Peelyon

Guild Perk changes

10 posts in this topic

Rather than derail the HGWT thread I thought I would post the full changes to the guild perks currently on the Beta.

The following is taken from my thread on the EU forums found here

There are a number of differences to the current Level 1 - 25 perks which are as follows.

  • Level 10 (currently "Chug-a-lug") - The Doctor Is In - Increases healing from bandages by25% (not in arena or battlegrounds)
  • Level 20 (currently "Happy Hour") - For Great Justice Rank 2 - Increases Justice Points by 20%
  • Level 21 (currently "Have Group Will Travel") - Ride Like the Wind - Increases flight path travel speed by 25%
  • Level 22 (currently "Chug-a-lug Rank 2") - Working Overtime Rank 2 - Increases chance of profession skill up by 20%
  • Level 27 perk - Time Off - Increases rest gained by 100%
  • Level 30 - Otherworldly Discounts - 10% off Void Storage and Transmog costs

--------------------------------------------------------------------------------------------

So my personal comments.

  • From looking at my alchemist on the beta there are currently no new recipes for cauldrons to learn (after checking the new alchemy recipes at the trainer and looking at guild rewards vendor). This suggests that they wont be using cauldrons at all during MoP with the removal of both Chug a Lug and Happy Hour.
  • Have Group Will Travel removed. Plenty of discussion already going on here
  • Time Off - Hopefully this will be reworded and re clarified. I am unsure if this means the speed you gain rest is increased by 100% (so you rest twice as fast) or the maximum you can be rested is increased by 100% (so you rest at the same rate you just have double the amount of rested available to you)
  • Otherworldly Discounts - Will this eventually include reforging? Im not sure what other players are like but on my main character my void storage is already FULL with the various items from seasonals etc and I see it very rare that I will even begin to swap things around in there so the savings will be minimal. Reforging is obviously the reason why most players visit the etherals and I feel it should be included (especially as it is currently the highest perk possible)

General points:

Obviously there are no current perks for levels 26, 28, 29. I hope that these will be filled rather than just bypassed, as there seems very little incentive to level your guild at all with the two perks planned.

Sadly I think Otherworldly Discounts seems a bit of a poor perk for level 30. It doesnt seem to have the "wow" factor that Mass Resurrection has for being the highest level perk. I think it would be better to see a more powerful perk at level 30 (not that I have any ideas currently) and perhaps see Otherworldly Discounts slotted in at 26, 28 or 29.

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I agree with you almost entirely.

I can only assume that the missing slots will be filled with perks. But a cost-reduction perk for max level is very unimpressive indeed. Hopefully that will get changed. And that it will include Reforging as well.

My understanding of the wording of Time Off is that you gain rested experience twice as fast. But it's very ambiguously stated.

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The thing I don't understand is how neat cauldrons were and how amazing of a reward it was, especially for 10 man guilds. Take 4 flasks and turn them into 10 with double the duration? Where do I sign up?! And now it's being removed? For what reason? Aren't flasks just considered a marginal buff that can help guilds push past 3 second enrages? Maybe give that extra little life? They're not game-breaking, and in my opinion, no reason to remove such an amazing feature.

The summoning thing I can ALMOST understand. It's great for raids, especially pug BH's. When they first implemented it, it was used to abuse Tol Barad. They corrected that and have put plenty of restrictions on it like not allowing a Rogue to stealth all the way to Cho'gall and summon his raid there to skip all of Bastion of Twilight. What irks me is their reason of "we feel that players are just sitting around town waiting for a summon, so we're going to provide incentive for people to use flight paths." Sorry...but no one takes a flight path unless they're going AFK or alt-tabbing. They'll just use their 310% flying mount. And people will STILL wait around for a summon. Unfortunately, it will be done one by one by the Warlock and his non-lazy companions who already made the trip. 25% increased flight path speed is an insult to anyone who is level 85.

10% reduction in price for things that some people don't use like void storage? Should be a much lower level perk. I think the level 30 perk should decrease the debuff given from Mass Ressurection by 5 minutes. Ever do progression and realize everyone has to run back every other wipe? What's the point of that? Either make us run back all the time or make us not run back at all.

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Honestly I have mixed feelings about losing Mass summon. On one hand, it's great if you and a friend are trying to do old content. On the other hand warlocks are no longer needed for the purpose of summoning. I remember people used to bring locks along to raids because of the summon. After the perk, I hardly ever saw a lock need to use their closet.

Personally though, I hope they keep HGWT. It has a proved a valuable asset to me and my brother who run Vanilla and BC content on a weekly basis.

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Sorry for the necro bump, I cant access beta at the moment, are there any changes to the ones I posted in May?

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I wish they would update summoning stones so that 1 person could summon the raid, this would replace HGWT in a non-exploitable way. You could even make that the guild perk at whatever level is deemed appropriate. Warlocks would still have the ability to summon inside an instance or to unique areas (keeping a unique skill for them).

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There's times I do and don't mind losing mass summon, I can understand why they got rid of it, they obviously want more people get out into the world and out of the cities & don't want to give sides an advantage in world pvp. I don't see it changing alot cos at the end of the day there will always be slackers that have to be summoned.

I am happy with most of the changes but I do agree the level 30 perk should be something better than a discount. Transmog yes is handy to have a discount on but not for the max perk and I rarely use my voidstorage.

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I wish they would update summoning stones so that 1 person could summon the raid, this would replace HGWT in a non-exploitable way. You could even make that the guild perk at whatever level is deemed appropriate. Warlocks would still have the ability to summon inside an instance or to unique areas (keeping a unique skill for them).

The whole issue is returning to "Personal responsibility", thus no cauldrons, no feasts, no mass summons. You're responsible for getting your own way there and be ready on your own, and not expecting to just schlep along waiting for someone else to do all the work. The only exploit of HGWT was skipping content inside, and they changed that by limiting access to it within raids. Unfortunately, to allow HGWT to work in DS, they removed most transition trash, which was seen as a bad setup.

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The whole issue is returning to "Personal responsibility", thus no cauldrons, no feasts, no mass summons. You're responsible for getting your own way there and be ready on your own, and not expecting to just schlep along waiting for someone else to do all the work. The only exploit of HGWT was skipping content inside, and they changed that by limiting access to it within raids. Unfortunately, to allow HGWT to work in DS, they removed most transition trash, which was seen as a bad setup.

Its nice in theory, but in reality it will still be the same 2 people going to the stone and doing a slow summon for everyone, or 2+ a warlock. In terms of food and flasks etc, for a number of guilds that provide them its just more work for the actual organiser.

I dont remember everyone travelling to the instance before HGWT and I doubt the whole group will again.

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Its nice in theory, but in reality it will still be the same 2 people going to the stone and doing a slow summon for everyone, or 2+ a warlock. In terms of food and flasks etc, for a number of guilds that provide them its just more work for the actual organiser.

I dont remember everyone travelling to the instance before HGWT and I doubt the whole group will again.

My guild had specific guild rules about not getting attendance EP if you weren't *at* the instance 5 mins before step off, and our warlocks were under instruction not to summon. This was back when ICC and ToC were a short flight out from Dalaran though. Since HGWT, people have gotten very slack, and duck off the the AH at raid start "for one last gem" expecting a resummon.

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