Sign in to follow this  
Followers 0

[Guardian] Tier 17 Tips and Tricks

4 posts in this topic

This thread is for Guardian druid tips, tricks, and discussions in how to best handle the various boss fights throughout Tier 17 including Highmaul and Blackrock Foundry. Feel free to contribute or discuss anything encounter-specific you find from exceptional talent choices to ways to take advantage of class mechanics. 



-->Kargath Bladefist

-->The Butcher




-->Twin Ogron

-->Imperator Mar'gok


Blackrock Foundry

-->Gruul the Subjugated


-->Blast Furnace

-->Hans'gar and Franzok

-->Flamebender Ka'graz


-->Beastlord Darmac

-->Operator Thogar

-->Iron Maidens







Kargath Bladefist



The Butcher












Twin Ogron



Imperator Mar'gok



Blackrock Foundry


Gruul the Subjugated






Blast Furnace



Hans'gar and Franzok



Flamebender Ka'graz






Beastlord Darmac



Operator Thogar



Iron Maidens




Share this post

Link to post
Share on other sites

Oregorger -

Phase 1 - when off-tanking (Acid torrent) Glyph Survival Instincts (SI) and, always maintaining Pulverize, use Barkskin > SI > SI > Barkskin for the 4 Torrents you may soak. The cooldowns will be back up in time for when you return to Phase 1.

Phase 2 - Use a glyphed Stampeding Roar to help your raid move around quickly.


Flamebender -

Glyph SI again so that you can do Barkskin > SI > SI for breaths. 



Use Displacer Beast (tier 1 talent) to avoid falling damage. Again, Glyphed SI is amazing for soaking Slam damage - you can't get distance quickly like a Monk but you have lots of cooldowns to just reduce it that way. Smart use of Frenzied Regen after big hits and high Resolve will help your healers. 

Share this post

Link to post
Share on other sites

Oregorger -

Phase 1 - when off-tanking (Acid torrent) Glyph Survival Instincts (SI) and, always maintaining Pulverize, use Barkskin > SI > SI > Barkskin for the 4 Torrents you may soak. The cooldowns will be back up in time for when you return to Phase 1.

Phase 2 - Use a glyphed Stampeding Roar to help your raid move around quickly.


 I'd personally find BF better than Pulverize on this fight.


Considering a 4 Torrent rotation


With Pulverize as level 100 talent:


 You'll soak 20% + 15% for each barskin + Pulverize combo and 50% + 15% for each SI + Pulverize combo 


With Bristling Fur as level 100 talent:


 You'll soak 40% + 20% for each Bristling Fur + barskin combo and 50% for each SI


You'll soak less during the second and third Torrent but the close to double during 1st and 4th.

Share this post

Link to post
Share on other sites

Disclaimer:  This is what I have found works best for me.




Gruul:  Strats may vary, however always make sure to have a CD available for each Inferno Slice.  If your group is making good use of externals, Pulverize or Guardian of Elune make this fight much less spikey.  Bristling Fur is a good alternative if you specifically are having a hard time surviving the Inferno Slices.

Note: Dodging his autos (either through base Savage Defense or through Guardian of Elune) causes you to not receive a stack of Overwhelming Blows.  His autos are also very easy to predict.  Personally I love having Guardian of Elune for this fight on Normal and Heroic.


Oregorger:  I suggest taking Bristling Fur (especially after 6.1).  Save BF and SI for each Acid Torrent.  You should easily have these available to alternate soaking every Acid Torrent.  Stampeding Roar (glyphed) can really help out your raid during the "Rolling" phase.


Blast Furnace:  Pulverize currently trumps the other two talents for this fight.  Bristling Fur may be viable come 6.1 to soak the Blasts from the furnace.  When switching from Phase 1 to Phase 2, Bellows Operators almost always start with their frontal cone.  Be ready to tank this and have Savage Defense ready for when they finish... well, bellowing.  Typhoon Security Guards out of their guard mechanic.  Interrupt Cauterize Wounds.  Saving Berserk for where your group has trouble with AoE may help.  


Hans'gar and Franzok:  Due to my raid's externals needing to be used on our other tank, I prefer Bristling Fur.  BF will most likely be the go to talent for this tier come 6.1 as well.  Whoever is tanking Hans'gar ~85%, Franzok ~55%, and Hans'gar ~25% will be picked up.  Currently that tank is unable to cast (this is being changed come 6.1).  The opposite of above will "cast" Crippling Suplex.  BF/SI/BS this to avoid being 1 shot.  Save stampeding roar for when your raid has trouble with the "Stampers".  Always avoid the jumps that cause you to take increased phys damage.


Flamebender Ka'graz:  Imo, Pulverize or BF is viable here.  The breaths from the cinderwolves almost requires a defensive CD.  I prefer BF for added control.  Nature's Vigil is also a decent talent choice on this fight.  Make sure the wolf's breath is not facing anyone.  I suggest thrashing and getting some aggro on both wolves if you are tanking the second wolf because he will immediately run after his highest threat upon overheating (hope it's you!).


Kromog:  Nature's Vigil is wonderful on this fight as well because most damage will be between you and your tank buddy.  Displacer beast allows you to ignore the thundering blows mechanic (I suggest you take the time of him casting the hands to get to 100 Rage so that you can FR twice before needing to Displacer Beast the fall damage).  Biggest issue is surviving slams (if you are having problems surviving slams take BF) and sustaining through his high tank damage.  If your group is having problems DPSing the hands quickly enough, saving Berserk for this phase may be necessary.  


Beastlord Darmac:  Not a tank intensive fight.  Thrash extra Heavy Spears when you don't have aggro.  Pulverize is the current best option on this fight.


Operator Thogar:  Glyph of Stampeding Roar is a must for this fight.  Keep Flamemenders interrupted.  


Iron Maidens:  DISCLAIMER: My raid originally had an issue with Marak's AoE damage post 20%.  I used Guardian of Elune because you can have an almost 80% uptime for it (because she autos infrequently) and it causes your raid to take no damage at all.  Otherwise, Pulverize is the go-to talent here.  Berserk makes your damage look silly on this fight.  Keep lacerate up on all 3 when possible.

Edited by Moose67

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Medacus
      Goooooood Afternoon Droods!
      I've healed forevvvver but only been restro'ing since legion (dirty boosted char lol) I concerned about my throughput within HC atm.
      It's a weird one, I'm the raid 'healer leader' and coordinate cooldowns and I fill the healer spot between a Holy Priest and Holy Pala. We don't struggle with healing and are progressing just fine...but I feel I can and should be able to give more.
      I can clear Mythic+ without problems with a CRIT/MAST build, HoT stacking, and I run a HASTE/CRIT build for raids, using SoF/SM synergy with WG/Dreamwalker to try and blanket, easing the pressure that Priest if feeling on the raid and spot heals of Pala.
      Here is a typical HASTE/CRIT build for raiding -
      YES - that is a legendary for my OS guardian spec while I was LFR'ing last week -_- seriously salty about it hahaha
      Here are my latest rankings -
      Here is a log of my guild raid team that I really want to do well for, completed normal -
      and here is the most our guild do in HC - (still progression so only three kills)
      and here is a complete HC run I managed -
      I'm after opinions and thoughts on stat weights, ideas on builds/rotations in general or on specific bosses....mainly though I would like your views on how to synergise my spot within the healer team of the guild, be that for me to squeeze in around them, or to exert my will upon them and get them to change for the greater good...all valid hypnotises will be tested and I will post results and logs back up on here.
      Look forward to hearing from you all, hope your loot's all BiS this week!!
      Your friendly Resto friend.....
    • By Damien
      This thread is for comments about our Midrange Malygos Druid Standard deck.
    • By Eny
      Just wondering if anyone is using a PAWN string or Simcraft in a guardian druid, I was using noxxic one but seems like its not updated. If anyone could provide me one i'd be grateful.
    • By Narii625
      ABOUT US
      We are a very social guild LFM for progression/semi-casual raiding and leveling. 
      When we say "semi-casual," we mean that we raid two days for three hours, can laugh about a wipe but are still serious about progression. We plan to do Normal raids (not for long) before going on to Heroic and Mythic.
      New players and all levels welcomed. We are VERY new player and new role friendly and have a few new players in the raid group already. We will work with you and get you trained up. So don't worry! 
      We do have some PvPers and an experienced RBG leader so PvP isn't out of the question.
      We're almost always on Discord and we joke around a lot. Some jokes aren't appropriate so keep that in mind. (Recommended 18+)
      Currently we are using the EPGP system ( The addon EPGP (DKP Reloaded), DBM, and GTFO are required to be downloaded and kept up-to-date on raid nights.
      Fridays & Sundays 8pm - 11pm PST. (10pm - 1am Server Time.) NOTE: Flasks, foods, potions, and enchants will be provided for raiders on a first-come first-serve basis. People who contribute to the guild bank will also have preference. Guild repairs provided on raid nights. Trials will be provided with the aforementioned items if we can spare them after the main raiders. CURRENT PROGRESSION
      Emerald Nightmare, [7/7N] [1/7H] OTHER EVENTS
      Saturday is for Mythics/other events. Though we do stuff throughout the week. Most of us have work or school so it depends. We have an event coming up on 10/25 (Saturday) for the release of patch 7.1 Return to Karazhan! WHAT WE HAVE ROOM FOR**
      Shadow Priest Balance Druid Mage Elemental Shaman **In order of what we need the most!!
      If you are interested please fill out this application after leaving a comment!
      In-Game Name: Sylarii, ID: Narii#1891
    • By RishardExodusBurrell
      I'm maining Resto Druid in Legion and I've been browsing the forums for advice and hints to improve my healing. I've found lots of information here so I thought I'd give back. One thing I failed to see anyone mention in a lot of the threads I read is the Artifact trait Dreamwalker. People were discussing ways to save mana and ways to improve their healing and I feel this accomplishes both. It's passive but I feel if you were to play close attention to making sure you have rejuv on the targets that have wild growth, you'll get much more healing out of those expensive wild growth casts. We all know the SW>WG>Flourish>EoG combo but if you prep your targets with rejuv beforehand, you can get even more healing out of this bread and butter combo. I just wanted to bring more attention to the trait because I didn't see anyone mention it. Also please feel free to leave any other tips you feel aren't being brought up often enough. Thanks guys.