d4EndgameGuidenecromancerrangedseason 3

Blood Lance Endgame Necromancer Build for Diablo 4 (Season 3)

Impale your enemies with blood as you unleash your powers on Sanctuary.

GhazzyTVAvatar

GhazzyTV

WRITER

Minion Overlord


Updated: Posted:

Blood LanceBone StormDecrepifyCorpse TendrilsHemorrhageBlood Mist


Advertisement
Premium banner

Build Introduction

The Blood Lance Necromancer build, also known as a “Bloodmancer”, is a collaboration guide made between content creators Ghazzy and Garm. It provides a sturdy, resilient, and high damage dealing character for you to start your adventures in Diablo 4 with. Thanks to the massive amount of Life and Fortify we have on this build, the damage dealt by Overpower on our skills skyrockets, as Overpower provides bonus damage based on the sum of your current Life and Fortify.

This build is entirely designed around Blood LanceBlood Lance, for both clearing packs of enemies and single-target, it’s crucial to point out that this build performs extremely well at killing bosses, whilst the Blood SurgeBlood Surge version of a Bloodmancer is better at clearing. Our defensive layers come in the form of Fortifying our massive Life pool and having access to Blood Orbs, which will heal us when picked up. Enemies should be cursed with DecrepifyDecrepify to lower their damage dealt. Through HemorrhageHemorrhage we can recover Essence very smoothly while clearing Nightmare Dungeons.

Important to point out that for this build to feel the best you will want to get a Aspect of Gore QuillsAspect of Gore Quills equipped as soon as you find one. It’s a drop-only aspect so keep your eyes open!

At the end of this guide you’ll find an end-game version that combines the best of this Blood LanceBlood Lance build with the Blood SurgeBlood Surge build to bring you the absolute best of both worlds for clearing and single-target damage output.

You are able to level with this build, however, we would strongly recommend checking out the Necromancer Leveling guide for the smoothest experience going through the campaign before switching to this build.

Strengths and Weaknesses

Strengths
  • Very tanky
  • High Overpower damage
  • Consistent performance
Weaknesses
  • Relies on gear to perform in the end-game
  • Early game requires a lot of usage from your Basic Skill
  • Requires a lot of investment to kill Uber Lilith

To see how this build compares to the other builds on our site, you can check out our build tier lists.

Season of the Construct

Season 3 Patch Updates

The following list details the changes in the Season 3 Update (1.3.0) that are specific to this build. Check the Changelog for all the other guide updates.

Patch 1.3.0

  • The addition of the new unique Mutilator Plate allows for some interesting tests to be done before I include it in the guide if at all!
  • Slight nerfs to the additive damage bonus coming from Overpowering hits whilst they fixed the Fortitude flask to now scale your life a lot higher to the point of being able to reach 60, 70 maybe even 80,000 life!

Seneschal Construct Companion Powers

The Season 3 theme introduces a Seneschal Construct Companion that can deal damage or provide support to complement your character. Equip the Seneschal with two Governing Stones to activate their abilities, and then link them to three Tuning Stones each to augment the abilities. There are 12 different Governing Stones and 27 different Tuning Stones that can be found in Vaults scattered across Sanctuary. Fuse together duplicate stones to level them up, increasing the potency of Governing Stones or adding augments to Tuning Stones.

Listed below are the recommended Governing Stones and their linked Tuning Stones for the Blood Lance Necromancer, ranked by importance. The Governing stones you want to use for this build will be Lightning Bolt, and Tempest.

  • Resource Support: The Construct will generate Essence for us on a consistent basis.
  • Evernight: Grants +4 to all skills for a very short duration. You will want this on both skills the Construct uses to optimize uptime to increase damage output.
  • Safeguard: Provides extra Damage Reduction.
  • Duration: Extends the duration of the skill which is best combined with Lightning Bolt and the use of both Resource and Safeguard.
  • Breaking: Instantly destroys Barrier effects and makes enemies vulnerable.
  • Arcing: Makes the ability hit 10 additional enemies. Best combined with Breaking to make the effect hit more enemies.
  • Efficiency: Provides extra Critical Strike Chance.

When it comes to the active skills for the Construct, it truly does not matter for this build. Whichever ability provides the fastest or most reliable hits on enemies will the best choices for Blood Lance.

Skill Tree Points

Blood Lance Necromancer Recommended Skill Bar (order does not matter)
Blood Lance Blood Lance Hemorrhage Hemorrhage Blood Mist Blood Mist Decrepify Decrepify Corpse Tendrils Corpse Tendrils Bone Storm Bone Storm

The following tables show the full allocation of Skill Points for the Blood Lance Necromancer build. The first table has the most important 48 points to start the build. The second table has the remaining 10 points that are allocated once you obtain all Skill Points from Renown.

Priority Skills & Skill Tree PassivesCluster
HemorrhageHemorrhage, Enhanced HemorrhageEnhanced Hemorrhage, Acolyte's HemorrhageAcolyte’s HemorrhageBasic SkillBasic Skill
Blood LanceBlood Lance Level 5, Enhanced Blood LanceEnhanced Blood Lance, Supernatural Blood LanceSupernatural Blood Lance, Hewed FleshHewed Flesh Level 2Core SkillCore Skill
Blood MistBlood Mist, Enhanced Blood MistEnhanced Blood Mist, Ghastly Blood MistGhastly Blood MistCurse SkillCurse Skill
DecrepifyDecrepify, Enhanced DecrepifyEnhanced Decrepify, Abhorrent DecrepifyAbhorrent Decrepify, Amplify DamageAmplify Damage Level 3, Death's ReachDeath’s ReachSummoning SkillSummoning Skill
Corpse TendrilsCorpse Tendrils, Enhanced Corpse TendrilsEnhanced Corpse Tendrils, Blighted Corpse TendrilsBlighted Corpse Tendrils, Gruesome MendingGruesome Mending, Coalesced BloodCoalesced Blood Level 3, Tides of BloodTides of Blood Level 3, Drain VitalityDrain Vitality Level 3, TransfusionTransfusion Level 3Corpse & Macabre SkillCorpse & Macabre Skill
Inspiring LeaderInspiring Leader Level 3, Stand AloneStand Alone Level 2, Memento MoriMemento Mori Level 3Ultimate SkillUltimate Skill
Rathma's VigorRathma’s VigorKey PassivesKey Passives
Remaining Renown PointsCluster
Unliving EnergyUnliving Energy, Imperfectly BalancedImperfectly Balanced Level 3Core SkillCore Skill
Bone StormBone Storm, Prime Bone StormPrime Bone Storm, Supreme Bone StormSupreme Bone Storm, Stand AloneStand Alone Level 3, Death's ReachDeath’s Reach Level 3Ultimate SkillUltimate Skill

Book of the Dead

The Blood Lance Necromancer is designed to be able to take hits from enemies consistently. Using minions with this playstyle is a waste and can cause problems when you want to use Blood LanceBlood Lance if enemies are scattered across your screen, hitting your minions rather than moving towards you. Therefore, we will be sacrificing all of them.

  • Melee Skeletons: sacrifice the Defenders, as this provides us with increased resistances.
  • Mage Skeletons: Bone Mages will be sacrificed in the name of Lilith to provide a huge increase to Overpower Damage.
  • Golem: Blood Golem will also be sacrificed, as this buff provides a massive increase of Life.

Paragon Board

The Paragon progression system unlocks at Level 50 and provides a vast amount of character power. On the Paragon Board, bonuses range from minor stats on Magic Nodes to more powerful Rare Glyphs and Legendary Nodes.

As you path towards Glyph Sockets and Legendary Nodes, you should prioritize Damage, Intelligence, Resistance, and Life for Normal and Magic Nodes. Glyph radius increases as you level them up. Therefore, if you cannot fulfill Additional Bonus requirements early on, skip allocating extra nodes for now. It’s also important to point out that you might not have the Glyph you want when you reach your first socket; if that’s the case, simply slot in any Glyph providing any beneficial stats for you until you get the correct one.

Listed below are images of the pathing you should take along with the locations of the Glyphs and order you should choose your Paragon Boards past the initial Starting board.

Starting Board

We will be focusing on picking up a lot of Rare and Magic Nodes that provide Life. Start with rushing to the socket on this initial board, in which we’ll place the SacrificialSacrificial Glyph. Only take the extra attributes within range of the Glyph which will increase when you level the Glyph up via Nightmare Dungeons. Once done, we’ll grab the Rare and Magic Nodes, then move out north to our second board, Blood Begets Blood.

Blood Begets Blood

Blood Begets Blood will act as a crossroads, as we will be coming back to this one to head out on all sides in the end. We’ll start by rushing up on the left-hand side of the board and grab the socket, in which we use the AmplifyAmplify Glyph. Similar to our starting board, we only take the attributes within radius if the Glyph level allows us to enable the bonus modifier from it. Head out on the right-hand side for our third board, Scent of Death.

Scent of Death

Start by rushing the socket in which we’ll use the DominateDominate Glyph. We want to level this Glyph first and pick up all Willpower nodes within radius to enable the bonus modifier. The legendary node and the Rare and Magic Nodes on the right side can be ignored at this stage and picked up in your final levels towards level 100. Once this is done, we’ll circle back to Blood Begets Blood (2nd board) and rush up on the north side.

Bone Graft

This is a straight forward board. Rush the socket node and use the TerritorialTerritorial Glyph. Yet again, we will only take the extra Nodes within radius if the level of the Glyph allows. We also want to take every single Rare and Magic Nodes as shown on the image before we leave this one. Once done we will, yet again, go back to Blood Begets Blood (second board) and this time head out on the left-hand side, picking any missed Rare and Magic Nodes according to the image for that board as seen further up in this guide.

Bloodbath

We are closing in on the highest levels the game has to offer as we enter this board. Therefore, we will rush the Glyph Socket and use ControlControl Glyph here. Again, only take extra attributes to help enable the bonus modifier if the level of the Glyph has increased the radius enough to allow for it. We also want to grab the Rare and Magic Nodes left of the Glyph socket before we finalize the build by taking a quick detour north to get a few extra nodes from a sixth Board.

Wither

The Wither board is only here to throw us some extra Life Nodes. Once these nodes are picked up we grab any extra attributes within radius of our Glyphs when they level up and continue progression of our previous board by taking the nodes we’ve skipped up until now.

Paragon board images courtesy of d4builds.gg.

Mechanics and Playstyle

The order of which you’ll want to use your skills is very simple with this build. Anytime you ever run out of Essence, you will resort to using HemorrhageHemorrhage. Outside of that, Blood LanceBlood Lance will be our main source of damage and should be spammed. Make sure enemies are cursed by using DecrepifyDecrepify before attacking. For bigger targets and/or bosses, you’ll use Bone StormBone Storm for added Critical Strike Chance and added Damage Reduction.

Corpse TendrilsCorpse Tendrils should be manually used when needed to group enemies up and generate Blood Orbs, which helps our Blood LanceBlood Lance via the Gore Quills Aspect.

Should you find yourself in harms way and need a panic button, good old Blood MistBlood Mist is there to save your day!

Gear Choice and Stat Priority

Prioritize a higher total damage output when it comes to your weapon, as the higher it is, the better. It should be kept in mind that if you find a higher Item Power 1-Handed weapon, it could very well be better than a 2-Handed weapon if coupled with an Off-hand or even a shield, as Shields scale your main-hand weapon by 80%!

Listed below are the Affixes to prioritize on gear for Blood LanceBlood Lance Necromancers. Affixes for each gear slot are listed in order of importance. Bolded stats are the most important and sometimes vital for the build to function properly.

Gear SlotImportant Affixes
Helm+ Life
+ Armor
+ Basic Skill Attack Speed
+ Attributes (Or any resistances if you need to reach the 70% cap)
Chest+ Life
+ Armor
+ Damage Reduction
+ Damage Reduction from Close Enemies
Gloves+ Overpower Damage
+ Ranks of Blood Lance
+ Attack Speed
+ Critical Strike Chance
Pants+ Life
+ Armor
+ Damage Reduction
+ Damage Reduction from Close Enemies
Boots+ Movement Speed
+ Essence Cost Reduction
+ Damage Reduction While Injured
+ Dodge Chance Against Distant Enemies
Amulet+ Ranks of Tides of Blood
+ Damage Reduction
+ Movement Speed
+ Essence Cost Reduction
Rings+ Life
+ Overpower Damage
+ Lucky Hit Chance
+ Resource Generation
1H Wand+ Overpower Damage
+ All Stats
+ Core Skill Damage
+ Intelligence
Off-hand (Focus)+ Lucky Hit: #% Chance to Slow
+ Critical Strike Chance
+ Intelligence
+ Lucky Hit

Aspects, Powers, and Uniques

We are focusing on making Blood LanceBlood Lance more effective for clearing, then focusing on ramping up our defensive layers so we can reliably tank endgame bosses. Listed below are the best-in-slot Aspects found on Legendary Items that are important for the Bloodmancer build.

Aspects from the Codex of Power can be used if you cannot find the proper Legendary drops, but they have weaker effects. Extract Aspects from the lower level Legendary Items and imprint them onto better Rare Items with Preferred stats. This does not require any changes to your skill-tree.

Gear SlotAspect NameAspect Power
HelmAspect of DisobedienceAspect of DisobedienceYou gain 0.25-0.5% increased armor for 4 seconds when you deal any form of damage, stacking up to 25-50%.
ChestAspect of MightAspect of MightBasic Skills grant 20% Damage Reduction for 2-6 seconds.
PantsProtecting AspectProtecting AspectWhen hit while not Healthy, a magical bubble is summoned around you for 3-5 seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds.
BootsGhostwalker AspectGhostwalker AspectWhile Unstoppable and for 4 seconds after, you gain 10-25% increased Movement Speed and can move freely through enemies.
1H WeaponAspect of Grasping VeinsAspect of Grasping VeinsGain 10-20% increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal 20-40% bonus Critical Strike Damage to enemies damaged by Corpse Tendrils.
GloveAspect of Gore QuillsAspect of Gore QuillsBlood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting un-lanced enemies.
Amulet (50% Scaling)Aspect of Rathma's ChosenAspect of Rathma’s ChosenWhenever your Blood Skills Overpower you gain 20-50% Attack Speed for 4 seconds.
RingSacrificial AspectSacrificial AspectYour sacrifice bonuses are increased by 15-25%.
RingAspect of Potent BloodAspect of Potent BloodWhile Healthy, Blood Orbs grant 10-20 Essence.
Off-hand (Focus)Aspect of Untimely DeathAspect of Untimely DeathEach percent of your Maximum Life you heal beyond 100% grants you 0.5% bonus Overpower damage on your next Overpowering attack, up to a 20-60% bonus.

Unique Items

The Protecting Aspect on our pants can easily be replaced by the common Unique Item TemerityTemerity, but using a Legendary pair of pants is more than fine until you get the Unique. In the late-game stage, you’ll want the Unique pants Blood Moon BreechesBlood Moon Breeches as it scales your Overpower damage significantly.

If you’re able to find a Banished Lord's TalismanBanished Lord’s Talisman you’ll remove the Aspect of Potent BloodAspect of Potent Blood and put your Aspect of Rathma’s ChosenAspect of Rathma’s Chosen on one of your rings instead. This is an incredible amulet and fits perfectly well in the optimized end-game version of this build that demands it.

Another great item to add whenever you get one is the Ring of the Sacrilegious SoulRing of the Sacrilegious Soul which would simply replace the Aspect of Untimely DeathAspect of Untimely Death power.

End-Game Notes

As you progress through the game in World Tier 4 you’ll want to aim to kill end-game bosses such as Uber Lilith, Duriel, and Grigoire to name a few. Besides Uber Lilith, the other bosses merely demand resistances to be at the 70% cap (or higher via Elixirs) and having all your aspect powers on gear following the modifier priority listed earlier in this guide. However, Uber Lilith can be very challenging, some builds have a very easy time with her whilst others struggle. This end-game version will completely obliterate her and any other end-game boss you’ll encounter.

To make the switch to this hybrid build using both Blood LanceBlood Lance and Blood SurgeBlood Surge you’ll first want to make sure you have all the gear and aspect powers for it. The important part here is that we will use the same action-bar as the original build and simply switch Blood LanceBlood Lance in for big end-game bosses and switch it back to Blood SurgeBlood Surge when running anything else. Besides the action-bar switch you also want to have 2 gear pieces in your inventory with proper aspect powers and gear modifiers to fulfill this switch. The Surge style will require the use of a shield for Aspect of Shielding StormAspect of Shielding Storm and when you switch to Lance you’ll want a Focus off-hand instead with Aspect of Hungry BloodAspect of Hungry Blood or Aspect of Gore QuillsAspect of Gore Quills. The other item you’ll switch is a pair of gloves, for surge that would include the modifier + Ranks of Blood Surge having the Blood-bathed AspectBlood-bathed Aspect and when you switch to Blood Lance the modifier should instead be + Ranks of Blood Lance and the aspect will be either Aspect of Hungry BloodAspect of Hungry Blood or Aspect of Gore QuillsAspect of Gore Quills. The off-hand relic modifier priority should be including: Critical Strike Chance, Basic Skill Attack Speed, Essence Cost Reduction and the last modifier can be anything from Damage Reduction to Resource Generation.

Unique items such as Banished Lord's TalismanBanished Lord’s Talisman and Blood Moon BreechesBlood Moon Breeches are incredibly powerful for this build. You can play the build before getting them, you can then freely choose what powers you’ll put on your Amulet and what extra powers to add in their stead.

Gear SlotAspect NameAspect Power
HelmAspect of MightAspect of MightBasic Skills grant 20% Damage Reduction for 2-6 seconds.
ChestAspect of DisobedienceAspect of DisobedienceYou gain 0.6-1.1% increased Armor for 4 seconds when you deal any form of damage, stacking up to 36-66%
Gloves (Blood Surge Clearing)Blood-bathed AspectBlood-bathed AspectBlood Surge’s nova echoes again after a short delay, dealing 60-50% less damage.
Gloves (Blood Lance Bossing)Aspect of Hungry BloodAspect of Hungry BloodEach cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing 38-48% of normal damage.
BootsGhostwalker AspectGhostwalker AspectWhile Unstoppable and for 4 seconds after, you gain 10-25% increased Movement Speed and can move freely through enemies.
1H Weapon (Wand)Aspect of Grasping VeinsAspect of Grasping VeinsGain 10-20% increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal 20-40% bonus Critical Strike Damage to enemies damaged by Corpse Tendrils.
RingAspect of Rathma’s ChosenAspect of Rathma’s ChosenWhenever your Blood Skills Overpower you gain 20-50% Attack Speed for 4 seconds.
RingAspect of Untimely DeathAspect of Untimely DeathEach percent of your Maximum Life you heal beyond 100% grants you 0.5% bonus Overpower damage on your next Overpowering attack, up to a 20-60% bonus.
Off-hand (Shield)Aspect of Shielding StormAspect of Shielding StormEach time that Bone Storm damages an enemy, gain a Barrier equal to 2-5% of your base Life for 10 seconds.
Priority SkillsCluster
HemorrhageHemorrhage, Enhanced HemorrhageEnhanced Hemorrhage, Acolyte's HemorrhageAcolyte’s HemorrhageBasic SkillBasic Skill
Blood LanceBlood Lance Level 5, Enhanced Blood LanceEnhanced Blood Lance, Supernatural Blood LanceSupernatural Blood Lance, Blood SurgeBlood Surge Level 5, Enhanced Blood SurgeEnhanced Blood Surge, Paranormal Blood SurgeParanormal Blood Surge, Unliving EnergyUnliving Energy, Imperfectly BalancedImperfectly Balanced Level 3Core SkillCore Skill
Blood MistBlood Mist, Enhanced Blood MistEnhanced Blood Mist, Ghastly Blood MistGhastly Blood MistCurse SkillCurse Skill
DecrepifyDecrepify, Enhanced DecrepifyEnhanced Decrepify, Abhorrent DecrepifyAbhorrent Decrepify, Amplify DamageAmplify Damage Level 3, Death's EmbraceDeath’s Embrace Level 3Summoning SkillSummoning Skill
Corpse TendrilsCorpse Tendrils, Enhanced Corpse TendrilsEnhanced Corpse Tendrils, Plagued Corpse TendrilsPlagued Corpse Tendrils, Gruesome MendingGruesome Mending, Coalesced BloodCoalesced Blood Level 3, Tides of BloodTides of Blood Level 3, Drain VitalityDrain Vitality Level 2Corpse & Macabre SkillCorpse & Macabre Skill
Inspiring LeaderInspiring Leader Level 3, Stand AloneStand Alone Level 2, Memento MoriMemento Mori Level 3, Bone StormBone Storm, Prime Bone StormPrime Bone Storm, Supreme Bone StormSupreme Bone StormUltimate SkillUltimate Skill
Rathma's VigorRathma’s VigorKey PassivesKey Passives

When it comes to the Book of the Dead we keep the same approach as the original guide here, we can still sacrifice our Melee Skeletons for extra resistances but once your gear covers that we want the Critical Strike Chance instead from the Skirmishers!

Gems

Listed below are the best Gems to socket into gear for each slot type.

  • Weapon: Royal RubyRoyal Ruby for +#% Increased overpower damage.
  • Armor: Royal RubyRoyal Ruby for +#% Maximum Life.
  • Jewelry: Royal DiamondRoyal Diamond or any other gem that gives + to a specific resistance to help get to the 70% cap.

Elixirs and Health Potions

To gain an edge in your adventures, head to the Alchemist and craft Elixirs that enhance your stats and experience gain for 30 minutes. Remember to gather the necessary crafting materials by foraging plants. Select an Elixir that provides the resistance you need most, or try the Assault ElixirAssault Elixir to boost your Attack Speed.

Return to the Alchemist again when you reach Level 20, 30, 45, 60, 70, 80 and 90, to upgrade your potion. The extra healing is essential to survival.

Changelog

  • January 22nd, 2024: Guide updated for Season 3 Season of the Construct.
  • November 3rd, 2023: Optimized Paragon Board and added end-game version.
  • October 15th, 2023: Guide updated for Season 2 Season of Blood, Patch 1.2.
  • August 7th, 2023: Guide added.
ARPG Vault Logo

Have feedback or questions about our guides? Join our ARPG Discord community and let us know!