Build Introduction
The Naz Mages build controls a pack of Cold Arch
Skeletal Mages, supported by
Golem
Gargantua command aura and a few
Skeleton Warriors for utility purposes. We’ll be focusing a lot of our effort in using
Signet of Pelghain endlessly scaling damage multiplier from freeze time and Overpower scaling.
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Curious how this build fares in various content types? Take a look at our build tier lists.
Strengths and Weaknesses
- Exceptional damage output
- Exceptional Crowd Control
- Can focus fire target your minions
- Minion AI hates crates and barrels in room corners
- Set-up gameplay vs bosses
To see how this build compares to the other builds on our site, you can check out our build tier lists.
Build Requirements
Quick Navigation
Want to skip ahead? Use the table below to jump to the sections you are looking for.
Skill Bar and Skill Tree Points
Use the Skill Tree above to complete an 83-point build. 69 skill points are gained by leveling, and 14 skill points are locked behind the Season Rank System or Renown for Seasonal or Eternal characters, respectively.
Decrepify and
Iron Maiden are activated via
Blood Moon Breeches and are not needed on the skill bar.
Decrepify ranks above 1 are the lowest priority and are leveled by the last Skill Points remaining.
The new Lord of Hatred expansion Skill Tree unlocks in stages, permanently unlocking new skill clusters. For example, Necromancer Curses unlock at level 13, so from level 13 it is possible to refund all previously allocated skill points and start leveling skills starting from the Curses cluster right away (or anywhere above it).
Skill points from the Season Rank System or Renown do not affect Skill Tree progress and can be allocated to skill ranks you already unlocked.
Class Mechanic – Book of the Dead
This build continues to use all minions, even sacrificed ones, for inter-Minion synergies.
Skeletal Warriors: Reaper [Sacrifice] – You deal x15% increased damage, but the amount of Reapers you can Summon is reduced by 50%.
Skeletal Mages: Cold [Upgrade #2] – Cold Mages occasionally cast a blizzard that deals #[#%] Cold damage over 6 seconds and Chills for 6% every second. Enemies damaged by Cold Mages are made Vulnerable for 4 seconds. Skeleton Mage is also a Darkness Skill.
Golem: Iron [Sacrifice] – You deal 15%[x] increased Critical Strike Damage, but your Golem does 50%[x] less damage.
Gear, Stats, Gems and Runes
The following sections cover the essential itemization to improve the power of your character in the endgame of Diablo 4.
For the dedicated page on Gear Systems and Itemization Overview, check the guide here.
Legendary Aspects
Each aspect is listed with its matching gear slot. Do your best to keep each aspect in the assigned slot. Aspects placement is planned with potential Unique and Mythic Unique gear upgrades in mind for the easiest and cheapest transition.
The Purveyor of Curiosities is an excellent way to obtain specific slot Legendary Aspects, and even Uniques – by gambling with
Murmuring Obols you farmed in your journey.
Multiple Legendary Aspects and Uniques options are ordered in descending priority order :
| Gear Slot | Sockets | Aspect / Unique | Description |
|---|---|---|---|
| Helm | Runeword | Your maximum number of Skeleton Warriors and Skeleton Mages is increased by 4 and your Summon damage is increased by 25.0%[x] [15.0 – 25.0]%. Commanding Skeleton Warriors also causes Skeleton Mages to focus the same target for 5 seconds. | |
| Chest | Runeword | Aspect of Heavenly Strength | While wielding a Two Handed Weapon, gain [30 – 40%] Damage Reduction. |
| Gloves | n/a | Maximum number of Skeletons is increased by 1. Arch-Mages teleport to safety when attack and their attacks occasionally shatter on impact, dealing x#% increased damage to the enemy and up to 3 additional targets. | |
| Pants | Your Summons have #% chance to randomly inflict | ||
| Boots | n/a | Exploiter’s Aspect | You have 50% increased Crowd Control duration. While enemies are Unstoppable, you deal #% increased damage to them. |
| Weapon 2H | Your Darkness Skills Chill enemies for up to 100% and deal x [200 – 250%] increased damage to Frozen enemies and bosses. Every 800 times you damage enemies with Darkness Skills, all Nearby enemies are Feared for 0.25 seconds before Freezing for 3 more seconds. | ||
| Weapon 1H [MID GAME OPTIONAL] | 1. Aspect of Reanimation2. Hellbent Commander Aspect | Your Summons gain increased damage while alive, up to 135%[x] after 10 seconds. | |
| Shield [MID GAME OPTIONAL] | 1. 2. Aspect of Frozen Memories | Each Sacrifice bonus increases this chance by 25% [25]% and allows you to spawn 1 additional Bone Storm. Each active Bone Storm grants 30%[x] Critical Strike Damage, up to 150%[x]. | |
| Amulet (150% Scaling) | 1. 2. [Placeholder] Aspect of Reanimation | After you spend 275 of your Primary Resource, gain 4 stacks of Overpower. Your Critical Strikes deal 9%[x] [7 – 9]% increased damage per stack of Overpower. IMPORTANT – Check unique item section for how to enable | |
| Ring | 1. 2. Crushing Aspect | Your Minions gain #% Attack Speed and Critical Strike Chance. When one of your Minions die, your other minions enrage, dealing #% increased damage for 3 seconds. | |
| Ring | Your Freeze effects cause enemies to permanently take 20%[x] [15 – 20]% increased damage from you for each second they are Frozen. |
Affixes and Tempering Priority
Be sure to check our Tempering and Masterworking guides for more details about these mechanics.
For the dedicated page on Gear Systems and Itemization Overview, check the guide here.
Gear affixes are ordered by descending priority for acquiring, Greater Affix and masterworking crit desirability.
| Slot | Affixes | Tempering Affixes |
|---|---|---|
1. Maximum Life 2. [Guaranteed Modifier] + Ranks to Minion Skills3. Cooldown Reduction 4. Resistance to All Elements 5. Armor 6. [Guaranteed Modifier] Intelligence | Defensive – #% Chance For Minion Attacks to Fortify You for 3% Maximum Life | |
| Helm | 1. Maximum Life 2. Cooldown Reduction 3. Resistance to All Elements 4. Armor 5. Intelligence | Defensive – #% Chance For Minion Attacks to Fortify You for 3% Maximum Life |
| Chest | 1. Maximum Life 2. Resistance to All Elements 3. Armor 4. Intelligence 5. Essence per Second | ![]() Utility – Crowd Control Duration |
1. Critical Strike Chance 2. x% Critical Strike Damage Multiplier 3. Attack Speed 4. x% Vulnerable Damage Multiplier 5. x% Cold Damage Multiplier 6. x% All Damage Multiplier 7. [Guaranteed Modifier] + Ranks to Skeletal Mages 8. [Guaranteed Modifier] Intelligence | Offensive – Critical Strike Damage | |
1. [Guaranteed Modifier] Critical Strike Damage Multiplier2. Maximum Life 3. Essence per Second 4. Resistance to All Elements 5. Armor 6. [Guaranteed Modifier] Intelligence | Defensive – Maximum Life | |
| Boots | 1. Movement Speed 2. Maximum Life3. Resistance to All Elements 4. Armor 5. Intelligence 6. Essence per Second | Mobility – Movement Speed |
1. Critical Strike Chance 2. [Guaranteed Modifier] Critical Strike Damage Multiplier 3. x% Vulnerable Damage Multiplier 4. x% Cold Damage Multiplier 5. x% All Damage Multiplier 6. Attack Speed 7. + Ranks to Darkness Skills 8. [Guaranteed Modifier] Intelligence | Offensive – Critical Strike Damage | |
| Amulet | 1. Critical Strike Chance 2. Critical Strike Damage Multiplier 3. x% Vulnerable Damage Multiplier 4. x% Cold Damage Multiplier 5. x% All Damage Multiplier 6. Attack Speed 7. Intelligence | Offensive – Critical Strike Damage |
1. Critical Strike Chance 2. [Guaranteed Modifier] Critical Strike Damage Multiplier3. Attack Speed 4. x% Vulnerable Damage Multiplier 5. x% Cold Damage Multiplier 6. x% All Damage Multiplier 7. Maximum Life 8. [Guaranteed Modifier] Intelligence | Offensive – Critical Strike Damage | |
1. Critical Strike Chance 2. [Guaranteed Modifier] Critical Strike Damage Multiplier3. Attack Speed 4. x% Vulnerable Damage Multiplier 5. x% Cold Damage Multiplier 6. [Guaranteed Modifier] x% All Damage Multiplier 7. Maximum Life 8. [Guaranteed Modifier] Intelligence | Offensive – Critical Strike Damage | |
| 2 x Ring | 1. Critical Strike Chance 2. x% Critical Strike Damage Multiplier (If Critical Strike Chance is above 90% with 3. Attack Speed 4. x% Vulnerable Damage Multiplier 5. x% Cold Damage Multiplier 6. x% All Damage Multiplier | Offensive – Critical Strike Damage |
1. [Guaranteed Modifier] Weapon Damage 2. Critical Strike Damage Multiplier3. #% Cold Damage Multiplier 4. [Guaranteed Modifier] + Ranks to Darkness Skills 5. Maximum Life or Intelligence | Weapons – Attack Speed | |
| Weapon 1H [MID GAME OPTIONAL] | 1. Weapon Damage 2. x% Critical Strike Damage Multiplier 3. x% Cold Damage Multiplier4. x% All Damage Multiplier 5. Maximum Life or Intelligence | Weapons – Attack Speed |
[MID GAME OPTIONAL] | 1. Damage Reduction2. Cooldown Reduction 3. [Guaranteed Modifier] Critical Strike Chance 4. Resistance to All Elements 5. Armor 6. [Guaranteed Modifier] Intelligence | Weapons – Attack Speed |
| Shield | 1. Damage Reduction2. Cooldown Reduction 3. Critical Strike Chance 4. Resistance to All Elements 5. Armor 6. Intelligence | Weapons – Attack Speed |
Desired Transfigured outcomes:
- Relevant damage type multipliers
- Critical Strike Chance
- Attack Speed
- Item Quality
Ancestral and Mythic Uniques
See below for information on useful Uniques and how they integrate into this build:
| Unique | Category | Synergy and integration conditions | Source (highest chance) |
|---|---|---|---|
| Best in Slot Highest priority for Mythic quality | – Largest damage multiplier from gear in the game – Applies Chill and Freeze on enemies from Darkness Skills | Astaroth | |
| Required High priority for Mythic quality | – Adds an extra Mage Skeleton – Mages gain an evade/teleport ability – Mages gain a chance to do multi-target attacks | Varshan | |
| Required High priority for Mythic quality | – Multiple high damage multipliers – Ensures | Astaroth | |
| Required Mid priority for Mythic quality | – Adds massive amounts of skeletons – Good damage multiplier on a defensive slot – Allows for focus targeting | Duriel | |
| Best in Slot High priority for Mythic quality | – REQUIRES imprinted Tidal Aspect using Kullean Tuning Prisms with the Horadric Cube (or have the aspect temporarily on boots till you get this imprinted)– Used in pair with – Enables overpower scaling | All bosses (Global Drop) | |
| Best in Slot High priority for Mythic quality | – Massive amounts of cap 1 Attack Speed and Critical Strike Chance – Implicit Critical Strike Damage Multiplier – Situational damage multiplier on minion death | Harbinger of Hatred | |
| Mid game optional Lowest priority for Mythic quality | – Enables multiple – Massive damage multiplier – Massive Critical Strike Chance and Attack Speed from sustained – Multiple storms triggers all your Lucky Hits consistently – Barrier generation | Andariel | |
| Required Very High priority for Mythic quality | – Enables endless and permanent damage multiplier scaling from each second of Freeze effect duration | Beast in the Ice |
Gems and Runewords
See below for a more detailed explanation of the best Gems and Runewords to socket into your gear.
| Weapon Gems | Armor Gems | Jewelry Gems |
|---|---|---|
| – | ||
| – | – | |
| Increased %[x] Cold Damage. | Increased Intelligence. | Resistances against buffed Lightning and Fire Elite Affixes. |
| Runeword | Role | Effect |
|---|---|---|
| Endgame Important | Maintains the Druid’s | |
| Endgame Important | Invokes the Necromancer’s |
Paragon Board
Below you’ll find the entire endgame paragon board with recommended glyphs, optimal pathing, and both minimal and nearly maximum investments!
Board attachment order and pathways:
- Starter board – Glyph Slot
Mage - Frailty – Legendary Node (Skip Resistance clusters, we grab them later)
- Frailty – Glyph Slot
Warrior - Cult Leader – Legendary Node (Skip Resistance clusters, we grab them later)
- Flesh Eater Legendary Node (Skip Resistance clusters, we grab them later)
- Cult Leader – Glyph Slot
Control - Flesh Eater – Glyph Slot
Amplify - Wither – Legendary Node
- Wither – Glyph Slot
Essence - Grab the previous Resistance clusters you skipped on previous boards
- Use the Paragon 300 to swap glyphs and positions
- Fill Intelligence nodes around
Control - Fill Intelligence nodes around
Mage - Grab the remaining magic and rare clusters
- Fill Intelligene nodes around
Eliminator - Grab any remaining nodes according to the tree
It is imperative to level up all Glyphs to level 25 first to increase their activation radius, and then to level 51 to unlock the secondary damage multiplier. For more information about Paragon Glyphs and how to level them, see here.
Some paragon points are locked behind the Season Rank System. The remaining Paragon points are used to take all Intelligence nodes you can reach and any Magic nodes you may find useful.
Season Mechanics
In Season of Death Awakening, a death cult is after us! Defeat Ruptures, Realmwalkers, Risen, and Reapers for seasonal reputation and rewards. In the endgame, Uniques can now be upgraded to Mythic quality boosting all modifiers to be top rolled and even comes with a 30% bonus to the unique power!
Seasonal content and reputation will be the best source for these new Mythic uniques as well as the required materials to craft them. They can also be crafted at the Jeweler vendor or upgraded through the Horadric Cube. You can equip as many Mythic uniques as you want that were aquired from drops or caches, but you can only have 1 crafted Mythic unique equipped at a time.
For a complete overview of the current Season, its mechanics and theme, new leveling activities, and other changes, please take a look at our comprehensive season hub here.
Talismans
The Lord of Hatred expansion introduces Talismans as a new character progression and itemization layer. Find, equip, and fill a suitable Horadric Seal with a variety of Charms. These grant everything from plain stats similar to any gear piece to powerful set effects, doubling down on and elevating Necromancer archetypes to new heights.
This build Talisman goalposts would be:
- Legendary Seal with +1 Charm Slot affix, to unlock 6 Charm slots asap.
- Full
Black Shroud Charm Set of any quality. 5-set takes priority over any other Charms. - Charms replacements with better versions of themselves, including affixes like:
- + to Darkness Skills
- + to Minion Skills
- +% Critical Strike Damage (Seal)
- +% Attack Speed (Seal)
- +% Damage Multiplier (Seal)
- If Mythic
Banished Lord’s Talisman is obtained then you’d want to use
Red Blessing. - Alternative unique charms, Offensive:
Wyrdskin,
Godslayer Crown or
Will of Rathma. Defensive options:
Endurant Faith or
Temerity. - Chase unique charms:
Seal of the Diamond Mind to equip an extra charm.
Mercenaries
During the Vessel of Hatred campaign, you will unlock Mercenaries to assist you. While you can choose freely early on, we recommend Varyana as your main merc.
For the reinforcement, stick with Raheir, utilizing
Provoke when you use a Skill.
Rotation and Build Mechanics
This builds purpose is just to stay alive and keep freezing enemies, while
Skeletal Cold Arch-Mages wipes enemies away with endlessly growing damage.
Hemorrhage will help to freeze enemies for prolonged duration to benefit from
Signet of Pelghain endlessly stacking damage multiplier.
Rotation and Playstyle
- Initiate the fight with
Sever to generate a corpse for
Skeleton Warrior
Service and Sacrifice. - Use
Golem active ability preemptively to acquire Unstoppable status if needed. Very effective when fighting Elite enemies with Crowd Control abilities. - Use
Blood Runs Cold
Hemorrhage to freeze enemies. - Use
Skeleton Warrior active ability to focus fire mages on priority targets, preferably on a frozen enemy! - Keep evading danger and recasting
Sever to create more corpses for
Skeleton Warriors. Continue using
Blood Runs Cold to continue freezing enemies. - You can use
Army of the Dead for a bit more damage but it’s not needed as the benefits from
Unyielding Commander will be constantly active at all times. - Repeat. The rest of the build mechanics are completely automated.
For bosses; the more times you stagger them too fast, they become increasingly harder to stagger. After 2 staggers it’s better to avoid generating more stagger (using
Hemorrhage) for 15 seconds until boss drops Crowd Control resistance. After this you can stagger the boss again just as easy as the first rounds! Each cycle of staggering the boss with
Signet of Pelghain will add more than 100% more damage multiplier!
Season Updates
Below you’ll find the most noteworthy changes for Season 14 Death Awakening:
- Most unique items can be made in to Mythic quality.
- Significant nerfs to the Overpower mechanic but still viable.
- Significant nerfs to the Gem strength transiguration option.
Lidless Wall Critical Strike Damage Multiplier from multiple
Bone Storms is now working.
Signet of Pelghain limited to cold damage.
For a complete overview of the current Season, its mechanics and theme, new leveling activities, and other changes, please take a look at our comprehensive season hub here.
Changelog
- July 3rd, 2026: Aspect change on chest.
- July 1st, 2026: Minor skill-tree, gear and skill-bar changes.
- June 27th, 2026: Guide updated for Season 14.
- May 15th, 2026: Glynn’s Anvil Resolve stacking added to the build.
- May 9th, 2026: Some gear, skill-tree and paragon adjustments.
- May 5th, 2026: Guide optimized to focus on Overpower.
- April 27th, 2026: Guide updated for the Lord of Hatred expansion.
- March 7th, 2026: Guide updated for Season 12.
- December 7th, 2025: Guide updated for Season 11, Divine Intervention
- September 19th, 2025: Guide updated for Season 10. Minor utility changes, main changes comes from the new seasonal mechanic.




2. [Guaranteed Modifier] + Ranks to Minion Skills