Introduction — Rex
Rex is a 5-Star Fulmen character with the Hero Identity and a Resonance DPS combat style in Silver Palace.
This Rex profile covers the kit, stats, Potential Break materials, Psyche upgrades, background, and more. Use the tabs above to visit the dedicated build guide or team composition guide.
A young superintendent who is quick to step up in times of crisis, with a belief in order that borders on the fanatical. Right and wrong. Black and white. The law knows no compromise. To enforce the law, one must cast out all notions of mercy— For in his eyes, evil has no shades of grey.
Rex's Stats

Combat attributes
- CRIT Rate
- 5%
- CRIT DMG
- 50%
- Amplitude Coefficient
- 5%
- Amplitude Multiplier
- 50%
- Stun Buildup Bonus
- 30%
- Ultimate Charge Efficiency
- 100%
- Break Exploit
- 100
Rex's Potential Break Materials
The table below lists the materials needed for all six of Rex's Potential Breaks, excluding character EXP materials and level-up currency.
| Material type | Total required |
|---|---|
| Insight Materials |
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| Materials |
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| Currency |
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Rex's Method Materials
The table below breaks down the materials required to upgrade Rex's skills, unlock their passive skill, and complete all Method stat nodes.
Use the individual tabs to filter the materials or see the overall total required to level everything for Rex.
| Material type | Total required |
|---|---|
| Insight Materials |
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| Currency |
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| Material type | Total required |
|---|---|
| Insight Materials |
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| Currency |
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| Material type | Total required |
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| Insight Materials |
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| Currency |
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Rex's Skills & Methods
Basic Attack
Press the Basic Attack button to perform a combo of up to 4 hits, dealing Fulmen DMG.
Hitting an enemy grants 4/12/14/20 Rage with each respective hit.
Parrying an enemy attack retains the current Basic Attack combo reached.
After a Perfect Dodge, press the Basic Attack button to rapidly swing the truncheon, dealing Fulmen DMG.
Hitting an enemy grants 10 Rage.
This move can chain directly into the 3rd hit of the Basic Attack combo.
Pursuit Attack
After Dodging, press the Basic Attack button to unleash a Pursuit Attack, dealing Fulmen DMG.
Hitting an enemy grants 4 Rage.
Signature Move
After using Skill: Dual Truncheons, press the Basic Attack button to unleash a 2-hit truncheon combo, dealing Fulmen DMG.
Hitting an enemy grants 15/15 Rage with each respective hit.
During the attack, all incoming DMG is reduced by 20%.
This move can chain directly into the 3rd hit of the Basic Attack combo.
Charged Signature Move
After using Skill: Dual Truncheons, hold the Basic Attack button to Dash toward the enemy and swing the truncheon upward, dealing Fulmen DMG.
Hitting an enemy grants 20 Rage.
During the attack, all incoming DMG is reduced by 20%.
This move can chain directly into the 3rd hit of the Basic Attack combo.
Maintain order with an iron fist.
Skill Multipliers
Skill: Dual Truncheons
Press the Skill button while having enough Rage to consume 60 Rage and unleash a somersaulting truncheon attack, dealing Fulmen DMG and gaining 1 Volt Charge.
Incoming DMG is negated during the attack.
When the attack ends, press the Basic Attack button to unleash a Signature Move; hold the Basic Attack button to unleash a Charged Signature Move; or press the Skill button to unleash Skill: Dual Truncheons.
Max Rage: 120
Rage gained per second: 1
Skill: Extended Truncheon
Press the Skill button while having enough Rage right after Skill: Dual Truncheons to consume 60 Rage and swing the truncheon in a flurry of attacks, dealing Fulmen DMG and gaining 1 Volt Charge.
Incoming DMG is negated during the attack.
This move can chain directly into the 4th hit of the Basic Attack combo.
Skill: Nunchucks Law
Once Volt Charge is full, press the Skill button to unleash a storm of nunchuck strikes and a powerful lightning strike, dealing Fulmen DMG.
Incoming DMG is negated during the attack.
Every brand of evil needs its own flavour of justice.
Skill Multipliers
Ultimate
Upon reaching full charge, press the Ultimate button to unleash two police dogs in a coordinated attack before summoning a huge lightning strike, dealing massive Fulmen DMG and gaining 120 Rage.
All who challenge the law shall face unflinching judgement.
Skill Multipliers
Tactical Assault
Switch in the selected character while having sufficient Reactor Energy to deal Fulmen DMG by calling down truncheon lightning strikes and unleashing police dogs.
All evil must be eradicated!
Skill Multipliers
Passive
Dealing DMG with Signature Moves grants 7% ATK for 16s, stacking up to 4 times. The duration is refreshed each time this effect activates.
Fulmen Resonance Effects deal 2 additional instances of Fulmen DMG.
The boundary of light and shadow allows no ambiguity.
Rex's Psyche
Upon using Tactical Assault, Rex gains 1 Volt Charge. Dealing DMG increases his Fulmen DMG by 2% for 8s, stacking up to 4 times.
Increases Rex's Final DMG by 4%. After using Skill: Dual Truncheons and Skill: Extended Truncheon, he recovers the Rage consumed. This effect can only trigger once every 10s.
Upon gaining Rage, Rex's ATK is increased by 2.5% for 8s, stacking up to 4 times.
Upon using Skill: Dual Truncheons, Skill: Extended Truncheon, or his Tactical Assault, Rex gains 1 stack of Ruthless Law. Each stack increases his Amplitude Multiplier by 10% for 20s, stacking up to 2 times.
Upon using Skill: Nunchucks Law, the Amplitude Coefficient of all characters on the team is increased by 25% for 60s.
Increases Rex's Final DMG by 6%. Whenever Rex casts Skill: Nunchucks Law, he deals an additional 100% Fulmen DMG, and his Fulmen Resonance increases by 100.
Rex Voice Actors
Rex Guide & Best Builds
For recommendations on Rex's best Motives, Epiphanies, Implements, Catalysts, stat priorities, and playstyle, visit our dedicated build guide:
Changelog
- 16 Oct. 2026: Initial Rex guide template added.