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[6.2.3] - Arms - Pointing Your Weapon In The Right Direction
First off, welcome! I am Sajakain and my main class has always been a warrior with the very first one being a Night Elf on the EU realms. I started toward the end of Vanilla and the start of Burning Crusade. Primarily I fancy the DPS side of the Warrior and it's what I feel I do best. From time to time I have dabbled in tanking but we'll leave that aspect to Estarriol.
This guide is written by me, obviously. It really is a single collection of multiple sources that include, but are not limited to, Blizzard patch notes, other guides, forum discussions, in-game theorycrafting and testing, using SimulationCraft, reviewing logs. . . a whole slew of resources. Hopefully this guide will be able to present relevant information to you, separated by self-titled sections, in an easy-to-understand fashion. It is worth noting that, as you progress with your Warrior or conduct your own research you may find something in this guide that doesn't make sense or... may actually be wrong. That's completely acceptable by me and, with such questioning, I'd be glad to sit down with you and discuss your findings and questions over a mug of whatever the Brew of the Month is at the time while we figure out what's right.
With all this being said, let's get to the guide! I hope you enjoy reading this as much as I enjoyed composing it.
Before we get knee deep into things, I'd like to make you aware of some other resources at your disposal. It is only fitting that I provide these up front as these resources are what I use to improve my performance in game and, ultimately, compose this very guide. If you should have any questions about these resources, don't hesitate to ask!
Icy Veins: Arms Warrior Guide SimulationCraft MMO Champion Warrior Forum Board
1. Which does more damage: Arms, Fury, or Gladiator Stance?
Every Warrior wants to know which spec potentially has the highest damage output. This is, without a doubt, the most common question I receive while roaming around Azeroth. I'll give you two answers. The first one will be what is simulated and the other one will be a personal one; one that is outside the calculator of perfection.
The following Simulations were conducted with SimulationCraft (623-01) on 12/22/2015. Each breakdown should be self explanatory as to what is being measured. Each of these Simulations were ran with the following settings implemented:
Iterations: 1,000 Length (Sec): 300 Vary Length: 20% Fight Style: Patchwerk Player Skill: Elite Num Enemies: 1 Target Level: Raid Boss World Lag: Super Low - 25 ms Item Upgrade Level: 2 While these options may be self explanatory by themselves, let me take a minute to summarize what you're seeing with these settings. You're seeing a simulation that pulled 1,000 different fights in which all of them varied in length from 4 - 6 minutes. The fight was a "stand-still-and-burn" type fight with one target that was a raid boss. The player made absolutely zero (0) mistakes in their rotation, did not cheese any mechanics or buffs, and enjoyed low latency as well.
You should also realize that these simulations used profiles that contained all best in slot pieces for their item level and also contained "best in slot" gems and enchants. Now that you know what the situation is, let's see what the numbers are.
Tier 18: Normal (705 / 715)
Fury (2H): 65,997 Fury (1H): 65,266 Gladiator: 62,591 Arms: 47,729 Tier 18: Heroic (720 / 725 / 730 / 715 Ring)
Fury (2H): 79,678 Fury (1H): 78,328 Gladiator: 73,838 Arms: 56,555 Tier 18: Mythic (735 / 740 / 745 / 795 Legendary Ring)
Fury (2H): 118,111 Fury (1H): 115,049 Gladiator: 107,926 Arms: 86,666 So there ya have it. Simulated answers as to what does more damage. Before you take this and start screaming the sky is falling, let me give you something to drink to:
These are simulations ran by a calculator that makes absolutely 0 mistakes, has low latency, and is 100% standing still on a boss throwing their best rotation at it. Now you're looking at me and saying "Hey - when do we get to do that in this content???" and you're conclusive self-aware answer of "We don't." is absolutely correct.
This table of DPS will be updated as time goes on and more information comes into play, obviously.
Now as for that more personal answer I was telling you about... You should pick Arms. Obvious choice. No question about it. It's simple really... pick Arms. =)
In all seriousness, though, there are factors here that you need to consider. One, for instance, is that you will hardly ever encounter the exact situation provided above. There's always movement, there's always an add it seems that you have to cleave, and there's always that one mistake you made and screwed up your rotation. Use common sense when you're considering the spec you play. In some instances it will be better to have one spec over another. These results are for single target analysis only. Use it accordingly.
2. What kind of weapon should I use?
The bottom line is use the 2H weapon that has the most damage. This means the 2H weapon that has the highest item level. It does not make a difference as to whether or not it's a 2H Axe, Sword, or Mace or whether it is a Polearm. Under no circumstance should an Arms Warrior use a 1H weapon of any kind.
With the release of 6.0.2, Blizzard changed the Racials around... a bit. Here's a breakdown:
Draenei: Heroic Presence Dwarf: Might of the Mountain Gnome: Expansive Mind, Nimble Fingers Human: The Human Spirit Night Elf: Touch of Elune Worgen: Viciousness Horde:
Blood Elf: Arcane Torrent Goblin: Time is Money, Rocket Barrage Orc: Blood Fury Tauren: Brawn, Endurance, War Stomp Troll: Berserking Undead: Touch of the Grave Neutral:
Pandaren: Epicurean The objective of Blizzard making these changes was to (hopefully) level the playing field between the races. As you can tell there are some that may seem more beneficial than others (such as the guaranteed bonus damage that comes from the Dwarf and Tauren Racials). The end result is simply to pick whichever race you really enjoy whether it be a dwarf of the Alliance or an orc of the Horde. It's really up to you!
Tier 1 (Charge Modifiers):
This tier directly affects how your Charge spell works. By default, I choose Juggernaut. It shortens the CD and doesn't come with a recharge time. Ultimately you can choose whatever you want, though.
Tier 2 (Self Healing):
For maximum DPS potential, your choice is Impending Victory. It's a controlled heal and comes with damage done to the target. Second Wind is extremely useful for soloing old content if you should happen to find yourself dieing (such as running old 25M Heroic content on with low gear).
Tier 3 (Specialization Choice):
Your choice here comes down to single target vs multitarget. If your focus is single target then you will want to take Sudden Death. If your focus is multitarget (which, in Tier 18 encounters, you will most likely be doing with Arms) you will want to chose Taste for Blood.
Tier 4 (CC):
This tier of talents will be changed upon personal preference and encounter needs. As mentioned, Arms this tier really shines in AoE and cleave exection. With this in mind your choice will be Dragon Roar even if your multitarget only has two targets. In pure single target situations you will then choose Storm Bolt.
Tier 5 (Defensive):
These talents are purely situational. By default, you should take Vigilance and use an @Focus macro (provided below) or a mouseover macro for it. If you ever find a spell that can be reflected then Mass Spell Reflection is really nice. However this situation rarely presents itself.
Tier 6 (Offensive):
This tier is a personal choice between Avatar and Bloodbath. Both seem to be pretty interchangable in Tier 18 heroic depending on your gear.
Tier 7 (Level 100 Talent):
In this choice, during Tier 18 content, Anger Management should be your choice 95% of the time for both single target and multitarget situations. If you're simply looking for something else to use in a single target situation then it is acceptable to take Siegebreaker.
There's really only two mandatory glyphs that you should have regardless of situation and that is Glyph of Unending Rage and Glyph of the Blazing Trail. If you should need an explanation of either, feel free to ask about Unending Rage. There is no question to Blazing Trail. You must have this glyph. Period.
There are other glyphs that can come into play but you may find to be situational, at best. Some of these glyphs include but are not limited to:
Glyph of Bull Rush Glyph of Rude Interruption Glyph of Death From Above Glyph of Wind and Thunder
This is one of the most discussed topics I come across. I considered putting this in the "F.A.Q." section but, in my opinion, it is so important that I gave it it's own section. Stat weights are pretty straight forward for an Arms Warrior. Before I get to that, however, let's look at the stats and how they directly affect our warrior, shall we?
Strength: This is our main statistic. It comes on all of our main gear items and sometimes, even trinkets. If a piece does not have Strength on it you, most likely, may not want it. The exclusion to this general rule of thumb is trinkets; some may be beneficial to you but may not have Strength directly attached to it. Critical Strike: This stat increases our chance to make our attacks critically hit which means more damage. We love doing more damage! Haste: This stat directly affects attack speed. In addition to this, Headlong Rush is affected by haste which, in turn, reduces your GCD and the CD on Mortal Strike and Thunder Clap. Mastery: Our Mastery buff is Mastery: Weapons Master which should be self explanatory. Multistrike & Versatility: Multistrike does exactly what it sounds like. It gives a chance for your attacks / abilities to hit a second or even a third time dealing 30% of the original damage dealt. Versatility increases damage done and decreases all damage taken. These two stats, right now, are not that relevant. In Tier 17, however, they will be and we'll take a look a them then. Now that we know what our stats are - what are their weights? As stated, it's pretty straight forward. Initially it is Strength -> Critical Strike -> Mastery -> Multistrike -> Haste -> Versatility. Once you obtain your Tier 18 4PC set bonus, however, Mastery will become better than Critical Strike. Pretty simple, right?
With the release of 6.0 and Warlords, all classes have had their abilities pruned: some much more than others. Arms Warriors are no different and here's the breakdown of our rotation / ability priorities:
Colossus Smash Execute (Sub 20% HP) Mortal Strike Rend (See below for more details) Storm Bolt / Dragon Roar Whirlwind That's pretty simple, yes? Well I hate to do this... but let's complicate it a little. Here are some finer points to this rotation that also take offensive cooldowns into consideration:
Colossus Smash can (and should be) coupled with Bloodbath. You can do this via a Macro (check the Macro's section for details). Outside of having your Worldbreaker's Resolve, Bloodbath will line up with every 3rd use of Colossus Smash. If you do have your class trinket, then you will want to monitor Bloodbath and make sure it's used on CD.
Rend is now affected by the 5.4 Warlock passive "Pandemic" which would allow you to extend your dots duration up to a certain percentage. This percentage is now 30% across the board and there's no snapshotting involved. What does this mean for your Rend dot you may ask?
Rend lasts 18 seconds. It also comes with a final "burst" damage when that 18 seconds is up. But now we have Pandemic that says we can refresh it when 30% of it's duration remains and it will still tick for the full duration without damage loss. Confusing? I apologize. In other words this means that you can reapply Rend when it's duration has 5.4 seconds or less and it will still trigger that "burst" damage. Hopefully that makes sense.
If it doesn't just remember this - refresh Rend when it has 5.4 seconds or less remaining - NOT after or you'll lose the burst damage from the ability which will result in less DPS / Damage Done.
The last thing to remember about your Arms rotation is when cleaving, even if it's two targets, to maintain Sweeping Strikes. You can use Weak Auras or Tell Me When to do this very easily. In some Tier 18 encounters this will be one of your top damage sources while in others it may be on the low end. Either way, it is important to keep this up when you're cleaving.
I find using Macros helps quite a bit. I'll cover the ones I personally use here and update as necessary.
1. Colossus Smash & Bloodbath
#showtooltip Colossus Smash
/cast Colossus Smash
This macro is really useful, obviously, for lining up your Colossus Smash and your Bloodbath abilities. Be mindful, however, of using it because if timed wrong you can end up using a Colossus Smash without having Bloodbath active. Every three (3) casts you should wait and make sure both abilities line up.
2. Thunder Clap & Sweeping Strikes
#showtooltip Thunder Clap
/cast Thunder Clap
/cast Sweeping Strikes
This is a nice setup Macro that I use for AoE situations. When you use your Thunder Clap (which can potentitally slow large packs of mobs for easier control, you will also use Sweeping Strikes for additional AoE.
/cast [@Focus] Vigilance
This macro simply casts Vigiliance at whomever your Focus is set to: pretty simple yet useful.
There's really only one addon that I find absolutely necessary and it's quite useful even for my alts. It's called "TellMeWhen". It tracks multiple things such as buffs, debuffs, cooldowns, internal cooldowns, resources, totems... it can track a lot.
For my warrior, specifically, I use it to track my strength potion, internal cooldowns on trinkets, Colossus Smash, Rend, and Sweeping Strikes. This addon also has the capabilities of tracking multiple target buffs and debuffs. In the little demo below you see where Rend is being tracked on three separate targets.
The addon is really customizable and highly recommended.
10/28/2014: Original Post.
11/20/2014: Significant Update for Warlords Launch. Edited Sections: "F.A.Q" (Simulation Numbers), "Talent Choices", "Glyphs", "Rotation Priority", & "Macros".
11/26/2014: Updated Simulated DPS due to ability nerfs.
12/9/2014: Updated Simulated DPS due to Fury Buffs on 12/8.
1/14/2015: Updated Simulated DPS due to hotfixes on 1/13/2015.
1/16/2015: Updated "Addons".
2/19/2015: Updated Simulated DPS.
6/3/2015: Updated Simulated DPS.
7/15/2015: Updated Simulated DPS for Tier 18.
9/8/2015: Updated Simulated DPS for Tier 18.
12/22/2015: Updated Simulated DPS for Tier 18.
12/23/2015: Completely overhauled the guide to reflect correct information for patch 6.2.3.
Issues with my Dps as a warrior
I started playing WoW on WoD ( Played it before but on private servers so it was shit.) and I got hooked on my warrior but Im having issues with her dps.
I am currently 705 as fury and have 2 tier pieces
and heres a link to a combatlog at a training dummy and also some other logs Ive on the character ( Both as tank and dps )
I just feel that 35k dps for my ilvl is just too low, when I simcraft her it says 48k dps with the current talent set up.
Can anyone spot what is wrong ?
[US-Turalyon][H] <Vanguard of The Red> all roles
Vanguard Of The Red (H-Turalyon) is a newly created guild seeking to form a new raid team from scratch to finish out 6.1 and be prepared for 6.2 immediately. If we can get the 20 raiders we want to progress mythic content.
Raid nights are tentatively set for Tues and Thurs 8:30-11:30 EST (Times and days are flexible) 2 of these three days, potentially all 3 if we get 20 and run mythic , Alt gearing runs set for sundays or mondays.
What were're looking for: all roles, we currently have 9 raiders in our core, we need to fill out more spots to clear heroic BRF and gear for Mythic progression.
Specifically we would like a Monk and or Prot Pally tank, Resto Druid & Disco Priest healers, a rogue, and a warrior or feral dps, with viable tank OS, a mage and one additional ranged of any class. All specs and classes are welcome though, but we're looking for maximum output and solid raid comp.
We base or raid strats on personal experience in the fights and the guild Vox Immortalis strat videos. We're organized and serious about wanting to progression raid, we will raid with dedication, you will be expected to show up on time, know your role and requirements for each fight, how to apply your skills and abilities to each boss mechanic. You will be pushed, and you will be expected to exceed expectations.
Who we're looking for: Experienced adult players who want to truly test their skills in heroic, and potentially, mythic end game content. You should be familiar with your class and spec, understand the fights, be willing to adapt to evolving mechanics and strategies and have an ilvl of 670 or better.( If you're close we will consider helping the right people to gear fully.)
Who we don't want: Screamers, ragers or uptight stress filled players. It's a game, realize sometimes even the best players makes a mistake and enjoy the game.
Our guild is a social and active guild, we want to raid, learn and progress through bosses at a steady pace, we're not worried about server firsts, top 50 rankings or any other high stress generating artificial means of measuring success. We want a team of people who enjoy the game, enjoy the lore and enjoy each others company. A caustic, sarcastic and raunchy sense of humor is nearly as important as skill. I can help you be a better raider, I can't help you be a better person.
If this interests you, send me a realid req@ bloodgod#1142.