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So right now I play Sub as my main spec. I mained outlaw for the first week or so of Legion and honestly I hated sub (not sure why) but after I tried it, it is now my preferred spec among the 3. I know that sub scales the best with gear and is the most superior spec around 870ilv too. I never see sub in pve and usually outlaw/sin mainly (for mythic+ and raids) so I was wondering if I am doing anything wrong?
For my talents, I use weaponmaster as it is very good for aoe pulls (I can pull about 400k dps on 3-4 targets) then followed by the traditional talents for pve sub (I go master of subtlety for raids)
I know my stats are not the best for sub as I need to get more mastery/vers rather than haste (crit is still pretty good if i'm correct)
I couldn't spec into Akaari's Soul as it breaks cc in pvp with means I loose a hefty amount of dps which is very annoying and I am debating to repsec into it and put up with it in pvp for the extra dps increase.
My weapon pathing looks like this: https://gyazo.com/61e1d2ba599db43cb2faeee306c72e81
I seem to be doing everything correctly for dps but I do about 250-300k dps on single target and stays about 200k the whole time. Sometimes can go up to 350-400k depending on how smooth the fight goes but if it's anything to do with my weapon/talents/ilv/stats and even playstyle then please let me know, thanks!
Edit: I have respecced my weapon to now look like this: https://gyazo.com/e972f73591090f9895e097d9782e3035
I should be doing better now ^^ Appreciate the help
Loooong time lurker here, I just had to make a post about the various talent combo's you can take as an Assassination Rogue. Bleed/Poison, EP or MP or things like Exsang or Agonizing.
I'm currently: 39% crit / 14% Haste / 90% Mastery. I know that haste is like almost useless on Sin rogue but I'm just gearing up (854ilvl).
Now the thing is, I'm currently running MP and Exsang and can get around 275k-290k steady DPS (on dummies that is). While I've tried the recommended EP and Agonizing build I get to around 300k for like 15 secs and then it dips into 265k to 250k.
Now for my opener and rotation:
Stealth > Garrote > Rupture > 2x Mutilate > Vendetta > Mutilate to 6 when not > Vanish > Rupture > Mutilate2x > Exsang > Envenom at 5/6 > Kingsbane.
I refresh my Garrote and Rupture when they've run out for the Exsang to do it's thing. Otherwise I refresh them around 4 or so seconds. I use my CD's as soon as they come up except for Vendetta, I usually dump my energy fast and then Vendetta.
How come I perform better with a supposedly worse build?
Idk anything about posting logs and all that but my character is named Xinshi on VentureCo.
( excuse me for bad English speaking, not a native speaker)
Hello fellow rogues! I had played rogue in 5.4~6.1 and stopped playing wow for months. Now I come back for Legion and have been leveling my rogue for around a week. After learning from Icy Veins' rogue guide I think I am okay for all 3 specs' basic, but I have some questions about rotation which I can't find answer in guides and recent legion rogue posts.
I have questions in all 3 specs but I think that I will just make a post, 3 threads are too messy for the forum.
Q1. agonizing poison
In version 5.4~6.1 I know that it's important to pool high energy for 5cp envenom, so I can cast buffed mutilate as many as possible, utilizing the proc mechanism of poison. I assume that this is still important in legion when using deadly poison. My question is, when talanting agonizing poison how do I benefit from the same trick? Agonizing poison stacks and doesn't have a re-proc instant effect. Or I want to do this for maximum up-time and stacks for agonizing poison?
Q2. Cooldowns' efficiency
When rush or curse of the dreadblade is up, I know that some buffs have higher value than other in RtB, but making practical use of re-rolling for cooldown seems impractical. When curse-bursting I feel dry if I don't have rush or that energy recovery buff, and it feels suck being not able to pump out dat extra run throughs.
Sometimes I really feel that it's okay to hold my cooldowns and fishing for a while, but obviously this idea may have problems. If I am not in 2-buff-situation or certain buff when AR or CotD is off cooldown, do I just roll once, stick to whatever I have and start bursting？
Or, in normal rotation between bursting window I need to tactically re-roll and prepare the best situation for the next round of cooldowns' usage? RNGesus, it feels most difficult to excel outlaw compared to other 2.
3. Shadow Blades
How can I get the most out from this 15-second buff? As long as I am in melee range, the auto attack shadow damage seems like a constant part regardless of rotations. For the extra cp in cp generating skills, my instinct is to squeeze 2 dances into SB and repeatedly cast SS-SS-finisher combo. The finishers of subtlety hit really hard so I want to cast as many as I can, but since SB makes all cp generating skills equally get 1 extra cp, if I spam SS rather than backstab, I will span less GCDs in cp builders. I can cast 3 cp SS and get more finishers, or cast 2 cp BS for more cp generated from SB window. Both seems good in my eyes, but which one is the right idea?
4. Shadow Dance's 3 charges
The obvious idea is to save charges for important add/certain damage check/raid buffs/etc. My question is, how do I make the best use of this mechanism in single target fight without important raid mechanicams (training dummy for example)?. I just don't let it capped and that's it. Is it as easy as it looks or do I missed something? Maybe it should be spent in certain way for maximum master of subtlety buff? Or for good shadow blade synergy?
Thanks for reading, any feedback and thoughts would be appreciated:).
I have a question regarding the stat priority in the newest assassination guide(for patch 7.03).
How is versatility stronger than crit?
you get 0.91% CRit per 100 crit rating and 0.77% versatility per 100 versatility rating. This results in a flat 0.91% dmg increase (disregarding the benefits of more combopoints, just the flat double damage bonus) for crit and 0,77% dmg bonus for versatility without further bonuses. Am I missing something? Did my testing result in wrong Percent-per-Rating-Values?
Thanks for any help.