Sign in to follow this  
Followers 0

hearthstone Hearthstone: Secret Paladin Bot Sightings Becoming More Common

1 post in this topic


It is over a year since Blizzard banned thousands of accounts for using bots. In the banwave of October 2014, bots were primarily being reported for playing Sea Giant Shaman. Sadly, it seems that the botters are at it again, this time playing Secret Paladin decks. Over the last few weeks there have been increased sightings and suspicions by players regarding this.

Secret Paladin (Sottle's guide available here) is a deck that is very powerful, due to being able to play efficient minions and spells on curve. With this in mind, it means that many of the decisions can be made without being punished, if the player sticks to spending all their mana every turn. This makes it ideal for bots, which follow a preset series of instructions.

There are several signs to look for if you suspect you are playing against a bot. Bot owners have learned to randomize some of these, but in general the cadence of play and attacks is usually easy to spot. When attacking with several minions in one turn, the attacks will often be spaced at regular intervals, or just slow, compared to human opponents. Bots often do hover over cards or use emotes, and so are becoming harder to spot, but if you believe you've played against one you can let Blizzard know by emailing Don't expect anything to happen instantly, Blizzard like to ban things in waves so that users are unable to adjust quickly to how they were caught.

Trump played against what appeared to be the same bot four times in a row. If you're unsure as to what signs to look for, here's a link to his VoD at the start of the first game.

There is discussion on Reddit about those games here as well as general bot discussion here.

You are of course welcome to discuss in the forum here. I will reply to most questions and points raised.
2 people like this

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By L0rinda
      The Hearthstone Championship Tour enters the final phase today, October 26, with the Hearthstone World Championship.
      After a long year of qualifying events, the World Championship is finally here. The sixteen qualifiers will be playing for their share of a million dollar prize pool, with $250,000 going to first place.  There will be four groups of four players, and the top two from each group will advance to the single elimination knockout stage. Each match will be played as the best of seven Conquest. The groups and players' deck archetypes are listed below.

        Cydonia: Malygos Druid, Secret Hunter, Tempo Mage, Mid Shaman, C'Thun Warrior
        Thijs: Malygos Druid, Secret Hunter, Questing Rogue, Mid Shaman, Zoo Warlock
        Handsomeguy: Malygos Druid, Secret Hunter, Malygos Rogue, Mid Shaman, Control Warrior
        Jasonzhou: Malygos Druid, Miracle Rogue, Mid Shaman, Zoo Warlock, Nzoth Warrior

        Bbgungun: Token Druid, Secret Hunter, Tempo Mage, Mid Shaman, Zoo Warlock
        Naiman: Malygos Druid, Tempo Mage, Face Hunter, Mid Shaman, Yogg Warrior, 
        Che0nsu: Malygos Druid, Secret Hunter, Mid Shaman, Zoo Warlock, Dragon Warrior
        Hamster: Token Druid, N'Zoth Murloc Paladin, N'Zoth Preist, Mid Shaman, C'Thun Warrior

        Amnesiac: Malygos Druid, Face Hunter, Tempo Mage, Mid Shaman, Control Warrior
         DrHippi: Malygos Druid, Face Hunter, Tempo Mage, Yogg Warrior, Mid Shaman
        Yulsic: Malygos Druid, Mid Hunter, Tempo Mage, Mid Shaman, Zoo Warlock
        Breath: Malygos Druid, Face Hunter, Tempo Mage, Mid Shaman, Yogg Warrior

        HotMEOWTH: Malygos Druid, Face Hunter, Tempo Mage, Mid Shaman, C'Thun Warrior
        Pavel: Malygos Druid, Tempo Mage, Malygos Rogue, Mid Shaman, C'Thun Warrior
       DDaHyoNi: Malygos Druid, Secret Hunter, Tempo Mage, Mid Shaman, Yogg Warrior
        OmegaZero: Token Druid, Tempo Mage, Totem Shaman, Zoo Warlock, Dragon Warrior
      There will be one match from each group per day, and the first match starts at 18:00 CEST on 26 October, live on Twitch.
    • By Zadina
      We are all expecting the announcement of the next Hearthstone expansion at BlizzCon 2016. And we might have just gotten the very first hint about it!
      Υesterday night, the @PlayHearthstone account on Twitter posted the following image. This may be nothing at all or it may be an actual clue about the upcoming Hearthstone expansion.
      Τhe disclaimer of the image reads:
      In World of Warcraft, Gadgetzan is a Goblin city situated in the desert of Tanaris, in the southeast corner of Kalimdor. Gadgeztan used to be a mainland city, but after the Cataclysm hit Azeroth it now enjoys a beach and the sea.
      Redditor BillHicksBoiii noticed three days ago that the domain has been taken by Blizzard. It's difficult to theorise what the expansion could be, though. The obvious link is Goblins, but we've already had the Goblins vs. Gnomes expansion. Unless we are getting a revamp...
      You can also notice a pirate ship in the background of the image, so perhaps a pirate themed expansion?! Moreover, as we've already said, Gadgetzan was one of the cities affected by the Cataclysm. Basically, once Deathwing was awakened, he caused the whole world of Azeroth to change dramatically with earthquakes, tsunamis, the invasion of his forces and just his very own presence. Since Deathwing was originally corrupted by the Old Gods, the first expansion we got this year, it is possible that this expansion may be about Deathwing, his following the Twilight's Hammer or the Cataclysm.
      Of course, all of this is still in the realm of speculation. The image might mean nothing at all! What do you think?
    • By Damien
      This thread is for comments about our N'Zoth Resurrect Priest Wild deck.
    • By Damien
      This thread is for comments about our Velen OTK Priest Wild deck.
    • By Stan
      Ben Brode confirmed the 2 game win streak to be unintentional and explained why he's not satisfied with the Ranked Ladder System.
      The developer team listened to the community and they will be making adjustments based on simulation systems that help predict changes that would do to the population curve. Here's what Brode had to say.
      Ben Brode
      Seeing some comments here about how people are enjoying easier laddering due to this bug, and hoping we leave it unfixed. I thought I might chime in and talk about the ladder a bit, and hopefully get some feedback! We have been discussing the ladder system a lot recently - we're not 100% happy with it.
      Here are some things we are currently discussing:
      Rank 18 players are higher ranked than 50% of HS players. That number doesn't make you feel like you are in the top 50%, and that's a missed opportunity. We try and counter this by telling you all over the place what the mapping is to the rest of the population, but it'd be better if expectations and reality matched here.
      We've received feedback that the last-minute jostling for high Legend ranks at the end of a season doesn't feel all that great.
      We've received feedback that the ladder can feel like a grind.
      We are reanalyzing the number of ranks, the number of stars per rank, the number of bonus stars given out at the start of the season, and other parts of the system.
      We are developing simulation systems that let us predict what changes to the ladder would do to the population curve. If we inflate too many stars, the whole population ends up in the Legend bucket and while that might feel great for a single month, the entire system falls apart eventually. People who played waaaay back may remember when "3-star master" was the pinnacle of achievement, and it meant nothing because so many people ended up in that bucket. With better simulation tools, we are planning on trying a lot of crazy things. Iteration is important in design, and getting the tools to iterate quickly is very important.
      Something I want to emphasize is that while I think we can improve the ladder, the metric for that improvement isn't necessarily any one player's individual rank increasing. Players want the better rewards (and prestige) associated with high ranks, or the Legend card back, so any change we make that increases the chances of those are likely to be perceived as "good", at least for the short term. But part of what makes the ranked ladder compelling is that exists to rank players. If you want to see how you stack up, ranked is the place to do it. So while some inflation might improve the experience, we need to be careful and make sure we end up with a system that makes people feel rewarded for increases in personal skill or for finding a new deck that breaks the meta.
      Have you considered not making the fall in rank so severe in the start of the new season? When I was a new player at rank 21 it didn't feel good to lose against a wicked good deck all the time with my inferior cards.
      Yes, that's what I meant by this: We are reanalyzing [...] the number of bonus stars given out at the start of the season.
      We think it's a reasonable direction to explore in, but in general it's hard to predict the results on the population distribution among the ranks. Hoping to do some simulation there and make sure there aren't other, better options, too.
      Is this really that bad considering legend has its own internal ranking system?
      Yes, I think so. Imagine just one bucket and we sort by MMR. There aren't breakpoints with rewards as you increase in skill. There isn't an obvious way to communicate with others about how good you are. It's also difficult to know if you are bad or good. (Is Legend 135003 good? What about Legend 27809?)
      The way we communicate our skill or progress is important. Ever heard a friend say "dude! I got to rank 5 this month!"? What is that achievement in a world where everyone is in the same bucket? Watching discreet rank buckets go by (and feeling that progression) and feeling the thrill of reaching a new rank that you've never hit before... those are pretty important, I think.