Damien

Throne of Thunder Rogue Style

21 posts in this topic

This thread is meant to collect useful pieces of information for Assassination, Combat, and Subtlety Rogues attempting bosses in the Throne of Thunder. We will add some contributions ourselves and hope that the rest will come from comments in this thread Posted Image

Table of Contents

Jin'rokh the Breaker

Useful talents: Useful glyphs: Tips and Tricks:
  • Save all cooldowns for the first pool.
  • use ability_rogue_smoke.jpgSmoke Bomb during spell_shaman_thunderstorm.jpgLightning Storm (make sure to have it glyph).
  • Keep ability_rogue_feint.jpgFeint rolling during spell_shaman_thunderstorm.jpgLightning Storm.
  • spell_shadow_nethercloak.jpgCloak of Shadows should be available during each spell_shaman_thunderstorm.jpgLightning Storm. to negate the vast portion of the damage. ability_rogue_feint.jpgFeint can be used for the remainder of the Lightning Storm.
  • Assuming the raid is going to stack behind Jin'rokh during Lightning Storm, you can use ability_rogue_shadowstep.jpgShadowstep to let you remain in the water to maximize inv_misc_volatilewater.jpgFluidity buff uptime until the very last second, using ability_rogue_shadowstep.jpgShadowstep just as spell_shaman_thunderstorm.jpgLightning Storm is about to cast. This helps on the first two pools, but after that Jin'rokh's back will likely be in already Electrified Waters, so you'll want to just use ability_rogue_sprint.jpgSprintto move to the rest of raid for surviving spell_shaman_thunderstorm.jpgLightning Storm.
  • (Assassination) Try and pot at the start of a puddle when the boss is below 35% health.
  • (Combat) You can pop spell_shadow_soulleech_1.jpgVenture Company Beatdown on the pull and have it up in time for the first Conductive Waters.
  • (Heroic) spell_shadow_nethercloak.jpgCloak of Shadows is the strongest ability you can possibly have here. If you pre-cast it when there is two seconds or less until spell_nature_callstorm.jpgIonization casts, it will not apply the debuff to you so long as Cloak is still active on you. This makes Rogues incredibly strong on this fight, as it bypasses the main Heroic ability.
  • (Heroic) ability_rogue_turnthetables.jpgElusiveness is also incredibly useful, as is inv_glyph_majorrogue.jpgGlyph of Feint. It allows you to much more safely continue to DPS Jin'rokh during spell_shaman_thunderstorm.jpgLightning Storm. Should a stray Orb hit you, it'll do no more than 55k damage to you, a manageable amount, if you do not take more than one in conjunction with the extra lightning storm damage.
Links:

Horridon

Useful talents: Useful glyphs: Tips and Tricks:
  • Combat does not seem to be very good for this fight because the adds are too spread out for Blade Flurry to be effective.
  • As Assassination, use ability_rogue_deadliness.jpgVendetta on Horridon only, adds die too fast for it to be worth it.
  • On adds, apply ability_rogue_rupture.jpgRupture with 3-4 Combo Points to 3 adds (to make sure poisons proc on each add with Rupture on). Use ability_rogue_fanofknives.jpgFan of Knives when at least 4 adds are in range.
  • achievement_bg_killingblow_berserker.jpgMarked for Death is clearly ahead here, Rogues just have to remember the 4CP+ finishers. The 2-Piece T15 set is very strong together with this talent.
  • (Heroic) inv_glyph_majorrogue.jpgGlyph of Cloak of Shadows is immensely strong for ability_physical_taunt.jpgDire Call. Assuming you have a Mass Dispell available on door one, good interrupts (or cleanses) on door two, proper disease removal on door 3 and effective decurising on door 4, which every guild doing the fight on heroic should have, you can mitigate the heavy damage from Dire Call greatly with this.
  • (Heroic) Talented Elusiveness on top of that is also an excellent ability to have, both for Dire Calls but also if your tanks are struggling with noticing the AoE effects on the ground and moving accordingly. Door #3 in particular often has multiple frozen orbs that can be difficult to distinguish, because of the very high health on the Frozen Warlords.
  • (Heroic) Depending on your setup, and how much cleave you can afford to put on Horridon, it's perfectly valid to use ability_rogue_deadliness.jpgVendettaand other such abilities to burst down one of the two Balcony adds that jump down together, to swiftly remove major contributors of difficulty on the encounter.
  • (Heroic) You should make good use of ability_rogue_smoke.jpgGlyph of Smoke Bomb on this encounter. There's several times where Dire Call will cast while you are either stacked with lots of other melees DPS'ing down adds where it can be used to great effectivity. You should just make sure that you have it ready again for when War-God Jalak is in the arena, as the final few ability_hunter_masterscall.jpgBestial Cry he casts can very easily wipe the raid if not mitigated.
Links:

Council of Elders

Useful talents: Useful glyphs: Tips and Tricks:
  • When Marli's adds come out, since they die so fast just apply a 2-3 point ability_rogue_rupture.jpgRupture and do normal single-target rotation.
  • If you need to run across spell_quicksand.jpgQuicksand, spell_shadow_nethercloak.jpgCloak of Shadows prevents the damage.
  • DO NOT blow cooldowns on Kazra'jin when he is empowered.
  • If healers are having problems, keep ability_rogue_feint.jpgFeint rolling when you are damaging Kazra'jin while he is empowered.
  • spell_shadow_nethercloak.jpgCloak of Shadows also prevents the damage done to be reflected back to you, on empowered Kazra'jin.
Links:

Tortos

Useful talents: Useful glyphs: Tips and Tricks:
  • When looking at Tortos, if you are to the left of his right leg, it is considered being behind him.
  • You can spell_shadow_nethercloak.jpgCloak of Shadows ability_thunderking_rockfalllow.jpgRockfall.
  • Using ability_rogue_feint.jpgFeint during spell_nature_earthquake.jpgQuake Stomp drastically reduces the damage taken (especially with ability_rogue_turnthetables.jpgElusiveness).
  • If you need to DPS the bats, just use ability_rogue_fanofknives.jpgFan of Knives as your Combo Point builder and spend these Combo Points on ability_rogue_disembowel.jpgEnvenom (pool energy before Envenom for more Fan of Knives casts).
Links:

Megaera

Useful talents: Useful glyphs: Tips and Tricks: Links:

Ji-Kun

Useful talents:
  • ability_rogue_cheatdeath.jpgCheat Death (While you can avoid most damage, sometimes a healer may not be able to reach you in time for Quills or an unlucky Caw can have you one shot, there is no real damage happening otherwise.)
  • ability_rogue_shadowstep.jpgShadowstep (Can be used for ability_druid_galewinds.jpgDown Draft and will also make it quicker to platforms as you can Shadowstep to the birds.)
Useful glyphs: Tips and Tricks:
  • ability_rogue_shadowstep.jpgShadowstep will allow you to jump to the hatchlings in the nests if you over/undershoot the jumps.
  • ability_rogue_smoke.jpgSmoke Bomb will help healers for Quills in Melee range. If you are on the platforms, use it during Quills to help your healer.
  • keep ability_rogue_feint.jpgFeint up during Quills.
  • spell_shadow_nethercloak.jpgCloak of Shadows DOES NOT WORK FOR SOAKING POOLS you may want to consider either ability_rogue_turnthetables.jpgElusiveness + ability_rogue_feint.jpgFeint or ability_rogue_cheatdeath.jpgCheat Death to survive soaking pools if you start to get overran.
  • During a ability_druid_galewinds.jpgDown Draft, use a well timed ability_rogue_sprint.jpgSprint to make sure you stay on the platform and only use ability_rogue_shadowstep.jpgShadowstep WHEN your tank arrives at the boss first, otherwise Ji-Kun will proceed to one-shot you.
  • (Assassination) Try to line up ability_rogue_deadliness.jpgVendetta with the inv_misc_food_vendor_greenfishbonescurryPrimal Nutriment buff from Ji-kun's feed young for high damage.
Links:

Durumu the Forgotten

Useful talents: Useful glyphs: Tips and Tricks:
  • Keep ability_rogue_feint.jpgFeint up when you're soaking beams at all times, you can even solo soak a beam in 10-man.
  • Stand far away from the boss as he has a 30 yard hitbox and you don't want any Lingering Gaze void zones in melee as they will kill you in Phase 2.
  • rogue_burstofspeed.jpgBurst of Speed will help you alot in 10-man as you have a higher chance of getting the red beam and it is alot faster if you have a sprint up for each red add, you can also use it in Phase 2 to make sure you're always ahead of the beam chasing you. It doesn't work so well in 25-man when you're very unlikely to get the red beam on you.
Links:

Primordius

Useful talents: Useful glyphs: Tips and Tricks: Links:

Dark Animus

Useful talents:
  • ability_rogue_turnthetables.jpgElusiveness (You will be tanking an add and soaking AoE on the boss)
  • ability_rogue_combatreadiness.jpgCombat Readiness (You will be tanking an add, standard talent pretty much.)
Useful glyphs: Tips and Tricks: Links:

Iron Qon

Useful talents: share your thoughts!

Useful glyphs: share your thoughts!

Tips and Tricks: share your thoughts!

Links:

Twin Consorts

Useful talents: share your thoughts!

Useful glyphs: share your thoughts!

Tips and Tricks: share your thoughts!

Links:

Lei Shen

Useful talents: share your thoughts!

Useful glyphs: share your thoughts!

Tips and Tricks: share your thoughts!

Links:

Changelog

  • 24 Mar. 2013: Added the tips from Balthazor, Kyok, Crytole, McOwn and Tiitch to the first post.
  • 15 Mar. 2013: Added Blorgin's tips for Jin'rokh.
  • 08 Mar. 2013: Added Shivvalry's tips for Jin'rokh, Horridon, Council of Elders, and Tortos.
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My guild ran ToT last night and we went 4/12 (we will be continuing to clear it tonight and Thursday). I ran Assassination most of last night. After looking at how I did, I will make my tips based on how I should have done it.

Jin'Rokh the Breaker: Assassination

Talents:

  • Elusiveness (Massive Lightning Storm damage reduction)
  • Anticipation
Glyphs:
  • Vendetta
  • Feint
  • Smoke Bomb
Tips:
  • Save all cooldowns for the first pool.
  • Smoke Bomb Lightning Storm (make sure you have it glyphed).
  • Keep feint rolling during Lightning Storm.
  • Try and pot at the start of a puddle when the boss is sub 35%.
Horridon: Assassination

Talents:

  • Leeching Poison
  • Anticipation
Glyphs: Same

Tips:

  • Use Vendetta on Horridon only, adds die too fast for it to be worth it.
  • On adds, apply 3-4 point Ruptures to 3 adds (make sure poisons proc on each add with Rupture). Fan of Knives when at least 4 are in range.
  • I originally went combat for this fight for the cleave, but adds were too spread out for Blade Flurry to be effective.
Council of Elders: Assassination

Talents:

  • Leeching Poison
  • Level 90 talents depends on your raid. If you are on stun duty for Marli's adds, pick up Marked for Death. It is a quick 5 combo points that turn into a Kidney Shot. My raid had a Paladin on stuns, so I went with Anticipation.
Glyphs: Same

Tips:

  • When Marli's adds come out, since they die so fast just apply a 2-3 point Rupture and do normal single-target rotation.
  • If you need to run across Quicksand, Cloak of Shadows prevents the damage.
  • DO NOT blow cooldowns on Kazra'jin when he is empowered (I killed myself first attempt).
  • If healers are having problems, pick up Glyph of Feint and keep it rolling when you are damaging Kazra'jin while he is empowered.
  • Cloak of Shadows also prevents the damage done back to you on empowered Kazra'jin.
Tortos: Assassination

Talents:

  • Elusiveness
  • Anticipation
Glyphs: Same

Tips:

  • When looking at Tortos, if you are to the left of his right leg, it is considered being behind him.
  • You can Cloak of Shadows the Rockfall.
  • Feinting the Quake Stomp drastically reduces the damage taken (especially with Elusiveness).
  • If you need to dps bats, just do single target rotation with Fan of Knives as your combo builder (pool energy for envenom for more Fan of Knives casts).

Just as a reminder, this is not a guide. These are tips based on what I have experienced and what I feel is best. This was done on live realms on Tuesday, March 5th.

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My guild ran ToT last night and we went 4/12 (we will be continuing to clear it tonight and Thursday). I ran Assassination most of last night. After looking at how I did, I will make my tips based on how I should have done it.

Jin'Rokh the Breaker: Assassination

Talents:

  • Elusiveness (Massive Lightning Storm damage reduction)
  • Anticipation
Glyphs:
  • Vendetta
  • Feint
  • Smoke Bomb
Tips:
  • Save all cooldowns for the first pool.
  • Smoke Bomb Lightning Storm (make sure you have it glyphed).
  • Keep feint rolling during Lightning Storm.
  • Try and pot at the start of a puddle when the boss is sub 35%.
Horridon: Assassination

Talents:

  • Leeching Poison
  • Anticipation
Glyphs: Same

Tips:

  • Use Vendetta on Horridon only, adds die too fast for it to be worth it.
  • On adds, apply 3-4 point Ruptures to 3 adds (make sure poisons proc on each add with Rupture). Fan of Knives when at least 4 are in range.
  • I originally went combat for this fight for the cleave, but adds were too spread out for Blade Flurry to be effective.
Council of Elders: Assassination

Talents:

  • Leeching Poison
  • Level 90 talents depends on your raid. If you are on stun duty for Marli's adds, pick up Marked for Death. It is a quick 5 combo points that turn into a Kidney Shot. My raid had a Paladin on stuns, so I went with Anticipation.
Glyphs: Same

Tips:

  • When Marli's adds come out, since they die so fast just apply a 2-3 point Rupture and do normal single-target rotation.
  • If you need to run across Quicksand, Cloak of Shadows prevents the damage.
  • DO NOT blow cooldowns on Kazra'jin when he is empowered (I killed myself first attempt).
  • If healers are having problems, pick up Glyph of Feint and keep it rolling when you are damaging Kazra'jin while he is empowered.
  • Cloak of Shadows also prevents the damage done back to you on empowered Kazra'jin.
Tortos: Assassination

Talents:

  • Elusiveness
  • Anticipation
Glyphs: Same

Tips:

  • When looking at Tortos, if you are to the left of his right leg, it is considered being behind him.
  • You can Cloak of Shadows the Rockfall.
  • Feinting the Quake Stomp drastically reduces the damage taken (especially with Elusiveness).
  • If you need to dps bats, just do single target rotation with Fan of Knives as your combo builder (pool energy for envenom for more Fan of Knives casts).

Just as a reminder, this is not a guide. These are tips based on what I have experienced and what I feel is best. This was done on live realms on Tuesday, March 5th.

Thanks! I'll include everything in the opening post :)

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If you're playing combat for Jin'rohk the Breaker, you can pop killing spree on the pull and have it up in time for the first pool.

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If you're playing combat for Jin'rohk the Breaker, you can pop killing spree on the pull and have it up in time for the first pool.

Included, thanks!

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Jin'rokh the Breaker: Assuming the raid is going to stack behind Jin'rokh during Lightning Storm, you can use ability_rogue_shadowstep.jpgShadowstep to let you remain in the water to maximize Fluidity buff uptime until the very last second, using Shadowstep just as Lightning Storm is about to cast. This helps on the first two pools, but after that Jin'rokh's back will likely be in already Electrified Waters, so you'll want to just use Sprint to move to the rest of raid for surviving Lightning Storm.

Edited by Balthazor

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Jin'rokh the Breaker: spell_shadow_nethercloak.jpgCloak of Shadows should be available during each Lightning Storm to negate the vast portion of the damage. You shouldn't need the ability otherwise, so save it for Lightning Storm. Feint can be used for the remainder of the Lightning Storm.

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Our guild tried Magaera for the first time today and this is what I found usefull for this fight:

ability_rogue_turnthetables.jpgElusiveness with Glyph of Feint works pretty well on Rampage.

spell_shadow_nethercloak.jpgCloak of Shadows works for Rampage, removing Cinders and prevents from Acid Rain damage at any range.

ability_rogue_smoke.jpgGlyph of Smoke Bomb helps your raid to sustain during Rampage

As for 4th talent tier none of them are necessary. Cloak and Dagger teleports you to the back of Head and bounce you back but you are not able to attack during this while.

Both Assassination and Subtlety are strong on this encounter.

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Ji-kun:

ability_rogue_shadowstep.jpgShadowstep will allow you to jump to the hatchlings in the nests if you over/undershoot the jumps,

ability_rogue_smoke.jpgSmoke Bomb will help healers for Quills in Melee range

spell_shadow_nethercloak.jpgCloak of Shadows DOES NOT WORK FOR SOAKING POOLS you may want to consider either ability_rogue_turnthetables.jpgElusiveness + Feint or ability_rogue_cheatdeath.jpgCheat Death to survive soaking pools if you start to get overran

For Assassination:

Try to line up ability_rogue_deadliness.jpgVendetta with the inv_misc_food_vendor_greenfishbonescurryPrimal Nutriment buff from Ji-kun's feed young for uber 1337 deeps

Edited by Crytole
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The following info is solely related to Heroic mode difficulty, on 25-man. Similarities may apply on 10-Man.

Jin'rokh:

Cloak of Shadows is the strongest ability you can possibly have here. If you pre-cast it when there is two seconds or less until spell_nature_callstorm.jpgIonization casts, it will not apply the debuff to you so long as Cloak is still active on you. This makes Rogues incredibly strong on this fight, as it bypasses the main Heroic ability.

Elusiveness is also incredibly useful, as is Glyph of Feint. It allows you to much more safely continue to DPS Jin'rokh during Lightning Storm. Should a stray Orb hit you, it'll do no more than 55k damage to you, a manageable amount, if you do not take more than one in conjunction with the extra lightning storm damage.

Horridon:

Regarding Horridon, the advice you present is very tailored towards Normal mode. Assuming you want Heroic info I have a few adjustments for you:

Glyph of Cloak of Shadows is immensely strong for ability_physical_taunt.jpgDire Call. Assuming you have a Mass Dispell available on door one, good interrupts (or cleanses) on door two, proper disease removal on door 3 and effective decurising on door 4, which every guild doing the fight on heroic should have, you can mitigate the heavy damage from Dire Call greatly with this.

Talented Elusiveness on top of that is also an excellent ability to have, both for Dire Calls but also if your tanks are struggling with noticing the AoE effects on the ground and moving accordingly. Door #3 in particular often has multiple frozen orbs that can be difficult to distinguish, because of the very high health on the Frozen Warlords.

Depending on your setup, and how much cleave you can afford to put on Horridon, it's perfectly valid to use Vendetta and other such abilities to burst down one of the two Balcony adds that jump down together, to swiftly remove major contributors of difficulty on the encounter.

You have also written Anticipation as the go-to L90 Talent for this fight. That is grossly a waste of damage. achievement_bg_killingblow_berserker.jpgMarked for Death is clearly ahead here, Rogues just have to remember the 4CP+ finishers. The 2-Piece T15 set is very strong together with this talent.

Lastly, you should make good use of Smoke Bomb on this encounter. There's several times where Dire Call will cast while you are either stacked with lots of other melees DPS'ing down adds where it can be used to great effectivity. You should just make sure that you have it ready again for when War-God Jalak is in the arena, as the final few ability_hunter_masterscall.jpgBestial Cry he casts can very easily wipe the raid if not mitigated.

These are all related to the 25-Man Version of Horridon, I cannot personally confirm if the timings are the same on 10-Man.

Edited by McOwn
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I won't talk about heroic modes just yet but from a Combat perspective I can help out with a few.

Magaera

Talents:

  • Elusiveness (Lower rampage damage)
Glyphs:
  • Feint
  • Smoke Bomb
Tips:
  • Use Smoke Bomb on the 1st, 2nd or 3rd rampage so that you can use it twice in the fight.
  • Keep feint up during Rampage at all times.
  • Don't use Shadowstep or Cloak & Dagger for optimal DPS as you'll be thrown away from the head and have to turn around to DPS again

Ji-Kun

Talents:

  • Cheat Death (While you can avoid most damage, sometimes a healer may not be able to reach you in time for Quills or an unlucky Caw can have you one shot, there is no real damage happening otherwise.)
  • Shadowstep (Can be used for Down Draft and will also make it quicker to platforms as you can Shadowstep to the birds.)
Glyphs:
  • Feint
  • Smoke Bomb
Tips:
  • If you are on the platforms, use smoke bomb during Quills to help your raid.
  • Keep feint up during quills.
  • During a Down Draft, use a well timed sprint to make sure you stay on the platform and only use Shadowstep WHEN your tank arrives at the boss first, otherwise Ji-Kun will proceed to one-shot you.

Durumu The Forgotten

Talents:

  • Elusiveness
  • Burst of Speed (10-man) or Shadowstep (25-man)
Glyphs:
  • Feint
  • Smoke Bomb
Tips:
  • Keep feint up when you're soaking beams at all times, you can even solo soak a beam in 10-man.
  • Stand far away from the boss as he has a 30 yard hitbox and you don't want any Lingering Gaze void zones in melee as they will kill you in Phase 2.
  • Burst of Speed will help you alot in 10-man as you have a higher chance of getting the red beam and it is alot faster if you have a sprint up for each red add, you can also use it in Phase 2 to make sure you're always ahead of the beam chasing you. It doesn't work so well in 25-man when you're very unlikely to get the red beam on you.

Primordius

Talents:

  • Leeching Poison (There isn't any big aoe or explosions and Leeching Poison will help out the healers alot more.)
  • Marked for Death
Glyphs:
  • Feint
  • Smoke Bomb
Tips:
  • If you're on add duty, Marked for death will work once every 10 seconds and is clearly the winning choice here
  • Use Smoke Bomb on your self if you have Pathogens debuff on you.

Dark Animus

Talents:

  • Elusiveness (You will be tanking an add and soaking AoE on the boss.)
  • Combat Readiness (You will be tanking an add, standard talent pretty much.)
Glyphs:
  • Feint
  • Smoke Bomb
  • Evasion
Tips:
  • You will be switching to many smaller adds, use Marked for Death for a quicker burst on many targets, redirect the combo points from the final small add onto the boss so you can use Marked for Death again.
  • Use Evasion on your add first and then use Combat Readiness/Feint combo, I was fine with just Evasion.
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[...]

[...]

[...]

[...]

[...]

[...]

I added ALL these tips, keep them coming! :)

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Iron Qon:

Shadowstep to safety behind teammates who are out of the Windstorm before you.

Shadowstep to the boss or teammates when separated by fire/ice/electric lines.

If you have any combo points to spare right before Windstorm pop Recuperate.

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Iron Qon

Talents: Elusiveness Feinting large amounts of damage on Ro'shak for Unleashed Flame, Windstorm damage on Quet'zel, and arguably most importantly, Fist Smash by Iron Qon in phase 4.

Shadowstep and Burst of Speed are viable, mainly for use during windstorm. Shadowstep lets you teleport onto allies on the edge of the storm, Burst of Speed allows you to be more mobile in dodging tornadoes. (energy cost not a factor due to the boss being unable to be attacked during windstorm).

Glyphs: Vendetta, Smoke Bomb, Feint. Vendetta for DPS, Smoke Bomb to make it a stronger P4 CD, and Feint to mitigate it's energy cost.

Tips and Tricks: During phase transitions, Combo Points made on Iron Qon can then be redirected to the next dog. Cloak of Shadows removes the debuffs caused by spear toss in Phase 1-3 as well as protecting you from windstorm damage. On phase 3 be careful not to waste combo points on finishers into the boss's shield.

Edited by basically

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Been lurking these forums for a while and will be adding additional information if I ever can find. :) On our Ji-Kun try I found that you can dodge Quills, so using evasion during it will prevent most of the damage. Paired with feint and you wont take almost no damage at all.

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I might add that, at Council of Elders, when hitting empowered Kajazin:

· If healers are having problems, keep Feint rolling when you are damaging Kazra'jin while he is empowered.

But make sure you’ve Elusiveness talented.

Edited by Falkien

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Council of Elders Heroic/Normal

Use ability_rogue_smoke.jpgSmoke Bomb before Frost King uses Frostbite this will cancel the frostbite ability so he doesn't cast it. Make sure the smoke bomb is on top of the boss and use it BEFORE.

Edited by deveh

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Just want to add for Ji-Kun that you can soak the pools with Feint and remove the dot with Cloak of Shadows. So yes, you can use CoS for the pools.

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As a relatively new rogue (Sub, by the way - so much awesome!) from reading this I get the impression that rogues are by far and away the best class ever for raiding...crazy dps, avoid nearly every mechanic, and then, when raiding gets boring, gankfest inc on Torture Isle biggrin.png

 

Edit: Timeless Isle ;)

Edited by LordBelthaz

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    • By digimij
      Howdy,
      I was going to submit a bug report in game, but I thought I'd check here to see if this really is a bug, or if I just don't understand how the ability is supposed to work. Here's what I planned to submit:
      outlaw rogue ability: Between the Eyes, is not correctly applying the 4x damage increase on critical strikes per the tooltip listed damage for each combo point, nor is it appropriately applying any of the bonus damage modifiers: prey on the weak and ghostly strike. If using Deeper Strategem talent, it appears to be applying 4x damage based on the 5th combo point tooltip, but again, the modifiers:ghostly strike and prey on the weak are not applying. 
      Per the tooltip, at 6 combo points, I should do 200,695 damage, 5 combo points would be 167,470 damage. While testing this on a training dummy, with Ghostly Strike and Prey on the Weak applied, with Deeper Strategem talented, using 6 combo points, I see a critical strike (100% chance from legendary shoulders) of 682,357. Unless my math is horribly mistaken, that should be a critical strike for 963,336:
      200,695 x 4 x (100% + 10% + 10%)
       
      This is what I do:
      Stand behind dummy, so nothing is blocked, build up 6 combo points, apply Ghostly strike, either vanish, or leave combat and enter stealth, use Cheap Shot, then use Between the Eyes
    • By sixxn
      So I'm confused on what to do at this point.. I'm at 30% crit with the shoulders equip and 120% mastery. Should I be stacking mastery now and not worrying about crit since I get 100% off start? I also have the bracers? Also since the burst is for 6 seconds I don't know what I should do for a opener anymore.. Any suggestions? 
    • By Kassanova
      Hey all, I apologize if this is common knowledge, but my rogue is one of my alts and I don't know as much about the class as I'd like. I used to play outlaw just fine, but I'm interested in a strong spec that isn't so RNG dependent. I'm a bit confused as to how much mastery is needed to pull off a poison build vs a bleed a build. The talent guide says to go for poisons if you have a mastery-heavy build. What constitutes a lot of mastery? My rogue is wearing ilvl 847 with 27.79% crit, 7.83% haste, 116.2% mastery, 3.6/1.8% versatility. That is based on recommendations from Ask Mr. Robot. I primarily run mythics and I would like recommendations on the best tier 1 and 6 talent suggestions. 
      Armory link: http://us.battle.net/wow/en/character/darkspear/Cowboyslim/simple
       
      Thanks in advance!
    • By carajh
      With the huge upcoming nerfs to BtE (crit multiplier removed) and greenskins wrists (400% to 300% damage), i am wondering if the effect will still be worth using in 7.1.5, or whether or not they will become a glorified stat stick. With the slight buff to ghostly strike also, it seems they may become useless. Does anyone have any info / run any sims on the issue. On a side note, with the single target buffs to outlaw is it going to be a competitive spec, and will slice and dice overtake roll the bones to give the spec more consistency (although make it far more boring).