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Kanrethad Guide - Warlock Green Fire - Video and Guide by Ackthal

133 replies to this topic Started by Ackthal, Mar 17 2013 12:05 AM kanrethad green fire tome of the lost legion warlock warlock green fire green fire quest green fire quest chain green spell kanrethad ebonlocke
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Posted 17 March 2013 - 12:05 AM

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Ackthal
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Guide to Kanrethad Ebonlocke
by Ackthal


Kanrethad is the final encounter of the quest line for warlocks to obtain green fire spell-effects. At the time of this post, he is one of the hardest solo encounters to date; from experience I’d say it’s more difficult than the benediction/anathema event. I’ve also been told it’s more difficult than the solo encounter to obtain Teragosa.

There are many ways to approach each facet of the encounter and this guide contains what I have found to work best. It is by no means an all-inclusive guide but I will try to shed light on some of the more important factors of the encounter.

My video guide of the fight: http://www.youtube.com/watch?v=5IcodMZVDcY

Please post reply and +1 if you enjoyed this or found it helpful Posted Image

Spec:
All three specs work for this encounter but I have found that destruction is the easiest to pull it off with and it is what I’ll be using in this guide. With destruction you have only one DoT to track and it has one of the most basic spell rotations. This will allow you to mindlessly cast while dedicating almost all of your attention to the mechanics of the fight.

Destruction contains some very nice burst (both AOE and single target), which will be Important during the Imp and Felhunter phases (covered in detail later). The ability Ember Tap can also be useful when low on HP.

Icyveins guide to Destruction Warlocks: http://www.icy-veins...w-pve-dps-guide

Talents:

Soul Leach: Provides you with 10% of your damage as an absorption effect, a nice passive ability that will add a lot of points to your overall HP pool during the fight.

Shadowfury: Used during the Imp and Felhunter phase to reduce damage received.

Sacrificial Pact: Used to soak Chaos Bolt or other incoming damage.

Unbound Will: Used to dispel yourself when you can’t use your Pit Lord dispel.

Grimoire of Sacrifice: You will be enslaving a Pit Lord the entire encounter so you will not be able to have one of your own pets out, might as well pick up the extra damage and regeneration. Be sure to sacrifice the Imp for Cauterize Master, which can be used in conjuncture with the Pit Lord Fel Flame dispel and Unbound Will (more on this later).

Kil’jaeden’s Cunning: There is a lot of movement in this encounter and being able to cast while doing so will dramatically increase your DPS.

Glyphs:

Glyph of Siphon Life: Provides passive HP regeneration.

Glyph of Healthstone: 100% more HP from your healthstone, nice in clutch situations.

Glyph of Ember Tap: Provides 5% extra healing from your ember tap ability, but over 10 seconds. You may choose to not use this glyph if you will be relying on a quick injection of hp (preparing for incoming Chaos Bolt).

Glyph of Dark Soul: If you have T14 set bonus Dark Soul will be off cool down most of the fight since you will be saving it for the Felhunter phase, this is where this glyph will benefit you most. You may feel that you can manage the timing of the cooldown to be able to use it in-between each Felhunter phase (I like to use it a second time during each cycle in-between Doomguard and Imp phases), if so, don’t use this glyph, but be warned that having it ready for the Felhunter phase is a MUST.

Glyph of Enslave Demon**: You need to use this for this encounter as the Pit Lord will Charge you and stun for 5 seconds if you don’t get this cast off fast enough. You will casting Enslave Demon more than once throughout the fight.

Glyph of Gateway Attunement** (or alternatively a Gateway Control Stone): Allows you to walk through your demonic gateway to use it, rather than having to click it. Since using the gateway as much as possible is a necessity in this fight, this glyph (or the stone) is a must.

Kanrethad Abilities:

Curse of Ultimate Doom: 2 second cast debuff- 500 million damage after 7 minutes. This is Blizzard’s way of capping the time limit on the fight. It can be easily dealt with by using a Purification Potion to remove it once, potentially extending the time to 14 minutes.

Excruciating Agony: A slow ticking DoT that will build up in damage as it stays on you (must be dispelled).

Seed of Terrible Destruction: A debuff that will expire after 15 seconds, randomly applying one of three effects.

1.) Annoying Imp: This is an undispelable debuff, an Imp will latch on to you and interrupts casting and stops movement every 2-3 seconds.

2.) Void Zone: Knocks you back about 20 yards and generates a void circle about 10 yards in diameter at point of knockback. If you step into this void circle it will suck you in and trap you while doing continual damage, eventually killing you.

3.) Backfire: Debuff that provides a 25% damage increase.

Seed of Terrible Destruction must be dispelled before expiring. The 25% damage buff is nice but you have a 2/3 chance of getting screwed if you allow it to tick off.

Soul Fire: 35k damage – 3 second cast; uninterruptable single target cast, easily mitigated with Pit Lord tanking and self-regen/absorbs.

Chaos Bolt: 450k – 6 second cast; he will cast this on you about every minute, you can choose to line of site Kanrethad to avoid this or absorb it with Sacrificial Pact, Twilight Ward, and Unending Resolve. I would not recommend using the Pit Lord Charge to interrupt this spell as it will be needed to interrupt Cataclysm.

Cataclysm: Inflicts 25k damage over 15 seconds, at the end of the 6 second cast it does 1 million damage to all targets within 100 yards. During phase transition Kanrethad will run to the center of the room and start casting Cataclysm, if this is not interrupted with Pit Lord Charge ability before the cast finishes, it will nuke the hell out of you and you will die a horrible death while being thrown one hundred feet into the air.

Summon Pit Lord: 10 second cast; Kanrethad moves to his gateway and summons a Pit Lord; this thing has a lot of HP and must be enslaved immediately with Enslave Demon (use a macro). You will rely on the Pit Lord’s abilities and large health pool to complete this encounter. If the Pit Lord is left uncontrolled you will quickly find out he can make your life very difficult with 100k cleaves.

Summon Wild Imps: 10 second cast; Kanrethad moves to his gateway and begins to summon 60 Imps to attack you; he will continuously summon Imps until the cast finishes. These will take you down fairly fast if left unchecked.

Summon Felhunters: 10 second cast; Kanrethad moves to his gateway and summons 3 Felhunters, these do some damage and dispel your Enslave Demon on the Pit Lord (more on how to deal with this later).

Summon Doom Lord: 10 second cast; Kanrethad moves to his gateway and summons a Doom Lord to attack you. The Doom Lord can be banished, but I prefer to let the Pit Lord tank it so I don’t have to re-banish throughout the fight.

Pit Lord Abilities:

Cleave: His main attack, this should be on passive auto-use and is none of our concern.

Fel Flame Breath: A frontal cone AOE that does 25,000 damage per tick and each tick also dispels one of your debuffs. It has a range of about 10 yards and has an 8 second cooldown. This should be used as often as possible to constantly be dispelling yourself and to provide another source of damage/aggro for your Pit Lord. Make sure this ability is macroed and bound. In this guide I instruct you to only use it on yourself with the macro provided below then you can direct it where you want with your own movement.

Charge: Charges the target and stuns them for 5 seconds, while stunned the target takes 100% increased damage. Save this ability for interrupting Cataclysm during each phase transition; it has 20 second cooldown. I recommend binding this ability with a target focus macro.

Demonic Siphon: An ability that will heal you for 200k hp, it has a 20 second cooldown. This should be bound/macroed and used whenever you have some missing HP.

Abilities to pay attention to outside of your “normal” rotation:

Demonic Gateway: This is your bread and butter for surviving the fight; use it as often as possible (when off cooldown). Be sure to have the stone or the glyph so you don’t have to click on your gateway to use it. I found the best positioning for me is to have one end near the center of the room and the other end in front of Kanrethad’s gateway (as seen in the video); this allows you to line up your Pit Lord’s Fel Flame Breath for maximum damage and dispels since Kanrethad sits in the same two spots for most of the fight.

Demonic Circle: Use it to travel key locations quickly, whether it is to line of site Chaos Bolt or positioning for Imp and Felhunter phases.

Singe Magic: Use this to dispel your debuffs when you are unable to use Pit Lord’s Fel Flame.

Soulshatter: A nice aggro dump, save this for Felhunter phase (more on this later).

Shadowfury: An excellent utility spell, use this to stun Imp/Felhunter groups for reducing incoming damage.

Sacrificial Pact: Save this for incoming Chaos Bolt’s or emergencies.

Twilight Ward: Save this for incoming Chaos Bolt’s.

Unending Resolve: A nice damage reduction, to be used to reduce incoming damage during Imp/Felhunter phases or incoming Chaos Bolts.

Unbound Will: Very useful for removing debuffs when Pit Lord Fel Flame is unavailable, save this for the beginning of the Felhunter phase (more on this later).

The Fight:
As stated before, this strategy is what I found to work best and is by no means the only way to complete this encounter. The fight consists of an entry phase, and then it repeats a three phase cycle until the fight has been completed. There is a transition between each phase that is the same where he will run to the center of the room and cast Cataclysm.


Phase Zero (Pit Lord)
After clicking the soul well, a demonic gateway will pop up and Kanrethad will appear, PUT HIM ON FOCUS. Whilst bragging about his huge e-peen and talking a little trash, he will walk to one side of the platform. He is attackable about 5.5 seconds after he turns towards you, during this time I like to pre-pot with Jade Serpent Potion before combat begins. Make sure that you pot before combat begins as you can only use one potion per combat cycle and you may need to use Purification Potion later in the fight to remove Curse of Ultimate Doom.

You will have a good chunk of time to free-cast on Kanrethad before he summons the Pit Lord. Take advantage of it and use all your dps cooldowns, throw in a couple Chaos Bolts.

Enslave the Pit Lord immediately after it appears or you run the risk of being Charged and stunned for five seconds. Have the Pit Lord attack Kanrethad, use Fel Flame Breath on him and then jump through your gateway so your Pit Lord can get aggro and tank him. Kanrethad will be almost exclusively attacking the Pit Lord while throwing debuffs on you if you manage your threat correctly. Position yourself behind Kanrethad and use Fel Flame Breath (macro listed below) to damage Kanrethad and dispel yourself at the same time. Continue to use your gateway and Fel Flame Breath as often as they’re off cooldown.

**This fight is much easier when Kanrethad is aggressed on the Pit Lord at all times. I have found that he will cast chaos bolt much less while aggressed on the Pit Lord and you will receive little damage from Kanrethad himself if you are consistently dispelling yourself. That is why it is so important to constantly use your Demonic Gateway.

After a minute or so Kanrethad will run to the center of the room and begin to cast Cataclysm, use your Pit Lord’s Charge ability to interrupt Cataclysm and take advantage of the 100% damage increase on Kanrethad while he is stunned. I noticed that every once in a while during this first phase he will not cast Cataclysm after he runs to the center of the room, if you notice he doesn’t start casting it shortly after he gets to the center, it’s safe to use the Pit Lord stun to take advantage of the extra damage.

Phase 1 (Imp Phase)
After a minute Kanrethad will run back towards his gateway and begin the Imp phase. He will continuously summon Imps while the spell is being cast (10 seconds). I like to position my Pit Lord near the front center of the gateway (with ctrl+3), about 7 yards from it, and I like to position myself right in front of the Pit Lord, in between the Pit Lord and Imps. Save your damage cooldowns. As the Imps begin to flow out toss a couple Rain of Fires on the gateway, wait until all of the Imps have been summoned, then throw down your Shadowfury and cast Fire & Brimstone + Immolate on the Imps. Right after your F&B Immolate use the Pit Lord Fel Flame Breath on yourself and stand in the Imps. At this point most of them should be dead, you may need to toss another rain of fire to finish them off and use Demonic Siphon to cap your HP. Continue damage on Kanrethad.

Phase 1.5 (change phase)
Kanrethad runs to the center of the room and you interrupt his Cataclysm with Charge, SAVE YOUR EMBERS AND DPS COOLDOWNS, you will need them for the Felhunter phase. Immediately after the stun falls off you will manually move (default ctrl+3) your Pit Lord behind the pillar that is located behind the gateway and to the right (as seen in the video). This will allow you to move to the center-left of the room and deal with the Felhunters without running the risk of them dispelling your enslave demon. Continue damaging Kanrethad.

As your Pit Lord is running behind the pillar to LoS the incoming Felhunters you will be unable to use Fel Flame Breath to dispel yourself, use Cauterize Master as much as possible during this setup to reduce incoming damage and then use Unbound Will right as Kanrethad begins to cast Summon Felhunters to remove any further debuff you may have.

Phase 2 (Felhunter Phase)

Right before the first Felhunter comes out use Soul Shatter to clear your aggro table so Kanrethad will ignore you and run over to continue damaging the Pit Lord. Pay attention to your warnings because he may still cast Chaos Bolt on you while you are dealing with the Felhunters.

As the three Felhunters begin to come out, pop your damaging CD’s and use Chaos Bolt, I like to have at least 3 embers saved for this phase since it is the most difficult one to get through. Make sure immolate is on all of them and take one down at a time by using Chaos Bolt + Conflag + Incinerate + Shadowburn. You may need to cast additional Incinerates before you can Shadowburn depending on your gear or how lucky you get with crits. Remember that you can use Shadowfury on them to reduce incoming damage.

Phase 2.5 (Phase Change)
After all 3 Felhunters are dead command your pet to attack and continue damaging Kanrethad, he’ll go through another phase change by casting Cataclysm. Deal with it the same way as before, use your embers on Chaos Bolts while he is stunned. Keep using your Demonic Gateway and Fel Flame Breath!

Phase 3 (Doom Lord Phase)
This is the easiest phase to deal with. While Kanrethad is casting Summon Doom Lord, take advantage of this time to dismiss your Pit Lord and re-enslave him so you don’t have to worry about losing control of him later in the fight. Continue to damage Kanrethad while he is summoning, try to time your Demonic Gateway debuff so you will be able to use it right as the Doom Lord comes out, when this happens attack command your Pit Lord on the Doom Lord and use Fel Flame Breath. Jump through your gateway, the Doom Lord should be attacking your Pit Lord and you can command him to continue attacking Kanrethad.

Phase 3.5 and on to Cycle Repeat

Kanrethad casts Cataclysm and you interrupt it with Charge while continuing to use Fel Flame Breath and Demonic Gateway. The cycle of phases 1-3 will continue to repeat itself until you have finished the fight. Use the same strategy for each phase as it repeats. The only difference is that there will be a Doomguard out, but he should be attacking your Pit Lord the entire time and he will be of no concern. Deal with additional Doomguards the same way.

**Remember to use a purification potion before Curse of Ultimate Doom is allowed to tick. Make sure you don’t have the Excruciating Agony curse on you when you use it or the potion may be wasted. Wait to use it after Fel Flame Breath clears your debuffs.

Macros:

Enslave Macro:
/target Pit Lord
/cast Enslave Demon
/targetlasttarget

Fel Flame Breath (at self)
/cast [@player] Fel Flame Breath

Pit Lord Charge
/target Kanrethad
/cast Charge

Pit Lord Heal
/cast Demonic Siphon

Chaos Bolt Defense
/cast Sacrificial Pact
/cast Twilight Ward
/cast Unending Resolve

Important things to remember and Tips

-Have your Imp sacrifice, Dark Soul, flask, food buff, healstones, and potions ready before starting

-Put Kanrethad on focus

-Use Demonic Gateway as much as possible; get a Gateway Control Stone or the Glyph of Gateway Attunement so you don’t have to click your gateway to use it.

-Use the Fel Flame Breath macro on yourself as much as possible (make sure it’s up for Imps) and line up your positioning so it hits Kanrethad and the Doom lord(s).

-Use Singe Magic to dispel yourself when Fel Flame Breath is out of range or on cooldown

-Make sure your DPS cooldowns are up and you have at least 3 Burning Embers going into Fel Hunter phase.

-Save Sacrificial Pact and Twilight Ward for incoming Chaos Bolts

-Use Ember Tap + Healthstone if you get a little low and the Pit Lord heal is on cooldown, I like to use these in conjunction with their glyphs during Imp Phase while I’m waiting for all of the Imps to appear before blowing them up.

-Use your Shadowfury on Imps and Felhunters

-Save Soulshatter and Unbound Will (to remove debuffs) for when Kanrethad is summoning Fel hunters

-Pre-pot with Jade Serpent Potion, don’t use any potions during combat so you are able to use Purification Potion to remove Curse of Ultimate Doom.

-When you see Kanrethad running to center of the room to begin casting Cataclysm, anticipate it and begin to cast Chaos Bolt before he starts casting Cataclysm. This way, right as you Charge him with the Pit Lord, a Chaos Bolt will land and you can get in an additional 2 chaos bolts before the 100% damage increase on Kanrethad fades. This can add up to a lot of extra damage if timed right. (Remember don’t do this during the change between Imp and Felhunter phase, you need to save embers for that!)

Thanks for reading, if you have any questions you can post them here and I’ll try to respond. Please rate if you found it helpful.
-Ackthal

Edited by Ackthal, 20 March 2013 - 03:52 AM.

Posted 17 March 2013 - 07:43 AM

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Hakai
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I can't say enough about how much this guide and the video helped me adjust on my attempts. I logged about 40 attempts and after watching this and reading through, especially about the threat dumping, I killed him within 3 attempts of changing to this strategy. I was using the portals before to LOS chaos bolts instead of just letting the threat of the Pit Lord do the heavy lifting. I can see you put a lot of effort into this and I for one can't thank you enough. Well done sir. -Hakai P.S. Green Fire Demonology warlock is an amazing sight.

Posted 18 March 2013 - 07:26 PM

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Pandemon
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Best guide out there.
Got the kill after 10 trys with this !

Thx for this man Posted Image

Posted 19 March 2013 - 01:48 AM

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Errinkel
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I registered just so I can thank you for this. I read a bunch of guides, and flailed around at that boss, and yours is the first guide to click with me. The emphasis on controlling the threat level with the Pit Lord just makes a lot of sense. I haven't defeated him yet, but I now feel like I could, when just this morning I was talking myself into waiting for better gear before trying again. I'll still need tons of repetitions to get there (I am slow to learn fights, and tend to panic at points until I've done it enough times that it slows down), but *shrug* I'll get there.

Posted 19 March 2013 - 02:56 PM

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Shadowone
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I also wanted to thank you for this post. This has been the best one I've seen. I can get through all the phases without problems. I never even get hit with the CB from the boss with dropping my threat every chance I get from the gates, My problems is on DPS by the time the second Doom Lord comes out the boss is only at 40-50% and my "Tank" the Pit Lord takes way too much damage from the Doom Lords and dies before I can get the boss down. Just knowing I can get to the point where my Pit Lord dies tells me once I get better gear I will be able to down this will no problems at all. My item level is only 482 and my warlock is my alt so I'm not the best player when it comes to playing one but I can tell you this after the many attempts I have under my belt I can say I'm a better player when it comes to a warlock :) Thanks again for the post.

Posted 20 March 2013 - 03:43 AM

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Ackthal
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Thanks for the feedback guys Posted Image I really appreciate it!

My item level is only 482 and my warlock is my alt so I'm not the best player when it comes to playing one but I can tell you this after the many attempts I have under my belt I can say I'm a better player when it comes to a warlock Posted Image


Thanks again for the post.


Maybe you can try banishing the first DOOM LORD (not pit lord :P) out, it'll be one more thing you have to pay attention to but may make all the difference you need. Posted Image

Edited by Ackthal, 20 March 2013 - 01:16 PM.

Posted 20 March 2013 - 01:00 PM

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Zagam
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Thanks for the feedback guys Posted Image I really appreciate it!



Maybe you can try banishing the first pit lord out, it'll be one more thing you have to pay attention to but may make all the difference you need. Posted Image


Pretty sure you mean Doomguard ;)

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Posted 20 March 2013 - 01:16 PM

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Ackthal
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Pretty sure you mean Doomguard Posted Image


Indeed! :P Thanks :)

Posted 20 March 2013 - 07:07 PM

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Thanks for taking this time to put together and share this guide with our warlock community. I am curious what the minimum item level should be before attempting the quest line and this fight? Awesome video and congrats on the achievement!

Posted 21 March 2013 - 01:37 AM

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Sam
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I also wanted to thank you for this post.

This has been the best one I've seen. I can get through all the phases without problems. I never even get hit with the CB from the boss with dropping my threat every chance I get from the gates,

My problems is on DPS by the time the second Doom Lord comes out the boss is only at 40-50% and my "Tank" the Pit Lord takes way too much damage from the Doom Lords and dies before I can get the boss down.

Just knowing I can get to the point where my Pit Lord dies tells me once I get better gear I will be able to down this will no problems at all.

My item level is only 482 and my warlock is my alt so I'm not the best player when it comes to playing one but I can tell you this after the many attempts I have under my belt I can say I'm a better player when it comes to a warlock Posted Image


Thanks again for the post.


First of all I want to thank Ackthal for this great guide, the best one I've found so far and helped me a lot to get my Green Fire!

I did it as Destruction with 482 ilvl and it was very difficult to post enought dps to kill him before getting just too many demons to handle. Had to go to a 4th imp phase because I guess my dps is a bit low (4th imp phase comes right after the 3rd imps, looks like no more felhunters after the 3rd imp phase)..

My advise if someone is a bit undergeared like me is that just before the 2nd Doom Lord, focus the first one and keep him banished from now on, that way you can dismiss-enslave the pit lord again without having to worry about him losing aggro from the Doom Lord and that way you can also reduce the damage the Pit Lord takes and buy some extra time, you will need the Purification Potion as well to remove the Curse of Ultimate Doom. What I did is to wait until after the 2nd Felhunters, if I was able to get throught that phase then I was drinking the Purification potion.

I hope this advise is helpful and good luck getting your green fire!

Posted 21 March 2013 - 02:06 AM

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Sam
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Another tip is that after the 2nd felhunters even if he's still at close to 50%, really focus on dpsing him to shadowburn range as soon as possible, then you can line up some very nice damage by pooling embers and getting 4 shadowburns on the 6sec debuff from charge, also dont need to save dark soul anymore because there will be no more felhunters, remember after the 3rd imp phase you will have another imp phase, spend your embers before the imps come because you will have 4 embers again after you kill them.

Posted 21 March 2013 - 05:12 PM

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Shadowone
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YES YES YES!!!!!!!!!!!!!!!!!!!!!!!! 482 ilvl with green flame! Thanks again for the post without this I would have never been able to get even close with this item level. Man! My heart was pounding at the end. Boss down to 10% Pit Lord almost dead.... I was able to banish the one doom lord to buy me some time (which helped) Next thing I know my pit lord was at 1% and the boss was at 2% and he started to summon the imps again I was like NOOOOOOOO. I just hit him with everything I had and burned down the boss. The boss and the Pit Lord died at the same time. Thanks again!

Edited by Shadowone, 21 March 2013 - 06:44 PM.

Posted 21 March 2013 - 06:13 PM

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Zagam
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That rush!! Congrats!

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Posted 21 March 2013 - 10:03 PM

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Shadowone
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It feels good :)

Posted 22 March 2013 - 12:47 AM

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Sam
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Congrats Shadowone! I'm glad my post helped!.. The very last part was very exciting for me too, at that time I didnt knew there will come more imps so I was actually getting ready to deal with a 3rd group of Felhunters, so imagine my reaction when I saw imps coming out and my Pit Lord was far away hidden behind a column Posted Image.. Poped everything I had to survive, was sitting at 18% hp and spaming ember tap but my health bar wasnt going up, I actually didnt noticed the health level of my Pit Lord but I´m sure he was very low too.. Finally was able to get my Pit Lord back but everything was a mess by that time with imps everywere. Until somehow while I was still fighting for my life I saw I had some embers and said ok either he dies here or I do.. Charged him with pit lord and did as many shadowburns as I could and it was over.. At first I tought I died because of the way it ends..

Feels really good to have the Green Fire!, specially after that kind of challenge

Posted 22 March 2013 - 02:53 AM

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Ackthal
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Congrats you guys! It was definitely a rush for me the numerous times I got him below 10%, this has got to be one of the coolest fights I've done in awhile. I think Blizz should start making solo encounters like this one more often. Maybe we'll get another difficult solo encounter at the end of the Wrathion legendary quest chain.. :)

Posted 22 March 2013 - 07:04 AM

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I been having issues with this boss I keep holding off on it a lot & I got my item level up 15 points since I last tryed and still unable to beat him at 491 item level. I keep making noobish errors like forgetting to keep boss on focus on having a issue with the 60 imps and even if I get past them the felhounds really get me off guard half the time if I could learn to kill the felhounds a little faster & watch its cast a little more I could beat this just been a bit of a pain really want to down him due to if I got it it just make the people in my realm that hate me really mad to a point I think they will cry. My prime spec is Demonlogy I been using Destro for the fight which makes it a lot easyer just I have not use the spec since motp came out so really rusty with it any ideas or pointers on how I can get around this & in Demonlogy I get top 3 in my realms world boss raids due to thats mostly the only thing I get a invite to if lucky so my dps is not that bad well my Demonlogy dps is good my Destro not so much. some of the things you listed seem to help I just cant pull most of them off in a time limit to th phase changes impsI sometimes end up dealing with them and felhounds so thats basicly my issue along with choking on the felhounds where I forget I got to use some single hit moves

Posted 22 March 2013 - 04:59 PM

#18
Ackthal
  • Ackthal
  • Peasant
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  • Joined: 17-March 13

I been having issues with this boss I keep holding off on it a lot & I got my item level up 15 points since I last tryed and still unable to beat him at 491 item level. I keep making noobish errors like forgetting to keep boss on focus on having a issue with the 60 imps and even if I get past them the felhounds really get me off guard half the time if I could learn to kill the felhounds a little faster & watch its cast a little more I could beat this just been a bit of a pain really want to down him due to if I got it it just make the people in my realm that hate me really mad to a point I think they will cry. My prime spec is Demonlogy I been using Destro for the fight which makes it a lot easyer just I have not use the spec since motp came out so really rusty with it any ideas or pointers on how I can get around this & in Demonlogy I get top 3 in my realms world boss raids due to thats mostly the only thing I get a invite to if lucky so my dps is not that bad well my Demonlogy dps is good my Destro not so much.

some of the things you listed seem to help I just cant pull most of them off in a time limit to th phase changes impsI sometimes end up dealing with them and felhounds so thats basicly my issue along with choking on the felhounds where I forget I got to use some single hit moves


I'd suggest either getting some more practice with destruction or just doing the fight with what you're comfortable with (demonology). You can use the same strategy with demonology just make sure that you have almost a full demonic power bar before going into the fel hunter phase. Remember that the fight is a repeat of the same 3 phases with a cataclysm phase change in-between. Take each part of the fight one step at a time and practice. Learn from every encounter, remember your mistakes and try to correct them the next time. Take note of what you forgot to do or what you are having trouble with and work on it.

Good luck!

Posted 22 March 2013 - 06:31 PM

#19
Sethdarkus
  • Sethdarkus
  • Vagrant
  • Posts: 7
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  • Joined: 22-March 13
  • LocationUpstate NY

I'd suggest either getting some more practice with destruction or just doing the fight with what you're comfortable with (demonology). You can use the same strategy with demonology just make sure that you have almost a full demonic power bar before going into the fel hunter phase. Remember that the fight is a repeat of the same 3 phases with a cataclysm phase change in-between. Take each part of the fight one step at a time and practice. Learn from every encounter, remember your mistakes and try to correct them the next time. Take note of what you forgot to do or what you are having trouble with and work on it.

Good luck!


Thank you for the info I may try just that I have been finding if I build my demonic fury to cap for imp phase I can take them al down in just a few sec with some massive aoe and dark soul got the full sha skin set so that lowers my dark soul cool down but I may need to save that for fel hound phase for some kick. Most of the stuff you listed so far has gotten more a lot colser to beating this thing but by the time I get into fel hound phase I only taken his health down by around 30% using destro & I am going to keep trying even if I spend over 30kg on repairs

found the pit lord issue I was having well another noobish error really I was clicking the flame breath macro so I need to get use to not using that on fel hounds & I am able to take his health down by around 35% maybe a little more by the time the first fel hound phase starts so I dont think my destro dps is that bad any more so now its a metter of getting the hang of killing 3 fel hounds so I think I got to shadowfury them stun them off & make sure I use my demonic gateway as I kill them so I dont get blasted by kan ret had ebon lock e to me his name seems like blizzard did not use much thinking due to Kan sounds more like rat Ret sounds like the pally & had as in had it with the wipes then ebon sounds like he is unholy as ebon then locke sounds to be lock since he is a lock.
New issue is I put pitlord where you did in the video right after cata is cast and stop & I agro all 3 fel hounds on to me they now die reather fast & I still have a issue with some how one of them breaking my demons enslave & yes I learn to stop making that noobish error of clicking one of its moves I really dont see how or is there 4 fel hounds

Edited by Sethdarkus, 22 March 2013 - 11:37 PM.

Posted 22 March 2013 - 08:51 PM

#20
Vestion
  • Vestion
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Is there any way to deal with the annoying imp? he is funny but keeps killing me by interrupting my casts xD

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