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heroes HotS: PTR Patch Notes - May 9, 2016

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A new patch has hit Public Test Realms. It adds Chromie and brings a lot of class changes, namely the highly-anticipated revamp of Arthas & Anub'arak.

 

Following the revelation of both Chromie and Medivh we've got a new patch up on Public Test Realms. You can check the full Patch Notes below.

 

Blizzard Icon Blizzard Entertainment

NEW HERO: CHROMIE

Chromie, Keeper of Time, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of her Abilities.

Trait

  • Timewalker
    • You’ve traveled into the future, and as such, will learn your Talents 1 level earlier than your teammates.

Basic Abilities

  • Sand Blast (Q)
    • After 1 second, fire a long-range blast that damages the first enemy Hero it hits.
  • Dragon’s Breath (W)
    • Fire a blast into the air that lands after 1.5 seconds, dealing damage to enemies in an area. Enemies cannot see where the blast will land.
  • Time Trap (E)
    • Place a Time Trap that arms and Stealths after 2 seconds. The first enemy Hero to touch it will be placed into Stasis for 2 seconds. Only 1 Trap can exist at once.

Heroic Abilities

  • Slowing Sands [R]
    • Create a swirling vortex of sand which greatly slows enemies caught within its area of effect. The longer Slowing Sands is active, the greater its slow becomes.
  • Temporal Loop [R]
    • Target enemy Hero will be teleported 3 seconds back in time to the position they were in when you initially cast Temporal Loop.

SYSTEM CHANGES

Hero League Matchmaking

The top few hundred players in the world have extremely high matchmaking ratings (MMR), and the MMR gap between these players and the general population can be dramatic. At times, only a few of these extremely talented players are in the queue waiting for a match. In these cases, a highly-skilled player could previously be matched with several of the best available allies in queue, along with one lower-rated player in order to help balance out the team’s average MMR and find a match more quickly.

A new change has been implemented with today’s patch in which the matchmaking system will prefer to create a game that’s a little less even, using the highest-rated players available, rather than create an even game that includes lesser-skilled players.

In the overwhelming majority of the games it creates, the matchmaking system prefers very even matches. However, in cases like those described above, the matchmaking system will prefer to create games where the high-level player has a slight advantage, but all players are closer in skill, rather than set up a match where the high-level player has to work harder to “carry” a lesser-skilled teammate. In essence, today’s change will help to maintain the overall fairness and integrity of the league over the fairness of that specific match. Additionally, this should only occur after a relatively lengthy wait in the Hero League queue.

 

ART

General

  • The Specialist role icon has received updated artwork to better reflect Specialists as masters of unconventional warfare.

Heroes, Abilities, and Talents

  • Many Heroes have received updated Ability and Talent button art.
  • The Dragon Knight and Garden Terror have received updated Ability button art.
  • Heroes with unique Mount Abilities have received updated Mount button art.
    • Abathur – Deep Tunnel
    • Brightwing – Phase Shift
    • Dehaka – Brushstalker
    • Falstad – Flight
    • Gall – Hurry Up, Oaf!
    • Lunara – Dryad’s Swiftness
    • Rehgar – Ghost Wolf
    • Sgt. Hammer – Thrusters
    • The Lost Vikings – Go, go, go!
  • A new visual overlay has been added to better indicate when the player is affected by Stasis.
    • Ice Block (Talent)
    • Cho — Molten Block (Talent)
    • Chromie — Time Trap (E), Time Out (Talent)
    • Jaina — Improved Ice Block (Talent)
    • Rexxar — Feign Death (Talent)
    • Zagara — Devouring Maw [R]
    • Zeratul — Void Prison [R]
  • Arthas
    • Arthas has received updated visual effects to coincide with his Talent rework.
    • Visual effects for Arthas’ Rune Tap Talent will now display closer to the center of his model rather than appear overhead.

SHOP

Bundles

  • New Bundles have been added!
    • Fel Queen Chromie Bundle - Available until May 31, 2016.
    • Battle Beasts Bundle - Available until June 7, 2016.
    • Ultimate Battle Beasts Bundle - Available until June 7, 2016.
    • Triumph Bundle
  • The Storm Bundle has been removed from the in-game Shop.

New Hero

  • Chromie has been added to the in-game Shop.

Skins

  • Master Chromie
  • Fel Queen Chromie

Price Reductions

  • Nazeebo’s prices have been reduced to $6.49 USD and 4,000 Gold.
  • Nova’s prices have been reduced to $8.49 USD and 7,000 Gold.

SOUND

Questing Talents

  • New sound effects have been added that will play when making progress with a Questing Talent.

USER INTERFACE

General

  • After a match is found for an unranked game, a new “Connecting…” message will appear if there is delay in connecting to the server, and a new “Waiting for Players…” message will appear when waiting for other players to connect.

Draft Mode

  • Hero Bans
    • The first round Ban timer has been increased from 45 to 60 seconds.

In-Game UI

  • Questing Talents
    • Questing Talents have received visual polish that should help players better distinguish them from other Talents, and more easily track progress toward quest completion.
      • Questing Talent progress will now be more clearly indicated in Ability tooltips, Talent tooltips, and on the Buff bar.
      • Questing Talent icons on the in-game Score Screen (TAB) will now display progress toward completion for all players in a game.
      • A Quest icon will briefly appear and float next to the Hero or the Hero’s target when making progress toward an unfinished Questing Talent.
      • Visual effects will briefly appear around a Hero when they complete a Questing Talent.
  • Ability Buttons
    • Ability button borders will now be greyed out borders when the associated Ability cannot be used.
  • Floating Combat Text
    • Many additional Hero Abilities have received the new critical strike floating combat text style to better inform players when critical strikes are triggered from Ability and Talent effects.

Hero Select

  • Role description tooltips have been added to Role sorting buttons on Hero Select.
  • Queue Time Estimates
    • A “High Estimated Wait Time” notification will now display above the Ready button during times when the selected Hero is a very popular choice in matchmaking queues.
      • This will most often occur on days when a new Hero is released.
      • This notification will prompt players to try another Hero while wait times are very high, but will not prevent them from queuing with the high-traffic Hero.

BATTLEGROUNDS

Healing Well

  • 25% of a Healing Well’s maximum Health has been converted into a Shield. Shield Regeneration delay of 8 seconds.

Developer Comments: We’ve noticed some rather un-fun behavior in the form of sniping Healing Wells over time using very long range Abilities. While we’re okay with players doing this to a degree, we found it was too effective given how little counterplay there was. To help solve this, turned a sizable portion of Healing Well Health into a Shield. This means that if you offer your Healing Well some respite from enemy attacks by chasing opponents away every now and then, it will start to regenerate some of that Shield. Only you can protect Healing Wells from those pesky Arcane Orbs!

 

TALENTS

Battle Momentum

  • Battle Momentum has been made Hero-specific, and now only applies to Basic Ability cooldowns.
  • Diablo
    • Diabolical Momentum
      • Basic Attacks now reduce Basic Ability cooldowns by 0.75 seconds instead of 0.5.
      • No longer reduces Heroic Ability cooldowns.
  • Johanna
    • Blessed Momentum
      • No longer reduces Heroic Ability cooldowns.
  • Kerrigan
    • Bladed Momentum
      • Basic Attacks now reduce Basic Ability cooldowns by 0.75 seconds instead of 0.5.
      • No longer reduces Heroic Ability cooldowns.
  • Tyrael
    • Angelic Momentum
      • Basic Attacks now reduce Basic Ability cooldowns by 0.75 seconds instead of 0.5.
      • No longer reduces Heroic Ability cooldowns.
  • Tyrande
    • Lunar Momentum
      • Basic Attacks now reduce Basic Ability cooldowns by 0.6 seconds instead of 0.5.
      • No longer reduces Heroic Ability cooldowns.
  • Zagara
    • Swarm Momentum
      • Basic Attacks now reduce Basic Ability cooldowns by 0.75 seconds instead of 0.5.
      • No longer reduces Heroic Ability or Trait cooldowns.

Developer Comments: Our intention for Battle Momentum was to create more active gameplay by using your Basic Abilities more often, but we found that a lot of this Talent’s power lied in its ability to reduce your Heroic cooldowns. We wanted to increase the cooldown reduction granted by the Talent, but didn’t want Heroic Ability cooldowns to drop to absurdly low levels. By making it only reduce the cooldowns of Basic Abilities (Q, W, E), it allowed us to increase this cooldown reduction without making it overpowered. We’ve also made Battle Momentum Hero-specific, so that we can tune each one without affecting all the rest, since Attack Speed, melee versus range, and the nature of your Basic Abilities can all drastically change what is balanced.

 

Conjurer's Pursuit

  • A reward has been added to this Questing Talent.
    • Quest: Gather Regeneration Globes to permanently increase Mana Regeneration by 0.10 per second, up to a maximum of 2.5 per second.
    • Reward: After gathering 25 Regeneration Globes, also increases maximum Mana by 100.

Developer Comments: We’ve added a completion point to this Talent. Upon completing its quest, players will be provided with some additional power. This allows us to offer spikes of power in-between Talent levels, or even for a single player on a team. Now, simply picking the Talent and only partially completing it is worse, but finishing the quest will return a larger reward. Choosing the right Talents on the right Battleground or with the right team composition has always been an important goal for us, and this change pushes this Talent to closer align with that goal.

 

Executioner

  • This Talent has been reworked.
    • Increases Basic Attack damage by 30% for 3 seconds after hitting a Stunned, Slowed, or Rooted target with a Basic Attack. Using Basic Attacks against a Slowed, Rooted, or Stunned target during this time will refresh the buff duration.

Developer Comments: We like the punishing nature of Executioner, but have found over time that its benefit to the player is too narrowly scoped. We’re changing the Talent to be more consistently useful by giving the player a temporary Attack Damage buff that procs when they first hit a crowd controlled target.

 

Hardened Focus

  • The Health bar next to the Hero Portrait will now display a marker that indicates whether the Hero is above or below 80% Health.
  • Will now display an icon in the Buff bar next to the Hero Portrait while its effects are active.

Regeneration Master

  • A reward has been added to this Questing Talent.
    • Quest: Regeneration Globes now grant 1.0 Health per second, stacking up to 30
    • Reward: Upon gathering 30 Globes, also increases Health by 500

Developer CommentsPlease see the Developer Comment for Conjurer’s Pursuit.

Seasoned Marksman

  • A reward has been added to this Questing Talent.
    • Quest: Increases Attack Damage by 0.2 for each enemy Minion killed nearby, and 0.5 for each Hero Takedown, up to a maximum of 40.
    • Reward: After gaining 40 bonus Attack Damage, Seasoned Marksman can be activated to increase Attack Speed by 30% for 3 seconds. 60 second cooldown. 

Developer CommentsPlease see the Developer Comment for Conjurer’s Pursuit.

 

ASSASSIN

FALSTAD

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  • Battle Momentum (Talent) removed.
  • First Aid (Talent) removed.
  • Overdrive (Talent) removed.
  • Vigorous Assault (Talent) renamed to Hammer Gains
    • This is now a Falstad-specific version of Vigorous Assault.
    • Health restored per Basic Attack increased from 15% to 20% of damage dealt to the primary target.
  • Tailwind (Trait)
    • Flow Rider (Talent) moved from Level 4 to Level 13.
  • Hammerang (Q)
    • Power Throw (Talent) removed.
    • Hammer Time (Talent) removed.
    • Crippling Hammer (Talent) moved from Level 13 to Level 16.
    • Secret Weapon (Talent)
      • Now also increases Hammerang range by 30%.
      • Basic Attack damage bonus reduced from 80% to 60%
  • Lightning Rod (W)
    • Charged Up (Talent) moved from Level 4 to Level 7.
      • Now also increases Lightning Rod’s range by 15%.
      • Number of bonus strikes reduced from 3 to 2.
    • Static Shield (Talent) moved from Level 13 to Level 4.
      • Shield amount per strike reduced from 5% to 4% of maximum Health.
  • Barrel Roll (E)
    • Shield duration increased from 2 to 3 seconds.
    • Free Roll (Talent) removed.
    • Updraft (Talent) moved from Level 1 to Level 4.
      • Now also increases Barrel Roll’s Shield amount by 40%.

Developer Comments: We have been trying our best to support and balance the ‘mage’ versus ‘auto-attack’ builds that Falstad has access to, but continue to teeter-totter as small changes to popular Talents tend to dictate full build-paths. The changes Falstad is receiving may seem massive (and to an extent they are), but we tried our best to keep his current builds intact while opening some new and exciting combinations. Overall, we are not hoping for a huge swing in power in one direction or the other, but to open up more compelling choices at each Talent tier.

 

KERRIGAN

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  • Summon Ultralisk [R]
    • Cooldown reduced from 80 to 70 seconds.
  • Maelstrom [R]
    • Cooldown reduced from 100 to 90 seconds.

Developer Comments: We are hearing your feedback about Kerrigan. Although the changes this patch are very minor, we are full aware of the community’s support and enthusiasm for revitalizing the Queen of Blades. Although we don’t currently have any extensive changes planned for her, she is definitely on our radar and you can expect to see some more tweaks coming soon™.

 

LI-MING

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  • Cannoneer (Talent)
    • Cannoneer stacks will now be displayed in the Buff bar next to the Hero Portrait.
  • Tal Rasha's Elements (Talent) has been reworked, and now reads as follows:
    • Using Abilities grants 5% Ability Power to a maximum of 20%. This bonus is reset when the same Ability is used within a chain.
  • Disintegrate [R]
    • Temporal Flux (Talent)
      • Now gradually Slows enemies caught in its beam, up to maximum of 60%.

Developer Comments: After our last round of changes, Li-Ming’s win rate and overall balance has leveled into a great spot. However, we felt that there were a couple of changes to her level 20 Talents that would help them better fit her intended design goals. Both Tal Rasha’s Elements and Disintegrate will now take a bit more planning and finesse to execute to their max potential.

 

RAYNOR

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  • Berserk (Talent) removed.

ZERATUL

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  • Berserk (Talent) removed.

SUPPORT

LI LI

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  • Cleanse (Talent) added at Level 7
  • Shake It Off (Talent) moved from Level 7 to Level 16.
    • Cooldown reduced from 15 to 10 seconds.
  • Fast Feet (Trait)
    • Safety Sprint (Talent)
      • Now provides the Movement Speed bonus regardless of Li Li’s remaining Health.
  • Healing Brew (Q)
    • Herbal Cleanse (Talent) removed.

Developer Comments: While one of the core components of Li Li’s design has been that she does not target her Abilities, we were not happy with Herbal Cleanse and its odd usability. In addition to some other minor Talent adjustments, we’ve decided to give Cleanse to Li Li to help her compete with other Supports in this area.

 

LT. MORALES

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  • Advanced Block (Talent) renamed to Automated Block.

MALFURION

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  • Tranquility [R]
    • Will no longer Heal non-Heroic units.

REHGAR

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  • Lightning Shield (W)
    • Stormcaller (Talent) has been reworked.
      • Now restores 3 Mana when Lightning Shield damages an enemy Hero, up to a maximum of 30.
  • Earthbind Totem (E)
    • Earthgrasp Totem (Talent)
      • Empowered Slow duration reduced from 1.5 to 1 second.

Developer Comments: Stormcaller has been changed so that it offers a little different gameplay than Spiritwalker’s Grace. While they both restore Mana, Stormcaller will offer a higher reward but not have the same guarantee as Spiritwalker’s Grace. Each also has different synergies with other Talents. Earthgrasp Totem’s slow duration was nerfed slightly because we found the duration of such a powerful slow on a short cooldown was pretty frustrating to play against.

 

WARRIOR

ANUB'ARAK

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  • Health increased from 1926 (+4% per level) to 2026 (+4% per level)
  • Health Regeneration increased from 4.01 (+4% per level) to 4.22 (+4% per level) Health per second
  • Dampen Magic (Talent) added at Level 1.
  • Mercenary Lord (Talent) removed.
  • Spell Shield (Talent) removed.
  • Imposing Presence (Talent) removed.
  • Locust Needles (Talent)
    • Area damage increased from 50% to 60% of Basic Attack damage.
  • Scarab Host (Trait)
    • Assault Scarab (Talent)
      • Beetle Basic Attack damage bonus increased from 25% to 30%.
    • Beetle, Juiced (Talent)
      • This Talent’s functionality has changed, and now reads as follows:
      • Every third Basic Attack against enemy Heroes spawns a Beetle.
  • Impale (Q)
    • Bed of Barbs (Talent) moved from Level 7 to Level 13.
      • Damage increased from 26 (+4% per level) to 46 (+4% per level) per second.
    • Extended Spikes (Talent)
      • Now also increases Impale damage by 25%.
  • Harden Carapace (W)
    • Shield amount increased from 260 (+4% per level) to 300 (+4% per level)
    • Cooldown decreased from 8 to 7 seconds
    • Mana cost decreased from 35 to 30
    • Persistent Carapace (Talent) removed.
    • Symbiotic Armor (Talent) removed.
    • Urticating Spines (Talent) moved from Level 7 to Level 13.
      • Area damage reduced from 105 (+4% per level) to 80 (+4% per level), and deals double damage to enemy Heroes.
    • Chitinous Plating (Talent) moved from Level 13 to Level 7.
      • This Talent’s functionality has changed, and now reads as follows:
        • While Hardened Carapace is active, taking damage from enemy Abilities decreases its cooldown by 0.75 seconds, up to 3 seconds maximum.
    • Shed Exoskeleton (Talent)
      • Movement Speed bonus increased from 25% to 30%.
  • Burrow Charge (E)
    • Underking (Talent)
      • No longer reduces the cooldown of Burrow Charge, but still increases range by 20%.
      • Now also increases Burrow Charge damage by 100%.
    • Epicenter (Talent)
      • No longer increases Burrow Charge damage, but still increases its impact area by 85%.
      • Now also decreases the cooldown of Burrow Charge by 4 seconds per enemy Hero hit.
  • Locust Swarm [R]
    • Mana cost decreased from 100 to 75
  • Cocoon [R]
    • Cryptweave (Talent)
      • Channeling will now occur automatically while Anub’arak remains near the Cocooned enemy.

Developer Comments: We want Anub’arak to be a Warrior who is good against enemy spell casters, so we gave him some Talents that point him in that direction. We also saw an opportunity to improve his Talent tree, as many of his Talents are outdated. He should feel much better at diving squishy backline Heroes, and his Talent choices should be more compelling.

 

ARTHAS

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  • Health increased from 2382 (+4% per level) to 2582 (+4% per level)
  • Health regeneration increased from 4.96 (+4% per level) to 5.37 (+4% per level)
  • Regeneration Master (Talent) removed
  • Mercenary Lord (Talent) removed
  • Spell Shield (Talent) removed
  • Relentless (Talent) removed
  • Stoneskin (Talent) removed
  • Rewind (Talent) removed
  • New Talent (Level 7): Icebound Fortitude
    • Activate to reduce damage taken by 25% and reduce the duration of silences, stuns, slows, roots, and polymorphs by 75% for 3 seconds. 50 second cooldown.
  • New Talent (Level 20): Death's Advance
    • Passively increases Arthas’ Movement Speed by 10%. Activate to increase this bonus to 30% for 3 seconds.  50 second cooldown.
  • New Talent (Level 20): Anti-Magic Shell
    • Activate to reduce Ability damage taken by 100% for 3 seconds, and heal for 25% of the damage prevented.  60 second cooldown.
  • Frostmourne Hungers (Trait) (D)
    • Destruction (Talent) removed.
    • Obliterate (Talent) removed.
    • Eternal Hunger (Talent) has been reworked as a Questing Talent.
      • Quest: Using Frostmourne Hungers on an enemy Hero permanently increases the Mana it restores by 4, up to a maximum of 40.
      • Reward: After hitting 10 Heroes with Frostmourne Hungers, its damage bonus is increased to 125%.
    • Frost Strike (Talent) moved from Level 7 to Level 13
      • Now also reduces the cooldown of Frostmourne Hungers by 2 seconds.
  • Death Coil (Q)
    • Death Touch (Talent) removed.
    • Immortal Coil (Talent) moved from Level 16 to Level 7
      • Casting Death Coil on an enemy Hero now restores Health equal to 100% of the damage dealt.
    • New Talent (Level 4): Deathlord
      • Reduces Death Coil’s cooldown by 2 seconds and increases its range by 25%.
  • Howling Blast (W)
    • Frost Presence (Talent)
      • Now reduces Howling Blast’s cooldown by 6 seconds if it hits an enemy Hero.
    • Trail of Frost (Talent)
      • Now also increases the range of Howling Blast by 30%.
  • Frozen Tempest (E)
    • Damage per second increased from 48 (+4% per level) to 52 (+4% per level)
    • Biting Cold (Talent) moved from Level 13 to Level 4
      • Damage bonus reduced from 50% to 30%
    • New Talent (Level 13): Frigid Winds
      • Frozen Tempest reduces enemy Attack Speed by 8% per second, up to 40% maximum.
    • New Talent (Level 16): Remorseless Winter
      • Enemies that remain in Frozen Tempest’s area of effect for 3 seconds are rooted for 2 seconds. This effect can only occur once every 10 seconds.
  • Army of the Dead [R]
    • Ghoul Health increased from 799 (+4% per level) to 960 (+4% per level).
    • Legion of Northrend (Talent)
      • Ghoul bonus Heal amount increased from 25% to 50%.
  • Summon Sindragosa [R]
    • Damage reduced from 255 (+4% per level) to 230 (+4% per level).
    • Slow duration increased from 2 to 3.5 seconds.
    • Disable duration against non-Heroic enemies increased from 10 to 20 seconds.
    • Absolute Zero (Talent).
      • Slow duration increased from 2 to 3.5 seconds.

Developer Comments: As one of the very first heroes that we created, and one who hasn’t had many changes since his release, Arthas has been on our radar for some time as a Hero whose Talents needed some sprucing up. In addition to giving him some powerful new Talents befitting of the Lich King, we also moved around and modified many of his options so that he has multiple build paths with different playstyles.

 

Arthas Talents

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  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

DIABLO

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  • Shadow Charge (Q)
    • The implementation for this Ability has been reworked.
      • No longer automatically Stuns the target at the end of the knockback phase, and instead applies a Daze for the duration of the knockback.
        • Targets that collide with terrain will still be stunned for 1 second.
      • Diablo will now continue travelling toward the enemy target for the duration of the knockback phase.

Developer Comments: Shadow Charge seems like a really simple Ability, but on the backend there were a lot of technical manipulations to make everything work the way they were intended. These were starting to create odd gameplay and bugs, so we’ve simplified the design of the Ability so that Diablo travels right alongside his victim as they are knocked back, instead of walking really fast toward them.

 

JOHANNA

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  • Iron Skin (Trait) (D)
    • Shield amount increased from 613 (+4% per level) to 674 (+4% per level).

Developer Comments: We originally tuned Iron Skin to hold a large portion of the power in Johanna’s base-kit. The scaling changes we did in November hurt the strength of the Ability, so we are tuning it up in order to help bring back that original feeling.

 

LEORIC

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  • Reanimation (Talent) has been changed to match Regeneration Master’s new functionality.
    • Upon gathering 30 Health Regeneration Globes, Leoric will respawn 10 seconds faster. 

MURADIN

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  • Give ‘em the Axe! (Talent)
    • After hitting a slowed, rooted, or stunned target with a Basic Attack, increase your Basic Attack damage by 60% for 3 seconds
  • Second Wind (Trait)
    • Third Wind (Talent)
      • Bonus Health Regeneration threshold increased from 50% to 60% of maximum Health.
    • Stoneform (Talent)
      • Heal amount decreased from 50% to 40% of maximum Health.
      • Heal duration increased from 8 to 10 seconds.
  • Storm Bolt (Q)
    • Infused Hammer (Talent) removed.
    • Perfect Storm (Talent)
      • Now also reduces Storm Bolt’s Mana cost by 25%.
  • Thunder Clap (W)
    • Healing Static (Talent)
      • Now only Heals Muradin when Thunder Clap strikes enemy Heroes.
      • Heal amount per Hero hit increased from 1.5% to 5% of maximum Health.
  • Dwarf Toss (E)
    • Landing Momentum (Talent)
      • Movement Speed bonus increased from 20% to 25%.
      • Movement Speed bonus duration increased from 4 to 5 seconds.

Developer Comments: The changes to Muradin were done to help balance out his Talent tree. A few Talents were a bit over or under-tuned, and he kindly offered us his hammer in order to forge some better options.

 

REXXAR

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  • Hunter-Gatherer (Talent) has been changed to match Regeneration Master’s new functionality.
    • Both Rexxar and Misha gain Health Regeneration bonuses up to 30 Health per second, but only Rexxar will gain the 600 Health bonus on Quest completion.
  • Misha, Follow! (Trait) (D)
    • Misha will now follow enemies to their last known location, even into bushes or vents, much like Zagara’s Hunter Killer.

STITCHES

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  • Hungry for More (Talent) has been reworked as a Questing Talent.
    • Quest: Collecting Regeneration Globes permanently increases maximum Health by 30, up to a maximum of 900.
    • Reward: Upon reaching 900 bonus Health, Stitches’ Movement Speed is increased by 10%.

BUG FIXES

General

  • Fixed an issue in which typing certain characters using Traditional Chinese Quick IME could cause the Taiwanese client to crash.
  • Corrected several typos and tooltip errors across several aspects of the game. 

Art

  • Tychus will no longer appear to stand while Mounted.
  • Fixed an issue in which several Hero Abilities and Talents were using outdated button art.
  • Gall’s Giant Scorcher and Shadowflame Talents now properly use different color variations for their button art.
  • The visual effects Infested Tychus Skin’s Overkill will now properly appear centered on the primary target.
  • The visual effects for Tassadar’s Plasma Shield will now properly appear centered on Nazeebo.
  • Adjusted the positioning of a spike at the base of Master E.T.C.’s guitar.
  • The back of Ranger-General Sylvanas’ leaf earring now appears more leaf-like.
  • The armor under Judgement Uther’s left armpit has been patched to offer better protection during his adventures in the Nexus. 

Battlegrounds

  • Immortals on Battlefield of Eternity are now consistently flagged as Bosses.
  • Cores on Towers of Doom will no longer appear to lose their Invulnerability Shields after a Fort is destroyed.
  • Corrected the positioning of several houses near the southernmost Altar on Towers of Doom.
  • Reset Talents in Try Mode will no longer cause Archangel Diablo’s Fire Stomp flames to change color from blue to red.
  • Fixed an issue in which attacking enemy Walls at certain angles would cause the Hero’s Basic Attack animation to play, but deal no damage. 

Heroes and Talents

  • Gall can now properly cast Hurry Up, Oaf! while channeling Shadowbolt Volley.
  • Gall’s Shadowbolt Volley will no longer be interrupted by Silence and Polymorph effects.
  • Gall’s Shove can no longer be used while Cho’gall is Rooted.
  • The Hardened Focus Talent will no longer affect Malfurion's Innervate cooldown.
  • The Rewind Talent will no longer affect Rehgar's Ghost Wolf cooldown.
  • Fixed an issue that could cause Abathur and Gall players to be flagged as AFK if they did not move from the starting area, despite issuing commands to their Heroes.
  • Casting Dehaka’s Isolation on a summoned unit or Heroic pet, such as Misha, Gargantuan, or a Holo Decoy, will no longer also cause the Hero who owns that unit to lose allied vision.
    • Additionally, if one of The Lost Vikings or Chen’s Storm, Earth, Fire Spirits are hit by Isolation, only the affected unit will have reduced personal vision, but the player should retain allied vision.
    • Alternatively, if the only living Viking or Spirit is hit by Isolation, the player will have reduced personal vision and lose allied vision for Isolation’s full duration. 
  • Enemy Heroes hit by the outer edge of an Xplodium Charge will now properly refill Gazlowe’s Rock It! Turret charges after learning the X-Tra Large Bombs and ARK Reaktor Talents.
  • Johanna’s Falling Sword will now properly cancel enemy Heroic Abilities when its Stun is applied during those Abilities’ casting times.
  • Self-casting Cloud Serpent as Li Li after learning the Mending Serpent Talent will no longer cause duplicate Healing combat text to appear.
  • Lt. Morales' Safeguard will now use the new floating combat text style, rather than the old one.
  • When Murky’s Pufferfish is cast in a Bush or Vent, its explosion radius will now briefly appear to enemies with its area of effect before the Pufferfish explodes.
  • Murky’s Egg will no longer be destroyed if Murky is Stuck by Tracer’s Pulse Bomb, but killed before the Pulse Bomb explodes.
  • Fixed an issue that could cancel Nova’s Triple Tap when attempting to cast it on an enemy Nova who is already channeling Triple Tap on a different target.
  • Fixed an issue that caused Nova’s Holo Decoys to deal more damage than intended after learning the Anti-Armor Shells Talent.
  • Enemies will now be able to more easily distinguish Nova's Holo Decoys from the real Nova when the Decoys are revealed.
  • Attempting to cast Nova’s Pinning Shot or Tyrande’s Hunter’s Mark on an enemy just as the target enters a Bush or Vent will no longer cause the Ability’s sound effects and animations to play as though it were successfully cast.
  • Casting Teleport just as Tyrael’s Judgment is about to hit Li-Ming will no longer cause her to slide a long distance.
  • Fixed an issue that could occasionally cause Sonya to stutter and fail to issue a Basic Attack.
  • Angelic Flash will no longer allow Tyrael to teleport out of Root effects.
  • Tyrael’s Status bar will no longer persist on-screen during Archangel’s Wrath if he is killed by Zagara’s Devouring Maw.
  • Holy Radiance will no longer return Mana or have its cooldown reduced when cast on non-Heroic units after learning the Wave of Light Talent.
  • Fixed an issue that caused the Hardened Focus Talent to reduce cooldowns for Uther’s Holy Light and Holy Shock more quickly than intended.
  • Fixed an issue that prevented Uther’s Holy Shock from revealing the target if it was cast just as they entered a Bush or Vent.
  • Right-clicking an enemy Structure while channeling Zagara’s Baneling Barrage will no longer cause her to move to that Structure without attacking it.
  • Zeratul’s Wormhole Talent will no longer allow him to Blink out of Root effects. 

User Interface

  • Resolved an issue that could cause players to become disconnected from draft lobbies when rapidly clicking among Hero Skin Variations.
  • A.I. difficulty preferences will no longer be reset to Adept after restarting the game client.
  • Mount preferences will now be properly saved across Hero League and Custom Game draft lobbies.
  • Queuing as the Auto-Select Hero will no longer grant players access to Skin and Mount Variations they do not own in the next game.
  • Fixed an issue that prevented the Trait hotkey (Default: “D”) from being rebound to the “F” key.
  • Parties searching for a match will now be properly removed from the matchmaking queue if the leader leaves the party or cancels searching. 

(Source)

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    • By Stan
      Valeera is the latest WoW Assassin to join the Nexus crew. She will be available starting January 24. We've taken a closer look at her bundle, skin variations and talents.
      Demon Hunter Valeera Bundle
      Contains Valeera, her Demon Hunter Skin and the Felsaber mount.

      Skins Preview
      The standard skin comes in red, gray and green.



      Master Skin
      Comes in red, crimson (similar to rogue Tier 2 set in WoW) and blue (identical to rogue Tier 9 set (thanks to @Valhalenfor pointing out).



      Demon Hunter Valeera Skin
      Comes wih themed abilities in gray, green and orange.



      Talents
      Level 1

      Level 4

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      Level 10

      Level 13

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    • By Stan
      Samuro, Varian, Ragnaros, Zul'jin and now Valeera. That's five assassins from the Warcraft universe that were added to the game one after another. The community wasn't very pleased with how the Warcraft heroes have been preferred lately and Game Designer Centaurik wrote a long post explaining their hero choices, admitting that they overdid it with assassins, promising more Hero diversity in 2017.
      TL;DR
      Expect more hero diversity introduced in 2017. There will definitely be more support heroes. The team has a fixed hero release schedule that allows to bring in a new hero every three or four weeks, but at the same time there's little room for reshuffling, as the hero development process starts 9 to 12 months before release. Samuro was considered one of the first heroes to be added to the game and after two years he got released. Varian was considered to be a Gladiator archetype, which was then renamed to Multi-Class. Ragnaros was a Specialist (Core-Replacement hero) first, designed to influence the battlefield from afar, but was redesigned to what we see today. Zul'jin was added, because a Sustained Range Attacker was not added to the game for quite some time. Even though the latest hero releases are all assassins, they offer a very different experience, e.g. Valeera is very different from existing assassins and you'll need to figure out how to effectively use her combo mechanics and strike foes from the shadows. Centaurik
      We’ve seen a lot of discussions about our recent hero releases in the community lately, and we agree that we definitely overdid it a little bit with the Warcraft assassins over the past few months. I wanted to step into this thread to say thank you for sharing your feedback on this with us, and to hopefully give you a little more context into how we wound up with what’s happened.

      Something that’s important to consider is that our development process for each hero starts nine months to a full year ahead of their planned release dates. After a certain point in the pipeline it becomes very difficult to shuffle heroes around without slipping on our goal of putting a new hero into your hands every three to four weeks. By the time we took a step back and said “You know, we sure have released a lot of assassins lately…” we were well past the point where we could change things up. :-(

      First up was Samuro, whom this team has been wanting to do for over 2 years, and we were finally in a place we could ship him. Awesome! Next up we had Varian. He was what we had labeled a “Gladiator” archetype, which would later be renamed to Multi-Class (as we felt it was more true to what it meant).

      Next up was Ragnaros. Originally, we had pitched him as a Core-Replacement Hero, who would influence the battlefield from afar. Something we had penciled in as a Specialist. About 2 months into development, however, we moved away from that design to the Ragnaros you know today. We considered leaving him a Specialist, but thought his role as a Bruiser would be more accurately reflected as Assassin, a la Thrall.

      A while after we were into Rag and Varian design, we realized that Zul’jin would make an excellent addition, as we hadn’t added a Sustained Ranged Attacker to the game in quite some time. However, we realized we now had 4 Warcraft Heroes in a row. We decided to stick with it, due to what kind of flexibility we had (or really, didn’t have) in maneuvering the schedule. 

      About 3 months after we had started work on the next set of Heroes to follow Zul’jin, we had to shuffle up Valeera to follow Zul’jin first, due the needs of the team as a whole. At the time, we didn’t pause to consider the ramifications of what it would mean as a player experience, in terms of getting a diverse roster of Heroes in regards to our Archetype definitions and our Universes. 

      At the time, we were looking at the Heroes, and from a very Game Designer view, we saw this: Stealthed 3-Card-Monté assassin Multi-Class Hero: Warrior, Bruiser, Dive Assassin Bruiser with Heavy Map Implications Sustained Ranged Attacker Enemy Carry Disabler
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      We realize that unleashing so many Warcraft assassins back to back wasn’t the best decision in terms of hero diversity, and isn’t quite as exciting for those of you who don’t necessarily enjoy assassins as much as the other roles. 

      However, once you’ve had the chance to try out Valeera, we’re confident you’ll find her playstyle is pretty different from our other assassins. Internally, we’ve had a blast striking from the shadows and figuring out all of the various ways to use her combo mechanics effectively, and we hope that you’ll find her just as fun to play as we do. 

      We know there are also some of you who have concerns about another stealth hero joining the Nexus so soon after Samuro’s release. Valeera has undergone many rounds of playtesting and iteration, and one of our primary focuses was on not only how much fun it is to play as her, but how it feels to play against her as well. We think we’ve reached a nice middle ground, and we’d love to hear your thoughts after you’ve played a few games with and against the rogue.

      Now that Valeera is out in the wild, we think you’re going to be pretty happy with the rest of the heroes we have planned for 2017. The feedback you, the community, has provided us has greatly influenced our planning. You can definitely expect more diversity in terms of both role and universe compared to 2016. I would hope that in January of 2018, we’ll be able to look back and see a much wider offering of Heroes (including, yes, Supports!). 

      We can’t wait to show you what we have in store! Thank you so much for continuing to provide feedback! We’ll see you in the Nexus!
      (Source)
    • By Stan
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      The festival will go live with Valeera's patch next week on January 24. Most of the content has already been teased in the latest in-development video from yesterday.
      Blizzard Entertainment
      Excitement awaits during this year’s Lunar Festival event! Over the next few weeks, you’ll be racing to complete new special event quests that offer handsome rewards, you’ll find a few new skins and mounts in the Shop, and you may even spot a few fireworks at the end of your matches. The revelry kicks off Tuesday, January 24, lasts until February 14, and you’re invited to join in the festivities!

      Complete the Rooster Race!
      Each day during this year’s Lunar Festival event, you’ll receive a new quest to complete the Rooster Race. If any players on your team have not yet finished that day’s quest, there’s a chance that the Lunar Rooster will appear near your Core before the match begins. Many festive items will also be scattered around your team’s starting area. Work together with your allies to collect the required items and return them to the Rooster to advance its position. Return four items before time runs out to help your Rooster cross the finish line!
      2017 Lunar Festival Quests and Rewards:
      Daily Quest: Complete the Rooster Race once. Reward: 200 Gold. Event Quest: Complete the Rooster Race 25 times during the 2017 Lunar Festival event. Rewards: Lunar Rooster Portrait and the Lunar Rooster Mount.  

      New Lunar Festival Items
      Even a few our Heroes have donned their finest fineries in celebration of this year’s Lunar Festival. Head to the in-game Shop to check out the 2017 Lunar Festival Bundle, which contains Monkey King Samuro, Lunar Li-Ming, and the new Nimbus Cloud Mount. What’s more, we’ve also added a sparkly new Golden Rooster Mount to the in-game shop, and you can add it to your collection for just 10,000 gold!
      2017 Lunar Festival Bundle
      HEROES SKINS MOUNT Samuro Monkey King Samuro* Nimbus Cloud Li-Ming Lunar Li-Ming*   * Item available exclusively as part of the 2017 Lunar Festival Bundle. Monkey King Samuro will become purchasable individually on January 31, and Lunar Li-Ming will follow on February 7.
      2016 Lunar Festival Bundle
      HEROES SKINS MOUNT Jaina Lunar Jaina Lunar Dragon Illidan Lunar Illidan  
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      (Source)
    • By Stan
      A new patch is now live on PTR. It brings Valeera, custom sandbox games, Lunar Festival, new bundles and heavy changes to Tassadar and Rexxar.
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      Blizzard Entertainment
      General
      Celebrate Lunar Festival 2017!
      We’re ringing in the new year with a new Lunar Festival event, which includes new and returning skins and bundles, as well as new Special Event quests and rewards! Be sure to complete your quests and pick up a few skins before our 2017 Lunar Festival event concludes on Tuesday, February 14. Lunar Festival Quests and Rewards: Quest: Complete the Rooster Race once. Reward: 200 Gold. Quest: Complete the Rooster Race 25 times during the 2017 Lunar Festival event. Rewards: Lunar Rooster Portrait and the Lunar Rooster Mount. Lunar Festival Quest Details Each day during Lunar Festival, players will receive a new event quest to complete the Rooster Race. If any players on a team have not yet finished that day’s quest, there’s a chance that the Lunar Rooster, and many festive items, will appear in the team’s starting area. Collect the required items and return them to the Rooster to advance his position. Return 4 items before time runs out to complete the Rooster Race! PTR Note: While elements of the Lunar Festival event may appear on the Test Realm, players will not be able to make progress toward quests or rewards until the patch is released to the live version of Heroes of the Storm next week. Sandbox Custom Games Now Available
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      Improved the performance of a rendering system that is used across most Hero Abilities and environment effects. This should improve framerates during team fights on many systems. New Hero: Valeera
      For a time, the gladiator Valeera Sanguinar served dutifully as one of Varian Wrynn’s personal bodyguards. Now, her shadowy skills find her a natural fit within the secretive rogue order, the Uncrowned, in their fight against the Legion. Trait
      Vanish (D) Valeera vanishes from sight, becoming Stealthed and increasing her Movement Speed by 10%. For the first second, she is Unrevealable and can pass through other units. Using Vanish grants Valeera an alternate set of Abilities that she can use while Stealthed. Basic Abilities
      Sinister Strike (Q) Dash forward, dealing damage to all enemies in a line. If Sinister Strike hits an enemy Hero, she stops dashing immediately and the cooldown is reduced to 1 second. Awards 1 Combo Point. Blade Flurry (W) Deal damage in an area around Valeera. Awards 1 Combo Point per enemy Hero hit. Eviscerate (E) Consume all stored Combo Points to Eviscerate an enemy, dealing increased damage per Combo Point spent. Valeera can store a maximum of 3 Combo Points. Vanish Abilities
      Ambush (Q) Ambush a target, instantly dealing damage to them. Awards 1 Combo Point. Cheap Shot (W) Deal a small amount of damage to an enemy and stun them for 1.5 seconds. Awards 1 Combo Point. Garrote (E) Garrote an enemy, instantly dealing a small amount of damage to the target, as well as a larger amount of bonus damage over 7 seconds, and Silencing them for 2 seconds. Awards 1 Combo Point. Heroic Abilities
      Smoke Bomb (R) Create a cloud of smoke. While in the smoke, Valeera is Unrevealable, can pass through other units, and gains 25 Armor, reducing damage taken by 25%. Valeera can continue to attack and use Abilities without being revealed. Lasts 5 seconds. Using this Ability does not break Vanish. Cloak of Shadows (R) Valeera is enveloped in a Cloak of Shadows, which immediately removes all damage over time effects from her. For 1 second, she becomes Unstoppable and gains 75 Spell Armor, reducing Ability damage taken by 75%. Using this Ability does not break Vanish. Art
      Heroes, Abilities, and Talents
      The following Heroes have received updated icon art to coincide with their reworks: Tassadar Rexxar The following Heroes, Abilities, and Talents have received updated visual effects: Blood Elf Tyrande: Sentinel (W) Malfurion: Innervate (D) Rexxar: Misha, Focus! (D) Will now display visual effects above Misha and her target or target location when cast. Only the Rexxar player will see these effects. Tassadar: Basic Attacks in Archon (R) form will now display splash effects more prominently. Zagara: Envenomed Spines (Active Talent)  Shop
      PTR Note: Many of the following changes will not take place in the Shop until the Public Test Realm is brought offline and the patch is officially released to the live version of Heroes of the Storm next week. Bundles
      New Bundles Demon Hunter Valeera Bundle – Available until January 31, 2017 2017 Lunar Festival Bundle – Available until February 14, 2017 Returning Bundles 2016 Lunar Festival Bundle – Available until February 14, 2017 Removed Bundles Luxorian Nights Bundle Ultimate Luxorian Nights Bundle New Hero
      Valeera has been added to the in-game Shop Mounts
      New Mounts Felsaber – Available by purchasing the Demon Hunter Valeera Bundle Nimbus Cloud – Available by purchasing the 2017 Lunar Festival Bundle Lunar Rooster – Awarded for completing the Rooster Race 25 times during the 2017 Lunar Festival event Golden Rooster – Available for gold purchase only Removed Mounts Nexus Charger Judgement Charger New Skins
      Demon Hunter Valeera Master Valeera Monkey King Samuro – Available by purchasing the 2017 Lunar Festival Bundle. Available individually starting January 31, 2017 Lunar Li-Ming – Available by purchasing the 2017 Lunar Festival Bundle. Available individually starting February 7, 2017 User Interface
      MVP and Commendations System
      Hover the cursor over MVP and Commendation icons that appear next to players’ names on the end game score screen to view a brief description of each award.  Observer Mode
      The first level of camera zoom (Z) for Observers has been lowered slightly in Replays and Custom Games. Tutorial and Training
      Gameplay tips that appear during Tutorial and Training games can now be accessed at any time while playing in those modes by clicking the new “Show Help” button added near the top-left corner of the screen. Clicking “Show Help” will display a Tutorial Tips panel that lists all of the tips the player has received so far, organized by category. Heroes

      Assassin

      Lunara

      Talents
      Level 16 Starwood Spear (W) Will now generate an Indicator displaying Lunara’s new attack range while active
      Multi-class

      Varian

      Talents
      Level 1 Overpower (W) Added functionality: Can now trigger multiple times per Parry Now also increases the damage of the next Heroic Strike by 25% Support
      Li Li

      Talents
        Level 13 Elusive Feet (Trait) Now displays a button on the hotbar showing the cooldown Level 16 Shake It Off (Passive) Now displays a button on the hotbar showing the cooldown
      Tassadar

      Stats
      Basic Attack Damage reduced from 69 to 10 Attack speed increased by 400% Added Functionality: Your basic attacks are channeled and slow the target’s Movement Speed by 20% Abilities
      Oracle (Trait) No longer costs Mana Cooldown reduced from 40 to 30 seconds Radius decreased by roughly 16% Plasma Shield (Q) Cooldown increased from 5 to 8 seconds Duration increased from 5 to 8 seconds Mana cost increased from 40 to 50 Shield amount increased from 342 to 510 Removed Functionality: No longer gains 50% strength on allied Heroes Added Functionality: Now grants the target 20% Life Steal on Basic Attacks (while Shielded) Psionic Storm (W) Damage decreased from 55 to 42 Added Functionality: Damage increases by 10% for each consecutive instance of damage Dimensional Shift (E) Cooldown increased from 20 to 30 seconds Duration increased from 1.5 to 2 seconds Added Functionality: Now grants 25% Movement Speed for the duration You can now cancel out of Dimensional Shift early by re-activating the hotkey (Default: E) Archon (R) Attack Damage increased from 111 to 175 Duration decreased from 12 to 10 seconds Added Functionality: Your Basic Attacks slow enemies by 40% for 1 second Added Functionality: Passively refreshes the cooldown of Dimensional Shift on activation Removed Functionality: No longer grants a generic Shield on activation Added Functionality: Now grants Tassadar a Plasma Shield on activation Force Wall (R) Range increased from 8 to 10 Added Functionality: Passively increases the slow amount of Tassadar’s Basic Attacks from 20 to 30% Talents
      Level 1 Conjurer’s Pursuit (Passive) Removed Reinforce Structure (Q) Removed Overload (W) Removed Psi-Infusion (W) New functionality: Quest: Restores 1 Mana for every non-Structure enemy damaged by Psionic Storm Quest Reward: After restoring 500 Mana, increase the area of Psionic Storm by 20% Quest Reward: After restoring 1000 Mana, increase the damage of your Psionic Storm by 20% New Talent: Templar’s Will (Passive) Quest: Attacking enemy Heroes restores 4 Mana per second Quest Reward: After slowing Heroes for 30 seconds, increase your Basic Attack range by 20% Quest Reward: After slowing Heroes for 60 seconds, increase your Basic Attack range by an additional 20% New Talent: Khaydarin Resonance (Passive) Quest: Regeneration Globes grant an additional 50% Mana Quest Reward: After collecting 20 Regeneration Globes, 50% of your Plasma Shield’s value remains after expiration Quest Reward: After collecting 40 Regeneration Globes, your Plasma Shield’s no longer have a duration Level 4 Leeching Plasma (Q) Removed Healing Ward (Active) Removed Promote (Active) Removed Mental Acuity (Trait) Moved to Level 7 New functionality: Quest: Each takedown lowers the cooldown of Oracle by 3 seconds, to a max of 15 seconds Quest Reward: Upon reaching 15 seconds of cooldown reduction, increase the sight range of Oracle by 50% New Talent: Khala's Embrace (Q) Increases the Life Steal of your Plasma Shield by an additional 20% New Talent: Khala’s Light(Q) Upon the expiration or breaking of Plasma Shield, grant the target 25 Armor for 3 seconds New Talent: Khala’s Celerity (Q) Plasma Shield grants 25% Movement Speed for 5 seconds Level 7 Khala’s Embrace (Q) Removed Static Charge (W) Removed Calldown: MULE (Active) Removed Deep Shift (E) Moved to Tier 5 New functionality: Dimensional Shift’s Movement Speed and duration are increased by 50% New Talent: Psionic Projection (Q, W) Increases the range of your Plasma Shield and Psionic Storm abilities by 40% Level 13 Distortion Beam (Passive) Removed Prescience (E) Removed Scryer (Trait) Removed Shrink Ray (Active) Removed New Talent: Nullification (Active) Activate to reduce target Hero's damage by 75% for 3 seconds New Talent: Adun's Wisdom (Trait) While Oracle is active, your Basic Abilities cooldown 50% faster Level 16 Evasive Shielding (Q) Removed Dimensional Warp (E) Removed Resonation (W) Moved to Level 7 New functionality: Distortion Beam’s slow amount is increased to 40% while attacking an enemy affected by Psionic Storm Second Strike (W) Renamed to Psionic Echo The window to cast the second Psionic Storm has been reduced from 3 to 1.5 seconds New Talent: Phase Disruption (W) Enemies affected by Psionic Storm have their Physical Armor reduced by 25 New Talent: Focused Beam (Trait) While Oracle is active, your Basic Attacks deal an additional 1% of an enemy Heroes maximum Health Level 20 Storm Shield (Active) Removed Rewind (Active) Removed Twilight Archon (R) New functionality: Basic Attacks while in Archon refresh the duration of Archon Force Barrier (R) New functionality: Decreases the cooldown by 50% and increases the range by 100% New Talent: Shield Battery (Active) Activate to grant all nearby allies a base version Plasma Shield New Talent: Prismatic Link (Passive) Basic Attacks can now bounce to two nearby enemy targets for 50% damage LEVEL (TIER)   TASSADAR TALENTS     1 (1) (!)Psi-Infusion (W) (!)The Templar's Will (Passive) (!)Khaydarin Resonance (Q)   4 (2) Khala's Momentum (Q) Khala's Cradle (Q) Khala's Touch (Q)   7 (3) Psionic Projection (Q, W) Resonation (Passive) (!)Mental Acuity (Trait)   10 (4) Archon Force Wall — — 13 (5) Adun's Wisdom (Trait) Deep Shift (E) Nullification (Active)   16 (6) Phase Disruption (W) Psionic Echo (W) Focused Beam (Trait)   20 (7) Twilight Archon (R) Force Barrier (R) Shield Battery (Active) Prismatic Link (Passive) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Bold text indicates a MOVED Talent.
      Warrior

      Rexxar

      General
      Misha Movement Speed has been increased from 100% to 115% when Misha has been issued an order to attack targets or when she is by Rexxar’s side. Abilities
      Misha, Attack! (D) / Misha, Follow! (D) Removed Misha, Focus! (1) Moved to the Trait button (Default Hotkey: D) Self-casting Misha, Focus! now calls Misha to Rexxar.  Once she reaches Rexxar, she will go to her neutral state. Talents
      Level 1 Survivalist Training (Passive) Removed Grizzled Bear (Passive) Moved to Level 4 Renamed to Grizzled Fortitude Added functionality: Block charge gain rate increased from 5 to 7 seconds Added functionality: Rexxar now gains the Block charges in addition to Misha Hunter-Gatherer (Passive) Moved to Level 4 Regeneration Globes required to complete the quest decreased from 30 to 20 Rexxar's Health Regeneration amount increased from 1 to 1.25 per second New Functionality: Upon Quest completion, Rexxar and Misha now gain 10 Armor Flare (Active) Cooldown increased from 20 to 30 seconds Reveal duration increased from 5 seconds to 20 seconds Bird of Prey (Q) Bonus damage reduced from 200% to 150% Now only does bonus damage to enemy Minions Level 4 Easy Prey (Passive) Moved to Level 1 Crippling Talons (Q) Slow amount increased from 40 to 50% Taking Flight (Q) Added functionality: If Spirit Swoop hits an enemy Hero, the cooldown is also reduced by 2 seconds New Talent: Animal Husbandry (Passive) Rexxar and Misha gain 2 Maximum Health every second Rexxar remains alive. These bonuses are lost on Rexxar's death. Level 7 Blood of the Rhino (E) Removed Bird of Prey (Q) Moved to Level 1 Level 13 Bear Necessities (W) Removed Barkskin (W) Removed Aspect of the Hawk (Q) Added functionality: Misha Basic Attacks now increase the duration of the Attack Speed buff by 0.5 seconds New Talent: Dire Beast (W) Rexxar and Misha's Basic Attacks increase the damage of the next Misha, Charge! by 40%, stacking up to 400% bonus. Level 16 Critical Care (E) Removed LEVEL (TIER)   REXXAR TALENTS     1 (1) Easy Prey (Passive) Bird of Prey (Q) Flare (Active)   4 (2) Hungry Bear (Passive) (!) Hunter-Gatherer (Passive) Grizzled Fortitude (Passive) Animal Husbandry (Passive) 7 (3) Aspect of the Beast (W) Crippling Talons (Q) Taking Flight (Q)   10 (4) Bestial Wrath Unleash the Boars — — 13 (5) Wildfire Bear (Passive) Aspect of the Hawk (Q) Dire Beast (W)   16 (6) Thrill of the Hunt (Passive) Primal Intimidation (Active) Feign Death (Active)   20 (7) Spirit Bond (R) Kill Command (R) Frenzy of Kalimdor (Passive) Hardened Skin (Active) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Bold text indicates a MOVED Talent.
      Bug Fixes
      General
      Display: Fixed an issue that prevented some laptops with Nvidia graphics cards from using Fullscreen mode. Display: Fixed an issue that could cause the game client to switch to Windowed Fullscreen on startup. Fixed a number of typos and tooltip errors across several aspects of the game. Art
      Diablo: Fixed a visual issue affecting Diablo's tail during certain animations. Li-Ming: Fixed a minor animation issue affecting Li-Ming’s ball that could occur after exiting Archon form. Muradin: Fixed an issue causing Magni Muradin’s leg plates to appear to clip into his thighs. Try Mode: Grassy terrain will no longer appear inside of the allied Storm Portal. Battlegrounds
      Braxis Holdout: The Archangel will no longer leave its leash range to attack a nearby Murky Egg. Haunted Mines: The Neutral Grave Golem will no longer chase an invulnerable Hero beyond its normal leash range. Structures: Fixed an issue in which the Core could continue to reveal enemy Stealth Heroes in a small radius outside its intended reveal range. Heroes, Abilities, and Talents
      Fixed an issue in which certain debuffs could still be applied to Invulnerable Heroes, including: Greymane: Marked for the Kill Li-Ming: Charged Blast Thrall: Rolling Thunder Zul’jin: Grievous Throw Scouting Drone: Will now properly reveal Creep Tumors and Toxic Nests. Alarak: Telekinesis will now correctly interrupt a Hero who is channeling to launch a Nuke on Warhead Junction. Alarak: The targeting reticle for Deadly Charge will no longer persist on the terrain if Alarak is killed while channeling. Anub'arak: Burrow Charge will now correctly allow Anub'arak to escape Zarya's Graviton Surge. Arthas: Army of the Dead will no longer fail to summon Ghouls if it is cast in the same moment that Arthas is targeted by Auriel’s Crystal Aegis. Auriel: A.I. Auriel can no longer cast Resurrect on Murky after he has already revived at his Egg. Brightwing: Polymorph will now properly interrupt an enemy Hero who is channeling on the Dragon Knight. Brightwing: The Critterize Talent’s negative effects will now be correctly removed if the target is Cleansed. Brightwing: The negative effects of Critterize will no longer persist beyond Polymorph’s duration. Diablo: Shadow Charge will now be properly interrupted if it would cause him to enter E.T.C.’s Mosh Pit. Gazlowe: Gazlowe’s Nuke Ability icon on Warhead Junction will no longer be visually replaced with a lock icon after casting Rock-It! Turret while carrying a warhead. Greymane: The tooltip for the Block buff granted by the Thick Skin Talent now correctly states that it reduces the next incoming Basic Attack by 50%, rather than 75%. Kael'Thas: The Burned Flesh Talent will now correctly deal damage equal to 8% of targets’ maximum Health, rather than 5%. Kael'thas: Fixed an issue in which Sun King's Fury could deal bonus damage to targets who were already affected by Living Bomb. Kharazim: Air Ally will now properly reveal Creep Tumors and Toxic Nests. Kharazim: Fixed an issue that could prevent Kharazim from automatically acquiring a new target after activating Deadly Reach outside of his attack range. Li-Ming: Casting Disintegrate a moment before Li-Ming would be hit by Abilities like Falstad’s Gust of Wind will no longer cause a short delay before she is pushed. Medivh: The second Portal granted by the Portal Mastery Talent can no longer be self-cast. Nova: The Holo Decoy’s Pinning Shot will no longer reset Nova’s Covert Ops Talent stacks. Raynor: Killing Samuro’s Mirror Images after learning A Card To Play will no longer reduce Raynor’s Heroic Ability cooldowns. Rehgar: Fixed several issues affecting Rehgar’s pathing while attempting to attack in Ghost Wolf form. Rehgar: Becoming Rooted while attacking an enemy from maximum lunge range in Ghost Wolf form will no longer cause Rehgar to continue the lunge when the Root effect expires. Rehgar: Fixed an issue causing Rehgar to become stuck in an attack animation when attempting to attack a moving Medivac Dropship while in wolf form. Rehgar: Fixed an issue causing Rehgar to exit wolf form if he deals damage with a Ragnaros Blast Wave. Rexxar: Fixed an issue with using the Hold Position (Hotkey: H) command causing Misha to move in an unintended way. Tracer: Fixed an issue prevent Tracer from attacking a revealed stealth Hero. Tracer: Fixed an issue preventing Tracer from changing directions immediately when using Quick Cast Blink (Q) while holding Right-Click to move. Uther: Benediction can no longer reduce the cooldown of two abilities if used in rapid succession. Valla: Fixed some inconsistencies with abilities that would reveal Valla at the edges of Fog of War or from Brush. Varian: Can no longer be selected through Autoselect – Support. Zagara: Fixed an issue causing the Creep Tumor tooltip to display an incorrect value. Zarya: Fixed an issue preventing the “Drop and give me Twenty” quest indicator from disappearing after the quest was completed. Zeratul: Fixed an issue preventing Zeratul from using Wormhole after casting a Blink gained from the Rewind talent. Sound
      Mounts: When ridden by a Hero in Stealth, mechanical Mounts will no longer play sound effects that are audible to nearby enemy Heroes. Quest Talents: Kharazim’s Insight will now properly play its quest completion sound effect. Tassadar: Distortion Beam will now correctly play sound effects when attacking enemy Walls, Gates, and Towers. User Interface
      Profile: Fixed a visual issue that could cause Hero Kills to double after switching from an individual Hero’s stat page in the Hero Collection to the Profile’s Statistics tab, and back again. (Source)
       
    • By Stan
      A new in-development video previews Valeera's abilities, several new skins and three mounts!
      Blizzard has released a new in-development video on the Heroes of the Storm YouTube channel. Earlier today, they teased with Thistle Tea on Twitter. Maybe Valeera will use Energy as a resource and Sinister Strike will generate combo points. Eviscerate would deal damage based on the number of combo points she has.
      Valeera Abilities
      She seems to be a faithful copy of WoW's assassination rogue. Here are her abilities based on WoW tooltips to give you a better idea of her kit.
      [D] -  Vanish (Trait)
      [Q] - Sinister Strike
      [W] - Blade Flurry
      [E] - Eviscerate
      [R1] - Smoke Bomb
      R2 - Cloak of Shadows
      Valeera also comes with a "Demon Hunter" skin that will be part of a bundle. The skin has themed abilities.
      New Skins
      Master Valeera Demon Hunter Valeera Lunar Li-Ming Monkey King Samuro New Mounts
      Felsaber

      Nimbus Cloud

      Lunar Rooster

      Screenshots were taken from the in-development video below.