Sign in to follow this  
Followers 0
Stan

heroes HotS: PTR Patch Notes - May 9, 2016

1 post in this topic

20682-hots-ptr-patch-notes-may-9-2016.jp

A new patch has hit Public Test Realms. It adds Chromie and brings a lot of class changes, namely the highly-anticipated revamp of Arthas & Anub'arak.

 

Following the revelation of both Chromie and Medivh we've got a new patch up on Public Test Realms. You can check the full Patch Notes below.

 

Blizzard Icon Blizzard Entertainment

NEW HERO: CHROMIE

Chromie, Keeper of Time, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of her Abilities.

Trait

  • Timewalker
    • You’ve traveled into the future, and as such, will learn your Talents 1 level earlier than your teammates.

Basic Abilities

  • Sand Blast (Q)
    • After 1 second, fire a long-range blast that damages the first enemy Hero it hits.
  • Dragon’s Breath (W)
    • Fire a blast into the air that lands after 1.5 seconds, dealing damage to enemies in an area. Enemies cannot see where the blast will land.
  • Time Trap (E)
    • Place a Time Trap that arms and Stealths after 2 seconds. The first enemy Hero to touch it will be placed into Stasis for 2 seconds. Only 1 Trap can exist at once.

Heroic Abilities

  • Slowing Sands [R]
    • Create a swirling vortex of sand which greatly slows enemies caught within its area of effect. The longer Slowing Sands is active, the greater its slow becomes.
  • Temporal Loop [R]
    • Target enemy Hero will be teleported 3 seconds back in time to the position they were in when you initially cast Temporal Loop.

SYSTEM CHANGES

Hero League Matchmaking

The top few hundred players in the world have extremely high matchmaking ratings (MMR), and the MMR gap between these players and the general population can be dramatic. At times, only a few of these extremely talented players are in the queue waiting for a match. In these cases, a highly-skilled player could previously be matched with several of the best available allies in queue, along with one lower-rated player in order to help balance out the team’s average MMR and find a match more quickly.

A new change has been implemented with today’s patch in which the matchmaking system will prefer to create a game that’s a little less even, using the highest-rated players available, rather than create an even game that includes lesser-skilled players.

In the overwhelming majority of the games it creates, the matchmaking system prefers very even matches. However, in cases like those described above, the matchmaking system will prefer to create games where the high-level player has a slight advantage, but all players are closer in skill, rather than set up a match where the high-level player has to work harder to “carry” a lesser-skilled teammate. In essence, today’s change will help to maintain the overall fairness and integrity of the league over the fairness of that specific match. Additionally, this should only occur after a relatively lengthy wait in the Hero League queue.

 

ART

General

  • The Specialist role icon has received updated artwork to better reflect Specialists as masters of unconventional warfare.

Heroes, Abilities, and Talents

  • Many Heroes have received updated Ability and Talent button art.
  • The Dragon Knight and Garden Terror have received updated Ability button art.
  • Heroes with unique Mount Abilities have received updated Mount button art.
    • Abathur – Deep Tunnel
    • Brightwing – Phase Shift
    • Dehaka – Brushstalker
    • Falstad – Flight
    • Gall – Hurry Up, Oaf!
    • Lunara – Dryad’s Swiftness
    • Rehgar – Ghost Wolf
    • Sgt. Hammer – Thrusters
    • The Lost Vikings – Go, go, go!
  • A new visual overlay has been added to better indicate when the player is affected by Stasis.
    • Ice Block (Talent)
    • Cho — Molten Block (Talent)
    • Chromie — Time Trap (E), Time Out (Talent)
    • Jaina — Improved Ice Block (Talent)
    • Rexxar — Feign Death (Talent)
    • Zagara — Devouring Maw [R]
    • Zeratul — Void Prison [R]
  • Arthas
    • Arthas has received updated visual effects to coincide with his Talent rework.
    • Visual effects for Arthas’ Rune Tap Talent will now display closer to the center of his model rather than appear overhead.

SHOP

Bundles

  • New Bundles have been added!
    • Fel Queen Chromie Bundle - Available until May 31, 2016.
    • Battle Beasts Bundle - Available until June 7, 2016.
    • Ultimate Battle Beasts Bundle - Available until June 7, 2016.
    • Triumph Bundle
  • The Storm Bundle has been removed from the in-game Shop.

New Hero

  • Chromie has been added to the in-game Shop.

Skins

  • Master Chromie
  • Fel Queen Chromie

Price Reductions

  • Nazeebo’s prices have been reduced to $6.49 USD and 4,000 Gold.
  • Nova’s prices have been reduced to $8.49 USD and 7,000 Gold.

SOUND

Questing Talents

  • New sound effects have been added that will play when making progress with a Questing Talent.

USER INTERFACE

General

  • After a match is found for an unranked game, a new “Connecting…” message will appear if there is delay in connecting to the server, and a new “Waiting for Players…” message will appear when waiting for other players to connect.

Draft Mode

  • Hero Bans
    • The first round Ban timer has been increased from 45 to 60 seconds.

In-Game UI

  • Questing Talents
    • Questing Talents have received visual polish that should help players better distinguish them from other Talents, and more easily track progress toward quest completion.
      • Questing Talent progress will now be more clearly indicated in Ability tooltips, Talent tooltips, and on the Buff bar.
      • Questing Talent icons on the in-game Score Screen (TAB) will now display progress toward completion for all players in a game.
      • A Quest icon will briefly appear and float next to the Hero or the Hero’s target when making progress toward an unfinished Questing Talent.
      • Visual effects will briefly appear around a Hero when they complete a Questing Talent.
  • Ability Buttons
    • Ability button borders will now be greyed out borders when the associated Ability cannot be used.
  • Floating Combat Text
    • Many additional Hero Abilities have received the new critical strike floating combat text style to better inform players when critical strikes are triggered from Ability and Talent effects.

Hero Select

  • Role description tooltips have been added to Role sorting buttons on Hero Select.
  • Queue Time Estimates
    • A “High Estimated Wait Time” notification will now display above the Ready button during times when the selected Hero is a very popular choice in matchmaking queues.
      • This will most often occur on days when a new Hero is released.
      • This notification will prompt players to try another Hero while wait times are very high, but will not prevent them from queuing with the high-traffic Hero.

BATTLEGROUNDS

Healing Well

  • 25% of a Healing Well’s maximum Health has been converted into a Shield. Shield Regeneration delay of 8 seconds.

Developer Comments: We’ve noticed some rather un-fun behavior in the form of sniping Healing Wells over time using very long range Abilities. While we’re okay with players doing this to a degree, we found it was too effective given how little counterplay there was. To help solve this, turned a sizable portion of Healing Well Health into a Shield. This means that if you offer your Healing Well some respite from enemy attacks by chasing opponents away every now and then, it will start to regenerate some of that Shield. Only you can protect Healing Wells from those pesky Arcane Orbs!

 

TALENTS

Battle Momentum

  • Battle Momentum has been made Hero-specific, and now only applies to Basic Ability cooldowns.
  • Diablo
    • Diabolical Momentum
      • Basic Attacks now reduce Basic Ability cooldowns by 0.75 seconds instead of 0.5.
      • No longer reduces Heroic Ability cooldowns.
  • Johanna
    • Blessed Momentum
      • No longer reduces Heroic Ability cooldowns.
  • Kerrigan
    • Bladed Momentum
      • Basic Attacks now reduce Basic Ability cooldowns by 0.75 seconds instead of 0.5.
      • No longer reduces Heroic Ability cooldowns.
  • Tyrael
    • Angelic Momentum
      • Basic Attacks now reduce Basic Ability cooldowns by 0.75 seconds instead of 0.5.
      • No longer reduces Heroic Ability cooldowns.
  • Tyrande
    • Lunar Momentum
      • Basic Attacks now reduce Basic Ability cooldowns by 0.6 seconds instead of 0.5.
      • No longer reduces Heroic Ability cooldowns.
  • Zagara
    • Swarm Momentum
      • Basic Attacks now reduce Basic Ability cooldowns by 0.75 seconds instead of 0.5.
      • No longer reduces Heroic Ability or Trait cooldowns.

Developer Comments: Our intention for Battle Momentum was to create more active gameplay by using your Basic Abilities more often, but we found that a lot of this Talent’s power lied in its ability to reduce your Heroic cooldowns. We wanted to increase the cooldown reduction granted by the Talent, but didn’t want Heroic Ability cooldowns to drop to absurdly low levels. By making it only reduce the cooldowns of Basic Abilities (Q, W, E), it allowed us to increase this cooldown reduction without making it overpowered. We’ve also made Battle Momentum Hero-specific, so that we can tune each one without affecting all the rest, since Attack Speed, melee versus range, and the nature of your Basic Abilities can all drastically change what is balanced.

 

Conjurer's Pursuit

  • A reward has been added to this Questing Talent.
    • Quest: Gather Regeneration Globes to permanently increase Mana Regeneration by 0.10 per second, up to a maximum of 2.5 per second.
    • Reward: After gathering 25 Regeneration Globes, also increases maximum Mana by 100.

Developer Comments: We’ve added a completion point to this Talent. Upon completing its quest, players will be provided with some additional power. This allows us to offer spikes of power in-between Talent levels, or even for a single player on a team. Now, simply picking the Talent and only partially completing it is worse, but finishing the quest will return a larger reward. Choosing the right Talents on the right Battleground or with the right team composition has always been an important goal for us, and this change pushes this Talent to closer align with that goal.

 

Executioner

  • This Talent has been reworked.
    • Increases Basic Attack damage by 30% for 3 seconds after hitting a Stunned, Slowed, or Rooted target with a Basic Attack. Using Basic Attacks against a Slowed, Rooted, or Stunned target during this time will refresh the buff duration.

Developer Comments: We like the punishing nature of Executioner, but have found over time that its benefit to the player is too narrowly scoped. We’re changing the Talent to be more consistently useful by giving the player a temporary Attack Damage buff that procs when they first hit a crowd controlled target.

 

Hardened Focus

  • The Health bar next to the Hero Portrait will now display a marker that indicates whether the Hero is above or below 80% Health.
  • Will now display an icon in the Buff bar next to the Hero Portrait while its effects are active.

Regeneration Master

  • A reward has been added to this Questing Talent.
    • Quest: Regeneration Globes now grant 1.0 Health per second, stacking up to 30
    • Reward: Upon gathering 30 Globes, also increases Health by 500

Developer CommentsPlease see the Developer Comment for Conjurer’s Pursuit.

Seasoned Marksman

  • A reward has been added to this Questing Talent.
    • Quest: Increases Attack Damage by 0.2 for each enemy Minion killed nearby, and 0.5 for each Hero Takedown, up to a maximum of 40.
    • Reward: After gaining 40 bonus Attack Damage, Seasoned Marksman can be activated to increase Attack Speed by 30% for 3 seconds. 60 second cooldown. 

Developer CommentsPlease see the Developer Comment for Conjurer’s Pursuit.

 

ASSASSIN

FALSTAD

XZ4PPH8K5IF51417483334088.png

  • Battle Momentum (Talent) removed.
  • First Aid (Talent) removed.
  • Overdrive (Talent) removed.
  • Vigorous Assault (Talent) renamed to Hammer Gains
    • This is now a Falstad-specific version of Vigorous Assault.
    • Health restored per Basic Attack increased from 15% to 20% of damage dealt to the primary target.
  • Tailwind (Trait)
    • Flow Rider (Talent) moved from Level 4 to Level 13.
  • Hammerang (Q)
    • Power Throw (Talent) removed.
    • Hammer Time (Talent) removed.
    • Crippling Hammer (Talent) moved from Level 13 to Level 16.
    • Secret Weapon (Talent)
      • Now also increases Hammerang range by 30%.
      • Basic Attack damage bonus reduced from 80% to 60%
  • Lightning Rod (W)
    • Charged Up (Talent) moved from Level 4 to Level 7.
      • Now also increases Lightning Rod’s range by 15%.
      • Number of bonus strikes reduced from 3 to 2.
    • Static Shield (Talent) moved from Level 13 to Level 4.
      • Shield amount per strike reduced from 5% to 4% of maximum Health.
  • Barrel Roll (E)
    • Shield duration increased from 2 to 3 seconds.
    • Free Roll (Talent) removed.
    • Updraft (Talent) moved from Level 1 to Level 4.
      • Now also increases Barrel Roll’s Shield amount by 40%.

Developer Comments: We have been trying our best to support and balance the ‘mage’ versus ‘auto-attack’ builds that Falstad has access to, but continue to teeter-totter as small changes to popular Talents tend to dictate full build-paths. The changes Falstad is receiving may seem massive (and to an extent they are), but we tried our best to keep his current builds intact while opening some new and exciting combinations. Overall, we are not hoping for a huge swing in power in one direction or the other, but to open up more compelling choices at each Talent tier.

 

KERRIGAN

2J7BGIC3KXS41417483334398.png

  • Summon Ultralisk [R]
    • Cooldown reduced from 80 to 70 seconds.
  • Maelstrom [R]
    • Cooldown reduced from 100 to 90 seconds.

Developer Comments: We are hearing your feedback about Kerrigan. Although the changes this patch are very minor, we are full aware of the community’s support and enthusiasm for revitalizing the Queen of Blades. Although we don’t currently have any extensive changes planned for her, she is definitely on our radar and you can expect to see some more tweaks coming soon™.

 

LI-MING

Q9YVJXM1128C1455326823654.png

  • Cannoneer (Talent)
    • Cannoneer stacks will now be displayed in the Buff bar next to the Hero Portrait.
  • Tal Rasha's Elements (Talent) has been reworked, and now reads as follows:
    • Using Abilities grants 5% Ability Power to a maximum of 20%. This bonus is reset when the same Ability is used within a chain.
  • Disintegrate [R]
    • Temporal Flux (Talent)
      • Now gradually Slows enemies caught in its beam, up to maximum of 60%.

Developer Comments: After our last round of changes, Li-Ming’s win rate and overall balance has leveled into a great spot. However, we felt that there were a couple of changes to her level 20 Talents that would help them better fit her intended design goals. Both Tal Rasha’s Elements and Disintegrate will now take a bit more planning and finesse to execute to their max potential.

 

RAYNOR

L1FZEBIMXPLI1417483335075.png

  • Berserk (Talent) removed.

ZERATUL

3NXNLQWMI4YQ1417483335830.png

  • Berserk (Talent) removed.

SUPPORT

LI LI

AVO3T8MOM0SM1417483334438.png

  • Cleanse (Talent) added at Level 7
  • Shake It Off (Talent) moved from Level 7 to Level 16.
    • Cooldown reduced from 15 to 10 seconds.
  • Fast Feet (Trait)
    • Safety Sprint (Talent)
      • Now provides the Movement Speed bonus regardless of Li Li’s remaining Health.
  • Healing Brew (Q)
    • Herbal Cleanse (Talent) removed.

Developer Comments: While one of the core components of Li Li’s design has been that she does not target her Abilities, we were not happy with Herbal Cleanse and its odd usability. In addition to some other minor Talent adjustments, we’ve decided to give Cleanse to Li Li to help her compete with other Supports in this area.

 

LT. MORALES

YDNL0OKJTAHV1445037034465.png

  • Advanced Block (Talent) renamed to Automated Block.

MALFURION

1JZXW9JSV6ZW1417483334684.png

  • Tranquility [R]
    • Will no longer Heal non-Heroic units.

REHGAR

HM0ECRA7F3U91417483335126.png

  • Lightning Shield (W)
    • Stormcaller (Talent) has been reworked.
      • Now restores 3 Mana when Lightning Shield damages an enemy Hero, up to a maximum of 30.
  • Earthbind Totem (E)
    • Earthgrasp Totem (Talent)
      • Empowered Slow duration reduced from 1.5 to 1 second.

Developer Comments: Stormcaller has been changed so that it offers a little different gameplay than Spiritwalker’s Grace. While they both restore Mana, Stormcaller will offer a higher reward but not have the same guarantee as Spiritwalker’s Grace. Each also has different synergies with other Talents. Earthgrasp Totem’s slow duration was nerfed slightly because we found the duration of such a powerful slow on a short cooldown was pretty frustrating to play against.

 

WARRIOR

ANUB'ARAK

V0TGBEY50T4F1417483333676.png

  • Health increased from 1926 (+4% per level) to 2026 (+4% per level)
  • Health Regeneration increased from 4.01 (+4% per level) to 4.22 (+4% per level) Health per second
  • Dampen Magic (Talent) added at Level 1.
  • Mercenary Lord (Talent) removed.
  • Spell Shield (Talent) removed.
  • Imposing Presence (Talent) removed.
  • Locust Needles (Talent)
    • Area damage increased from 50% to 60% of Basic Attack damage.
  • Scarab Host (Trait)
    • Assault Scarab (Talent)
      • Beetle Basic Attack damage bonus increased from 25% to 30%.
    • Beetle, Juiced (Talent)
      • This Talent’s functionality has changed, and now reads as follows:
      • Every third Basic Attack against enemy Heroes spawns a Beetle.
  • Impale (Q)
    • Bed of Barbs (Talent) moved from Level 7 to Level 13.
      • Damage increased from 26 (+4% per level) to 46 (+4% per level) per second.
    • Extended Spikes (Talent)
      • Now also increases Impale damage by 25%.
  • Harden Carapace (W)
    • Shield amount increased from 260 (+4% per level) to 300 (+4% per level)
    • Cooldown decreased from 8 to 7 seconds
    • Mana cost decreased from 35 to 30
    • Persistent Carapace (Talent) removed.
    • Symbiotic Armor (Talent) removed.
    • Urticating Spines (Talent) moved from Level 7 to Level 13.
      • Area damage reduced from 105 (+4% per level) to 80 (+4% per level), and deals double damage to enemy Heroes.
    • Chitinous Plating (Talent) moved from Level 13 to Level 7.
      • This Talent’s functionality has changed, and now reads as follows:
        • While Hardened Carapace is active, taking damage from enemy Abilities decreases its cooldown by 0.75 seconds, up to 3 seconds maximum.
    • Shed Exoskeleton (Talent)
      • Movement Speed bonus increased from 25% to 30%.
  • Burrow Charge (E)
    • Underking (Talent)
      • No longer reduces the cooldown of Burrow Charge, but still increases range by 20%.
      • Now also increases Burrow Charge damage by 100%.
    • Epicenter (Talent)
      • No longer increases Burrow Charge damage, but still increases its impact area by 85%.
      • Now also decreases the cooldown of Burrow Charge by 4 seconds per enemy Hero hit.
  • Locust Swarm [R]
    • Mana cost decreased from 100 to 75
  • Cocoon [R]
    • Cryptweave (Talent)
      • Channeling will now occur automatically while Anub’arak remains near the Cocooned enemy.

Developer Comments: We want Anub’arak to be a Warrior who is good against enemy spell casters, so we gave him some Talents that point him in that direction. We also saw an opportunity to improve his Talent tree, as many of his Talents are outdated. He should feel much better at diving squishy backline Heroes, and his Talent choices should be more compelling.

 

ARTHAS

Q00N5QG4L4441417483333667.png

  • Health increased from 2382 (+4% per level) to 2582 (+4% per level)
  • Health regeneration increased from 4.96 (+4% per level) to 5.37 (+4% per level)
  • Regeneration Master (Talent) removed
  • Mercenary Lord (Talent) removed
  • Spell Shield (Talent) removed
  • Relentless (Talent) removed
  • Stoneskin (Talent) removed
  • Rewind (Talent) removed
  • New Talent (Level 7): Icebound Fortitude
    • Activate to reduce damage taken by 25% and reduce the duration of silences, stuns, slows, roots, and polymorphs by 75% for 3 seconds. 50 second cooldown.
  • New Talent (Level 20): Death's Advance
    • Passively increases Arthas’ Movement Speed by 10%. Activate to increase this bonus to 30% for 3 seconds.  50 second cooldown.
  • New Talent (Level 20): Anti-Magic Shell
    • Activate to reduce Ability damage taken by 100% for 3 seconds, and heal for 25% of the damage prevented.  60 second cooldown.
  • Frostmourne Hungers (Trait) (D)
    • Destruction (Talent) removed.
    • Obliterate (Talent) removed.
    • Eternal Hunger (Talent) has been reworked as a Questing Talent.
      • Quest: Using Frostmourne Hungers on an enemy Hero permanently increases the Mana it restores by 4, up to a maximum of 40.
      • Reward: After hitting 10 Heroes with Frostmourne Hungers, its damage bonus is increased to 125%.
    • Frost Strike (Talent) moved from Level 7 to Level 13
      • Now also reduces the cooldown of Frostmourne Hungers by 2 seconds.
  • Death Coil (Q)
    • Death Touch (Talent) removed.
    • Immortal Coil (Talent) moved from Level 16 to Level 7
      • Casting Death Coil on an enemy Hero now restores Health equal to 100% of the damage dealt.
    • New Talent (Level 4): Deathlord
      • Reduces Death Coil’s cooldown by 2 seconds and increases its range by 25%.
  • Howling Blast (W)
    • Frost Presence (Talent)
      • Now reduces Howling Blast’s cooldown by 6 seconds if it hits an enemy Hero.
    • Trail of Frost (Talent)
      • Now also increases the range of Howling Blast by 30%.
  • Frozen Tempest (E)
    • Damage per second increased from 48 (+4% per level) to 52 (+4% per level)
    • Biting Cold (Talent) moved from Level 13 to Level 4
      • Damage bonus reduced from 50% to 30%
    • New Talent (Level 13): Frigid Winds
      • Frozen Tempest reduces enemy Attack Speed by 8% per second, up to 40% maximum.
    • New Talent (Level 16): Remorseless Winter
      • Enemies that remain in Frozen Tempest’s area of effect for 3 seconds are rooted for 2 seconds. This effect can only occur once every 10 seconds.
  • Army of the Dead [R]
    • Ghoul Health increased from 799 (+4% per level) to 960 (+4% per level).
    • Legion of Northrend (Talent)
      • Ghoul bonus Heal amount increased from 25% to 50%.
  • Summon Sindragosa [R]
    • Damage reduced from 255 (+4% per level) to 230 (+4% per level).
    • Slow duration increased from 2 to 3.5 seconds.
    • Disable duration against non-Heroic enemies increased from 10 to 20 seconds.
    • Absolute Zero (Talent).
      • Slow duration increased from 2 to 3.5 seconds.

Developer Comments: As one of the very first heroes that we created, and one who hasn’t had many changes since his release, Arthas has been on our radar for some time as a Hero whose Talents needed some sprucing up. In addition to giving him some powerful new Talents befitting of the Lich King, we also moved around and modified many of his options so that he has multiple build paths with different playstyles.

 

Arthas Talents

Gzoezzu.png

  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

DIABLO

W74UW0BVVWY41417483334083.png

  • Shadow Charge (Q)
    • The implementation for this Ability has been reworked.
      • No longer automatically Stuns the target at the end of the knockback phase, and instead applies a Daze for the duration of the knockback.
        • Targets that collide with terrain will still be stunned for 1 second.
      • Diablo will now continue travelling toward the enemy target for the duration of the knockback phase.

Developer Comments: Shadow Charge seems like a really simple Ability, but on the backend there were a lot of technical manipulations to make everything work the way they were intended. These were starting to create odd gameplay and bugs, so we’ve simplified the design of the Ability so that Diablo travels right alongside his victim as they are knocked back, instead of walking really fast toward them.

 

JOHANNA

CL282YHEXJD81453761576243.png

  • Iron Skin (Trait) (D)
    • Shield amount increased from 613 (+4% per level) to 674 (+4% per level).

Developer Comments: We originally tuned Iron Skin to hold a large portion of the power in Johanna’s base-kit. The scaling changes we did in November hurt the strength of the Ability, so we are tuning it up in order to help bring back that original feeling.

 

LEORIC

10VUJ6C6M9DG1439221492653.png

  • Reanimation (Talent) has been changed to match Regeneration Master’s new functionality.
    • Upon gathering 30 Health Regeneration Globes, Leoric will respawn 10 seconds faster. 

MURADIN

TM8DLIER5QEH1417483334689.png

  • Give ‘em the Axe! (Talent)
    • After hitting a slowed, rooted, or stunned target with a Basic Attack, increase your Basic Attack damage by 60% for 3 seconds
  • Second Wind (Trait)
    • Third Wind (Talent)
      • Bonus Health Regeneration threshold increased from 50% to 60% of maximum Health.
    • Stoneform (Talent)
      • Heal amount decreased from 50% to 40% of maximum Health.
      • Heal duration increased from 8 to 10 seconds.
  • Storm Bolt (Q)
    • Infused Hammer (Talent) removed.
    • Perfect Storm (Talent)
      • Now also reduces Storm Bolt’s Mana cost by 25%.
  • Thunder Clap (W)
    • Healing Static (Talent)
      • Now only Heals Muradin when Thunder Clap strikes enemy Heroes.
      • Heal amount per Hero hit increased from 1.5% to 5% of maximum Health.
  • Dwarf Toss (E)
    • Landing Momentum (Talent)
      • Movement Speed bonus increased from 20% to 25%.
      • Movement Speed bonus duration increased from 4 to 5 seconds.

Developer Comments: The changes to Muradin were done to help balance out his Talent tree. A few Talents were a bit over or under-tuned, and he kindly offered us his hammer in order to forge some better options.

 

REXXAR

VIQFO0SSQW1W1442362642092.png

  • Hunter-Gatherer (Talent) has been changed to match Regeneration Master’s new functionality.
    • Both Rexxar and Misha gain Health Regeneration bonuses up to 30 Health per second, but only Rexxar will gain the 600 Health bonus on Quest completion.
  • Misha, Follow! (Trait) (D)
    • Misha will now follow enemies to their last known location, even into bushes or vents, much like Zagara’s Hunter Killer.

STITCHES

PEX1HU1XRW0G1417483335311.png

  • Hungry for More (Talent) has been reworked as a Questing Talent.
    • Quest: Collecting Regeneration Globes permanently increases maximum Health by 30, up to a maximum of 900.
    • Reward: Upon reaching 900 bonus Health, Stitches’ Movement Speed is increased by 10%.

BUG FIXES

General

  • Fixed an issue in which typing certain characters using Traditional Chinese Quick IME could cause the Taiwanese client to crash.
  • Corrected several typos and tooltip errors across several aspects of the game. 

Art

  • Tychus will no longer appear to stand while Mounted.
  • Fixed an issue in which several Hero Abilities and Talents were using outdated button art.
  • Gall’s Giant Scorcher and Shadowflame Talents now properly use different color variations for their button art.
  • The visual effects Infested Tychus Skin’s Overkill will now properly appear centered on the primary target.
  • The visual effects for Tassadar’s Plasma Shield will now properly appear centered on Nazeebo.
  • Adjusted the positioning of a spike at the base of Master E.T.C.’s guitar.
  • The back of Ranger-General Sylvanas’ leaf earring now appears more leaf-like.
  • The armor under Judgement Uther’s left armpit has been patched to offer better protection during his adventures in the Nexus. 

Battlegrounds

  • Immortals on Battlefield of Eternity are now consistently flagged as Bosses.
  • Cores on Towers of Doom will no longer appear to lose their Invulnerability Shields after a Fort is destroyed.
  • Corrected the positioning of several houses near the southernmost Altar on Towers of Doom.
  • Reset Talents in Try Mode will no longer cause Archangel Diablo’s Fire Stomp flames to change color from blue to red.
  • Fixed an issue in which attacking enemy Walls at certain angles would cause the Hero’s Basic Attack animation to play, but deal no damage. 

Heroes and Talents

  • Gall can now properly cast Hurry Up, Oaf! while channeling Shadowbolt Volley.
  • Gall’s Shadowbolt Volley will no longer be interrupted by Silence and Polymorph effects.
  • Gall’s Shove can no longer be used while Cho’gall is Rooted.
  • The Hardened Focus Talent will no longer affect Malfurion's Innervate cooldown.
  • The Rewind Talent will no longer affect Rehgar's Ghost Wolf cooldown.
  • Fixed an issue that could cause Abathur and Gall players to be flagged as AFK if they did not move from the starting area, despite issuing commands to their Heroes.
  • Casting Dehaka’s Isolation on a summoned unit or Heroic pet, such as Misha, Gargantuan, or a Holo Decoy, will no longer also cause the Hero who owns that unit to lose allied vision.
    • Additionally, if one of The Lost Vikings or Chen’s Storm, Earth, Fire Spirits are hit by Isolation, only the affected unit will have reduced personal vision, but the player should retain allied vision.
    • Alternatively, if the only living Viking or Spirit is hit by Isolation, the player will have reduced personal vision and lose allied vision for Isolation’s full duration. 
  • Enemy Heroes hit by the outer edge of an Xplodium Charge will now properly refill Gazlowe’s Rock It! Turret charges after learning the X-Tra Large Bombs and ARK Reaktor Talents.
  • Johanna’s Falling Sword will now properly cancel enemy Heroic Abilities when its Stun is applied during those Abilities’ casting times.
  • Self-casting Cloud Serpent as Li Li after learning the Mending Serpent Talent will no longer cause duplicate Healing combat text to appear.
  • Lt. Morales' Safeguard will now use the new floating combat text style, rather than the old one.
  • When Murky’s Pufferfish is cast in a Bush or Vent, its explosion radius will now briefly appear to enemies with its area of effect before the Pufferfish explodes.
  • Murky’s Egg will no longer be destroyed if Murky is Stuck by Tracer’s Pulse Bomb, but killed before the Pulse Bomb explodes.
  • Fixed an issue that could cancel Nova’s Triple Tap when attempting to cast it on an enemy Nova who is already channeling Triple Tap on a different target.
  • Fixed an issue that caused Nova’s Holo Decoys to deal more damage than intended after learning the Anti-Armor Shells Talent.
  • Enemies will now be able to more easily distinguish Nova's Holo Decoys from the real Nova when the Decoys are revealed.
  • Attempting to cast Nova’s Pinning Shot or Tyrande’s Hunter’s Mark on an enemy just as the target enters a Bush or Vent will no longer cause the Ability’s sound effects and animations to play as though it were successfully cast.
  • Casting Teleport just as Tyrael’s Judgment is about to hit Li-Ming will no longer cause her to slide a long distance.
  • Fixed an issue that could occasionally cause Sonya to stutter and fail to issue a Basic Attack.
  • Angelic Flash will no longer allow Tyrael to teleport out of Root effects.
  • Tyrael’s Status bar will no longer persist on-screen during Archangel’s Wrath if he is killed by Zagara’s Devouring Maw.
  • Holy Radiance will no longer return Mana or have its cooldown reduced when cast on non-Heroic units after learning the Wave of Light Talent.
  • Fixed an issue that caused the Hardened Focus Talent to reduce cooldowns for Uther’s Holy Light and Holy Shock more quickly than intended.
  • Fixed an issue that prevented Uther’s Holy Shock from revealing the target if it was cast just as they entered a Bush or Vent.
  • Right-clicking an enemy Structure while channeling Zagara’s Baneling Barrage will no longer cause her to move to that Structure without attacking it.
  • Zeratul’s Wormhole Talent will no longer allow him to Blink out of Root effects. 

User Interface

  • Resolved an issue that could cause players to become disconnected from draft lobbies when rapidly clicking among Hero Skin Variations.
  • A.I. difficulty preferences will no longer be reset to Adept after restarting the game client.
  • Mount preferences will now be properly saved across Hero League and Custom Game draft lobbies.
  • Queuing as the Auto-Select Hero will no longer grant players access to Skin and Mount Variations they do not own in the next game.
  • Fixed an issue that prevented the Trait hotkey (Default: “D”) from being rebound to the “F” key.
  • Parties searching for a match will now be properly removed from the matchmaking queue if the leader leaves the party or cancels searching. 

(Source)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Mid-Season Brawl is the first global event of 2017 and top teams from every region will compete in a round robin group stage from June 10 - 14. Advancing teams will be playing out a modified double elimination bracket from June 17 - 19. Victors can earn up to $80,000. 12 teams will be split into two groups of six. If you've been watching HGC, you should be familiar with all its casters. We'll see Grubby, Trikslyr, Kael & others.
      Blizzard (Source)
      With the HGC Playoffs behind us, we now look ahead to the Mid-Season Brawl. The first global event of the year features top teams from every region traveling to Stockholm to compete in a round robin group stage from June 10 to 14.  The teams that advance will then travel to the main event in Jönköping, Sweden, to play out a modified double elimination bracket from June 17 to 19 as part of DreamHack Summer. A total of $250,000 will be on the line, with $80,000 awarded to the victors.
      A cast of familiar HGC faces will be providing play-by-play commentary and analysis in Sweden:
      Jaycie ‘Gillyweed’ Gluck Wade ‘Dreadnaught’ Penfold Tim ‘TrikSlyr’ Frazier Thomas ‘Khaldor’ Kilian Josh ‘Jhow’ Howard Christopher ‘Tetcher’ Ivermee Manuel ‘Grubby’ Schenkhuizen James ‘Kaelaris’ Carrol The 12 teams at the Mid-Season Brawl will be split into two groups of six. In Stockholm, each team will play every other team in their group in a two game series.  A Battleground win will be worth one (1) point, while winning both Battlegrounds will be worth three (3) points. The two teams with the least amount of points in their group will be eliminated while the rest will be seeded into the Phoenix bracket, so each team’s path through the group stage is crucial.
      Group A
      Group A looks stacked, with the number one seeds from Europe and China battling it out with the second seeds from Korea and North America. There is also the Nomia factor — they qualified for the Mid-Season Brawl by winning through the Australia & New Zealand Finals last month. After forcing Battleground wins over Team Liquid and Team 8 at the Western Clash, it’s anyone’s guess how they will stack up against the competition three months later. 
      MVP Black – #2 Seed Korea
      The champions of the Eastern Clash fell against L5 twice in the regular season but outside of their regional rival, MVP Black just doesn’t lose. They should be considered the early favorite to take home the trophy in Sweden. They dispatched of their sister team, MVP Miracle, in the finals of the HGC Korea Playoffs 3-0 to earn their spot at the Mid-Season Brawl. MVP Black currently has a 100% win rate with Zeratul in the Korean HGC. Support player Tae Jun ‘merryday’ Yi is also known for his Kharazim play. He currently has a 92% win rate on the Hero in Phase 1.
      Fnatic - #1 Seed Europe
      The number one seed from Europe will be the most feared Western team at the Mid-Season Brawl thanks to their 3-1 win over MVP Black at the Fall Championship in November. With these two teams in the same group, you can expect that MVP Black will not let their guard down a second time. Expect Fnatic to utilize the likes of Chromie, Sylvanas, and Lunara in their repeat attempt to triumph over the Koreans on their home soil.
      CE - #1 Seed China
      China’s top seed, CE, are a team of veteran players who competed on famous Chinese rosters of yore such as OMG, EDG, and the 2016 version of Super Perfect Team. CE dedicates a single person to laning while the rest of the team roams for kills. Aggression demands an answer; you can expect games against CE to resemble one long continuous team fight. The team prides themselves on their star Warrior player Junfeng ‘Wind’ Gu, who currently boast a 100% win rate on Muradin, E.T.C, and Stitches over the course of Phase 1.
      Team 8 - #2 Seed North America
      Team 8 destroyed Gale Force eSports 3-1 in the North American playoffs. They will make their second live event appearance together at the Mid-Season Brawl after coming in fourth at the Western Clash. Opponents will look to ban Mike ‘Glaurung’ Fisk’s comfort picks of Medivh and Zeratul, but they should also be worried about Warrior player Justin ‘Justing’ Gapp. Justing has made a name for himself in Phase 1 on Diablo, E.T.C., and Varian. After the results they’ve managed to post in the first 10 weeks, it would be unwise for any team to underestimate them in Sweden.
      Nomia - Australia & New Zealand
      On day one at the Western Clash we saw Team Liquid — the only undefeated team in the HGC at the time — go up against Nomia from the Australia & New Zealand region. Nomia shocked everyone by taking the first game and setting the tone for the event. Nomia spends a great amount of time watching Korean VODs and learning from their playstyle, adopting it as their own. It’s safe to say no team will let their guard down against Nomia at the Mid-Season Brawl thanks to their past performances.
      Deadlykittens - Southeast Asia
      Deadlykittens have only made one roster change since attending the Fall Championship under the name Imperium Pro Team. Two members, Michael ‘Mirr’ Luo and Bjorn ‘Zeys’ Ong, played with Relics at 2015’s Americas Championship. While they may not be the most well-known players, members of Deadlykitten have appeared at every international Heroes of the Storm competition in the past year except for the Eastern Clash. Even though they usually appear a few steps behind the rest of the world’s best, Deadlykittens absolutely have the experience necessary to force an upset in Sweden.
      Group B
      Group B will likely belong to L5, but you can’t count out Team Dignitas, who bolstered a miracle run at the Western Clash to take home the trophy. eStar did not have a chance to play against L5 at the Eastern Clash, but they did manage to take MVP Black to a fifth map, so it will be interesting to see if the Chinese powerhouse can manage better results against Korea’s number one seed in Sweden.
      L5 - #1 Seed Korea
      Trumped only by MVP Black at the Eastern Clash, L5 have been on a tear since winning the Fall Championship in November. Back on the worlds stage as Korea’s top seed, all eyes will be on L5 as they embark on yet another rally to the finals of an international competition. Look for L5 to draft Li-Ming for flex player Jin Su ‘NaCHoJin’ Park, who currently boasts an 80% win rate with the Wizard.
      Team Dignitas - #2 Seed Europe
      The Western Clash champions come into the Mid-Season brawl as Europe’s second seed. While they haven’t had great results against opponents in global events of the past, the addition of Zaelia to the roster places higher expectations on Team Dignitas now more than ever. They have been to every single international event in Heroes esports history — with that amount of experience in the bag, they are and will always be a threat on the main stage.
      eStar - #2 Seed China
      Another incredibly aggressive Chinese team, eStar as a brand has been around since the early days of Heroes esports. eStar has represented China in some form at nearly every international event since then, generally posting somewhat successful results. In recent history, however, they’ve fared poorly at international events. They bombed out at the Fall Championship and the Gold Club World Championship (GCWC), and only lately have returned to form by placing fourth at the Eastern Clash. eStar has a lot to prove here at the Mid-Season Brawl as they are tasked with not only taking down the Korean teams, but the new threat out of Europe.
      Tempo Storm #1 Seed North America
      North America’s top seed went 7-0 after returning from the Western Clash with disappointing results. The team seems in form now and ready to give the rest of the world a run for their money. Tempo Storm have not changed their roster since last summer, when they won back to back regional events to qualify for the Fall Championship. Their showing against the Eastern teams has been dismal, however, taking last place at GCWC. When it to comes to their prospects in Group B, Tempo Storm has struggled against Team Dignitas in the past, falling to them at both GCWC and the 2016 Fall Championship. This year is an entirely different animal, however. Tempo Storm will be out for revenge against Europe at the Mid-Season Brawl. 
      Soul Torturers - Taiwan
      Soul Torturers consists of three members formerly of Please Buff Arthas (PBA), the Taiwanese team that eliminated Gale Force eSports at 2016’s Summer Championship. At the Fall Championship, PBA took it to the next level by defeating both eStar and the team we now know as Tempo Storm. While the new iteration of their roster is unproven against international opponents, they certainly have a legacy to live up to when it comes to Taiwan.
      RED Canids – Latin America
      RED Canids won through the upper bracket of the Copa America Season Finals to qualify for the Mid-Season Brawl. Juan ‘Jschritte’ Passos has led yet another team to an international event, this time featuring former members of Burning Rage (who competed with Jschritte at the Fall Championship). While Latin America has struggled to post results against the rest of the world before, there is now a lot more available data to draw on when it comes to analysing the top teams. We will see if the RED Canids have done their homework.  
      Each of the teams at the Mid-Season Brawl has their work cut out for them in the initial group stage. With quick two game matches, there won’t be much time to learn and adjust, so each team will likely spend the next couple of weeks plotting strategies and tactics that will lead to successful tournament runs, rather than settling for solid play.
      For now, all eyes will be on the Crucible, kicking off this weekend for Europe, North America, and Korea. More detailed information on the Crucible, and the unveiling of the official matchups for each region will be live on May 23. 
      Our coverage of the HGC Postseason is just beginning. Keep it tuned to playheroes.com/esports as we dive into the first round matchups and explore the storylines that have unfolded over the three months leading up to this monumental event.  
    • By Stan

      The second installment of Core Concepts revolves around the importance of map awareness, laning, roaming and using the map to your advantage.
      The first part of Core Concepts served as an introduction to the game. In the second part, we're looking at battleground basics, including Mercenary camps. Core Concepts are a great source of information for new players!
      Blizzard (Source)
      The Nexus. A trans-dimensional arena where epic heroes from across Blizzard’s game universes do battle! In our second issue of Core Concepts we cover some battleground basics, and will touch on the following topics:
      The Importance of Map Awareness Laning and Roaming Using the map to your advantage If you haven’t already done so, we encourage you to download the game and check the tutorial out. The experience you earn there, coupled with the information we’ll provide in this series will help to offer you the confidence necessary for achieving victory in battle!

      THE IMPORTANCE OF MAP AWARENESS 
      Simply put, map awareness in Heroes of the Storm refers to the degree to which a player is aware of what’s going on throughout the battlefield through information gleaned from the minimap, which you can find in the lower-right corner of the screen. In addition to providing you the location of your own teammates, the minimap will reveal opponents’ positions while they are visible to your team. It will also indicate when objectives and Mercenary Camps are available, and the status of all fortifications.
      By regularly keeping an eye on your minimap, you are in a much better position to make informed decisions about where you should be focusing your efforts. Are there three enemy Heroes visible on the other side of the map? Maybe it’s time to team up and take down that half-health enemy fort.

      Being armed with the information from the map is one significant component to congealing the efforts of your team, but it’s just as important to communicate that information back to your team. In addition to team chatting via text (Enter key), you can press ALT or G + left-click to issue ping notifications to your team. If no direction is pulled, then the ping command will respond contextually to what is selected. For example, if you ping a teammate, a message will be generated for your team that you wish to lend that hero assistance.
      If you hold the ping button and left-click, then pull with the mouse – you will be provided a radial menu that allows for ‘defend’, ‘danger’, ‘on my way’, and ‘assist me’ notifications. Additionally, pressing V + left-click will issue a retreat ping to the point selected. These pings are simple and easy ways to help let your team know what your focus is, or where they should steer clear from.

      As you are communicating, try to always stay aware of where your team is and where you might be most effective. At a moment’s notice, you may see an opportunity to turn the odds in your favor, or spot a teammate in dire need of your immediate assistance. As ever, having a strong map awareness is the difference between fighting alone and working with your team as a cohesive unit.
      LANING AND ROAMING 
      From levels 1-10, it is crucial to harvest as much experience (XP) as possible from the incoming waves of minions who advance from the enemy Core across the battlefield’s lanes. This early portion of the game is an extremely critical time, as the first team to reach level 10 will unlock their Heroic Ability.

      It should also be noted that XP from downed minions is acquired so long as a Hero is within the general vicinity (approximately within vision range) of the defeated unit. This should prove helpful, especially for heroes who are soloing a lane that need to temporarily retreat to the safety of their own fort during an ambush. Heroes that have more survivability (ex: Sonya, Dehaka), or those who can apply global pressure through abilities that will let them quickly traverse the battleground (ex: Brightwing, Falstad), are great considerations for lanes that may need to be soloed.
      In addition to slain minions, Heroes will also accrue XP by destroying opposing structures, acquiring mercenaries, and killing enemy Heroes.
      Roaming refers to another strategy where instead of a focusing on a particular lane, one or more allies actively scout for easy enemy Hero kills and siege opportunities. While roaming, Heroes can hide in vision blockers, such as bushes or vents, to obscure their presence from other players until they strike. This is an especially effective strategy for capable assassins with great burst damage, who are hoping to surprise players who have wandered too far into enemy lane territory.

      Tip #1
      Towers, Forts, and Keeps give large amounts of XP when destroyed. Look for opportunities to safely bring these down. Tip #2
      There’s no need to worry about kill stealing. Killing Heroes, capturing Mercs, and destroying Structures will always grant XP to your team, no matter who landed the final blow. However, do keep in mind that your team will miss out on minion XP if no ally Heroes are in range when they die. Tip #3
      Look for opportunities in lane to deny your opponent Regen Globes (dropped by caster minions in the center of a minion wave) when they’re low on health and mana, or punish your opponent if they extend too far to grab one. USING THE MAP TO YOUR ADVANTAGE: OBJECTIVES & MERCENARIES 

      In each Battleground, you’ll capture objectives to help assail enemy fortifications and turn their Core into a smoldering pile of ash. In addition to objectives, which are specific to each Battleground, you’ll find various mercenaries that can lend aid to your team.
      Objectives
      Battleground objectives are central points of conflict, where teams create advantage and opportunity for themselves. Whether it’s the Raven Lord’s Curse, which greatly weakens your opponents’ minions and structures, or cannon fire from Captain Blackheart’s ship, objectives shouldn’t be disregarded.
      The objectives are powerful assets that can help a winning team to bolster its lead, or offer a team that’s trailing an opportunity to catch up. As they are so important to the course of battle in the Nexus, objective locations are typically where you’ll find team fights happening. Make sure to listen for objective callouts from Battleground announcers, and keep an eye on your minimap to spot their locations.
      For a brief overview of all the different Battlegrounds and their objectives, we encourage you to check the following guide.
      Tip #1
      Sometimes, it makes more sense to give up an objective if your team would be at a talent or player disadvantage during the fight. Instead, consider using this opportunity to gain some experience or capture camps uncontested. Tip #2
      In certain Battlegrounds like Hanamura and Towers of Doom, the objectives are essential for teams to bring down the enemy core, which cannot be assaulted otherwise. Mercenaries
      Most Battlegrounds feature powerful, neutral creatures, known as Mercenaries. These Mercenaries can aid your team by advancing down the lanes and attacking minions and fortresses, and there are yet other kinds of helpful Mercenary Camps which offer different bonuses.
      Mercenaries, such as Siege mercs, Bruisers, and Bosses can help sow confusion for the opponent when objectives become available. Timing a Mercenary assault in this way will give pause to enemies who will then need to choose between clearing the incoming Mercenaries, or contesting the objective. Additionally, splitting the opponents’ defenses can help in a big push against opposing fortifications, as well as give your team more vision, and more control over the map.
      Tip #1
      Mercenaries are not won by simply defeating the camp. You must stand uncontested for a few seconds on the beacon that spawns after clearing the neutral mercs. If you don’t, a keen opponent can steal the camp away from your team. Tip #2
      When capturing a Bruiser Camp, kill the Wizard first. He deals the most damage and has the lowest health. Tip #3
      Defeating a Mercenary camp in the Hanamura battleground can yield dragon spirits which seek out enemy heroes, turrets for gunning down the enemy, or healing pulses which can restore the health and mana of your team. MAY YOU BE EVER VICTORIOUS

      Thanks for checking out this second installment of Core Concepts! In case you didn't get a chance to check the first installment, you can find our Core Concepts introduction here! As we continue to publish more in the series we hope you’ll continue to provide feedback about what you found helpful, and what you’d like to see more, or less of. As ever, we wish you glory in battle – and more importantly, that you have a blast while achieving it. Until next time, we’ll see you in the Nexus!
    • By Stan

      Our spoiler-free overview of HGC Playoffs NA/EU/KR by VODs.
      You can toggle match results and current standings by clicking on "Reveal Hidden Content".
      BRAWL - teams advancing to the Mid-Season Brawl CRU - teams playing in HGC Crucible North America
      Friday, May 19
      11:00 PM B-Step ?:? Team Freedom VOD Saturday, May 20
      1:30 AM Superstars ?:? Team Freedom VOD 11:00 PM Team 8 ?:? Team Freedom VOD Sunday, May 21
      11:00 PM Gale Force eSports ?:? Team 8 VOD Match Results & Current Standings - North America (HGC Playoffs)
      Europe
      Friday, May 19
      6:00 PM Playing Ducks ?:? Tricked esport VOD 8:30 PM Team expert ?:? Team esport VOD Saturday, May 20
      8:30 PM Team Dignitas ?:? Team expert VOD Sunday, May 21
      8:30 PM Team Liquid ?:? Team Dignitas VOD Match Results & Current Standings - Europe (HGC Playoffs)
      Korea
      Friday, May 19
      11:00 AM MVP Miracle ?:? GG VOD 1:30 PM
      Tempest ?:? MVP Miracle VOD Saturday, May 20
      11:00 AM Mighty ?:? MVP Miracle VOD Monday, May 21
      11:00 AM MVP Black ?:? MVP Miracle VOD Match Results & Current Standings - Korea (HGC Playoffs)
    • By Stan

      Another week in the Nexus just started and with it, the Free-to-Play Hero rotation has been updated with 14 new Heroes.
      Weekly Sales can be found here.
      Free-to-Play Hero Rotation: May 23, 2017
      Raynor Muradin Sonya Nazeebo Uther Jaina Li-Ming Tychus Lt. Morales Lunara Illidan (Slot unlocked at Player Level 5) Stitches (Slot unlocked at Player Level 10) Rexxar (Slot unlocked at Player Level 15) Murky (Slot unlocked at Player Level 20) (Source)
    • By Stan

      Dyrus earned $52,000 for the Make-A-Wish® Foundation and as a thank you, Blizzard gave away a Genji Bundle to all of his Twitch subscribers.
      If you're a Dyrus subscriber, don't forget to check your mail. The key can be redeemed at battle.net/code.
      Redditor Daylater posted more information about the bundle here.