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PTR Patch Notes: July 5, 2016

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A new patch just hit PTR and is available for playtesting until July 11, so it's likely we will see it go live after next week's maintenance. If you find any bugs, feel free to report them in the PTR Bug Report forum.

PTR Patch Notes - July 5, 2016

Blizzard LogoBlizzard Entertainment

PUBLIC TEST REALM

Free-to-Play Hero Roster

  • The free-to-play Hero Roster during PTR playtesting has been expanded to include all but the five most recent additions to the Nexus.

GENERAL

Auto-Select Bonus XP

  • Playing as Auto-Select in Quick Match will now award 100% bonus XP when the matchmaking system detects lengthy queue times for one or more Heroes.
    • A new icon will display over the Auto-Select portrait during Hero Select when bonus XP is available.

New portrait rewards have been added!

  • Terran Front-Line Portrait – Awarded for reaching level 10 with Nova, Lt. Morales, and Sgt. Hammer.
  • Legacy of the Void Portrait – Awarded for owning a copy of StarCraft II: Legacy of the Void.

NEW HERO: GUL'DAN

Gul’dan, Darkness Incarnate, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of his Abilities.

Trait

  • Life Tap (D)
    • Gul’dan does not regenerate Mana.
    • Activate to sacrifice a portion of your Health, restoring 25% of your maximum Mana.

Basic Abilities

  • Fel Flame (Q)
    • Release a wave of flame that damages each enemy it passes through.
  • Drain Life (W)
    • Drain the life from an enemy over 3 seconds, dealing damage to the target and healing Gul’dan each second while channeling.
  • Corruption (E)
    • Call forth three bursts of shadow energy in a line, which deal damage to each enemy they strike over 6 seconds. Stacks up to 3 times.

Heroic Abilities

  • Horrify (R)
    • After a short delay, deal damage and Fear all enemy Heroes in the area for 2 seconds.
  • Rain of Destruction (R)
    • Summon a rain of meteors in a large area for 7 seconds. Each meteor deals a damage in a small area.

PERFORMANCE AND GRAPHICS

General

  • Various performance improvements have been made which should positively affect overall framerates.
  • Heroes of the Storm now supports DirectX 11
    • This should help to reduce memory usage, increase performance while the game is not the primary focus window, and allows for further optimization improvements in the future.

Battlegrounds

  • Cursed Hollow
    • Various environmental objects have been optimized to use less processor time. These changes will benefit processor constrained systems.
  • Towers of Doom
    • Fixed an issue in which environmental sounds could be over-created, causing drops in processor performance.

Processor Performance Notification

  • A new performance icon (pictured below) has been added that will display in the upper-left corner of the screen when Heroes of the Storm detects that the computer’s processor is not performing optimally.

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Click here to learn more.

ART

General

  • Visual effects for Movement Speed buffs have received additional polish, and will better indicate whether a Movement Speed buff is greater or less than 25%.
  • Visual effects for Movement Speed Slows have received additional polish, and will better indicate whether a Slow is greater or less than 40%.

Heroes, Abilities, and Talents

  • Murky has received a delicious new Hearthstone (B) animation!
  • New button art has been added for the Bribe Talent.
  • Many Basic Attacks and skillshot Abilities will now display impact effects on Shields when striking Shielded targets.
  • The indicator that displays at Falstad’s landing location while using Flight has received additional visual polish.
  • The following Hero Abilities and Talents have received additional visual polish
    • Chromie – Temporal Loop (R)
    • Stitches – Vile Gas (Trait)

SHOP

Bundles

  • New Bundles 
    • Balespider Gul’dan Bundle – Available until July 26, 2016.

New Hero

  • Gul’dan has been added to the in-game Shop.

Skins

  • Master Gul’dan
  • Balespider Gul’dan

USER INTERFACE

General

  • A Breaking News icon has been added to the top navigation bar in the game menus, and will activate whenever important announcements about Heroes of the Storm are posted, including details about scheduled maintenance, game updates, and more.
    • Hover the cursor over the Breaking News icon to display details about these announcements.
  • A notification will also be displayed on the Home Screen whenever a Breaking News post is active.

In-Game UI

  • General
    • Left-clicks can now be issued through all in-game UI elements while the cursor is in targeting mode.
  • Minimap
    • Healing Wells will now display on the minimap in the form of plus “+” icons, until they are destroyed.

Loading Screens

  • Gameplay tips will now display on loading screens when entering a match.

Rejoin

  • Rejoin is now optional for Training, Single Player Versus AI, and Custom Games. Simply hit the “Nope!” button when prompted to Rejoin.

Social

  • Thai language chat messages received from other players will now display appropriately in Heroes of the Storm.

DESIGN AND GAMEPLAY

AFK Detection

  • The in-game AFK detection system has received adjustments that will help prevent cases in which Medivh in Raven Form, as well as Nova and Zeratul in Stealth, could receive AFK notifications despite actively participating in the game.

A.I. Improvements

  • Elite A.I. players will now attempt to seek out and take down lone enemy Heroes who venture too far from safety.

Core

  • Victory determination is now much more precise in situations where both Cores are destroyed within fractions of a second. As a result, Victory will no longer be decided at random in cases where it appears that both Cores are destroyed at the same moment.

Regeneration Globes

  • Health Regeneration
    • Previously: Restore 6.24% of maximum Health over 4 seconds
    • Now: Restore 12% of maximum Health over 5 seconds
  • Mana Regeneration
    • Previously: Restore 32 Mana over 4 seconds.
    • Now: Restore 8% of maximum Mana over 5 seconds
Developer Comments: Thank you for all your discussion and feedback on our recent Health sustain post! We are still heavily evaluating a lot of it but wanted to get the first round of changes in. Internally, we enjoyed the increased importance on Regeneration Globes and have cleaned up the system a bit. With a larger importance, denying enemies their Globes in lane has a much larger impact.

Healing Wells

  • Cooldown increased from 100 to 120 seconds
  • Health Regeneration
    • Previously: Restore 41% of maximum Health over 20 seconds.
    • Now: Restore 40% of maximum Health over 20 seconds.
  • Mana Regeneration
    • Previously: Restore 20% of maximum Mana over 20 seconds.
    • Now: Restore 30% of maximum Mana over 20 seconds.
Developer Comments: Much like the changes to Regeneration Globes, we wanted to add a larger impact to the moment you click a Healing Well. Again, we cleaned up the system a fair bit (hence the ~41% to 40% Health change) and added a larger impact for heavy Mana users. The increased cooldown should make the decision of when to tap the Healing Well slightly more interesting.

Minions

  • Ranged, Melee, and Wizard Minions
    • Now deal double damage to Structures.
Developer Comments: Our goal with this change is to make escorting Minions to Towns to be more impactful, such that they can really start to do some damage if left unattended. Before this change, Minions were primarily XP carriers that absorbed some Ammo shots from Towers. Now the armies of the Nexus are a bit scarier when they march down a lane.
  • Catapult Minions
    • Attack range increased by 20%.
    • Sight range increased by 17%.
    • Will now fixate on Structures. Catapults will not acquire a new target after fixating until the target is destroyed or the Catapult is killed.
Developer Comments: Catapults would often reach the Core, but have a Minion wave spawn on them, distract them, and allow them to be killed off before doing any significant damage. With increased range and fixation on a Structure once they’ve started attacking, even one Catapult will more consistently punch through a Core’s Shield and do actual damage.

BATTLEGROUNDS

Garden of Terror

  • Increased Overgrowth's damage bonus against Structures from 100% to 200%.
Developer Comments: In an effort to reduce the game length on Garden of Terror, we’re increasing the bonus damage that Garden Terrors deal to Structures. We’re not quite happy with the way that Garden of Terror is playing at the moment, and will likely be making larger changes if the current tuning adjustments don’t make it more enjoyable.

TALENTS

Bribe

  • New Functionality:
    • Nearby Minion kills grant 1 stack of Bribe. Spend 20 charges to instantly defeat a non-Boss Mercenary. 100 Charges maximum.
      • Raynor’s Raiders' Recruitment Talent also increased to 100 maximum charges.
      • Viking Bribery Talent increased to 200 charges maximum, but each use costs 40 charges.
    • If a Mercenary Camp is completely captured using Bribe, the camp respawns 50% faster.

Executioner

  • The Executioner Talent effect will now only trigger after attacking disabled Heroes. The bonus damage gained through this talent will still apply to anything attacked after the effect is triggered.

Relentless

  • Relentless and similar Hero-specific Talents will now only reduce the duration of Slows, Stuns and Roots. Silence effects will no longer be reduced by this talent.
Developer Comments: With an increasing number of CC effects entering the Nexus we found ourselves constantly asking ourselves “Should Relentless work against this?” which quickly turned into a rabbit hole of ‘what-ifs’ and ‘how comes’. We agreed that the talent was going to continue to become stronger as we moved forward and decided to limit the number of effects that it can reduce.

HEROES

Developer Comments: As part of our ongoing process to improve our talent system, we are doing a pass on all heroes in the game to increase the health of their talent trees. We know that there are a fair number of talents that feel like they are either mandatory or insignificant, and this is our first pass on putting in fixes. These fixes take many forms, and can range from simply buffing or nerfing numbers to changing functionality. We’re excited to keep our heroes feeling fresh, and you can look forward to additional changes to more of our heroes in upcoming patches.
ASSASSIN SPECIALIST SUPPORT WARRIOR
Gall Abathur Brightwing Arthas
Greymane Azmodan Kharazim Chen
Jaina Gazlowe Uther Cho
Kael'thas Sylvanas   Dehaka
Kerrigan The Lost Vikings   Leoric
Lunara Xul   Muradin
Tracer Zagara   Sonya
      Stitches
      Tyrael

ASSASSIN

GALL

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Abilities

  • Twisting Nether (R)
    • Reduced cooldown from 100 to 80 seconds

Talents

  • Level 1
    • Shove (Active)
      • Reduced cooldown from 40 to 30 seconds.
  • Level 13
    • Speed of Twilight (W)
      • Increased Movement Speed bonus from 20% to 30%

GREYMANE

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Stats

  • Human form Basic Attack damage reduced from 145 to 140.

Abilities

  • Curse of the Worgen (Trait)
    • Increased Worgen form’s damage bonus from 40% to 50%
  • Gilnean Cocktail (Q)
    • Secondary explosion damage increased from 177 to 236
    • Cooldown increased from 8 to 10 seconds
  • Go for the Throat (R)
    • Increased cooldown from 60 to 80 seconds
    • Increased damage from 125 to 140
  • Marked for the Kill (R)
    • New Functionality
      • When Greymane deals damage to the Marked target, the duration of the Vulnerable effect is refreshed.  This can happen indefinitely
      • No longer allows you to reactivate to leap to the opponent
    • Reduced cooldown from 60 to 50 seconds
    • Range reduced by 40%

Talents

  • Level 4
    • Insatiable (W)
      • Mana return increased from 5 to 10 per Basic Attack
  • Level 7
    • Incendiary Elixir (Q)
      • Increased cooldown reduction from quest completion from 2 to 4 seconds
      • Removed the impact damage increase from the Talent
      • Increased the explosion damage gained per Hero hit from 6 to 10
      • Reduced the cap of Incendiary Elixir from 160 to 150
  • Level 16
    • Concentrated Blast (Q)
      • Removed
    • New Talent: Eager Wolf (W)
      • Increases the Attack Speed bonus of Inner Beast by an additional 40% after it has been active for 4 seconds.
  • Level 20
    • Unleashed (R)
      • In addition to its current effect, killing an enemy with Go for the Throat increases the damage of Go for the Throat by 25% for 10 seconds, up to 100%.
    • Gilnean Roulette (R)
      • New Functionality:
        • All allied Hero damage done to the target will refresh the Vulnerable effect duration.
Developer Comments: Greymane is doing really well right now at all levels of play. That said, we do feel that Gilnean Cocktail should be more satisfying when used correctly. We’re increasing the cooldown in order to justify also increasing the damage of the explosion so that it is very noticeable when you chunk enemies with the Ability. We’ve also tuned up Incendiary Elixir, while simplifying its design. We’ve increased the damage bonus of Worgen form so that closing into melee range is more often worth the risk as well.

JAINA

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Abilities

  • Blizzard (W)
    • Increased the number of waves from 2 to 3
    • Reduced damage from 167 to 142
    • Increased Mana cost from 75 to 90
  • Cone of Cold (E)
    • Increased damage from 200 to 230
    • Reduced Mana cost from 50 to 40

Talents

  • Level 4
    • Snowstorm (W)
      • Moved to level 16
    • Arcane Intellect (Passive)
      • Reduced the Mana returned from Abilities from 25 to 20
    • Envenom (Active)
      • Removed
  • Level 7
    • Ice Lance (Q)
      • Now also restores 10 Mana when a Chilled target is hit by Frostbolt in addition to its current functionality
    • Frost Armor (Passive)
      • Moved to level 4
      • Reduced Block amount from 75% to 50%
      • Increased Block cooldown from 8 to 10 seconds
    • Ice Floes (E)
      • Increased cooldown reduction from .5 to 1 second, up to a maximum of 5 seconds per cast
  • Level 13
    • Ice Barrier (Trait)
      • Shield duration increased from 3 to 4 seconds
  • Level 16
    • Snow Crash (W)
      • Removed
Developer Comments: A lot of these changes are designed to further emphasize what we see as Jaina’s unique role: battlefield control. We want to play up her ability to deny areas of the battlefield with Blizzard, and really punish enemies who get stuck inside it. The biggest change in that regard is that she now spawns 3 waves of Blizzard baseline. To go along with these core kit changes, we’ve also changed or moved around a few of her Talents. One of the biggest changes was Snowstorm, which increased the radius of Blizzard, as we found that it lowered the difficulty of landing consecutive Blizzard waves on enemies too much for a Talent in such an early tier.

KAEL'THAS

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Abilities

  • Gravity Lapse (E)
    • Cooldown increased from 12 to 14 seconds
    • Mana cost increased from 80 to 90

Talents

  • Level 1
    • Convection (Q)
      • Damage bonus on Quest completion increased from 75 to 100
  • Level 4
    • Energy Roil (E)
      • Cooldown reduction increased from 7 to 9 seconds
  • Level 7
    • Sunfire Enchantment (Trait)
      • Damage reduced from 183 to 165
    • Gravity Crush (E)
      • Bonus damage reduced from 30% to 25%
  • Level 20
    • Rebirth (R)
      • The Rebirth casting range will now center on the Phoenix itself instead of on Kael'thas
      • This can now be re-positioned globally

KERRIGAN

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Stats

  • Base Health increased from 1680 to 1848
  • Health Regen increased from 3.5 to 3.8 per second
  • Base Attack damage increased from 109 to 120

Abilities

  • Ravage (Q)
    • Mana cost reduced from 50 to 40

Talents

  • Level 1
    • Siphoning Impact (Q)
      • Now only applies if the target is killed by Ravage
    • Sharpened Blades (W)
      • Damage increased from 20% to 30%
  • Level 4
    • Clean Kill (Q)
      • Mana refund reduced from 100% to 75%
      • Damage bonus increased from 20% to 25%
    • Fury of the Swarm (Passive)
      • Splash damage increased from 50% to 60%
    • Psionic Pulse (E)
      • Damage increased from 17 to 24
  • Level 7
    • Impaling Swarm (W)
      • Removed
    • Adaptation (Q)
      • Mana refund increased from 50% to 100%
    • Assimilation Mastery (Trait)
      • Now increases the duration of Assimilation Shields by 100% in addition to its current functionality
  • Level 13
    • Queen’s Rush (Active)
      • Movement Speed increased from 25% to 30%
      • Cooldown reduced from 75 to 50 seconds
    • Lingering Essence (Trait)
      • Removed
  • Level 16
    • Blade Torrent (W)
      • Moved to Level 7
Developer Comments: Kerrigan definitely has her place as a niche pick on a few Battlegrounds. While her win-rate is fairly healthy, she has become a bit of a one-trick-pony. We feel this is okay for some Heroes and makes for interesting draft implications, but we knew we wanted to make some tweaks to help even her out. We increased her base stats in order to offset the added restrictions we applied to her Ravage, and overall did a large number of tweaks to help level out her whole Talent Tree.

LUNARA

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Abilities

  • Leaping Strike (R)
    • Damage increased from 246 to 271

Talents

  • Level 1
    • Photosynthesis (W)
      • Mana restoration increased from 8 to 10 Mana per target
  • Level 4
    • Skybound Wisp (E)
      • Revealed area size increased by 10%
    • Timelost Wisp (E)
      • Cooldown recharge increased from 100% to 125%
  • Level 7
    • Splintered Spear (Q)
      • Number of attack targets increased from 3 to 4
    • Nature’s Culling (Passive)
      • Damage to non-Heroes decreased from 200% to 150%
  • Level 13
    • Pestering Blossom (Q)
      • Range increase increased from 40% to 50%
  • Level 16
    • Choking Pollen (Q)
      • Bonus damage increased from 100% to 125%
  • Level 20
    • Abolish Magic (Active)
      • Cooldown reduced from 45 from 35 seconds

TRACER

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  • Abilities
    • Pulse Bomb (R)
      • The size of the “Stuck!” text that displays on-screen when Stuck by Pulse Bomb has been reduced in order to increase visibility during gameplay

SPECIALIST

ABATHUR

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Abilities

  • Symbiote (Q)
    • Symbiote will now be paused if the allied target enters a Stasis effect or if Tracer uses her Recall ability
    • Symbiote can still be cancelled in these situations, but no Symbiote Abilities can be used

Talents

  • Level 1
    • Regenerative Microbes (E)
      • Heal changed to “over 4 seconds” instead of the full duration of Carapace
      • Heal amount changed from 31 to 68 Health per Second
  • Level 4
    • Ballistospores (W)
      • Toxic Nest duration increased from 20% to 25%
    • Sustained Carapace (E)
      • Now increases the Carapace Shield amount by 40% instead of increasing the duration by 50%
  • Level 7
    • Networked Carapace (E)
      • Now also applies an untalented Carapace Shield to all nearby allied Heroes
    • Vile Nest (W)
      • Decreased the slow duration from 3 to 2.5 seconds
  • Level 13
    • Assault Strain (Trait)
      • Increased explosion damage from 68 to 102
    • Spatial Efficiency (Q)
      • Now also lowers the cooldown of Stab from 3 to 2.5 seconds in addition to its current functionality
  • Level 16
    • Adrenaline Boost (E)
      • Movement Speed boost duration increased from 3 to 3.5 seconds
    • Volatile Mutation (R)
      • Increased pulse damage from 114 to 137
  • Level 20
    • Evolution Complete (R)
      • Monstrosity Deep Tunnel cooldown reduced to 25 seconds from 30
    • Evolutionary Link (R)
      • Ultimate Evolution Shield increased from 20% of maximum Health to 25%

AZMODAN

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Abilities

  • Demonic Invasion (R)
    • No longer deals half damage to Heroes

Talents

  • Level 1
    • Sieging Wrath (Q)
      • New Functionality:
        • Quest: Gain 4 damage per enemy hero hit, up to a maximum of 100 damage
        • Reward: Gain an additional 100 damage and increases maximum range by 33%
    • Taste for Blood (Q)
      • Time window where Minion deaths grant additional damage reduced from 1.5 second to 1 second
    • Master of Destruction (E)
      • New Functionality:
        • No longer grants bonus damage to Structures
        • Now grants 10% range after each level of damage ramp up
  • Level 4
    • Gluttony (E)
      • Healing increased from 15% to 20%
    • Sin’s Grasp (Active)
      • Damage increased from 224 to 248
      • Total duration increased from 6 to 8 seconds
  • Level 7
    • Infernal Globe (Q)
      • No longer applies a damage over time effect to enemies hit
    • Infused Power (E)
      • Damage bonus increased from 25% to 40%
      • Moved to level 13
    • Gluttonous Ward (Active)
      • Restoration per tick increased from 2.457% to 3%
  • Level 13
    • March of Sin (E)
      • Moved to level 7
  • Level 16
    • Blood for Blood (Active)
      • Talent renamed to Sin for Sin
      • Sin for Sin works identically to Blood for Blood, but can be cast while channeling All Shall Burn
Developer Comments: Many of these changes focus on allowing Azmodan to use different Talent builds successfully. We have improved the All Shall Burn build quite a bit. The redesign of Sieging Wrath provides an alternate build for those situations where you want to focus on Globe of Annihilation but find yourself without an ideal team composition or battleground.

GAZLOWE

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Abilities

  • Salvage (Trait)
    • Will no longer dismount Gazlowe if used while mounted
  • Robo-Goblin (R)
    • Damage increased from 150% to 200%

Talents

  • Level 7
    • Rock-It! Turret XL (Q)
      • Damage increased from 50% to 60%
  • Level 13
    • Xtra Large Bombs (E)
      • Radius increased from 25% to 30%
  • Level 20
    • Mecha-Lord (R)
      • Damage increased from 150% to 200%

SYLVANAS

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Talents

  • Level 13
    • Windrunner (E)
      • A 0.5 second cooldown time has been added to prevent accidental casting of the second Haunting Wave

THE LOST VIKINGS

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  • Each of The Lost Vikings will now display individual messages in chat when using Hearthstone.

XUL

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Talents

  • Level 20
    • Mortal Wound (Active)
      • This Talent's effect will now only reduce Healing received by the target while the Mortal Wound effect is active. Healing effects that continue after the Mortal Wounds effect ends will no longer be reduced
      • Will no longer reduce Healing received by Healing Wells or reduce the duration of Heal over Time effects

ZAGARA

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Zagara has undergone significant changes.

Stats

  • Attack Damage Decreased from 95 to 86

Abilities

  • Creep Tumor (Trait)
    • New functionality
      • Now grants Zagara 20% bonus attack range while on Creep
    • Health increased from 111 to 150
    • No longer costs Mana
    • Increased cast range from 0 to 2.5
    • No longer grants additional Health regeneration while on Creep
    • Charge cooldown increased from 15 to 20 seconds
    • Base Creep spread distance increased by 33%
  • Baneling Barrage (Q)
    • Now fires a single Baneling at a time (4 charges) at a cost of 10 Mana per Baneling. Banelings have a 3 second charge cooldown
    • Damage per Baneling increased from 75 to 91
    • Banelings no longer have Health, and can no longer be targeted
  • Hunter Killer (W)
    • Damage decreased from 89 to 68
  • Devouring Maw (R)
    • No longer deals damage on impact
    • Damage per second increased from 43 to 80
    • Cooldown reduced from 120 to 100 seconds
  • Nydus Network (R)
    • New functionality:
      • Passively increases your Creep spread by 25%
      • Passively causes all Basic Attacks to lower cooldowns by 1 second while on Creep
    • Nydus Canals can now only be placed on Creep
    • Entering Nydus Canals is now cancelled by taking damage
    • The channel time to enter Nydus Canal decreased from 2 to 1.5 seconds
    • Health regeneration while in the Network increased from 8 to 10%
    • Mana regeneration while in the Network increased from 8 to 10%
    • Max amount of Nydus Canal’s on the map increased from 4 to 10

Talents

  • Level 1
    • Centrifugal Hooks (Q)
      • Removed
    • Corpse Feeders (E)
      • Damage reduction from non-Heroes increased from 30% to 40%
      • Now reduces the cooldown of Infested Drop by 3 seconds in addition to its current functionality
    • Reconstitution (Trait)
      • Removed
    • Demolitionist (Passive)
      • Removed
  • Level 4
    • Envenomed Spines (Active)
      • No longer adds Basic Attack range
      • Activate to have your next Basic Attack deal 230 damage over 5 seconds. 30 second cooldown
    • Medusa Blades (Passive)
      • Damage increased from 25 to 33%
    • Tumor Clutch (Trait)
      • Removed
    • Envenom (Active)
      • Removed
    • Infest (Passive)
      • Moved to Level 1
      • New functionality added:
        • Nearby ranged minions passively deal 200% more damage.
        • Quest: For every 1000 siege damage dealt, increase the damage bonus by 1%
    • New Talent – Serrated Spines (Passive)
      • Quest: Every Basic Attack against enemy Heroes increases Basic Attack damage by 0.3
  • Level 7
    • Swarm Momentum (Passive)
      • Removed
    • Volatile Acid (Q)
      • Moved to Level 1
      • New functionality added:
        • Also increases the range of Banelings by 50%
    • Ventral Sacs (Q)
      • Removed
    • Endless Creep (Trait)
      • Removed
    • Rapid Incubation (Active)
      • Removed
    • New Talent – Viscous Acid (Q)
      • Banelings also slow targets by 25% for 1.5 seconds
  • Level 13
    • Mutalisk (W)
      • Moved to level 16
      • No longer has a timed life. Mutalisks will now last until killed
    • Grooved Spines (W)
      • Removed
    • Bile Drop (E)
      • Moved to Level 7
      • Bonus damage decreased from 100% to 50%
      • Quest: Every Hero hit by Infested Drop increases this bonus by 10%
      • Reward: Upon reaching 150% bonus damage, increase the impact radius of Infested Drop by 20%
    • Giant Killer (Passive)
      • Removed
    • New Talent – Hydralisk Transfusion (W)
      • Zagara is Healed for 75% of the primary damage dealt by Hunter Killers
    • New Talent – Protective Coating (Passive)
      • While on Creep, Zagara takes 20% reduced damage from all sources
  • Level 16
    • Baneling Massacre (Q)
      • Moved to Level 7
      • New functionality
      • Zagara gains 2 more charges of Banelings
    • Brood Expansion (W)
      • New functionality
      • Now reduces the cooldown of Hunter Killer by 6 seconds
    • Metabolic Boost (Trait)
      • Removed
    • Stoneskin (Active)
      • Removed
    • New Talent – Corrosive Saliva (W)
      • Attacks from Hunter Killers deal an additional 2% of the targets max Health
  • Level 20
    • Broodling Nest (R)
      • Removed
    • New Talent– Endless Creep (Trait)
      • Increases Creep Tumor cast range by 2000%
      • Creep Tumor duration increased from 240 to 600 seconds
      • While on Creep Zagara gains an additional 20% move speed
Developer Comments: We are excited to bring you a fresh take on our Brood Queen. She had, by far, the unhealthiest Talent Tree in Heroes and we spent months going through multiple iterations of her Design. We knew exactly what we wanted to keep in her play-style: Lane Bully, Summoner, and Scout, and we aimed all of our decisions at those three characteristics. We also decided to upgrade her talent tree to better embrace our new design philosophies. Overall, we hope you enjoy her new tools while continuing to feel like you’re playing the old Zagara that we know and love.

Zagara Talents

LEVEL (TIER)        
1 (1) Volatile Acide (Q) Corpse Feeders (E) Infest
4 (2) Envenomed Spines Medusa Blades New: (!) Serrated Spines
7 (3) Baneling Massacre (Q) New: Viscous Acid (Q) (!) Bile Drop (E)
10 (4) Devouring Maw (R) Nydus Network (R)
13 (5) New: Hydralisk Transfusion (W) Protective Coating (Trait) Spell Shield
16 (6) Brood Expansion (W) New: Corrosive Saliva (W) Mutalisk (W)
20 (7) Tyrant Maw (R) New: Endless Creep (R) Fury of the Storm
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

SUPPORT

BRIGHTWING

PI2CATL8H1IZ1417483333975.png

Abilities

  • Soothing Mist (Trait)
    • Heal amount increased from 96 to 120
  • Blink Heal (R)
    • Range reduced by approximately 15%

Talents

  • Level 1
    • Hyper Shift (Trait)
      • Will no longer reduce the cooldown of Phase Shift when Brightwing heals herself
  • Level 7
    • Dream Shot (Q)
      • Moved to Level 1
    • Phase Shield (Z)
      • Reduced Shield duration from 20 to 10 seconds
      • Reduced Shield amount from 548 to 400
    • Mistified (Passive)
      • Cooldown Reduction reduced from 1 to .75 seconds
  • Level 20
    • Continuous Winds (R)
      • Also increases the bonus healing of Soothing Mist (granted by Emerald Wind) from 8 to 15%
    • Rewind (Active)
      • Removed
Developer Comments: Phase Shift builds have been a lot of fun and we enjoy the gameplay behind them but we really want to open up other potential playstyles for Brightwing. Her burst healing output is locked behind Blink Heal and although we realize that having a two-charge Blink is an incredible asset, we want to continue incentivize using disengage tools like Emerald Wind.

KHARAZIM

ZNF0FO7V6W8J1439221492354.png

Talents

  • Level 1
    • Insight (Trait)
      • New Functionality:
        • Quest: Every 3rd Basic Attack restores 14 Mana. After this effect triggers 100 times, every 3rd attack will also reduce the cooldown of all Basic Abilities by 1 second
Developer Comments: Insight was seeing very little play, mainly because it wasn’t distinct enough. In order to both buff it and make it different, we’re making it a Quest Talent/Trait. We felt the cooldown reduction fits well with the increased Mana, as Insight is about using all your Abilities (both offensive and defensive) more frequently.

UTHER

5W8VDU5725O81417483335719.png

Abilities

  • Divine Shield (R)
    • Mana cost reduced from 100 to 80
  • Divine Storm (R)
    • Mana cost reduced from 100 to 80

Talents

  • Level 1
    • Block (Passive)
      • Removed
    • Reach (Q)
      • Removed
  • Level 4
    • Hammer of the Lightbringer (Passive)
      • Moved to Level 1
    • Amplified Healing (Passive)
      • Removed
    • New Talent: Beacon of Light (Passive)
      • Uther Heals himself for 30% of all Healing done to allied Heroes
  • Level 7
    • Wave of Light (W)
      • Moved to Level 1
      • Mana returned reduced from 10 to 8 per target hit
      • Maximum Mana returned reduced from 50 to 40
    • Holy Fire (Passive)
      • New functionality:
        • Deal 18 damage per second to nearby enemies.  Auto-attacking an enemy Hero increases this damage by 20% for 3 seconds.  This effect stacks up to 3 times
    • Clairvoyance (Active)
      • Removed  
  • Level 13
    • Holy Shock (Q)
      • Cooldown reduction when using Holy Light against enemies increased from 4 to 6 seconds.
      • New functionality:
        • After hitting an enemy, the next Holy Light Heals for an additional 50%
    • Blessed Champion (Q)
      • New functionality:
        • After casting Holy Light, all Basic Attacks for 5 seconds will Heal Uther and all nearby allies for 20% of the amount Healed by Holy Light.
  • Level 16
    • Gathering Radiance (W)
      • Each Hero that Holy Radiance passes through increases the Healing and damage of your next Holy Radiance by 8%, up to a maximum increase of 80%.
    • Imposing Presence (Passive)
      • Removed
    • New Talent: Righteous Defense (Q)
      • Heroes healed by Holy Light take 50% less damage for 2 seconds
Developer Comments: The famous “Piano Uther” build (Uther with all Activated talents) has dominated his talent choices for a long time. While we understand that many players love this kind of a Support, we also want to give him more viable options for people who don’t like so many activated abilities. We didn’t touch the old build, but we have given him more options to choose from on various talent tiers.

WARRIOR

ARTHAS

Q00N5QG4L4441417483333667.png

Talents

  • Level 4
    • Frozen Wastes (E)
      • Mana cost reduction increased from 3 to 4 Mana Per Second
  • Level 7
    • Rune Tap (Passive)
      • Heal amount increased from 3% to 4% of Maximum Health
    • Icebound Fortitude (Active)
      • Cooldown reduced from 50 to 40 seconds

CHEN

0WB1N574QT991417483333970.png

Abilities

  • Fortifying Brew (Trait)
    • Can no longer be cancelled by reactivating the hotkey (default D)

CHO

6SJU0GPK7SNW1452704274380.png

Abilities

  • Upheaval (R)
    • Increased damage from 50 to 100

Talents

  • Level 1
    • Surging Dash (Q)
      • Increased speed and range bonuses from 25% to 50%

DEHAKA

S5T04ROESNVH1466787135735.png

Abilities

  • Adaptation (R)
    • Time before Heal activates reduced from 5 to 4 seconds

Talents

  • Level 1
    • Enduring Swarm (W)
      • Increased Spell Resistance from 25 to 50%
    • Primal Aggression (W)
      • Also increases the duration of Dark Swarm by 0.5 seconds
  • Level 7
    • Essence Devourer (Trait)
      • Added Quest:
        • Quest: Every Regen Globe collected increases maximum Essence by 1
        • Reward: Upon collecting 10 Regen Globes, increase the amount of Essence gained from Regen Globes from 10 to 15
  • Level 16
    • Rapid Regeneration (E)
      • Increased Heal amount from 76 to 90
  • Level 20
    • Change is Survival (R)
      • Also lowers the cooldown of Adaptation by 30 seconds in addition to its current functionality
    • Apex Predator (Z)
      • Decreased cooldown reduction from 30 to 25 seconds
Developer Comments: It took a lot of pressure to get the balance team to make some adjustments to Dehaka. With absolutely no changes since launch, we finally have a few tweaks to help bring up some struggling talents.

LEORIC

10VUJ6C6M9DG1439221492653.png

Talents

  • Level 1
    • Mana Thirst (Q)
      • Removed the cap to Mana earned from targets hit by Skeletal Swing
  • Level 7
    • Lingering Apparition (E)
      • Increases Wraith Walk duration from 60% to 80%
  • Level 13
    • Drain Momentum (W)
      • Now increases Leoric’s Movement Speed by 10% while Drain Hope is active
  • Level 20
    • Buried Alive (R)
      • Increased damage from 34 to 45

MURADIN

TM8DLIER5QEH1417483334689.png

Abilities

  • Second Wind (Trait)
    • Base Heal effect increased from 1.5% to 2% maximum Health per second.
    • Critical Health effect increased from 3% to 4% maximum Health per second.
  • Dwarf Toss (E)
    • No longer grants Unstoppable while leaping.
    • Now grants Muradin Resistant (25% reduced damage taken) for 2 seconds.
    • Cooldown reduced from 12 to 10 seconds.
    • Mana cost reduced from 70 to 55.

Talents

  • Level 4
    • Third Wind (Trait)
      • Base Heal effect increased from 2% to 3% maximum Health per second
      • Critical Heal effect increased from 4% to 6% maximum Health per second
Developer Comments: The Dwarf Toss changes are very likely going to spur a lot of conversation, Uther knows it did in our bullpen! The logic behind this change is as follows – We want to buff Muradin for all ranges of play EXCEPT our pro-scene. Of course this is where the Unstoppable leap is abused the most, and even though there is some great skill-cap behind knowing when and how to use it, it gives him an incredible amount of power and definitely hurts the pick-rates of our other Warriors. By replacing this with a 2 second Resistant buff, it should help the vast majority of players feel more tanky when they use Dwarf Toss, which has always been the intention.

SONYA

3276TQ7WFVM51417483335193.png

Talents

  • Level 1
    • Endless Fury (Passive)
      • Removed.
    • Shot of Fury (Trait)
      • Now also passively increases maximum Fury from 100 to 150 in addition to its current functionality
  • Level 4
    • Hurricane (E)
      • Now also reduces the cooldown of Whirlwind by 1 seconds in addition to its current functionality
  • Level 7
    • Composite Spear (Q)
      • Now also increases the Fury gained from Ancient Spear from 40 to 60 in addition to its current functionality
    • Poisoned Spear (Q)
      • Damage increased from 75% to 100% of Ancient Spear’s damage
  • Level 13
    • Mystical Spear (Q)
      • Reduced the cooldown reduction from 4 to 3 seconds
    • Life Funnel (E)
      • Whirlwind Healing bonus increased from 5% to 10%
      • The tooltip has been clarified to state that this bonus is also tripled against Heroes
  • Level 16
    • Nerves of Steel (Active)
      • Cooldown increased from 60 to 70 seconds
    • Furious Blow (W)
      • Seismic Slam damage bonus increased from 40% to 50%
      • Fury cost increased from 35 to 40
  • Level 20
    • Arreat Crater (R)
      • Now also reduces the cooldown of Leap by 20 seconds in addition to its current functionality
    • Anger Management (R)
      • The increase to Stun, Slow, Root, and Polymorph duration reduction has been removed
      • Increased Fury gain bonus from 50% to 100%

STITCHES

PEX1HU1XRW0G1417483335311.png

Abilities

  • Vile Gas (Trait)
    • New Functionality:
      • When damaged, Stitches emits a gas cloud that poisons nearby enemies over 3 seconds (no longer leaves Vile Gas on the ground)
    • Cooldown reduced from 4 to 3 seconds
  • Hook (Q)
    • Hook can now target allied Heroes by default. This functionality can be toggled on and off through a new “Helping Hand” button. (Default hotkey: 1)

Talents

  • Level 4
    • New Talent: Restorative Fumes (Trait)
      • Each time an enemy Hero takes damage from Vile Gas, Stitches heals for 27 Health
    • Vile Cleaver (W)
      • Removed
    • Mercenary Lord (Passive)
      • Removed
  • Level 7
    • Toxic Gas (Trait)
      • Radius increase reduced from 50% to 25%
      • No longer increases the duration of Vile Gas
      • Now increases the damage of Vile Gas by 50%
  • Level 13
    • Helping Hand (Q)
      • Removed
Developer Comments: We decided to do a quick clean-up for Stitches. This consisted of getting rid of the lingering gas-cloud which hurt our visual playfield more than the enemy team. Oh, and we made Helping Hand baseline; nothing to see here, move along.

TYRAEL

MUSK7R1KG1O11417483335506.png

Abilities

  • Archangel’s Wrath (Trait)
    • Increased damage from 456 to 550

Talents

  • Level 1
    • Protection in Death (Trait)
      • Increased the Shield duration from 5 to 10 seconds
    • Horadric Reforging (Q)
      • Moved to level 4
    • Purge Evil (E)
      • Damage increased from 25% to 30%
  • Level 4
    • Even in Death (Trait)
      • Now also increases the damage of Archangel’s Wrath by 25% in addition to its current functionality
      • Moved to level 1
    • Retribution (E)
      • New functionality
        • Increases the Movement Speed bonus of Smite from 25% to 35%, and increase the duration from 2 to 3 seconds
      • Name changed to: Swift Retribution

 

  • Level 7
    • Angelic Momentum (Passive)
      • Removed
    • Angel’s Grace (Q)
      • Increased Movement Speed bonus from 25% to 30%.
    • Reciprocate (W)
      • Increased damage from 151 to 200
    • Zealotry (W)
      • Also reduces Righteousness’ cooldown by 2 seconds in addition to its current functionality
      • Bonus duration reduced from 100% to 50%
  • Level 13
    • Angelic Might (E)
      • This bonus now only applies when hitting Heroes with Smite
      • Increased damage bonus from 25% to 75%
    • Angelic Absorption (W)
      • Increased heal amount from 46 to 52
  • Level 16
    • Blade of Justice (Q)
      • Instead of increasing Basic Attack damage, now increases Attack Speed by 50% for 5 seconds
    • Salvation (W)
      • Increased Shield value from 25% to 35% for each ally Hero shielded
  • Level 20
    • Angel of Justice (R)
      • Increased cooldown reduction from 30 to 40 seconds
Developer Comments: Tyrael’s Talents have been stagnant for some time, and we saw an opportunity to spruce them up. We’ve added some power to his lesser-used Talents, and given him some new ways to bring more utility to his team. While we understand that many players will miss Angelic Momentum, we felt that it was best to remove it from Tyrael in order to have more design space to add other Talents that manipulate the cooldowns and durations of his abilities.

BUG FIXES

General

  • Corrected a number of typos and tooltip errors across several aspects of the game. 

Art

  • Artanis: Purifier Artanis’ blades have been slightly scaled down to better fit within his armor.
  • Cho’gall: Fixed an issue causing the Corruptor Cho’gall skin and variations to appear at a lower resolution than intended while using High graphic settings.
  • Chromie: Cancelling Chromie’s dance animation and then restarting it will no longer cause one of her clones to dissipate too early.
  • Nova: The Novazon skin will now properly throw a Javelin when casting Snipe.
  • Rexxar: Will now animate properly while riding Mounts that hover. 

Battlegrounds

  • Battlefield of Eternity: AI Heroes can now halt their attacks on Immortals at the center of the Battleground in order to gank an enemy Sgt. Hammer that is attacking inner-Towers and Keeps.
  • Infernal Shrines: Punishers will no longer prefer to attack non-Heroic enemies that are affected by Abathur’s Symbiote over enemy Heroes.
  • Dragon Shire: The Dragon Knight’s Savage Charge can no longer be cast on neutral Siege and Bruiser Mercenaries.
  • Tomb of the Spider Queen: The Top-lane Keep on the left side of the Battleground can no longer attack enemies who are standing next to the Gate.
  • Tomb of the Spider Queen: The number of Spider Gems held by each team will now always display, even if zero Gems are currently being carried.
  • Try Mode: The Mana bonus applied by Arthas’ Eternal Hunger Talent will no longer persist after clicking Reset Talents.
  • Try Mode: The effects of Li’Ming’s Aether Walker Talent will now be properly reset after clicking Reset Talents.
  • Try Mode: Brightwing’s Phase Shift cooldown is now properly reset after clicking Toggle Cooldowns. 

Heroes and Talents

  • Anub'arak: Bed of Barbs will now properly apply damage over time effects to enemy Immortals on Battlefield of Eternity.
  • Artanis: Fixed a rare issue in which an enemy who is killed in the same moment as they are struck by Phase Prism could cause Artanis to fly to the target’s death location.
  • Cho’gall: Runic Blast’s traveling and end-point area of effect indicators will now display appropriately for Gall, and will no longer display for Cho.
  • Dehaka: Drag will now properly interrupt Tychus if he is struck while attempting to cast Grenade.
  • Executioner: This Talent will no longer deal bonus damage to Structures affected by Sylvanas’ Black Arrow.
  • Falstad: Will no longer be struck by ground-level objects, such as Abathur’s Toxic Nests, while using Flight.
  • Illidan: Issuing an attack command on an enemy while using Sweeping Strike in the opposite direction will now always cause Illidan to travel the full Sweeping Strike distance, both before and after learning the Unbound Talent.
  • Jaina: Casting Blizzard while hidden within a Shrub will no longer prevent players who are outside that shrub from seeing its visual effects.
  • Kael’thas: Fixed an issue which prevented Phoenix from being self-cast using ALT + R.
    Kael’thas: AI Kael'thas will now properly receive a reduced cooldown timer after cancelling Pyroblast.
  • Kharazim: Fixed a rare issue in which movement commands could persist after casting Radiant Dash.
  • Leoric: Fixed a visual issue in which the Reanimation Talent’s Quest could appear incomplete despite satisfying all requirements for completion.
  • Lunara: Leaping Strike can now properly damage enemy Structures after learning the Boundless Stride Talent.
  • Lunara: Landing against the terrain after casting Leaping Strike will no longer occasionally cause Lunara to run back to her original location.
  • Lunara: Forts and Keeps will now properly fire on a Wisp that it is just inside attack range.
  • Medivh: Fixed an issue which caused allies to see Portal’s range indicator after learning the Portal Mastery Talent.
  • Nova: The buff icon for the Snipe Master Talent will now properly display in the buff bar.
  • Nova: Holo Decoys can now use Basic Attacks against enemy Monsters and Mercenaries. After taking the Lethal Decoy Talent, Holo Decoys will also be able to use Basic Attacks against enemy Minions.
  • Nova: Will no longer receive an Invulnerability overlay on-screen if a Holo Decoy is affected by Tyrael’s Sanctification, but Nova herself is outside its area of effect.
  • Nova: Triple Tap’s visual effects will no longer persist during an enemy Hero’s post-death effect, such as Tyrael’s Archangel’s Wrath.
  • Rehgar: Ancestral Healing will now properly restore Health to Artanis and Johanna if the target takes lethal damage in the same moment that Shield Overload or Indestructible is triggered. 
  • Sgt. Hammer: The targeting reticule for Blunt Force Gun will no longer highlight targets that are outside its area of effect.
  • Sgt. Hammer: Enemy AI players will no longer immediately dive Sgt. Hammer if she enters Siege Mode while hidden in a Shrub or Vent.
  • Stitches: Hook will now properly pull its target over unpathable areas of terrain, even if the enemy it strikes had been launched by another Ability.
  • Tracer: Fixed an issue that could cause Pulse Bomb to launch in an unintended direction when casting Blink while Pulse Bomb is firing.
  • Tracer: The Reload bar will now be properly displayed during Recall after learning the Locked and Loaded Talent.
  • Tracer: Will no longer continually face her Basic Attack target while Polymorphed.
  • Tracer: The Composition B Talent can no longer be triggered by sticking non-Heroic targets.
  • Tracer: The “Lock On” icon next to Tracer’s status bar will now appear to the left of icons for Battleground Mechanics that can be held, such as Spider Gems and Doubloons.
  • Tychus: After learning the Sizzlin’ Attacks Talent, Basic Attacks will now properly deal 3% of the target’s maximum Health as damage while Minigun is active.
  • Tyrael: Casting Judgement on an enemy just as the target is killed will no longer teleport Tyrael to the enemy safe zone.
  • Tyrael:  The duration bar for El’Druin’s Might can no longer display during Archangel’s Wrath.
  • Tyrande: Picking the Celestial Wrath Talent will no longer prevent Starfall’s cooldown timer from displaying appropriately on the in-game Score Screen’s Talent pane.
  • Uther: Can no longer use Healing Wells while in Eternal Devotion form.
  • Valla: Using Rain of Vengeance to score a killing blow on Tyrael or Uther will no longer cause an extraordinarily long respawn timer to appear while in Eternal Devotion or Archangel’s Wrath form.
  • Zagara: Enemy Heroes who are not caught by Devouring Maw can no longer walk through the Maw while it is emerging from the terrain.
  • Zagara: Fixed an issue that could allow Creep Tumors to be placed in unintended areas with Quick Cast or On Release settings enabled.
  • Zeratul: Casting Blink and Rewind in rapid succession will no longer place Blink on a 2 second cooldown while Wormhole is active.
  • Zeratul: Void Prison will now properly interrupt Flying Kick if the target moves too far out of range while Chen is in Stasis. 

Sound

  • Fixed an issue which prevented Heroes from playing their “Pissed” voiceover lines after being repeatedly clicked.
  • Anub’arak: Voiceover will now play properly while idling on Anub’arak’s Hero page in the Shop.
  • Azmodan/Kharazim: Fixed an issue that prevented Azmodan and Kharazim from playing certain voiceover lines after killing an enemy Hero.
  • Gazlowe: The music associated with Big Top Gazlowe’s dance animation will play appropriately while in Robo-Goblin form.
  • Tracer: The Blink recharge sound effect will now only play for the Tracer player. 

User Interface

  • Selecting unowned Heroes, Skins, or Mounts during Hero Select will no longer disable the ready button for other players in the party, nor remove those players from the queue.
  • Rebinding a Hotkey to the Left Mouse Button will no longer cause a Primary Hotkey Unbound message to display.
  • The time displayed by the clock on the Home Screen will now properly match the operating system’s clock when using the RTZ 4 timezone. 
(Source)

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Jaina Water Elemental Frostbolts will now behave consistently with Jaina's Frostbolts. Junkrat Chattering Teeth will now chase (but not trap) Invulnerable targets. Fixed an issued that caused Chattering Teeth to apply to Arming Steel Traps when selected. Kerrigan Fixed an issue that caused Sharpened Blades to stack off of Possessed minions. Included Infested to search text for Kerrigan. Leoric Skeletal Swing mana refund now displays as a crit. Li-Ming Fixed an issue if Seeker is slected while Magic Missiles are in flight while Force Armor was selected. Fixed an issue that caused Force Armor to grant multiple stacks from the same Magic Missiles cast. Lucio Fixed an issue that caused Sound Barrier shields to not decay if Bossa Nova was slected while the target was shielded. Lunara Fixed an issue that caused Splintered Spear to not display correctly while Blinded or against an Evading enemy. Splintered Spear will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary. Maiev Naisha's Memento first bounce can now bounce to inactive Mercenaries if the triggering attack is against an inactive Mercenary. Mal'Ganis Included Vampire to search text for Mal'Ganis. Medivh Medivh's Portal is now an invalid target for allied abilities. (Example: Brightwing's Blink Heal) Mei Fixed an issue where The Big One was not gaining the full benefit of Slushball. Mephisto Fixed an issue that caused Unspeakable Horror being temporarily disabled when the target is knocked back. Murky Egg Hunt Egg is no longer killed in one hit by Structures. Fixed an issue that caused Fishy Deal to stack off of Possessed minions. Nazeebo Fixed an issue that caused Voodoo Ritual to stack off of Possessed minions. Nova Fixed an issue that caused Holo Decoy's health bars to display incorrectly after losing Protected. Orphea Fixed an issue that caused Ravenous Hunger to stack off of Possessed minions. Fixed an issue that caused Shadow Waltz to refund mana multiple times per cast. Probius Fixed an issue that caused Spawning Minerals off of Possessed minions. Included Builder to search text for Probius. Qhira Updated visuals of Spell Armor. Ragnaros Fixed an issue that caused Sulfuras Hungers to stack off of Possessed minions. Updated visuals of Spell Armor. Raynor Execute Orders now displays in the Death Recap for its Hyperion cast. Rehgar Improved Death Recap for Hunger of the Wolf. Samuro Mirage now functions like other Spell Armor Blocks. Sgt. Hammer Fixed an issue that caused Orbital BFG to not be affected by damage reduction. Pulse Detonation Core will replace Spider Mines in the recap if chosen. Spider Mines damage is now modified by Defense Matrix and Ultimate Evolution damage modifications. Spider Mines duration will continue while they are chasing. Spider Mines will no longer detonate on Invulnerable targets but will continue to chase them. Spider Mines will now display their damage when clicked in the Target Info Panel. Stitches Fixed an issue that caused Putrefaction to display floating text multiple times at once. Stukov Fixed an issue that caused Weighted Pustule to not display a damage preview. Sylvanas Fixed an issue that caused Withering Fire to display incorrectly. Tassadar Fixed an issue where Twilight Archon could use Toy Train. Khaydarin Amulet will cancel itself if the target is an inactive Mercenary. Thrall Fixed an issue that caused Echo of the Elements activating off of Possessed Minions and Hallucinations. Fixed an issue that caused Rolling Thunder to not activate from Tempest Fury's attacks. Fixed an issue that caused Wolf Pack to reset Feral Spirit on talent reset incorrectly. The Lost Vikings Fixed an issue that caused Nordic Attack Squad to be able to damage invulnerable targets. Fixed an issue where there health was not set to full on death. Tracer Fixed an issue that caused Get Stuffed to be capable of knocking back a target multiple times when Melee was cast in quick succession. Fixed an issue that caused Get Stuffed to knock back targets with other Heroes' Pulse Bombs placed on them. Locked and Loaded will now cause Tracer's Basic Attacks to display as Criticals when active. Ricochet can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary. Whitemane Included Chapeau to search text for Whitemane. Zagara Medusa Blades will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary. Mutalisk first bounce can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary. Zarya Fixed an issue that caused Basic Attacks not being affected properly by attack speed modifiers. Zeratul Fixed an issue that caused Might of the Nerazim abilities to heal for more damage than intended with Shadow Mending. Zul'jin A Surprise For Ya! can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary. Return to Top
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    • By Staff
      A new Heroes patch is now available for playtesting on the PTR!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. We would like to take a moment to thank the community for providing insight and feedback for these changes. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Added XP given to enemy display. Return to Top
      Balance Update
      Heroes
      Lili Jug of 1,000 Cups healing increased from 66 to 80. Medivh Mage Armor duration increased from 4 seconds to 6 seconds. Mage Armor increased from 30 to 50 Armor. Nova Advanced Cloaking bonus mana regen increased from 3 to 6. Anti-Armor Shells duration increased from 3 seconds to 5 seconds. Return to Top
      Bug Fixes
      General
      Fixed an anchor offset on Hero Select display. Fixed an issue that caused Shielding to not be displayed correctly in the Death Recap. Fixed an issue that caused Hellbats and Gnolls to reduce the Armor of enemies before damage was dealt. Fixed an issue that caused Heroes that use non-standard attack abilities to display the incorrect confirmation visuals. Fixed an issue that caused place of death to reveal into nearby shrubs. Fixed an issue that caused player-located cooldowns to continue refreshing after a Core is destroyed. Fixed an issue that caused Sapper Mercenaries' area warning indicator to persist after the attack has landed. Fixed an issue that caused the event count in the Death Recap to update for all players when a new death recap is created for any player. Maps
      Blackheart's Bay Chests now feature a warning indicator for the coin land location. Heroes
      Abathur Evolve Monstrosity Stacks are now a Heroic Quest. Toxic Nest is no longer triggered by Invulnerable enemies. Alarak Fixed an issue that caused Last Laugh to heal when they have been granted Spell leech. (Example: Nano Infusion from Ana) Anduin Fixed an issue that caused Piercing Light to treat the first hit as the second. Anubarak Anubarak's Burning Beetle damage is now affected by all forms of damage modification. No longer able to use Locust Swarm while riding on the Toy Train. Updating cancel animations of Hardened Shields to be like similar visuals. Artanis Fixed an issue that caused Target Purified to deal double damage. Fixed an issue that caused Titan Killer being capable of damaging Invulnerable targets when activated from Twin Blades. Updated visuals of Spell Armor. Arthas Legion of Northrend's bonus healing is now additive. Rime now has a Block visual. Azmodan Bombardment will no longer attack inactive Mercenaries unless the attack is against an inactive Mercenary. Fixed Globe of Annihilation no longer stacking off of Possessed minions. Brightwing Fixed an issue that caused Phase Shift to activate on the previous target. Butcher Fixed an issue that caused Butcher's Fresh Meat spawning meat off of Possessed minions. Cassia Updating cancel animations of Hardened Shields to be like similar visuals. Chen Fixed an issue that caused Stagger to heal when they have been granted Spell leech. (Example: Nano Infusion from Ana) ChoGall Fixed an issue that caused Enraged Regeneration to display incorrectly in the Death Recap. Deathwing Added Bellowing Roar Camera Lock. Deckard Fixed an issue that caused Ancient Blessings damage to not scale on targets if they level up while it is active. Included Potion to search text for Deckard. Dehaka Updated visuals of Spell Armor. D.Va Fixed an issue that caused Liquid Cooling to reset the fountain in ARAM incorrectly. Pilot Mode can now see the Self-Destruct charge. E.T.C. Crowd Surfer now displays floating text for mana refund. Falstad Fixed an issue that caused Falstad's Flight warning indicator to no longer display after selecting Epic Mount. Fixed an issue that caused Sustained Winds to damage invulnerable targets. Gazlowe Fixed an issue that caused Xplodium Bomb to not be affected by allied cooldown reduction. Genji Fixed an issue that caused Strike at the Heart to not display a damage preview. Swift Strike now displays floating text for mana refund. Updated visuals of Spell Armor. Hanzo Ignore All Distractions will now display MISSED! text in the case of Blinds. Hogger Fixed an issue that caused Hogger's Hogg Wild visual to be visible when Hogger is visible. Imperius Fixed an issue that caused Brightwing and Falstad to be at the incorrect height after Celestial Charge Stuns them and a least one other Hero. Junkrat Fixed an issued that caused Chattering Teeth to apply to Arming Steel Traps when selected. Kerrigan Fixed an issue that caused Sharpened Blades to stack off of Possessed minions. Included Infested to search text for Kerrigan. Leoric Skeletal Swing mana refund now displays as a crit. Li-Ming Fixed an issue if Seeker is slected while Magic Missiles are in flight while Force Armor was selected. Fixed an issue that caused Force Armor to grant multiple stacks from the same Magic Missiles cast. Lucio Fixed an issue that caused Sound Barrier shields to not decay if Bossa Nova was slected while the target was shielded. Lunara Splintered Spear will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary. Maiev Naisha's Memento first bounce can now bounce to inactive Mercenaries if the triggering attack is against an inactive Mercenary. Mal'Ganis Included Vampire to search text for Mal'Ganis. Medivh Medivh's Portal is now an invalid target for allied abilities. (Example: Brightwing's Blink Heal) Mei Fixed an issue where The Big One was not gaining the full benefit of Slushball. Mephisto Fixed an issue that caused Unspeakable Horror being temporarily disabled when the target is knocked back. Murky Egg Hunt Egg is no longer killed in one hit by Structures. Fixed an issue that caused Fishy Deal to stack off of Possessed minions. Nazeebo Fixed an issue that caused Voodoo Ritual to stack off of Possessed minions. Nova Fixed an issue that caused Holo Decoy's health bars to display incorrectly after losing Protected. Orphea Fixed an issue that caused Ravenous Hunger to stack off of Possessed minions. Fixed an issue that caused Shadow Waltz to refund mana multiple times per cast. Probius Fixed an issue that caused Spawning Minerals off of Possessed minions. Included Builder to search text for Probius. Qhira Updated visuals of Spell Armor. Ragnaros Fixed an issue that caused Sulfuras Hungers to stack off of Possessed minions. Updated visuals of Spell Armor. Rehgar Improved Death Recap for Hunger of the Wolf. Samuro Mirage now functions like other Spell Armor Blocks. Stitches Fixed an issue that caused Putrefaction to display floating text multiple times at once. Stukov Fixed an issue that caused Weighted Pustule to not display a damage preview. Sylvanas Fixed an issue that caused Withering Fire to display incorrectly. Tassadar Fixed an issue where Twilight Archon could use Toy Train. Khaydarin Amulet will cancel itself if the target is an inactive Mercenary. Thrall Fixed an issue that caused Echo of the Elements activating off of Possessed Minions and Hallucinations. Fixed an issue that caused Rolling Thunder to not activate from Tempest Fury's attacks. Fixed an issue that caused Wolf Pack to reset Feral Spirit on talent reset incorrectly. The Lost Vikings Fixed an issue that caused Nordic Attack Squad to be able to damage invulnerable targets. Fixed an issue where there health was not set to full on death. Tracer Ricochet can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary. Whitemane Included Chapeau to search text for Whitemane. Zagara Medusa Blades will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary. Mutalisk first bounce can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary. Zarya Fixed an issue that caused Basic Attacks not being affected properly by attack speed modifiers. Zeratul Fixed an issue that caused Might of the Nerazim abilities to heal for more damage than intended with Shadow Mending. Zul'jin A Surprise For Ya! can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary. Return to Top
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    • By Staff
      A new Heroes of the Storm patch has hit live servers. Check out the official patch notes for more details!
      (Source)
      Heroes of the Storm has just been updated with the patch! We would like to take a moment to thank the community for providing insight and feedback for these changes.
      Quick Navigation:
      General Maps Heroes General
      Game Camera
      Camera Follow releash timer increased from 6 seconds to 12 seconds. You can now pan the camera further away from your Hero with Camera Lock enabled before it will prevent further panning. User Interface
      Floating text display for last hits updated to golden display. Fixed an issue that allowed the Active Ability Hotkey Buttons to be dragged in the Hotkey Menu. Holding down Shift or Control will now also register as having the announcement modifier held for clicking on in the Top Bar. ARAM
      Base experience value of Experience Globes increased from 80 to 160. Experience value of Melee Minions reduced from 84 to 0. Experience value of Wizard Minions reduced from 75 to 0. Experience value of Ranged Minions reduced from 72 to 0. Observer
      Experience Globes will now be displayed as Blue for the team on the left and Grey for the team on the right. The Interface has been updated to display Misha, Olaf, Baleog, and Erik's health bars. Fixed an issue that caused D.Va's health bar in the Interface to only display the Pilot's health. Recap
      Combat Healing will no longer register Mana or Shields restored to allied Heroes as Healing. Clutch Healer will now only register healing done to Health. Protector will now register damage prevented by Protected as Protection. Return to Top
      Maps
      Alterac Pass
      Fixed an issue that caused Gnolls to reduce the armor of Evading targets. Braxis Holdout
      Fixed an issue that caused Hellbats to reduce the armor of Evading targets. Hanamura Temple
      Fixed an issue that caused the Recon Camp to have the scaling value reset when captured. Warhead Junction
      Fixed an issue that caused Hellbats to reduce the armor of Evading targets. Return to Top
      Heroes
      Abathur
      Fixed an issue that caused Envenomed Nest's Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Adrenal Overload to not apply to channeled Basic Attacks. Fixed an issue that caused Bombard Strain Locusts to not deal bonus damage to enemy Structures. Fixed an issue that caused Monstrosity to gain more than intended damage from Minion kills. Toxic Nest will no longer reveal attackers to Abathur during the Arming phase. Locust damage will no longer display as a critical against Structures. The damage bonus remains unaltered. Stab no longer reveals the area around the target and will now only reveal the target itself for 2 seconds. Spike Burst will now reveal the effected area for 0.75 seconds. Bombard Strain icon updated. Alarak
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Basic Attacks to activate Blade of the Highlord while Blinded or if the target is Evading. Lightning Surge now reveal the primary target for 2 seconds. Deadly Charge will now reveal targets hit for 2 seconds. Alexstrasza
      Fixed an issue that caused Cleansing Flame to grant Alexstrasza healing equal to the bonus health provided by Dragonqueen if Dragonqueen is active when activated. Fixed an issue that caused Abundance to display the healing preview after the heal has activated. Fixed an issue that caused Preservation to display the healing preview after the heal has activated. Fixed an issue that caused Pacify and Life Unbound to activate their on-heal from Dragonqueen Basic Attacks while Alexstrasza is Blinded. Fixed an issue that caused Dragonqueen Basic Attacks to not heal Invulnerable allies if they are in Alexstrasza's space. Fixed an issue that caused Cleansing Flame's cooldown to not be displayed on the talents tab of the scoreboard while Dragonqueen is active. Ancient Flame icon updated. Ana
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Basic Attacks to grant stacks of Dynamic Optics while Blinded or if the target is Evading. Contact Healing will now only cause Biotic Grenade's Healing and Damage to display as a critical if at least 2 Heroes are hit, instead of only requiring the talent to be taken. Anduin
      Fixed an issue that caused Moral Compass to hit Invulnerable enemies. Anub'arak
      Difficulty updated from Medium to Hard. Fixed an issue that allowed select abilities to be activated while disabled if selected during the effects of Cocoon. Chitinous Plating icon updated. Artanis
      Difficulty updated from Medium to Hard. Fixed an issue that caused Shield Overload to be reduced in cooldown from Basic Attacks while Blinded or if the target is Evading. Fixed an issue that caused Blade of a Templar to slow targets while Blinded or if the target is Evading. Fixed an issue that caused Reactive Parry to grant stacks of Block from Twin Blades while Blinded or if the target is Evading. Fixed an issue that caused Reactive Parry to not grant a stack of Block from the third strike of Twin Blades. Fixed an issue that caused Plasma Burn's damage aura to display as a critical when damage was not increased. Auriel
      Difficulty updated from Medium to Hard. Fixed an issue that caused Reservoir of Hope to not display on the talents tab of the scoreboard as a quest talent. Sacred Sweep will now reveal targets hit for 2 seconds. Detainment Strike will now reveal targets knocked back for 2 seconds. Crystal Aegis will now reveal targets hit for 2 seconds. Azmodan
      Fixed an issue that caused All Shall Burn to detonate twice if Cydaea's Kiss is selected while active. Fixed an issue that caused Globe of Annihilation's warning indicator to be removed if another Azmodan's Globe of Annihilation lands nearby. Globe of Annihilation will now reveal targets hit for 2 seconds. Blaze
      Fixed an issue that allowed select abilities to be activated while disabled if selected while inside the Bunker. Fixed an issue that caused Heat Treatment to not heal for a portion of the damage dealt by Pyromania. Basic Attack will now reveal the area for 0.75 seconds. Flame Stream will now reveal target hit for 2 seconds. Combustion will now reveal the effect area for 0.75 seconds. Oil Spills created by Fuel Leak sight reduced from 7 to 1.5. Incinerator Gauntlets icon updated. Brightwing
      Difficulty updated from Hard to Easy. Fixed an issue that caused Phase Shift to heal the target briefly after arrival, instead of on arrival. Fixed an issue that caused Blink Heal to heal Vehicles when cast on them. Invisible Friends will now preview the total healing that will be provided. Unstable Anomaly area reveal duration reduced from 1.5 seconds to 0.75 seconds. Unstable Anomaly will now reveal targets hit for 2 seconds. Cassia
      Fixed an issue that caused Basic Attacks to activate Martial Law while Blinded or if the target is Evading. Fixed an issue that caused Static Electricity Lightning Bolts to heal for less than intended from Ring of the Leech. Fixed an issue that caused Static Electricity Lightning Bolts to not play impact sounds. Fixed an issue that caused Static Electricty Lightning Bolts to not display as criticals against Blinded targets. Fixed an issue that caused Lightning Fury Lightning Bolts to be considered as Static Electricity Lightning Bolts. Fend will now reveal targets hit for 2 seconds. Surge of Light will now reveal targets hit for 2 seconds. Surge of Light will now reveal the effect area for 0.75 seconds. Martial Law icon updated. Imprisoning Light icon updated. Infinite Lightning icon updated. Chen
      Difficulty updated from Hard to Medium. Fixed an issue that caused Accumulating Flame's duration increase to proc while Blinded or if the target is Evading. Fixed an issue that caused the Earth Spirit's Basic Attacks to be incapable of killing Sgt. Hammer's Spider Mines. Earth Spirit's Basic Attacks will now reveal the effect area for 0.75 seconds. Cho'Gall
      Fixed an issue that caused Fuel for the Flame to deal damage to targets Evading near the primary Basic Attack target. Fixed an issue that caused Fuel for the Flame to deal damage to the primary target while Blinded or if the target is Evading. Fixed an issue that caused Cthun's Gift to slow targets while Blinded or if the target is Evading. Fixed an issue that caused Consuming Blaze to not interrupt Mounts, Objective Channels, Sleeping on application. Fixed an issue that caused Molten Block's damage aura to display as a critical when damage was not increased. Will of Gall is now considered a Quest talent. Fuel for the Flame will no longer always display as a critical. Consuming Blaze will now reveal targets hit for 2 seconds. Shadowflame will now reveal targets hit for 2 seconds. Dread Orb will now reveal targets hit for 2 seconds. Runic Blast will now reveal targets hit for 2 seconds. Twisting Nether will now reveal targets hit for 2 seconds. Shadowbolt Volley will now reveal targets hit for 2 seconds. Dread Orb will no longer grant sight into nearby Shrubs. Shadowbolt Volley will no longer grant sight into nearby Shrubs. Chromie
      Fixed an issue that caused Sand Echo Basic Attacks to activate A Proper Greeting while Chromie is Blinded. Fixed an issue that caused Unravelling Sands's Spell Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Time Trouble's Armor increase to be removed by Stasis or Invulnerability. Fixed an issue that caused Shifting Sands active bonuses to be lost when slain. Fixed an issue that caused Shifting Sands to be granted before Sand Blast deals damage. Time Trap will no longer cause allies to be incapable of collecting Experience Globes while inside a Shrub for 2 seconds. Deathwing
      Difficulty updated from Medium to Hard. Fixed an issue that caused Death Drop's Spell Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Molten Flame's button to be highlight while Deathwing is inside a Vehicle and the bonuses from Infernus would be active. Deckard
      Fixed an issue that caused Potion of Shielding to increase Deckard's Self Healing when damage is prevented to allied Heroes. Fixed an issue that caused Horadric Staff to not be placed on cooldown while Blinded. Fixed an issue that caused Rejuvenation Potion to heal Leoric while Undying is active. Fixed an issue that caused Scroll of Identify to detect targets before the first quest milestone. Ancient Blessings will now reveal the area for 0.75 seconds. Dehaka
      Fixed an issue that caused Dehaka to be immune to allied effects while Burrow is active. Fixed an issue that caused Burrow to not reveal negative effects when activated. Fixed an issue that caused Lurker Strain's knockback to be treated as a Stun. Fixed an issue that caused Lurker Strain's knockback to reveal the Dehaka while active. Fixed an issue that caused Lurker Strain's slow to reveal the target while active. Lurker Strain will now reveal targets hit for 2 seconds. Lurker Strain no longer reveals around targets while they are being knocked back. Elongated Tongue icon updated. Diablo
      Difficulty updated from Medium to Hard. Fixed an issue that caused Black Soulstone's health bonuses to stack multiplicatively with other health bonuses. Fixed an issue that caused Hell Fire's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Dying Breath Apocalypse to display incorrectly in the Death Recap. Soul Shield icon updated. D.Va
      Fixed an issue that caused D.Va's AI to not activate Self-Destruct. Fixed an issue that caused D.Va to be ejected early if the Mech takes select types of damage after being slain. Fixed an issue that caused D.Va's Mech Basic Attacks to be capable of hitting multiple Sgt. Hammer Spider Mines at once. Fixed an issue that caused Basic Attacks against Heroes in the bonus attack area to activate Nuclear Option while Blinded or if the target is Evading. Fixed an issue that caused D.Va's scoreboard entry on the talents tab to display incorrectly when she first spawns into the battleground. Fixed an issue that caused D.Va's entry in the killfeed to display incorrectly if she is slain by a unit that has since been removed from the battleground (Example: Minions after they have been killed). Fixed an issue that caused D.Va's Hero unit reference to not be updated correctly when D.Va respawns. Ejecting from the Mech will no longer cause Pilot D.Va to be capable of collecting Experience Globes while inside a Shrub for 2 seconds. Self-Destruct will now reveal the effect area for 0.75 seconds. Self-Destruct will now reveal targets hit for 2 seconds. Big Shot will now reveal targets hit for 2 seconds. Boosters will now reveal targets hit for 2 seconds. Mech Basic Attacks will now reveal the effect area for 0.75 seconds. Concussive Pulse will now reveal the effect area for 0.75 seconds. Boosters damage will no longer display as a critical if the target is a valid bonus damage target for Rush-down. Aggression Matrix will now display floating text for the healing prevented. D.Va is now capable of pinging her Self-Destruct charge to her team. D.Va's Mech will now fill out the Death Recap when slain. E.T.C.
      Difficulty updated from Easy to Hard. Fixed an issue that caused Guitar Hero to increase Guitar Solo duration while Blinded or if the target is Evading. Falstad
      Fixed an issue that caused BOOMerang's Spell Armor reduction to not be removed by Stasis or Invulnerability. Hammerang Reactivation will now reveal targets hit for 2 seconds. Hammerang's Returning projectile will now reveal targets hit for 2 seconds. Selecting BOOMerang will no longer cause Hammerang's Reactivation to permanently display as a critical. Frequent Flyer icon updated. Sustained Winds icon updated. Fenix
      Phase Bomb Splash now triggers Physical Attack-limited on-hit effects(meaning Block charges being consumed, Medivh's Raven Familiar firing if the target is a Hero). Fixed an issue that caused Mobile Offensive to not activate if Fenix only moves very briefly. Fixed an issue that caused Basic Attacks to refresh Divert Power: Weapons duration while Blinded or if the target is Evading. Phase Bomb Splash will now reveal the effect area for 0.75 seconds. Mobile Offensive icon updated. Singularity Charge icon updated. Offensive Cadence icon updated. Divert Power: Weapons icon updated. Garrosh
      Difficulty updated from Medium to Hard. Wrecking Ball, Into the Fray will now reveal targets hit by the landing for 2 seconds. Decimate will now reveal targets hit for 2 seconds. Gazlowe
      Fixed an issue that caused Basic Attacks to activate Mecha-Lord's Armor increase while Blinded or if the target is Evading. Fixed an issue that caused Ark Reaktor turrets to deal increased damage. Fixed an isssue causing Gazlowe to be incapable to pinging the cooldown of EZ-PZ Dimensional Ripper to his team. Genji
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Genji's Self Healing to not increase for the full damage prevented by Deflect. Deflect will no longer reveal the area it searches for targets when Genji takes damage with Deflect active. Zanshin icon updated. Greymane
      Fixed an issue that caused Running Wild to not grant the cooldown reduction when casting Go For the Throat. Fixed an issue that caused Alpha Killer to be capable of activating on-death effects multiple times on enemies. Fixed an issue that caused Thick Skin to display duplicate Block visuals. Gul'dan
      Fixed an issue that caused Fel Flame to be visible outside of the intended area after Pursuit of Flame is completed. Fixed an issue that caused Hunger for Power's healing modifications to be disabled while under the effects of Xul's Mortal Wound. Fixed an issue that caused Hunger for Power's healing increase to not be the correct value. Hanzo
      Difficulty updated from Medium to Hard. Fixed an issue that caused Storm Bow to not activate Sharpened Arrowheads while Blinded or if the target is Evading. Fixed an issue that caused Storm Bow to activate Sharpened Arrowheads before the damage is dealt. Fixed an issue that caused Storm Bow's range bonus from charging to not be reset correctly. Hogger
      Difficulty updated from Medium to Hard. Fixed an issue that caused Aggro Range to grant Rage if a Structure is within the search radius of Hogg Wild. Fixed an issue that allowed targeted abilities against the Ez-Thro Dynamite unit. Fixed an issue that allowed targeted abilities against the Loot Hoard unit. Fixed an issue that allowed targeted abilities against the chunk of Meat unit. Illidan
      Difficulty updated from Medium to Very Hard. Fixed an issue that caused Unending Hatred to stop displaying bonus damage on the talents tab of the scoreboard after reaching the quest milestone. Fiery Brand icon updated. Imperius
      Holy Fervor cleave reveals the area for 0.75 seconds. Jaina
      Difficulty updated from Easy to Medium. Fixed an issue that caused Frost Bolt to deal damage on enemies behind the projectile. Fixed an issue that caused Frost Bolt to continue to deal damage after it has hit the maximum number of targets with Frost Shards selected. Frostbite Armor will now display Block visuals. Icefury Wand icon updated. Advanced Ice Block icon updated. Johanna
      Difficulty updated from Medium to Easy. Fixed an issue that caused Blessed Momentum's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses. Fixed an issue that caused Holy Fury's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Blessed Shield to hit and target Invulnerable enemies. Heaven's Fury will no longer cause allies to be incapable of collecting Experience Globes while inside a Shrub for 2 seconds. Blessed Hammer will now reveal the effect area for 0.75 seconds. Junkrat
      Difficulty increased from Medium to Hard. Basic Attack Splash now triggers Physical Attack-limited on-hit effects (Example: Block charges will be consumed). Fixed an issue that caused Basic Attack splash to hit Invulnerable enemies. Fixed an issue that caused Frag Launcher to hit Invulnerable enemies. Fixed an issue that caused Frag Launcher to gain more than intended damage from Hero hits. Kael'thas
      Difficulting updated from Hard to Medium. Fixed an issue that caused Gravity Lapse to hit Invulnerable enemies. Burned Flesh will now display as a critical effect. Kel'Thuzad
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Deathchill's marker to remain on the target if they gain Unstoppable. Fixed an issue that caused Power of Icecrown's active bonuses to be lost when slain. Fixed an issue that caused Basic Attacks to activate Icy Grasp while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks to activate Hungering Cold while Blinded or if the target is Evading. Fixed an issue that caused the Chilling Touch Basic Attacks to be incapable of killing Sgt. Hammer's Spider Mines. Kel'Thuzad can now attempt to cast Frost Nova over unpathable terrain. Kel'Thuzad's abilities in the command bar will no longer flash when Kel'Thuzad gains 15 stacks of Master of the Cold Dark. Kerrigan
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Assimilation to increase Kerrigan's Self Healing when Shields granted. Fixed an issue that caused Sharpened Blades to gain quest progress from Hallucination Heroes (Nova Holo Decoys, Samuro Mirror Images, Abathur Ultimate Evolutions). Ultralisk Basic Attacks will now reveal the effect area for 0.75 seconds. Fury of the Swarm empowered Basic Attacks will now reveal the effect area for 0.75 seconds. Fury of the Swarm will no longer reveal targets hit by the splash area. Impaling Blades will now reveal targets hit for 2 seconds. Primal Grasp's secondary explosion will now reveal targets hit for 2 seconds. Psionic Shift will now reveal targets hit for 2 seconds. Kharazim
      Difficulty updated from Medium to Hard. Fixed an issue that caused Deadly Reach's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses. Fixed an issue that caused Insight to grant quest progress while Blinded or if the triggering enemy is Evading. Fixed an issue that caused non-Heroes to not be revealed by Spirit Ally. Leoric
      Difficulty updated from Easy to Medium. Fixed an issue that caused Buried Alive's silence to be reduced in duration by Abolish Magic's duration reduction. Fixed an issue that caused Burning Despair's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Drain Hope and Drain Essence to remain active on targets after they enter a Vehicle. Leoric's Self Healing is no longer increased by Drain Essence's Undying death timer reduction. Leoric is no longer capable of activating Ossein Renewal while Undying is active. Wrath of the Bone King effect reveal duration reduced from 1 second to 0.75 seconds. Li Li
      Lightning Serpent's Bounces will now bounce to targets immune to area damage (Example: Sgt. Hammer Spider Mines). Lightning Serpent's Bounces will now target Passive targets (Example: Kharazim's Earth Ally and Spirit Ally). Li-Ming
      Fixed an issue that caused Magic Missiles to not grant stacks of Force Armor when Tal Rasha's has been selected and Magic Missiles has not granted Spell Power. Fixed an issue that caused Teleport to not be completely refunded by Critical Mass and Illusionist while Aether Walker is active. Fixed an issue that caused Magic Missiles to hit Invulnerable enemies. Lunara
      Fixed an issue that caused Invigorating Spores to be capable of activating on-death effects multiple times on enemies. Fixed an issue that caused Invigorating Spores to deal damage while Blinded or if the target is Evading. Fixed an issue that caused Invigorating Spores to deal damage on an attack that brings the target to full stacks of Nature's Toxin. Splintered Spear will no longer target Hidden or Neutral targets. Lt. Morales
      Fixed an issue that caused Medidrone to be capable of healing Leoric while Undying is active. Fixed an issue that caused Healing Beam to remain active on a Minion after Sylvanas has cast Possession on the Minion. Maiev
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Vengeful Knives to gain bonus damage from Physical damage while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks empowered by Umbral Bind to not grant Vengeful Knives stacks against the primary target. Fixed an issue that caused Containment Disc's Silence to be bypassable by casting an ability making the target immune to Silence as soon as the Time Stop expires. Fixed an issue that caused Bonds of Justice to stop displaying bonus damage on the talents tab of the scoreboard after reaching the quest milestone. Naisha's Memento's Bounces will now bounce to targets immune to area damage. Naisha's Memento will no longer bounce to Mercenaries that are not currently active. Mal'Ganis
      Difficulty updated from Medium to Hard. Fixed an issue that caused Vanquish the Weak to apply the slow before the damage is dealt. Winged Guard will now display a Block visual. Blind as a Bat will now remove any nearby reveals placed by Mal'Ganis when cast. Fel Claws will now reveal targets for 2 seconds if Blind as a Bat is not active. Necrotic Embrace will now reveal targets for 2 seconds if Blind as a Bat is not active. Echo of Doom will now reveal targets for 2 seconds if Blind as a Bat is not active. Plague Bats will now reveal targets for 2 seconds if Blind as a Bat is not active. Seeker Swarm Bats will now only reveal targets for 2 seconds if Blind as a Bat is not active. The Night Beckons icon updated. Malfurion
      Difficulty updated from Easy to Hard. Fixed an issue that caused Ysera's Gift to grant bonus healing while Malfurion is dead. Fixed an issue that caused Malfurion to be incapable to pinging the cooldown of Astral Communinion to his team. Malthael
      Difficulty updated from Medium to Hard. Fixed an issue that caused Touch of Death to display floating text for healing prevented twice. Ethereal Existence will now display a Block visual at maximum stacks. Soul Rip no longer reveals the area. Medivh
      Fixed an issue that caused the Hall of Storms to increase Raven Form's Movement Speed by more than intended. Fixed an issue that caused Basic Attacks to activate Temporal Flux while Blinded or if the target is Evading. Using a Portal will no longer move the user's Camera. Mei
      Difficulty updated from Medium to Hard. Fixed an issue that caused Polar Vortex's Attack Speed malus to stack multiplicatively with other Attack Speed bonuses and maluses. Fixed an issue that caused Basic Attacks to activate Cooling Servos while Blinded or if the target is Evading. Fixed an issue that caused Induce Hibernation to apply to non-Heroes. Skating Away now displays a Block visual. Mephisto
      Difficulty updated from Medium to Hard. Fixed an issue that caused Lightning Reaction to not be affected by damage reduction if caused by a Shade of Mephisto's Lightning Nova. Muradin
      Fixed an issue that caused Bronzebeard Rage's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Basic Attacks to grant Perfect Storm progress while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks to activate Give Em' The Ax while Blinded or if the target is Evading. Fixed an issue that caused Grand Slam to grant a charge of Haymaker for each Hero that took part in the takedown. Storm Bolt will no reveal the target for 2 seconds. Muradin is no longer revealed to the enemy if unseen when Thunder Burn empowered by Thunderstrike damages an enemy. Perfect Storm quest tracker icon updated. Murky
      Fixed an issue that caused Big Tuna Kahuna's health bonuses to stack multiplicatively with other health bonuses. Fixed an issue that caused Time To Krill to heal the target Murky if they have selected Fish Tank. Fixed an issue that caused Time To Krill to not heal the applying Murky if they have selected Fish Tank. Murky no longer reveals in area around him after his Egg is slain. Octo-Grab will now reveal the target while active, instead of for a fixed 4 seconds in a 0.75 radius. Octo-Grab will now reveal the target for 2 seconds when first cast. Slime will now reveal targets hit for 2 seconds. Pufferfish will now reveal targets hit for 2 seconds. Nazebo
      Fixed an issue that caused Plague of Toads to hit Invulnerable enemies. Fixed an issue that allowed targeted abilities against the Plague of Toads unit. Nova
      Difficulty updated from Medium to Hard. Fixed an issue that caused Holo Decoys to be revealed to the enemy when their border becomes visible. Fixed an issue that caused Holo Decoys to reveal the area around them when slain for 1 second. Fixed an issue that caused Anti Armor Shell's Physical Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Holo Decoy's damage readout in the Target Info Panel to display incorrectly with Anti-Armor Shells selected while their Basic Attack is on cooldown. Fixed an issue that caused Anti-Armor Shells to reduce the Physical Armor of the target before the damage is dealt. Triple Tap will now reveal targets hit for 2 seconds. Precision Strike will now reveal targets hit for 2 seconds. Explosive Snipe will now reveal targets hit for 2 seconds. Snipe no longer reveals in an area around the target. Rapid Reprojection icon updated. Orphea
      Difficulty increased from Medium to Hard. Fixed an issue that caused Eldritch Conduit to not be empowered when gaining the 10th stack. Fixed an issue that caused Eldritch Conduit's empowered to be lost when slain. Fixed an issue that caused Eternal Feast to search for dead units. Fixed an issue that caused Dead Magic to deal damage if the splashed to target is Evading. Dead Magic now reveals the area for 0.75 seconds. Probius
      Fixed an issue that caused Construct Additional Pylons to increase the damage of Pylon Overcharge by more than intended. Qhira
      Difficulty updated from Medium to Hard. Fixed an issue that caused Blood Rage to track units after they have been slain. Fixed an issue that caused Upstage to not be granted if the number of tracked targets is not reached due to targets dying from Blood Rage. Fixed an issue that caused Blood Rage's activation to grant a stack of Fatal Wounds. Fixed an issue that caused Basic Attacks to activate Your Pain, My Gain while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks to activate Finishing Touch while Blinded or if the target is Evading. Fixed an issue that caused Finishing Touch to grant attack speed if the target is brought to below 50% of their Maximum Health. Basic Attacks no longer reveal targets hit. Swing Life Away now display Spell Armor visuals. Ragnaros
      Lava Wave will no longer collect Experience Globes (NOTE: Last hits will still function). Fixed an issue that caused Tempered Flame to increase Ragnaros's Self Healing when Shields granted. Fixed an issue that caused Cauterize Wounds to not display correctly in the Death Recap. Fixed an issue that caused non-Heroes to not reduce the cooldown of Blistering Attacks with Empower Sulfuras. Raynor
      Fixed an issue that caused Give em' Some Pepper damage to not display in the Death Recap. Fixed an issue that caused Give em' Some Pepper damage to not increase Raynor's relevant score entries. Fixed an issue that caused Give em' Some Pepper to only reveal Raynor's non-updating position if unseen when dealing damage to an enemy. Fixed an issue that caused Give em' Some Pepper to not be correctly modified by damage modification from other Heroes. Fixed an issue that caused damage dealt by Hyperion created by Execute Orders to display incorrectly in the Death Recap. Give em' Some Pepper will now reveal the area for 0.75 seconds. Rehgar
      Fixed an issue that caused Elemental Conduit to increase Rehgar's Self Healing when damage is prevented to allied Heroes. Fixed an issue that caused Colossal Totem's recast to be available for less than the duration of Earthbind Totem. Fixed an issue that caused Hunger of the Wolf to activate while Blinded or if the target is Evading. Fixed an issue that caused Bloodlust to not apply to channeled Basic Attacks. Rexxar
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Aspect of The Hawk's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses. Fixed an issue that caused Misha to gain more Movement Speed than intended while Rexxar is Mounted. Fixed an issue that caused Unleash the Boars damage to not be modified by most forms of damage modification. Fixed an issue that caused Kill Command's damage bonus to be multiplicative. Fixed an issue that caused Wildfire's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Misha to lose the benefits of Primal Intimidation once slain. Wildfire Bear now reveals the target for 2 seconds. Samuro
      Difficulty increased from Hard to Very Hard. Wind Walk healing increased from 1% to 3%. Way of the Wind healing reduced from 5% to 4%. Fixed an issue that caused Way of the Wind to increase Samuro's Healing score instead of his Self Healing score. Mirror Image reveal of nearby units on death now matches other Heroic units. Sgt. Hammer
      Tank Mode Splash now triggers Physical Attack-limited on-hit effects (Example: Block charges will now be consumed). Tank Mode Splash will now trigger if the Sgt. Hammer is Blinded. Splash damage and triggering effects will still be prevented. Tank Mode Splash will now reveal the effect area for 0.75 seconds. Tank Mode Splash attacks will no longer reveal targets hit. Sonya
      Fixed an issue that caused Leap to not grant Unstoppable while active. Rampage icon updated. Stitches
      Difficulty updated from Medium to Hard. Fixed an issue that caused Putrid Bile's Pools to not have their damage modified by other Heroes effects placed onto Stitches. Stukov
      Difficulty updated from Medium to Hard. Fixed an issue that caused Reactive Ballistospores to not be reset correctly by Try Mode, Sandbox reset cooldowns. Fixed an issue that caused Reactive Ballistospores to deal more damage than intended when applying Weighted Pustule. Fetid Touch icon updated. Reactive Ballistospores icon updated. Reactive Ballistospores is now considered an active talent, instead of a Weighted Pustule talent. Sylvanas
      Difficulty updated from Medium to Hard. Fixed an issue that caused Might of the Banshee Queen's active bonuses to be lost when slain. Fixed an issue that caused Remorseless to apply Overwhelming Affliction's slow when fired. Fixed an issue that caused Remorseless to not apply Black Arrows stacks while Blinded or if the target is Evading. Fixed an issue that caused Remorseless to not apply Black Arrows activated non-Hero Stun. Fixed an issue that caused Remorseless to not apply Mercenary Queen's Mercenary Stun. Fixed an issue that caused Basic Attacks to activate Evasive Fire's duration refresh while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks to activate Lost Soul's cooldown reduction while Blinded or if the target is Evading. Fixed an issue that caused enemies hit by Deafening Blast's bonus damge area to not be revealed for 2 seconds. Fixed an issue that caused enemies hit by Deafeaning Blast's bonus damage area to not be affected by Black Arrow's activated non-Hero stun. Fixed an issue that caused Catapults to grant more Experience than intended when Possessed. Remorseless will no longer bounce to Mercenaries that are not currently active. Remorseless will now bounce to targets immune to area damage. Wailing Arrow no longer reveals in a radius around Sylvanas when cast. Wailing Arrow will now reveal the search area for 0.75 seconds. Remorseless icon updated. Tassadar
      Difficulty updated from Medium to Hard. Fixed an issue that caused Feedback's Physical Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Archon's Basic Attacks Spell Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Executor's Will to not increase Healing dealt. Fixed an issue that caused Oracle's passive healing to not be displayed in the Death Recap. Fixed an issue that caused Archon's Basic Attacks to reduce the Spell Armor of targets while Blinded or if the target is Evading. Khaydarin Amulet now requires the target to be visible to start the link. Khaydarin Amulet will now reveal the target for so long as the link remains active. Khaydarin Amulet will now bounce to targets immune to area damage. Khaydarin Amulet will no longer bounce to Invulnerable enemies. Archon Basic Attacks Splash will no longer reveal targets. Archon Basic Attacks will now reveal the effect area for 0.75 seconds. The Butcher
      Difficulty updated from Medium to Hard. Fixed an issue that caused Butcher to lose more Meat than intended when slain. Cleaver no longer reveals targets hit. Cleaver will now reveal the search area for 0.75 seconds. Furnace Blast will now reveal targets hit for 2 seconds. Butcher is no longer revealed to the enemy if unseen when Lamb to the Slaughter damages an enemy. The Lost Vikings
      Viking Hoard will now display the stacks as a baseline quest in the talents tab of the scoreboard. Fixed an issue that caused It's a Sabotate to apply while Erik is Blinded. Fixed an issue that caused Hunka Burning Olaf's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Nordic Attack Squad to not be displayed correctly in the Death Recap. Baleog's Basic Attacks when fired from a distance effect reveal duration increased from 0.5 seconds to 0.75 seconds. Baleog's Basic Attacks when fired at close range will now reveal the effect area for 0.75 seconds. Hunka Burning Olaf will now reveal the target for 2 seconds. Nordic Attack Squad icon updated. Thrall
      Difficulty updated from Easy to Medium. Fixed an issue that caused Basic Attacks while Windfury is active to grant stacks of Frostwolf Resilience while Blinded or if the target is Evading. Feral Resilience will now display Block visuals. Tracer
      Fixed an issue that caused Heavy Handed's Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Basic Attacks to activate Telefrag while Blinded or if the target is Evading. Fixed an issue that caused Quantum Spike Pulse Bombs will now explode at the same time as other Pulse Bombs when a unit is Hit, instead of 0.3125 seconds later. Fixed an issue that caused Is That a Healthpack?! to heal Vehicles if selected. Fixed an issue that caused Composition B + Quantum Spike to deal percent damage to non-Heroes. Fixed an issue that caused Parting Gift to hit Invulnerable enemies. Total Recall will now increase Tracer's Self Healing when Tracer is healed. Total Recall will now display floating combat text when Tracer is healed. Total Recall will now display in the Death Recap. Completing a Reload will now display floating combat text for the amount of Ammo restored. Locked and Loaded will no longer cause Basic Attacks to display as criticals. Locked and Loaded will cause the floating combat text for ammo restored by Reload to display as a critical. While Locked and Loaded is active, Tracer's Ammo Bar will have a slight pulsing glow around it. This is only visible to Tracer and her Allies. While Locked and Loaded is active, Tracer's Reload button on the Command Bar will have a pulsing glow around it. Ricochet now requires Tracer to have selected Tracer Rounds to reveal targets. Ricochet will now only bounce to visible targets. Ricochet will now bounce to targets immune to area damage. Ricochet will no longer bounce to Mercenaries that are not currently active. Bullet Spray will now reveal targets hit. Quantum Spike Pulse Bomb will now reveal identically to other Pulse Bombs, instead of in a larger radius. Untouchable icon updated. Tychus
      Difficulty updated from Medium to Hard. Fixed an issue that caused Bob and Weave's Basic Attack range increase to display incorrectly in the status buff bar. Sizzlin' Attacks icon updated. Tyrael
      Difficulty updated from Medium to Hard. Fixed an issue that caused Swift Retribution to not apply to channeled Basic Attacks. Fixed an issue that caused Basic Attacks to activate Bound By Law while Blinded or if the target is Evading. Fixed an issue that caused Burning Halo's damage aura to display as a critical when damage was not increased. Archangel's Wrath explosion will now reveal targets hit for 2 seconds. Burning Halo icon updated. Burning Halo is now classed as a Passive talent. Horadric Reforging icon updated. Horadric Reforging is now classed as a Passive talent. Tyrande
      Difficulty updated from Medium to Hard. Fixed an issue that caused Shadowstalk's healing over time to remain active on Leoric while Undying is active. Fixed an issue that caused Huntress Fury to not bounce to Deathwing. Fixed an issue that caused Sentinel's cooldown to be reset if a Hallucination is slain while revealed by Sentinel. Fixed an issue that caused Mark of Mending to not heal Evading allies. Fixed an issue that caused Basic Attacks to activate Mark of Mending if the target is Evading. Fixed an issue that caused Elune's Chosen to heal for overkill damage. Tyrande is no longer revealed to the enemy if unseen when Empower damages an enemy. Shooting Star icon updated. Uther
      Difficulty updated from Easy to Hard. Uther's Heroics will no longer be hidden while Spirit Form is active. He will not be capable of casting them. Fixed an issue that caused Holy Fire's damage aura to display as a critical when damage was not increased. Holy Radiance will now reveal the effect area for 0.75 seconds. Holy Radiance will now reveal enemy targets hit. Divine Storm will now reveal the effect area for 0.75 seconds. Divine Storm will reveal the target for 2 seconds. Holy Fire icon updated. Valeera
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Garrote to display incorrectly in the Death Recap after extended by Rupture. Eviscerate will now reveal the target for 2 seconds. Ambush will now reveal the target for 2 seconds. Cheap Shot will now reveal the target for 2 seconds. Garrote will now reveal the target for 2 seconds. Sinister Strike will now reveal targets hit for 2 seconds. Blade Flurry will now reveal the effect area for 0.75 seconds. Blade Flurry will now reveal targets hit for 2 seconds. Valla
      Difficulty updated from Easy to Medium. Fixed an issue that caused Manticore's stack display to be displayed incorrectly. Manticore icon updated. Varian
      Fixed an issue that caused Second Wind to display as uncastable. Fixed an issue that caused Twin Blades of Fury's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses. Fixed an issue that caused Juggernaut to be capable of activating on-death effects multiple times on enemies. Master at Arms will now reveal targets hit for 2 seconds. Master at Arms will now reveal the effect area for 0.75 seconds. Whitemane
      Difficulty updated from Medium to Very Hard. Inquisition will now reveal targets for 2 seconds upon removal and for 0.5625 seconds each time damage is dealt. Inquisition will no longer reveal around the target. Divine Reckoning will now reveal targets hit for 2 seconds. Searing Lash will now reveal targets hit for 2 seconds. Saintly Greatstaff icon updated. Xul
      Fixed an issue that caused Cursed Strikes to hit targets immune to area damage. Cursed Strikes will now reveal the effect area for 0.75 seconds. Backlash will now reveal the area for 0.75 seconds. Shackler no longer reveals the area. Cursed Strikes no longer reveals targets hit. Yrel
      Difficulty updated from Medium to Hard. Holy Wrath Splash now triggers Physical Attack-limited on-hit effects(meaning Block charges being consumed, Medivh's Raven Familiar firing if the target is a Hero). Dauntless will now display Block visuals. Holy Wrath area reveal duration reduced from 1 second to 0.75 seconds. Aegis of Light no longer reveals the area. Vindication will now reveal targets hit for 2 seconds. Righteous Hammer will now reveal targets hit for 2 seconds. Avenging Wrath will now reveal targets hit for 2 seconds. Zagara
      Fixed an issue that caused Banelings to not be affected by Defense Matrix. Mutalisk Basic Attacks will no longer bounce to Mercenaries that are not currently active. Mutalisk Basic Attacks will now bounce targets immune to area damage. Zarya
      Difficulty updated from Easy to Medium. Fixed an issue that caused Defensive Shielding to not apply if the target already has select forms of Block. Fixed an issue that caused Basic Attack Splash to work incorrectly with Time Stop. Basic Attacks will now reveal the effect area for 0.75 seconds. Basic Attacks no longer reveal targets hit. Explosive Barrier will now reveal targets hit for 2 seconds. Explosive Barrier will now reveal the effect area for 0.75 seconds. Feel the Heat icon updated. Zeratul
      Difficulty updated from Hard to Very Hard. Cleave will now reveal the effect area for 0.75 seconds. Zul'jin
      A Surprise For Ya no longer reveal targets. A Surprise For Ya will now only bounce to visible targets. A Surprise For Ya will now bounce to targets immune to area damage. A Surprise For Ya will no longer bounce to Mercenaries that are not currently active. Grievous Throw will now reveal targets hit for 2 seconds. Twin Cleave will now reveal targets hit for 2 seconds. Guillotine will now reveal targets hit for 2 seconds. Buzzsaw will now reveal targets hit for 2 seconds. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR and here are the patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. We would like to take a moment to thank the community for providing insight and feedback for these changes. Although we may not reply to your feedback and posts we do listen and appreciate all of it. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Observer UI
      D.Va's Mech Healthbar is now displayed in the observer interface's top bar. Misha's Healthbar is now displayed in the observer interface's top bar. The Lost Vikings Healthbars are now displayed in the observer interface's top bar. XP Globes are now displayed as Blue for the left team and Gray for the right team. Icons
      Abathur Changed Icon color for Locust Strain. Anub'arak Changed Icon color for Chitinous Plating. Blaze Incinerator Gauntlets Icon changed to non-Heroes Damage from Basic Attacks. Cassia Martial Law Icon changed to Searing Damage from Basic Attacks. Changed Icon color for Ball Lightning. Changed Icon color for Valkrie. Dehaka Changed Icon color for Elongated Tonuge. Diablo Changed Icon for Soul Shield to be different than Spell Shields. Genji Changed Icon color for Zanshin. Jaina Changed Improved Ice Block Button to be normal Ice Block. Illidan Fiery Brand Icon changed to Searing Damage from Basic Attacks. Muradin Changed Icon color for Perfect Storm. Nova Changed Icon color for Rapid Projection. Sonya Rampage Icon changed to Cooldown Reduction from Basic Attacks. Sylvanas Remorseless Icon changed to Range Increase for Basic Attacks. The Lost Vikings Nordic Attack Squad Icon changed to Searing Damage from Basic Attacks. Tychus Sizzlin' Attacks Icon changed to Searing Damage from Basic Attacks. Tyrande Shooting Star Icon changed to Range Increase for Basic Attacks. Valla Manticore Icon changed to Searing Damage from Basic Attacks. Whitemane Changed Icon color for Saintly Greatstaff. Zarya Feel the Heat Icon changed to Damage Increase from Basic Attacks. Abilities
      Bounce Abilities that Bounce will require all targets to be visible. Cleave Abilities that Cleave will reveal the area and does not require target to be visibile. Splash Abilities that Splash will reveal the area and does not require target to be visibile. Invulnerability
      Johanna Blessed Shield no longer hits Invulnerable enemies. Junkrat Frag Launcher no longer hits Invulnerable enemies. Kael'thas Gravity Lapse no longer hits Invulnerable enemies. Li-Ming Magic Missiles no longer hits Invulnerable enemies. Nazeebo Plague of Toads no longer hits Invulnerable enemies. Tracer Parting Gift no longer hits Invulnerable enemies. ARAM
      Increased experience given by Experience Globes. UI
      Floating Combat Text for Experience earned from killing blows now has a gold color. Return to Top
      Balance Update
      General
      Adjusted difficulty levels for a number of Heroes. Heroes
      Samuro Increased Windwalk healing from 1% per second to 3% per second. Decreased Way of the Wind healing from 5% on cast to 4% on cast. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Evading targets to still lose armor to Hellbats and Gnolls. Fixed an issue that caused ARAM maps to use different XP systems. Heroes
      Abathur Fixed an issue that caused Abathur's Monstrosity to gain an additional 0.02 damage per stack. Toxic Next no longer reveals attackers while Arming. Anduin Moral Compass is now considered Splash damage and will not hit targets Immune to AOE. Blaze Combustion now reveals area it affects. Fixed an issue that caused Heat Treatment to not match the damage dealt by Pyromania. Fixed an issue where Oil Spill granted more vision than intended. Flame Stream now reveals targets hit. Brightwing Invisible Friends now displays a healing over time preview. Phase Shift's heal now happens after teleportation instead of at the same time. Unstable Anomaly now reveals the area it affects and enemies it hits. Butcher Cleaver AOE no longer reveals targets hit. Fixed an issue that caused Butcher to lose more than intended stacks of Fresh Meat when killed. Furnace Blast now reveals targets hit. No longer revealed when Lamb of the Slaughter damages an enemy. Cassia Fend now reveals targets hit. Fixed an issue that caused Lightning Fury Bolts cast from Static Electricity and Lightning Fury to be inconsistently determined. Fixed an issue that caused Lightning Fury Bolts generated by Static Electricity to not heal for the appropriate amount with Ring of the Leech. Fixed an issue where Lightning Fury Bolts were not displaying as critical hits against Blinded enemies. Martial Law no longer damages Heroes while Blinded. Surge of Light now reveals the area it affects and enemies that it hits. ChoGall Consuming Blaze now reveals targets when applied. Consuming Blaze will now interrupt channels that are interrupted by damage when applied. Dread Orb no longer has an abnormal vision height. Dread Orb now reveals targets hit. Fixed an issue that caused Cthun's Gift to Slow while Blinded. Fuel for the Flame no longer deals damage to evading enemies near the Basic Attack target. Fuel for the Flame no longer deals damage to the target of Basic Attacks while Blinded. Fuel for the Flame no longer display as critical damage against Heroes. Runic Blast now reveals targets hit. Shadowbolt Volley no longer has an abnormal vision height. Shadowbolt Volley now reveals targets hit. Shadowflame now reveals targets hit. Twisting Nether now reveals targets hit. The Will of Gall is now treated as a Quest talent and displays the progress in the talents tab. Chromie Fixed an issue that caused Sand Echo's Basic Attacks to grant stacks while Blinded. Shifting Sands will no longer be removed upon death. Time Trap will no longer prevent Allies from being revealed temporarily. Time Troubles' Armor granted to allies will no longer be removed by Stasis. Unravelling's Armor debuff will now be removed by Stasis. Deathwing Death Drop's Armor Reduction is now removed by Stasis. Gaze Onto Destruction no longer reduces the damage of non-Heroes hit. Deckard Fixed an issue where Horadric Staff does not consume the cooldown when used on an Evading target. Fixed an issue where Potion of Shielding increased Deckard's Self Healing. Fixed an issue where Scroll of Sealing revealed targets for 4 seconds when taken. Dehaka Burrow no longer prevents allied abilities from affecting Dehaka. Burrow will now cleanse negative effects. Lurker Strain no longer reveals area around knocked back targets. Lurker Strain now reveals targets hit. Lurker Strain's Knockback will no longer function as a Stun. Diablo Dying Breath will now display as Apocalypse on the Death Recap. Fixed an issue that caused Black Soulstone to be multiplicative with other health bonuses. D.Va Defense Matrix now works on Zagara's Banelings. Falstad BOOMerang's Armor Reduction is now removed by Stasis. Hammerang now reveals targets hit on return. Hammerang's explosion no longer displays as a crit after selecting BOOMerang. Hammerang's reactivation explosion now reveals targets hit. Fenix Fixed an issue that caused Divert Power: Weapons to be refreshed while Blinded. Fixed an issue that could cause Mobile Offensive to not apply when moving. Phase Bomb Splash damage now consumes Block charges. Garrosh Decimate now reveals targets hit. Into the Fray now shows up on Garrosh's Try screen. Wrecking Ball and Into the Fray now reveal targets hit. Gazlowe Adjusted Ark Reaktor damage to 36. EZ-PZ Dimensional Ripper can now have the cooldown announced to your team. Mecha-Lord no longer grants Armor while Blinded. Genji Fixed an issue where Deflect did not grant full Self Healing score when preventing damage. Greymane Fixed an issue that caused Alpha Killer to be capable of activating on-hit effects on Invulnerable enemies. Fixed an issue that caused Go For the Throat to apply the incorrect cooldown to Disengage with Running Wild selected. Removed dual block visual from Thick Skin. Gul'dan Fixed self-healing bonus from Hunger for Power. Pursuit of Flame is no longer visible through fog. Hanzo Fixed an issue that allowed players to fire Storm Bow at maximum range without charging. Fixed an issue that caused Sharpened Arrowheads to not reduce Armor while Blinded when applied with Storm Bow. Fixed an issue that caused Sharpened Arrowheads to reduce Armor before damage is dealt with Storm Bow. Jaina Fixed an issue that caused Frost Bolt to hit targets behind Frost Bolt. Fixed an issue that caused Frost Shards to allow more than 2 additional targets to be hit. Frostbite Armor now has a block visual. Johanna Blessed Hammer now reveals the area it affects. Fixed an issue where Blessed Momentum stacks multiplicatively instead of additvely with other attack speed modifiers. Heaven's Fury no longer prevents allies from being revealed. Junkrat Fixed an issue that caused Junkrat's Frag Launcher to gain 0.002 damage per stack of Taste for Explosions. Splash damage now consumes Block charges. Kel'Thuzad Deathchill will no longer activate if the target loses Root or Slow by becoming Unstoppable. Fixed an issue that caused Basic Attacks against Rooted Heroes to activate Icy Grasp. Fixed an issue that caused Basic Attacks against Rooted targets to activate Hungering Cold. Fixed an issue that caused Kel'Thuzad's buttons to light up when getting 15 baseline quest stacks. Fixed an issue that caused Power of Icecrown's damage increase to be lost upon death. Kerrigan Fixed an issue that caused Kerrigan's Self Healing to increase when she gains Assimilation Shields. Fury of the Swarm no longer reveals targets. Impaling Blades now reveals targets hit. Primal Grasp's Pulse now reveals targets hit. Psionic Shift now reveals targets hit. Ultralisk Splash damage reveals targets. Kharazim Fixed an issue that caused Insight to progress while Blinded. Leoric Buried Alive can no longer have its duration reduced. Drain Essence no longer increases his Self Healing score. Deckard's Rejuvenation is now removed on Undying. Fixed an issue where Leoric could receive Tyrande's Shadowstalk Healing when Undying was active, thereby reducing his respawn timer. Ossein Renewal can no longer be cast while Undying is active. Drain Hope, Drain Essence, and March of the Black King are now removed if the target enters a vehicle. Li-Ming Fixed an issue that caused Tal Rasha's Elements to prevent Force Armor from granting Block charges. Fixed an issue where Aether Walker would sometime not reset correctly. Lt. Morales Medi Drone no longer heals Heroes in Undying state. Lunara Fixed an issue that caused Invigorating Spores to be capable of activating on-hit effects on Invulnerable enemies. Fixed an issue that caused Invigorating Spores to deal percent damage while Blinded. Fixed an issue that caused Nature's Toxin to be applied before damage dealt. Maiev Fixed an issue that caused Basic Attacks while Blinded to increase Vengeful Knives damage. Fixed an issue that caused Umbral Bind to not increase Vengeful Knives damage . Mal'Ganis Winged Guard now has a block visual. Malthael Ethereal Existence now has a block visual at max stacks. Mei Fixed an issue that caused Cooling Servos to Slow while Blinded. Fixed an issue that caused Mei's Induce Hibernation Talent to reduce damage of non-Heroes. Skating Away now has a block visual. Murky Fixed an issue that caused Big Tuna Kahuna to be multiplicative with other health bonuses. Octograb now reveals the target instead of the area around the target. Pufferfish now reveals targets hit. Slime now reveals targets hit. While revealed, Murky will no longer reveal the area around him when his Egg is slain. Nova Anti-Armor Shells is now removed by Stasis. Anti-Armor Shells now applies debuff after damage. Explosive Snipe now reveals targets hit. Fixed an issue that caused Anti-Armor Shells to display an incorrect damage value for Nova's Holo Decoys. Holo Decoys no longer reveals area when killed. Holo Decoys are now visible from the center of the unit instead of their border. Precision Strike now reveals targets hit. Snipe no longer reveals around target. Triple Tap no longer reveals area around the target, and the target is now revealed for 2 seconds afterwards, up from 1.3 seconds. Orphea Fixed an issue that caused Dead Magic to splash to Evading targets. Fixed an issue that caused Empowered Eldritch Conduit to be lost on death. Fixed an issue that caused Empowered Eldritch Conduit to not be granted when going from 7 or 8 stacks to 10. Fixed an issue that caused Eternal Feast to hit dead objects. Probius Fixed an issue that caused Pylon Overcharge to deal additional damage when Construct Additional Pylons is selected. Qhira Basic Attacks will no longer reveal targets hit. Blood Rage's activation no longer grants Fatal Wounds progress. Fixed an issue that caused Finishing Touch to grant attack speed on attacks that bring the target below 50% health. Fixed an issue that caused Finishing Touch to grant attack speed while Blinded. Fixed an issue that caused Upstage to not apply if the targets were killed by the activation damage. Fixed an issue that caused Your Pain, My Gain to grant Armor while Blinded. Ragnaros Cauterize Wounds now displays on the Death Recap correctly. Fixed an issue that caused Empower Sulfuras to not reduce the cooldown of Blistering Attacks on non-Heroes. Tempered Flame no longer increases Self Healing on application. Lava Wave can no longer pickup or magnetize Experience Globes. Raynor Fixed an issue that caused Execute Orders to not display in the Death Recap. Fixed an issue that caused Give Em' Some Pepper damage to behaving incorrectly. Rehgar Fixed duration of Totemic Projection. Fixed an issue that caused Hunger of the Wolf to deal damage and heal while Blinded. Rexxar Fixed an issue that caused Kill Command's damage bonus to be multiplicative. Fixed an issue that caused Misha to not gain Primal Intimidation's Passive on respawn. Fixed an issue where Unleash the Boars was not affected by some damage modifications. Samuro Burning Blade is now Splash damage. Way of the Wind now increases Self Healing intead of Healing. Sonya Leap now also grants Unstoppable when used at minimum distance. Stukov Fixed an issue that caused Reactive Ballistospores to not work correctly with cooldown resets. Sylvanas Deafening Blast now applies Black Arrows if active. Deafening Blast now reveals targets hit. Fixed an issue that caused Evasive Fire to be refreshed while Blinded. Fixed an issue that caused Lost Soul to reduce cooldowns while Blinded. Fixed an issue that caused Overwhelming Affliction to apply the slow to a Remorseless target when firing at a target with 3 stacks. Fixed an issue that caused Possession to give more XP than intended for Catapults. Fixed an issue that caused Remorseless to not apply Black Arrows while Blinded. Fixed an issue that caused Remorseless to not Stun enemies while Black Arrows is active. Fixed an issue that caused Remorseless to not Stun Mercenaries with 3 stacks of Black Arrows and Merenary Queen. Might of the Banshee Queen is no longer removed on death. Wailing Arrow no longer reveals area around Sylvanas when cast. Wailing Arrow now reveals the area of detonation. Tassadar Archon no longer applies armor reduction while Blinded. Archon Splash damage no longer reveals targets hit. Archon's Armor reduction is now removed by Stasis. Feedback's Armor reduction is now removed by Stasis. Fixed an issue that caused Oracle to not show in the Death Recap. Khaydarin Amulet will now reveal while active after the attack expires. Thrall Feral Resilience now has a block visual. The Lost Vikings Hunka' Burning Olaf now reveals target instead of the area around the target. It's a Sabotage can no longer be applied while Erik is Blinded. Nordic Attack Squad now shows in recap. Viking Bribery stack count is no longer visible on the scoreboard to other players. Tracer Bullet Spray now reveals targets hit. Fixed an issue that caused Composition B and Quantum Spike to deal percent damage to non-Heroes. Heavy Handed's Armor is now removed by Stasis. If Locked and Loaded has been activated, then the floating text for completing the reload will display as a crit. Is That a Healthpack can no longer heal Vehicles. Locked and Loaded no longer causes Basic Attacks to display as a crit. Ricochet will no longer reveal targets hit (Tracer Rounds will still apply if taken). Telefrag no longer reduces the cooldown of Recall while Blinded. When Tracer completes a reload, it now displays floating text. Tyrael Archangel's Wrath now reveals targets hit by the explosion. Bound by Law no longer refreshes El'Druin's Might while Blinded. Tyrande Fixed an issue that caused Elune's Chosen to heal for overkill damage. Fixed an issue that caused Self Healing to not increase her Self Healing. Fixed an issue that caused Sentinel to be reset if a Hallucination is killed while revealed. Fxied an issue where Mark of Mending was not healing Evading targets. Uther Divine Storm now reveals targets hit instead of area around targets hit. Divine Storm now reveals the area it affects. Holy Radiance now reveals enemies hit. Holy Radiance reveal updated to match area of effect. Valeera Ambush now reveals the target for 2 seconds. Blade Flurry now reveals targets for 2 seconds. Blade Flurry now reveals the area it affects. Cheap Shot now reveals the target for 2 seconds. Eviscerate now reveals the target for 2 seconds. Fixed an issue where Garrote's damage displayed incorrectly in the Death Recap. Garrote now reveals the target for 2 seconds. Sinister Strike now reveals the target for 2 seconds. Varian Fixed an issue that caused Juggernaut to be capable of activating on-hit effects on Invulnerable enemies. Fixed an issue that caused Varian's Victory Rush button to be grayed out. Master At Arms now reveals targets hit and the area affected. Whitemane Clemency no longer reveals the area around the heal target. Divine Reckoning now reveals targets hit. Inquisition and Shared Punishment now reveal the target for 2 seconds after expiring. Inquisition now reveals the target instead of the area around the target. Searing Lash now reveals targets hit. Xul Shackler no longer reveals the area it affects. Yrel Aegis of Light no longer reveals area it affects. Avenging Wrath now reveals targets hit. Dauntless now has a block visual. Holy Wrath now consumes Block charges. Righteous Hammer now reveals targets hit. Vindication now reveals targets hit. Zarya Explosive Barrier now reveals the area and targets. Fixing an issue where Zarya's Defensive Shielding did not stack correctly with other blocks. Splash damage no longer reveals targets. Zeratul Cleave now reveals the area it affects. Zul'jin Buzzsaw now reveals targets hit for 2 seconds. Grievous Throw now reveals targets hit for 2 seconds. Guillotine now reveals targets hit. Twin Cleave now reveals targets hit. Wrong Place Wrong Time now reveals targets hit for 2 seconds. Return to Top
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