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PTR Patch Notes: July 5, 2016

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A new patch just hit PTR and is available for playtesting until July 11, so it's likely we will see it go live after next week's maintenance. If you find any bugs, feel free to report them in the PTR Bug Report forum.

PTR Patch Notes - July 5, 2016

Blizzard LogoBlizzard Entertainment

PUBLIC TEST REALM

Free-to-Play Hero Roster

  • The free-to-play Hero Roster during PTR playtesting has been expanded to include all but the five most recent additions to the Nexus.

GENERAL

Auto-Select Bonus XP

  • Playing as Auto-Select in Quick Match will now award 100% bonus XP when the matchmaking system detects lengthy queue times for one or more Heroes.
    • A new icon will display over the Auto-Select portrait during Hero Select when bonus XP is available.

New portrait rewards have been added!

  • Terran Front-Line Portrait – Awarded for reaching level 10 with Nova, Lt. Morales, and Sgt. Hammer.
  • Legacy of the Void Portrait – Awarded for owning a copy of StarCraft II: Legacy of the Void.

NEW HERO: GUL'DAN

Gul’dan, Darkness Incarnate, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of his Abilities.

Trait

  • Life Tap (D)
    • Gul’dan does not regenerate Mana.
    • Activate to sacrifice a portion of your Health, restoring 25% of your maximum Mana.

Basic Abilities

  • Fel Flame (Q)
    • Release a wave of flame that damages each enemy it passes through.
  • Drain Life (W)
    • Drain the life from an enemy over 3 seconds, dealing damage to the target and healing Gul’dan each second while channeling.
  • Corruption (E)
    • Call forth three bursts of shadow energy in a line, which deal damage to each enemy they strike over 6 seconds. Stacks up to 3 times.

Heroic Abilities

  • Horrify (R)
    • After a short delay, deal damage and Fear all enemy Heroes in the area for 2 seconds.
  • Rain of Destruction (R)
    • Summon a rain of meteors in a large area for 7 seconds. Each meteor deals a damage in a small area.

PERFORMANCE AND GRAPHICS

General

  • Various performance improvements have been made which should positively affect overall framerates.
  • Heroes of the Storm now supports DirectX 11
    • This should help to reduce memory usage, increase performance while the game is not the primary focus window, and allows for further optimization improvements in the future.

Battlegrounds

  • Cursed Hollow
    • Various environmental objects have been optimized to use less processor time. These changes will benefit processor constrained systems.
  • Towers of Doom
    • Fixed an issue in which environmental sounds could be over-created, causing drops in processor performance.

Processor Performance Notification

  • A new performance icon (pictured below) has been added that will display in the upper-left corner of the screen when Heroes of the Storm detects that the computer’s processor is not performing optimally.

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Click here to learn more.

ART

General

  • Visual effects for Movement Speed buffs have received additional polish, and will better indicate whether a Movement Speed buff is greater or less than 25%.
  • Visual effects for Movement Speed Slows have received additional polish, and will better indicate whether a Slow is greater or less than 40%.

Heroes, Abilities, and Talents

  • Murky has received a delicious new Hearthstone (B) animation!
  • New button art has been added for the Bribe Talent.
  • Many Basic Attacks and skillshot Abilities will now display impact effects on Shields when striking Shielded targets.
  • The indicator that displays at Falstad’s landing location while using Flight has received additional visual polish.
  • The following Hero Abilities and Talents have received additional visual polish
    • Chromie – Temporal Loop (R)
    • Stitches – Vile Gas (Trait)

SHOP

Bundles

  • New Bundles 
    • Balespider Gul’dan Bundle – Available until July 26, 2016.

New Hero

  • Gul’dan has been added to the in-game Shop.

Skins

  • Master Gul’dan
  • Balespider Gul’dan

USER INTERFACE

General

  • A Breaking News icon has been added to the top navigation bar in the game menus, and will activate whenever important announcements about Heroes of the Storm are posted, including details about scheduled maintenance, game updates, and more.
    • Hover the cursor over the Breaking News icon to display details about these announcements.
  • A notification will also be displayed on the Home Screen whenever a Breaking News post is active.

In-Game UI

  • General
    • Left-clicks can now be issued through all in-game UI elements while the cursor is in targeting mode.
  • Minimap
    • Healing Wells will now display on the minimap in the form of plus “+” icons, until they are destroyed.

Loading Screens

  • Gameplay tips will now display on loading screens when entering a match.

Rejoin

  • Rejoin is now optional for Training, Single Player Versus AI, and Custom Games. Simply hit the “Nope!” button when prompted to Rejoin.

Social

  • Thai language chat messages received from other players will now display appropriately in Heroes of the Storm.

DESIGN AND GAMEPLAY

AFK Detection

  • The in-game AFK detection system has received adjustments that will help prevent cases in which Medivh in Raven Form, as well as Nova and Zeratul in Stealth, could receive AFK notifications despite actively participating in the game.

A.I. Improvements

  • Elite A.I. players will now attempt to seek out and take down lone enemy Heroes who venture too far from safety.

Core

  • Victory determination is now much more precise in situations where both Cores are destroyed within fractions of a second. As a result, Victory will no longer be decided at random in cases where it appears that both Cores are destroyed at the same moment.

Regeneration Globes

  • Health Regeneration
    • Previously: Restore 6.24% of maximum Health over 4 seconds
    • Now: Restore 12% of maximum Health over 5 seconds
  • Mana Regeneration
    • Previously: Restore 32 Mana over 4 seconds.
    • Now: Restore 8% of maximum Mana over 5 seconds
Developer Comments: Thank you for all your discussion and feedback on our recent Health sustain post! We are still heavily evaluating a lot of it but wanted to get the first round of changes in. Internally, we enjoyed the increased importance on Regeneration Globes and have cleaned up the system a bit. With a larger importance, denying enemies their Globes in lane has a much larger impact.

Healing Wells

  • Cooldown increased from 100 to 120 seconds
  • Health Regeneration
    • Previously: Restore 41% of maximum Health over 20 seconds.
    • Now: Restore 40% of maximum Health over 20 seconds.
  • Mana Regeneration
    • Previously: Restore 20% of maximum Mana over 20 seconds.
    • Now: Restore 30% of maximum Mana over 20 seconds.
Developer Comments: Much like the changes to Regeneration Globes, we wanted to add a larger impact to the moment you click a Healing Well. Again, we cleaned up the system a fair bit (hence the ~41% to 40% Health change) and added a larger impact for heavy Mana users. The increased cooldown should make the decision of when to tap the Healing Well slightly more interesting.

Minions

  • Ranged, Melee, and Wizard Minions
    • Now deal double damage to Structures.
Developer Comments: Our goal with this change is to make escorting Minions to Towns to be more impactful, such that they can really start to do some damage if left unattended. Before this change, Minions were primarily XP carriers that absorbed some Ammo shots from Towers. Now the armies of the Nexus are a bit scarier when they march down a lane.
  • Catapult Minions
    • Attack range increased by 20%.
    • Sight range increased by 17%.
    • Will now fixate on Structures. Catapults will not acquire a new target after fixating until the target is destroyed or the Catapult is killed.
Developer Comments: Catapults would often reach the Core, but have a Minion wave spawn on them, distract them, and allow them to be killed off before doing any significant damage. With increased range and fixation on a Structure once they’ve started attacking, even one Catapult will more consistently punch through a Core’s Shield and do actual damage.

BATTLEGROUNDS

Garden of Terror

  • Increased Overgrowth's damage bonus against Structures from 100% to 200%.
Developer Comments: In an effort to reduce the game length on Garden of Terror, we’re increasing the bonus damage that Garden Terrors deal to Structures. We’re not quite happy with the way that Garden of Terror is playing at the moment, and will likely be making larger changes if the current tuning adjustments don’t make it more enjoyable.

TALENTS

Bribe

  • New Functionality:
    • Nearby Minion kills grant 1 stack of Bribe. Spend 20 charges to instantly defeat a non-Boss Mercenary. 100 Charges maximum.
      • Raynor’s Raiders' Recruitment Talent also increased to 100 maximum charges.
      • Viking Bribery Talent increased to 200 charges maximum, but each use costs 40 charges.
    • If a Mercenary Camp is completely captured using Bribe, the camp respawns 50% faster.

Executioner

  • The Executioner Talent effect will now only trigger after attacking disabled Heroes. The bonus damage gained through this talent will still apply to anything attacked after the effect is triggered.

Relentless

  • Relentless and similar Hero-specific Talents will now only reduce the duration of Slows, Stuns and Roots. Silence effects will no longer be reduced by this talent.
Developer Comments: With an increasing number of CC effects entering the Nexus we found ourselves constantly asking ourselves “Should Relentless work against this?” which quickly turned into a rabbit hole of ‘what-ifs’ and ‘how comes’. We agreed that the talent was going to continue to become stronger as we moved forward and decided to limit the number of effects that it can reduce.

HEROES

Developer Comments: As part of our ongoing process to improve our talent system, we are doing a pass on all heroes in the game to increase the health of their talent trees. We know that there are a fair number of talents that feel like they are either mandatory or insignificant, and this is our first pass on putting in fixes. These fixes take many forms, and can range from simply buffing or nerfing numbers to changing functionality. We’re excited to keep our heroes feeling fresh, and you can look forward to additional changes to more of our heroes in upcoming patches.
ASSASSIN SPECIALIST SUPPORT WARRIOR
Gall Abathur Brightwing Arthas
Greymane Azmodan Kharazim Chen
Jaina Gazlowe Uther Cho
Kael'thas Sylvanas   Dehaka
Kerrigan The Lost Vikings   Leoric
Lunara Xul   Muradin
Tracer Zagara   Sonya
      Stitches
      Tyrael

ASSASSIN

GALL

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Abilities

  • Twisting Nether (R)
    • Reduced cooldown from 100 to 80 seconds

Talents

  • Level 1
    • Shove (Active)
      • Reduced cooldown from 40 to 30 seconds.
  • Level 13
    • Speed of Twilight (W)
      • Increased Movement Speed bonus from 20% to 30%

GREYMANE

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Stats

  • Human form Basic Attack damage reduced from 145 to 140.

Abilities

  • Curse of the Worgen (Trait)
    • Increased Worgen form’s damage bonus from 40% to 50%
  • Gilnean Cocktail (Q)
    • Secondary explosion damage increased from 177 to 236
    • Cooldown increased from 8 to 10 seconds
  • Go for the Throat (R)
    • Increased cooldown from 60 to 80 seconds
    • Increased damage from 125 to 140
  • Marked for the Kill (R)
    • New Functionality
      • When Greymane deals damage to the Marked target, the duration of the Vulnerable effect is refreshed.  This can happen indefinitely
      • No longer allows you to reactivate to leap to the opponent
    • Reduced cooldown from 60 to 50 seconds
    • Range reduced by 40%

Talents

  • Level 4
    • Insatiable (W)
      • Mana return increased from 5 to 10 per Basic Attack
  • Level 7
    • Incendiary Elixir (Q)
      • Increased cooldown reduction from quest completion from 2 to 4 seconds
      • Removed the impact damage increase from the Talent
      • Increased the explosion damage gained per Hero hit from 6 to 10
      • Reduced the cap of Incendiary Elixir from 160 to 150
  • Level 16
    • Concentrated Blast (Q)
      • Removed
    • New Talent: Eager Wolf (W)
      • Increases the Attack Speed bonus of Inner Beast by an additional 40% after it has been active for 4 seconds.
  • Level 20
    • Unleashed (R)
      • In addition to its current effect, killing an enemy with Go for the Throat increases the damage of Go for the Throat by 25% for 10 seconds, up to 100%.
    • Gilnean Roulette (R)
      • New Functionality:
        • All allied Hero damage done to the target will refresh the Vulnerable effect duration.
Developer Comments: Greymane is doing really well right now at all levels of play. That said, we do feel that Gilnean Cocktail should be more satisfying when used correctly. We’re increasing the cooldown in order to justify also increasing the damage of the explosion so that it is very noticeable when you chunk enemies with the Ability. We’ve also tuned up Incendiary Elixir, while simplifying its design. We’ve increased the damage bonus of Worgen form so that closing into melee range is more often worth the risk as well.

JAINA

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Abilities

  • Blizzard (W)
    • Increased the number of waves from 2 to 3
    • Reduced damage from 167 to 142
    • Increased Mana cost from 75 to 90
  • Cone of Cold (E)
    • Increased damage from 200 to 230
    • Reduced Mana cost from 50 to 40

Talents

  • Level 4
    • Snowstorm (W)
      • Moved to level 16
    • Arcane Intellect (Passive)
      • Reduced the Mana returned from Abilities from 25 to 20
    • Envenom (Active)
      • Removed
  • Level 7
    • Ice Lance (Q)
      • Now also restores 10 Mana when a Chilled target is hit by Frostbolt in addition to its current functionality
    • Frost Armor (Passive)
      • Moved to level 4
      • Reduced Block amount from 75% to 50%
      • Increased Block cooldown from 8 to 10 seconds
    • Ice Floes (E)
      • Increased cooldown reduction from .5 to 1 second, up to a maximum of 5 seconds per cast
  • Level 13
    • Ice Barrier (Trait)
      • Shield duration increased from 3 to 4 seconds
  • Level 16
    • Snow Crash (W)
      • Removed
Developer Comments: A lot of these changes are designed to further emphasize what we see as Jaina’s unique role: battlefield control. We want to play up her ability to deny areas of the battlefield with Blizzard, and really punish enemies who get stuck inside it. The biggest change in that regard is that she now spawns 3 waves of Blizzard baseline. To go along with these core kit changes, we’ve also changed or moved around a few of her Talents. One of the biggest changes was Snowstorm, which increased the radius of Blizzard, as we found that it lowered the difficulty of landing consecutive Blizzard waves on enemies too much for a Talent in such an early tier.

KAEL'THAS

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Abilities

  • Gravity Lapse (E)
    • Cooldown increased from 12 to 14 seconds
    • Mana cost increased from 80 to 90

Talents

  • Level 1
    • Convection (Q)
      • Damage bonus on Quest completion increased from 75 to 100
  • Level 4
    • Energy Roil (E)
      • Cooldown reduction increased from 7 to 9 seconds
  • Level 7
    • Sunfire Enchantment (Trait)
      • Damage reduced from 183 to 165
    • Gravity Crush (E)
      • Bonus damage reduced from 30% to 25%
  • Level 20
    • Rebirth (R)
      • The Rebirth casting range will now center on the Phoenix itself instead of on Kael'thas
      • This can now be re-positioned globally

KERRIGAN

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Stats

  • Base Health increased from 1680 to 1848
  • Health Regen increased from 3.5 to 3.8 per second
  • Base Attack damage increased from 109 to 120

Abilities

  • Ravage (Q)
    • Mana cost reduced from 50 to 40

Talents

  • Level 1
    • Siphoning Impact (Q)
      • Now only applies if the target is killed by Ravage
    • Sharpened Blades (W)
      • Damage increased from 20% to 30%
  • Level 4
    • Clean Kill (Q)
      • Mana refund reduced from 100% to 75%
      • Damage bonus increased from 20% to 25%
    • Fury of the Swarm (Passive)
      • Splash damage increased from 50% to 60%
    • Psionic Pulse (E)
      • Damage increased from 17 to 24
  • Level 7
    • Impaling Swarm (W)
      • Removed
    • Adaptation (Q)
      • Mana refund increased from 50% to 100%
    • Assimilation Mastery (Trait)
      • Now increases the duration of Assimilation Shields by 100% in addition to its current functionality
  • Level 13
    • Queen’s Rush (Active)
      • Movement Speed increased from 25% to 30%
      • Cooldown reduced from 75 to 50 seconds
    • Lingering Essence (Trait)
      • Removed
  • Level 16
    • Blade Torrent (W)
      • Moved to Level 7
Developer Comments: Kerrigan definitely has her place as a niche pick on a few Battlegrounds. While her win-rate is fairly healthy, she has become a bit of a one-trick-pony. We feel this is okay for some Heroes and makes for interesting draft implications, but we knew we wanted to make some tweaks to help even her out. We increased her base stats in order to offset the added restrictions we applied to her Ravage, and overall did a large number of tweaks to help level out her whole Talent Tree.

LUNARA

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Abilities

  • Leaping Strike (R)
    • Damage increased from 246 to 271

Talents

  • Level 1
    • Photosynthesis (W)
      • Mana restoration increased from 8 to 10 Mana per target
  • Level 4
    • Skybound Wisp (E)
      • Revealed area size increased by 10%
    • Timelost Wisp (E)
      • Cooldown recharge increased from 100% to 125%
  • Level 7
    • Splintered Spear (Q)
      • Number of attack targets increased from 3 to 4
    • Nature’s Culling (Passive)
      • Damage to non-Heroes decreased from 200% to 150%
  • Level 13
    • Pestering Blossom (Q)
      • Range increase increased from 40% to 50%
  • Level 16
    • Choking Pollen (Q)
      • Bonus damage increased from 100% to 125%
  • Level 20
    • Abolish Magic (Active)
      • Cooldown reduced from 45 from 35 seconds

TRACER

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  • Abilities
    • Pulse Bomb (R)
      • The size of the “Stuck!” text that displays on-screen when Stuck by Pulse Bomb has been reduced in order to increase visibility during gameplay

SPECIALIST

ABATHUR

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Abilities

  • Symbiote (Q)
    • Symbiote will now be paused if the allied target enters a Stasis effect or if Tracer uses her Recall ability
    • Symbiote can still be cancelled in these situations, but no Symbiote Abilities can be used

Talents

  • Level 1
    • Regenerative Microbes (E)
      • Heal changed to “over 4 seconds” instead of the full duration of Carapace
      • Heal amount changed from 31 to 68 Health per Second
  • Level 4
    • Ballistospores (W)
      • Toxic Nest duration increased from 20% to 25%
    • Sustained Carapace (E)
      • Now increases the Carapace Shield amount by 40% instead of increasing the duration by 50%
  • Level 7
    • Networked Carapace (E)
      • Now also applies an untalented Carapace Shield to all nearby allied Heroes
    • Vile Nest (W)
      • Decreased the slow duration from 3 to 2.5 seconds
  • Level 13
    • Assault Strain (Trait)
      • Increased explosion damage from 68 to 102
    • Spatial Efficiency (Q)
      • Now also lowers the cooldown of Stab from 3 to 2.5 seconds in addition to its current functionality
  • Level 16
    • Adrenaline Boost (E)
      • Movement Speed boost duration increased from 3 to 3.5 seconds
    • Volatile Mutation (R)
      • Increased pulse damage from 114 to 137
  • Level 20
    • Evolution Complete (R)
      • Monstrosity Deep Tunnel cooldown reduced to 25 seconds from 30
    • Evolutionary Link (R)
      • Ultimate Evolution Shield increased from 20% of maximum Health to 25%

AZMODAN

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Abilities

  • Demonic Invasion (R)
    • No longer deals half damage to Heroes

Talents

  • Level 1
    • Sieging Wrath (Q)
      • New Functionality:
        • Quest: Gain 4 damage per enemy hero hit, up to a maximum of 100 damage
        • Reward: Gain an additional 100 damage and increases maximum range by 33%
    • Taste for Blood (Q)
      • Time window where Minion deaths grant additional damage reduced from 1.5 second to 1 second
    • Master of Destruction (E)
      • New Functionality:
        • No longer grants bonus damage to Structures
        • Now grants 10% range after each level of damage ramp up
  • Level 4
    • Gluttony (E)
      • Healing increased from 15% to 20%
    • Sin’s Grasp (Active)
      • Damage increased from 224 to 248
      • Total duration increased from 6 to 8 seconds
  • Level 7
    • Infernal Globe (Q)
      • No longer applies a damage over time effect to enemies hit
    • Infused Power (E)
      • Damage bonus increased from 25% to 40%
      • Moved to level 13
    • Gluttonous Ward (Active)
      • Restoration per tick increased from 2.457% to 3%
  • Level 13
    • March of Sin (E)
      • Moved to level 7
  • Level 16
    • Blood for Blood (Active)
      • Talent renamed to Sin for Sin
      • Sin for Sin works identically to Blood for Blood, but can be cast while channeling All Shall Burn
Developer Comments: Many of these changes focus on allowing Azmodan to use different Talent builds successfully. We have improved the All Shall Burn build quite a bit. The redesign of Sieging Wrath provides an alternate build for those situations where you want to focus on Globe of Annihilation but find yourself without an ideal team composition or battleground.

GAZLOWE

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Abilities

  • Salvage (Trait)
    • Will no longer dismount Gazlowe if used while mounted
  • Robo-Goblin (R)
    • Damage increased from 150% to 200%

Talents

  • Level 7
    • Rock-It! Turret XL (Q)
      • Damage increased from 50% to 60%
  • Level 13
    • Xtra Large Bombs (E)
      • Radius increased from 25% to 30%
  • Level 20
    • Mecha-Lord (R)
      • Damage increased from 150% to 200%

SYLVANAS

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Talents

  • Level 13
    • Windrunner (E)
      • A 0.5 second cooldown time has been added to prevent accidental casting of the second Haunting Wave

THE LOST VIKINGS

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  • Each of The Lost Vikings will now display individual messages in chat when using Hearthstone.

XUL

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Talents

  • Level 20
    • Mortal Wound (Active)
      • This Talent's effect will now only reduce Healing received by the target while the Mortal Wound effect is active. Healing effects that continue after the Mortal Wounds effect ends will no longer be reduced
      • Will no longer reduce Healing received by Healing Wells or reduce the duration of Heal over Time effects

ZAGARA

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Zagara has undergone significant changes.

Stats

  • Attack Damage Decreased from 95 to 86

Abilities

  • Creep Tumor (Trait)
    • New functionality
      • Now grants Zagara 20% bonus attack range while on Creep
    • Health increased from 111 to 150
    • No longer costs Mana
    • Increased cast range from 0 to 2.5
    • No longer grants additional Health regeneration while on Creep
    • Charge cooldown increased from 15 to 20 seconds
    • Base Creep spread distance increased by 33%
  • Baneling Barrage (Q)
    • Now fires a single Baneling at a time (4 charges) at a cost of 10 Mana per Baneling. Banelings have a 3 second charge cooldown
    • Damage per Baneling increased from 75 to 91
    • Banelings no longer have Health, and can no longer be targeted
  • Hunter Killer (W)
    • Damage decreased from 89 to 68
  • Devouring Maw (R)
    • No longer deals damage on impact
    • Damage per second increased from 43 to 80
    • Cooldown reduced from 120 to 100 seconds
  • Nydus Network (R)
    • New functionality:
      • Passively increases your Creep spread by 25%
      • Passively causes all Basic Attacks to lower cooldowns by 1 second while on Creep
    • Nydus Canals can now only be placed on Creep
    • Entering Nydus Canals is now cancelled by taking damage
    • The channel time to enter Nydus Canal decreased from 2 to 1.5 seconds
    • Health regeneration while in the Network increased from 8 to 10%
    • Mana regeneration while in the Network increased from 8 to 10%
    • Max amount of Nydus Canal’s on the map increased from 4 to 10

Talents

  • Level 1
    • Centrifugal Hooks (Q)
      • Removed
    • Corpse Feeders (E)
      • Damage reduction from non-Heroes increased from 30% to 40%
      • Now reduces the cooldown of Infested Drop by 3 seconds in addition to its current functionality
    • Reconstitution (Trait)
      • Removed
    • Demolitionist (Passive)
      • Removed
  • Level 4
    • Envenomed Spines (Active)
      • No longer adds Basic Attack range
      • Activate to have your next Basic Attack deal 230 damage over 5 seconds. 30 second cooldown
    • Medusa Blades (Passive)
      • Damage increased from 25 to 33%
    • Tumor Clutch (Trait)
      • Removed
    • Envenom (Active)
      • Removed
    • Infest (Passive)
      • Moved to Level 1
      • New functionality added:
        • Nearby ranged minions passively deal 200% more damage.
        • Quest: For every 1000 siege damage dealt, increase the damage bonus by 1%
    • New Talent – Serrated Spines (Passive)
      • Quest: Every Basic Attack against enemy Heroes increases Basic Attack damage by 0.3
  • Level 7
    • Swarm Momentum (Passive)
      • Removed
    • Volatile Acid (Q)
      • Moved to Level 1
      • New functionality added:
        • Also increases the range of Banelings by 50%
    • Ventral Sacs (Q)
      • Removed
    • Endless Creep (Trait)
      • Removed
    • Rapid Incubation (Active)
      • Removed
    • New Talent – Viscous Acid (Q)
      • Banelings also slow targets by 25% for 1.5 seconds
  • Level 13
    • Mutalisk (W)
      • Moved to level 16
      • No longer has a timed life. Mutalisks will now last until killed
    • Grooved Spines (W)
      • Removed
    • Bile Drop (E)
      • Moved to Level 7
      • Bonus damage decreased from 100% to 50%
      • Quest: Every Hero hit by Infested Drop increases this bonus by 10%
      • Reward: Upon reaching 150% bonus damage, increase the impact radius of Infested Drop by 20%
    • Giant Killer (Passive)
      • Removed
    • New Talent – Hydralisk Transfusion (W)
      • Zagara is Healed for 75% of the primary damage dealt by Hunter Killers
    • New Talent – Protective Coating (Passive)
      • While on Creep, Zagara takes 20% reduced damage from all sources
  • Level 16
    • Baneling Massacre (Q)
      • Moved to Level 7
      • New functionality
      • Zagara gains 2 more charges of Banelings
    • Brood Expansion (W)
      • New functionality
      • Now reduces the cooldown of Hunter Killer by 6 seconds
    • Metabolic Boost (Trait)
      • Removed
    • Stoneskin (Active)
      • Removed
    • New Talent – Corrosive Saliva (W)
      • Attacks from Hunter Killers deal an additional 2% of the targets max Health
  • Level 20
    • Broodling Nest (R)
      • Removed
    • New Talent– Endless Creep (Trait)
      • Increases Creep Tumor cast range by 2000%
      • Creep Tumor duration increased from 240 to 600 seconds
      • While on Creep Zagara gains an additional 20% move speed
Developer Comments: We are excited to bring you a fresh take on our Brood Queen. She had, by far, the unhealthiest Talent Tree in Heroes and we spent months going through multiple iterations of her Design. We knew exactly what we wanted to keep in her play-style: Lane Bully, Summoner, and Scout, and we aimed all of our decisions at those three characteristics. We also decided to upgrade her talent tree to better embrace our new design philosophies. Overall, we hope you enjoy her new tools while continuing to feel like you’re playing the old Zagara that we know and love.

Zagara Talents

LEVEL (TIER)        
1 (1) Volatile Acide (Q) Corpse Feeders (E) Infest
4 (2) Envenomed Spines Medusa Blades New: (!) Serrated Spines
7 (3) Baneling Massacre (Q) New: Viscous Acid (Q) (!) Bile Drop (E)
10 (4) Devouring Maw (R) Nydus Network (R)
13 (5) New: Hydralisk Transfusion (W) Protective Coating (Trait) Spell Shield
16 (6) Brood Expansion (W) New: Corrosive Saliva (W) Mutalisk (W)
20 (7) Tyrant Maw (R) New: Endless Creep (R) Fury of the Storm
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

SUPPORT

BRIGHTWING

PI2CATL8H1IZ1417483333975.png

Abilities

  • Soothing Mist (Trait)
    • Heal amount increased from 96 to 120
  • Blink Heal (R)
    • Range reduced by approximately 15%

Talents

  • Level 1
    • Hyper Shift (Trait)
      • Will no longer reduce the cooldown of Phase Shift when Brightwing heals herself
  • Level 7
    • Dream Shot (Q)
      • Moved to Level 1
    • Phase Shield (Z)
      • Reduced Shield duration from 20 to 10 seconds
      • Reduced Shield amount from 548 to 400
    • Mistified (Passive)
      • Cooldown Reduction reduced from 1 to .75 seconds
  • Level 20
    • Continuous Winds (R)
      • Also increases the bonus healing of Soothing Mist (granted by Emerald Wind) from 8 to 15%
    • Rewind (Active)
      • Removed
Developer Comments: Phase Shift builds have been a lot of fun and we enjoy the gameplay behind them but we really want to open up other potential playstyles for Brightwing. Her burst healing output is locked behind Blink Heal and although we realize that having a two-charge Blink is an incredible asset, we want to continue incentivize using disengage tools like Emerald Wind.

KHARAZIM

ZNF0FO7V6W8J1439221492354.png

Talents

  • Level 1
    • Insight (Trait)
      • New Functionality:
        • Quest: Every 3rd Basic Attack restores 14 Mana. After this effect triggers 100 times, every 3rd attack will also reduce the cooldown of all Basic Abilities by 1 second
Developer Comments: Insight was seeing very little play, mainly because it wasn’t distinct enough. In order to both buff it and make it different, we’re making it a Quest Talent/Trait. We felt the cooldown reduction fits well with the increased Mana, as Insight is about using all your Abilities (both offensive and defensive) more frequently.

UTHER

5W8VDU5725O81417483335719.png

Abilities

  • Divine Shield (R)
    • Mana cost reduced from 100 to 80
  • Divine Storm (R)
    • Mana cost reduced from 100 to 80

Talents

  • Level 1
    • Block (Passive)
      • Removed
    • Reach (Q)
      • Removed
  • Level 4
    • Hammer of the Lightbringer (Passive)
      • Moved to Level 1
    • Amplified Healing (Passive)
      • Removed
    • New Talent: Beacon of Light (Passive)
      • Uther Heals himself for 30% of all Healing done to allied Heroes
  • Level 7
    • Wave of Light (W)
      • Moved to Level 1
      • Mana returned reduced from 10 to 8 per target hit
      • Maximum Mana returned reduced from 50 to 40
    • Holy Fire (Passive)
      • New functionality:
        • Deal 18 damage per second to nearby enemies.  Auto-attacking an enemy Hero increases this damage by 20% for 3 seconds.  This effect stacks up to 3 times
    • Clairvoyance (Active)
      • Removed  
  • Level 13
    • Holy Shock (Q)
      • Cooldown reduction when using Holy Light against enemies increased from 4 to 6 seconds.
      • New functionality:
        • After hitting an enemy, the next Holy Light Heals for an additional 50%
    • Blessed Champion (Q)
      • New functionality:
        • After casting Holy Light, all Basic Attacks for 5 seconds will Heal Uther and all nearby allies for 20% of the amount Healed by Holy Light.
  • Level 16
    • Gathering Radiance (W)
      • Each Hero that Holy Radiance passes through increases the Healing and damage of your next Holy Radiance by 8%, up to a maximum increase of 80%.
    • Imposing Presence (Passive)
      • Removed
    • New Talent: Righteous Defense (Q)
      • Heroes healed by Holy Light take 50% less damage for 2 seconds
Developer Comments: The famous “Piano Uther” build (Uther with all Activated talents) has dominated his talent choices for a long time. While we understand that many players love this kind of a Support, we also want to give him more viable options for people who don’t like so many activated abilities. We didn’t touch the old build, but we have given him more options to choose from on various talent tiers.

WARRIOR

ARTHAS

Q00N5QG4L4441417483333667.png

Talents

  • Level 4
    • Frozen Wastes (E)
      • Mana cost reduction increased from 3 to 4 Mana Per Second
  • Level 7
    • Rune Tap (Passive)
      • Heal amount increased from 3% to 4% of Maximum Health
    • Icebound Fortitude (Active)
      • Cooldown reduced from 50 to 40 seconds

CHEN

0WB1N574QT991417483333970.png

Abilities

  • Fortifying Brew (Trait)
    • Can no longer be cancelled by reactivating the hotkey (default D)

CHO

6SJU0GPK7SNW1452704274380.png

Abilities

  • Upheaval (R)
    • Increased damage from 50 to 100

Talents

  • Level 1
    • Surging Dash (Q)
      • Increased speed and range bonuses from 25% to 50%

DEHAKA

S5T04ROESNVH1466787135735.png

Abilities

  • Adaptation (R)
    • Time before Heal activates reduced from 5 to 4 seconds

Talents

  • Level 1
    • Enduring Swarm (W)
      • Increased Spell Resistance from 25 to 50%
    • Primal Aggression (W)
      • Also increases the duration of Dark Swarm by 0.5 seconds
  • Level 7
    • Essence Devourer (Trait)
      • Added Quest:
        • Quest: Every Regen Globe collected increases maximum Essence by 1
        • Reward: Upon collecting 10 Regen Globes, increase the amount of Essence gained from Regen Globes from 10 to 15
  • Level 16
    • Rapid Regeneration (E)
      • Increased Heal amount from 76 to 90
  • Level 20
    • Change is Survival (R)
      • Also lowers the cooldown of Adaptation by 30 seconds in addition to its current functionality
    • Apex Predator (Z)
      • Decreased cooldown reduction from 30 to 25 seconds
Developer Comments: It took a lot of pressure to get the balance team to make some adjustments to Dehaka. With absolutely no changes since launch, we finally have a few tweaks to help bring up some struggling talents.

LEORIC

10VUJ6C6M9DG1439221492653.png

Talents

  • Level 1
    • Mana Thirst (Q)
      • Removed the cap to Mana earned from targets hit by Skeletal Swing
  • Level 7
    • Lingering Apparition (E)
      • Increases Wraith Walk duration from 60% to 80%
  • Level 13
    • Drain Momentum (W)
      • Now increases Leoric’s Movement Speed by 10% while Drain Hope is active
  • Level 20
    • Buried Alive (R)
      • Increased damage from 34 to 45

MURADIN

TM8DLIER5QEH1417483334689.png

Abilities

  • Second Wind (Trait)
    • Base Heal effect increased from 1.5% to 2% maximum Health per second.
    • Critical Health effect increased from 3% to 4% maximum Health per second.
  • Dwarf Toss (E)
    • No longer grants Unstoppable while leaping.
    • Now grants Muradin Resistant (25% reduced damage taken) for 2 seconds.
    • Cooldown reduced from 12 to 10 seconds.
    • Mana cost reduced from 70 to 55.

Talents

  • Level 4
    • Third Wind (Trait)
      • Base Heal effect increased from 2% to 3% maximum Health per second
      • Critical Heal effect increased from 4% to 6% maximum Health per second
Developer Comments: The Dwarf Toss changes are very likely going to spur a lot of conversation, Uther knows it did in our bullpen! The logic behind this change is as follows – We want to buff Muradin for all ranges of play EXCEPT our pro-scene. Of course this is where the Unstoppable leap is abused the most, and even though there is some great skill-cap behind knowing when and how to use it, it gives him an incredible amount of power and definitely hurts the pick-rates of our other Warriors. By replacing this with a 2 second Resistant buff, it should help the vast majority of players feel more tanky when they use Dwarf Toss, which has always been the intention.

SONYA

3276TQ7WFVM51417483335193.png

Talents

  • Level 1
    • Endless Fury (Passive)
      • Removed.
    • Shot of Fury (Trait)
      • Now also passively increases maximum Fury from 100 to 150 in addition to its current functionality
  • Level 4
    • Hurricane (E)
      • Now also reduces the cooldown of Whirlwind by 1 seconds in addition to its current functionality
  • Level 7
    • Composite Spear (Q)
      • Now also increases the Fury gained from Ancient Spear from 40 to 60 in addition to its current functionality
    • Poisoned Spear (Q)
      • Damage increased from 75% to 100% of Ancient Spear’s damage
  • Level 13
    • Mystical Spear (Q)
      • Reduced the cooldown reduction from 4 to 3 seconds
    • Life Funnel (E)
      • Whirlwind Healing bonus increased from 5% to 10%
      • The tooltip has been clarified to state that this bonus is also tripled against Heroes
  • Level 16
    • Nerves of Steel (Active)
      • Cooldown increased from 60 to 70 seconds
    • Furious Blow (W)
      • Seismic Slam damage bonus increased from 40% to 50%
      • Fury cost increased from 35 to 40
  • Level 20
    • Arreat Crater (R)
      • Now also reduces the cooldown of Leap by 20 seconds in addition to its current functionality
    • Anger Management (R)
      • The increase to Stun, Slow, Root, and Polymorph duration reduction has been removed
      • Increased Fury gain bonus from 50% to 100%

STITCHES

PEX1HU1XRW0G1417483335311.png

Abilities

  • Vile Gas (Trait)
    • New Functionality:
      • When damaged, Stitches emits a gas cloud that poisons nearby enemies over 3 seconds (no longer leaves Vile Gas on the ground)
    • Cooldown reduced from 4 to 3 seconds
  • Hook (Q)
    • Hook can now target allied Heroes by default. This functionality can be toggled on and off through a new “Helping Hand” button. (Default hotkey: 1)

Talents

  • Level 4
    • New Talent: Restorative Fumes (Trait)
      • Each time an enemy Hero takes damage from Vile Gas, Stitches heals for 27 Health
    • Vile Cleaver (W)
      • Removed
    • Mercenary Lord (Passive)
      • Removed
  • Level 7
    • Toxic Gas (Trait)
      • Radius increase reduced from 50% to 25%
      • No longer increases the duration of Vile Gas
      • Now increases the damage of Vile Gas by 50%
  • Level 13
    • Helping Hand (Q)
      • Removed
Developer Comments: We decided to do a quick clean-up for Stitches. This consisted of getting rid of the lingering gas-cloud which hurt our visual playfield more than the enemy team. Oh, and we made Helping Hand baseline; nothing to see here, move along.

TYRAEL

MUSK7R1KG1O11417483335506.png

Abilities

  • Archangel’s Wrath (Trait)
    • Increased damage from 456 to 550

Talents

  • Level 1
    • Protection in Death (Trait)
      • Increased the Shield duration from 5 to 10 seconds
    • Horadric Reforging (Q)
      • Moved to level 4
    • Purge Evil (E)
      • Damage increased from 25% to 30%
  • Level 4
    • Even in Death (Trait)
      • Now also increases the damage of Archangel’s Wrath by 25% in addition to its current functionality
      • Moved to level 1
    • Retribution (E)
      • New functionality
        • Increases the Movement Speed bonus of Smite from 25% to 35%, and increase the duration from 2 to 3 seconds
      • Name changed to: Swift Retribution

 

  • Level 7
    • Angelic Momentum (Passive)
      • Removed
    • Angel’s Grace (Q)
      • Increased Movement Speed bonus from 25% to 30%.
    • Reciprocate (W)
      • Increased damage from 151 to 200
    • Zealotry (W)
      • Also reduces Righteousness’ cooldown by 2 seconds in addition to its current functionality
      • Bonus duration reduced from 100% to 50%
  • Level 13
    • Angelic Might (E)
      • This bonus now only applies when hitting Heroes with Smite
      • Increased damage bonus from 25% to 75%
    • Angelic Absorption (W)
      • Increased heal amount from 46 to 52
  • Level 16
    • Blade of Justice (Q)
      • Instead of increasing Basic Attack damage, now increases Attack Speed by 50% for 5 seconds
    • Salvation (W)
      • Increased Shield value from 25% to 35% for each ally Hero shielded
  • Level 20
    • Angel of Justice (R)
      • Increased cooldown reduction from 30 to 40 seconds
Developer Comments: Tyrael’s Talents have been stagnant for some time, and we saw an opportunity to spruce them up. We’ve added some power to his lesser-used Talents, and given him some new ways to bring more utility to his team. While we understand that many players will miss Angelic Momentum, we felt that it was best to remove it from Tyrael in order to have more design space to add other Talents that manipulate the cooldowns and durations of his abilities.

BUG FIXES

General

  • Corrected a number of typos and tooltip errors across several aspects of the game. 

Art

  • Artanis: Purifier Artanis’ blades have been slightly scaled down to better fit within his armor.
  • Cho’gall: Fixed an issue causing the Corruptor Cho’gall skin and variations to appear at a lower resolution than intended while using High graphic settings.
  • Chromie: Cancelling Chromie’s dance animation and then restarting it will no longer cause one of her clones to dissipate too early.
  • Nova: The Novazon skin will now properly throw a Javelin when casting Snipe.
  • Rexxar: Will now animate properly while riding Mounts that hover. 

Battlegrounds

  • Battlefield of Eternity: AI Heroes can now halt their attacks on Immortals at the center of the Battleground in order to gank an enemy Sgt. Hammer that is attacking inner-Towers and Keeps.
  • Infernal Shrines: Punishers will no longer prefer to attack non-Heroic enemies that are affected by Abathur’s Symbiote over enemy Heroes.
  • Dragon Shire: The Dragon Knight’s Savage Charge can no longer be cast on neutral Siege and Bruiser Mercenaries.
  • Tomb of the Spider Queen: The Top-lane Keep on the left side of the Battleground can no longer attack enemies who are standing next to the Gate.
  • Tomb of the Spider Queen: The number of Spider Gems held by each team will now always display, even if zero Gems are currently being carried.
  • Try Mode: The Mana bonus applied by Arthas’ Eternal Hunger Talent will no longer persist after clicking Reset Talents.
  • Try Mode: The effects of Li’Ming’s Aether Walker Talent will now be properly reset after clicking Reset Talents.
  • Try Mode: Brightwing’s Phase Shift cooldown is now properly reset after clicking Toggle Cooldowns. 

Heroes and Talents

  • Anub'arak: Bed of Barbs will now properly apply damage over time effects to enemy Immortals on Battlefield of Eternity.
  • Artanis: Fixed a rare issue in which an enemy who is killed in the same moment as they are struck by Phase Prism could cause Artanis to fly to the target’s death location.
  • Cho’gall: Runic Blast’s traveling and end-point area of effect indicators will now display appropriately for Gall, and will no longer display for Cho.
  • Dehaka: Drag will now properly interrupt Tychus if he is struck while attempting to cast Grenade.
  • Executioner: This Talent will no longer deal bonus damage to Structures affected by Sylvanas’ Black Arrow.
  • Falstad: Will no longer be struck by ground-level objects, such as Abathur’s Toxic Nests, while using Flight.
  • Illidan: Issuing an attack command on an enemy while using Sweeping Strike in the opposite direction will now always cause Illidan to travel the full Sweeping Strike distance, both before and after learning the Unbound Talent.
  • Jaina: Casting Blizzard while hidden within a Shrub will no longer prevent players who are outside that shrub from seeing its visual effects.
  • Kael’thas: Fixed an issue which prevented Phoenix from being self-cast using ALT + R.
    Kael’thas: AI Kael'thas will now properly receive a reduced cooldown timer after cancelling Pyroblast.
  • Kharazim: Fixed a rare issue in which movement commands could persist after casting Radiant Dash.
  • Leoric: Fixed a visual issue in which the Reanimation Talent’s Quest could appear incomplete despite satisfying all requirements for completion.
  • Lunara: Leaping Strike can now properly damage enemy Structures after learning the Boundless Stride Talent.
  • Lunara: Landing against the terrain after casting Leaping Strike will no longer occasionally cause Lunara to run back to her original location.
  • Lunara: Forts and Keeps will now properly fire on a Wisp that it is just inside attack range.
  • Medivh: Fixed an issue which caused allies to see Portal’s range indicator after learning the Portal Mastery Talent.
  • Nova: The buff icon for the Snipe Master Talent will now properly display in the buff bar.
  • Nova: Holo Decoys can now use Basic Attacks against enemy Monsters and Mercenaries. After taking the Lethal Decoy Talent, Holo Decoys will also be able to use Basic Attacks against enemy Minions.
  • Nova: Will no longer receive an Invulnerability overlay on-screen if a Holo Decoy is affected by Tyrael’s Sanctification, but Nova herself is outside its area of effect.
  • Nova: Triple Tap’s visual effects will no longer persist during an enemy Hero’s post-death effect, such as Tyrael’s Archangel’s Wrath.
  • Rehgar: Ancestral Healing will now properly restore Health to Artanis and Johanna if the target takes lethal damage in the same moment that Shield Overload or Indestructible is triggered. 
  • Sgt. Hammer: The targeting reticule for Blunt Force Gun will no longer highlight targets that are outside its area of effect.
  • Sgt. Hammer: Enemy AI players will no longer immediately dive Sgt. Hammer if she enters Siege Mode while hidden in a Shrub or Vent.
  • Stitches: Hook will now properly pull its target over unpathable areas of terrain, even if the enemy it strikes had been launched by another Ability.
  • Tracer: Fixed an issue that could cause Pulse Bomb to launch in an unintended direction when casting Blink while Pulse Bomb is firing.
  • Tracer: The Reload bar will now be properly displayed during Recall after learning the Locked and Loaded Talent.
  • Tracer: Will no longer continually face her Basic Attack target while Polymorphed.
  • Tracer: The Composition B Talent can no longer be triggered by sticking non-Heroic targets.
  • Tracer: The “Lock On” icon next to Tracer’s status bar will now appear to the left of icons for Battleground Mechanics that can be held, such as Spider Gems and Doubloons.
  • Tychus: After learning the Sizzlin’ Attacks Talent, Basic Attacks will now properly deal 3% of the target’s maximum Health as damage while Minigun is active.
  • Tyrael: Casting Judgement on an enemy just as the target is killed will no longer teleport Tyrael to the enemy safe zone.
  • Tyrael:  The duration bar for El’Druin’s Might can no longer display during Archangel’s Wrath.
  • Tyrande: Picking the Celestial Wrath Talent will no longer prevent Starfall’s cooldown timer from displaying appropriately on the in-game Score Screen’s Talent pane.
  • Uther: Can no longer use Healing Wells while in Eternal Devotion form.
  • Valla: Using Rain of Vengeance to score a killing blow on Tyrael or Uther will no longer cause an extraordinarily long respawn timer to appear while in Eternal Devotion or Archangel’s Wrath form.
  • Zagara: Enemy Heroes who are not caught by Devouring Maw can no longer walk through the Maw while it is emerging from the terrain.
  • Zagara: Fixed an issue that could allow Creep Tumors to be placed in unintended areas with Quick Cast or On Release settings enabled.
  • Zeratul: Casting Blink and Rewind in rapid succession will no longer place Blink on a 2 second cooldown while Wormhole is active.
  • Zeratul: Void Prison will now properly interrupt Flying Kick if the target moves too far out of range while Chen is in Stasis. 

Sound

  • Fixed an issue which prevented Heroes from playing their “Pissed” voiceover lines after being repeatedly clicked.
  • Anub’arak: Voiceover will now play properly while idling on Anub’arak’s Hero page in the Shop.
  • Azmodan/Kharazim: Fixed an issue that prevented Azmodan and Kharazim from playing certain voiceover lines after killing an enemy Hero.
  • Gazlowe: The music associated with Big Top Gazlowe’s dance animation will play appropriately while in Robo-Goblin form.
  • Tracer: The Blink recharge sound effect will now only play for the Tracer player. 

User Interface

  • Selecting unowned Heroes, Skins, or Mounts during Hero Select will no longer disable the ready button for other players in the party, nor remove those players from the queue.
  • Rebinding a Hotkey to the Left Mouse Button will no longer cause a Primary Hotkey Unbound message to display.
  • The time displayed by the clock on the Home Screen will now properly match the operating system’s clock when using the RTZ 4 timezone. 
(Source)

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      Base
      Mech Mode Health increased from 2150 to 2250. Health Regeneration increased from 4.48 to 4.69. Base damage reduced from 26 to 23. Added functionality: Enemies close to D.Va’s Mech take 50% bonus damage. Pilot Mode - Big Shot Ability now available baseline. Cooldown increased from 4 to 6 seconds. Call Mech cooldown reduction reduced from 8 to 5 seconds. Damage reduced from 200 to 150. Added Functionality: Enemy Heroes hit are slowed by 25% for 1.5 seconds. Mechanized Walker [Z] New Functionality: D.Va’s Mech can move while attacking. While attacking or channeling an ability, the Mech’s speed is quickly reduced by 25%. Boosters [Q] Cooldown increased from 9 to 10 seconds. Duration decreased from 2 to 1.75 seconds. Speed bonus decreased from 125% to 115%. Area reduced from 1.5 to 1.375. Defense Matrix [W] Damage reduction reduced from 75% to 50%. Added Functionality: Can now be retargeted while active. Self-Destruct/Call Mech [E] Charge earned per 100% maximum life damage taken reduced from 33% to 25%. Maximum damage reduced from 1,200 to 1,100. Talents
      Level 1 Rush-Down [Q] Moved to level 4. New Functionality: Boosters steals 4% of maximum health from enemy Heroes and deals 100% increased damage to non-heroic enemies. Hit the Nitrous [Q] Moved to level 7. New Functionality: The initial speed bonus of Boosters is increased to 300%, decaying to normal speed over .5 seconds. During this time, Boosters stuns for .5 seconds. Crash Course [Q] Removed. Pro Moves [Trait] New Functionality: Each time D.Va’s Mech takes damage, its movement speed is increased by 2% and gains 2 Armor, stacking up to 10 times. A stack of this effect decays every .5 seconds. Basic Attacks in Pilot Mode against enemy Heroes reduce the cooldown of Call Mech by 1 additional second. (New) Liquid Cooling [Active] When used in Mech Mode, the cooldown of Healing Fountain is decreased to 50 seconds and it lasts 25% longer. Activate to gain Healing Fountains effects and incur the reduced cooldown. 50 second cooldown. Level 4 Diverting Power [W] Moved to level 16. New Functionality: Drastically increases Defense Matrix’s area and each time it reduces damage D.Va’s mech is healed for 35. Fusion Generator [W] Moved to level 7. Maximum Self-Destruct charge gained per cast increased from 15 to 20. Added Functionality: While at full Self-Destruct charge, Fusion Cannons’ bonus damage is increased to 75%. Bring It On [E] Removed. Level 7 Coming Through [Q] Removed. (New) Get On The Point! [Q] Casting Boosters grants nearby allies 20% movement speed for 2 seconds. After being out of combat for 3 seconds, Boosters’ cooldown refreshes 100% faster. Aggression Matrix [W] Moved to level 4. New Functionality: Basic Attacks against Heroes reduces the cooldown of Defense Matrix by .125 seconds. Enemy Heroes in your Defense Matrix receive 30% less healing. Dazer Zone [W] Removed. Nuclear Option [E] Moved to level 4. New Functionality: [Passive] Each time Fusion Cannons deals bonus damage to a Hero, gain .25 Self-Destruct Charge. Hitting your self-destructing Mech with Big Shot causes it to self-destruct 40% faster. Level 10 Bunny Hop [R1] Cooldown reduced from 100 to 80 seconds. Damage reduced from 60 to 52. Radius reduced from 5 to 4.5. New Functionality: Every 4th consecutive hit deals 100% increased damage and stuns for .5 seconds. (New) Micro Missiles [R2] After .375 seconds fire a stream of 12 missiles in a target direction. Upon impact, each missile deals a small amount of damage and slows in an area. Missiles deal 35 Damage and apply a 35% slow for 2 seconds. 12 range. Holds 2 Charges. 20 second charge cooldown with a 5 second cooldown between charge uses. Level 13 Ablative Armor [Passive] Moved to level 20. New Functionality: 45% of Ability damage taken by D.Va’s Mech is returned as Health over 4 seconds. Emergency Shielding [Trait] Moved to level 16. Cooldown increased from 15 to 30 seconds. Shield increased from 210 to 280. Duration reduced from 6 to 4 seconds. Expensive Plating [Passive] Moved to level 1. Renamed to “Full Metal”. No longer increases the cooldown for Call Mech. Bonus Mech Health reduced from 20% to 10%. Added Functionality: Fusion Cannon bonus damage heals for 20% of the damage dealt. (New) Target Locked [W] Enemy heroes that remain in Defense Matrix for 1.5 seconds have their armor reduced by 15 and are slowed by 25% for 3 seconds. (New) Good To Go [Pilot Active] Unlock the Torpedo Dash and Concussive Pulse abilities while in Pilot Mode. Torpedo Dash [Pilot Mode Q] Travel distance decreased from 6.75 to 4.5. Travel speed reduced from 17.5 to 14. Now has a .75 second coolup when exiting Mech Mode. Cooldown reduced from 12 to 10 seconds. Concussive Pulse [Active] Cooldown increased from 7 to 10 seconds. Damage reduced from 141 to 120. Knockback distance reduced by 40%. Level 16 GG, WP [Trait] Removed. Nanoweave Suit [Trait] Removed. Suppressing Fire [Trait] Removed. (New) In For The Kill [Q] Casting Boosters grants a shield equal to 10% maximum health for 2.5 seconds. Each enemy Hero hit by Boosters increases your Basic Attack damage by 10% for 5 seconds, stacking up to 5 times. Level 20 Stop And Pop [R1] New functionality: While D.Va is stationary, Bunny Hop’s duration is paused. Pew! Pew! Pew! [R2] Moved to Level 13. Damage per shot increased from 50% to 75%. MEKA Fall [Trait] Removed. (New) Timing Attack [R2] Micro Missiles gains an additional charge. Each time Micro Missiles deals damage to a Hero, reduce its cooldown by .5 seconds and its charge cooldown by .25 seconds. (New) Headshot! [R2] Big Shot’s damage is increased by 75% and its cooldown is reduced by 2 seconds. Return to Top
      Heroes Rework: Gazlowe
      Base
      Vitals Uses Scrap instead of Mana, max of 10 Scrap. Base Health increased from 1826 to 2275. Health regen increased from 3.8046 to 4.74. Basic Attack Damage from 95 to 100. Trait Renamed to Reduce, Reuse, Recycle. New Functionality: Regenerate 1 Scrap every 4 seconds. Destroyed Rock-It! Turrets drop 1 Scrap, pick up dropped Scrap to regain it. Activate to destroy a target Rock-It! Turret. Scrap Scrap pick up range increased from 1.25 to 1.5. Spawn pick up delay reduced from 0.45 to 0.0 seconds. Rock-It! Turrets [Q] Costs 4 Scrap. Base damage decreased from 62 to 36. Base Health reduced from 593 to 510. Health scaling increased from 4% to 5%. Duration decreased from 30 to 15 seconds. GCD decreased from 2 to 0.5 seconds. Placement range increased from 2 to 3. Adjusted weapon range icons to be less noisy. Prioritizes nearest enemy Hero when first created. Deth Lazor [W] No longer has a cost. Cooldown decreased from 12 to 8 seconds. Damage increased from 137 to 174. Range increase from 6 to 10. Width increased from 2 to 2.5. Adjusted Functionality: After 0.65 seconds, deal 208 damage to enemies in a line. Heal 25% of damage dealt, this effect is increased to 75% against Heroes. Xplodium Charge [E] No longer has a cost. Cooldown decreased from 20 to 12 seconds. Damage reduced from 233 to 155. Missile travel speed increased substantially. Search area reduced from 3 to 2.85. Range decreased from 9.5 to 7. Explosion delay decreased from 2.5 to 1.25 seconds. Stun duration decreased from 1.75 to 1 second. Talents
      Level 1 Extra TNT [E] Removed. Scrap-o-matic Smelter [Trait] Removed. Break it down [Trait] Removed. Goblin Repairs [Passive] Removed. (New) Rocket Boots [E] Increase the cast range of Xplodium Charge by 30% and its damage by 20%. Hitting a Hero increases movement speed by 20% for 3 seconds. (New) One Man Wrecking Crew [Passive] Casting Basic Abilities cause Gazlowe’s next Basic Attack within 6 seconds to deal 45% more damage. Stores up to 2 charges. (New) Big Game Hunter [Passive] Dealing damage with Basic Attacks to Heroes, Mercs or Monsters reduces the cooldown of Reduce, Reuse, Recycle by 2 seconds. Increase maximum Scrap by 2. Level 4 Clockwerk Steam Fists [Q] Removed. Reduce, Reuse, Recycle [Trait] Removed. Hired Goons [Passive] Removed. (New) Rock It Sock It [Q] Placing a Rock-It! Turret grants Gazlowe a 215 point Shield for 2.5 seconds. Hyperfocus Coils [W/E] Moved from level 7. Adjusted Functionality: Heroes hit by Deth Lazor and Xplodium Charge take an additional 2% of their maximum Health in damage. Gazlowe is healed for 150% the amount. Crit kicker added. EZ-PZ Dimensional Ripper [Active] Moved from level 13. New Functionality: Cooldown: 40 seconds. Activate to gain 35 Armor for 3 seconds, reducing damage taken by 35%, and reduce damage dealt of all nearby Heroes and Summons by 50% for 3 seconds. Level 7 Rock-It! Turret XL [Q] Removed. Engine Gunk [Q] Removed. Goblin Fusion Moved from level 13. Adjusted Functionality: Generate 3 Scrap for each Hero hit by Deth Lazor. (New) Overload [W] Deth Lazor can now store up to 2 charges. Each enemy Hero hit by Deth Lazor reduces the cooldown of Deth Lazor by 0.5 seconds. (New) Master Blaster [E] Deth Lazor and Xplodium Charge Slow by 35% for 2.5 seconds. Rock-It! Turret Basic Attacks extend the duration by 0.25 seconds. Level 10 Robo-Goblin [R1] New Functionality: Activate to become Unstoppable for 1.5 seconds. Passive: Basic Attacks deal 80 bonus damage over 5 seconds, stacks up to 3 times. Grav-O-Bomb 3000 [R2] Cooldown decreased from 90 to 60 seconds. Damage reduced from 251 to 220. Added Functionality: Basic Abilities deal 30% more damage for 5 seconds after casting Grav-O-Bomb 3000. Level 13 X-Tra Large Bombs [E] Removed. (New) Positive Reinforcement [Q] Primary Turret attacks against Heroes increase Gazlowe’s Attack Speed by 40% for 3 seconds. (New) Superior Schematics [Q] Moved from level 16. Adjusted Functionality: Rock-It! Turrets attack up to 2 additional target for 75% damage and have 50% increased range. (New) Overcharged Capacitors [Q] Gazlowe gains 5% Spell Power for each active turret, up to a maximum of 15%. Dealing Basic Attack damage extends the duration of Rock-It! Turrets by 1.5 seconds. Level 16 Turret Storage [Q] Removed. Kwik Release Charge [E] Removed. Firin’ Mah Lazorz [W] Moved from level 20. Damage increased from 102 to 125. Ark Reaktor [E] Moved from level 4. Adjusted Functionality: Reduce the cooldown of Xplodium Charge by 3 seconds. Using Xplodium Charge creates 3 Rock-It! Turrets that last for 3 seconds. These Turrets do not drop Scrap or benefit from other Talents. (New) Overklock [Passive] Hitting enemy Heroes grants 15% bonus Movement Speed for 2 seconds. Hitting enemy Heroes with Basic Attacks causes them to take an additional 2.5% of their maximum Health in damage. Level 20 Mecha-Lord [R1] Adjusted Functionality: Basic Attacks increase Gazlowe’s Armor by 10 for 10 seconds, up to a maximum of 30. Basic Attacks deal 50% more damage to Stunned or Slowed targets. Miniature Black Hole [R2] Added Functionality: Each enemy Hero hit reduces the cooldown of Grav-O-Bomb by 12 seconds. It’s Raining Scrap [Q] Adjusted Functionality: Reduce the Scrap cost of Rock-It! Turrets by 1. Regain 2 Scrap for each Scrap pickup. (New) Bomb Toss [E] Xplodium Charge launches 2 more bombs when it detonates. Return to Top
      Heroes
      Alarak
      Base
      Health increased from 1900 to 1950. Health Regeneration increased from 3.96 to 4.06. Talents
      Level 4 Negatively Charged [E] Initial damage bonus increased from 150% to 175%. Cassia
      Talents
      Level 7 Surge of Light [Active] Damage reduced from 250 to 240. Damage taken amount required to activate increased from 500 to 650. Chromie
      Talents
      Level 1 Deep Breathing [W] Damage bonus reduced from 1.5% to 1% per stack. Cooldown reduction upon quest completion reduced from 5 seconds to 4 seconds. Mana cost upon quest completion changed from 30 to 40. Level 5 Mobius Loop [W] Damage bonus reduced from 50% to 30%. Slow duration reduced from 1 second to .75 seconds. Deckard
      Talents
      Level 4 Ruby [Active] Cooldown increased from 10 to 20 seconds. E.T.C.
      Talents
      Level 13 Encore [W] Heroic cooldown reduction reduced from 8% to 6%. Imperius
      Talents
      Level 7 Flash of Anger [Q] Damage reduced from 180 to 165. Shield amount reduced from 300 to 275. Orphea
      Talents
      Level 1 Ancestral Strength [Trait] Bonus damage reduced from 20% to 15%. Level 7 Mind Devourer [E] Damage per enemy Hero hit increased from 4 to 5. Maximum bonus damage reduced from 160 to 150. Heroes hit required for quest completion reduced from 40 to 30. Level 13 Abyssal Symbiosis [W] Shield amount reduced from 180 to 170. Level 16 Dead Magic [Trait] Damage reduced from 95 to 90. Stitches
      Base
      Slam [W] Bonus damage to Minions and Mercenaries increased from 50% to 60%. Tassadar
      Talents
      Level 1 Static Charge [Q] Maximum damage bonus reduced from 250 to 200. Level 10 Archon [R1] Shield amount reduced from 30% to 25% maximum Health. Basic Attack damage reduced from 150 to 140. Basic Attack splash damage reduced from 75 to 70. Yrel
      Talents
      Level 1 Dauntless [Passive] Physical Armor amount reduced from 40 to 35. Return to Top
      Bug Fixes
      Fixed an issue where Mercenaries would not be Stunned by Haunting Wave when the Mercenary Queen and Festering Wounds talents were taken. Fixed an issue where Executor's Will did not have a buff bar. Fixed an issue where Trauma Trigger did not have a button. Toy Train Mount - Metamorphosis Illidan, Dragonqueen Alexstrasza, Odin Tychus, and Archon Tassadar can no longer mount as a caboose on the Toy Train. Return to Top
      The latest content patch with D.Va & Gazlowe reworks, ARAM Mode, and a brand new Nexus Anomaly is live.
    • By Stan
      Blizzard Press Center has been recently updated with new skins coming in the latest patch, Enforcer tints, and the Tamed Ravasaur mount which will be rewarded from winning 35 games in Ranked Play in the new Season.
      The CraftWars and Hero Reworks entry in the Press Center requires a login, but Redditor Gnueless found out that you can simply scroll down the page and see everything.
      Anduin

      Rexxar/Misha

      Artanis

      Arthas

      Blaze + Bunker

      D.Va Micro Missiles

      Gazlowe

      Illidan

      Invincilisk Mount

      Kul Tiras Iron Kite Mount

      Mei

      Murky

      Uther

      Most of the new skins will arrive with the latest patch, but there are also three interesting Enforcer tints for the existing skins, these include:
      Bionic Enforcer Johanna

      Russet Watchdog Greymane

      Neon Paramedic Morales

      Tamed Ravasaur Mount
      You can get the following mount as a reward in the upcoming Season.



    • By Stan
      Heroes of the Storm Senior Game Designer David Warner talks about the D.Va rework coming in the next patch.
      (Source)
      What do you get when you mix a professional gamer from the future, energy drinks, a huge mech, and tabletop roleplaying game archetypes? According to David Warner, senior game designer on the Heroes of the Storm team, the outcome of this amalgamation is the brand-new D.Va rework, releasing with Heroes of the Storm’s upcoming patch.
      We caught up with Warner to hear more about everyone’s favorite MEKA pilot and what it’s like to rework heroes.
      For Warner, game design is like a constantly-changing jigsaw puzzle with an unknown number of parts. Trying to suss out the best direction to take a design is a point of frustration, but when all of the pieces seamlessly connect, it brings him an unparalleled feeling of fulfillment.
      “Personally,” Warner says, “the best feeling is when you finally get all the segments of a particular build in place and you start getting feedback about how fun and cool it is from people that don’t normally play that character. Nothing means more than getting an email after a rework talking about how cool X and Y were and how they can’t wait to try Z next game!”
      The team carefully considers each piece of the hero rework puzzle as they flesh out a character to have more diversity and synergy while preserving their core gameplay. After they decide which hero to revamp, the team digs in to identify which areas need the most TLC. While it’s easy enough to look at the pick-win rates of heroes’ talents and their success with various matchups to pinpoint issues, what is and isn’t working about a hero’s fulfillment of player fantasies and their identity as a unique character is harder to recognize and define than the ones and zeros of statistical game data.
      “While I consider both data and hero identity for a rework, I usually start by digging into lore, which almost always yields some gameplay angles to pursue,” says Warner. “For example: with D.Va it was obvious there needed to be a talent that involved shooting your pistol at your Mech with Big Shot because that was an unforgettable moment from her Overwatch cinematic. This cool lore moment became the Nuclear Option talent at level 4, which drastically changed the availability of Self-Destruct, effectively creating a whole new build path by itself.”

      Warner also looks at what he calls the memetic identity of the game’s heroes, looking at how they’re perceived by the community to see what sorts of reactions they elicit and memes they generate. “D.Va is a pro gamer, but she’s also got this over-the-top ‘gremlin’ meme identity that took on a life of its own where she’s hopped up on energy drinks and Doritos,” says Warner. “It might sound stupid, but all of the ridiculous memes I saw led to the Liquid Cooling and Timing Attack talents and levels 1 and 20 respectively because I thought to myself, ‘If this meme were a talent, what would it look like?’”
      While exploring the memes D.Va spawned provided valuable insight and aided the team in reworking her identity and skills to give them unique flavor, the extreme gamer energy and empty drink cans comprise only a part of who she is. To figure out other aspects of her character and gameplay, Warner swapped his perspective to that of a Dungeon Master.
      “Pen-and-paper game archetypes have been explored and iterated upon for decades, and I find them tried and true,” says Warner. “I view D.Va as an amalgam of the Berserker and Knight archetype. She wants to get in your face and expend health for bursts of offensive power like a Berserker while also being a defensively oriented anchor point for your team, like an archetypical Knight would. So how does that translate, gameplay-wise? An example is the Full Metal talent at level 1 being more of a Berserker option, since it expands and rewards your ability to get in close melee, while Pro Moves is more of a Knight option because it encourages you to stick close to the team and soak damage. That line of thought continues throughout the talent tree, allowing D.Va to flex or sharpen either of these roles as she sees fit.”
      The team approached D.Va’s rework with three main goals in mind: to make her talent choices more compelling and meaningful, to help her become a traditional ‘bruiser’ and give her more of an edge against solo laners, and to avoid pigeonholing players into having to choose either a Mech or Pilot Heroic. Some of the goals proved more difficult than others to accomplish, leading to rounds of tinkering and design iteration that made D.Va a bigger project than most other hero reworks.
      “The hardest part was balancing the relationship between her offensive strength and defensive strength,” says Warner. “It’s very easy for D.Va to hit the ‘salt wall’ and make other players angry because of the combination of being highly mobile, having massive damage reduction, and having multiple regenerating health bars. All of these things are easy to exploit by D.Va players and have low potential for counter-play by many other Heroes in the roster. It took a lot of tinkering to balance these vectors.”
      Now, with her rework complete, D.Va emerges from her Dorito-dusted chrysalis and takes flight once more in her refurbished Mech, ready to mow down enemies and flaunt her KDA in style.
      As one of the least played Heroes in the roster, Warner hopes that her rework will change players’ perceptions of her being a “wasted” pick. “She’s got a unique playstyle and has more versatility talentwise, so I hope she’ll find a permanent place in the meta,” says Warner. “I think die-hard D.va fans are going to enjoy finally having multiple builds to choose from as well as new tools that increase her skill ceiling.”
    • By Stan
      In the latest patch, Blizzard has reworked D.Va and Gazlowe. A new Nexus Anomaly allows everyone (except for Deathwing and Gall) to become Unstoppable for 1 second on a 5-minute cooldown, and new "Worlds Collide" skins were added.
      The patch will be available for testing for one week. Check out the full patch notes for more details.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of September 7, PDT. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Nexus Anomaly General Collection Storm League Heroes Rework: D.Va Heroes Rework: Gazlowe Heroes Bug Fixes Nexus Anomaly
      New Nexus Anomaly - Gladiator's Medallion Heroes now start the game with a new item on their action bar, the Gladiator's Medallion. The Gladiator's Medallion can be activated to become Unstoppable for 1 second. The cooldown is 300 seconds (5 minutes). Deathwing and Gall do not start with a Gladiator's Medallion. All 3 of The Lost Vikings gain the effect of the Medallion when activated. Return to Top
      General
      Introducing ARAM Mode With the Patch H.52, we're replacing Heroes Brawl mode with the new ARAM - All Random All Mid mode. ARAM mode key features: The map pool for ARAM mode consists of four one-lane maps. There are no additional objectives on the ARAM maps: destroy the enemy's Core to win. As match starts, every player must pick one out of three randomly selected heroes. Think fast: you have only 30 seconds! Hearthstones are disabled, and starting area does not regenerate health. Unlike Heroes Brawl, there's no dedicated Weekly Quest exclusive to this mode. Instead, ARAM games contribute to Daily Quests and Special Event Quests progress. Return to Top
      Collection
      Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles (Limited Time Only!) Worlds Collide Bundle Interdimensional Fusion Bundle Terran Alliance Bundle Draenei Executor Artanis Skin Pack King of Blades Arthas Skin Pack Mineral Harvester Gazlowe Skin Pack Necrotoplogist Mei Skin Pack Invincilisk Bundle Returning Bundles (Limited Time Only!) Baby-Face Orphea Bundle Big Shot Sgt. Hammer Bundle Getaway Sidecar Bundle Raccoon Bundle Showstopper Whitemane Bundle Wiseguy Junkrat Bundle New Skins King of Blades Arthas Venomous King of Blades Arthas Lavawrought King of Blades Arthas Draenei Executor Artanis Royal Draenei Executor Artanis Darksteel Draenei Executor Artanis Emperor of the Dominion Anduin Glorious Emperor of the Dominion Anduin Studious Emperor of the Dominion Anduin Necrotopologist Mei Frostbitten Necrotopologist Mei Devilish Necrotopologist Mei Mineral Harvester Gazlowe Firebat Mineral Harvester Gazlowe Rich Mineral Harvester Gazlowe Galvanic Fel Reaver Blaze Angelic Medic Uther Angelic Raider Rexxar Acid Apothecary Morales Earthy Grunty Murky Scorch Spectre Illidan Shining D.Va New Mounts Invincilisk Slimeheart Invincilisk Sulphurous Invincilisk Iron Kite Stormgarde Iron Kite Kul Tiras Iron Kite New Content Several new Portraits, Sprays and other items have been added to the Collection! Return to Top
      Storm League
      Seasonal Quest Line win requirements have been reduced in Season 4.
      Steps and Rewards in Season 4 of 2020 5 Wins: Craft Wars Chest 10 Wins: Rare Craft Wars Chest 20 Wins: Epic Craft Wars Chest 35 Wins: Tamed Ravasaur Mount 35 Wins: Eligibility for End of Season 4 Rewards and Grand Master Leaderboards Storm League Reward Mounts The final reward of the 2020 Season 4 Questline will be the Tamed Ravasaur Mount, which will be awarded after winning 35 games in Ranked Play. Return to Top
      Heroes Rework: D.Va
      Base
      Mech Mode Health increased from 2150 to 2250. Health Regeneration increased from 4.48 to 4.69. Base damage reduced from 26 to 23. Added functionality: Enemies close to D.Va’s Mech take 50% bonus damage. Pilot Mode - Big Shot Ability now available baseline. Cooldown increased from 4 to 6 seconds. Call Mech cooldown reduction reduced from 8 to 5 seconds. Damage reduced from 200 to 150. Added Functionality: Enemy Heroes hit are slowed by 25% for 1.5 seconds. Mechanized Walker [Z] New Functionality: D.Va’s Mech can move while attacking. While attacking or channeling an ability, the Mech’s speed is quickly reduced by 25%. Boosters [Q] Cooldown increased from 9 to 10 seconds. Duration decreased from 2 to 1.75 seconds. Speed bonus decreased from 125% to 115%. Area reduced from 1.5 to 1.375. Defense Matrix [W] Damage reduction reduced from 75% to 50%. Added Functionality: Can now be retargeted while active. Self-Destruct/Call Mech [E] Charge earned per 100% maximum life damage taken reduced from 33% to 25%. Maximum damage reduced from 1,200 to 1,100. Talents
      Level 1 Rush-Down [Q] Moved to level 4. New Functionality: Boosters steals 4% of maximum health from enemy Heroes and deals 100% increased damage to non-heroic enemies. Hit the Nitrous [Q] Moved to level 7. New Functionality: The initial speed bonus of Boosters is increased to 300%, decaying to normal speed over .5 seconds. During this time, Boosters stuns for .5 seconds. Crash Course [Q] Removed. Pro Moves [Trait] New Functionality: Each time D.Va’s Mech takes damage, its movement speed is increased by 2% and gains 2 Armor, stacking up to 10 times. A stack of this effect decays every .5 seconds. Basic Attacks in Pilot Mode against enemy Heroes reduce the cooldown of Call Mech by 1 additional second. (New) Liquid Cooling [Active] When used in Mech Mode, the cooldown of Healing Fountain is decreased to 50 seconds and it lasts 25% longer. Activate to gain Healing Fountains effects and incur the reduced cooldown. 50 second cooldown. Level 4 Diverting Power [W] Moved to level 16. New Functionality: Drastically increases Defense Matrix’s area and each time it reduces damage D.Va’s mech is healed for 35. Fusion Generator [W] Moved to level 7. Maximum Self-Destruct charge gained per cast increased from 15 to 20. Added Functionality: While at full Self-Destruct charge, Fusion Cannons’ bonus damage is increased to 75%. Bring It On [E] Removed. Level 7 Coming Through [Q] Removed. (New) Get On The Point! [Q] Casting Boosters grants nearby allies 20% movement speed for 2 seconds. After being out of combat for 3 seconds, Boosters’ cooldown refreshes 100% faster. Aggression Matrix [W] Moved to level 4. New Functionality: Basic Attacks against Heroes reduces the cooldown of Defense Matrix by .125 seconds. Enemy Heroes in your Defense Matrix receive 30% less healing. Dazer Zone [W] Removed. Nuclear Option [E] Moved to level 4. New Functionality: [Passive] Each time Fusion Cannons deals bonus damage to a Hero, gain .25 Self-Destruct Charge. Hitting your self-destructing Mech with Big Shot causes it to self-destruct 40% faster. Level 10 Bunny Hop [R1] Cooldown reduced from 100 to 80 seconds. Damage reduced from 60 to 52. Radius reduced from 5 to 4.5. New Functionality: Every 4th consecutive hit deals 100% increased damage and stuns for .5 seconds. (New) Micro Missiles [R2] After .375 seconds fire a stream of 12 missiles in a target direction. Upon impact, each missile deals a small amount of damage and slows in an area. Missiles deal 35 Damage and apply a 35% slow for 2 seconds. 12 range. Holds 2 Charges. 20 second charge cooldown with a 5 second cooldown between charge uses. Level 13 Ablative Armor [Passive] Moved to level 20. New Functionality: 45% of Ability damage taken by D.Va’s Mech is returned as Health over 4 seconds. Emergency Shielding [Trait] Moved to level 16. Cooldown increased from 15 to 30 seconds. Shield increased from 210 to 280. Duration reduced from 6 to 4 seconds. Expensive Plating [Passive] Moved to level 1. Renamed to “Full Metal”. No longer increases the cooldown for Call Mech. Bonus Mech Health reduced from 20% to 10%. Added Functionality: Fusion Cannon bonus damage heals for 20% of the damage dealt. (New) Target Locked [W] Enemy heroes that remain in Defense Matrix for 1.5 seconds have their armor reduced by 15 and are slowed by 25% for 3 seconds. (New) Good To Go [Pilot Active] Unlock the Torpedo Dash and Concussive Pulse abilities while in Pilot Mode. Torpedo Dash [Pilot Mode Q] Travel distance decreased from 6.75 to 4.5. Travel speed reduced from 17.5 to 14. Now has a .75 second coolup when exiting Mech Mode. Cooldown reduced from 12 to 10 seconds. Concussive Pulse [Active] Cooldown increased from 7 to 10 seconds. Damage reduced from 141 to 120. Knockback distance reduced by 40%. Level 16 GG, WP [Trait] Removed. Nanoweave Suit [Trait] Removed. Suppressing Fire [Trait] Removed. (New) In For The Kill [Q] Casting Boosters grants a shield equal to 10% maximum health for 2.5 seconds. Each enemy Hero hit by Boosters increases your Basic Attack damage by 10% for 5 seconds, stacking up to 5 times. Level 20 Stop And Pop [R1] New functionality: While D.Va is stationary, Bunny Hop’s duration is paused. Pew! Pew! Pew! [R2] Moved to Level 13. Damage per shot increased from 50% to 75%. MEKA Fall [Trait] Removed. (New) Timing Attack [R2] Micro Missiles gains an additional charge. Each time Micro Missiles deals damage to a Hero, reduce its cooldown by .5 seconds and its charge cooldown by .25 seconds. (New) Headshot! [R2] Big Shot’s damage is increased by 75% and its cooldown is reduced by 2 seconds. Return to Top
      Heroes Rework: Gazlowe
      Base
      Vitals Uses Scrap instead of Mana, max of 10 Scrap. Base Health increased from 1826 to 2275. Health regen increased from 3.8046 to 4.74. Basic Attack Damage from 95 to 100. Trait Renamed to Reduce, Reuse, Recycle. New Functionality: Regenerate 1 Scrap every 4 seconds. Destroyed Rock-It! Turrets drop 1 Scrap, pick up dropped Scrap to regain it. Activate to destroy a target Rock-It! Turret. Scrap Scrap pick up range increased from 1.25 to 1.5. Spawn pick up delay reduced from 0.45 to 0.0 seconds. Rock-It! Turrets [Q] Costs 4 Scrap. Base damage decreased from 62 to 36. Base Health reduced from 593 to 510. Health scaling increased from 4% to 5%. Duration decreased from 30 to 15 seconds. GCD decreased from 2 to 0.5 seconds. Placement range increased from 2 to 3. Adjusted weapon range icons to be less noisy. Prioritizes nearest enemy Hero when first created. Deth Lazor [W] No longer has a cost. Cooldown decreased from 12 to 8 seconds. Damage increased from 137 to 174. Range increase from 6 to 10. Width increased from 2 to 2.5. Adjusted Functionality: After 0.65 seconds, deal 208 damage to enemies in a line. Heal 25% of damage dealt, this effect is increased to 75% against Heroes. Xplodium Charge [E] No longer has a cost. Cooldown decreased from 20 to 12 seconds. Damage reduced from 233 to 155. Missile travel speed increased substantially. Search area reduced from 3 to 2.85. Range decreased from 9.5 to 7. Explosion delay decreased from 2.5 to 1.25 seconds. Stun duration decreased from 1.75 to 1 second. Talents
      Level 1 Extra TNT [E] Removed. Scrap-o-matic Smelter [Trait] Removed. Break it down [Trait] Removed. Goblin Repairs [Passive] Removed. (New) Rocket Boots [E] Increase the cast range of Xplodium Charge by 30% and its damage by 20%. Hitting a Hero increases movement speed by 20% for 3 seconds. (New) One Man Wrecking Crew [Passive] Casting Basic Abilities cause Gazlowe’s next Basic Attack within 6 seconds to deal 45% more damage. Stores up to 2 charges. (New) Big Game Hunter [Passive] Dealing damage with Basic Attacks to Heroes, Mercs or Monsters reduces the cooldown of Reduce, Reuse, Recycle by 2 seconds. Increase maximum Scrap by 2. Level 4 Clockwerk Steam Fists [Q] Removed. Reduce, Reuse, Recycle [Trait] Removed. Hired Goons [Passive] Removed. (New) Rock It Sock It [Q] Placing a Rock-It! Turret grants Gazlowe a 215 point Shield for 2.5 seconds. Hyperfocus Coils [W/E] Moved from level 7. Adjusted Functionality: Heroes hit by Deth Lazor and Xplodium Charge take an additional 2% of their maximum Health in damage. Gazlowe is healed for 150% the amount. Crit kicker added. EZ-PZ Dimensional Ripper [Active] Moved from level 13. New Functionality: Cooldown: 40 seconds. Activate to gain 35 Armor for 3 seconds, reducing damage taken by 35%, and reduce damage dealt of all nearby Heroes and Summons by 50% for 3 seconds. Level 7 Rock-It! Turret XL [Q] Removed. Engine Gunk [Q] Removed. Goblin Fusion Moved from level 13. Adjusted Functionality: Generate 3 Scrap for each Hero hit by Deth Lazor. (New) Overload [W] Deth Lazor can now store up to 2 charges. Each enemy Hero hit by Deth Lazor reduces the cooldown of Deth Lazor by 0.5 seconds. (New) Master Blaster [E] Deth Lazor and Xplodium Charge Slow by 35% for 2.5 seconds. Rock-It! Turret Basic Attacks extend the duration by 0.25 seconds. Level 10 Robo-Goblin [R1] New Functionality: Activate to become Unstoppable for 1.5 seconds. Passive: Basic Attacks deal 80 bonus damage over 5 seconds, stacks up to 3 times. Grav-O-Bomb 3000 [R2] Cooldown decreased from 90 to 60 seconds. Damage reduced from 251 to 220. Added Functionality: Basic Abilities deal 30% more damage for 5 seconds after casting Grav-O-Bomb 3000. Level 13 X-Tra Large Bombs [E] Removed. (New) Positive Reinforcement [Q] Primary Turret attacks against Heroes increase Gazlowe’s Attack Speed by 40% for 3 seconds. (New) Superior Schematics [Q] Moved from level 16. Adjusted Functionality: Rock-It! Turrets attack up to 2 additional target for 75% damage and have 50% increased range. (New) Overcharged Capacitors [Q] Gazlowe gains 5% Spell Power for each active turret, up to a maximum of 15%. Dealing Basic Attack damage extends the duration of Rock-It! Turrets by 1.5 seconds. Level 16 Turret Storage [Q] Removed. Kwik Release Charge [E] Removed. Firin’ Mah Lazorz [W] Moved from level 20. Damage increased from 102 to 125. Ark Reaktor [E] Moved from level 4. Adjusted Functionality: Reduce the cooldown of Xplodium Charge by 3 seconds. Using Xplodium Charge creates 3 Rock-It! Turrets that last for 3 seconds. These Turrets do not drop Scrap or benefit from other Talents. (New) Overklock [Passive] Hitting enemy Heroes grants 15% bonus Movement Speed for 2 seconds. Hitting enemy Heroes with Basic Attacks causes them to take an additional 2.5% of their maximum Health in damage. Level 20 Mecha-Lord [R1] Adjusted Functionality: Basic Attacks increase Gazlowe’s Armor by 10 for 10 seconds, up to a maximum of 30. Basic Attacks deal 50% more damage to Stunned or Slowed targets. Miniature Black Hole [R2] Added Functionality: Each enemy Hero hit reduces the cooldown of Grav-O-Bomb by 12 seconds. It’s Raining Scrap [Q] Adjusted Functionality: Reduce the Scrap cost of Rock-It! Turrets by 1. Regain 2 Scrap for each Scrap pickup. (New) Bomb Toss [E] Xplodium Charge launches 2 more bombs when it detonates. Return to Top
      Heroes
      Alarak
      Base
      Health increased from 1900 to 1950. Health Regeneration increased from 3.96 to 4.06. Talents
      Level 4 Negatively Charged [E] Initial damage bonus increased from 150% to 175%. Cassia
      Talents
      Level 7 Surge of Light [Active] Damage reduced from 250 to 240. Damage taken amount required to activate increased from 500 to 650. Chromie
      Talents
      Level 1 Deep Breathing [W] Damage bonus reduced from 1.5% to 1% per stack. Cooldown reduction upon quest completion reduced from 5 seconds to 4 seconds. Mana cost upon quest completion changed from 30 to 40. Level 5 Mobius Loop [W] Damage bonus reduced from 50% to 30%. Slow duration reduced from 1 second to .75 seconds. Deckard
      Talents
      Level 4 Ruby [Active] Cooldown increased from 10 to 20 seconds. E.T.C.
      Talents
      Level 13 Encore [W] Heroic cooldown reduction reduced from 8% to 6%. Imperius
      Talents
      Level 7 Flash of Anger [Q] Damage reduced from 180 to 165. Shield amount reduced from 300 to 275. Orphea
      Talents
      Level 1 Ancestral Strength [Trait] Bonus damage reduced from 20% to 15%. Level 7 Mind Devourer [E] Damage per enemy Hero hit increased from 4 to 5. Maximum bonus damage reduced from 160 to 150. Heroes hit required for quest completion reduced from 40 to 30. Level 13 Abyssal Symbiosis [W] Shield amount reduced from 180 to 170. Level 16 Dead Magic [Trait] Damage reduced from 95 to 90. Stitches
      Base
      Slam [W] Bonus damage to Minions and Mercenaries increased from 50% to 60%. Tassadar
      Talents
      Level 1 Static Charge [Q] Maximum damage bonus reduced from 250 to 200. Level 10 Archon [R1] Shield amount reduced from 30% to 25% maximum Health. Basic Attack damage reduced from 150 to 140. Basic Attack splash damage reduced from 75 to 70. Yrel
      Talents
      Level 1 Dauntless [Passive] Physical Armor amount reduced from 40 to 35. Return to Top
      Bug Fixes
      Fixed an issue where Mercenaries would not be Stunned by Haunting Wave when the Mercenary Queen and Festering Wounds talents were taken. Fixed an issue where Executor's Will did not have a buff bar. Fixed an issue where Trauma Trigger did not have a button. Toy Train Mount - Metamorphosis Illidan, Dragonqueen Alexstrasza, Odin Tychus, and Archon Tassadar can no longer mount as a caboose on the Toy Train. Return to Top
      D.Va and Gazlowe have been reworked in the latest Heroes of the Storm content update.
    • By Stan
      Blizzard has posted the second teaser on Twitter today. This time, it's a Draenei-themed Protoss spaceship.

      Teaser 1 was posted yesterday, and we saw the fusion of Icecrown and Kerrigan's Leviathan, so the event probably has something to do with both the Starcraft and Warcraft universe. Tomorrow is the big day when everything will be revealed and pushed to the PTR, so stay tuned for more details. Here is the first teaser if you haven't seen it yet.

      TL;DR:
      Teaser 1: Scourge (Warcraft) / Zerg (Starcraft) Teaser 2: Draenei (Warcraft) / Protoss (Starcraft) Teaser 3 + Reveal Coming Tomorrow
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