Jump to content
FORUMS
Damien

Destruction Warlock 7.3

Recommended Posts

19 hours ago, Guest Rainingblue said:

If the stat scaling is:

Haste: 1.24

Intellect: 1.00

Why should i use a +200int socket instead of all +250 haste ones?

Gems have been nerfed to 150/100 instead of 250/150 for secondaries, that's why :)

17 hours ago, Guest Nisio said:

Thanks for the read! Do we have breakpoints/soft caps for haste or crit?

Not really

Share this post


Link to post
Share on other sites
Guest Malfallax

Back draft duration is reduced by Haste.

My backdraft is around 3sec duration is that intended?

Is backdraft better even though it has such a short duration?

Share this post


Link to post
Share on other sites

Hello first time posting on Icy Veins...forgive my ignorance if this next question has an obvious answer.

Leveling my first Warlock and decided to commit to Destruction since it fits my idea of the whole class fantasy but something on your summary pages for Destruction confuses me a little bit.

Here it says,

  • Strong single target damage
  • Exceptional damage to priority targets ("fingertip" burst)

And then here it says,

  • Average single target burst

These notes just seem kind of conflicting to me, especially after doing my first couple of low lvl (25-30ish) dungeons and noticing how "bursty" some of my abilities felt.  Any clarification would be greatly appreciated, and thank you for all of these awesome guides.  They really helps an old-school veteran that's been many years absent get back into the game!

Share this post


Link to post
Share on other sites
23 hours ago, Ginger said:

Hello first time posting on Icy Veins...forgive my ignorance if this next question has an obvious answer.

Leveling my first Warlock and decided to commit to Destruction since it fits my idea of the whole class fantasy but something on your summary pages for Destruction confuses me a little bit.

Here it says,

  • Strong single target damage
  • Exceptional damage to priority targets ("fingertip" burst)

And then here it says,

  • Average single target burst

These notes just seem kind of conflicting to me, especially after doing my first couple of low lvl (25-30ish) dungeons and noticing how "bursty" some of my abilities felt.  Any clarification would be greatly appreciated, and thank you for all of these awesome guides.  They really helps an old-school veteran that's been many years absent get back into the game!

Not sure how to clarify it better. Destruction can smack things for a decent amount once or twice with Chaos Bolt and/or Shadownburn but this doesn't make it a good "burst" class. It it good at dealing priority damage (as it says), which basically means killing important things (e.g. adds that spawn that wipe the raid if not killed in 10 seconds or less). Generally speaking classes that are described as having "good single target burst" are instead classes that have very strong cooldowns and can deal high damage for a more extended period (like a Fire Mage's Combustion + Rune of Power combo).

Share this post


Link to post
Share on other sites

That does help a little Furty, thank you!

I think maybe I just wasn't getting the difference between priority damage and true burst potential with DPS cooldowns or procs.

Edited by Ginger

Share this post


Link to post
Share on other sites
Guest Simz

The other warlock in my guild said that he believes Grimore of sac to be the best single target pick aswell as aoe pick, due to impish incarnation on your artifact which increase it by 50%. Is that true or is grimore of service stronger?

Share this post


Link to post
Share on other sites
Guest Skramz

cb25cb920e6b445e96029a436261de36.png
Why this priority relics?????
 whereas according  to simcraft:
657577eedd2748c983031a41c2208daf.png
immo has the best slice of dmg.
I just dont understand y chaotic instability on the 1st place. y not relics for shard generation and immo damage???

Share this post


Link to post
Share on other sites
Guest Muenze

HI @Furty

Why do you prefer Fire from the Sky over Master of Desaster?

Why 15% aoe dmg over 9% filler dmg?

I don't know anything about the upcoming raid bosses, are there viable usages for rain of fire in raid environment, better than 9% filler dmg?

Share this post


Link to post
Share on other sites
11 minutes ago, Guest Skramz said:

immo has the best slice of dmg.
I just dont understand y chaotic instability on the 1st place. y not relics for shard generation and immo damage???

Take a look at the Simcraft talent choices. They prioritise Immolation damage through Roaring Blaze, which means no Backdraft, as well as not taking Reverse Entropy. These is much less focus on Chaos Bolt damage in their sim because they aren't using talents for it. With 3 relics, you will get those Immolation buffs anyway, but with our build at the time of writing this, your damage will see a higher % of Chaos Bolt damage.

Share this post


Link to post
Share on other sites
On 9/12/2016 at 0:21 AM, Ginger said:

That does help a little Furty, thank you!

I think maybe I just wasn't getting the difference between priority damage and true burst potential with DPS cooldowns or procs.

I made some updates that should be live soon to further attempt to clarify so no one else is puzzled :) 

On 9/12/2016 at 1:53 AM, Guest Simz said:

The other warlock in my guild said that he believes Grimore of sac to be the best single target pick aswell as aoe pick, due to impish incarnation on your artifact which increase it by 50%. Is that true or is grimore of service stronger?

Service is stronger on single target while Sac starts to pull ahead on sustained cleave.

Share this post


Link to post
Share on other sites

Hello Furty,

Thanks for the great guides as usual. I was wondering if you or anyone else are able to explain to me why there is such a big difference in stat priorities/weights between the ones you supply for destro and the ones that Mr. Robot gives. Their simulator gives haste>mastery as the two primary secondary stats while you guys say haste>crit (which is what I have been using). Is there reason for this? Have the changes over time -- and most especially the artifact talents -- effected the weights we're used to without our realizing? They have slightly different (yet not too big of a deal) weights for demo as well, but I feel the need to ask when the stat priorities are completely changed. Thanks for your time!

Share this post


Link to post
Share on other sites
18 hours ago, Euko said:

Hello Furty,

Thanks for the great guides as usual. I was wondering if you or anyone else are able to explain to me why there is such a big difference in stat priorities/weights between the ones you supply for destro and the ones that Mr. Robot gives. Their simulator gives haste>mastery as the two primary secondary stats while you guys say haste>crit (which is what I have been using). Is there reason for this? Have the changes over time -- and most especially the artifact talents -- effected the weights we're used to without our realizing? They have slightly different (yet not too big of a deal) weights for demo as well, but I feel the need to ask when the stat priorities are completely changed. Thanks for your time!

The best way to explain this is with the idea of highs and lows.

Due to the random nature of Mastery, there are pulls where you will have TERRIBLE RNG, and you will have very small damage increases, while sometimes you will get lucky and have big increases. The use of Crit completely eliminates that aspect of RNG between damage increases, instead having the standard "Will it crit or not?" RNG.

You also have a higher chance of Soul Shard generation when pushing for Haste > Crit.

Share this post


Link to post
Share on other sites
Guest Lionsden

Hi Furty,

 

With the recent changes to Warlock's resting Soul Shard count (Up from 1 to 3) would you consider changing any of the talent priorities. For example, I now found that the Chaos Bolt focus build is much stronger out of the gate than Immolate when running Mythic dungeons.

 

Secondly, I've found from personal experience that I pull much higher dps, even single target, when running Grimoire of Sacrifice over Grimoire of Service. Despite the description of the skill on Wowhead and other DB sites saying it can not crit, my combat log and parsing meters shows Demonic Power does crit, just over 100K for me at ilvl 847 (Artifact ilvl 876). Considering how often this passive ability procs and the fact that boss mechanics can sometime interfere with constant use of Grimoire of Service on cd, I'm curious why Grimoire of Service is still weighted higher for single target dps?

Share this post


Link to post
Share on other sites
7 hours ago, Blainie said:

The best way to explain this is with the idea of highs and lows.

Due to the random nature of Mastery, there are pulls where you will have TERRIBLE RNG, and you will have very small damage increases, while sometimes you will get lucky and have big increases. The use of Crit completely eliminates that aspect of RNG between damage increases, instead having the standard "Will it crit or not?" RNG.

You also have a higher chance of Soul Shard generation when pushing for Haste > Crit.

Well first of all, the weights are calculated over 1000's of simulations so highs and lows average out. There will certainly be pulls where your mastery just didn't do as much as what crit could have done for you, but if the numbers are THAT different it wont be that often, or by that much. Mr. Robot gives int 1, crit 0.62, haste 0.78, mastery 0.77, versa .59 vs Furty's supplied weights at 1, 0.82, 0.9, 0.66, 0.7 respectively. I understand why haste > crit has value, but that isn't what I was asking. As I don't really know where Furty's numbers come from, I am asking how it can be possible for there to be such a huge difference in the numbers, enough so that there would even be a largely different priority. Is it because of the gear each tested with? Perhaps those weights come from different talent/trait selections? Were Furty's weights made before changes have been made, both on blizzard's side and player preference? These are the answers I am looking for, not what you have given me. Thank you again, all.

Share this post


Link to post
Share on other sites
Guest Jennifer
On 9/12/2016 at 5:48 PM, Guest Skramz said:

cb25cb920e6b445e96029a436261de36.png
Why this priority relics?????
 whereas according  to simcraft:
657577eedd2748c983031a41c2208daf.png
immo has the best slice of dmg.
I just dont understand y chaotic instability on the 1st place. y not relics for shard generation and immo damage???

warlock discourd and other locks are actually saying take burning hunger relic and chaotic instability because you get more shards on immolate crits. Combine that with higher crit chaos bolts and its way better that any aoe relic. I never use rain of fire.

Share this post


Link to post
Share on other sites
On 9/16/2016 at 9:26 PM, Euko said:

Well first of all, the weights are calculated over 1000's of simulations so highs and lows average out. There will certainly be pulls where your mastery just didn't do as much as what crit could have done for you, but if the numbers are THAT different it wont be that often, or by that much. Mr. Robot gives int 1, crit 0.62, haste 0.78, mastery 0.77, versa .59 vs Furty's supplied weights at 1, 0.82, 0.9, 0.66, 0.7 respectively. I understand why haste > crit has value, but that isn't what I was asking. As I don't really know where Furty's numbers come from, I am asking how it can be possible for there to be such a huge difference in the numbers, enough so that there would even be a largely different priority. Is it because of the gear each tested with? Perhaps those weights come from different talent/trait selections? Were Furty's weights made before changes have been made, both on blizzard's side and player preference? These are the answers I am looking for, not what you have given me. Thank you again, all.

I simply don't know. I don't know how AMR simmed it. I'm yet to see anyone that agrees with the AMR priority however, let alone the weights, so perhaps that holds some credence. @Furty, any ideas?

Share this post


Link to post
Share on other sites
9 minutes ago, Blainie said:

I simply don't know. I don't know how AMR simmed it. I'm yet to see anyone that agrees with the AMR priority however, let alone the weights, so perhaps that holds some credence. @Furty, any ideas?

That's good enough for me really, I have been pretty happy with Furty's weights anyway.

Share this post


Link to post
Share on other sites
Just now, Euko said:

That's good enough for me really, I have been pretty happy with Furty's weights anyway.

Okay. Sorry that I couldn't give more information on the topic anyway, but I'm glad to hear it's sorted now!

Share this post


Link to post
Share on other sites

Generic comment being mass posted over the comments threads guys.

We are aware of the changes and our writers are working hard to update the guides to suit what has changed. Currently, there is a lot of work still to be done and it's unlikely that every guide will be up-to-date immediately. Expect a flood of updates over the coming days that will answer all of your questions about what is now best after X change, in time for the reset next week.

Thanks for your understanding and patience.

Share this post


Link to post
Share on other sites
Guest Burnita(guest)

Hello, for neck you can use as cheaper version, gift of hast (75 haste)

Share this post


Link to post
Share on other sites
7 hours ago, Guest Burnita(guest) said:

Hello, for neck you can use as cheaper version, gift of hast (75 haste)

Technically, yes. We haven't included it since it's not a Legion enchant.

Share this post


Link to post
Share on other sites
4 hours ago, Guest Grados said:

One Question: Naraxas' Spiked Tongue is Best in Slot Trinket? Is this Correct?

Technically, yes, but it depends on what you are comparing it with. With how different WF/TF systems work, you could find a better trinket due to it rolling a high "warforged" item level. 

Simming is the best way to test it.

Share this post


Link to post
Share on other sites
Guest Argonil

You've probably already heard this, and disagreed, but then I disagree with your disagreement. First of all, Master of Disaster should definitely be taken before Fire From The Sky. There's no contest!
Second, Fire and the Flames is by all standards worse than Master of Disaster. 9% damage is better than 6% cast time, even if you factor in Dimension Ripper's higher proc rate from lower cast time. Especially when Fire and Brimstone is picked.

Also, I get higher sustained DPS on dummies and in raids using GoSac over GoSer. Probably because the Impish Incineration trait gives 50% increased GoSac damage, but only 18% to imp's firebolt. And your imp can die, has travel time, and can get out of range and such. I even preferred GoSac while leveling, as I could easily pull several mobs with immolate and watch them die. But I do see how some warlocks would want a tank, especially those new to the class.

Share this post


Link to post
Share on other sites
13 hours ago, Guest Argonil said:

You've probably already heard this, and disagreed, but then I disagree with your disagreement.

Hi there!

Thanks for the feedback, I'll make sure to pass this on to Furty. I just wanted to ask a few things first. Please note that I'm not trying to be annoying or rude, I'm just trying to make sure I've got things together before passing it on for Furty to review.

  1. I'll ask about the RoF vs. Incinerate trait issue. Perhaps there is some reason here that we're just not seeing!
  2. For FatF vs. MoD, do you have the maths behind this? You seem to be very sure of what you're saying, so I just assumed that you'd done the maths behind it. I'm just asking because it means I can forward it on with your comment. It's generally easier to assess the validity of a suggestion if there is proof with it.
  3. For GoSac vs. GoSer, Furty does recommend both as a possible talent. Judging by the most used talents on each fight on WLogs, it does look like both talents get a fair bit of use, but Sac does win out in the end in popularity:
    1. Nyth Heroic - Serv
    2. Il'gynoth Heroic - Sac
    3. Elerethe Heroic - Sac
    4. Ursoc Heroic - Serv
    5. Dragons Heroic - Sac
    6. Cenarius Heroic - Sac
    7. Xavius - Sac

I'll pass all of this on to Furty, but as I said, I'd love to see the maths/thinking behind point 2 before doing so. Thanks!

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Savage Ebony Battle Turtle is an upcoming promotion mount coming in Patch 10.2.7.
      The mount will be available in some sort of Promotion in the future.
      "The cannons are powered by an unquenchable rage to seek out enemies and bring them to justice. Nothing can outrun a cannon."

    • By Staff
      The new War Within Allied Races was added to the Alpha today and we already have a full look at not only all their customization options, but their dances as well, courtesy of MrGM! You can check out the Earthen's racial abilities here if you missed them earlier. 
      Let's start with the more dynamic feature, with both male and female dances:
      And then there's big amount of customization options, as well as a size comparison with regular dwarves:

      So, are we liking the new Allied Race overall? More than actual dwarves?
    • By Staff
      Here's a really cool possibility for the War Within, as a very subtle and mildly mysterious comment from Executive Producer and Vice President for WoW, Holly Longdale, may be hinting at our Warband characters getting a lot more involved in our travels! 
      First spotted by UlthansWrath, Longdale came up to Taliesin & Evitel at the recent London War Within Alpha press event and had a short chat about the Warband screen, when she casually said "wouldn't it be cool if those were the characters you took as your followers in your Follower Dungeons?" After the obvious confirmation from Taliesin and Evitel that, yes, yes it would be cool, she just said "hm" and that was the end of the conversation.
      Obviously this isn't any sort of official confirmation, but considering this is a really awesome idea, it seems likely Blizzard are at the very least discussing it, if not already working on it.

      The Warband system is already great, and this would add a lot to it for players that choose to go solo into dungeons, as it would give them even more motivation to get some great characters in their Warband - even if it was just a cosmetic option.
      So, what do you think, will we be seeing this feature when the War Within launches?
    • By Starym
      We have quite a few Season 4 fixes today, with the LFR item level requirement, many item-related fixes, as well as some Season of Discovery improvements, and more!
      April 25 (Source)
      Classes
      Fixed a bug with damage dealt by Rip and Tear, Internal Combustion, and Tear Open Wounds in Awakened raids. Dungeons and Raids
      Raid Finder now required item level 463 if the raid is Awakened. Brackenhide Hollow Addressed an issue where Stinkbreath can turn while casting Stinkbreath. Addressed an issue where Wilted Oak’s Necrotic Breath visual can be out of sync with the creature’s facing. Items
      Veteran track items or items obtained from Awakened Outdoor Activities should now properly be able to be converted into Class Set items at the Revival Catalyst. Resolved multiple issues with Dragonflight Season 4 tier set items not functioning after equipping certain Season 3 set items. Dreambound gear caches from the Dreamsurge Coalesence vendor will now correctly award Season 4 Explorer 1/8 (item level 454 gear) and tokens will properly display the correct item level of its contents. Fixed an issue that prevented Tiered Medallion Setting from functioning on Season 4 necklaces. Fixed an issue preventing Season 4 crests from properly converting to their lower-tier currency. Quests
      “A Multi-Front Battle” can now be completed. Season of Discovery
      Using an Unconscious Dig Rat no longer dismisses pets. Mage Displacement no longer functions if the most recent use of Blink was on a different continent or in a different instance.
    • By Staff
      Affliction is getting plenty of changes today as well, with Blizzard detailing the reasoning behind certain choices.
      Affliction (Source)
      Greetings Warlocks,
      Today, we have various Core and Affliction tree changes hitting the Alpha. We want to take a moment to go a bit more in depth as to what certain changes were made and why. As a refresher, here are the goals for our Core and Afflictions that we posted last week along with some additional goals that we can dig into here.
      Class
      Ensure each capstone is interesting and exciting. Reduce the amount of throughput talents, to free up utility choices. Reduce the number of ranks for talents that don’t warrant multiple ranks. Affliction
      Address the tuning of Malefic Rapture in single-target and multi-target situations. Reduce complexity and the amount of active buttons that contribute to it. Erase the need to choose between a single-target or multi-target profile by adding more adaptability and flexibility. While we cannot go over every change here, we’d like to get a bit more detailed than last week’s update and explain some of the bigger changes coming in this build.
      Class Tree Throughput
      We’re removing a lot of throughput talents from the class tree to allow warlocks to pick up more utility without feeling forced to take mandatory talents to be competitive. These talents aren’t compelling options when placed against utility as they will always be the right answer to have. This allows us to move that power into the specialization trees and tailor throughput-centric talents to be specific to that specialization’s gameplay.
      Malefic Rapture
      In addition to becoming baseline for Affliction, we are introducing new talents that will help Malefic Rapture become the go-to spender for both single-target and multi-target situations. This should also shift Seed of Corruption to being a means to apply Corruption to multiple targets rather than what you spam in dungeons. In addition, we are redesigning Siphon Life to be friendlier to Affliction’s rotation and expect that its new design will make it easier to optimize Malefic Rapture.
      Affliction’s Adaptability
      While we do want Affliction warlocks to have a preferred talent setup for single- versus multi-target situations, we don’t want it to feel like they are powerless if they are in the opposite situation. By focusing on Malefic Rapture being Affliction’s main spender and removing talents that are only valuable in multi-target situations (Soul Flame, Soul Swap, Doom Blossom, etc.), we’re hoping that the Affliction tree feels less punishing to fill out.
      Is This It?
      Not at all. We expect to make changes based on feedback and our own playtesting. We want to get the ball rolling on changes we knew we want to make, so we could start the discussion early on and make adjustments before The War Within launches.
      Thank you all for the continued discussions and we look forward to your feedback!
      And here are the full changes from the development notes:
      Affliction (Source)
      Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9.
×
×
  • Create New...