Damien

Heroes of the Storm Samuro

8 posts in this topic

Just a note on the viability of these builds. I feel like the Harsh Winds build is very situational, just because of damage over time. If you are playing against ANYONE with damage over time (Lunara, obviously, but also Sylvanas, a Thrall with envenom, etc.) will completely lock down your ability to keep Wind Walk up if you are trying to gank, surprise your lane opponent etc., as the ticks of DoT will still reveal you even if you wind walked during the non-revealable period. For this reason, I think you should take Way of the Wind if you plan to take the Harsh Winds build against an aforementioned hero. I feel like, even still, the viability of the build can be cut down exponentially with even one of these heroes facing you. Just throwing this out there as a mediocre Samuro player.

Share this post


Link to post
Share on other sites
On 11/22/2016 at 6:33 PM, Niteshadow said:

Just a note on the viability of these builds. I feel like the Harsh Winds build is very situational, just because of damage over time. If you are playing against ANYONE with damage over time (Lunara, obviously, but also Sylvanas, a Thrall with envenom, etc.) will completely lock down your ability to keep Wind Walk up if you are trying to gank, surprise your lane opponent etc., as the ticks of DoT will still reveal you even if you wind walked during the non-revealable period. For this reason, I think you should take Way of the Wind if you plan to take the Harsh Winds build against an aforementioned hero. I feel like, even still, the viability of the build can be cut down exponentially with even one of these heroes facing you. Just throwing this out there as a mediocre Samuro player.

At level 13, I recommend you take Shukuchi. With this short teleport forward, you will be able to apply Harsh Winds within the 1 second period. Just walk toward your target, and wait until the teleport will result in you being in melee range. Remember that activating Mirror Image will remove Damage over Time effects from you, which can help you come out on top of a trade with these Heroes.

This being said, I do like Way of the Wind combined with One With The Wind. Unfortunately, I feel like in his current state that build offers too little damage most of the time. I hope they can find a way to increase the damage of his base kit, without making his damage Talents scale completely out of control. We will see :)

Share this post


Link to post
Share on other sites
24 minutes ago, Straften said:

At level 13, I recommend you take Shukuchi. With this short teleport forward, you will be able to apply Harsh Winds within the 1 second period. Just walk toward your target, and wait until the teleport will result in you being in melee range. Remember that activating Mirror Image will remove Damage over Time effects from you, which can help you come out on top of a trade with these Heroes.

This being said, I do like Way of the Wind combined with One With The Wind. Unfortunately, I feel like in his current state that build offers too little damage most of the time. I hope they can find a way to increase the damage of his base kit, without making his damage Talents scale completely out of control. We will see :)

Good points. Can you also take a look at the Cho comments? Have some comments for you there :)

Share this post


Link to post
Share on other sites
2 hours ago, Niteshadow said:

Good points. Can you also take a look at the Cho comments? Have some comments for you there :)

Oxygen actually writes the Cho guide, but I am sure he will get back to you as soon as he is able. 

Share this post


Link to post
Share on other sites
8 hours ago, Straften said:

Oxygen actually writes the Cho guide, but I am sure he will get back to you as soon as he is able. 

It was something about good counters. I think you wrote the guide and @Blainie wasn't sure if my analysis was correct.

1 person likes this

Share this post


Link to post
Share on other sites
On 11/24/2016 at 3:14 PM, Niteshadow said:

It was something about good counters. I think you wrote the guide and @Blainie wasn't sure if my analysis was correct.

Looks like you got the answers you needed in both threads! Glad to see it :)

Share this post


Link to post
Share on other sites
On December 3, 2016 at 0:07 AM, Blainie said:

Looks like you got the answers you needed in both threads! Glad to see it :)

Thanks for taking them into consideration!

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      People have been wondering why Dustin Browder has been so silent during last month. He's stepping down as the Game Director for Heroes of the Storm moving onto a new project whereas Alan Dabiri is stepping up for Browder.
      Dustin Browder went by the name "Rock" on the official forums and this is his goodbye post!
      Dustin Browder
      Working at Blizzard is the coolest. Our leaders support us in making the most awesome games I have ever played. We are encouraged to take the time we need to make them awesome, and then to keep improving them for years after they go live. We sometimes get exciting chances to work on other projects, too. I’m going to take one of those chances to try something new at Blizzard.

      This was not an easy choice to make. I still play Heroes five nights a week, and sitting in the bullpen surrounded by this team has been the most intensely creative experience of my career. But one thing that’s making this decision easier is knowing the future of Heroes is in the right hands. 

      Over the last few months, I have been transitioning my responsibilities to Alan Dabiri, a 20-year Blizzard veteran and a fellow Heroes of the Storm fanatic. In fact, since StarCraft entered the Nexus in September, the Heroes team has been releasing some of our best content to date all without my daily involvement and I’ve been thoroughly blown away with what they have delivered. For those who haven’t seen him on BlizzCon panels or doing interviews, Alan has had a hand in nearly every aspect of Heroes since the beginning, both in his role as our technical director and as part of the team’s collaborative development process. Alan is also a passionate member of the community, and he’s always in touch with what’s happening on Reddit, in our forums, and wherever you’re talking about Heroes. He’s been relentlessly working to make Heroes better for years, and I’m excited that he’ll be continuing to push the game forward as game director.  

      The Heroes of the Storm team is one of the best game teams I have ever had the honor of serving on. I cannot believe how much work and love went into turning what started as a tiny mod into the epic experience that it has become today. And the team just continues to pour their passion, dedication, and expertise into patches, updates, and awesome new game features. 2017 is going to be a huge year for Heroes of the Storm, with new Heroes, Battlegrounds, a massive progression update, improvements to our ladder and matchmaking systems, new social systems, new Brawls, and more. 

      I would like to say a special “Thank You” to everyone in the Heroes community who continues to support us and challenge us to make Heroes better, including everyone who has shared feedback with us on our forums, Reddit, esports sites, and strategy sites, and anyone who has ever sent me a Tweet. You’re the best, and your dedication and passion has made being part of the Heroes community and working on this game a blast.

      While my day-to-day responsibilities might take me away from working on Heroes, I can guarantee I’ll always be watching Heroes esports, cheering on Alan and the dev team, and geeking out about the game. And if you’re looking for me, you can find me playing Ranged Assassin or Support in the Nexus.

      - Dustin Browder
      (Source)
      Alan Dabiri the new Game Director, presented some big plans for the game in the Polygon interview. 
      Dabiri was a strong supporter of the concept which slowly became the newly-introduced Heroes Brawl Game Mode.
    • By Damien
      This thread is for comments about our Pirate Aggro Warrior Gadgetzan Standard Deck.
    • By Damien
      This thread is for comments about our Budget Aggro Jade Shaman Gadgetzan Standard Deck.
    • By Damien
      This thread is for comments about our Aggro Jade Shaman Gadgetzan Standard Deck.
    • Guest Daniel
      By Guest Daniel
      This thread is for comments about our Legendary Malygos Dragon Warlock Deck for TGT.