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Samuro Build Guide “My humble skills are yours.”

Last updated on Mar 04, 2018 at 12:24 by Straften 23 comments

Table of Contents

Samuro Image

General Information

Welcome to our Samuro guide for Heroes of the Storm. Here you will learn everything you need to know in order to play Samuro in a competitive environment, whether you play on your own or with a team.

About the Author

Straften is a Grand Master ranked player in both Hero League and Team League. He has a passion for theorycrafting, and regularly tests new features early on the PTR. He explains his strategy, reasoning, and implementation in these guides.

1. Quick Reference for Samuro

Wind Walk Build (talent calculator link)

Level 1 Way of the Wind Icon Way of the Blade Icon ?
Level 4 One With The Wind Icon
Level 7 Burning Blade Icon
Level 10 Bladestorm Icon
Level 13 Shukuchi Icon
Level 16 Harsh Winds Icon
Level 20 Wind Strider Icon

The Wind Walk build focuses on Talents that increase Wind Walk's utility. This helps Samuro get into and out of melee range, where Samuro deals all of his meaningful damage.

Burning Blade Icon Burning Blade helps you clear Minions and Mercenaries effectively, and still increases Samuro's Hero damage quite a lot. At Level 1, you can take Way of the Blade Icon Way of the Blade if you plan to focus heavily on PvE. At Level 16, you hit a huge power spike which gives you kill potential against many Heroes in the game, even when they are at full health. This is accomplished by applying Harsh Winds Icon Harsh Winds with a stored Critical Strike, activating Critical Strike immediately after in order to reset your Basic Attack, and then using Blade Storm while you still have extra movement speed from Wind Walk. Shukuchi Icon Shukuchi makes it possible to close into melee range very quickly in order to deliver your lethal combo. Wind Strider Icon Wind Strider allows you to benefit from most of your other Talents much more often.

See our Talents page for further information Create your own build and share it with friends!

Synergies and Counters

Samuro synergizes with

Samuro does not directly pressure the map very much, but can gank and clear Mercenary Camps very well. Because of this playstyle, he works well with a strong lane pusher on his team. This allows him to roam more freely and focus on his strengths, rather than laning.

Samuro is countered by

Samuro will have a hard time against Heroes who can reliably reveal Images, or damage all three possible Samuros at the same time. Some Heroes can actually benefit from your Images; either by using them to complete quests easily, or by farming them for unique resources like Energy.

Maps

Samuro's stronger maps Battlefield of Eternity Blackheart's Bay Cursed Hollow
Samuro's average maps Dragon Shire Garden of Terror Hanamura Haunted Mines Sky Temple Towers of Doom Volskaya Foundry Warhead Junction
Samuro's weaker maps Braxis Holdout Infernal Shrines Tomb of the Spider Queen

Samuro does very well on maps that have many Mercenary camps, as well as diverse pathing options to and away from them. His single target sustained damage is very high, which can help him clear bosses and Immortals. He lacks sustain in situations where it is not certain that the Images will tank for him. For this reason he is weak while defending against large waves of enemy forces, and againt Punishers which deal massive AoE damage.

TL;DR Tips

  • Use Mirror Image Icon Mirror Image to tank tower shots while ganking, or to damage structures without a friendly minion wave.
  • Critical Strike Icon Critical Strike resets your Basic Attacks; activate it immediately after delivering a Basic Attack for optimal effect.
  • Wind Walk Icon Wind Walk can be used to quickly approach enemies, or to help you escape dangerous situations.
  • Use Bladestorm Icon Bladestorm to kill low Health enemies who may otherwise be protected by crowd control provided by thier allies.
  • The Movement Speed provided by Image Transmission Icon Image Transmission can be used not only to chase, but to dodge or to disengage from combat as well.
  • Activate Image Transmission Icon Image Transmission to engage on a Hero near one of your Images, or to return to safety when you are in danger.
See our Abilities page for further information

2. Samuro's Introduction

Samuro is a melee Assassin who can Stealth and create Images of himself on demand. He excels at forcing enemies to deal with problems other than him. Samuro has no self-sustain other than using his Images to absorb damage, which helps to solidify his sneaky gameplay style. Samuro works best on teams that can waveclear well independently of him, so that he can focus on gathering Mercenary Camps and ganking.

3. Samuro's Strengths

4. Samuro's Weaknesses

  • Poor self-sustain
  • Vulnerable to AoE Abilities
  • Vulnerable if Revealed
  • Limited versatility

5. Samuro's Role in the Current Meta

Samuro fits well into team compositions that need a Melee Assassin who can also clear Mercenary Camps efficiently. Samuro can be a liability against certain Heroes because his Images can help enemies to quickly finish quests, or farm resources like Energy. He also struggles against low cooldown AoE harassment while in lane, and should avoid laning against Heroes who are capable of this. Much of Samuro's strength lies within his deceptive kit; Heroes who can reveal his Images can greatly reduce his viability. While not without weakness, he can be incredibly oppressive to the enemy team in ideal situations.

6. Reading Further

To take things further, we have 2 more pages that you can read:

7. ChangeLog

  • 04 Mar. 2018 (talents page): Talent section updated to reflect current meta.
  • 14 Dec. 2017 (talents page): Talent section updated to reflect Samuro's rework.
  • 14 Dec. 2017 (abilities page): Abilities section updated to reflect Samuro's rework.
  • 14 Dec. 2017 (this page): Guide updated to reflect Samuro's rework and general changes to the Stealth mechanic.
  • 20 Nov. 2016 (this page): Guide added.
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