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Calling all [US][A] Warlocks!
For those that don't know, OpenRaid has created a WARLOCK ONLY T14H run this Saturday.
The goal: Beat EU-Horde's warlock team
Currently, EU-Horde has a lot more signed up, and personally, I don't wanna get beaten by this team of scrubblings.
The event is this Saturday, 17 May at 5pm EDT New York / 11pm CEST Paris
Link to the battle: http://openraid.us/main/news/131
Link to the sign up: http://openraid.us/events/view/193447
Read the sign up instructions. Be sure to watch videos on all the fights. This forum thread can continue to be used to talk about personal survival strategy for any fight (bosses will melt, but no reason to go in blind), although I am hopefully that Dpsonroids will give any info they feel is necessary to the success of the run.
For the US-Alliance!!!
Early DPS Simulation Numbers!
An early look at the numbers...mind you, this is very early and is not indicative of what will be shipped live, but they are getting pretty close. These simulations also help you see what you should be prioritizing and where most of your DPS comes from! Great data!!!
Go to the link above to find your specific spec. Click on it and it will open up and show you everything you could ever want to know. One chart you will immediately notice is a chart that says DPET (Damage Per Execution Time). What this is is a calculation of how much damage you do with an ability based on the number of times you used it. For example, a Warlock's highest DPET will always be his Summon Doomguard because you use the ability one time and it does damage for 75 seconds. Take this calculation for example:
Summon Doomguard = 900k damage, 1 cast
Shadowbolt = 1200k damage, 60 casts
Two ways of looking at this is Shadowbolt contributed more of your damage, but you had to use at least 60 globals (+ any casting time used past a global) to execute that much damage. Here, you would divide the total damage you did and divide by the total time spent. For simplicity, let's say Shadowbolt was a 2 second cast. Our new calculation looks like this...
Summon Doomguard = 900k damage, 1 cast, Instant = 900,000/1/1 = 900,000 DPET
Shadowbolt = 1200k damage, 60 casts, 2 second cast = 1,200,000/60/2 = 10,000 DPET
Just thought I'd offer that bit of help explaining something that used to confuse me. On the bottom right hand side, you'll see a chart that is labeled 'What you will be doing' that calculates time spent performing certain abilities. On that chart, Shadowbolt will be a much higher portion of time spent than Summon Doomguard, approximately 120 times that amount, to be more accurate.
If anyone needs help figuring out what your specific chart means, let me know and I will be glad to assist you in deciphering. Without further wait, here are the (very pre-mature) numbers in a Patchwerk type fight with full BiS Tier 14 (end of first raid tier in Mists of Pandaria):
Warrior - 2H Fury - 133.4k
Warrior - 1H Fury - 127.2k
Mage - Fire - 122.7k
Warlock - Demonology - 122.6k
Warlock - Affliction - 121.1k
Mage - Frost - 118.3k
Monk - Windlwalker - 118.0k
Rogue - Subtelty - 117.8k
Druid - Balance - 117.7k
Death Knight - Unholy - 115.5k
Mage - Arcane - 115.0k
Death Knight - 2H Frost - 114.3k
Death Knight - 1H Frost - 113.0k
Rogue - Assassination - 112.7k
Druid - Feral - 112.2k
Shaman - Enhancement - 111.6k
Priest - Shadow - 108.2k
Shaman - Elemental - 108.0k
Rogue - Combat - 106.8k
Hunter - Beast Mastery - 106.8k
Warlock - Destruction - 106.5k
Hunter - Survival - 105.4k
Paladin - Retribution - 104.2k
Warrior - Arms - 98.8k
Hunter - Marksmanship - 95.9k
1. Arms Warriors from the top to the bottom...hope the fall doesn't hurt too badly.
2. Frost Mages better than Arcane Mages in PvE? Ultimate Blizzard trolling.
3. Warlocks up after major overhaul. Class still very volatile to nerfs/buffs.
4. Combat Rogues now perform pretty badly. I'm sure this would change if able to cleave two targets.
5. Shamans still suck unless they are Restoration.
6. For you Hunters...I feel for you. But rest assured that you'll be buffed soon. No way all 3 specs stay that low on the totem pole.
7. Retribution is bad again...just an indication Blizzard wants you to tank or heal.
What do you guys think?