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Zagam

Tier 14 Set Bonuses

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As you all may have seen, I copied the recently released set bonuses for Tier 14 and placed them in their respective class forum pages. One thing I noticed was how nearly all of the DPS set bonuses are simply throughput gains while tanking set bonuses increase their self-healing. However, healers get insane bonuses, such as the Holy Priest Circle of Healing CD reduced 4 seconds. I think this new raid tier is going to be attuned for a lot of damage based on the set bonuses released. Of course, with all the throughput DPS bonuses, I imagine there will be an Ultraxion/Patchwerk type fight that will be a wall for those trying to sneak by in all blues.

I'd love to see how you all feel about your respective set bonuses and how you think it will affect your game play and how you contribute to your raid group.

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Personally I like the fact there is something in hunter for all specs that doesn't seem to single one out as being the best however I generally feel that they are much less imaginative than previous bonuses. I would have prefered a haste gain bonus or something random - flaming arrow was pretty cool & something along those lines would have been nicer.

Depending how the specs play out in MoP I recon if I am still MM the bigger bonus will be from the 2 set... but we shall see!

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I suppose like Zagam mentioned in the other thread the tier bonuses are never that brilliant for the first tier of raiding. But I think they should be more imaginative for sure! Really lame dps increases or crit increases dont ever seem to "do" much, or make you think out of the box etc.

Must admit I am loving the circle of healing! ;)

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I suppose like Zagam mentioned in the other thread the tier bonuses are never that brilliant for the first tier of raiding. But I think they should be more imaginative for sure! Really lame dps increases or crit increases dont ever seem to "do" much, or make you think out of the box etc.

Must admit I am loving the circle of healing! Posted Image

I actually agree with you a lot, and I find the devs' choice of set bonuses a bit puzzling, if you realize that their philosophy for talents and abilities has been "let's get rid of boring +% extra damage/healing". I understand that these kinds of set bonuses are standard for the entry tier, but they are pretty boring and really could have been spiced up considerably.

On the other hand, perhaps they specifically chose set bonuses that don't interfere with mechanics so that it's easier for players to get used to all the other class changes that occur at the start of a new expansion.

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I actually agree with you a lot, and I find the devs' choice of set bonuses a bit puzzling, if you realize that their philosophy for talents and abilities has been "let's get rid of boring +% extra damage/healing". I understand that these kinds of set bonuses are standard for the entry tier, but they are pretty boring and really could have been spiced up considerably.

On the other hand, perhaps they specifically chose set bonuses that don't interfere with mechanics so that it's easier for players to get used to all the other class changes that occur at the start of a new expansion.

Yep, all true, but like you mentioned the "let get rid of boring stuff" mentality then contradicts the lame bonuses.

I must admit though its a small thing to get worried about. Myself personally I almost enjoy set bonuses not matching my style of play, it puts less pressure on you to grind the 4 set. Really strong bonuses mean you have little choice in what gear you can obtain and can make you feel like your missing out if you dont get the right drops when you need them etc.

Plus it must be tough to make imaginative set bonuses for every class for every tier.

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