MadMonk, on 17 August 2012 - 03:04 PM, said:
This used to be a lot worse back in the days when you needed 4 paladins to get every paladin buff.
Personally I don't like the current system, it makes classes less unique because every buff can be obtained through so many different classes. You theoretically get all the buffs and debuffs with only 5 or 6 people. In wrath for example you needed a lot more. That's one of the things that made 25 man groups special.
As you say I also don't like shamans losing all their buffs, but Blizzard wanted to get rid of the totems. They thought it was too much of a hassle and decided that totems would be great for cooldowns, making them more special and unique in the process.
I understand it was bad back then, but they're supposed to be progressive and make things better. I wholeheartedly disagree with you on being able to obtain every buff with 5 to 6 players. Sure, I can have either my Shaman or Druid healer go DPS for 5% spell haste, but who do I replace them with? Do I replace the Rogue? Blizzard tires me with their 'bring the player, not the class' argument when they follow it up with this garbage making a 10 man group not play what they want to play in order to ensure the best possible performance in a raid setting.