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[WIP] Legendary Crafting Guide
This thread will contain useful information about legendaries and three-rank rating of them.
Red cards are cards usable in standard, green cards are wild cards.
Cards are divided into three ranks: Craft, Neutral and Disenchant.
If you have any counterpoints, questions or just want to share your opinion, leave a comment down below.
Thanks for the idea, Valkyr
Aviana (TGT) - potentially great value with a big downside: her stats. Her stats make her a fragile minion that will most of the times survive for just one turn. She allows you to have incredible combo on turn 9 and/or 10 with Innervates. Sadly, to maximise her value, you would have to have a greedy deck, which is unacceptable in faster metas. Neutral
Cenarius (Classic) - can serve both as a finisher and as a defensive card. Sadly, stats and his mana cost are his big disadvantage.He is used mainly in ramp druid where he serves as a taunt minion. He can be also used in token druid to work even better than "The Combo" because you will aim to have many minions on board, which gives the buff much higher value. Carft/Neutral
Malorne (GvG) - a slow card with great minion value. An easy target for BGH and "loses" trade to Boom. It's a beast which gives it a bit more value as it can be played in beast decks, but it is not played in them anyway. Disenchant
Fandral Staghelm (WOG) -
Acidmaw (TGT) – as written below, it forms a combo with Dreadscale that is not really good. Unlike Dreadscale, Acidmaw can’t be used on its own and its minion value is simply awful. Disenchant
Dreadscale (TGT) – a tech card that can be used in a combo. It offers good value against extremely aggressive decks or paladins. It can be dropped right after Muster, which can often decide the game. It also has a control combo with Acidmaw. For 10 mana you get an effect similar to twisting nether, but you are left with 4/2 and a 4/1. However, this is usable only in control hunter, which isn’t a strong archetype and as long as it is true, the combo is not any good. Neutral
Gahz’rilla (GvG) – a big, slow beast. It can grow massive and is a considerably big body even when silenced. However, its low speed is the main downside. This is the main reason why it isn’t used in faster hunter decks, such as midrange or face. Same as Acidmaw, it fits only into control hunter. Disenchant
King Krush (Classic) – good finisher, but that’s pretty much it. It costs too much to be included. Leeroy offers the same amount of damage for less mana (6 from Leeroy, 2 from hero power), which makes it a better inclusion. Disenchant
Princess Huhuran (WOG) -
Archmage Antonidas (aka Tony) (Classic) - a legendary card used in freeze mage, tempo mage and mech mage to act as a finisher card. Infinite fireballs as long as he's alive. Great against decks that can heal a lot of HP or gain armor (control warrior). However, all of the decks can be played without him. Freeze mage has enough burn and so does tempo mage. Mech mage has minions to go face. He is there just to end the game faster. Craft
Flame Leviathan (aka Flame Train or Pain Train) (GvG) - although FL might seem OK in freeze mage as board clear, it is definitely not. FL triggers on your turn and therefore if you are on 1 or 2 HP with ice block, ice block doesn't trigger and you die. Its effect is too unpredictable. Stats are of War Golem. Not only it won’t win you the game - it might even lose it Disenchant
Rhonin (TGT) - 8 mana 7/7 that can give you additional 9 damage for 3 mana is a great deal, but can be forced out if the meta is too fast to allow you to trade him and trigger the deathrattle. Great when combined with Tony. Craft/Neutral
Anomalus (WOG) -
Eadric the Pure (TGT) - extreme tech card, useful only in flood control meta, which is very unlikely to come. Aldor Peacekeeper or Keeper of Uldaman will do the job. Since the nerf of Molten Giant and overall power drop of handlock, the card is even worse. The stats even further weaken the power of the card. Disenchant
Bolvar Fordragon (GvG) - although the card might seem like it can win a game on its own (and it actually can), it is all about drawing it early or even keeping it in yor opening hand. If you keep it i your hand, you will have worse early game, which can result in loss. If you draw it too late, its stats will be too bad and yo will lose anyway. If you manage to drop it with big stats, it is vulnerable to silence or single-targe removals. The card is way too risky and you will always find a better replacement. Disenchant
Tirion Fordring (Classic) - his stats combined with divine shield and taunt are good enough to be included on his own, but with his deathrattle, which can deal 15 damage, he is a real powerhouse. If you face aggro, his big body with his taunt will be a real problem to deal with. Against control, his divine shield and deathrattle will allow you to seal the game much faster. Craft
Ragnaros the Lightlord (WOG) -
Confessor Paletress (TGT) - she can be used in place of Ysera as a game finisher with her own high value over a few turns. She creates more tempo than Ysera, but is much more fragile and more prone to bad luck. After the release of WOG and its relatively big legendaries, her value rose, but still her low health is a big problem. Neutral
Herald Volazj (WOG) -
Prophet Velen (Classic) -
Vol’jin (GvG) - strong anti-control minion, and creates removals against almost any minion if you use a Holy Smite or Nova as well. He often shouldn’t be played on curve, which can be sometimes problematic, but his power outweights this. The weaknesses of this card are silence minions and meta. Even with silence, you have removed health from opponent’s minion, which can sometimes be worth it on its own. However, the card is rather bad in aggro or fast midrange meta. Craft/neutral
Anub’arak (TGT) -
Edwin VanCleef (Classic) -
Trade Prince Gallywix (GvG) -
Xaril, Poisoned Mind (WOG) -
Al’akir the Windlord (Classic) -
Hallazeal the Ascended (WOG) -
Mistcaller (TGT) -
Neptulon (GvG) -
Cho’gall (WOG) -
Jaraxxus (Classic) -
Mal’ganis (GvG) -
Wilfred Fizzlebang (TGT) -
Grommash (Classic) -
Iron Juggernaut (GvG) -
Malkorok (WOG) -
Varian Wrynn (TGT) -
Sylvanas Windrunner -
Old Murk-Eye - as can be assumed from his ability, this legendary minion is played in murloc decks, where he can become a big threat. Adter the release of Anyfin Can Happen, Murloc OTKs are now possible, which made him a considerably strong card. He isn’t played anywhere else, which lowers his crafting priority. Aditionally, he can be replaced in murloc decks with proactive strategy. Neutral/Disenchant
Baron Rivendare - usable only in deathrattle decks due to his ability. His stats even further diminish his value and make him more of a combo card. With most of deathrattle decks being either tempo-focused or straght out aggro, this card is just useless. Disenchant
Feugen - he has full vanilla stats, though the distribution of them is worse than the one of Pit fighter. His only strength is in combo created with his counterpart, Stalagg. The final minion is 11/11 Thaddius. Thaddius is vulnerable to single target removals, Freezing Trap (because of his 10 mana cost) and BGH. The best way to get the most value is to develop enough late-game pressure to make opponent run out of answers and then let Thaddius spawn, which can be doable in Renolock. Still, the combo is not good enough. Neutral (only if you have Stalagg)/Disenchant
Kel’thuzad - infinite possible value with not so bad stats. He requires you to have a board for you to maximise his value and to protect him. He works well with taunt minions, is outside of BGH range and can be “cloned” through Ancestral Spirit and Reincarnate rather easily.This makes him a strong icnlusion in minion focused control decks, such as Ramp druid. As has been stated, his main weakness is that he requires you to have a board before you play him. Craft/Neutral
Loatheb - protects board from board clears and protects you from burn spells. His good stats compared to the power of his battlecry make him a very strong card in almost any aggressive or midrange deck. Craft
Maexxna - she has very bad stats. The attack might not be that important when attacking minions, but when the board is clear, it definitely is a problem. She is also rather slow. You give your opponent a turn to answer the threat by silence or by single-target removals, such as Cabal Shadow Priest. All classes have a better way to deal with big minions, and often even Boulderfist Ogre is a better choice. Disenchant
Stalagg - very similar to Feugen, just with worse stats. Neutral (only if you have Feugen)/Disenchant
Dr. Boom (also Dr.7 or Dr. Balanced) - pure stats 9/9 with 7 mana are strong on its own, but when coupled with Boom Bots’ deathrattle, he is a powerhouse. Tanks to his Boom Bots, you will have board even if Dr. Boom gets BGHed. His mana cost is low enough to make him an inclusion even in midrange decks, and his stats are good enough to be included in control decks. Craft
Emperor Thaurissan -
Justicar Trueheart -
Hearthstone: Kripparrian Gets 106 Wins in 10 Arena Runs
Yesterday, Kripparrian earned the attention of the Hearthstone community by completing an outstanding achievement: he won 106 games in 10 Arena runs!
You might have heard of the 100 in 10 Arena challenge, originally created by Amaz, the owner of Team Archon. The first person to beat it was TwoBiers back in March with his run of 103 games in 10 Arena keys. Afterwards, Twitch and Archon partnered up and made the challenge into an official monthly competition. While it wasn’t widely publicised, another Arena player, Mef, was the second player to complete this challenge two weeks ago – with exactly 100 wins in 10 runs, 9 classes and even a couple of disconnects! Lastly, 23 days ago Woett achieved 202 wins in 20 consecutive Arena runs, a truly insane feat which was recognised by Hearthstone devs on Reddit.
Obviously, most of you know Kripparrian, who isn’t only a popular streamer, but has also earned some significant achievements in other games (like World of Warcraft, Diablo III, Path of Exile and Guild Wars 2). Kripparrian’s popularity rose significantly when he started playing and streaming Hearthstone, while he’s also considered one of the best Arena players in the world.
Kripparrian has stated in the past that he wasn’t going to pursue the official 100 in 10 challenge and yesterday’s triumph was just a personal achievement. Indeed, he only played with 6 classes (Warlock, Rogue, Mage, Shaman, Warrior and Paladin), while the challenge’s rules state that the player should always pick a class that he/she hasn’t played yet.
Still, Kripparrian technically beat the 100 wins in 10 Arena runs part of the whole challenge, since he actually achieved 101 victories in 9 runs (with the total score being 106 in 10). An amazing fact is that for the first 7 runs he had a streak of 12 wins each run! Then, in his 8th run he had a 5-3, followed by another 12-win run and then another 5-3 on his 10th and last run. Here are the lists for his eight 12-win decks:
Placeholder for tweet 735561147500396544 Kripparrian also completed another personal achievement during his 106 in 10 (or 101 in 9) streak. He achieved a score of 12-0 with all classes in Arena. Warrior was the last class he needed and he succeeded in doing a 12-0 with it during his 4th Arena run. Kripp posted a video about his experience:
You can watch a vod of Kripp’s last 3 runs here. To sum up, while he wasn’t officially participating in the 100 in 10 challenge, Kripparian has set the bar quite high for all other Arena players. We are eager to see what other challenge he will set for himself in the future!
Hearthstone Tavern Brawl: Shadow Towers
There is a new Tavern Brawl this week! It is the 50th Tavern Brawl and it is called Shadow Towers.
After quite a while, a make-your-own deck type of Tavern Brawl is back! The rule of this Tavern Brawl is simple, yet interesting: your minions have stealth the first turn they are played. The rule applies no matter how many minions you play in a single turn; they will all get stealth during their first turn on the board. You will start with 30 Health and 10 Armor.
You can make quite a lot of fun decks for this Brawl. Board clears are definitely very powerful and essential. Non-targeted spells, like Flamecannon, Arcane Missiles, Cleave and Deadly Shot, although you should always take into account the RNG element of these spells.
Taunts are definitely not that good for this Tavern Brawl. On the other hand, Flame Juggler, and Wild Pyromancer and Knife Juggler combos can definitely shine. Two additional cards that can prove useful are Doomsayer and – yes, time to finally see some play – Validated Doomsayer! Just imagine the hilarious combos you can do with the latter card; with 7 health it’s extremely difficult to remove. Lastly, Emperor Thaurissan will be able to tick twice in most circumstances, as it’s also a difficult body to remove.
Miracle Rogue can be a very strong choice this week, but you should definitely consider any class with hard aoe removals. Remember Tavern Brawls are in Wild Format, so you can include cards like Lightbomb or any other GvG or Naxxramas card you might think is useful.
Feel free to share your deck suggestions! Good luck and have fun!
Hearthstone: South East Asia Preliminary Result and Winning Decklists
The South East Asia (SEA) Spring Preliminary took place on May 22, as players from seven different countries battled it out for just one place in the Asia-Pacific Spring Championship next month. The format was best of five Conquest, with a ban.
Malaysia, Singapore, The Philippines, Vietnam, Thailand, India, and Indonesia were all represented in the event, which after all the qualifying was done, was played as a 32 player double elimination tournament. Winter champion, Staz, and WaningMoon had travelled back from China earlier in the day to take part in the event. In the WCA in China, Staz had finished in second place and WaningMoon finished third, losing to Staz along the way. When asked about the Preliminary, WaningMoon had commented that he was going to get his revenge.
As events transpired, he got his chance. Staz progressed through the upper bracket, while WaningMoon progressed to the semi-final, before dropping to the lower bracket and reaching the Grand Final from there. The event was played with Winners Advantage rules, which meant that if he was going to get his revenge, WaningMoon was going to have to beat Staz two matches in a row.
In the first match, Staz took an early 1-0 lead, beating Zoo with his Freeze Mage. His next deck was Hunter, a class that has been very lightly represented in recent tournaments. It looked like WaningMoon was going to show why Hunter is not in favour, as he beat it with both Zoo and Shaman. This convinced Staz to switch to his Shaman to take down Rogue, which levelled the scores. In the deciding game, Staz managed to assemble enough damage, with help from a pair of Huffers, to win the tournament for the second time in a row.
The VOD of the event is available here. I had the pleasure of being one of the casters, alongside Pathra.
The APAC final will be on PlayHearthstone's Twitch on June18-19.
Hearthstone: China vs Europe 3 Launched With Movie Style Commercial
The third China vs Europe Championship started on May 23. Eight players from Europe and eight from China compete for a $40,000 prize pool. The Chinese players have the added incentive of a $150,000 Ferrari CaliforniaT if they should finish first! The concept has been captured in a great 2 minute commercial, featured in this post.
While listed as a team event, it is actually a solo event with representatives only from the two regions taking part. The lineups are as follows:
Europe: SuperJJ, Ostkaka, Orange, Naiman, Kolento, Thijs, StanCifka, and Lifecoach
China: NightWalk, Pegy, SleepyShaman, LoveCX, XingSu, Lovelychook, ZhangBo, Breath
The Chinese lineup is a strong one, but as you can see, the European one is incredibly powerful. The commercial below, which I enjoyed thoroughly, shows how the Chinese see this:
The event will take place as a series of four groups, followed by a top eight knockout. It can be seen live on Twitch on neotvbaoxue from May 23-29. The English language casters for the event are DTwo, Firebat, and SnowKiss.