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Warcraft Movie: Ingame Transmogs Available, Reactions, Khadgar & Garona Spotlights, NY Times Feature, Soundtrack Available on Friday
Warcraft is now displayed on theaters in some countries and, of course, there are several reviews by both movie critics and fans about it. With Warcraft’s launch, the weapon transmogs that were inspired by the movie were also made available ingame.
The movie was released yesterday, May 25, on France, Egypt, Indonesia and the Philippines. As a result, the previously teased movie-inspired weapon transmogs were made available ingame. This promotion will last until August 1, 2016.
The Warcraft movie is almost here, and we’re celebrating by equipping heroes of the Horde and the Alliance with a set of with movie-inspired transmogrification items. Beginning today through August 1, players who log in to World of Warcraft will receive this special commemorative cosmetic gear to permanently add to their collection.
Remember, only characters of the associated faction are able to use these items, and each set is sent to the first Horde and Alliance character to log in.
Venture into the game to get yours today!
(source) What about the reactions, though? Surely, there must have been some now that the movie has been in cinemas for a day, while it’s getting released in several other countries this week. Well, we do have several reactions and reviews by both fans and critics. Overall, fans of the Warcraft universe absolutely loved the movie. Some more neutral fans pointed out that the first 1/3 of the film felt a bit rushed, while the plot can feel difficult to follow for non-fans, but in general people liked the movie. You can find several positive fan reactions on social media.
The same can’t be said about most movie critics and movie sites. There were harsh reviews by well-known sites and publications like The Wrap, Variety, Kotaku, The Telegraph and The Guardian (that last review was absolutely bizarre), while The Hollywood Reporter is slightly more optimistic. There are also several other reviews in localised websites (and languages). Warcraft currently has 38% on Rotten Tomatoes, but it has also scored a sweet 8,6/10 on IMDb. Don’t get disheartened: if you are interested in it, you should definitely watch the film and form an opinion of your own!
In other news, USA Today is introducing the major characters of the movie this week. We've already viewed the Lothar spotlight, so time to take a look at the Khadgar and Garona ones. (Sorry, linking tweets is currently super bugged)
The New York Times had a feature on Duncan Jones. The director of Warcraft talked about the life challenges he faced, which coincided with his work on the movie. He recounted once again the anecdotes of his first meeting with the Blizzard crew and of his "sigh of relief" after seeing for the first time how Orcs looked. There are also compliments by other actors about how prepared Duncan was and how he "had the whole film in his head already.”
Lastly, Ramin Djawadi, the composer of Warcraft's soundtrack, announced on Twitter that the soundtrack will be available on iTunes this Friday 27th of May. Some of us will not have watched the movie yet by then, but we are still eager to listen to its music!
New Class Guide Format: Feedback Needed!
We've recently recruited Furty from the guild Serenity to write a number of our class guides. The first step was to come up with an improved class guide format that would be more fitted to Furty's vast knowledge of the game at the highest level of content. The result of this work was a revamp of our Destruction Warlock guide to showcase the new format and we would like to hear your thoughts on it.
The biggest changes are the addition of a boss by boss walkthrough for Hellfire Citadel and a complete rewrite of the rotation and gearing page.
The boss by boss walkthrough includes summed-up strategies, tips and tricks, trinket and talent usage for each boss of Hellfire Citadel. The rotation page is now geared specifically towards Hellfire Citadel progression. With Legion, expect that section to cater to both players who are raiding Mythic content and the more casual crowd. It's just that with Hellfire Citadel having been released almost a year ago, the current focus for most PvE players these days is to finish clearing. The gearing page now features a proper BiS list as well as a lengthy trinket discussion, followed by a simulation chart that we've been working on with Azortharion (our Hunter writer). The goal is to eventually have all class guides written by players of Furty's caliber (he himself will write Mage, Rogue, Shaman, and Warlock guides). We wanted to start small with just one writer and expand the team after the launch of Legion (delegating class guides is a very new thing for us and we want to make sure we get it right). That said, we've already recruited Azortharion to write our Hunter guides in Legion, using the same format. He's been reviewing our Hunter guides for several years now and since he's also writing his own guides (and has been very successful at it), we felt it would make more sense if he just took over the Hunter guides.
So, any thoughts on the new class guide format?
WoW Leveling Hotfixes (24th May)
It looks like the leveling changes that were acknowledged and discussed by Ion are finally becoming a reality!
In the developer Q&A for Legion with Ion "Watcher" Hazzikostas (our summary), potential changes were discussed for the leveling process. It has long been disputed that one of the major problems in WoW was the lack of an exciting leveling route. It had become a chore rather than something fun, with most players simply leveling by spamming dungeons through the LFD tool.
The latest hotfixes indicate that the leveling process will not only be made more difficult, but also simply better designed. Check out the changes later:
Leveling Hotfixes in 6.2.4 (24th May)
+ Show- Hide Over the past couple of weeks, we’ve rolled out a series of hotfixes aimed at improving overall pacing and playability of the low-level (1-20) experience. We started by adding a number of modern conveniences to our low-level quest experience, and will continue to roll these improvements forward across other legacy content in the future. We’ve also made some improvements to the overall pace of combat at low levels: Due to the accumulated effect of years’ worth of max-level tuning adjustments, many classes were killing low-level enemies nearly instantaneously, even without heirloom gear or other advantages. A summary of the hotfixes follows:
Most quest bosses from level 1-20 should now be multitap and will scale their health with the numbers of players fighting them. Added dynamic respawn behavior to most level 1-20 outdoor areas, so that spawns will be more readily available during times of high player traffic. Players who die in low-level dungeons should now release to the entrance of the dungeon, consistent with the practice in dungeons from more recent expansions. Level 1-10 enemy NPCs now deal slightly more damage. Reduced the bonus to out-of-combat health regeneration that players receive when below level 20. Reduced player damage at low levels to improve overall combat pacing. In general, Strength and Agility classes saw a larger reduction in damage than did casters. Damage dealt is unchanged from level 40 onwards. We see these changes as the beginning, rather than an endpoint – much work remains to improve tuning and pacing of the old-world level-up experience, and our efforts will continue into Legion and beyond.
Community Contribution: Overwatch UI in World of Warcraft
Do you miss Overwatch when you are playing World of Warcraft? Fear no more; with this User Interface pack you will feel like you are playing your favourite Blizzard shooter, when in fact you are playing your favourite Blizzard MMO-RPG!
The Overwatch UI pack for World of Warcraft has been around for quite a while (since January 2015, according to WoW Interface and Reddit), but a slight variation of it rose in popularity yesterday mostly thanks to the launch of Overwatch.
Images from Imgur and WoW Interface
As you can see in the above pictures, the UI features the characteristic minimap and player frames from Overwatch, while the target frame is on the top of the screen. There is also a row of auras with artwork obviously inspired by Overwatch. I am not sure what its exact purpose is, but my guess would be you can customize it to show cooldowns, buffs etc. Same goes for the “ultimate ability” warning in the middle.
I am not sure if I would use it, since it is too minimalistic for my taste, but it is definitely really easy on the eye! What do you think?
Blizzard Is Giving Away 5.2k Legion Beta Keys!
Blizzard has heard your calls and is giving away TONS of keys for the Legion Beta! Read on to find out more info.
From May 24 until June 7, Blizzard is holding an official and 100% legitimate Legion Beta key giveaway. All you have to do is head to this site and answer the following two questions: who is the leader of the Burning Legion and how are Illidan’s twin warglaives called. Also, by liking on Facebook, following on Twitter or subscribing to World of Warcraft’s YouTube channel, you get an additional entry in the giveaway for each channel you follow.
According to the rules, Blizzard will give away a total of 5,200 Legion Beta keys, while the winners will be notified until June 30. Make sure to read these rules, as some countries and states are not eligible.
Disclaimer: This is a giveaway officially organised by Blizzard, not Icy Veins. We are just letting you know about it.