miyari

wow Warlock - Warlords of Draenor Alpha Patch Notes Analysis

8 posts in this topic

5547-warlock-warlords-of-draenor-alpha-p

Icy Veins asks the experts' opinions on their favorite class changes! Today, Zagam and Evrelia discuss Priest patch notes.

The Warlords of Draenor Alpha patch notes have been out for only a few days, but millions of players are already voicing strong opinions of the direction Blizzard is headed with the game in this coming expansion. Some class changes have received overwhelmingly positive feedback, while others have left many a player scratching their head. A few changes have even caused a substantial outcry of rage!


To see things more clearly, we've invited a handful of our class MVPs to share their opinions on the changes made to their respective class. For this patch notes analysis topic, we have requested feedback from our resident expert on the projected changes being made to the Warlock class. Zagam and Evrelia have been kind enough to share their thoughts on the upcoming Warlock changes!

Zagam is our beloved Warlock specialist, who largely contributed to the success of our Warlock section. Evrelia raids in ScrubBusters and is one of our Warlock reviewers.
 

Blizzard Icon Warlock WoD Alpha Changes

+ Show- Hide

Ability Pruning

  • All of the various Soulburn effects are learned together with Soulburn, instead of at different levels.
  • Curse of Exhaustion and Curse of the Elements now affect all enemies within 10 yards of the target.
    • Metamorphosis: Cursed Auras has been removed.
    • Curse of Exhaustion and Curse of the Elements no longer gain a benefit from Soulburn.
    • Fire and Brimstone no longer applies to Curses.
  • Demonic Breath has been removed.
    • Howl of Terror is now a Level-30 talent, replacing Demonic Breath.
  • Drain Life no longer gains a benefit from Soul Burn.
  • Drain Soul has been removed.
  • Fel Flame has been removed.
  • Health Funnel no longer gains a benefit from Soul Burn.
  • Metamorphosis: Void Ray has been removed.
  • Metamorphosis: Carrion Swarm has been removed.
  • Pyroclasm has been removed. The altered behavior it granted for Chaos Bolt is now baseline to Backdraft.
  • Seed of Corruption now replaces Rain of Fire for Affliction Warlocks.
  • Soulshatter has been removed.
  • Unending Breath no longer gains a benefit from Soul Burn.

Crowd Control and Diminishing Returns

  • Blood Horror’s cooldown has been increased to 60 seconds (up from 30 seconds) and now shares Diminishing Returns with all other Mesmerize effects.
  • Felhunter: Spell Lock now only interrupts spell casting and no longer Silences the enemy.
  • Mortal Coil now shares Diminishing Returns with all other Mesmerize effects.
  • Observer: Optic Blast now only deals damage and interrupts spell casting. The ability no longer Silences the enemy.
  • Sear Magic’s cooldown has been increased to 30 seconds (up from 20 seconds).
  • Succubus: Seduction and Shivarra: Mesmerize now have a 30-second cooldown.
  • Terrorguard no longer casts Terrifying Roar when it dies.
  • Unbound Will’s cooldown has been increased to 2 minutes (up from 1 minute).
  • Voidwalker: Disarm and Voidlord: Disarm have been removed.

Buffs and Debuffs


As part of a push to combine the different types of Haste in the game as much as possible, we merged Spell Haste and Attack Speed into just Haste, which benefits everyone.

The Cast Speed Slow was a debuff type that mattered almost exclusively to PvP, and made combat much less fun for casters in addition to encouraging the use of instant-cast spells. We decided that it was best to remove casting speed debuffs.
  • Curse of Enfeeblement has been removed.

Raid Utility Balance

  • Each player can use a Demonic Gateway only once every 90 seconds.
  • Healthstones now share a cooldown with Health Potions, separate from other potions.

Class Changes


Warlocks received a number of cut abilities (see Ability Pruning above), but remain relatively unchanged. They saw the most change of any class in Mists of Pandaria, and so were in need of less revision this time around.

We did feel that Warlocks brought too much unique Raid utility, so decided to tone down Healthstones and Demonic Gateway. We moved Healing Potions and Healthstones into a cooldown of their own, and made them usable once per combat. For Drain Life, we reduced the base healing somewhat, but massively increased the effectiveness of the Glyph which increases its healing, so as to help open up more potential Drain Life use in ideal situations. And lastly, we simplified Shadowburn a bit.
  • Healthstone's cooldown will now not reset until the player leaves combat. Healing from this ability can no longer be a Critical Effect.
  • Demonic Gateways no longer have charges (up from being limited to 5 charges). Every Party or Raid member can use them once every 90 seconds (up from 45 seconds). The maximum distance apart they can be placed is now 40 yards (down from 70 yards).
  • Drain Life now heals for 30% less than before.
  • Glyph of Drain Life now increases the healing of Drain Life by 100% (up from 30%).
  • Shadowburn no longer generates any mana.

1. What is your overall impression of Blizzard's changes to the Warlock class?


Zagam: Overall, rather disappointed with the changes with regards to one concept - the removal of snapshotting. Understandably, things got out of control with trinkets, cooldowns, and other such buffs that enabled burst DPS to be out of this world. However, instead of retuning trinkets and cooldowns, Blizzard decided to remove snapshot mechanics of DoTs. This will play a large role in relearning how to play all DoT classes including Warlocks. Snapshotting Affliction DoTs will no longer be the emphasis on play - the emphasis will shift back to a rotation instead of priority spell queueing which, in my opinion, will lower the complexity and challenge of the specialization. The Destruction and Demonology changes have not been too extensive short of the level 100 talents, but the removal of snapshotting will affect both of these specializations as well. While this is not a direct change to the class, it will heavily affect how Warlocks play. The removal of Fel Flame is a mistake and one I hope to see reversed. Fel Flame is too important for lots of reasons including mobility and the removal of small HP objects such as totems and banners.

Evrelia: We haven't received too many major changes compared to some other classes. I think it's fair that they're toning down Gateway and Healthstones since they're very useful and unique mechanics, which combined with our generally high damage makes us too strong. I am very worried about the fun factor of Affliction being compromised by the removal of DoT snapshotting and general toning down of the spec. I also think that there are one or two spells that have been removed just for the sake of it, rather than for a good reason.
 

2. Which changes do you think are the best and why?


Zagam: While it appears to be a nerf to Demonic Gateway, I think the change to the Gateway enables Blizzard to design content where the Gateway isn't an integral part of some strategies. During early Heroic Lei Shen progression, the lack of a Warlock hurt badly for classes without high mobility during Helm of Command. There are TONS of other fights where Gateways were an essential part of a strategy. With the recent changes, I would think that the encounter designers will not put such high demand for the Gateways. This is great because of the current (unintended?) despawning of the Gateways upon moving more than 30 yards away. There weren't a lot of positive changes to the Warlock class and that's ok because we are fine and the fact we got massively overhauled for MoP.

The new empowered abilities gained while leveling from 90-100 sound fantastic and address many of the downfall of abilities in MoP. This includes giving Doom a higher crit chance to proc more Wild Imps, Chaos Bolt having a shorter cast, and Agony ticking up to 12 stacks. All of the enhanced spells sound great - we'll see how they balance out at 100.

Evrelia: I think it's good that they've done away with the AoE Curse of the Elements for each spec; it's not really fun to have to waste a major class resource on getting your debuffs up. With that said, I am a little surprised they didn't remove Curse of the Elements completely and add it in to one of our other spells, since now Hunters, Rogues, Shadowpriests and Windwalkers can apply it without losing DPS, whereas it costs us a global cooldown. The new Glyph of Twilight Ward now makes an already good cooldown even better, so happy with that. Drain Life generating Burning Embers is interesting, particularly for Soloing, so I'm curious to see how that turns out.
 

3. Which changes do you think are the worst and why?


Zagam: Multiple thoughts here...
  • Removal of Fel Flame. This hurts the mobility of specs and hurts the toolkit of Warlocks to get rid of totems, banners, and other small HP objects during combat.
  • Removal of Drain Soul. No more on-demand Soul Shard generation. Unclear whether or not Malefic Grasp will pick up the Soul Shard generation during execute that Drain Soul used to do.
  • Removal of Carrion Swarm (Demonology) hurts the Demonology toolkit. This was a valuable spell interrupt and knockback that no longer exists.
  • Removal of Soulshatter. Unclear if threat is being rebalanced, but this spell has warranted a binding for myself for many years, particularly in Challenge Modes.
Evrelia: The removal of Drain Soul. Drain Soul is iconic, it's a part of the warlock class. It doesn't make any sense to remove it and keep Malefic Grasp - a spell that many have expressed a disliking of. Drain Soul has a nicer graphic, a better name, a stronger association with the warlock identity, and has the added benefit of extra Shard generation during the execute and as targets die. Furthermore, the point of an execute is to give you a sense of impending victory; and by baking the execute into our standard filler, you remove that aspect. When you also factor in the removal of DoT snapshotting combined with that, Affliction is literally going to be a case of recasting 3 DoTs every 20 seconds or so and channelling Malefic Grasp, with a few Haunts thrown in when you get procs. Hardly compelling gameplay.

The Fel Flame removal is puzzling too. It's a fairly useful spell when you're not running with Kil'Jaden's Cunning, but by removing it they're pushing us into using a talent that is already overused by many. I use the other talents in the tier often, but I get the feeling Blizzard think they're better than they are. It also means Affliction warlocks have no way to do instant damage to a target, so we have no method of damaging mind controlled players or things like Totems and Banners.
 

4. How would you alter any of the existing changes?


Zagam: Multiple thoughts here as well...
  • I'd re-add Fel Flame for the reasons why its removal would be negative.
  • Add in a Soul Shard regeneration into Malefic Grasp or make Nightfall procs a more reliable source of Soul Shards.
  • Re-add Carrion Swarm. No reason to remove it.
  • Re-add Soulshatter. I'm not the only one who used this button.
There's not really anything else I'd alter. Maybe I'm being bad at letting go of some spells, but I can't justify the removal of those abilities and the keeping of spells such as Eye of Kilrogg.

Evrelia: I would remove Curse of the Elements and have it baked into one of our other spells like it is for every other class that has it. I would not remove Drain Soul for reasons I've explained above. I'd like to see some changes to the Affliction rotation to account for the removal of DoT snapshotting; more DoTs to juggle or something that requires a higher attention span.
 

5. What changes would you like to see in WOD?


Zagam: I'd love to see some announcement of complexity to the Affliction specialization. The removal of snapshotting makes this spec feel very drawn out and boring - almost to the point of a rotation where you just reapply DoTs within your Pandemic appropriate window and using Haunt to line up procs.

For Demonology, I'd like to see Demon Bolt removed as the level 100 talent. It doesn't make sense for Blizzard to want to clean out button bloat and add a new ability. Chaotic Resources needs to be redesigned and give Demonology something a little more flavorable to the spec.

Destruction is fine the way it is. If anything were to be added, I'd like to see a mechanic like the Cataclysm Improved Soul Fire mechanic that facilitated an Imp and had him play an integral part of maximizing your DPS. Instead of waiting for him to crit, however, I'd like to see him build a charge system so that you had to use Soul Fire every 20 seconds, but it would always be available by your Imp having 5 stacks of "Heating Up" or some similar mechanic.

Evrelia: As a raider in a high-end guild I find RNG extremely un-fun. I'd like to see DPS a lot less dependant on getting the right procs at the right time and having huge fluctuations in damage from pull to pull when playing exactly the same. Some randomness is fine, but there's far too much in the current game. Other than that, for Warlocks each spec has had its time in the sun (Affliction in 5.0, Demo in 5.2, Destro in 5.4), with them being generally well balanced with each other throughout (although admittedly, quite overpowered compared with other specs). Right now Demo is a little behind though, so I'm hoping that Demo at least equals Destro in WoD given the extra effort it takes to play it.

Patch Notes Last Updated - 23 April 2014
9 people like this

Share this post


Link to post
Share on other sites

This Evrelia guy - he sounds pretty smart.

2 people like this

Share this post


Link to post
Share on other sites

lol I am completely 110% with him on the Drain Soul thing...it literally has always been the iconic spell for locks ever since locks. Really upsetting to see it go. Even if they added an execute and shard regen to the stupid MG, it would still not be the same as actually having DS...i was more upset about this change than anything else in the notes.

Share this post


Link to post
Share on other sites

The game seems to be taking a step back in terms of class complexity and making a return to a BC style of gameplay. That being said do you think we will see less of a balance of the specs unlike we saw during this expansion?

Share this post


Link to post
Share on other sites

What Evrelia has to say about Drain Soul is literally the first thing I said when I heard the news. Zag and I talked a bit the other day about how we think they could add complexity to Affliction. I personally would like to see Soul Shards regen at a constant rate and go back to the old school Shadowbolt with instants from Nightfall procs.

1 person likes this

Share this post


Link to post
Share on other sites

Evrelia: I find RNG extremely un-fun. I'd like to see DPS a lot less dependant on getting the right procs at the right time and having huge fluctuations in damage from pull to pull when playing exactly the same. Some randomness is fine, but there's far too much in the current game.

 

This is my big problem with my warlock at ilvl 567 now.  Nothing else bothers me more than this currently.

Share this post


Link to post
Share on other sites

What Evrelia has to say about Drain Soul is literally the first thing I said when I heard the news. Zag and I talked a bit the other day about how we think they could add complexity to Affliction. I personally would like to see Soul Shards regen at a constant rate and go back to the old school Shadowbolt with instants from Nightfall procs.

Yea, SB too. Aff used to feel nice with SB filler and DL and DS for our drains. MG was a horrible idea and turned us into shadow priests. I really dont get how they took away two great things and left us with mind flay.

 

I also hate the randomness of shard regen and made Aff, when it was the viable spec, so random. There would be times where you have more shards than you can use and other times it seems for a minute you get nothing.

Share this post


Link to post
Share on other sites

I'm not sure how viable the talent will be, but I'm really pumped about grimoire of service + demonic servitude walking around Azeroth with twin internals!!! I

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Volunteer Guard Day micro-holiday is here and Blizzard continues to discuss 7.2.5 Brewmaster Monk / Discipline Priest class changes.
      Volunteer Guard Day
      /Salute a guard to receive the Volunteer City Guard buff. You will be periodically attacked by City Invaders. The buff persists through death. More details are included in our preview here.
      Patch 7.2.5 Class Discussion
      Class discussions are ongoing for Brewmaster Monks & Discipline Priest. If you've missed the previous round you can find it here.
      Brewmaster Monk
      Blizzard (Source)
      Lots of great feedback here on the latest build so far. Thanks.

      Latest thoughts:
      Spitfire - It's a fun playstyle option for people, but having both defensive (even without it being an increase to Hot Blooded, it's still more Elusive Brawler stacks) and offensive value (more Breath of Fires for damage), it's hard to fit it anywhere in the talent tree, and it complicates artifact trait values. We're going to just cut if for now (may return at some point in the future when it fits in better). Niuzao will return, and will simply deal more damage to make him competitive with the row.

      Blackout Combo - Yeah, the 2sec rotation is problematic. Some people like the frantic gameplay, but we think other talent combinations deliver on that better anyway. The main problems with it are that it invalidates a ton of other talent choices, actually *reduces* rotational choice because you just combo everything instead of having to choose what you combo, causes energy capping issues, is a massive buff to the talent potentially upsetting talent balance, and is too fast-paced without any other contribution. We're going to return it to 3sec, where you can pair it with other GCD-filling talents to create the frantic playstyle if you prefer, without causing the above issues.

      Hot Blooded and Dragonfire Brew - Baseline, Hot Blooded is very strong. 1% DR per bronze trait is already on the extremely strong side. The Legendary chest was created with Hot Blooded in mind as its defensive benefit. But that gets a little out of hand when we added 4th points to Bronzes, and you min/max relics, increasing it to the massively-OP level of 7% DR for a legendary. Then the 7.2.5 changes also add more Elusive Brawler stacks to that. We're going to adjust these two traits in order to better balance trait and legendary values: Dragonfire Brew will also increase the duration of Breath of Fire's DoT by 100%, giving it defensive value. Hot Blooded will now be active the whole time, instead of ~half the time without the Chest, and so is changing to 1% DR per point to compensate.

      EDIT: Overall Tuning - As always, overall tuning happens late in the process. Don't worry about overall power level of Brewmasters when giving feedback on these changes.

      Thanks all!
      I have a feeling there's a disconnect between how much the monk community value those elusive brawler stack and how the Developers value them.

      First off, as said many times, dodge doesn't do anything VS magic damage or VS any kind of boss threatening ability as they are undodgeable even if physical (ex: spellblade annihilate).

      From a mythic raider point of view, those dodge stacks hardly do anything, as bosses auto-attack (the only thing that's dodgeable) are the least threatening form of damage we have to face.

      From a M+ dungeon point of view, those stack comes and go so fast nobody will notice the buff... having 100% dodge chance for 1 auto-attack out of the 5+ weak mob training you hardly change anything... 

      It's also one of the reason people hardly, if ever, use blackout combo to empower purify.
      We value it based upon its actual real world value, not a theoretical worst case that doesn't actually exist. You should too.

      Yes, Elusive Brawler does nothing against Magic/undodgeable damage. However, apart from some extremely niche situations like Star Auger, it's not that piercing damage alone that kills you; it's the combination of those and other damage that is dodgeable. Nowhere is this more true than on Brewmasters, where there is no spike damage, only smoothed total damage (which is mostly auto attack damage). Mastery drastically reduces the total damage you take, which is the only thing scary to a Brewmaster anyway.
      Discipline Priest
      Blizzard (Source)
      Thanks for all the feedback. As I mentioned last week, there was a lot of rapid iteration going on so it was hard to give any detailed updates. This build is a more complete set of changes that seems to be going in a good direction, though there are still some issues to work out.

      --Talent balancing. In particular, Evangelism is an idea we like, but finding serious competition for it as a raid talent might be hard. It probably needs to be against heavier hitters like Power Infusion (especially if that helps it be less of a one-note cooldown stacking build). There will likely be further iteration on talent arrangement to better accommodate the new additions.

      --Mana. The spell whose cost is most important for balance purposes is Plea, because it is now the most efficient way to convert excess mana into Atonements. We reduced the cost so it would make more sense when compared against Shadow Mend and Radiance, but have to keep an eye on whether that leaves mana as a reasonable limiter on how much Atonement you can spread over the course of an encounter.

      --Overall Atonement count. The changes in the last build helped fix a lot of mechanical issues, but also added a lot of raw power to the spec, particularly in terms of Atonement spread/uptime. And particularly Evangelism returns a lot of the burst-Atonement coverage that currently dominates Disc raiding. That's not necessarily a problem if everything else about the spec is working well, and it's good to continue having a bit of a niche that Disc is used to in Legion. But as discussed in my first post, if it's as easy to blanket the raid as it is on live, that limits the spec somewhat. 

      While this is something we'll monitor throughout PTR, especially with more internal and external raid testing, there is definitely a worry that in order to balance the spec at this point, the Atonement transfer % would have to go down, which is the opposite of the stated goal. We don't want to be in that position at the end of PTR when it's harder to make other changes.
    • By Stan

      Roundup of today's Live Q/A with Game Director Ion "Watcher" Hazzikostas. Tomb will open somewhere between mid to late June. Exalted reputation requirement for Class Mounts was removed. Legendary items will be upgradable through essences, similar to 7.1.5.
      Legion Class Q/A was considered multiple times, but talking about a single spec wouldn't be too compelling to viewers playing a different class.
      Broken Shore
      The team didn't want players to feel overwhelmed with all the content on Day 1, which is why they went for gating Class Mounts
      The Exalted reputation requirement (Armies of Legionfall) was removed and once you finish the Legionfall campaign (Breaching the Tomb), you can start working on getting your Class Mount CRZ Issues
      They're acutely aware of it and don't like server hopping, it's definitely on their radar In Legion they introduced server sharding which made Legion launch smooth Some addons encourage behaviors that do not complement this tech (World Quest Group Finder) Demon Assaults
      Won't reward Armies of Legionfall reputation  They would have to sprinkle all rewards everywhere It's okay to have activities up that offer distinct rewards (AotL reputation / Nethershards) that do not interest you Don't need Nethershards? Don't do the Sentinax Legion Assaults are great source of Nethershards. If it's up in a zone you've got your emissary up, it's super time efficient Excessive Order Resources
      Spending 7,000 per week for getting 3 Seals of Broken Fate is a significant drain They may offer a sink in the future, but nothing is planned for now It's good to have excessive resources so that players don't feel forced to do World Quests Heirlooms
      Coming in the next 7.2.5 build Legendary Items
      New Legendary items will be introduced in 7.2.5 If you have all Legendaries for your spec, you will don't need to micromanage loot spec, off-spec Legendaries will drop automatically E.g. Brewmaster Monk who has all Legendaries for his spec will see WW / MW Legendaries drop Blizzard is happy with the current Legendary acquisition rate There will be a quest that offers a new Distilled Titan Essence to upgrade 940 Legendary items to 970 Mythic+ 
      Week 1 Tomb: Nothing Changes Mythic Tomb Opens: Mythic Cap goes up to 15, where weekly cache is comparable to Mythic Tomb and Mythic+ loot to Heroic Tomb loot According to completion rates / completion times / 2-chesting / 3-chesting, things are in a good space right now, no plans for nerfs Overall, affixes are good, learning curves (Fel Explosives), Grievious runs, people put on Prydaz etc.It's good to evolve different strategies for different affixes Nighthold Mythic
      Progression is fluid, Elisande & Gul'dan are subject to nerfs Patch 7.3
      We'll go to Argus and there's a new raid, more information not available so far There will be no Class-specific quests in 7.3. Armies of Legionfall represents all the classes united Reputation Paragon
      Paragon emissaries have underwhelming rewards compared to normal caches. This will be discussed in the future Timewalking
      Black Temple is tied to Burning Crusade Timewalking. Blizzard wants to come to a point where every Timewalking week will have a Timewalking raid associated with it Tomb of Sargeras
      Will open mid to late June More testing will be done on PTR (LFR Wing 1 opens this weekend) Items will have a +30 item level ceiling Gear will Titanforge to 955 Misc Questions
      Why are external buffs like Innervate and Greater Blessing of Wisdom still a thing? Did we learn nothing from Symbiosis?
      It doesn't feel good to need an external buff to feel viable. Disc Priests in 7.2.5 received changes to be less dependent on Innervation. Such spells help class identity It's better to fill a blank: bring the player, not the class. When you're looking for players, it's better to realize that you need a class that brings a buff rather than the highest item level player in the queue. You needed 5 Holy Priests for Felmyst. You could not be viable as a melee DPS if you didn't have a Warrior to give you Battle Shout, but that was nearly 10 years ago Will the Horde get an update on what's happening on their side? Sylvanas / Blightcaller / Volj'in?
      Vol'jin's dead. It's good not having to force this by a symmetry. They'll add a Horde part of the story when they feel it's right. At the start of the Broken Shore experience, Horde did have an additional cinematic.
      Will we ever be able to use Weapon Illusions on our Artifact?
      No. It was a really early decision by the Art team when they started working on Artifact weapons
      Will we be able to redo Mage Tower Challenges?
      Wasn't designed to be a repeatable thing, but this will be done in the future
    • By Stan

      Legion launch was smooth, because a new technology called server sharding was implemented. Since the launch of 7.2, players have been experiencing lags and servers have been down several times for unexpected maintenance. After thorough investigation, Blizzard came to a conclusion that addons like World Quest Group Finder were the main cause, and in order to improve server stability, functionality of how addons can interact with Group Finder has changed.
      The good news is that it's just an additional confirmation box. CRZ and server-hopping were also discussed in the latest Live Developer Q/A.
      Blizzard (Source)
      Since the release of Patch 7.2, we’ve been working to resolve issues with realm performance that were causing players to experience heavy latency and/or disconnects on the Broken Isles. As our investigation has continued, we’ve discovered that many of these issues were being inadvertently caused by addons intended to automate the creation and joining of groups via the Group Finder, even for players who were not using those addons.

      Today, we’ve changed what addons can do when interacting with Group Finder, in order to address major performance issues with the game service for players— not just for those using these addons, but for others as well.

      In order to alleviate those issues, we’ve recently applied a hotfix that changes how addons interact with the Group Finder. Players will now need to give a manual confirmation when an addon attempts to:
      - List and delist a Group Finder group.
      - Search for and request an invite to a Group Finder group.

      Addons that are affected by these changes will need to be updated to comply with this new restriction. We understand that this is a relatively sudden change, but it was important to resolve the performance issues as quickly as possible.

      Note: If you are not using an addon that modifies the Group Finder feature, you should not encounter any issues resulting from this change.
    • By Stan

      Nether Disruptor is now up in both regions and players can kill World Boss Si'vash.
      Nether Disruptor
      Provides the permanent perk Epic Hunter that allows crafters to forge Legendary items. The variable perk now lets you interact with objects while mounted (Reinforced Reins). More information about Broken Shore advancement can be found in our guide.
      World Boss Si'vash

      Completing the Si'vash quest grants 500 Armies of Legionfall reputation. Don't forget to bring a Seal of Broken Fate. The naga drops item level 900 gear. Below are full loot tables.
      Coral Band of the Abyss Cowl of Plumbed Depths Dockthrasher Cinch Glistening Seaspray Legguards Globule of Submersion Pauldrons of the Engulfing Tide Sandblasted Conch Si'vashi Guard's Breastplate Shorebreaker Robes
    • By Chumani
      Aka'magosh my raider friends! Chumani here from Corrupted Destiny guild (Horde) on Skywall/Drak'thul realms. We are currently recruiting for our core team for mythic raiding. We are 10 /10 Heroic Nighthold (10/10 N NH in about 1 1/2 hours) (Providing we arent cutting up and getting yelled at.... by a certain mage in our guild.... who cuts up too.... and won't admit it..... and puts down fake portals.... every week..... and people still take them.... to their death..... really......week..... after week.... to their death...... seriously)
      As always we are recruiting raiders and non raiders.
      *****GIRLS***** We have a large number of female gamers who do not have to worry about harrasment of any kind...we just will not tolerate this... and our group is like family. Come see for yourself!
      Tired of the ridiculous harassment from the opposite sex? You will be safe with us! Mature gamers who do not condone this behaviour!
      Our raid schedule is Tuesday/Thursday/Sunday 6:30pm to 9:00pm server time(pst)
      We currently have an "Alt" raid for alts and non-progression raiders on Mondays at the same time! MEGA amounts of fun there, alot of us use our mains to carry this raid and help gear these raiders up!
      Other guild events include: Herb Drives, Fishing Expo, Mog off! (Best transmog wins), Old Raids for Transmog gear & Mythic Plus runs. We do random guild events with prizes up to and including a FREE MONTH OF WOW! (Mog-Off is going on NOW!!)
      We have quite a bit of fun when we get together, as we always have over the years! Come join us and get corrupted (Disclaimer: Infections have been found to be the leading cause of corruption in many raiders) We've always been here and will continue to be here! Of course you will be required to sacrifice a goat or an alliance player once a week to the Horde gods..... You will also be required to laugh and have fun as well! We do have fun!
      So.......COME.......GET.......CORRUPTED!
      Swiper#1939 - Deni#1743 - Loki#15391
      ***Newest video highlighting some of our girls!****
      (We are just huge nerds who see ourselves as badass warriors!... ok!)
      ******We also have one of our members who has published some 'how to' videos for certain in game mounts!!*** Keep eye out for Barcat, one of our casual members and professional mount hoarder and his youtube channel for these vids! Will post one in comment below*******
      http://www.warcraftmovies.com/movieview.php?id=247413