hearthstone Hearthstone Curse of Naxxramas Adventure Preview

2 posts in this topic


Check out the new cards, features and more coming in the first Hearthstone Adventure!

Hearthstone's first adventure, Curse of Naxxramas, is planned to release some time in the next few months (hopefully!) and we wanted to provide a quick look at what we know so far, and what we know to expect about the upcoming set! Extensive interviews with Hearthstone developers have provided quite a bit of insight into the upcoming adventure. So far, they've shared lots of information on the upcoming set and have even showed off a handful of cards, but two major questions are yet unanswered: How much will it cost? and When is it coming out?

Curse of Naxxramas will release on July 22 in the Americas and July 23 in Europe. Blizzard has revealed the pricing details! The first wing, the Arachnid Quarter, will be available for free during the launch event, which is planned to extend through the first month after release. Each additional wing can be purchased for 700 in-game gold on $6.99 USD per wing. You can also purchase a bundle package including all of the wings, which will have a price reduced by wings already owned.

We have put together this guide to share everything we know about Curse of Naxxramas!

Curse of Naxxramas Hearthstone Adventure

Curse of Naxxramas is Blizzard's first Hearthstone Adventure. An Adventure is a single-player game mode in which the player battles against AI bosses and completes special class challenges in a themed setting. Completing an Adventure will award new cards which can be used in other play modes. Keep in mind that Adventure is not a term to be confused with expansion, as Blizzard has noted clear distinction between the two terms. Adventures will feature "much smaller amounts of cards, between 20 and 30," whereas expansions will "have a lot more." No word yet on how much "a lot" is, but this distinction should be made clear, as we can likely expect different pricing structures as well. Blizzard plans to release Adventures between expansions to "keep it fresh."

Curse of Naxxramas' wings can be unlocked using real money or with in-game gold. During the Curse of Naxxramas launch event, which will last "roughly a month or so," players will receive free access to the Arachnid Quarter. Please note that if you do not log in to access Curse of Naxxramas during the launch event, you will have to pay to unlock the Arachnid Quarter once the event has ended. The wings will be released once per week, and you can unlock new wings with either gold or real money.

Each wing can be purchased for 700 gold per wing or $6.99 USD per wing. Gold will still be earned through the normal means of completing quests and through victories in the Arena. There are bundles available that will discount the price for any wings already owned. The bundle pricing is as follows:
  • All five wings: $24.99
  • Already own first wing, purchase remaining four: $19.99
  • Already own first two wings, purchase remaining three: $14.99
  • Already own first three wings, purchase remaining two: $9.99
For players who log in during the launch event and receive the first wing for free, they will need only to unlock the four additional wings. The additional wings can be purchased at any time, even prior to launch, but will not be able to be accessed until the wing opens. Also, if a player prefers, they can buy any of the wings for in-game gold and pay for the rest with real money (so if you get the first wing for free, then unlock the second with gold, you would just have to pay $14.99 for the remaining three wings). You could even avoid spending money at all if you've got enough gold banked to unlock all 5 wings (which, with the free wing considered, will cost 2800 gold).

Players concerned about the long-term replayability of Curse of Naxxramas need not worry too much, as Blizzard has added a Heroic difficulty mode to push the Adventure's challenge even further. When a player defeats a wing, the Heroic difficulty of the wing will be unlocked. The Heroic mode will be substantially harder and promises to challenge even veteran players. Skilled players who manage to defeat all of the bosses in Heroic difficulty will unlock a special new card back! This should provide a great challenge and gameplay experience worth the gold spent. Also, while the cards in Curse of Naxxramas will not be able to be disenchanted, you will be able to craft golden versions of the cards!

Curse of Naxxramas will feature 30 new cards and while the Adventure will not add any new abilities, there are many new cards featuring or interacting with the Deathrattle ability. There will be 21 neutral cards and 9 class-specific cards (one for each class).

Blizzard Icon Eric Dodds, Hearthstone Lead Designer on Deathrattle

"Almost all of the cards in Curse of Naxxramas have to do either with Deathrattle, or things that happen when something dies, or things that interact really interestingly with things dying. The idea behind Naxxramas as a dungeon is, of course, that it was from World of Warcraft, ruled by the necromancer Kel'Thuzad -- so we really wanted to jump big on the whole death and Deathrattle idea, and we also really liked the idea of taking this mechanic which we'd done a little bit with and blowing it out and doing crazy stuff with it."


Bosses will use powerful cards, abiltiies and Hero Powers to challenge players in new and never-before-seen ways! Players will battle in five different wings (mirroring the wings in World of Warcraft's Naxxramas raid dungeon) which will be released over the course of a month. The Adventure will feature 15 bosses total and will mirror the encounter order found in World of Warcraft:
  • The Arachnid Quarter - Featuring Anub'Rekhan, Grand Widow Faerlina and Maexxna
  • The Plague Quarter - Featuring Noth of Plaguebringer, Heigan the Unclean, Loatheb
  • The Military Quarter - Featuring Instructor Razuvious, Gothik the Harvester and The Four Horsemen
  • The Construct Quarter - Featuring Patchwerk, Grobbulus, Gluth, Thaddius
  • Frostwyrm Lair - Sapphiron, Kel'Thuzad


When a boss is defeated, the player will earn a card. The card rewarded will be fixed per boss and may be a specific card from the boss' deck. After defeating the final boss of a wing, the player will earn a set Legendary card. In addition, a new wing will now be accessible once released, provided it is unlocked or purchased. Nine more cards will be obtained by class challenges which are class-specific encounters battled with predetermined decks. This leaves one card yet unaccounted for, which may be rewarded by obtaining all other cards.

Blizzard has revealed a total of fifteen cards on both the @PlayHearthstone Twitter and in their original announcement post. Click on the images below to view larger! Last updated: 19 July 2014

1 person likes this

Share this post

Link to post
Share on other sites

How much will it cost?

The cost just came out on 7/8/14. First wing is free if you do it within the first month of launch. each individual wing can be bought with 700 gold or $6.99.  5 wings: $24.99 4 wings: $19.99 3 wings: $14.99 2 wings: $9.99

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      We are all expecting the announcement of the next Hearthstone expansion at BlizzCon 2016. And we might have just gotten the very first hint about it!
      Υesterday night, the @PlayHearthstone account on Twitter posted the following image. This may be nothing at all or it may be an actual clue about the upcoming Hearthstone expansion.
      Τhe disclaimer of the image reads:
      In World of Warcraft, Gadgetzan is a Goblin city situated in the desert of Tanaris, in the southeast corner of Kalimdor. Gadgeztan used to be a mainland city, but after the Cataclysm hit Azeroth it now enjoys a beach and the sea.
      Redditor BillHicksBoiii noticed three days ago that the domain gadgetzan.com has been taken by Blizzard. It's difficult to theorise what the expansion could be, though. The obvious link is Goblins, but we've already had the Goblins vs. Gnomes expansion. Unless we are getting a revamp...
      You can also notice a pirate ship in the background of the image, so perhaps a pirate themed expansion?! Moreover, as we've already said, Gadgetzan was one of the cities affected by the Cataclysm. Basically, once Deathwing was awakened, he caused the whole world of Azeroth to change dramatically with earthquakes, tsunamis, the invasion of his forces and just his very own presence. Since Deathwing was originally corrupted by the Old Gods, the first expansion we got this year, it is possible that this expansion may be about Deathwing, his following the Twilight's Hammer or the Cataclysm.
      Of course, all of this is still in the realm of speculation. The image might mean nothing at all! What do you think?
    • By Damien
      This thread is for comments about our N'Zoth Resurrect Priest Wild deck.
    • By Damien
      This thread is for comments about our Velen OTK Priest Wild deck.
    • By Stan
      Ben Brode confirmed the 2 game win streak to be unintentional and explained why he's not satisfied with the Ranked Ladder System.
      The developer team listened to the community and they will be making adjustments based on simulation systems that help predict changes that would do to the population curve. Here's what Brode had to say.
      Ben Brode
      Seeing some comments here about how people are enjoying easier laddering due to this bug, and hoping we leave it unfixed. I thought I might chime in and talk about the ladder a bit, and hopefully get some feedback! We have been discussing the ladder system a lot recently - we're not 100% happy with it.
      Here are some things we are currently discussing:
      Rank 18 players are higher ranked than 50% of HS players. That number doesn't make you feel like you are in the top 50%, and that's a missed opportunity. We try and counter this by telling you all over the place what the mapping is to the rest of the population, but it'd be better if expectations and reality matched here.
      We've received feedback that the last-minute jostling for high Legend ranks at the end of a season doesn't feel all that great.
      We've received feedback that the ladder can feel like a grind.
      We are reanalyzing the number of ranks, the number of stars per rank, the number of bonus stars given out at the start of the season, and other parts of the system.
      We are developing simulation systems that let us predict what changes to the ladder would do to the population curve. If we inflate too many stars, the whole population ends up in the Legend bucket and while that might feel great for a single month, the entire system falls apart eventually. People who played waaaay back may remember when "3-star master" was the pinnacle of achievement, and it meant nothing because so many people ended up in that bucket. With better simulation tools, we are planning on trying a lot of crazy things. Iteration is important in design, and getting the tools to iterate quickly is very important.
      Something I want to emphasize is that while I think we can improve the ladder, the metric for that improvement isn't necessarily any one player's individual rank increasing. Players want the better rewards (and prestige) associated with high ranks, or the Legend card back, so any change we make that increases the chances of those are likely to be perceived as "good", at least for the short term. But part of what makes the ranked ladder compelling is that exists to rank players. If you want to see how you stack up, ranked is the place to do it. So while some inflation might improve the experience, we need to be careful and make sure we end up with a system that makes people feel rewarded for increases in personal skill or for finding a new deck that breaks the meta.
      Have you considered not making the fall in rank so severe in the start of the new season? When I was a new player at rank 21 it didn't feel good to lose against a wicked good deck all the time with my inferior cards.
      Yes, that's what I meant by this: We are reanalyzing [...] the number of bonus stars given out at the start of the season.
      We think it's a reasonable direction to explore in, but in general it's hard to predict the results on the population distribution among the ranks. Hoping to do some simulation there and make sure there aren't other, better options, too.
      Is this really that bad considering legend has its own internal ranking system?
      Yes, I think so. Imagine just one bucket and we sort by MMR. There aren't breakpoints with rewards as you increase in skill. There isn't an obvious way to communicate with others about how good you are. It's also difficult to know if you are bad or good. (Is Legend 135003 good? What about Legend 27809?)
      The way we communicate our skill or progress is important. Ever heard a friend say "dude! I got to rank 5 this month!"? What is that achievement in a world where everyone is in the same bucket? Watching discreet rank buckets go by (and feeling that progression) and feeling the thrill of reaching a new rank that you've never hit before... those are pretty important, I think.
    • By Zadina
      The four groups for the group stage of the Hearthstone Championship Tour Finals have been announced. You can also win free The Grand Tournament packs by cheering on your favourite contestant.
      The HCT regional and last call champions were split evenly into four groups of four, with each region being represented in each group. Out of all the groups, Group A looks like it's going to be the most interestings. The BlizzCon opening week will begin on October 26 with the Group Stage.
      Meanwhile, you can vote for who you think is going to be the 2016 Hearthstone champion and win free TGT packs. The first voting period has already begun and it will last until October 25 at 11:59 p.m. PDT. You will win a single TGT pack just for participating in each voting period. Afterwards, you will receive one additional card pack from The Grand Tournament for every best-of-seven match your champion wins once chosen. You can earn up to 6 free packs if you participate from the first voting period and up to 4 packs, if you participate in the second voting period (beginning after the group stage and ending on November 3).
      It’s time to crown a World Champion, as well as time for you to choose your champion and reap some rewards! The culmination of the 2016 Hearthstone Championship Tour is nearly upon us! One player will emerge as the 2016 Hearthstone World Champion at BlizzCon and walk away with the quarter-million USD first place prize from the million-dollar prize pool. Now you can join in on the fun by choosing one of the sixteen competitors to root for, watching as they compete in the Hearthstone World Championship, and receiving in-game rewards for every best-of-seven match they win! Everyone will get a pack just for picking their champion, so don’t miss out!
      Click the button below to choose a champion, or read on for additional details. Just remember that you can’t change your champion after you’ve chosen!

      The sixteen players that are competing in the World Championship have qualified from one of the Season Championships or Last Call Invitationals and will be representing the Americas, Europe, Asia-Pacific, and China. They travelled a long road and faced some of the best players in the world along the way, but now they’ve arrived at the pinnacle of Hearthstone competition. The players have been divided into four groups and will play out the group stage during BlizzCon Opening Week. From there, two players from each group will advance to participate in the single-elimination bracket at BlizzCon. 
      Cydonia, ThijsNL, Handsomeguy, Jasonzhou
      Bbgungun, Naiman, Che0nsu, Hamster
      Amnesiac, DrHippi, Yulsic, Breath
      HotMEOWTH, Pavel, DDaHyoNi, OmegaZero
      Full Groups and Bracket
      How to Participate
      To participate in Choose Your Champion, simply click on the “Choose Now!” button above and select the champion of your choice. Then, during Opening Week and BlizzCon, you can cheer your champion on and be rewarded with card packs based on how well they perform! Just for participating, you will receive one card pack from The Grand Tournament. Additionally, you will receive one additional card pack from The Grand Tournament for every best-of-seven match your champion wins once chosen. All card packs will be delivered to you in-game the week after BlizzCon.*
      Be very careful when making your choice, as once you choose your champion, you will not be able to change your selection.
      *Gnomish Homing Chickens used to deliver card packs may take a few days to arrive.
      Where to Watch
      You can catch all of the exciting action on the official Hearthstone Twitch channel! The Opening Week and BlizzCon schedules can be found below.
      Opening Week (Group Stage):
      Day 1 (October 26) – Match 1 Day 2 (October 27) – Match 2 Day 3 (October 28) – Winner’s Match Day 4 (October 29) – Elimination Match Day 5 (October 30) – Decider Match BlizzCon (Bracket Stage):
      Day 1 (November 4) – Quarterfinals Day 2 (November 5) – Semifinals and Grand Finals
      Voting Periods
      You may cast your vote starting now until October 25 at 11:59 p.m. PDT, when Opening Week begins. Voting will then be closed during Opening Week. If you happen to miss the first voting period, don’t fret! We’ll re-open voting after Opening Week has concluded and let anyone that missed out vote for a champion before BlizzCon begins. The second voting period will close at 11:59 p.m. on November 3, prior to the start of the BlizzCon bracket stage.
      If you have already voted during the first voting period, you will not be able to vote again during the second voting period as your vote will have already been locked in. You are only eligible to receive additional packs for any matches your champion wins after you have chosen them. If you vote during the first voting period, you can earn up to 6 total packs (including your participation pack) depending on how well your champion performs. If you vote during the second voting period, you can earn up to 4 total packs (including your participation pack).
      Choose your champion carefully!
      Once you’ve selected your champion, be sure to tune in to all of the action on our official Hearthstone Twitch channel, and discuss the tournament using the #HCT hashtag on Twitter and Facebook.
      (source) Cast your vote here and let us know in the comment section who you think is going to win this year! If you need any "scholarly" advice, this year's casters (including Sottle) have shared their predictions here.