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Marksmanship Hunter 6.2

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Guest Turambar

Hello and thanks for the very useful guide! I'm having some problems with the addons, i can't find a focus bar addon that actually works, none of those posted are updated for 6.0 ( Stay Focused! was last updated in 2011 and JS in mid 2014 but the project is abandoned). Currently i'm using the Elvui one by detaching it form the player frame but a specific one would be lovelly. Do you have any hints?

 

Regards,

Turambar

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Guest Kuwah

The guide sends some mixed signals about A Murder of Crows. It tells us on the Talent page that Stampede is the better option, then proceed to explain the rotation using A Murder of Crows as it is "the best (one) in terms of DPS."

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Hello and thanks for the very useful guide! I'm having some problems with the addons, i can't find a focus bar addon that actually works, none of those posted are updated for 6.0 ( Stay Focused! was last updated in 2011 and JS in mid 2014 but the project is abandoned). Currently i'm using the Elvui one by detaching it form the player frame but a specific one would be lovelly. Do you have any hints?

 

Regards,

Turambar

Get Weak Auras 2 and use this WA string.  This is Niix's focus bar WA (not in any way or shape mine), and works good.  I've also seen somewhere on MMO-C that someone else updated and shared a JSHB update, but I haven't used it myself so I don't know whether or not it works (I would assume it does though).

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The guide sends some mixed signals about A Murder of Crows. It tells us on the Talent page that Stampede is the better option, then proceed to explain the rotation using A Murder of Crows as it is "the best (one) in terms of DPS."

This was a technical issue on our side, the two pages should now be in agreement. My apologies (P.S. it's Murder of Crows (for now)).

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Guest Guest

I dont agree with that in SoO Stampede as MM Hunter is still better. The Encounters are 2-3 Minutes alive in Mythic and Stampede got a higher burst.

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This was a technical issue on our side, the two pages should now be in agreement. My apologies (P.S. it's Murder of Crows (for now)).

Considering both got equally buffed (Direct +80% to AMoC and the change to pets inheriting 60% AP (60/33=1.8181818181x)), either one should be roughly as powerful relative to the other as before.  I haven't tested the difference between the two, but considering AoC reduces the CD of Stampede, but not AMoC, I would recommend using Stampede.

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Considering both got equally buffed (Direct +80% to AMoC and the change to pets inheriting 60% AP (60/33=1.8181818181x)), either one should be roughly as powerful relative to the other as before.  I haven't tested the difference between the two, but considering AoC reduces the CD of Stampede, but not AMoC, I would recommend using Stampede.

 

The only fight you'll want to use Crows on is Immerseus. On every other fight, other than Galakras and Spoils you'll want Stampede.

 

On Galak and Spoils you want Blink Strikes.

 

The 80% buff to AMoC is good, but the AP buff to pets is roughly an 83% increase to Stampede. Still leaving it ahead, especially since fights are sub 2:00 or close to it. 

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Now that I've seen the mastery of the MM why should we go on Haste. Mastery could push us more or am I wrong?
 
Edit:
 
I simcrafted now and the result was:
If 1 put in the yellow and the blue sockets some +10crit +10 mastery (greens ones) gem'S in I made more Dps. Tested it vs. blue +20crit and yellow +20crit gems.
 
now my gemming looks like:
 
Red Sockets: +10 Haste +10crit
Yellow Sockets: +10crit +10mastery
Blue Sockets: +10cit+10mastery
 
tell me if I'm wrong. Can't find a mistake I could have made.
 

Simcraft Results:

 

+10crit +10haste and +10crit +10mastery sockets:

 

http://workupload.com/file/ys4fZYoB

 

+10crit +10haste and +20crit:

 

http://workupload.com/file/ovZ1MyIs

 
 
Amory LInk: 
http://eu.battle.net/wow/de/character/blackhand/Gromgil/simple

Edited by Gromgil

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Now that I've seen the mastery of the MM why should we go on Haste. Mastery could push us more or am I wrong?

 

Edit:

 

I simcrafted now and the result was:

If 1 put in the yellow and the blue sockets some +10crit +10 mastery (greens ones) gem'S in I made more Dps. Tested it vs. blue +20crit and yellow +20crit gems.

 

now my gemming looks like:

 

Red Sockets: +10 Haste +10crit

Yellow Sockets: +10crit +10mastery

Blue Sockets: +10cit+10mastery

 

tell me if I'm wrong. Can't find a mistake I could have made.

 

Simcraft Results:

 

+10crit +10haste and +10crit +10mastery sockets:

 

http://workupload.com/file/ys4fZYoB

 

+10crit +10haste and +20crit:

 

http://workupload.com/file/ovZ1MyIs

 

 

Amory LInk: 

http://eu.battle.net/wow/de/character/blackhand/Gromgil/simple

 

Mastery only gets as much value as you are able to get out of it. Every sim you run regarding MM will have your uptime at 100% which realistically on most fights probably wont happen.. Haste is just more reliable than mastery and gives us much needed focus regen, since we have 3 spells that cost high amounts of focus. Aimed and Barrage are two of the most costly abilities in the game. Mastery is weighted at .79 while haste is .80 so they are both so close that even playing optimally with mastery > haste you wont see a DPS gain, and MM is very very tough to play with a 99% uptime on Sniper Training.

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Something that I noticed. Why would you chose 10 crit 10 mastery when in those two slots you can get 20 crit? You're choosing to only get 10 of your best stat per gem instead of 20? It's not that mastery or haste are better than one another, it's that crit is better than both. You can't gem for crit + mastery in red sockets where that is the only one that you'd even want to.

 

Just for reference I ran the sims with the gem setup you posted above.

 

knatg4B.png

 

The difference is only ~70 DPS. Even if you have a 100% uptime on your mastery you'll still do worse than if you played with crit gems.

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Guest MarcusK

Sorry to nitpic, but since I simply love what you guys are doing here, just wanted to point out that in Marksmanship page, Tier 4 talents, Steady Shot references Cobra shot, which is for BM and SV (at least according to the tooltip smile.png), when it should reference Steady Shot!

 

Again, thanks for everything you guys do here. It's quite refreshing to have a guide that guides instead of say do this and shut up!

 

Cheers!

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Guest Bogan

Hi, 

I would just like to point out the Cataclysm potions actually give more stats.

MOP: Flask of Sping Blossoms = 114 Agility

Cata: Flash of the Winds = 119 Agility.

 

This is the same for all stats, as STR and INT potions also give 114 and 119.

 

Thanks.

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Sorry to nitpic, but since I simply love what you guys are doing here, just wanted to point out that in Marksmanship page, Tier 4 talents, Steady Shot references Cobra shot, which is for BM and SV (at least according to the tooltip smile.png), when it should reference Steady Shot!

 

Again, thanks for everything you guys do here. It's quite refreshing to have a guide that guides instead of say do this and shut up!

 

Cheers!

Thanks for pointing that out. I'm going to fix it!

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Guest Narok

On the talent page you suggest Steady Focus as the talent as it is better dps, but on the rotation page, you suggest that Thrill of the Hunt is the better one, and the rotation is based on the idea that you took Thrill.

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Guest Alasdeceniza

Hi, I don't understand why versatility is one of the worst weighted stats. If this guide argues that mastery is the best secondary stat if combat is static (to get increase of damage in % by sniper training) why it is not the best secondary stat the versatility that yields exactly the same damage increase (and other additional benefits)?

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Guest Hero for all

It apears that every hunter can use heroism/bloodlust now with the nether ray pet.

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Guest Jehem

I'm still confused about the stat priority and gems. If Agility is still the best stat and Crit second, why would I gem for Crit and not for Agility (as we used to)? Or another example: If I had two items, one with 10 Agility and 20 Crit and the other with 20 Agility and 10 Crit, which one would be better?

 

About Thrill of the hunt: I often find myself with not enough focus when it procs, so I have to use a steady shot first. And even if I have enough focus for the first aimed shot, I have to use a steady shot after it. Most of the time chimaera shot is ready by then, and another steady shot to get some focus. Highly irritating for me to have a spell highlighted that I can't even use half the time (compared to lock and load for instance).

 

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I'm still confused about the stat priority and gems. If Agility is still the best stat and Crit second, why would I gem for Crit and not for Agility (as we used to)? Or another example: If I had two items, one with 10 Agility and 20 Crit and the other with 20 Agility and 10 Crit, which one would be better?

 

About Thrill of the hunt: I often find myself with not enough focus when it procs, so I have to use a steady shot first. And even if I have enough focus for the first aimed shot, I have to use a steady shot after it. Most of the time chimaera shot is ready by then, and another steady shot to get some focus. Highly irritating for me to have a spell highlighted that I can't even use half the time (compared to lock and load for instance).

Regarding Gems:  The current (level 90, so this will change for 100) stat weights have Crit worth more than half of Agi weight (0.8 vs 1 respectively).  Crit gems give twice the amount of Crit than Agi gems do (20 Crit vs 10 Agi).  If you multiply the weight by the gain, you get the value of the gem, so a pure Crit gem is worth 20*.8=16 vs a pure Agi gem is worth 10*1=10.  As for the Crit/Haste gems, it is because Haste also has a weight that is more than half of Agi weight (~.75 vs 1 respectively). 

 

Regarding TotH, this is mostly a playstyle choice.  You aren't always going to be able to spam 3 Aimed Shots in a row when it procs, and in reality this will be very unlikely, since you do have Chimaera Shot and Barrage/Glaive Toss coming off cd or not enough focus when it procs (you need about 75 focus to chain cast all three back to back when it procs).  TotH is a RNG factor, and with good usage and uptime, can greatly increase your DPS.

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Guest illsmurfuup

So it says multistrike is the best stat but it also says to gem for crit is that because it doesn't calculate the extra 5% in from lethal shots on the stat priority page or what

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So it says multistrike is the best stat but it also says to gem for crit is that because it doesn't calculate the extra 5% in from lethal shots on the stat priority page or what

 

Multi-Strike is our second best stat. Crit is our first, this should be changed.

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Guest Cadias

I was woundering why PvP gear is BIS for Pve right now? and if that is a 100% correct? it sounds wierd or dosent it?

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Guest Speaker

So it says that the two main choices for the lvl 100 MM talents are Lone Wolf, or Focusing Shot. As someone who personally love Exotic Muntions, what can be done to make it more viable? Would removing the cast time help, or are the numbers just too low?

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Guest Darg

Noticed an issue: the guide says that the default choice for the tier 7 talent should be Lone Wolf but then says Glyph of Animal Bond is "practically mandatory".

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      And here are the specific changes from the development notes:
      Fire (Source)
      Fire Fuel the Fire is now baseline New Talent - Lit Fuse: Consuming Hot Streak has a small chance to grant Lit Fuse. Lit Fuse makes your next Phoenix Flames apply Living Bomb to up to three targets. Living Bomb explodes after 2 sec, dealing damage to the target and up to 5 nearby enemies. Up to 5 enemies hit by this explosion gain Living Bomb, but this effect cannot spread further. New Talent - Explosive Ingenuity: Consuming Hot Streak has a higher chance of granting you Lit Fuse. Living Bomb damage increased by 50%. New Talent - Down in Flames (Choice node with Improved Scorch): Scorch deals 300% damage to targets below 30% health. New Talent - Quickflame (Choice node with Flame Patch): Flamestrike damage increased by 25%. New Talent - Focused Fury: Living Bomb deals more damage the fewer targets it hits, up to 300% at 1 target. New Talent - Mark of the Fire Lord: Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness. New Talent - Spontaneous Combustion (Choice node with Improved Combustion): Casting Combustion refreshes up to 3 charges of Fire Blast and up to 3 charges of Phoenix Flames. New Talent - Charring Embers: Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 5% for 12 sec. New Talent - Fire’s Ire: When you’re not under the effect of Combustion, your critical strike chance is increased by 2.5%. When you’re under the effects of Combustion, your critical strike damage is increased by 2.5%. Two-rank talent. New Talent - Explosivo: Casting Combustion grants Lit Fuse. While under the effects of Combustion, consuming Hot Streak has a substantially increased chance to grant you Lit Fuse. New Talent - Blast Zone: Lit Fuse can now apply Living Bomb to up to five targets. Living Bombs can now spread to eight enemies. New Talent - Ashen Feather (Choice node with Majesty of the Phoenix): If Phoenix Flames hits only one target, it deals 50% increased damage and applies Ignite at 100% effectiveness. New Talent - Majesty of the Phoenix (Choice node with Ashen Feather): When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 sec and their damage is increased by 20%. Fervent Flickering has been redesigned: Now reduces the cooldown of Fire Blast by 2 sec Controlled Destruction has been redesigned: Damaging a target with Pyroblast increases the damage it receives from Ignite by 2%. This effect stacks up to 25 times. Developers’ notes: This talent is currently stacking past 25. This is not intentional and will be corrected in a future update. Improved Scorch has been redesigned: Casting Scorch on targets below 30% health increases the damage the target takes from you by 5% for 12 sec. This effect stacks up to 2 times. Flame Accelerant has been redesigned: Every 12 seconds, your next Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time. Unleashed Inferno has been redesigned: While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec. Convection has been redesigned: When a Living Bomb expires, if it did not spread to another target, it refreshes its duration. A Living Bomb can only benefit from this effect once. Pyromaniac has been redesigned: Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness, but the copied spell cannot contribute to Hot Streak. This effect counts as consuming Hot Streak. Phoenix Reborn has been redesigned: When your direct damage spells hit an enemy affected by Charring Embers 20 times, the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use. Call of the Sun King is now in Gate 1 Searing Touch has been removed. Searing Touch’s critical strike threshold functionality is now baseline to Scorch. Improved Scorch’s movement speed increase is now baseline to Scorch. Incendiary Eruptions, Firemind, and Tempered Flames removed. Firestarter, Intensifying Flame, Inflame, Controlled Destruction, Wild Fire, and Flame Accelerant are now in Gate 2. Flame On is now 1 point and no longer reduces the cooldown of Fire Blast. Critical Mass is now 1 point. Wildfire is now 1 point. Conflagration has been removed. Fevered Incantation is now 2 points Sun King’s Blessing now grants Sun King’s Fury after consuming 10 Hot Streaks. Hyperthermia now has an activation overlay.
    • By Staff
      The Earthen join the Allied Race roster in this week's War Within Alpha build! Blizzard detail their current Alpha experience, as well as their racial abilities and future plans.
      Earthen (Source)
      Greetings, Alpha testers!
      With today’s Alpha update, testers can all rock the Earthen first hand.
      First, some context.
      To get right into the action, new Earthen on the Alpha bypass their starting quest experience. We also have abilities that are in the final stages of design but aren’t quite ready in terms of visuals or corner-case functionality. If you’d like a higher level experience, you can create a template character using an Earthen, but in this release, we’re particularly looking for your impressions of the extensive customization options the Earthen have to offer. Feel free to show us your awesome creations!
      We’re also looking for your thoughts on the set of racial abilities we’ve imbued in our rocky friends.
      Earthen’s active ability is Azerite Surge, an empower spell which has the following effects:
      (We’re still working on the visuals for this spell, so expect to see changes in the near future as we refine it.)
      Azerite Surge–
      Draw upon your inner strength. Release to invoke the power of Azerite, dealing $s1 Fire damage. Empowering has the following effects: Stage 1: Deals Fire damage to enemies. Stage 2: Heals allies for a moderate amount. Stage 3: Deals additional Fire damage to the highest health enemy. Additionally, Earthen have four other characteristics/traits:
      Ingest Minerals – You are always Well Fed, but cannot consume food. Activate Ingest Minerals to consume a gem and change the benefit granted to you by Well Fed. Hyper Productive – Increases Finesse, which increases the chances of gathering additional materials. Titan-Wrought Frame – Base armor from items is increased by a moderate amount. Wide-Eyed Wonder – When you gain experience for exploring a location, gain additional exploration experience. Please let us know what you think in this thread. Thank you!
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