Damien

Marksmanship Hunter 6.2

101 posts in this topic

Hello and thanks for the very useful guide! I'm having some problems with the addons, i can't find a focus bar addon that actually works, none of those posted are updated for 6.0 ( Stay Focused! was last updated in 2011 and JS in mid 2014 but the project is abandoned). Currently i'm using the Elvui one by detaching it form the player frame but a specific one would be lovelly. Do you have any hints?

 

Regards,

Turambar

Share this post


Link to post
Share on other sites

The guide sends some mixed signals about A Murder of Crows. It tells us on the Talent page that Stampede is the better option, then proceed to explain the rotation using A Murder of Crows as it is "the best (one) in terms of DPS."

Share this post


Link to post
Share on other sites

Hello and thanks for the very useful guide! I'm having some problems with the addons, i can't find a focus bar addon that actually works, none of those posted are updated for 6.0 ( Stay Focused! was last updated in 2011 and JS in mid 2014 but the project is abandoned). Currently i'm using the Elvui one by detaching it form the player frame but a specific one would be lovelly. Do you have any hints?

 

Regards,

Turambar

Get Weak Auras 2 and use this WA string.  This is Niix's focus bar WA (not in any way or shape mine), and works good.  I've also seen somewhere on MMO-C that someone else updated and shared a JSHB update, but I haven't used it myself so I don't know whether or not it works (I would assume it does though).

Share this post


Link to post
Share on other sites

The guide sends some mixed signals about A Murder of Crows. It tells us on the Talent page that Stampede is the better option, then proceed to explain the rotation using A Murder of Crows as it is "the best (one) in terms of DPS."

This was a technical issue on our side, the two pages should now be in agreement. My apologies (P.S. it's Murder of Crows (for now)).

Share this post


Link to post
Share on other sites

I dont agree with that in SoO Stampede as MM Hunter is still better. The Encounters are 2-3 Minutes alive in Mythic and Stampede got a higher burst.

Share this post


Link to post
Share on other sites

This was a technical issue on our side, the two pages should now be in agreement. My apologies (P.S. it's Murder of Crows (for now)).

Considering both got equally buffed (Direct +80% to AMoC and the change to pets inheriting 60% AP (60/33=1.8181818181x)), either one should be roughly as powerful relative to the other as before.  I haven't tested the difference between the two, but considering AoC reduces the CD of Stampede, but not AMoC, I would recommend using Stampede.

Share this post


Link to post
Share on other sites

Considering both got equally buffed (Direct +80% to AMoC and the change to pets inheriting 60% AP (60/33=1.8181818181x)), either one should be roughly as powerful relative to the other as before.  I haven't tested the difference between the two, but considering AoC reduces the CD of Stampede, but not AMoC, I would recommend using Stampede.

 

The only fight you'll want to use Crows on is Immerseus. On every other fight, other than Galakras and Spoils you'll want Stampede.

 

On Galak and Spoils you want Blink Strikes.

 

The 80% buff to AMoC is good, but the AP buff to pets is roughly an 83% increase to Stampede. Still leaving it ahead, especially since fights are sub 2:00 or close to it. 

Share this post


Link to post
Share on other sites

Now that I've seen the mastery of the MM why should we go on Haste. Mastery could push us more or am I wrong?
 
Edit:
 
I simcrafted now and the result was:
If 1 put in the yellow and the blue sockets some +10crit +10 mastery (greens ones) gem'S in I made more Dps. Tested it vs. blue +20crit and yellow +20crit gems.
 
now my gemming looks like:
 
Red Sockets: +10 Haste +10crit
Yellow Sockets: +10crit +10mastery
Blue Sockets: +10cit+10mastery
 
tell me if I'm wrong. Can't find a mistake I could have made.
 

Simcraft Results:

 

+10crit +10haste and +10crit +10mastery sockets:

 

http://workupload.com/file/ys4fZYoB

 

+10crit +10haste and +20crit:

 

http://workupload.com/file/ovZ1MyIs

 
 
Amory LInk: 
http://eu.battle.net/wow/de/character/blackhand/Gromgil/simple

Edited by Gromgil

Share this post


Link to post
Share on other sites

Now that I've seen the mastery of the MM why should we go on Haste. Mastery could push us more or am I wrong?

 

Edit:

 

I simcrafted now and the result was:

If 1 put in the yellow and the blue sockets some +10crit +10 mastery (greens ones) gem'S in I made more Dps. Tested it vs. blue +20crit and yellow +20crit gems.

 

now my gemming looks like:

 

Red Sockets: +10 Haste +10crit

Yellow Sockets: +10crit +10mastery

Blue Sockets: +10cit+10mastery

 

tell me if I'm wrong. Can't find a mistake I could have made.

 

Simcraft Results:

 

+10crit +10haste and +10crit +10mastery sockets:

 

http://workupload.com/file/ys4fZYoB

 

+10crit +10haste and +20crit:

 

http://workupload.com/file/ovZ1MyIs

 

 

Amory LInk: 

http://eu.battle.net/wow/de/character/blackhand/Gromgil/simple

 

Mastery only gets as much value as you are able to get out of it. Every sim you run regarding MM will have your uptime at 100% which realistically on most fights probably wont happen.. Haste is just more reliable than mastery and gives us much needed focus regen, since we have 3 spells that cost high amounts of focus. Aimed and Barrage are two of the most costly abilities in the game. Mastery is weighted at .79 while haste is .80 so they are both so close that even playing optimally with mastery > haste you wont see a DPS gain, and MM is very very tough to play with a 99% uptime on Sniper Training.

Share this post


Link to post
Share on other sites

Something that I noticed. Why would you chose 10 crit 10 mastery when in those two slots you can get 20 crit? You're choosing to only get 10 of your best stat per gem instead of 20? It's not that mastery or haste are better than one another, it's that crit is better than both. You can't gem for crit + mastery in red sockets where that is the only one that you'd even want to.

 

Just for reference I ran the sims with the gem setup you posted above.

 

knatg4B.png

 

The difference is only ~70 DPS. Even if you have a 100% uptime on your mastery you'll still do worse than if you played with crit gems.

Share this post


Link to post
Share on other sites

Sorry to nitpic, but since I simply love what you guys are doing here, just wanted to point out that in Marksmanship page, Tier 4 talents, Steady Shot references Cobra shot, which is for BM and SV (at least according to the tooltip smile.png), when it should reference Steady Shot!

 

Again, thanks for everything you guys do here. It's quite refreshing to have a guide that guides instead of say do this and shut up!

 

Cheers!

Share this post


Link to post
Share on other sites

Hi, 

I would just like to point out the Cataclysm potions actually give more stats.

MOP: Flask of Sping Blossoms = 114 Agility

Cata: Flash of the Winds = 119 Agility.

 

This is the same for all stats, as STR and INT potions also give 114 and 119.

 

Thanks.

Share this post


Link to post
Share on other sites

Sorry to nitpic, but since I simply love what you guys are doing here, just wanted to point out that in Marksmanship page, Tier 4 talents, Steady Shot references Cobra shot, which is for BM and SV (at least according to the tooltip smile.png), when it should reference Steady Shot!

 

Again, thanks for everything you guys do here. It's quite refreshing to have a guide that guides instead of say do this and shut up!

 

Cheers!

Thanks for pointing that out. I'm going to fix it!

Share this post


Link to post
Share on other sites

On the talent page you suggest Steady Focus as the talent as it is better dps, but on the rotation page, you suggest that Thrill of the Hunt is the better one, and the rotation is based on the idea that you took Thrill.

Share this post


Link to post
Share on other sites

Hi, I don't understand why versatility is one of the worst weighted stats. If this guide argues that mastery is the best secondary stat if combat is static (to get increase of damage in % by sniper training) why it is not the best secondary stat the versatility that yields exactly the same damage increase (and other additional benefits)?

Share this post


Link to post
Share on other sites

It apears that every hunter can use heroism/bloodlust now with the nether ray pet.

Share this post


Link to post
Share on other sites

I'm still confused about the stat priority and gems. If Agility is still the best stat and Crit second, why would I gem for Crit and not for Agility (as we used to)? Or another example: If I had two items, one with 10 Agility and 20 Crit and the other with 20 Agility and 10 Crit, which one would be better?

 

About Thrill of the hunt: I often find myself with not enough focus when it procs, so I have to use a steady shot first. And even if I have enough focus for the first aimed shot, I have to use a steady shot after it. Most of the time chimaera shot is ready by then, and another steady shot to get some focus. Highly irritating for me to have a spell highlighted that I can't even use half the time (compared to lock and load for instance).

 

Share this post


Link to post
Share on other sites

I'm still confused about the stat priority and gems. If Agility is still the best stat and Crit second, why would I gem for Crit and not for Agility (as we used to)? Or another example: If I had two items, one with 10 Agility and 20 Crit and the other with 20 Agility and 10 Crit, which one would be better?

 

About Thrill of the hunt: I often find myself with not enough focus when it procs, so I have to use a steady shot first. And even if I have enough focus for the first aimed shot, I have to use a steady shot after it. Most of the time chimaera shot is ready by then, and another steady shot to get some focus. Highly irritating for me to have a spell highlighted that I can't even use half the time (compared to lock and load for instance).

Regarding Gems:  The current (level 90, so this will change for 100) stat weights have Crit worth more than half of Agi weight (0.8 vs 1 respectively).  Crit gems give twice the amount of Crit than Agi gems do (20 Crit vs 10 Agi).  If you multiply the weight by the gain, you get the value of the gem, so a pure Crit gem is worth 20*.8=16 vs a pure Agi gem is worth 10*1=10.  As for the Crit/Haste gems, it is because Haste also has a weight that is more than half of Agi weight (~.75 vs 1 respectively). 

 

Regarding TotH, this is mostly a playstyle choice.  You aren't always going to be able to spam 3 Aimed Shots in a row when it procs, and in reality this will be very unlikely, since you do have Chimaera Shot and Barrage/Glaive Toss coming off cd or not enough focus when it procs (you need about 75 focus to chain cast all three back to back when it procs).  TotH is a RNG factor, and with good usage and uptime, can greatly increase your DPS.

Share this post


Link to post
Share on other sites

So it says multistrike is the best stat but it also says to gem for crit is that because it doesn't calculate the extra 5% in from lethal shots on the stat priority page or what

Share this post


Link to post
Share on other sites

So it says multistrike is the best stat but it also says to gem for crit is that because it doesn't calculate the extra 5% in from lethal shots on the stat priority page or what

 

Multi-Strike is our second best stat. Crit is our first, this should be changed.

Share this post


Link to post
Share on other sites

I was woundering why PvP gear is BIS for Pve right now? and if that is a 100% correct? it sounds wierd or dosent it?

Share this post


Link to post
Share on other sites

So it says that the two main choices for the lvl 100 MM talents are Lone Wolf, or Focusing Shot. As someone who personally love Exotic Muntions, what can be done to make it more viable? Would removing the cast time help, or are the numbers just too low?

Share this post


Link to post
Share on other sites

Noticed an issue: the guide says that the default choice for the tier 7 talent should be Lone Wolf but then says Glyph of Animal Bond is "practically mandatory".

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Changes to Tier 20 Arcane Mage & Assassination Rogue set bonuses are coming, developers discuss possible changes to Mistweaver Monks, Shaman class mount will switch tints between specs and the crafting reagents for Paladin & Warlock class mounts will be re-evaluated in a future 7.2 build.
      Arcane Mage Tier 20 2P Set Bonus
      Item - Mage T20 Arcane 2P Bonus will be redesigned to work with other spell than Greater Invisibility to avoid spamming utility buttons for a DPS increase.
      Sigma (Source)
      We're considering making the set bonus work with some spell other than Greater Invisibility, to avoid overloading a utility button with a rotational DPS benefit. Mistweaver Monks & Mythic Raiding
      The MW community feels their spots in Mythic raids are jeopardized and progression hampers their class. No immediate changes are planned, but Sigma drafted possible future changes.
      Sigma (Source)
      Much like the Disc post in the other thread, Mistweaver is more in a state of thinking ahead for possible refinements, but no immediate shake-ups. This is preliminary, but a possible direction is that some things could be smoothed out by reducing the emphasis on Essence Font. That could help with, for example, drawing out more of a regular ongoing decision between Enveloping Mist, Vivify, and Effuse, rather than having that so often pushed out by Essence Font. Also, making the value of mastery more stable, and reducing the importance of churning as much mana into Essence Fonts as possible. For fair warning, a cooldown on EF is not out of the question after seeing how it's played out, but that would come alongside seeing how other heals might have to be strengthened.

      Rising Thunder has wound up underperforming which we would likely look at at the same time. It would likely be helped regardless by changes that made it easier to spend mana and GCDs on Rising Sun Kick, without always taking away from something like an Essence Font. Paladin & Warlock Class Mounts Requirements
      Both classes need expensive materials to craft their class mounts. Requirements will be re-examined soon.
      Muffinus (Source)
      Why do only the Warlock and Paladin class mount quests require obscenely expensive mats? Its a bit ridiculous we alone have to spend tons of gold to get our mounts and no other classes do.
      I posted this in the main thread, but cross-posting it here for visibility - we'll be re-examining the rare material requirement for the Paladin and Warlock class mounts, we don't want the gate for these to be an expensive tradeskill material. 
      Tier 20 Assassination Rogue 2P Set Bonus
      Item - Rogue T20 Assassination 2P Bonus Item - Rogue T20 Assassination 4P Bonus The bonus to Garrote would only make sense while picking Exsanguinate or in a situation where you keep up two Garrotes. It's needless to say that after multiple Ruptures are up, Garrote may not be worth using.
      Sigma (Source)
      The 2-piece will get some single-target benefit. That said, part of the benefit of the bonus is the improved multi-target capability that Garrote has with a shorter cooldown. Shaman Class Mount Adjustments
      Currently, Enhancement Shamans have a fiery appearance for their class mount (Farseer's Raging Tempest), which will be fixed in a future update. The spec will switch mount tints with Elemental.
      Muffinus (Source)
       In the next PTR build, elemental will be fiery, and enhancement will be stormy.

      We are also making changes to the resto version to make it more watery, and remove the strobe effects.  
    • By Zadina

      The second installment of the popular series is only a month away. The publisher, Dark Horse, has released a preview of this new book.
      A year ago, the first volume of World of Warcraft: Chronicle brought us some amazing artwork and the extremely interesting story of the early days of Azeroth - the highlight being the existence of the void lords.

      In the second volume, we will learn more about the world of Draenor from its vibrant beginning to its final doom of becoming what we know today as Outland. In-between, we find chapters about the First and the Second War.
      IGN has an exclusive preview of a few pages and artwork images from World of Warcraft: Chronicle vol.2, which you can also download from here.
    • By Stan

      Two weeks ago, we had a group that cleared Darkheart Thicket +15 with no healer and obtained two chests. This group has taken it a little further and 2 chested +19. Congratulations!
      Composition
      Alluress (Rogue) Drøw (Hunter) Kibín (Demon Hunter) Mawaifu (Paladin) Onebladè (Paladin) Video
       
    • By Swiffz
      Hello
      Just wanting to know. If anyone could help me out with advice on how to improve my DPS.
      Am I using the right trinkets/relics for Havoc?
      Armory
      Warcraft logs
      WoWProgress
       Any help and advice would be appreciated! 
       
      Many Thanks,
    • By Stan

      Blizzard's trying to fix the issue of Legendary items and loot specialization with unidentified Legendaries. Every time a Legendary item drops, you'll be able to switch between specs and then discover a Legendary appropriate for your specialization.
      It's interesting that the items are bound to Battle.net Account, so you might end up mailing them to your alt (must be the same class) on a different realm.
      Unidentified Death Knight Legendary Unidentified Demon Hunter Legendary Unidentified Druid Legendary Unidentified Hunter Legendary Unidentified Mage Legendary Unidentified Monk Legendary Unidentified Paladin Legendary Unidentified Priest Legendary Unidentified Rogue Legendary Unidentified Shaman Legendary Unidentified Warlock Legendary Unidentified Warrior Legendary Don't forget that crafted Legendary items are coming in 7.2 and the latest build added affixes and made them BoE.
      Celumbra, the Night's Dichotomy Rethu's Incessant Courage The Sentinel's Eternal Refuge Vigilance Perch Please note the nature of PTR. Anything may change before Patch 7.2 goes live.