Jump to content
FORUMS
Sign in to follow this  
Damien

Restoration Shaman 6.2

Recommended Posts

Guest Amika

Hey Vix,

 

Question for you re: Resto Shaman stat priority.  I agree with you that Mastery is the best secondary stat, but how did you come up with Multistrike being number two?  As far as I can tell, Multistrike is similar to Crit in that it grants extra throughput, but lacks the benefits of granting mana gains from Resurgence.

 

At level 100, 110 crit = 1% crit rating and 66 multistrike = 1% multistrike rating. Multistrike is cheaper, but also less effective since a critical heal doubles the value of the heal (heal size x 2.0), and a multistrike heal only multiplies it by 1.3, or 1.6 if you want to take into account that there are two chances to proc a multistrike.

 

For example, lets just say you have a 10K heal. If a crit procs, that heal = 10k x 2 = 20k. If both multistrikes proc, then you get 10K + 3K + 3K = 16k total.

 

What does this mean? The crit heal gave 10K extra throughput, and the multistrike heal gave 6K extra throughput. 6/10 = 0.6, and lo and behold, 66/110 (the stat values needed to obtain 1% multistrike and crit) also = 0.6. In terms of raw stat values, this means that crit and multistrike are completey equal in terms of throughput gained per point. However, crit has the added benefit of granting mana regen from resurgence, and multistrike does not.

 

In my book, stat priority is: Mastery > Crit > Multistrike > Haste.

 

Am I completely missing something about multistrike?

 

Thanks!

 

Amika <Might> Zul'jin

Share this post


Link to post
Share on other sites

Excellent question!

 

I don't disagree with your approach--in terms of an isolated investment, the gain per point would be equal. So, even basic intuition would suggest that with Multistrike providing no benefit to regen, Crit would be better because it increases Resurgence procs by some amount greater than zero.

 

But, there are a couple issues that arise with this line of thinking. First, it assumes sufficient time in which to cast the additional heal. It's a fair presumption, one that I don't think this is going to be an issue in Mythic raiding, but I bring it up because time is an inherent part of evaluating stat weights (and can significantly impact rotational stat evaluations). But, again, in an isolated environment, the worst case the two stats are equal; the best case is that Crit moves ahead.

 

The second, and the larger issue, is what happens when you start looking at Crit and Multistrike in a dependant environment. (This is similar to the interrelationship of Crit and Mastery that I went to such lengths to analyze back in Cataclysm). While you can invest all your stats in Crit and have zero Multistrike, the inverse isn't true; all players have base crit. So, all multistrikes have potential to crit, even if it is at the base value of 5%. Thus, the calculation of your average heal would have the following components:  Total Heal = Base Heal + Critical Heal + (Multistrike1 + Multistrike1 Crit) + (Multistrike2 + Multistrike2 Crit). This is a careful departure from the situation where you look at each investment in isolation. When I ran the calcs this way, Multistrike did pull ahead of Crit in terms of average throughput. Hamlet's HealerCalcs actually corroborates on the raw throughput--hooray!

 

Lastly, it's worth remembering that Resurgence gains are comparatively minor in Warlords. Whereas in Mists, CH crits returned a whopping 22% of the base cost of the spell, in WoD you're only going to see a 5% return on critical strike. (Healing Wave returns 40% of base; Healing Surge returns 12%). So, when you're looking at a "raid healing rotation" which is dominated by CH, your sustainability isn't going to be significantly impacted by Resurgence. The counter to this is, of course, that Crit will overly benefit your "conservative single target rotation", and allow you to essentially tread water while waiting for the next period of burst. 

 

TL;DNR: at the end of it all, the answer both Stoove and I were left with was: it's very, VERY close. Which is an incredibly heartening idea given that WoD is a world without reforging, because it means that you shouldn't be overly concerned if you have the option of upgrading a Crit piece with a Multistrike piece or vice versa. 

 

Stoove actually put together a great post on this topic recently as well: http://stoove.wordpress.com/2014/11/03/statlords-of-shamanor/. It's worth a read and explains, in good detail, how the current stat recommendations were derived.

  • Like 1

Share this post


Link to post
Share on other sites

One thing I'd like to add is that the theorycraft community doesn't entirely seem to agree yet on the issued of Crit and Multistrike. Vixsin noted that Hamlet's Healercalcs spreadsheet agrees with both her and my own analysis, but Hamlet and Dayani have both said (on their podcast) that Multi and Crit are "mathematically the same", which is contrary to Vixsin's reasoning and my own published calculations.

 

So, although the matter is under discussion right now, that has actually caused us to inspect our stat recommendations much more carefully than we otherwise would have.

 

Haste is still an open topic as well. In terms of pure throughput it's quite superior to either Crit or Multi (and inferior to Mastery), but there are considerations to be made for mana spending which so far hasn't been accounted for in published work. This is because such a problem is "quite nontrivial", as scientists like to say, which means that you are unlikely ever to find a properly satisfying Ultimate Answer.

 

Ultimately, the stat priority we have recommended (and will revise in the approach to WoD) is extremely carefully considered in the full knowledge of these problems and will shift as and when the theorycraft changes direction.

Share this post


Link to post
Share on other sites
Guest dean

Not to mention the value of getting that casted heal out "quicker" regardless of throughput, more of a pvp thing but still as (almost impossible to measure) value in pve

 

For crit and mutistrike (ignoring mana regen) its safe to say because they are close and scale off each other the "right" answer will be to ballance them to some degree

 

That all said because mastery is no 1, Gems and enchants will probably go there, and we will probably prefer warforged, and gemmed and maybe even gear with terrciary stats before we need to even worry about choosing between crit and mastery

Share this post


Link to post
Share on other sites
Guest Amika

Oh, the power of math! Thank you very much Vixsin and Stoove for your responses. I also really enjoyed reading your "Statlords of Shamanor" writeup Stoove, although now my head hurts just a bit smile.png The time you have both taken to math these things out is greatly appreciated.

 

As a "touchyfeelycrafter", after taking all this into consideration, I like the idea of Mastery > Multistrike = Crit > Haste for the first tier of WoD. Personally, I'm placing Haste low on the priority list simply because of the inevitable HPM concerns for the first tier, when we all feel a little mana starved.  Haste is lovely if your mana regen can support it, but in a mana-conservative environment I think I'll lean towards the free throughput of the other secondary stats.

 

Finally, it certainly is reassuring to believe that no matter what combination of secondary stats get thrown our way, we'll be able to make good use of them.

 

Thank you once again for taking the time to respond!

 

Amika <Might> Zul'jin

Share this post


Link to post
Share on other sites

Responding to discussions like this is absolutely a pleasure, and thanks for your compliments!

 

I know that a lot of people who have tested raiding more rigorously than I have on the Beta are saying that Haste will be too low on their personal rating just for the mana concerns. I'm not sure whether I'm being optimistic here - perhaps I anticipate changing my rotation much more than those who playtested might already have.

 

Also, stay tuned for more maths which will try to take account of some of the mana issues we've discussed. :)

Share this post


Link to post
Share on other sites

the guide says wow_icon_spell_shaman_elementaloath.jpgAncestral Swiftness gives you an emergency heal if you combine it with wow_icon_spell_nature_healingwavelesser.Healing Wave. I would think it better to use wow_icon_spell_nature_healingway.jpgHealing Surge as it has more base healing power, and its free of mana cost.

 

also you can make wow_icon_ability_shaman_condensationtoteCloudburst Totem expire when you want it, if you don't have some other important totem up at the time with wow_icon_spell_shaman_totemrecall.jpgTotemic Recall. maybe you can add this as somebody might find it usefull to know.

Share this post


Link to post
Share on other sites
Guest Guest

Question: 

 

I haven't had a single Echo of Elements procc when using healing spells. Is it possible that the Skill only proccs of Damage-Skills?

Share this post


Link to post
Share on other sites

I haven't had a single Echo of Elements procc when using healing spells. Is it possible that the Skill only proccs of Damage-Skills?

 

EotE procs from healing spells just as much as it procs from damage. The only caveat is that you must be in combat to proc EotE, which is obviously not a problem with damage spells. :)

Share this post


Link to post
Share on other sites
Guest Arcarania

For me, Mr Robot is recommending Mark of Bleeding Hollow over Mark of Shadowmoon.  Have there been any changes, or is Mr Robot simply weighing stats differently?

Share this post


Link to post
Share on other sites

For me, Mr Robot is recommending Mark of Bleeding Hollow over Mark of Shadowmoon.  Have there been any changes, or is Mr Robot simply weighing stats differently?

 

Depends on how desparate for mana you are, and I don't have a feel for that in raids yet. AMR would be correct for throughput, but sub-optimal if you need the mana to sustain healing.

Share this post


Link to post
Share on other sites
Guest Ракторр

the guide says wow_icon_spell_shaman_elementaloath.jpgAncestral Swiftness gives you an emergency heal if you combine it with wow_icon_spell_nature_healingwavelesser.Healing Wave. I would think it better to use wow_icon_spell_nature_healingway.jpgHealing Surge as it has more base healing power, and its free of mana cost.

 

 

 

 

I absolutely agree I do not understand why in Hyde differently

Share this post


Link to post
Share on other sites
Guest Killinblow

The talents are outdated. Elemental Blast is a really good choice now, with 1000 spirit from 250 and 500 in a random stat. 

Share this post


Link to post
Share on other sites
Guest LTW

I'd like to ask about the new set pieces coming with BFR.

 

They have quite a high amount of multistrike mixed in them. Is there going to be a probable change in stat priority once the set bonuses come into effect? It seems like Blizzard is trying to push multistrike onto everything Shaman related.

 

To this moment I was able to run on 0 MS and 0 Vers, this will not be the case with the new gear.

 

Will the gear optimization just get harder? Or will we probably adapt to different stats?

Share this post


Link to post
Share on other sites

The talents are outdated. Elemental Blast is a really good choice now, with 1000 spirit from 250 and 500 in a random stat.

 

I updated the values, which I had forgotten to update when WoD was released.

 

I'd like to ask about the new set pieces coming with BFR.

 

They have quite a high amount of multistrike mixed in them. Is there going to be a probable change in stat priority once the set bonuses come into effect? It seems like Blizzard is trying to push multistrike onto everything Shaman related.

 

To this moment I was able to run on 0 MS and 0 Vers, this will not be the case with the new gear.

 

Will the gear optimization just get harder? Or will we probably adapt to different stats?

I'll let Stoove reply to that smile.png

Share this post


Link to post
Share on other sites
Guest Bule

Hmm. I can't really decide between Cloudburst Totem and High Tides. I have read several guides about that and I am still using Cloudburst Totem. Before we get our tier 17 set 4 bonus (then High Tides is the choice), it is a difficult to decide..

 

Currently I am not using much Chain Heal so I think Cloudburst is better choice, but I am not sure..

 

This guide's default choice is Cloudburst so I guess I will keep it for now..

 

Has there been any changes past month? I see this guide has not been updated for a while.

Share this post


Link to post
Share on other sites

I'd like to ask about the new set pieces coming with BFR.

 

They have quite a high amount of multistrike mixed in them. Is there going to be a probable change in stat priority once the set bonuses come into effect? It seems like Blizzard is trying to push multistrike onto everything Shaman related.

 

To this moment I was able to run on 0 MS and 0 Vers, this will not be the case with the new gear.

 

Will the gear optimization just get harder? Or will we probably adapt to different stats?

 

Here's my understanding of the BRF Tier gear: the additional casts of Chain Heal will not proc Multistrikes. So that would imply that Multistrike won't become overpowered due simply to the 2pc set bonus.

 

The second part of this is about set itemization; I don't think that Multistrike will get any *better* without a significant change implemented to our mechanics, which I think is unlikely. Mastery and Haste will still be our best throughput stats, but we might be forced into having a wider spread of stats (i.e. more Multistrike and Crit). I don't really see us changing our playstyle much in the face of different itemization, except for being slightly happier to heal people on high hp.

 

Hmm. I can't really decide between Cloudburst Totem and High Tides. I have read several guides about that and I am still using Cloudburst Totem. Before we get our tier 17 set 4 bonus (then High Tides is the choice), it is a difficult to decide..

 

Currently I am not using much Chain Heal so I think Cloudburst is better choice, but I am not sure..

 

This guide's default choice is Cloudburst so I guess I will keep it for now..

 

Has there been any changes past month? I see this guide has not been updated for a while.

 

Set bonuses aside, CBT and HT are roughly on par - I find it better to spec CBT by default and switch into HT for those fights where I can find a really good use for it. CBT is really such an efficient talent that I'd advise learning to use that over HT. Note also that you have to do quite a lot of Chain Heals in one fight for HT's throughput to start to outstrip CBT's - a number which I just can't afford at the moment.

 

The guide does not currently need to be updated as far as I know. Very little has changed since it was last updated.

Share this post


Link to post
Share on other sites

Question about T6 talents.

 

Your guide says to take primal elementalist unless you have mana problems. However, while you give a good description of Unleashed Fury, you don't say why to either never take it, or when it would be more useful than Primal Elementalist or Elemental Blast.

 

Why should I never take Unleashed Fury?

Share this post


Link to post
Share on other sites
Guest Leilebule

I don't think so Unleashed Fury would be better on any situation except when you need to do Chain Heal a lot (assuming you are also using High Tides) or big heal on someone with low hp. Primal Elementalist gives you a passive 10% healing done when you pop em out and Elemental Blast Spirit for mana regen.

 

What I think so far is the Imperator fight on heroic/mythic where Unleashed Fury along with Chain Heal/High Tides could be useful.

Share this post


Link to post
Share on other sites
Guest jakkob

It no longer affects healing rain. It provides less overall benefit than PE or EB.

Share this post


Link to post
Share on other sites
Guest Totem

Can you please update this guide? it still references siege of orgrimmar and from looking at the top resto shamans and how they heal, seems to be outdated

Share this post


Link to post
Share on other sites

The guide could use some serious updating, most of the justification for talents comes from SoO fights and at this point it's suggesting talents that most of the top tier resto shamans are disagreeing with. I'd say default Astral Shift, Windwalk Totem, Call of the Elements, Ancestral Swiftness, Rushing Streams (Conductivity for a handful of minimal movement fights), Elemental Blast, High Tide.

Share this post


Link to post
Share on other sites

Question about T6 talents.

 

Your guide says to take primal elementalist unless you have mana problems. However, while you give a good description of Unleashed Fury, you don't say why to either never take it, or when it would be more useful than Primal Elementalist or Elemental Blast.

 

Why should I never take Unleashed Fury?

 

It seems like this part wasn't update recently.

The most 'to-go' talent in tier 6 now is Elemental Blast due to spirit and secondaries buffs that it provides. 

You definitely can play with Unleashed Fury when taking CBT in tier 7. Crits from HS empowered with UF+UL charge the totem very nice. It is valuable for empowering HW too.

Maybe things will change with getting more tier bonuses and higher ilvl deeper in expansion, but PE is definitely not the best choice for now. It was back in MoP, but now you can hardly find resto shaman who prefer it over EB or UF.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard have shared the current required Mythic+ rating required to get the Dreaming Hero title at the end of Dragonflight Season 3. The official forum thread below will be updated, so check back to see the latest numbers. 
      Dreaming Hero (Source)
      In this post, we’ll update the score required to earn the Dreaming Hero title for Dragonflight Season 3. As a reminder, the title will go to all players who end Dragonflight Mythic+ Season 3 with a Mythic+ Rating in the top 0.1% in each region.
      If the season ended today, in this region, the title would go to those who scored at least:
      3658
      Good luck!
    • By Staff
      Now's the perfect time to unlock your missing Plunderstorm rewards with doubled Renown gains until April 30th!
      (Source)
      Hoist the sails and batten the hatches; a Plundersurge begins this week with weekly maintenance!
      The Plunderstorm event is ending on April 30, but until then, pirating players can double the amount of Renown earned from all sources of Plunder by taking the Plundersurge. 
      Set Sail for the Plunderstorm
      Plunge into a challenging battle that earns excellent rewards for World of Warcraft® Modern and Classic progression realms. All you have to do is survive…and plunder. Can't seem to stay in the realm of the living? No problem. Plunderers still gain progression that helps unlock new rewards.
      Each match is 10-15 minutes long and has 60 players per match, with the winner being the last one standing. Level up and acquire new abilities and spells by killing creatures and enemies, looting chests, and avoiding the encroaching storm.
      A Pirate's Life for You
      The Arathi Highlands is the backdrop for this pirating adventure, and you'll have plenty of challenges to keep you busy.
      Prepare to Plunder
      Plunderstorm is perfect for pick-up and play! No expansion purchase is required, but a World of Warcraft Subscription or Game Time is needed to participate in a high-stakes, play-by-the-seat-your-pants match. This means that Classic players can also participate in a plethora of plundering fun by simply installing the modern (Live) World of Warcraft client:
      Launch the Battle.net desktop app. Click the World of Warcraft icon at the top. If the icon is missing, click on All Games and select the game from the list. On top of the Install button is a drop-down menu. Confirm that you wish to install World of Warcraft. Click Install. Once you’re in modern WoW:
      Select Plunderstorm2 from the World of Warcraft game menu to get into the action. Create a new, ready-to-play character—player characters are unique to this event. You don't need previous knowledge of races and classes to chart your course for mayhem. Choose between Solo or—to play with your Battle.net friends—make a group from the Plunderstorm character screen and select Duo. If queued for a Duo without a partner, you'll be automatically matched with one. You can also access chat, customize characters, and see the queue from the Character Select Screen. Action Bar and Abilities, Worthy Mates
      Discover lootable spells, abilities, and upgrades as you plunder treasure chests and defeat enemies. Upon picking up, spells and abilities are automatically added to your Action Bar, with two slots dedicated to offensive skills and two for utilities such as leaps, speed boosts, and crowd-control.
      Some abilities are more action-based and require good positioning and player targeting. Have fun discovering and experimenting with different combinations to find what works for you.
      Upgrades to Your Spells and Abilities
      Your spells and abilities can be upgraded by discovering higher-quality versions from treasure chests or finding the same ability elsewhere and stacking it to Rank 3 (epic). There are also plenty of plundering opportunities—various treasure chests with different rarities that harbor all types of abilities are stashed around the map. Always stay on the lookout for better loot and upgrades.
      Spectating Spectre
      Upon death, keep watching the match from the perspective of your teammates (if they're still alive) or other players, including their loadout.
      Rewards A-Plenty for Plundering Pirates
      Players can earn cosmetics, pets, titles, and mounts as they progress through the reward track. These include the majestic Polly Roger parrot mount, Bubbles the crab pet, swashbuckling cosmetics, 750 Trader's Tender from "Keg Leg's Crew" for use on the Trading Post, and more. 3 A victory is not required to claim the spoils of a well-fought fight.
      To view Renown and apply the Plunderstorm weapon and transmog customizations, change titles, or summon pets, swabbies can click on Da'kash Grimledger standing directly in front of the spawn point in the Plunderstorm lobby.
      Customization unlocks are simultaneously unlocked for Dragonflight characters and can be found in your Collection. Each Renown level unlock is noted in colored text under the reward name, whether the reward is for Dragonflight, Plunderstorm, or Classic.
      Perch on the shoulders of this parrot instead of him perching on yours! Proper pirate fashion is a must for plundering! There isn't a better first mate on the high seas than Pirate Pepe! Plunderstorm Content Update Notes
      Learn more details about Plunderstorm in our update notes.
      We look forward to seeing you drop from the skies to engage in pirate-themed mayhem. We'll see you in Azeroth and wherever the adventure takes you!
      1 Requires World of Warcraft® Subscription or Game Time.
      2Plunderstorm is accessed from the World of Warcraft® game menu but exists outside of player progression in World of Warcraft® and Wrath of the Lich King Classic™.
      3Plunderstorm offers rewards for both World of Warcraft® and Wrath of the Lich King Classic™.
    • By Staff
      Check out our first look at MoP Remix coming in Patch 10.2.7!
      When Patch 10.2.7 goes live, you will be greeted by the following screen, informing you about the MoP Remix event and its objectives. There will be a button that lets you create your Timerunner (character).


      Similar to Plunderstorm, there will be an icon on the character screen for MoP Remix with the number of days remaining.

      Timerunners will be marked with a special icon next to their name on the character selection screen.

      When you first enter the game, you'll start with a short intro quest on the Timeless Shore. Your character will be affected with the Pandaria: Remix buff.

      The quest intro features a few unique quests before you start replaying MoP from the very beginning. It introduces you to Bronze, the event's currency used to buy items and upgrade gear.  
      Throughout your journey you will come across some very unique gear just like this cloak (Cloak of Infinite Potential) that permanently increases in power (Timerunner's Advantage).

      Your char will have access to two important Timerunning abilities.
      Extract Gem - Extract a gem from one of your socketed items. Unraveling Sands - Summon Unraveling Sands that transforms your unwanted items into Bronze. Gems offer a lot of customization in MoP Remix and you want to extract them with Extract Gem, because placing a new gem on top of a socketed one will make you lose it.
      If you come across unneeded gear, you can scrap it for Bronze with Unraveling Sands.
    • By Stan
      We're looking at the level of loot from the Great Vault and the items you can buy from Evantkis in Dragonflight Season 4.
      Item Level of Rewards from the Great Vault and End-of-Run Mythic+ Chests in Dragonflight Season 4
      Difficulty Level End-of-Run Item Level Weekly Reward Item Level Mythic +1 493 None Mythic +2 496 509 Mythic +3 499 509 Mythic +4 499 512 Mythic +5 502 512 Mythic +6 502 515 Mythic +7 506 515 Mythic +8 506 519 Mythic +9 509 519 Mythic +10 and up 509 522 Aspects' Token of Merit (Great Vault Currency) in Dragonflight Season 4
      Aspects' Token of Merit  is the Great Vault currency you'll receive when you don't pick any loot from the weekly chest.
      The number of Aspects' Token of Merit you will receive every week depends on the number of slots you've unlocked in the weekly chest.  
      Unlocking 1 slot grants 1 Aspects' Token of Merit. Unlocking 2 slots grants 4 Aspects' Token of Merit. Unlocking 3 or more slots grants 6 Aspects' Token of Merit. Aspects' Token of Merit can be exchanged for the following items in Dragonflight Season 4 that you can buy from Evantkis.
      Chest of Gold - Contains 1,000 gold. Costs 2 Aspects' Token of Merit. Ruby Flightstone - Contains 75 Flightstones. Costs 1 Aspects' Token of Merit. Restless Satchel of Drake's Awakened Crests - Contains 15 Drake's Awakened Crests. Costs 1 Aspects' Token of Merit. Lively Clutch of Wyrm's Awakened Crests - Contains 15 Wyrm's Awakened Crests. Costs 2 Aspects' Token of Merit. Eye of Awakening -  Add a socket to a Dragonflight Season 4 item that does not already have one. Can be used on Helms, Bracers, Belts, or Rings. Costs 3 Aspects' Token of Merit.
      Great Vault Requirements in Dragonflight Season 4
      Finally, here are the Great Vault requirements for the upcoming Season.

    • By Starym
      Things seem to be stabilizing a little, at least at the very top, as our DK-Rogue trio remains solid this week. There's plenty of movement below that though, so let's dive in.
      Note: We are using Normalized scores instead of raw DPS for the Warcraft Logs rankings. The u.gg rankings at the bottom are raw DPS. Normalized scores take into account the outlier boss fights where certain specs could stack massive DPS (due to the nature of the fight, whether it's AoE spam or something else), which would then affect their overall score for the whole raid.
      Mythic
      Overall Damage 95th Percentile
      It seems we have a stable chart at the top, as the DK-Rogue sandwich is exactly where we left them last week! We do see a big mover right after that, however, as Elemental jumps three spots up into 4th, pushing Retribution down one. Fury remains stable in 6th, followed by Frost Mage, which gains a spot at the expense of Outlaw, which is down three. The three A's are still sticking together, with Arms, Assassination and Arcane all moving one up, and the Rogue moving ahead of the Mage at the end of the top 10.

      95th percentile Mythic data by Warcraft Logs.
      Overall Damage All Percentiles
      It's Survival's week this time around, as the Hunter bursts up nine spots into 7th, with the top 6 remaining the same. Elemental rises here as well in 9th, gaining three spots, as Havoc drops two at the end of the top 10. Marksmanship joins fellow Hunter Beast Mastery in the bottom 3, taking Feral's place.
      All percentiles Mythic data by Warcraft Logs.
      Boss Only Damage All Percentiles
      Unholy moves to the top of the pack in the direct damage charts, just barely taking Subtlety down. Survival makes an appearance here as well, moving six spots up into 6th, as Assassination and Shadow push Balance out of the top 10.
      All percentiles Mythic data by Warcraft Logs.
      Heroic
      Overall Damage All Percentiles

      All percentiles Heroic data by Warcraft Logs.

      U.GG Raw Mythic DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks. This chart is for Mythic only.
      Arms is on the way up, gaining three spots in 6th and pushing Havoc down one, as the Fyr'alaths start compounding here as well. Fire moves three up in 9th, as Frost DK drops those same three spots just outside the top 10.
      Mythic chart by u.gg.
       
      Meanwhile, if you're looking for more information you can check out our Dragonflight class guides, Amirdrassil boss guides, the raid DPS tier list, as well as more data from Warcraft Logs here.
×
×
  • Create New...