Jump to content
FORUMS
Sign in to follow this  
Damien

Arcane Mage 6.2

Recommended Posts

guys noob question.

at the nuke phase were i use arcane power . i enter this phase with 4 stacks alredy of ab?

and after i enter do i just spam AB till i get to 50% mana use evo and back to normal rotation

?

thanks

Share this post


Link to post
Share on other sites

It's a bit more complicated than that! For more info check my guide at the Icy VEins forums!

Share this post


Link to post
Share on other sites
Guest Sparklytoots

Hello,

In 3.5 on the Rotation Page, you use temporal cryatal (the enchanting mat) rather than prismatic crystal (teir 7 talent) thought you oughta know.

Share this post


Link to post
Share on other sites
Guest Batar

i don't see the everburning candle on the BiS list, on use is poor, but usable. The static int however is crazy and should place it fairly high on the list. 

Share this post


Link to post
Share on other sites

Hello,

In 3.5 on the Rotation Page, you use temporal cryatal (the enchanting mat) rather than prismatic crystal (teir 7 talent) thought you oughta know.

Thank you! I guess I have written too many guides and am losing my sanity ;p

 

 

i don't see the everburning candle on the BiS list, on use is poor, but usable. The static int however is crazy and should place it fairly high on the list.

This is not a BiS list, items are ranked by item level and then alphabetical order (this is explained at the beginning of the section).

Share this post


Link to post
Share on other sites

Btw Damien I know this is very very minor, but it;s 6.0.3 now smile.png

Yeah, let me change that!

Share this post


Link to post
Share on other sites

Hello, have you done any tries on stacking multistrike and crit to the max instead of mastery and haste? since u can do a burn phase 50% of the time with the low cd on evocation
also why stop burn phase at 50% mana? im guessing u would have atleast 10sec left on arcane power by then

Share this post


Link to post
Share on other sites

Concerning stat priorities and Mr. Robot: 

Is there a resource that explains the proportionate value of our different stats? I read in an earlier post in this thread that "intellect is not twice as powerful as a secondary stat." But what exactly are the proportions? How does mastery stack against, say, crit? Do I want a relatively balanced range of secondary stats, or should I always choose mastery over crit, all other things being equal? 

I am prompted because I used Mr. Robot for the first time this morning. Some of the results surprised me. For example, it had me replacing a 630 mastery and haste staff (Crystalfire Staff) with a 630 Multistrike, Haste, and Speed staff (Portal- Ripper Staff). There were a few cases where it had me abandon a mastery item for a crit item, and crit over haste or multistrike in some cases. 

In other cases, I had held on to a 615 mastery shoe rather than replacing it with a 630 multistrike-versatility shoe, but that doesn't seem as problematic to the staff example. 

To be a bit more specific: Mr. Robot's changes ultimately resulted in +126 intellect, -6.7% mastery, +.97% mastery, +1.03 vers, +.5 crit, +.089 haste. From that picture, I can see that the boost in intellect is considerable. But many of the item switches resulted in no change of intellect (such as the staff) but cut down on mastery. In the case of the staff, the original had 113 mastery and 108 haste, and the new one had 121 haste, 95 multistrike, and 95 movement speed. Everything else was identical...other than the name and weapon speed. 

Conatia-SistersofElune

Edited by Conatus

Share this post


Link to post
Share on other sites

Basically calculating stat weights (a.k.a how much each stat is worth) is generally done through simcraft by artificially increasing one stat and comparing the damage outcome with the previous one.
Example: Mastery = 900 then dps = 1000, Artificially increase mastery by 200 then dps gets to 1050 (this is absolute bullshit just giving an example).
By comparing the relative outcome you can get the stat weights.

Share this post


Link to post
Share on other sites

Can someone fix the tooltips for arcane charge? It's listing as one of the Twin Ogron abilities. A few other tooltips on this page might be a little 'off' as well, if I'm not mistaken.

Share this post


Link to post
Share on other sites

Can someone fix the tooltips for arcane charge? It's listing as one of the Twin Ogron abilities. A few other tooltips on this page might be a little 'off' as well, if I'm not mistaken.

The tooltip for Arcane Charge was fixed a few days ago. What else is "off"?

Share this post


Link to post
Share on other sites
Guest Sawbossnl

With 655 mastery multi gear and multi crit is arcane better or frost ? :) still gearing tho as i pass on most items for my guildys im kinda lowest geared onenin the guild but i still wonder if i gotta practise for arcane if i get more gear as i think ill go skyhigh the next few weeks with gear as we doing mythic progress and hc farming and almost no 1 needs hc gear annymore so ill prob be 670 soon then i wonder shall i stay arcane frost or fire arcane as the gear for arcane fire is almost the same

Share this post


Link to post
Share on other sites

With 655 mastery multi gear and multi crit is arcane better or frost ? smile.png still gearing tho as i pass on most items for my guildys im kinda lowest geared onenin the guild but i still wonder if i gotta practise for arcane if i get more gear as i think ill go skyhigh the next few weeks with gear as we doing mythic progress and hc farming and almost no 1 needs hc gear annymore so ill prob be 670 soon then i wonder shall i stay arcane frost or fire arcane as the gear for arcane fire is almost the same

You should download SimulationCraft and run it on your character.

Share this post


Link to post
Share on other sites

Damien, the other thing that is 'off' is the tooltip for Arcane Power/Improved Arcane Power. The WoWDB entry has Improved Evocation as the title of the perk modifying the ability.

 

Wowhead has the correct 'matchup' of Arcane Power with its perk (the ability to quote and link does not seem to be working for me today on the forums; my apologies).

 

 

 

Share this post


Link to post
Share on other sites

Damien, the other thing that is 'off' is the tooltip for Arcane Power/Improved Arcane Power. The WoWDB entry has Improved Evocation as the title of the perk modifying the ability.

 

Wowhead has the correct 'matchup' of Arcane Power with its perk (the ability to quote and link does not seem to be working for me today on the forums; my apologies).

I sent an e-mail to the WowDB people. This should be fixed soon smile.png

Share this post


Link to post
Share on other sites
Guest Dthehunter

Hello, 

 

In the guide at the part of the arcane charge system there is not the mention about nether tempest also getting increased by the charges. In the 1st part of the section (the conserve part) you mentioned it.

Share this post


Link to post
Share on other sites
Guest Dthehunter

Question, is it still that evocation removes the arcane charge stacks? as during my LFR i did today it actually did happen. Thanks in advance

Share this post


Link to post
Share on other sites
Guest Drenh

Is arcane power glyph worth it? seeing that every cd and t17 t2 line up so great together

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Savage Ebony Battle Turtle is an upcoming promotion mount coming in Patch 10.2.7.
      The mount will be available in some sort of Promotion in the future.
      "The cannons are powered by an unquenchable rage to seek out enemies and bring them to justice. Nothing can outrun a cannon."

    • By Staff
      The new War Within Allied Races was added to the Alpha today and we already have a full look at not only all their customization options, but their dances as well, courtesy of MrGM! You can check out the Earthen's racial abilities here if you missed them earlier. 
      Let's start with the more dynamic feature, with both male and female dances:
      And then there's big amount of customization options, as well as a size comparison with regular dwarves:

      So, are we liking the new Allied Race overall? More than actual dwarves?
    • By Staff
      Here's a really cool possibility for the War Within, as a very subtle and mildly mysterious comment from Executive Producer and Vice President for WoW, Holly Longdale, may be hinting at our Warband characters getting a lot more involved in our travels! 
      First spotted by UlthansWrath, Longdale came up to Taliesin & Evitel at the recent London War Within Alpha press event and had a short chat about the Warband screen, when she casually said "wouldn't it be cool if those were the characters you took as your followers in your Follower Dungeons?" After the obvious confirmation from Taliesin and Evitel that, yes, yes it would be cool, she just said "hm" and that was the end of the conversation.
      Obviously this isn't any sort of official confirmation, but considering this is a really awesome idea, it seems likely Blizzard are at the very least discussing it, if not already working on it.

      The Warband system is already great, and this would add a lot to it for players that choose to go solo into dungeons, as it would give them even more motivation to get some great characters in their Warband - even if it was just a cosmetic option.
      So, what do you think, will we be seeing this feature when the War Within launches?
    • By Starym
      We have quite a few Season 4 fixes today, with the LFR item level requirement, many item-related fixes, as well as some Season of Discovery improvements, and more!
      April 25 (Source)
      Classes
      Fixed a bug with damage dealt by Rip and Tear, Internal Combustion, and Tear Open Wounds in Awakened raids. Dungeons and Raids
      Raid Finder now required item level 463 if the raid is Awakened. Brackenhide Hollow Addressed an issue where Stinkbreath can turn while casting Stinkbreath. Addressed an issue where Wilted Oak’s Necrotic Breath visual can be out of sync with the creature’s facing. Items
      Veteran track items or items obtained from Awakened Outdoor Activities should now properly be able to be converted into Class Set items at the Revival Catalyst. Resolved multiple issues with Dragonflight Season 4 tier set items not functioning after equipping certain Season 3 set items. Dreambound gear caches from the Dreamsurge Coalesence vendor will now correctly award Season 4 Explorer 1/8 (item level 454 gear) and tokens will properly display the correct item level of its contents. Fixed an issue that prevented Tiered Medallion Setting from functioning on Season 4 necklaces. Fixed an issue preventing Season 4 crests from properly converting to their lower-tier currency. Quests
      “A Multi-Front Battle” can now be completed. Season of Discovery
      Using an Unconscious Dig Rat no longer dismisses pets. Mage Displacement no longer functions if the most recent use of Blink was on a different continent or in a different instance.
    • By Staff
      Affliction is getting plenty of changes today as well, with Blizzard detailing the reasoning behind certain choices.
      Affliction (Source)
      Greetings Warlocks,
      Today, we have various Core and Affliction tree changes hitting the Alpha. We want to take a moment to go a bit more in depth as to what certain changes were made and why. As a refresher, here are the goals for our Core and Afflictions that we posted last week along with some additional goals that we can dig into here.
      Class
      Ensure each capstone is interesting and exciting. Reduce the amount of throughput talents, to free up utility choices. Reduce the number of ranks for talents that don’t warrant multiple ranks. Affliction
      Address the tuning of Malefic Rapture in single-target and multi-target situations. Reduce complexity and the amount of active buttons that contribute to it. Erase the need to choose between a single-target or multi-target profile by adding more adaptability and flexibility. While we cannot go over every change here, we’d like to get a bit more detailed than last week’s update and explain some of the bigger changes coming in this build.
      Class Tree Throughput
      We’re removing a lot of throughput talents from the class tree to allow warlocks to pick up more utility without feeling forced to take mandatory talents to be competitive. These talents aren’t compelling options when placed against utility as they will always be the right answer to have. This allows us to move that power into the specialization trees and tailor throughput-centric talents to be specific to that specialization’s gameplay.
      Malefic Rapture
      In addition to becoming baseline for Affliction, we are introducing new talents that will help Malefic Rapture become the go-to spender for both single-target and multi-target situations. This should also shift Seed of Corruption to being a means to apply Corruption to multiple targets rather than what you spam in dungeons. In addition, we are redesigning Siphon Life to be friendlier to Affliction’s rotation and expect that its new design will make it easier to optimize Malefic Rapture.
      Affliction’s Adaptability
      While we do want Affliction warlocks to have a preferred talent setup for single- versus multi-target situations, we don’t want it to feel like they are powerless if they are in the opposite situation. By focusing on Malefic Rapture being Affliction’s main spender and removing talents that are only valuable in multi-target situations (Soul Flame, Soul Swap, Doom Blossom, etc.), we’re hoping that the Affliction tree feels less punishing to fill out.
      Is This It?
      Not at all. We expect to make changes based on feedback and our own playtesting. We want to get the ball rolling on changes we knew we want to make, so we could start the discussion early on and make adjustments before The War Within launches.
      Thank you all for the continued discussions and we look forward to your feedback!
      And here are the full changes from the development notes:
      Affliction (Source)
      Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9.
×
×
  • Create New...