Sign in to follow this  
Followers 0

Need help with my rogue deck

5 posts in this topic

So I've created a rogue deck of my own, and I want to hear what you guys have to say and what I could replace. The deck list is listed here:


Backstab x2

Deadly Poison x2

Blade Flurry x2

Eviscerate x2

Sap x2

Annoy-o-Tron x1

Goblin Auto-Barber x2

Mechwarper x2

Cogmaster's Wrench x1

Fan of Knives x2

Harvest Golem x1

Iron Sensei x2

Tinker's Sharpwood Oil x1

Enhance-o-Mechano x1

Master of Disguise x2

Mechanical Yeti x1

Piloted Shredder x2

Azure Drake x2


The main goal of the deck is to try to maintain control of the board with various spells like Backstab and use of the weapon, while trying to get a stealthed Iron Sensei to buff up the various mech minions. I chose Master of Disguise over Conceal because the stealth it gives is permanent, allowing the Iron Sensei to be protected for multiple turns. I've managed to beat all expert classes with this deck, and although the MoD and Iron Sensei combo is slow, I've gotten it to work before and rushed the opponent to death with a buffed up Mechanical Yeti or Piloted Shredder. I'm curious to see what you guys will think if a rogue deck based around synergy with the Iron Sensei could work, and what cards I should try to add/replace for improvement. Thank you for your time!




Share this post

Link to post
Share on other sites

It could work very wel. I would remove both azure drakes and replace with stranglethorn tigers.I would replace harvest golem with Bloodmage Thanos, and piloted shredder with Van Cleve.

Share this post

Link to post
Share on other sites

It could work very wel. I would remove both azure drakes and replace with stranglethorn tigers.I would replace harvest golem with Bloodmage Thanos, and piloted shredder with Van Cleve.
Nvm about shreeders for vancleef, keep boyh and instead remove saps for assassinates.

Share this post

Link to post
Share on other sites

Try to integrate:

2x Shiv

1x Bloodmage Thalnos

1-2x Violet Teacher


For mid game control:

2x Preparation

1x Gadgetzan Auctioneer

Share this post

Link to post
Share on other sites



Now you should have thanos, x2 strangthorn tigers, Shade of Nax. Should be fun to see turn 6 as 5+5+X damage using eviscerate, Bloodmage Thanos, stranglethorn tiger and Shade (reverse other for play).

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Violentravi
      Adelante is currently recruiting DPS & Heals, however, all competent players will be considered.  We are a Horde guild on Arthas and our current progression is 8/10N NH 4/7M EN and 3/3H TOV.  As far as classes go we do not have a Moonkin, Mage, Feral Druid, or any type of Monk. We only raid two nights a week, Tuesday and Wednesday from 7:00 PM until 11:00 PM Eastern.  Thursday is not considered a raid night, but we will often clear Heroic and Normal on this evening for AP and it is not required. We are pushing progression on Il'gynoth, and look forward to finishing off EN then moving on to Nighthold, we will be intermittently working on Mythic TOV.
      From you, we would expect 100% attendance during your trial period; after that, if you cannot make a raid or will be late it is mandatory to keep the raid leader updated.  In order to continue making good progression while raiding only two nights a week, we expect that you know your class inside-out and will research any bosses you are unfamiliar with prior to raids.
       If you are interested, you can either reply to this thread and link your most recent combat logs for review, make a character on our realm and inbox me, or hit me up on real ID (violentravi#1826).  Alternatively, if you are old school, please apply via our website:
      Thank you for your consideration
      Violentnacho & the Guild
    • By digimij
      I was going to submit a bug report in game, but I thought I'd check here to see if this really is a bug, or if I just don't understand how the ability is supposed to work. Here's what I planned to submit:
      outlaw rogue ability: Between the Eyes, is not correctly applying the 4x damage increase on critical strikes per the tooltip listed damage for each combo point, nor is it appropriately applying any of the bonus damage modifiers: prey on the weak and ghostly strike. If using Deeper Strategem talent, it appears to be applying 4x damage based on the 5th combo point tooltip, but again, the modifiers:ghostly strike and prey on the weak are not applying. 
      Per the tooltip, at 6 combo points, I should do 200,695 damage, 5 combo points would be 167,470 damage. While testing this on a training dummy, with Ghostly Strike and Prey on the Weak applied, with Deeper Strategem talented, using 6 combo points, I see a critical strike (100% chance from legendary shoulders) of 682,357. Unless my math is horribly mistaken, that should be a critical strike for 963,336:
      200,695 x 4 x (100% + 10% + 10%)
      This is what I do:
      Stand behind dummy, so nothing is blocked, build up 6 combo points, apply Ghostly strike, either vanish, or leave combat and enter stealth, use Cheap Shot, then use Between the Eyes
    • By sixxn
      So I'm confused on what to do at this point.. I'm at 30% crit with the shoulders equip and 120% mastery. Should I be stacking mastery now and not worrying about crit since I get 100% off start? I also have the bracers? Also since the burst is for 6 seconds I don't know what I should do for a opener anymore.. Any suggestions? 
    • By Kassanova
      Hey all, I apologize if this is common knowledge, but my rogue is one of my alts and I don't know as much about the class as I'd like. I used to play outlaw just fine, but I'm interested in a strong spec that isn't so RNG dependent. I'm a bit confused as to how much mastery is needed to pull off a poison build vs a bleed a build. The talent guide says to go for poisons if you have a mastery-heavy build. What constitutes a lot of mastery? My rogue is wearing ilvl 847 with 27.79% crit, 7.83% haste, 116.2% mastery, 3.6/1.8% versatility. That is based on recommendations from Ask Mr. Robot. I primarily run mythics and I would like recommendations on the best tier 1 and 6 talent suggestions. 
      Armory link:
      Thanks in advance!
    • By carajh
      With the huge upcoming nerfs to BtE (crit multiplier removed) and greenskins wrists (400% to 300% damage), i am wondering if the effect will still be worth using in 7.1.5, or whether or not they will become a glorified stat stick. With the slight buff to ghostly strike also, it seems they may become useless. Does anyone have any info / run any sims on the issue. On a side note, with the single target buffs to outlaw is it going to be a competitive spec, and will slice and dice overtake roll the bones to give the spec more consistency (although make it far more boring).