Basic Paladin Deck

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This Paladin deck is:

  • meant for players who are new to Hearthstone, and/or who have not invested much (or any) real money into the game;
  • is comprised only of cards that are granted to you for free as a reward for completing the tutorial and leveling a Paladin to level 10;
  • does not include any Common, Rare, Epic, or Legendary cards.

While there are obvious weaknesses due to the Basic-only limitation, this deck is balanced, and quite strong. It should allow you to defeat the AI (in both Normal and Expert modes), and it can hold its own against players using Rare, Epic, and even Legendary cards in Play mode.

In addition to listing the deck, we will also explain why some cards have been included or excluded, how some of the minions in the deck are best played, and what changes you can make to the deck.

Note that to succeed with this deck (as with all decks), you need to make the correct decisions while playing. For this reason, we advise you to also read these two articles: Card Advantage and Why Am I Losing?.

1. Basic Paladin Deck↑top

Our deck is made up of the following cards.

1.1. Mana Curve

0
2
4
4
12
4
0
4

2. Overview of the Strategy↑top

As a Paladin, you should focus on achieving and maintaining card advantage and board control. To do so, try to constantly make favourable trades with your minions by buffing them with Hand of Protection and Blessing of Kings. Consecration offers you a very good way of clearing the board of weak minions, while Truesilver Champion allows you to deal with bigger threats without getting your minions killed. Board control is the key to winning with this deck.

3. Brief Card Analysis↑top

The deck we listed is quite flexible, meaning that you can make changes to it to better tailor it to your preferences or playstyle, especially where the neutral cards are concerned.

In the sections that follow, we will give you a bit of insight into some of our choices.

3.1. Neutral Cards

The Acidic Swamp Ooze is the only Basic card that allows you to remove an opponent's weapon. When playing against Hunters, Paladins, Rogues, Shamans, and Warriors, you should save this minion and use its Battlecry to destroy your opponent's weapon. If playing against one of the other classes (or if you do not believe your opponent has a weapon), you should simply play this as a 3/2 minion.

The Novice Engineer provides you with extra drawing power. While it is not usually strong enough to trade with most 2-cost cards, it can still kill most 1-cost cards, and having even a 1/1 body on the board can be helpful.

The Shattered Sun Cleric is already a very efficient minion at 3/2 for a cost of 3, but you can use it to buff another one of your minions with +1/+1. This is great since it allows you to have your minions trade up (that is to say, to trade with a higher-costing minion).

The Chillwind Yeti is a very solid 4-cost minion, and it is a regular choice in many high level decks. The Yeti can kill most other 4-cost minions and still survive. As an added bonus, this minion is very good against Priests due to its 4 attack. This is because several Priest spells cannot target 4-attack minions (Shadow Word: Pain and Shadow Madness can only target minions with an attack of 3 or less, and Shadow Word: Death can only target minions with an attack of 5 or more).

While the value of Taunt minions remains debatable, it is usually a good idea to include at least one or two in your deck. The Sen'jin Shieldmasta is among the best Taunt minions in the game, having a very high amount of health for its cost.

The Stormpike Commando's Battlecry allows him to often kill another minion right away. With only 2 health, the Stormpike Commando is unlikely to survive for very long, but his 4 attack makes him menacing enough that your opponent will probably be willing to trade another minion to kill him, netting you a nice advantage.

The Stormwind Champion, in addition to his high stats, also buffs all your other minions with +1/+1. If you can keep this minion up, he will allow most of your other minions to engage in favourable trading with your opponent's minions, and he will create an advantage in your favour.

3.2. Paladin-Specific Cards

We have omitted two Paladin-specific cards from this deck: Blessing of Might and Holy Light. Blessing of Might generally ends up being very short-lived since the minion on whom it is cast generally dies on the very same turn (either trading against a more powerful minion, or being taken out by the opponent). Holy Light simply does not do enough to warrant a spot in the deck.

4. Changelog↑top

  • 06 Jul. 2014: The deck has been reviewed and deemed valid for Season 4.
  • 26 Jan. 2014: Made a few tweaks and updates to the deck and explanations.