Warlock Crafting Guide

Last updated on May 05, 2019 at 13:30 by Kat 24 comments

Table of Contents

On this page, you will find a list of the most useful Common, Rare, Epic, and Legendary cards for the Warlock class, in terms of crafting. We separate cards by their rarity; Common, Rare, Epic and Legendary, but each individual card is given a rating of priority. It is important to know that a Rare or Epic card that is given a "High" or "Top" priority rating should be crafted before a Legendary with a "Medium" rating. In fact, if you have 1,600 Arcane Dust to spend, crafting 2 or 3 Epics and a handful of Rares is usually better than spending it all on a single Legendary. If a card is not mentioned, you can safely assume that it is rarely, or never, used in the Constructed meta.

You will also find a guide on how to best allocate your gold or money between the various Card packs and Adventures. This can vary greatly from class to class and has a great effect on how quickly and efficiently you can build a competitive deck.

1.

Class-Specific Cards

In this section, we list the class-specific cards that are important for you as a Warlock.

1.1.

Commons

  1. EVIL Genius - Priority = HIGH: EVIL Genius is an extremely powerful minion widely used in aggressive Warlock decks due to its ability to generate to additional powerful and cheap minions.
  2. Aranasi Broodmother - Priority = LOW: Aranasi Broodmother is a defensive tool used in slow Warlock decks. It is often paired with Sense Demons to add a bit more consistency to the healing effect.
  3. Flame Imp - Priority = LOW: Flame Imp is one of the best 1-drop minions in the game and despite its negative Battlecry, it is almost essential for aggressive Warlock decks.
  4. Doubling Imp - Priority = LOW: Doubling Imp is a commonly used card in aggressive Warlock decks. It provides 2 bodies in a single card and is a prime target to combine with various buff effects.
1.2.

Rares

  1. Siphon Soul - Priority = LOW: Siphon Soul is Warlock's only playable hard removal spell and is a useful addition to more Control-focused Warlock decks. However, it is usually too slow for quicker Warlock decks, and so is not as essential as some of the more versatile cards.
  2. Grim Rally - Priority = LOW: Grim Rally is a board-wide buff commonly seen in aggressive Warlock decks. It takes advantage of Warlock's ability to flood the board with cheap minions and turn them into board-wide buffs.
1.3.

Epics

There are no Warlock Epics in commonly played Warlock decks.

1.4.

Legendaries

  1. Lord Godfrey - Priority = MEDIUM: Lord Godfrey is an excellent tool for slower Warlock decks. It offers a much stronger effect than Defile and can clear almost any board with careful planning.
  2. Arch-Villain Rafaam - Priority = LOW: Arch-Villain Rafaam is an optional tech card that can be used get a second wind after a primary win condition falls short.
2.

Neutral Cards

In this section, we list neutral cards that are always good to craft if you are playing Warlock. Note that many of these cards will be usable in a wide range of decks across multiple classes. This means that crafting these cards over class specific ones is often a good idea if you plan to play a range of classes.

2.1.

Commons

  1. EVIL Cable Rat - Priority = LOW: EVIL Cable Rat is a cheap Lackey-generating minion. It regaulrly sees play in aggressive Warlock decks due to its ability to supply two 1/1 minions that are ideal targets for Grim Rally and EVIL Genius.
2.2.

Rares

  1. Twilight Drake - Priority = MEDIUM: Twilight Drake is a card found in most Control Warlock decks due to its ability to benefit from the fact that first few turns are often spent drawing additional cards with Life Tap.
2.3.

Epics

  1. Mountain Giant - Priority = MEDIUM: Mountain Giant has natural synergy with the Life Tap Hero Power, allowing it to be played much earlier in Warlock decks than other classes. It is a great card for slower Warlock decks that aim to maintain a full hand of cards to maximise their options available.
  2. Magic Carpet - Priority = MEDIUM: Magic Carpet is a powerful tool used specifically in aggressive Zoo Warlock decks. It has a lot of synergy with Warlock's naturally used 1-drops like Voidwalker and Flame Imp.
  3. Doomsayer - Priority = LOW: Doomsayer is a common card in Control decks, as it helps stall the early game against very aggressive decks.
2.4.

Legendaries

  1. Leeroy Jenkins - Priority = LOW: Leeroy Jenkins is a commonly used finisher in Aggro decks for most classes, including Zoo Warlock.
3.

Gold Allocation Guide

3.1.

Pack Type

The Witchwood provided a few powerful cards, such as Lord Godfrey and Voodoo Doll. The expansion was reasonable for Warlocks, but as all of the additions are high-Cost cards, it is better to craft these cards with dust and spend your gold elsewhere.

The Boomsday Project expansion provided a few new cards for Warlocks. The most notable additions are Doubling Imp, Soul Infusion, and The Soularium, which are all used within Zoo Warlock decks. In addition to these cards, Demonic Project was also added as a niche tech card that can be used to disrupt Combo decks. If you wish to increase your collection for playing Zoo Warlock, then Boomsday Project card packs are a solid investment, otherwise you should consider investing into other expansions.

The Rastakhan's Rumble expansion created cards to support Discards mechanics like High Priestess Jeklik, Reckless Diretroll, and Soulwarden. However, the expansion offered very little for those uninterested in Discard Warlock decks.

The Rise of Shadows expansion added new cards to support on-draw effects like Fel Lord Betrug, Plot Twist, and Aranasi Broodmother. It also added much more support for aggressive Warlock decks with EVIL Cable Rat, EVIL Genius, and Magic Carpet.

Classic Packs should be your highest priority to improve your Warlock card collection. You can additionally add in some card packs from The Boomsday Project and Rise of Shadows if you wish to play Aggro specifically.

4.

Changelog

  • 05 May 2019: Updated for the Rise of Shadows expansion.
  • 20 Sep. 2018: Updated for The Boomsday Project expansion.
  • 31 May 2018: Updated for the Witchwood expansion.
  • 10 Jan. 2018: Updated for the Kobolds and Catacombs expansion.
  • 04 May 2017: Updated for the Journey to Un'Goro expansion.
  • 21 Feb. 2017: Updated to reflect the changes in MSG meta.
  • 02 Sep. 2015: Updated to include Blackrock Mountain and The Grand Tournament cards.
  • 22 Feb. 2015: Complete overhaul in format, and update for the Goblins vs. Gnomes meta.
  • 08 Sep. 2014: Removed Tinkmaster Overspark.
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