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Druid Crafting Guide

Last updated on May 19, 2016 at 08:25 by Sottle 40 comments

Table of Contents

On this page, you will find a list of the most useful Common, Rare, Epic, and Legendary cards for the Druid class, in terms of crafting. We separate cards by their rarity; Common, Rare, Epic and Legendary, but each individual card is given a rating of priority. It is important to know that a Rare or Epic card that is given a "High" or "Top" priority rating should be crafted before a Legendary with a "Medium" rating. In fact, if you have 1,600 Arcane Dust to spend, crafting 2 or 3 Epics and a handful of Rares is usually better than spending it all on a single Legendary. If a card is not mentioned, you can safely assume that it is rarely, or never, used in the Constructed meta.

You will also find a guide on how to best allocate your gold or money between Classic packs, Goblins vs. Gnomes packs, and the Curse of Naxxramas adventure. This can vary greatly from class to class and has a great effect on how quickly and efficiently you can build a competitive deck.

1. Class-Specific Cards

In this section, we list the class-specific cards that are important for you as a Druid.

1.1. Commons

  1. Wrath - Priority = HIGH: Wrath is a core removal card in any Druid deck, and without access to this card you will often find yourself struggling to recover poor board positions. The card draw option can also help you cycle through your deck when your hand is poor.
  2. Druid of the Claw - Priority = MEDIUM: Druid of the Claw is an excellent value, versatile minion. However, if you do not have access to it, there are many other 5-drop minions that can take its place until you have more dust to spend.
  3. Living Roots - Priority = MEDIUM: Living Roots is a useful and very versatile card that can secure the early game in many Druid decks, however, you can function well without it as long as you have Wrath in your collection.

1.2. Rares

  1. Mire Keeper - Priority = HIGH: Mire Keeper is one of the most flexible cards available to Druid and functions as an amazing choice for your deck, especially in Standard format where Piloted Shredder is not available.
  2. Darnassus Aspirant - Priority = HIGH: Darnassus Aspirant is yet another way for Druid's to accelerate their Mana alongside Wild Growth and Innervate and is used in the majority of current Druid decks.
  3. Savage Combatant - Priority = LOW: Savage Combatant is a very powerful card but usually only sees play in the Beast Druid archetype and is not as flexible as some other choices.

1.3. Epics

  1. Ancient of War - Priority = MEDIUM: Although Ancient of War is one of the most imposing minions in the game, it is only used in Control style Ramp decks. This style of deck floats in and out of the meta, while the faster style of Druid, which does not use Ancient of War, is almost always strong.
  2. Mulch - Priority = LOW: Mulch has become a much more useful card since the nerf to Big Game Hunter, which leaves Druid lacking in an efficient answer to big minions.

1.4. Legendaries

  1. Cenarius - Priority = MEDIUM: Cenarius is one the stronger class Legendaries in the game, however the role it fills can be substituted for other late-game cards instead, making it non-essential to a Druid player.
  2. Fandral Staghelm - Priority = MEDIUM: This is an excellent card for most types of Druid deck, but can be replaced with other powerful cards quite effectively and doesn't make or break any particular Druid deck.

2. Neutral Cards

In this section, we list neutral cards that are always good to craft if you are playing Druid. Note that many of these cards will be usable in a wide range of decks across multiple classes. This means that crafting these cards over class specific ones is often a good idea if you plan to play a range of classes.

2.1. Commons

  1. Spellbreaker - Priority = MEDIUM: Spellbreaker is a crucial minion to have in a Midrange or Control based Druid deck because without access to a Silence effect, you will often find yourself losing to Sylvanas Windrunner, one of the most common minions in the game.
  2. Piloted Shredder - Priority = MEDIUM: Piloted Shredder is a very high value minion and is one of the most common minions in the game across many decks and classes. Druid in particular favours this card, because it is difficult to remove entirely, leading to a high chance of a buff with a Savage Roar combo. However, this card has been removed from Standard format, making it a poor choice if you are looking to play that format.

2.2. Rares

  1. Azure Drake - Priority = MEDIUM: Azure Drake is a card with a similar function to Ancient of Lore, in that it is able to both put a substantial body into play, and draw another card to provide you with more options. This card is played across a wide variety of classes, and is used commonly in most types of Druid decks.
  2. Violet Teacher - Priority = LOW: Violet Teacher is an excellent card in Druid due mainly to its excellent synergy with Power of the Wild and Innervate. However, this combination is limited to one specific deck archetype and outside of Rogue no other classes commonly use this minion..

2.3. Epics

  1. Big Game Hunter - Priority = LOW: Big Game Hunter can still be useful in a late-game focused Druid deck, but due to its increased Mana cost Mulch is now often a better alternative.

2.4. Legendaries

  1. Sylvanas Windrunner - Priority = HIGH: Sylvanas is a very high value minion that can cause havoc for your opponent if they do not have access to a Silence or Transform effect. Sylvanas is currently played in a wide variety of decks across many classes and as such, is a strong choice to craft.
  2. Ragnaros the Firelord - Priority = HIGH: Ragnaros is often a staple finisher in many decks. Due to the nerf to Big Game Hunter it is often a game ending minion if your opponent cannot answer it with a hard removal spell.

3. Gold Allocation Guide

3.1. Pack Type.

The Grand Tournament did introduce a few nice options for Druid such as Living Roots and Darnassus Aspirant, however, most of the cards are not core to many Druid decks currently.

Whispers of the Old Gods added the excellent Fandral Staghelm to Druid as well as Mark of Y'Shaarj which finally pushed Beast Druid into competitive viability. If you are looking specifically to play C'Thun Druid, then you should of course open ToG packs.

Overall however you should focus on Classic packs if you are looking to play the class, maximising your chances of opening key cards like Druid of the Claw, Ancient of War and Wrath.

3.2. Blackrock Mountain Adventure Value

There are no minions from the Blackrock Mountain expansion that are currently run in high level Druid decks, with the exception of Emperor Thaurissan which is available in the very first wing.

3.3. League of Explorers Adventure Value

League of Explorers has medium value for a potential Druid player. Although Druid generally does not use any of the neutral cards in the Adventure, the two class cards it was given Raven Idol and Mounted Raptor are both excellent in specific decks.

4. ChangeLog

  • 19 May 2016: Updated to further reflect ToG meta.
  • 25 Apr. 2016: Updated to reflect changes for ToG and Standard format.
  • 02 Sep. 2015: Updated to cover BRM and TGT expansions.
  • 19 Feb. 2015: Complete overhaul in format, and update for the Goblins vs. Gnomes meta.
  • 08 Sep. 2014: Removed Tinkmaster Overspark.
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