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Paladin Crafting Guide

Last updated on May 19, 2016 at 06:53 by Sottle 44 comments

Table of Contents

On this page, you will find a list of the most useful Common, Rare, Epic, and Legendary cards for the Paladin class, in terms of crafting. We separate cards by their rarity; Common, Rare, Epic and Legendary, but each individual card is given a rating of priority. It is important to know that a Rare or Epic card that is given a "High" or "Top" priority rating should be crafted before a Legendary with a "Medium" rating. In fact, if you have 1,600 Arcane Dust to spend, crafting 2 or 3 Epics and a handful of Rares is usually better than spending it all on a single Legendary. If a card is not mentioned, you can safely assume that it is rarely, or never, used in the Constructed meta.

You will also find a guide on how to best allocate your gold or money between Classic packs, Goblins vs. Gnomes packs, and the Curse of Naxxramas adventure. This can vary greatly from class to class and has a great effect on how quickly and efficiently you can build a competitive deck.

1. Class-Specific Cards

In this section, we list the class-specific cards that are important for you as a Paladin.

1.1. Commons

  1. Shielded Minibot - Priority = HIGH: Shielded Minibot is a key minion in Paladin and is quite likely to provide you with a 2-for-1 situation in the early game.
  2. Murloc Knight - Priority = HIGH: Murloc Knight is a fantastic, versatile minion that can be used in all sorts of Paladin decks, from Aggro, to Midrange, to Control. It is not simply a card for Murloc decks, and can be included in any regular Paladin deck.

1.2. Rares

  1. Muster for Battle - Priority = TOP: Muster for Battle is an incredible card, both for controlling early aggression and generating a board presence out of nowhere. It is included twice in almost every Paladin deck and should be an immediate crafting priority.
  2. Equality - Priority = HIGH: Equality is a crucial card that functions as Paladin's primary form of board clear. In combinations with Consecration, Wild Pyromancer, or Muster for Battle, it can clear even the largest of boards. Control Paladin decks usually play two copies, although you can get away with one, or none, in more Midrange, or Aggro style decks.
  3. Aldor Peacekeeper - Priority = MEDIUM: Aldor Peacekeeper is a strong minion both for Tempo and Control. The ability to neutralise a high attack minion to an ignorable one, or to create favourable trades for yourself is a very strong utility.
  4. Divine Favor - Priority = MEDIUM: Divine Favor is a key card in outright Aggro Paladin decks. You rely on Divine Favor to even up the card draw, since the Mana curve in these decks is so low that you will often play out your whole hand very quickly.
  5. Tuskarr Jouster - Priority = LOW: One of the strongest Jousters in the game, but its effect can still be replicated reasonably by an Antique Healbot.

1.3. Epics

  1. Quartermaster - Priority = HIGH: Quartermaster is a fantastic value minion that can turn your Silver Hand Recruits into a powerful attacking force. The Muster for Battle + Quartermaster combo is a staple in almost every Paladin deck due to the amount of stats it puts into play at once.
  2. Lay on Hands - Priority = MEDIUM: Lay on Hands is a key late-game card for Paladin, functioning both as a stabilising tool if you are running out of health, as well as a card draw engine to refill your hand with additional options.
  3. Mysterious Challenger - Priority = HIGH: Mysterious Challenger is a hugely powerful effect that opens up the opportunity for a new powerful deck archetype in Secrets Paladin.
  4. Coghammer - Priority = LOW: Coghammer is a useful weapon that can potentially clear 3 minions for you, as well as creating favourable trades on the board by granting a minion Divine Shield. However, since Paladin decks already have a lot of weapons between Truesilver Champion and Muster for Battle, you can easily manage without this card.

1.4. Legendaries

  1. Tirion Fordring - Priority = HIGH: Tirion is a crucial card in all but the most aggressive Paladin decks. It is one of the most powerful minions in the game in terms of raw value, and can easily swing a lost game back into your favour.

2. Neutral Cards

In this section, we list neutral cards that are always good to craft if you are playing Paladin. Note that many of these cards will be usable in a wide range of decks across multiple classes. This means that crafting these cards over class specific ones is often a good idea if you plan to play a range of classes.

2.1. Commons

  1. Acolyte of Pain - Priority = LOW: Acolyte of Pain is a strong minion in Paladin to provide some card draw. When combined with Aldor Peacekeeper you can draw multiple cards off our Acolyte quite commonly. However, since there are many other solutions for card draw in Paladin, this is not a high priority.
  2. Piloted Shredder - Priority = HIGH: Piloted Shredder is one of the most common minions in the game currently, and provides a strong 4 Mana minion for a wide variety of decks, across Aggro, Midrange and Control, and throughout various classes.
  3. Antique Healbot - Priority = LOW: As the neutral card that provides the largest amount of healing in the game, Antique Healbot is a key card for Control decks that are aiming to outlast Aggro. Control decks across various different classes will make good use of this card, making it a reasonable craft. However, Paladin does already have access to a good amount of class specific healing, meaning this card is less essential.

2.2. Rares

  1. Knife Juggler - Priority = MEDIUM: Knife Juggler is a staple card in any Aggro or Midrange Paladin deck. The synergy it provides with Muster for Battle and Equality can quickly swing the board in your favour.
  2. Defender of Argus - Priority = MEDIUM: Defender of Argus is a strong card in Paladin due to the amount of 1/1 tokens you put into play. This card is also played in a wide variety of classes, and is a useful card to have in your collection.
  3. Wild Pyromancer - Priority = LOW: Wild Pyromancer used to be a staple card in most Paladin decks, due to the full clear potential it provides in combination with Equality. However, with the addition of Muster for Battle to Paladin's arsenal, the class often finds itself ahead on board more often, making the Pyromancer unnecessary, and sometimes detrimental.

2.3. Epics

  1. Big Game Hunter - Priority = LOW: Big Game Hunter is a key card in the meta due to how common high attack minions like Dr. Boom are. However, since Paladin already has a good amount of answers to large minions in the form of Equality and Aldor Peacekeeper, it is not important in this class as it is in others.
  2. Piloted Sky Golem - Priority = LOW: Piloted Sky Golem is a very high value minion that is often played as a high curve threat in Midrange, or Control Paladin decks. It can also function as a budget finisher card in many classes if you do not have access to the more impactful Legendaries.

2.4. Legendaries

  1. Dr. Boom - Priority = TOP: Dr. Boom is a dominant force in the game currently, and Paladin makes good use of this card as a finisher in a Midrange deck, or as a Control tool in a slower deck. Dr. Boom is an extremely high value craft at the time of writing, as it fulfills the same role in a large percentage of decks across many classes.
  2. Sylvanas Windrunner - Priority = MEDIUM: Sylvanas is a very high value minion, and is a staple in many Paladin decks. It is also extremely common across a wide variety of classes.
  3. Sneed's Old Shredder - Priority = LOW: Sneed's Old Shredder is an extremely high value minion if your opponent does not have access to a Silence or Transform effect. However, due to how slow it is, it is only played in very late-game focused Control decks, making it less attractive than a card like Dr. Boom which is played across a wider variety of styles.

3. Gold Allocation Guide

3.1. Pack Type

Before the release of Goblins vs. Gnomes, Paladin was considered one of the weaker classes in the game. To address this, they were granted many powerful new tools in the expansion. Because of this, you should focus on Goblins vs. Gnomes packs if you are looking to play Paladin, to increase your chances of opening key cards like Muster for Battle, Quartermaster, and Shielded Minibot. Due to the strength of the Paladin basic set, with many fantastic cards like Truesilver Champion and Consecration readily available, if you are able to open a few of these key cards, you will be well on the way to a competitive Paladin deck.

The Grand Tournament also offers some fantastic cards for Paladins, primarily the excellent Murloc Knight and Mysterious Challenger. Although there are more cards available in Goblins vs Gnomes packs that can fit right into your deck, it may be worth mixing in a few The Grand Tournament packs in when you can.

3.2. Curse of Naxxramas Adventure Value

Curse of Naxxramas has medium to high value to the Paladin class. Paladin can get good use out of Zombie Chow, Sludge Belcher, Loatheb, and Kel'Thuzad. It also has niche applications for Echoing Ooze, Haunted Creeper, and Mad Scientist. The Paladin class card in the Naxxramas adventure, Avenge, is rarely seen in constructed play, due to the lack of control you have over its effect.

3.3. Blackrock Mountain Adventure Value

Blackrock Mountain has negligible value to a Paladin player and can be safely ignored for the most part. Much of Blackrock Mountain was focused on Dragons and Dragon synergy, and Paladin has many viable deck archetypes that they would choose to play before a Dragon deck.

4. ChangeLog

  • 02 Sep. 2015: Updated to include The Grand Tournament and Blackrock Mountain cards.
  • 20 Feb. 2015: Complete overhaul in format, and update for the Goblins vs. Gnomes meta.
  • 08 Sep. 2014: Removed Tinkmaster Overspark.
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