Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Rogue Crafting Guide

Last updated on Sep 02, 2015 at 17:05 by Sottle 50 comments

Table of Contents

On this page, you will find a list of the most useful Common, Rare, Epic, and Legendary cards for the Rogue class, in terms of crafting. We separate cards by their rarity; Common, Rare, Epic and Legendary, but each individual card is given a rating of priority. It is important to know that a Rare or Epic card that is given a "High" or "Top" priority rating should be crafted before a Legendary with a "Medium" rating. In fact, if you have 1,600 Arcane Dust to spend, crafting 2 or 3 Epics and a handful of Rares is usually better than spending it all on a single Legendary. If a card is not mentioned, you can safely assume that it is rarely, or never, used in the Constructed meta.

You will also find a guide on how to best allocate your gold or money between Classic packs, Goblins vs. Gnomes packs, and the Curse of Naxxramas adventure. This can vary greatly from class to class and has a great effect on how quickly and efficiently you can build a competitive deck.

1. Class-Specific Cards

In this section, we list the class-specific cards that are important for you as a Rogue.

1.1. Commons

  1. Eviscerate - Priority = HIGH: Eviscerate is a strong tempo card, as it is usually able to remove a minion that is greater than its own cost. It is also a powerful tool for providing burst damage to finish your opponent.
  2. Tinker's Sharpsword Oil - Priority = HIGH: Tinker's Sharpsword Oil is a key card in the new type of Tempo/Burst focused Rogue deck. It can provide both huge potential for board clears, as well as massive burst damage, when combined with Blade Flurry.
  3. Goblin Auto-Barber - Priority = LOW: Goblin Auto-Barber is a strong card that synergises well with the weapon based game plans of many current Rogue decks. However, it is not a crucial part of these decks, and Rogue can function perfectly well without it.

1.2. Rares

  1. SI:7 Agent - Priority = TOP: SI:7 Agent is a key tempo card, as well as being a strong answer to early aggression. Being able to reverse the momentum of the game early on by simultaneously removing a minion while playing your own is a very difficult effect to replicate if you do not have access to this card.
  2. Blade Flurry - Priority = TOP: Blade Flurry is a very important tool to provide you with much needed AoE potential, as well as huge burst potential in combination with Tinker's Sharpsword Oil. Without Blade Flurry in your deck, cards like Deadly Poison and Tinker's Sharpsword Oil will be much less effective.

1.3. Epics

  1. Preparation - Priority = TOP: Preparation is an essential card in almost any Rogue deck. The ability to generate more Mana for yourself is an irreplaceable effect for swinging the tempo of a game in your favour.
  2. Sabotage - Priority = LOW: Sabotage is a useful card to provide an additional removal spell in your deck, as well as providing an answer to weapon classes like Warriors, or other Rogues.

1.4. Legendaries

  1. Edwin VanCleef - Priority = MEDIUM: Edwin VanCleef is a strong card in Rogue. Due to the amount of low cost cards like Backstab and Preparation in the deck, you are usually able to create a very large minion for 3 Mana.
  2. Trade Prince Gallywix - Priority = LOW: Trade Prince Gallywix is a very high value minion that can cause havoc for opponents playing spell based decks. However, it is not currently very common in Rogue decks, and can be replaced quite easily with other high value threats.

2. Neutral Cards

In this section, we list neutral cards that are always good to craft if you are playing Rogue. Note that many of these cards will be usable in a wide range of decks across multiple classes. This means that crafting these cards over class specific ones is often a good idea if you plan to play a range of classes.

2.1. Commons

  1. Earthen Ring Farseer - Priority = MEDIUM: Earthen Ring Farseer is a necessary card in Rogue to provide some much needed stability for your life total. It is usually preferred to Antique Healbot in Rogue since Mana efficiency is so important to the class.
  2. Southsea Deckhand - Priority = LOW: Southsea Deckhand is used as a finisher in Rogue in combination with Tinker's Sharpsword Oil. However, it is rarely seen in other classes and is not an essential inclusion in Rogue.
  3. Piloted Shredder - Priority = MEDIUM: Piloted Shredder is one of the most common minions in the game currently, and can provide good value in Rogue as a sticky minion that they can protect with their excellent removal spells.

2.2. Rares

  1. Azure Drake - Priority = TOP: Azure Drake is a key minion in Rogue. Rogue, even more so than most classes, relies on drawing through their deck to reach key cards. Also, due to the above average amount of removal spells in Rogue decks, the Spell Damage boost that Azure Drake provides is hugely beneficial.
  2. Violet Teacher - Priority = HIGH: Violet Teacher is an extremely high value minion for a Rogue deck. When combined with the low cost removal spells like Backstab in Rogue decks, it can generate large board states for you out of nowhere.

2.3. Epics

There are no neutral epics currently run in common Rogue decks.

2.4. Legendary

  1. Bloodmage Thalnos - Priority = HIGH: Bloodmage Thalnos is a very strong card in Rogue. It functions similarly to Azure Drake in that it helps to cycle through your deck, while providing a boost for your numerous removal spells. However, it is kept out of TOP priority since it can be replaced to reasonable effect by Kobold Geomancer, and does not have a great deal of utility in other classes.

3. Gold Allocation Guide

3.1. Pack Type

Although Tinker's Sharpsword Oil, a key new card in Rogue, was introduced in Goblins vs. Gnomes, the majority of their key components are still found in the Classic set. With this in mind, you should focus on buying Classic packs to maximise your chances of opening important cards like Azure Drake, and Violet Teacher.

Equally, The Grand Tournament offered very few strong new tools for Rogue, with most of the cards pushing towards a slower Control version of Rogue which is not currently favoured.

3.2. Curse of Naxxramas Adventure Value

The Curse of Naxxramas adventure has fairly low value to a Rogue player, with only Loatheb and occasionally Shade of Naxxramas being seen in popular Rogue decks. The class card Anub'ar Ambusher, is also one of the weakest cards in the set, and is almost never seen in Rogue decks. Due to this, it is a better idea to focus on Booster Packs and Arenas with your gold if you are focused on building a Rogue deck.

3.3. Blackrock Mountain Adventure Value

Blackrock Mountain offers very little for an aspiring Rogue player. Rogues get very little benefit from the Dragon synergy which is the core theme of the set, and the Rogue exclusive cards, although reasonable, do not fit into the successful Rogue decks and are therefore relegated to the fringes.

4. ChangeLog

  • 02 Sep. 2015: Updated to include Blackrock Mountain and The Grand Tournament cards.
  • 21 Feb. 2015: Complete overhaul in format, and update for the Goblins vs. Gnomes meta.
  • 13 Sep. 2014: Fixed a minor issue where Azure Drake was being incorrectly listed as a Rogue-specific card.
Force desktop version
Force mobile version