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Enjoying arcane alot right now. On the guide on the site (thumbs up for the fast update of the stat priority btw!) usage of Nether Tempest is not mentioned in the opening sequence or the burn phase. Do you apply NT in the burn phase so it can profit from Arcane Power and the Rune or before? According to my own testing, on single target, with 4 Stacks, NT does about the same damage as AB but only uses a GCD, so it should be worth using it with Rune/AP right?
btw: What about Mark of Aluneth? In the guide the opening sequence says you should apply it BEFORE Rune/AP, but i don't see the point here aswell, why not use it WITH Rune/AP?
Maybe NT is worth bcs it can procc Arcane Missiles? The guide says that you can refresh it on 4- seconds left. Why not let it run out? Am I wrong when i say that only the inital cast can procc AM? In this case we should let it run out right?
Hello everyone! First of all, thanks a bunch for your awesome guides, I don't know where I would be on my mage or on my shammy main without them :) Secondly, I see that most guides don't yet reflect the changes that the recent nerfs and buffs brought along, so I wanted to ask here about the actual viability of Arcane in a raid environment as of right now. I used to play fire, but I really really didn't like it, and I'd love the possibility to switch to arcane without having to give up my spot :)
I was wondering wich mage spec is the best pve spec.
I've ask a couple of people and in general fire mage is the spec to go they say, but there were also some who said that arcane and frost get some major buffs on the hotfix wednesday, so now I don't know wich spec to choose.
Can anyone help me with this issue?
This change is going to change a lot of what is currently listed on Icy Veins - Namely stat weights, and BiS listings. I wanted to hear peoples opinions, theory crafting and any other useful input on the upcoming changes. If anyone is able to math this baby up to get some new stat weights for example, that'd save me a headache.
I think there might be a mistake in how Mastery is being evaluated by the guide. Its evaluated the lowest of the traits, and you can provide an easy mathematical comparison to vers since both give a direct damage boost by percentage.
350 rating points at lvl 110 gives 1 percent to both mastery and to vers, with masterys 1 percent giving 1 percent bonus mana and .5 percent damage boost per arcane charge, meaning while 4 arcane charges are active its a 2 percent boost in damage per 1 percent mastery.
That would make the damage increase double that of Vers not including the gains made by having the additional mana pool to burn phase ratio.
Maybe someone could explain how my calculations are off in this regard or if I am not mistaken Mastery is being dramatically undervalued in the guide.