Arcane Mage DPS Rotation, Cooldowns, and Abilities — Midnight Pre-Patch (12.0)
On this page, you will learn how to optimize the rotation of your Arcane Mage in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Midnight Pre-Patch (12.0).
If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Arcane Mage rotation.
Arcane Mage Rotation
Welcome to our Rotation page for Arcane Mages. On this page you will find everything you need to know about actually playing the spec in PvE scenarios.
Each of the sections below explain the rotation for Arcane Mage at different target counts. Click the boxes to switch to the desired damage type.
Arcane Mage Rotation
The buttons below can be used to select between curated Single-Target and AoE/Mythic+ loadouts. You can also use the switches below to add or remove individual talents you may also be using. Keep in mind, talents which are always picked because they are either critical to the spec's function, required to path the tree, or just such large DPS boosts, will not have a checkbox below because they will be assumed picked.
Presets
Manual Selection
| Hero Talents | |
|---|---|
| Talent Selections, etc. | ||
|---|---|---|
Arcane Basic Rotation
Arcane is largely focused around a couple of key concepts:
- Use cooldowns quickly. This is important for almost all specs in the
game, but Arcane really suffers when you sit on your cooldowns for a long time.
Not only are you losing damage from not gaining the damage benefits from your
cooldowns like
Arcane Surge, but your mana generation is directly tied
to your cooldowns, further lowering your damage and making it much harder
to remain at 4 Arcane Charges. - Not wasting
Arcane Salvo stacks. Arcane Salvo provides a massive
damage increase to
Arcane Barrage, so we want to make sure
we do not overcap Arcane Salvo stacks while also making sure we have
4 Arcane Charges ready when we cap Arcane Salvo so we can immediately
use Arcane Barrage.
- Minimizing casts while on low Arcane Charges. Since our primary
abilities both scale their damage with Arcane Charges, it is important
we try to avoid casting these (
Arcane Blast and
Arcane Barrage)
while on low charges as much as possible. The main methods we avoid this
is by using
Arcane Orb and
High Voltage. Since Arcane
is very mana hungry, this is not always avoidable, but it is still
important to keep in mind.
This leads us to the following basic rotation:
- Cast
Arcane Surge into
Touch of the Magi when both are ready. Also activate any on-use
trinkets or racials that provide damage bonuses or stat increases. - If only
Touch of the Magi is ready, but not
Arcane Surge, cast
Touch of the Magi. You can do this once in-between each Arcane Surge usage.
- Cast
Arcane Barrage when you have 4 Arcane Charges and maximum
Arcane Salvo stacks. - Cast
Arcane Missiles when you have
Clearcasting. - Cast
Arcane Orb when you have fewer than 2 Arcane Charges. - Cast
Arcane Blast as your filler. Even on multiple targets! - Cast
Arcane Barrage when unable to cast
Arcane Blast
due to being out of mana.
If you feel like you have a good understanding of the basics, we recommend checking out the other tabs for the full single-target and AoE rotations.
Single-Target Rotation for Arcane Mage
The rotation of an Arcane Mage is outlined in the following priority list. You should read the priority list from top to bottom, and then execute the first step where all conditions match.
Arcane Mage Priority List
- Cast
Touch of the Magi once in-between each
Arcane Surge
usage. Make sure to use it quickly after it becomes available to ensure
you do not have to delay Arcane Surge later. - Cast
Arcane Blast as your filler. - Cast
Arcane Barrage when you do not have enough mana to cast
Arcane Blast.
Multi-Target Rotation for Arcane Mage
The AoE rotation for Arcane Mage
is extremely similar to the single-target rotation. You can be slightly more
aggressive with
Arcane Barrage usage, but there are really only
minor differences compared to single-target.
Arcane Mage AoE Priority List
- Cast
Arcane Barrage when you are out of mana.
Arcane Mage Gameplay Mechanics
In order to better explain the specific usage and benefits of the Arcane Mage kit, we have compiled a more detailed explanation on individual parts of our rotation, from important rotational mechanics that you need to pay attention to, to cooldowns and how to use them, so you can reach your full potential when playing Arcane Mage.
Arcane Mage Mechanics
Arcane Salvo
Arcane Salvo is a stacking buff which is granted by using
Arcane Missiles, which greatly increases
Arcane Barrage
damage. It can also be generated with
Arcane Blast and
Arcane Pulse
when specced into
Expanded Mind, which is generally always done
due to how important Salvo stacks are. There are also various other
talents and hero talents that can generate stacks.
Not only does Arcane Salvo itself greatly increase the damage of
Arcane Barrage, with the addition of
Intuition, having maximum
Arcane Salvo stacks (20 as
Spellslinger, 25 as
Sunfury)
becomes even more important, as the damage bonus only applies when you
use Arcane Barrage on maximum stacks.
Due to this, Arcane Salvo and Intuition have a massive impact on the rotation, as the entire rotation basically revolves around trying to build up to maximum Arcane Salvo stacks efficiently, then using Arcane Barrage and making sure rebuilding both Arcane Charges and Arcane Salvo stacks is as efficient as possible.
Mana Management and Arcane Charges
Arcane is one of the few DPS specs that cares about its mana,
which is primarily driven by Arcane Charges.
Arcane Charges are a special resource that stack up to 4 times,
each stack greatly increasing the damage and mana cost of
Arcane Blast, while also greatly increasing the damage of
Arcane Barrage. (but not the mana cost) Arcane Charges
are mainly stacked by Arcane Blast on single-target, or
Arcane Explosion and
Arcane Pulse in AoE, but various other spells and talents also
generate them.
Since Arcane Charges massively increase the damage of your core damaging abilities, you will generally want to spend as much time as possible casting abilities on 4 Arcane Charges, minimizing time spent casting spells on low Charges. However, only casting Arcane Blast while on 4 Arcane Charges will very quickly run you out of mana.
To handle this, Arcane has various tools. Arcane Barrage being the main one,
as it resets Arcane Charges back to 0, resetting the mana cost increase
as well as the damage, while itself doing massive damage, if used with
high
Arcane Salvo stacks.
This creates the core rotation of building up to 4 Arcane Charges -> getting max Arcane Salvo stacks -> casting a hard-hitting, stack resetting Arcane Barrage.
Arcane does have a few other tools to manage mana, notably
Arcane Surge. Although Arcane Surge itself fully drains your mana,
it
also grants so much mana generation, that it actually causes you to
regenerate to full mana after casting it. Although Arcane Surge damage
scales with your mana when you cast it, you practically never care
about this, because the extra damage is minor. So you actually use Arcane
Surge instead as a method to regenerate back to full mana by casting it when you
are low.
Then, there are a few other less common ways to generate mana, like
using
Evocation (only sometimes talented) or the passive
Mana Adept (also only sometimes talented).
Finally, arguably the most important method of regenerating your mana: Passive mana generation. Arcane has high mana generation, because your Mastery not only increases your damage, but also increases your passive mana generation, which throughout the entire fight actually adds up to a very large amount of total mana gained.
Arcane Mage Cooldowns
Arcane Mage Major Cooldowns
Arcane Surge
Arcane Surge is Arcane's primary DPS cooldown. It has a 90 second
cooldown, and when used drains all of your mana for one big hit
on your target and nearby enemies, dealing damage based on the mana spent.
However, the real benefit comes after the initial cast, where it increases
all your spell damage by a massive 35% for 15 seconds, while also greatly
increasing your mana regeneration, which basically regains you most of the
mana lost casting Arcane Surge.
Generally, you will want to use Arcane Surge immediately as it comes up,
but it can be beneficial to delay it in certain cases, for example if your
group is about to use
Time Warp or a similar effect soon, or an
important raid mechanic that needs high DPS is coming soon, or additional
targets that come up, etc.
Touch of the Magi
Touch of the Magi is a 45 second cooldown, which applies a debuff
to your target, which accumulates 20% of all damage you deal
to the target for 12 seconds, and then exploding for all of the accumulated
damage to the target and nearby enemies. It also grants 4 Arcane Charges,
making it so that you can use it immediately on the pull without needing
to build up stacks.
Touch of the Magi and
Arcane Surge have very tight timings, with
Touch of the Magi having exactly half the cooldown of Arcane Surge.
Since the timing is so close, it is critical you use Touch of the Magi
as soon as it comes up, so you do not run into a situation
where Touch of the Magi is not ready when Arcane Surge is.
Time Warp
Time Warp is an ability which buffs your entire party or raid group
within 100 yards with 30% haste for 40 seconds. This buff is shared
with multiple other spells like
Bloodlust and
Heroism.
These all put a debuff on all your group members which blocks them from
getting the effect again for 10 minutes, so you cannot get this same
effect from multiple sources multiple times.
As Time Warp applies to the whole group, it is generally decided by the raid or party leader when it is used, to optimize usage for the whole group, instead of just using it when it is best for your personal usage. However, if there is no assigned time or you are in a pick up group without any real leadership in terms of strategy, it is generally a safe practice to use Time Warp right after combat starts so it is up while everyone has all of their DPS cooldowns ready. Of course make sure to only do this if there will be enemies active for the entire 40 second duration of the buff on the pull, as on some fights bosses might go inactive or do some kind of phase change early on in the fight.
Tier Bonus Rotation Changes
In the Midnight Pre-Patch, all classes and specs have a simplified tier set to account for the large amount of class changes conflicting with pre-existing tier bonuses.
Mage - Midnight PrePatch - 11.2 Class Set 2pc — Damage done increased
by 6%.
Mage - Midnight PrePatch - 11.2 Class Set 4pc — Damage done increased
by 10%.
These sets do not interact with the spec in any way, so your rotation does not change whatsoever based on whether you have the tier or not.
Combat Assistant For Arcane Mage
Patch 11.1.7 introduced two new combat related functionalities, the Assisted Highlight, and the Single-Button Assistant. For a full overview on how to enable these features and all of their details, check out our Combat Assistant page.
The Assisted Highlight rotation is a relatively decent rotation, so following it can be a good way to learn the rotation, however, you are giving up around 20% damage to do so depending on your talents and hero talents.
The Single-Button assistant is more punishing, giving up another 5% damage compared to the Assisted Highlight, for a total of around 25%. However, it allows you to focus entirely on the dungeon / boss mechanics, which is very valuable.
Note that neither the Single-Button rotation nor the Assisted Highlight rotation
will cast/highlight
Arcane Surge,
Evocation, racial cooldowns, or
items, like trinkets, so you will have to use these manually.
Tips for using the Combat Assistant as Arcane Mage
- Make sure to use
Evocation into
Arcane Surge as
close to on-cooldown as possible, while making sure
Touch of the Magi is ready or nearly ready when you use them. - Use your trinkets, potions, racial cooldowns (like
Berserking)
or other on-use cooldowns during
Arcane Surge.
- The Single-Button rotation will cast
Arcane Explosion
when you are fighting 3 or more targets, so make sure you are positioning
yourself correctly to hit all targets with it. - It will also cast
Arcane Orb as part of its rotation,
so make sure that you are facing in a way that will hit all targets,
and not accidentally pull other targets with it.
Changelog
- 21 Jan. 2026: Optimized Arcane Surge sequences for Sunfury and Spellslinger.
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Updated for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 05 Sep. 2025: Updated default talent toggles slightly for Spellslinger.
- 10 Aug. 2025: Updated basic rotation to be more simple and slightly better DPS.
- 04 Aug. 2025: Updated best rotation based on 11.2 changes for both single-target and AoE, added tier rotation changes section.
- 17 Jun. 2025: Updated Combat Assistant damage gains/losses based on latest updated numbers.
- 15 Jun. 2025: Added Combat Assistant information and tips.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 02 Mar. 2025: Updated Arcane Barrage conditions slightly for High Voltage usage to be easier to understand and more consistent across different talent setups.
- 26 Feb. 2025: Updated Arcane Barrage usage slightly to ensure no dropping intuition/arcane tempo and make aoe rotation clearer on funnel vs pure aoe.
- 24 Feb. 2025: Updated for 11.1 changes: New default setup set to Spellslinger, updated rotation for new optimal rotation due to changes, split rotation into basic - medium - advanced.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 27 Oct. 2024: Updated rotation based on latest theorycrafting findings, primarily simplifying barrage usage for spellslinger, while being slightly more DPS.
- 23 Oct. 2024: Small modification to AoE rotation for spellslinger and added arcane tempo conditions to single-target rotation under advanced section.
- 22 Oct. 2024: Moved various parts of the rotation to advanced to provide a more approachable default rotation and fixed spellslinger rotation showing some sunfury lines.
- 21 Oct. 2024: Updated single-target and AoE rotations for both hero talents 11.0.5 changes. Added Spellslinger presets now that it is a more viable hero talent setup.
- 25 Sep. 2024: Updated AoE rotation to list target counts.
- 16 Sep. 2024: Updated rotation slightly for latest improvements.
- 11 Sep. 2024: Update AoE rotation slightly to move the Arcane Blast line during ToTM to spellslinger rotation, as Sunfury automatically does it already.
- 09 Sep. 2024: Separated the hero talent selector and updated the rotation to include more advanced lines as an optional checkbox. Rewrote arcane barrage usage to be easier to understand.
- 02 Sep. 2024: Updated rotation for the removal of Burden of Power double-dipping.
- 22 Aug. 2024: Slightly change priority on single target rotation to clarify you should use missiles before dumping Burden of Power if you have it, and some small readability improvements on AoE.
- 22 Aug. 2024: Update AoE rotation to clarify funnel vs AoE rotation usage.
- 21 Aug. 2024: Updated for The War Within.
- 26 Jul. 2024: Arcane in Arcane Tempo lines and slightly updated AoE rotation to make it more clear you always Arcane Barrage before Arcane Missiles with 4 charges. Further improved Nether Precision notes to apply more optimisations.
- 25 Jul. 2024: Add in Arcane Missiels interrupt conditions to the rotation, reorganized the burn phase into 2 separate parts, the initial burn phase sequence, into the priority list.
- 24 Jul. 2024: Clearcasting proc rates were changed on live, causing Arcane Blast to have 5% higher proc rate than Arcane Barrage. Updated rotation to incorporate this by removing the Arcane Barrage execute playstyle.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6. and fixed some typos and removed the "quiet movement" section as it was rather duplicate with other sections.
- 15 Mar. 2024: Remove no longer relevant Arcane Missiles clipping section.
- 15 Jan. 2024: Updated rotation with optimisations found.
- 06 Nov. 2023: Updated base rotation for 10.2, added season 3 tier set rotation, season 3 trinkets and other items to the rotation.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Updated rotation for the reworked Arcane.
- 09 May 2023: Updated rotation to include further 4-set optimisations.
- 01 May 2023: Updated rotation to include Season 2 tier optimisations.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 18 Jan. 2022: Updated burst rotation based on latest theorycrafting and expanded on the AoE rotation.
- 13 Jan. 2022: Improve mana gem rotation and added talon usage.
- 13 Dec. 2022: Improve burn rotation slightly and add more clarity to end of the burn phase.
- 11 Dec. 2022: Added section explaining rotational changes due to the tier set.
- 30 Nov. 2022: Updated burst rotation slightly based on new theorycrafting.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
More Mage Guides
Guides from Other Classes
This guide has been written by Dutchmagoz. Dutchmagoz has been playing Mage since 2009 and writing guides and theorycrafting since 2012, with many top 20-100 world kills and rank 1 parses under his belt. He is the owner of the official Mage Discord server Altered Time, where he is involved in Mage Theorycrafting and everything else Mage. You can reach out to him directly for questions or feedback about the guide there.
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