Arcane Mage DPS Rotation, Cooldowns, and Abilities — The War Within Pre-Patch

Last updated Today at 18:34 by Dutchmagoz 52 comments
General Information

On this page, you will learn how to optimize the rotation of your Arcane Mage in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — The War Within Pre-Patch.

If you were looking for WotLK Classic content, please refer to our WotLK Classic Arcane Mage rotation.

1.

Arcane Mage Rotation

Welcome to our Rotation page for Arcane Mages. On this page you will find everything you need to know about actually playing the spec in Raiding scenarios.

1.1.

Mythic+

The primary focus on this page is on raiding scenarios. Although the rotation is going to give pretty good results in Mythic+ as well, for a more Mythic+ oriented rotation, see our Mythic+ page.

1.2.

Easy Mode

If the rotations below seem overwhelming to you, or you would like to read a more simplified version of the rotation, you might benefit from visiting our Easy Mode page, which outlines a close-to-optimal rotation in simpler terms.

1.3.

PvP

The content on this page is purely PvE-related. If you are looking for PvP Rotation Tips, please visit our PvP page below.

2.

Arcane Mage Rotations

Each of the sections below explain the rotation for Arcane Mage at different target counts. Click the boxes to switch to the desired damage type.

3.

Arcane Mage Rotation

The buttons below can be used to select between curated Single-Target and AoE/Mythic+ loadouts. You can also use the switches below to add or remove individual talents you may also be using. Keep in mind, some talents are so critical to the spec to function correctly, or you must take them to be able to navigate the tree properly, in which case they will not have a checkbox below and will be assumed picked.

Single-Target Mythic+/AoE
Talent Selections, etc.
Magi's Spark Icon Magi's Spark
Evocation Icon Evocation
Shifting Power Icon Shifting Power
Aether Attunement Icon Aether Attunement
High Voltage Icon High Voltage
Arcane Bombardment Icon Arcane Bombardment
Arcane Harmony Icon Arcane Harmony
Presence of Mind Icon Presence of Mind
Arcing Cleave Icon Arcing Cleave
Arcane Explained Single-Target Rotation AoE Rotation
3.

Arcane Explained

Arcane has a relatively unique playstyle, where managing your Mana is key. However, proper mana management is only a small part of the rotation. Below, we go over some of the key concepts to playing Arcane well:

  • Do not waste Mana. Generally, Mana = DPS for Arcane, so whenever you sit on maximum Mana for long periods of time, you are losing damage. There are, however, some notable exceptions to this rule:
    • Evocation Icon Evocation on the pull. At the start of the fight, you will still cast Evocation, even though all of the Mana from it will be wasted. This is because of the large Intellect boost it gives, and it allows you to sync the cooldown with your other cooldowns.
  • Maximize using spells on 4 Arcane Charges. There are many ways to gain Arcane Charges quickly, and we want to maximize these to avoid casting Arcane Blast Icon Arcane Blast on less than 4 Arcane Charges, as this does little damage,
  • Use cooldowns quickly. This is important for almost all specs in the game, but Arcane really suffers when you sit on your cooldowns for a long time. Not only are you losing damage from not gaining the damage benefits from your cooldowns like Arcane Surge Icon Arcane Surge, but you also end up violating the previous rules because your mana generation is directly tied to your cooldowns, further lowering your damage.
  • Maximizing Nether Precision Icon Nether Precision procs. It is key that the procs from Nether Precision are maximized. There is a "trick" where you can get 3 spells out of the 2 stacks. When you have 1 stack left, you can cast Arcane Blast Icon Arcane Blast into Arcane Barrage Icon Arcane Barrage, and both will benefit from the final stack. It is key to apply this method; however, be careful to only apply this method when you have a quick way to build back Arcane Charges, for example, via Arcane Missiles Icon Arcane Missiles via High Voltage Icon High Voltage, or Arcane Orb Icon Arcane Orb.
4.

Single-Target Rotation for Arcane Mage

The rotation of an Arcane Mage is outlined in the following priority list. The concept is to maintain a high and stable Mana pool during your Conserve Phase, biding time until your cooldowns are available. As soon as your cooldowns are ready, you enter the Burn Phase, where you do as much burst damage as possible, ignoring mana constraints.

4.1.

Opener / Burn Phase Sequence

You should go into the Burn Phase whenever Evocation Icon Evocation, Arcane Surge Icon Arcane Surge and Touch of the Magi Icon Touch of the Magi are ready.

The opener consists of a very specific sequence of spells into a standard priority system. The same sequence below applies to any burn phase, not just the opener.

  1. Cast Evocation Icon Evocation, for Clearcasting Icon Clearcasting and the Intellect buff.
  2. Cast Arcane Orb Icon Arcane Orb, if you do not have 4 Arcane Charges;
  3. Use any on-use trinkets or racials;
  4. Cast Arcane Missiles Icon Arcane Missiles, consuming the Clearcasting Icon Clearcasting from Evocation and granting Nether Precision Icon Nether Precision and any potentially missing Arcane Charges via High Voltage Icon High Voltage;
  5. Cast Arcane Surge Icon Arcane Surge;
  6. Cast Arcane Barrage Icon Arcane Barrage;
  7. Shortly after Arcane Barrage, while it is traveling toward the target, cast Touch of the Magi Icon Touch of the Magi. Due to Touch of the Magi being off the global cooldown, it should apply before Arcane Barrage reaches the target;

This marks the end of the specific opener/burn sequence. After this, follow the priority list below:

4.2.

Burn Phase Priority

  1. When you have Nether Precision Icon Nether Precision and at least 12 stacks of Arcane Harmony Icon Arcane Harmony and either Clearcasting Icon Clearcasting, Arcane Orb Icon Arcane Orb or Touch of the Magi Icon Touch of the Magi: cast Arcane Blast Icon Arcane Blast 2 times into Arcane Barrage Icon Arcane Barrage. This specific sequence allows you to fit 3 spells into 2 Nether Precision stacks. Make sure you only do this with Clearcasting or Arcane Orb ready, as you need a way to build Arcane Charges back quickly. Without a method to get Arcane Charges back quickly, simply consume both stacks via Arcane Blast and continue the rotation normally. For more information on when to use this trick, check our when to use Nether Precision Trick section below;
  2. Cast Arcane Missiles Icon Arcane Missiles when Clearcasting Icon Clearcasting is up. Keep in mind the following notes for casting Arcane Missiles:
    • Interrupt the channel when the global cooldown is over if you have 4 Arcane Charges. The easiest way to do this is to simply spam press Arcane Blast Icon Arcane Blast while Missiles is channeling;
    • Only cast Arcane Missiles when Nether Precision Icon Nether Precision is not up to avoid overcapping Nether Precision procs. There are 2 exceptions to this rule:
      • If you are on 3 stacks of Clearcasting, then you can use Arcane Missiles even if it would overcap Nether Precision;
      • If you have 1 Nether Precision Icon Nether Precision stack, and are on less than 4 Arcane Charges, you can use Arcane Missiles.
  3. Cast Arcane Barrage Icon Arcane Barrage if Arcane Tempo Icon Arcane Tempo has less than 2 seconds left.
  4. Cast Arcane Orb Icon Arcane Orb when available and you have 0 or 1 Arcane Charge;
  5. Cast Arcane Blast Icon Arcane Blast as your filler, consuming Nether Precision Icon Nether Precision procs;
  6. When you drop below 70% mana and Arcane Surge Icon Arcane Surge has finished, throw out Arcane Barrage Icon Arcane Barrage to dump your Arcane Charges immediately into Arcane Orb Icon Arcane Orb to regain them. Cast Shifting Power Icon Shifting Power after Arcane Orb.
  7. When Arcane Surge Icon Arcane Surge ends, it marks the end of the burn phase/opener.
4.3.

Conserve Phase

Whenever Arcane Surge Icon Arcane Surge is not active, you are considered in the conserve phase.

4.4.

Conserve Phase Priority Differences

The conserve phase priority list is very similar to the burn phase priority list. The main differences are as follows:

  • Use Shifting Power Icon Shifting Power when it is ready. Just like with Arcane Orb, you do not want to spend the time doing this while Arcane Surge is active, but outside of that, it is important to Shifting Power as often as you can.
  • Try to stay above 70% mana (for Enlightened Icon Enlightened) unless Evocation Icon Evocation is coming back up in less than 40 seconds. When Evocation is coming back up soon, you know you will be recovering all of your Mana, so you are free to spend it more aggressively.
  • Use Touch of the Magi Icon Touch of the Magi at the end of a Nether Precision Icon Nether Precision combo as a way to get back 4 Arcane Charges. During Touch of the Magi, avoid dropping 4 Arcane Charges unless you can get all 4 of them back instantly.
4.5.

Conserve Phase Priority List

  1. Go into the burn phase when you have Evocation Icon Evocation, Arcane Surge Icon Arcane Surge and Touch of the Magi Icon Touch of the Magi ready;
  2. Cast Arcane Orb Icon Arcane Orb when available and you have 0 or 1 Arcane Charge;
  3. Cast Shifting Power Icon Shifting Power when available;
  4. When you have Nether Precision Icon Nether Precision and at least 12 stacks of Arcane Harmony Icon Arcane Harmony and either Clearcasting Icon Clearcasting, Arcane Orb Icon Arcane Orb or Touch of the Magi Icon Touch of the Magi: cast Arcane Blast Icon Arcane Blast 2 times into Arcane Barrage Icon Arcane Barrage. This specific sequence allows you to fit 3 spells into 2 Nether Precision stacks. Make sure you only do this with Clearcasting, Touch of the Magi, or Arcane Orb ready, as you need a way to build Arcane Charges back quickly. Without a method to get Arcane Charges back quickly, simply consume both stacks via Arcane Blast and continue the rotation normally. For more information on when to use this trick, check our when to use Nether Precision Trick section below;
  5. Cast Arcane Missiles Icon Arcane Missiles when Clearcasting Icon Clearcasting is up. Keep in mind the following notes for casting Arcane Missiles:
    • Interrupt the channel when the global cooldown is over if you have 4 Arcane Charges. The easiest way to do this is to simply spam press Arcane Blast Icon Arcane Blast while Missiles is channeling;
    • Only cast Arcane Missiles when Nether Precision Icon Nether Precision is not up to avoid overcapping Nether Precision procs. There are 2 exceptions to this rule:
      • If you are on 3 stacks of Clearcasting, then you can use Arcane Missiles even if it would overcap Nether Precision;
      • If you have 1 Nether Precision Icon Nether Precision stack, and are on less than 4 Arcane Charges, you can use Arcane Missiles.
  6. Use Touch of the Magi Icon Touch of the Magi as one of your methods to get Arcane Charges. Make sure you do this shortly after Touch of the Magi is available to avoid wasting the cooldown. During Touch of the Magi, your rotation is virtually the same, however, do not drop your Arcane Charges unless you can get them back quickly via High Voltage Icon High Voltage or Arcane Orb Icon Arcane Orb.
  7. If you are below 70% mana, cast Arcane Barrage Icon Arcane Barrage when you have 4 Arcane Charges. Try to combine these Arcane Barrages with the second stack of Nether Precision Icon Nether Precision where possible. For example, if you are close to 70% but not quite below, but you have Nether Precision, you should do the Double Arcane Blast Icon Arcane Blast -> Arcane Barrage sequence. If Evocation Icon Evocation comes up within 40 seconds, you can go lower than 70% Mana as you will soon regain all of your Mana;
  8. Cast Arcane Blast Icon Arcane Blast as your filler.
5.

Multi-Target Rotation for Arcane Mage

The Aoe rotation for Arcane Mage is a relatively straight forward rotation. The AoE rotation is Mana neutral, meaning you never run out of Mana following the AoE rotation, so there is no need to manage/conserve conserve your Mana. However, we still have an opening/burst rotation, followed by waiting for our cooldowns.

5.1.

Arcane Mage AoE Opener/Burst Sequence

You should go into the Burn Phase sequence when Evocation Icon Evocation, Arcane Surge Icon Arcane Surge and Touch of the Magi Icon Touch of the Magi are ready.

The opener consists of a very specific sequence of spells into a standard priority system. The same sequence below applies to any burn phase, not just the opener.

  1. Cast Evocation Icon Evocation, for Clearcasting Icon Clearcasting and the Intellect buff.
  2. Cast Arcane Orb Icon Arcane Orb when available and you have 0 or 1 Arcane Charge;
  3. Use any on-use trinkets or racials;
  4. Cast Arcane Missiles Icon Arcane Missiles, consuming the Clearcasting Icon Clearcasting from Evocation and granting Nether Precision Icon Nether Precision and any potentially missing Arcane Charges via High Voltage Icon High Voltage;
  5. Cast Arcane Surge Icon Arcane Surge;
  6. Cast Arcane Barrage Icon Arcane Barrage;
  7. Shortly after Arcane Barrage, while it is traveling toward the target, cast Touch of the Magi Icon Touch of the Magi. Due to Touch of the Magi being off the global cooldown, it should apply before Arcane Barrage reaches the target;
  8. Cast a single Arcane Blast Icon Arcane Blast to trigger the Arcane Blast portion of Magi's Spark Icon Magi's Spark, immediately followed by Arcane Barrage Icon Arcane Barrage, both benefitting from the second Nether Precision stack;

This marks the end of the specific opener/burn sequence. After this, follow the priority list below:

5.2.

Arcane Mage AoE Priority List

The AoE rotation outside of the specific cooldown sequence is very straightforward:

  1. Go into the above burst sequence when Evocation Icon Evocation, Arcane Surge Icon Arcane Surge and Touch of the Magi Icon Touch of the Magi are ready;
  2. Cast Arcane Orb Icon Arcane Orb when you have no Arcane Charges;
  3. Cast Shifting Power Icon Shifting Power while Arcane Orb Icon Arcane Orb is on cooldown;
  4. Cast Arcane Barrage Icon Arcane Barrage when you have 4 Arcane Charges;
  5. Cast Arcane Missiles Icon Arcane Missiles when you have Clearcasting Icon Clearcasting;
  6. Cast Arcane Explosion Icon Arcane Explosion to generate Arcane charges.
6.

Important Notes for Arcane Mage

6.1.

Arcane Charges: Understanding Your Mana Pool

Arcane is unique among DPS specs, as it is one of the few who not only have to manage their Mana, but Mana itself is a key part of the spec identity. Arcane Charges are the main reason for this. Arcane Charges have the following effect:

  • Increase the mana cost of Arcane Blast Icon Arcane Blast by 100% per stack.
  • Increase the damage of Arcane Blast Icon Arcane Blast by 60% per stack and reduce the cast time by 8% per stack.
  • Increase the damage of Arcane Barrage Icon Arcane Barrage by 30% per stack.
  • The above effects are further increased by your Mastery.
  • Arcane Charges stack up to 4.

As you can tell, Arcane Charges have a significant impact on the damage of some of your key abilities, but it also makes Arcane Blast cost significantly more Mana. Due to this, simply spamming Arcane Blast while on 4 stacks of Arcane Charges will cause you to go out of Mana very fast.

To deal with this, Arcane Barrage Icon Arcane Barrage exists to drop your Arcane Charges back to zero and make your Arcane Blast Icon Arcane Blast more affordable.

Having said that, because casting Arcane Blast Icon Arcane Blast on low charges does very little damage, you want to avoid casting those as much as possible. This offers a unique challenge, where you try to limit your low stack Arcane Blasts without running out of Mana and being completely unable to cast anything.

The main way we do this is by using other spells that do high damage and then recouping our Mana during the time we are casting those spells. The biggest factor for this is Arcane Missiles Icon Arcane Missiles. This does high damage, provides various other beneficial effects, and costs a few seconds to cast, giving us valuable time to regenerate our Mana. However, this is locked behind the Clearcasting Icon Clearcasting proc. There are also other ways we can recoup some mana, for example, casting Arcane Barrage Icon Arcane Barrage into Arcane Orb Icon Arcane Orb into Arcane Barrage Icon Arcane Barrage gives you a few precious seconds of mana regeneration without having to cast these low-stack Arcane Blasts.

Finally, our big mana regeneration tools are Evocation Icon Evocation, which fully regenerates our Mana, and Arcane Surge Icon Arcane Surge, which, after fully draining our Mana, grants us a very high amount of mana regen for a period of time, during which we can cast anything we want without losing Mana.

7.

Maximizing Nether Precision

Nether Precision Icon Nether Precision is a very strong proc, which procs whenever you consume Clearcasting Icon Clearcasting. A lot of our single-target rotation revolves around maximizing the damage we gain from these stacks. There are various goals we want to achieve with this proc:

  • Ensure we do not waste procs by avoiding consuming Clearcasting Icon Clearcasting when we already have Nether Precision Icon Nether Precision.
  • Maximize the damage of the spells consuming Nether Precision Icon Nether Precision. This means mainly using it on Arcane Blast Icon Arcane Blast and Arcane Barrage Icon Arcane Barrage when you have 4 Arcane Charges.
  • Get multiple usages out of a single proc. There is a trick in which a single Nether Precision Icon Nether Precision stack can be used by 2 spells instead of 1. This can be achieved by casting Arcane Blast Icon Arcane Blast into Arcane Barrage Icon Arcane Barrage when you only have 1 stack left. Due to this, the final stack benefits both Arcane Blast and Barrage. See below for when you want to do this.
  • Minimize having to re-build Arcane Charges via low Arcane Charges Arcane Blasts if the trick above is used.

Thanks to High Voltage Icon High Voltage, Arcane Missiles Icon Arcane Missiles has a very high chance to provide us with at least 2 Arcane Charges. Sometimes, you might get unlucky and only get 1, but this is quite unlikely. In most cases, you will get 2 or more Arcane Charges.

There are 2 main ways to use Nether Precision Icon Nether Precision: Simply cast Arcane Blast Icon Arcane Blast twice, or cast 2 Arcane Blast into Arcane Barrage Icon Arcane Barrage to benefit from the "trick" described earlier. The latter obviously drops your Arcane Charges to 0, which is a state we want to avoid as much as possible.

7.1.

When To Apply Nether Precision Trick

You only want to apply the Arcane Blast Icon Arcane Blast -> Arcane Blast Icon Arcane Blast -> Arcane Barrage Icon Arcane Barrage sequence in the following situations:

  • You have one of the following 3 ready to help with getting 4 Arcane Charges back quickly: Clearcasting Icon Clearcasting, Arcane Orb Icon Arcane Orb, Touch of the Magi Icon Touch of the Magi;
  • AND You have 12 stacks or more of Arcane Harmony Icon Arcane Harmony;
  • AND You have 4 Arcane Charges.

Additionally, there are some situations in which the above conditions do not need to apply, but you should still apply the Nether Precision trick:

  • Arcane Tempo Icon Arcane Tempo is going to fall off in less than 2 seconds;
  • OR You are below 70% mana and Evocation Icon Evocation has more than 40 seconds left on its cooldown.

After applying the sequence above, you will be on 0 Arcane Charges. Luckily, if you follow the priorities correctly, you will have one or more of the following methods to get back your Arcane Charges:

  • A Clearcasting Icon Clearcasting proc: We can cast Arcane Missiles Icon Arcane Missiles combined with High Voltage Icon High Voltage to go back to 1-4 Arcane Charges and repeat the above sequence.
  • An Orb Barrage Icon Orb Barrage proc: This immediately grants you 1 Arcane Charge (on single-target, more on AoE). This can occur together with the above, causing nearly guaranteed 4 stacks. Keep in mind, only the Orb hitting enemies provide you a charge, as the initial Arcane Charge generated by the Orb proc will be immediately consumed by the Arcane Barrage Icon Arcane Barrage that procced it.
  • Casting Arcane Orb Icon Arcane Orb or Touch of the Magi Icon Touch of the Magi to get back to 4 charges. Touch of the Magi starts the mini burn, so you can combine the above combo with entering the mini burn.
  • When all else fails, we have to build back to 4 Arcane Charges via Arcane Blast Icon Arcane Blast. This is the worst-case scenario and should only apply when you combine it with refreshing Arcane Tempo Icon Arcane Tempo or for mana reasons. If lucky, you can still proc Impetus Icon Impetus while doing this to further reduce the amount of low-stack Arcane Blasts, or proc a Clearcasting Icon Clearcasting on one of the Arcane Blasts.
8.

Arcane Mage: Opening Sequence

At the start of the fight, simply pre-cast Evocation Icon Evocation and then immediately go into the Burn phase sequence. Keep in mind entering raid combat resets your Arcane Charges, so make sure not to cast Arcane Orb Icon Arcane Orb until raid combat has started, or you will lose the Arcane Charge gained from it.

9.

Changelog

  • 26 Jul. 2024: Arcane in Arcane Tempo lines and slightly updated AoE rotation to make it more clear you always Arcane Barrage before Arcane Missiles with 4 charges. Further improved Nether Precision notes to apply more optimisations.
  • 25 Jul. 2024: Add in Arcane Missiels interrupt conditions to the rotation, reorganized the burn phase into 2 separate parts, the initial burn phase sequence, into the priority list.
  • 24 Jul. 2024: Clearcasting proc rates were changed on live, causing Arcane Blast to have 5% higher proc rate than Arcane Barrage. Updated rotation to incorporate this by removing the Arcane Barrage execute playstyle.
  • 23 Jul. 2024: Updated for The War Within Pre-Patch.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Reviewed for Season 4.
  • 19 Mar. 2024: Reviewed for Patch 10.2.6. and fixed some typos and removed the "quiet movement" section as it was rather duplicate with other sections.
  • 15 Mar. 2024: Remove no longer relevant Arcane Missiles clipping section.
  • 15 Jan. 2024: Updated rotation with optimisations found.
  • 06 Nov. 2023: Updated base rotation for 10.2, added season 3 tier set rotation, season 3 trinkets and other items to the rotation.
  • 04 Sep. 2023: Reviewed for Patch 10.1.7
  • 10 Jul. 2023: Updated rotation for the reworked Arcane.
  • 09 May 2023: Updated rotation to include further 4-set optimisations.
  • 01 May 2023: Updated rotation to include Season 2 tier optimisations.
  • 20 Mar. 2023: Reviewed for Patch 10.0.7.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 18 Jan. 2022: Updated burst rotation based on latest theorycrafting and expanded on the AoE rotation.
  • 13 Jan. 2022: Improve mana gem rotation and added talon usage.
  • 13 Dec. 2022: Improve burn rotation slightly and add more clarity to end of the burn phase.
  • 11 Dec. 2022: Added section explaining rotational changes due to the tier set.
  • 30 Nov. 2022: Updated burst rotation slightly based on new theorycrafting.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 24 Oct. 2022: Updated for Dragonflight pre-patch.
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