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5.4 Warlock Trinkets

609 replies to this topic Started by Zagam, Mar 08 2013 10:29 PM
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Posted 08 March 2013 - 10:29 PM

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UPDATED: 8/28/2013

This will be the page that gives simulated results for various trinkets based on specs and stat weights.

5.4 Trinket List

Purified Bindings of Immerseus (ID=104924)

Purified Bindings of Immerseus (ID=104675)

Purified Bindings of Immerseus (ID=102293)

Purified Bindings of Immerseus (ID=105173)

Purified Bindings of Immerseus (ID=104426)

Purified Bindings of Immerseus (ID=105422)

 

LFR, Flex, Normal, Warforged, Heroic, and Heroic Warforged.  Each successive item sees a higher amplification and Intellect proc.  Estimated proc ICD = 115 seconds, duration = 20 seconds, 15% on spell hit to proc, 16-17% uptime.

 

528 - 6% Amplification - 9316 Intellect proc

532 - 6% Amplification - 9669 Intellect proc (LFR upgrade 1)

536 - 6% Amplification - 10037 Intellect proc (LFR upgrade 2)

540 - 6% Amplification - 10418 Intellect proc

544 - 6% Amplification - 10813 Intellect proc (Flex upgrade 1)

548 - 7% Amplification - 11224 Intellect proc (Flex upgrade 2)

553 - 7% Amplification - 11759 Intellect proc

557 - 7% Amplification - 12206 Intellect proc (Normal upgrade 1)

559 - 7% Amplification - 12435 Intellect proc

561 - 8% Amplification - 12669 Intellect proc (Normal upgrade 2)

563 - 8% Amplification - 12908 Intellect proc (WF upgrade 1)

566 - 8% Amplification - 13273 Intellect proc

567 - 8% Amplification - 13398 Intellect proc (WF upgrade 2)

570 - 8% Amplification - 13777 Intellect proc (Heroic upgrade 1)

572 - 8% Amplification - 14037 Intellect proc

574 - 9% Amplification - 14301 Intellect proc (Heroic upgrade 2)

576 - 9% Amplification - 14570 Intellect proc (HWF upgrade 1)

580 - 9% Amplification - 15123 Intellect proc (HWF upgrade 2)

 

This trinket's Amplification % is not what it appears.  The tooltip rounds it significantly.  Here is the information you should really care about:

 

TJkWi82.png

 

Chart for Alts, Guildmates, or curiousity:

 

xWS0J3v.png

 

tswRqGJ.png

 

That is the dirty math of it.  To read this chart, you'd always round UP to make sure you cover the Haste value.  For example, if you want the 9778 Affliction threshold with the 561 Amplification trinket, you'd need 9093 Haste to cover it.  Here's a chart that cleans up the above Excel sheet.

 

Affliction 9778 Threshold

536 - 9227

548 - 9166

561 - 9093

567 - 9056

574 - 9011

580 - 8971

 

Affliction 13737 Threshold

536 - 12963

548 - 12877

561 - 12774

567 - 12723

574 - 12660

580 - 12603

 

Demo 8064 Threshold

536 - 7610

548 - 7559

561 - 7499

567 - 7469

574 - 7432

580 - 7399

 

Demo 13737 Threshold

same as Affliction 13737 threshold

 

Demo 14873 Threshold

536 - 14035

548 - 13942

561 - 13830

567 - 13775

574 - 13707

580 - 13645

 

Destro 10124 Threshold

536 - 9554

548 - 9490

561 - 9415

567 - 9377

574 - 9330

580 - 9288

 

Kardris' Toxic Totem (ID=105042)

Kardris' Toxic Totem (ID=104793)

Kardris' Toxic Totem (ID=102300)
Kardris' Toxic Totem (ID=105291)

Kardris' Toxic Totem (ID=104544)

Kardris' Toxic Totem (ID=105540)

 

LFR, Flex, Normal, WF, Heroic, and H WF.  Each successive item sees a higher proc rate and higher Intellect proc.  Estimated RPPM rate = 0.92 (adjusted by ilvl), duration = 10 seconds.  This trinket does NOT have its RPPM rate scale with Haste. 

 

Intellect Proc Rates

528 - 0.73 RPPM, 82.3 sec average proc interval, 12.1% average uptime - 9316 Intellect proc

540 - 0.82 RPPM, 73.6 sec average proc interval, 13.6% average uptime - 10418 Intellect proc

553 - 0.92 RPPM, 65.2 sec average proc interval, 15.3% average uptime - 11759 Intellect proc

566 - 1.04 RPPM, 57.8 sec average proc interval, 17.3% average uptime - 13273 Intellect proc

572 - 1.10 RPPM, 54.6 sec average proc interval, 18.3% average uptime - 14037 Intellect proc

 

Multistrike Proc Rates

528 - 11.1%, average of 3.6% DPS increase

540 - 12.5%, average of 4.1% DPS increase

553 - 14.0%, average of 4.6% DPS increase

566 - 15.9%, average of 5.2% DPS increase

572 - 16.8%, average of 5.5% DPS increase

 

Pretty neat that the proc rate of Multistrike increases pretty significantly with each item level increase.  At 553, you're going to see approximately a 14% chance to trigger Multistrike that will deal 33% of the damage the ability that created the proc caused.  The only issue with this trinket as Warlocks is our pets can't trigger the effect, so the Multistrike effect is diminished slightly.  The more targets in a fight, the sexier this trinket gets.

 

Frenzied Crystal of Rage (ID=105074)

Frenzied Crystal of Rage (ID=104825)

Frenzied Crystal of Rage (ID=102303)

Frenzied Crystal of Rage (ID=105232)

Frenzied Crystal of Rage (ID=104576)

Frenzied Crystal of Rage (ID=105572)

 

LFR, Flex, Normal, WF, Heroic, H WF.  Each successive item increase sees an additional proc rate as well as a higher Intellect proc amount.  Estimated proc ICD = 85 seconds, duration = 15 seconds, 15% on spell hit to proc, 17-18% uptime.

 

528 - 2.45% proc rate - 9316 Intellect proc

540 - 2.75% proc rate - 10418 Intellect proc

553 - 3.09% proc rate - 11759 Intellect proc

559 - 3.27% proc rate - 12435 Intellect proc

566 - 3.49% proc rate - 13273 Intellect proc

572 - 3.69% proc rate - 14037 Intellect proc

 

The proc rate here will affect your DPS as a factor of the number of enemies present to be hit.  The Cleave effect can hit up to 5 additional targets.  The more targets, the higher the proc rate on each individual hit, so the value goes up steeply with multiple targets.  Council style fights like Council of Elders would be an example of a great fight for this trinket if the targets were stacked.  Tortos' bats would be another example of a good use of this trinket.  Unless you have targets standing beside each other for a long period of time, I think this trinket will be better used for trash than bosses.

 

Black Blood of Y'Shaarj (ID=105150)

Black Blood of Y'Shaarj (ID=104901)

Black Blood of Y'Shaarj (ID=102310)

Black Blood of Y'Shaarj (ID=105399)

Black Blood of Y'Shaarj (ID=104652)

Black Blood of Y'Shaarj (ID=105648)

 

LFR, Flex, Normal, WF, Heroic, H WF.  Each item level increase gives more passive Haste and a higher Intellect proc.  RPPM = 0.92 (adjusted by item level), duration = 10 seconds.

 

528 - 0.73 RPPM, 82.3 sec average proc interval, 12.2% average uptime, 18,620 Intellect max

540 - 0.82 RPPM, 73.6 sec average proc interval, 13.6% average uptime, 20,820 Intellect max

553 - 0.92 RPPM, 65.2 sec average proc interval, 15.3% average uptime, 23,500 Intellect max

566 - 1.04 RPPM, 57.8 sec average proc interval, 17.3% average uptime, 24,850 Intellect max

572 - 1.10 RPPM, 54.6 sec average proc interval, 18.3% average uptime, 28,050 intellect max

 

The passive Haste is nice, but you will never have more spell power than when this thing hits a 10 stack.  18,960 Intellect is a MASSIVE proc for a heroic trinket.  Timing DoTs with a 10 stack will give incredible results.  Works exactly as Wush did but better. 

 

 

5.2 Trinket List
Light of the Cosmos (ID=86792)
Light of the Cosmos (ID=86133)
Light of the Cosmos (ID=87065)
Essence of Terror (ID=86907)
Essence of Terror (ID=86388)
Essence of Terror (ID=87175)
Relic of Yu'lon (ID=79331)
Volatile Talisman of the Shado-Pan Assault (ID=94510)
Breath of the Hydra (ID=95711)
Breath of the Hydra (ID=94521)
Breath of the Hydra (ID=96455)
Wushoolay's Final Choice (ID=95669)
Wushoolay's Final Choice (ID=94513)
Wushoolay's Final Choice (ID=96413)
Cha-Ye's Essence of Brilliance (ID=95772)
Cha-Ye's Essence of Brilliance (ID=94531)
Cha-Ye's Essence of Brilliance (ID=96516)
Unerring Vision of Lei-Shen (ID=95814)
Unerring Vision of Lei-Shen (ID=94524)
Unerring Vision of Lei-Shen (ID=96558)

TRINKET PROC RATE BY ILVL [formula (ToT) = 1/(1.15^((528-ItemLevel)/15] [formula (SoO) = 1/(1.15^((553-ItemLevel)/15]

Percentages are proc multiplier coefficients

580 = 162.34% (Heroic TF SoO upgrade =2)
576 = 156.40% (Heroic TF SoO upgrade = 1)
574 = 153.51% (Heroic SoO upgrade = 2)
572 = 150.68% (Heroic TF SoO upgrade = 0)
570 = 147.90% (Heroic SoO upgrade = 1)
567 = 143.82% (Normal TF SoO upgrade = 2)
566 = 142.48% (Heroic SoO upgrade = 0)
563 = 138.56% (Normal TF SoO upgrade = 1)
561 = 136.00% (Normal SoO upgrade = 2)
559 = 133.49% (Normal TF SoO upgrade = 0)
557 = 131.02% (Normal SoO upgrade = 1)
553 = 126.23% (Normal SoO upgrade = 0)
549 = 121.61% (Heroic TF ToT upgrade = 2)
545 = 117.16% (Heroic TF ToT upgrade = 1)
543 = 115.00% (Heroic ToT upgrade = 2)
541 = 112.88% (Heroic TF ToT upgrade = 0)
539 = 110.79% (Heroic ToT upgrade = 1)
536 = 107.74% (Normal TF ToT upgrade = 2)
535 = 106.74% (Heroic ToT upgrade = 0)
532 = 103.80% (Normal TF ToT upgrade = 1)
530 = 101.88% (Normal ToT upgrade = 2)
528 = 100.00% (Normal TF ToT upgrade = 0)
526 = 98.15% (Normal ToT upgrade = 1)
522 = 94.56% (Normal ToT upgrade = 0)
510 = 84.56% (LFR ToT upgrade = 2)
506 = 81.47% (LFR ToT upgrade = 1)
502 = 78.49% (LFR ToT upgrade = 0)

FOR TRINKET CALCULATIONS, 20% HASTE IS ASSUMED. ADJUST TO YOUR PERSONAL HASTE VALUES TO CALCULATE ACCURATELY.

********DISCLAIMER: when converting Real PPM to cooldown in seconds, THIS DOES NOT MEAN IT WILL PROC EVERY ## SECONDS! This means this is the AVERAGE proc rate you will see over many attempts/iterations.

Light of the Cosmos - 50 sec ICD, 20 sec duration (1.2 Real PPM)

Essence of Terror - 105 sec ICD, 20 sec duration (0.571 Real PPM)

Relic of Yu'lon - 50 sec ICD, 15 sec duration (1.2 Real PPM)

Volatile Talisman of the Shado-Pan Assault – 15% chance on landing harmful spell. 45 sec ICD. 10 sec duration (1.33 Real PPM)
 

(Sources on new RPPM values = ptr.wowhead.com)

Wushoolay's Final Choice – 1.21 RPPM adjusted by Haste

 

Breath of the Hydra – 1.10 RPPM adjusted by Haste

 

Unerring Vision of Lei Shen – 0.65 RPPM adjusted by Haste

Cha-Ye's Essence of Brilliance – 0.85 + Crit RPPM

5.4 Non-Simulationcraft thoughts on trinkets

There are 3 trinkets to concern yourself with in Siege of Orgrimmar: Black Blood of Y'saarj, Purified Bindings of Immerseus, and Kardris' Toxic Totem.  Frenzied Crystal of Rage is garbage.

 

Affliction: Purified Bindings of Immerseus > Black Blood of Y'saarj >= Kardris' Toxic Totem.  Basically use the highest item level of KTT or BBoY, but always use PBI.

 

Destruction: Purified Bindings of Immerseus > Kardris' Toxic Totem (enhanced by Grim of Sacrifice) > Black Blood of Y'saarj.  Destruction is all about timing Chaos Bolts with procs.  Multistrike with GoSac is very powerful as well.

Demonology: Purified Bindings of Immerseus >>>> Kardris' Toxic Totem > Black Blood of Y'saarj.  PBI is incredible for Demonology and is almost required to get Demo up near Destro and Affliction.  KTT is still solid and preferred with the constant Intellect proc.

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Finally decided to stream: http://www.twitch.tv/icyveinszagam

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Posted 09 March 2013 - 01:50 AM

#2
Zagam
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YEEHAW! 72 simulations later, there's my body of work. I'll update the heroic profiles later (tonight/tomorrow) but now it's time to do more progression!

Raid Leader of <Semi Respectable> - US-Mal'Ganis, 14/14H
 

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Posted 09 March 2013 - 08:24 AM

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JvChequer
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Cha-Ye's Essence of Brilliance BIS? Really? Wtf 0.o

I though Wushoolay's Final Choice would be the best for Affli.

Maybe with more haste - around 30% in 9778 haste cap - + epic meta the RPPM trinkets will increase your rate.

Edited by JvChequer, 09 March 2013 - 09:08 AM.

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Posted 09 March 2013 - 04:15 PM

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Zagam
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It will, but Cha-Ye's RPPM is much higher than the rest. Trinket simulations don't incorporate player judgement and modifying/snapshotting certain stats will allow you to outperform simulated things. The trinkets are all moderately close. This was just done as a comparative view.

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Posted 09 March 2013 - 09:25 PM

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schmearcampain
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Thanks for doing this!

I am really surprised that Volatile ended up second. Glad too, since it's going to be easiest to get.... especially since my guild can't seem to take down even the first boss in ToT. :( seriously guys, just drop the focused lightning off to the side...

Posted 09 March 2013 - 10:05 PM

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Couple of questions.

119868 - Cha-Ye's Essence of Brilliance

I'm assuming this one in the Demo list was the LFR version. Minor typo if you didn't intend it to be listed that way.

Also are all the 5.1 trinkets simmed with zero upgrades?

Awesome work though! Keep it comin' Posted Image

Posted 09 March 2013 - 10:45 PM

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Zagam
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Couple of questions.

I'm assuming this one in the Demo list was the LFR version. Minor typo if you didn't intend it to be listed that way.

Also are all the 5.1 trinkets simmed with zero upgrades?

Awesome work though! Keep it comin' Posted Image


Fixed, thanks. Also, yes, no upgrades on anything.

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Posted 11 March 2013 - 01:33 AM

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I'm being stubborn and sticking to affliction, and thus I absolutely hate all the crit gear has on it at the moment. It's disgusting! Eventually I might go destro/demo. Using my stats I get the following proc calcs for Cha-Le & Hydra (haste 22% raid buff & 10 secs from last proc) Cha-Le = 0.874 x 1.22 x 10 = 10.6% Hydra = 0.567 x 1.22 x 10 = 6.1% and then it comes down to reapplying dots before the int buff wears off which means you might get another intellect pro before your dots even need to be reapplied with lower SP. Is this the reason why it's good?

Posted 11 March 2013 - 01:50 AM

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FYI assuming you were using Simcraft to generate these simulations, it was incorrectly modelling Volatile Talisman of the Shado-Pan Assault as proccing off dot ticks and so having it proc almost as soon as its ICD was up. In reality it will usually take several casts to proc (as it has only 15% chance on spell hit), significantly lowering its uptime. Next simcraft should include fixed behaviour. Source: http://www.mmo-champ...=1#post20477761

Posted 11 March 2013 - 01:04 PM

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Zagam
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FYI assuming you were using Simcraft to generate these simulations, it was incorrectly modelling Volatile Talisman of the Shado-Pan Assault as proccing off dot ticks and so having it proc almost as soon as its ICD was up. In reality it will usually take several casts to proc (as it has only 15% chance on spell hit), significantly lowering its uptime. Next simcraft should include fixed behaviour.

Source: http://www.mmo-champ...=1#post20477761


This would depend on your class. Once the ICD is over (45 sec), any damaging spell hit has a chance to proc it. An Arcane Mage with few rapid fire spells would have a slightly lower uptime than a Warlock who is using a variety of spells that hit quickly. One big advantage Demonology has for this trinket is the Glyph of Shadowbolt. Each Shadowbolt has a chance to proc such trinkets, so hitting with 3 smaller Shadowbolts increases your proc rate greatly for trinkets like this. Even if DoT ticks are not meant to proc the trinket (would make this trinket awful for some classes), it won't have its uptime "significantly" lowered...15% proc rate is pretty darn high considering everything happening in most fights.

I'm being stubborn and sticking to affliction, and thus I absolutely hate all the crit gear has on it at the moment. It's disgusting! Eventually I might go destro/demo.

Using my stats I get the following proc calcs for Cha-Le & Hydra (haste 22% raid buff & 10 secs from last proc)
Cha-Le = 0.874 x 1.22 x 10 = 10.6%
Hydra = 0.567 x 1.22 x 10 = 6.1%

and then it comes down to reapplying dots before the int buff wears off which means you might get another intellect pro before your dots even need to be reapplied with lower SP.

Is this the reason why it's good?


If you notice the trinket chart, choosing one trinket over another is a DPS difference of not that much from top to bottom. When you're comparing these trinkets, you should be looking at their procs and static stats separately. Hydra is just a lot of Haste (reforgeable) and an Int proc with a low RPPM. Cha-Ye's is a lot of Crit (reforgeable) with an Int proc with a moderately higher RPPM. The difference in these trinkets is the procs.

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Posted 11 March 2013 - 01:26 PM

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vldsb
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thanks for the geek work zagam Posted Image i'll stick to int procs ftw regardless of the scoring of them sims for affliction Posted Image Posted Image

Edited by vldsb, 11 March 2013 - 01:27 PM.

Posted 11 March 2013 - 07:07 PM

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Junlex
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This would depend on your class. Once the ICD is over (45 sec), any damaging spell hit has a chance to proc it. An Arcane Mage with few rapid fire spells would have a slightly lower uptime than a Warlock who is using a variety of spells that hit quickly. One big advantage Demonology has for this trinket is the Glyph of Shadowbolt. Each Shadowbolt has a chance to proc such trinkets, so hitting with 3 smaller Shadowbolts increases your proc rate greatly for trinkets like this. Even if DoT ticks are not meant to proc the trinket (would make this trinket awful for some classes), it won't have its uptime "significantly" lowered...15% proc rate is pretty darn high considering everything happening in most fights.


Well, actually it will lower it quite a lot. Especially for classes that have lengthy channels or casts such as aff locks and shadow priests. But for all classes it will have significantly lower uptime than simcraft was modelling.

For example, look at a couple of your kills as demo:

Magaera


[20:10:46.878] Zagam gains Acceleration from Zagam
[20:11:44.041] Zagam gains Acceleration from Zagam
[20:13:07.746] Zagam gains Acceleration from Zagam
[20:13:53.190] Zagam gains Acceleration from Zagam
[20:14:58.149] Zagam gains Acceleration from Zagam
[20:15:47.603] Zagam gains Acceleration from Zagam
[20:16:43.074] Zagam gains Acceleration from Zagam

57.2, 63.3, 45.4, 65, 49.5, 55.5 is an average of 56 seconds between procs.

Dark Animus:

[15:56:01.995] Zagam gains Acceleration from Zagam
[15:56:53.112] Zagam gains Acceleration from Zagam
[15:58:03.555] Zagam gains Acceleration from Zagam
[15:58:53.108] Zagam gains Acceleration from Zagam
[16:00:03.211] Zagam gains Acceleration from Zagam

51.1, 70.4, 49.6, 70.1 is an average of 60.3 seconds between procs.

SImcraft was modelling this trinket as proccing on average every 46 seconds. A 10 second proc every 46 seconds has 21.7% uptime. A 10 second proc every ~57 seconds has a 17.5% uptime. That's roughly equivalent to 1102 static haste vs 889 static haste, though of course trinket procs can't be converted quite like that, but regardless I think that much difference counts as significant, and could quite likely have an impact on trinket rankings.

Edited by Junlex, 11 March 2013 - 07:14 PM.

Posted 11 March 2013 - 07:20 PM

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Zagam
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Well, actually it will significantly lower it. Especially for classes that have lengthy channels or casts such as aff locks and shadow priests. But for all classes it will have significantly lower uptime than simcraft was modelling.

For example, look at a couple of your kills as demo:

Magaera


[20:10:46.878] Zagam gains Acceleration from Zagam
[20:11:44.041] Zagam gains Acceleration from Zagam
[20:13:07.746] Zagam gains Acceleration from Zagam
[20:13:53.190] Zagam gains Acceleration from Zagam
[20:14:58.149] Zagam gains Acceleration from Zagam
[20:15:47.603] Zagam gains Acceleration from Zagam
[20:16:43.074] Zagam gains Acceleration from Zagam

57.2, 63.3, 45.4, 65, 49.5, 55.5 is an average of 56 seconds between procs.

Dark Animus:

[15:56:01.995] Zagam gains Acceleration from Zagam
[15:56:53.112] Zagam gains Acceleration from Zagam
[15:58:03.555] Zagam gains Acceleration from Zagam
[15:58:53.108] Zagam gains Acceleration from Zagam
[16:00:03.211] Zagam gains Acceleration from Zagam

51.1, 70.4, 49.6, 70.1 is an average of 60.3 seconds between procs.

SImcraft was modelling this trinket as proccing on average every 46 seconds. A 10 second proc every 46 seconds has 21.7% uptime. A 10 second proc every ~57 seconds has a 17.5% uptime. I think that much difference counts as significant, and could quite likely have an impact on trinket rankings.


Trinket simulations were done with a Patchwerk-type fight as its constant. This means no target switching, optimal play, etc. On Megaera, there are target switches, movement, periods of time with no DPS, and periods of time with heavy raid damage. Procs will be a little...scattered, to say the least. However, look at the Megaera procs...

[20:13:07.746] Zagam gains Acceleration from Zagam
[20:13:53.190] Zagam gains Acceleration from Zagam

That is as close to exactly 45 seconds as you can get. In fact, the difference between 07.746 and 53.190 is 45.444 seconds. This may have been one of the only times during Megaera where I got to stand and DPS one head for a full 45 uninterrupted seconds. The rest of the fight is rather scattered because of how things in the fight work out. There is literally an approximately 5 second gap in time between when a head is killed and another spawns. Then we have things like spell travel time to incorporate...all kinds of other variables to think about when counting procs. I also understand I may have gotten lucky on the first spell hit to land after the internal CD was up...I'll need a lot more data to see how this folds out accurately.

The main point of this argument on my side is the other trinkets don't have reliable proc rates. Not that Talisman does, because as you note, mathematically it's very conceivable to see procs far and wide from the expected 45 seconds. In fact, you proved that you can't depend on an expected 45 seconds, which I agree with. What I will say is the number of spell hits that land in 5 seconds (creating a variable window from 45 to 50 seconds) is large enough to say that you'll see a proc within that range more often than not. Now, if we consider these non-optimal situations for a trinket with a decently reliable proc, how badly can we knock down the other trinkets? They have a RealPPM proc rate which means, by the same comparison, that you would need spells to land in order for these to proc. Cha-Ye's is different since it has a proc rate which coorelates directly into critical hits as well as gear from heavy Crit builds (Demonology/Destruction). It also has a higher RealPPM, so the proc rate is increased automatically. I'm pretty sure Breath procs off of periodic effects, so it might have better uptime as Affliction with so many chances to proc.

What this all boils down to for me is the static stats. I'll be working with Volatile Talisman and Heroic 510 Light of the Cosmos until Cha-Ye's finds its way in my bags. Since I'm abandoning Affliction for this tier (barring any significant buff/nerf changes), I'm stacking Mastery, Crit, and Intellect and forgoing all Haste. More and more will come about as things and logs find themselves popping out, but until then, all I have to work with is theoretical views and very limited actual, live data. I'll do the best I can with what I've got.

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Finally decided to stream: http://www.twitch.tv/icyveinszagam

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Posted 11 March 2013 - 09:28 PM

#14
ashin
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Thank you so much for taking the time to compile all of that. :)

Posted 12 March 2013 - 04:01 PM

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Twinkielock
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If I am reading your list correctly is LFR Wushoolay's Final Choice the worst trinket out there? Worse than some of the 5.0 stuff?

Posted 12 March 2013 - 04:42 PM

#16
Zagam
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If I am reading your list correctly is LFR Wushoolay's Final Choice the worst trinket out there? Worse than some of the 5.0 stuff?


Via simulation models, yes. However, could a smart player snapshot those stats and make it good? Yes. Hard to see until I get some live results. I won't be able to do that until I personally acquire these trinkets or others provide logs with the trinkets so I can compile data that way. Live data > simulated data.

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Finally decided to stream: http://www.twitch.tv/icyveinszagam

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Posted 12 March 2013 - 11:48 PM

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SandyDandy
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Thank you so much for taking the time to compile all of that. Posted Image


seconded Posted Image
Posted Image

Posted 13 March 2013 - 02:44 AM

#18
Zagam
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  • Activation chance for trinket effects on a pull has been increased.

  • Every time the trinket fails to activate, there's an increasing chance that it will activate.

  • Increased the activation chance for agility and strength trinkets from Throne of Thunder by 10%.

  • Increased the activation chance for intellect and spirit trinkets from Throne of Thunder by 5%.
Not sure what I'll do to adjust that sort of thing, and I really have no idea how this will be incorporated. This will increase value of trinkets in raids...especially Unerring Vision with the stacking chance to proc upon not proccing. More to come as I learn more.

Raid Leader of <Semi Respectable> - US-Mal'Ganis, 14/14H
 

Finally decided to stream: http://www.twitch.tv/icyveinszagam

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Posted 13 March 2013 - 05:16 AM

#19
Cthuulhu
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  • Activation chance for trinket effects on a pull has been increased.
  • Every time the trinket fails to activate, there's an increasing chance that it will activate.
  • Increased the activation chance for agility and strength trinkets from Throne of Thunder by 10%.
  • Increased the activation chance for intellect and spirit trinkets from Throne of Thunder by 5%.
Not sure what I'll do to adjust that sort of thing, and I really have no idea how this will be incorporated. This will increase value of trinkets in raids...especially Unerring Vision with the stacking chance to proc upon not proccing. More to come as I learn more.


thats very interesting would love to see what that'll do to unerring if destros looking good now, GC said theres gonna be a blog about the changes so hopefully we'll see some actual numbers to get a better picture of how much of an impact that will bring, from an initial look I'd say destro openers would look pretty strong with that especially with the T15 set bonus and it benefits any of the spells we'll most likely be using at the time of the random proc in the middle of the fight

Posted 13 March 2013 - 10:43 PM

#20
Cruzan
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Dont know if this helps or not:

http://blue.mmo-cham...rinket-changes/

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