Damien

Protection Warrior 7.1

155 posts in this topic

Why does Protection Warriors have to use Haste now? What happened to Mastery?

Share this post


Link to post
Share on other sites

From what i have read from people on Beta the stats go

Stam > Vers > Mast > Crit > Haste

 

But that is level 110

 

I would never put haste at the top of stats.

Share this post


Link to post
Share on other sites

Sooo is it just me or does the macro for Heroic Leap spam clicking without loosing the green target circle when no path is available not work anymore?

Share this post


Link to post
Share on other sites

The green circle does not go away now, no need for macro.

Share this post


Link to post
Share on other sites

So, for Stat priority, It's Haste/Mastery>Crit>Vers

Haste and Mastery are up in the air currently, as we don't have sims available yet.  Crit should end up being better than Vers, as the parry mechanic is useful, but more importantly it procs ultimatum.  Speaking of which, for raiding, Ultimatum/Vengeance is the top pick, as (with a full IP), it save 15 rage each time.  No other combo comes close to this.

In terms of STR/STM, STR should be higher.

Share this post


Link to post
Share on other sites

Hey guys. Thanks for all the comments, much appreciated.

We pushed through a series of updates last night, and I'm removing the Heroic Leap macro right now. Also changing the recommendation for Ultimatum. Going to wait for stats a bit to get a clear result, but we'll change them as soon as possible.

Share this post


Link to post
Share on other sites
13 hours ago, Guest Tsamane said:

From what i have read from people on Beta the stats go

Stam > Vers > Mast > Crit > Haste

 

But that is level 110

 

I would never put haste at the top of stats.

This is utterly wrong.

The stat prio is haste > mastery > versatility = crit.

The "versatility = crit" part might change in favor of one or the other.

Frankly, it doesn't matter if you would put haste at the top or not, unless you back it up by maths or facts. Which you don't. Until you can deliver either of the two, you should stick with what beta-testers have come up with.

 

Share this post


Link to post
Share on other sites
17 hours ago, Guest Gorgone said:

The green circle does not go away now, no need for macro.

For me it still does when the games doesn't find a path. For example in the alliance garrison if you try to jump to the second level of the fountain.

Share this post


Link to post
Share on other sites

Can someone please explain to me why haste is now the best and crit is above mastery? I just fail to see why, isn't bloodshield our main form of AM?

Share this post


Link to post
Share on other sites
1 hour ago, Guest Tyton said:

For me it still does when the games doesn't find a path. For example in the alliance garrison if you try to jump to the second level of the fountain.

It seems to never disappear for me, so I did remove the macro :)

1 hour ago, Guest Guest said:

Can someone please explain to me why haste is now the best and crit is above mastery? I just fail to see why, isn't bloodshield our main form of AM?

I believe your question refers to Blood Death Knights :)

Share this post


Link to post
Share on other sites
8 hours ago, Vlad said:

It seems to never disappear for me, so I did remove the macro :)

I believe your question refers to Blood Death Knights :)

Yes I'm sorry I play both, and coincidentely both stat priorities have shifted from mastery to haste, so that's why I accidentally posted here. But 80% of my question remains, just instead of bloodshield I mean mastery: Critical Block and all that entails. I don't see how shorter cooldowns all of the sudden are better then block chance, critical block chance, and attack power all in one stat.

Share this post


Link to post
Share on other sites

Posted (edited)

Quote

Yes I'm sorry I play both, and coincidentely both stat priorities have shifted from mastery to haste, so that's why I accidentally posted here. But 80% of my question remains, just instead of bloodshield I mean mastery: Critical Block and all that entails. I don't see how shorter cooldowns all of the sudden are better then block chance, critical block chance, and attack power all in one stat.

Hi Guest,

One major change to Shield Block in Legion is that its cooldown gets reduced by Haste. Meaning the more Haste, the more Shield Blocks you will be able to use. 
Haste also lowers your cooldown on several other Rage generating abilities, leading to more Rage. This comes really handy since Ignore Pain should be used frequently to sustain yourself, and costs alot of Rage. Also, Ignore Pain works against all kinds of Damage while Shield Block only works against physical attacks. Some attacks, such as specific encounter mechanics (Impale-style abilities), and abilities that apply bleeds cannot be blocked.

I hope this helped you out,
Cheers
Naowh

Edited by Naowh

Share this post


Link to post
Share on other sites

I might be missing something, but currently ingame with Heavy Repercussions, the Shield Slam damage buff is activated by Intercept and not Shield Block.

Share this post


Link to post
Share on other sites

The description in the guide for Warbringer (and Safeguard also mentions that) suggests that the damage/stun only applies when Intercept is used against enemy. That doesn't seem to be th case. Only tested on another players with training dummies and on  garrison bodyguard with regular mobs, but Intercepting to a friendly target actually damages and stuns enemies close to that target.

Share this post


Link to post
Share on other sites
Quote

The description in the guide for Warbringer (and Safeguard also mentions that) suggests that the damage/stun only applies when Intercept is used against enemy. That doesn't seem to be th case. Only tested on another players with training dummies and on  garrison bodyguard with regular mobs, but Intercepting to a friendly target actually damages and stuns enemies close to that target.

I must have missed that, thanks for letting me know!
I'll make sure we put that in the guide.

Cheers,
Naowh

Share this post


Link to post
Share on other sites
Quote

I might be missing something, but currently ingame with Heavy Repercussions, the Shield Slam damage buff is activated by Intercept and not Shield Block.

That's a bug and should be fixed soon!
Going to try it out myself to make sure.

Cheers,
Naowh

Share this post


Link to post
Share on other sites

To comment about earlier Warbringer comments.

If a stun is unnecessary, Intercept (with Warbringer) is actually VERY valauble for tanks. You can macro it to cast on your cotank (even giving him a slight bit of mitigation, by avoiding a hit) due to it not having a minimum range when on an ally. Then, it does free damage AND gains rage for you. While its damage isn't amazing, due to being off the global cooldown any not having any cost, it's an extra boost. Not even counting that the extra rage of course means more mitigation, which you already have listed in your guide. 

Share this post


Link to post
Share on other sites
Quote

To comment about earlier Warbringer comments.

If a stun is unnecessary, Intercept (with Warbringer) is actually VERY valauble for tanks. You can macro it to cast on your cotank (even giving him a slight bit of mitigation, by avoiding a hit) due to it not having a minimum range when on an ally. Then, it does free damage AND gains rage for you. While its damage isn't amazing, due to being off the global cooldown any not having any cost, it's an extra boost. Not even counting that the extra rage of course means more mitigation, which you already have listed in your guide. 

Everything you just mentioned is already in the guide.
But good to know we think alike!

Cheers,
Naowh

Share this post


Link to post
Share on other sites
Quote

The Warbringer ability on http://www.icy-veins.com/wow/protection-warrior-pve-tank-spec-builds-talents says it makes Intercept deal aoe damage, but in game it says it makes charge deal aoe damage. Not sure if it's an error or if the ability changes at later levels because my warrior is only level 48 right now and as such doesn't have intercept 

These guides are written for level 100 raiding purposes. 
The ingame tooltip should update once you get your Intercept I'm pretty sure.

Have a nice day,
Naowh

1 person likes this

Share this post


Link to post
Share on other sites

In our HFC Heroic raid I was first glad with the changes, but more and more I moved over to extremely disappointed. The other tank in my Guild, a Paladin, could more or less steal agro simply by auto attacking, not to mention dealing around 2-3x more DPS. Overall I feel my damage is severely down after the patch, along with decreased threat generation. I'm not claiming to be the best Warrior tank in the world, but I really hope things will be better once we get our artifact. :(

Share this post


Link to post
Share on other sites

So my question for old content and current content on farm, should I go with Into the Fray, or Vengeance? ItF get more rage from more haste, but Ven I can dump more into Focused Rage for the damage boost. 

Share this post


Link to post
Share on other sites
Quote

In our HFC Heroic raid I was first glad with the changes, but more and more I moved over to extremely disappointed. The other tank in my Guild, a Paladin, could more or less steal agro simply by auto attacking, not to mention dealing around 2-3x more DPS. Overall I feel my damage is severely down after the patch, along with decreased threat generation. I'm not claiming to be the best Warrior tank in the world, but I really hope things will be better once we get our artifact. :(

We discussed this over in the Guardian guide aswell. You can check it out here.
But yeah I totally agree with you!

Quote

So my question for old content and current content on farm, should I go with Into the Fray, or Vengeance? ItF get more rage from more haste, but Ven I can dump more into Focused Rage for the damage boost. 

If you run with Heavy Repercussions I suggest you pick up Vengeace aswell. If you can weave your Focused Rage and Ignore Pain its going to benefit you alot, both offensively and defensively.
However for trash and AoE/cleave fights I'd suggest Into the Fray!

Cheers,
Naowh

Share this post


Link to post
Share on other sites
On 7/19/2016 at 8:11 PM, Damien said:

This thread is for comments about our Protection Warrior guide for Legion.

 

14 hours ago, Guest Cincaid said:

In our HFC Heroic raid I was first glad with the changes, but more and more I moved over to extremely disappointed. The other tank in my Guild, a Paladin, could more or less steal agro simply by auto attacking, not to mention dealing around 2-3x more DPS. Overall I feel my damage is severely down after the patch, along with decreased threat generation. I'm not claiming to be the best Warrior tank in the world, but I really hope things will be better once we get our artifact. :(

Yes! Thank you..I start thinking I am the only one...everyone are talking about Ignore Pain. I ended up spamming taunt in myth HFC with pala co-tank. Sure he is 742, I'm 734 but still...Iskarr adds- after i leap/clap/shock em ,they just walk past me-amazing! Mannoroth-i was spamming taunt and i couldnt get my threat on 100%!!!

So whats the problem there? Low threat generation, if dps is not bugged OR generally low DPS? I'm watching at the artefact traits for pala and warr and generally they both have same dmg increase traits...10% here, 15% there for warr and 5% extra holy dmg on everything, +9% sotr..And I.m making 3x less dmg than other tank..i dont think artefact can even these odds.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Losephos
      Hello!
      Were a newer raiding squad that feels we need some more like minded people for our raid team. I'm filling out my squad for mythic content and am currently looking for ranged DPS and healers especially. Any class is more then welcome to apply and or contact me in game. We like to have fun and enjoy our raids. We have a discord channel like everyone else and just want to push ourselves over the edge. That means I need you. We won't micro manage you or kick you from the guild cause your DPS is 10k short of what is expected at your Ilevel. We understand. It's all about improving. We believe in the whole being greater then the sum of the parts or whatever else non sense sounds enticing. Were a progression team and know heroic well. I'm just tired of pugs when I could have some guildmates instead. We will help you gear and get better. If you like PvP we have people for that as well.
      We raid on Tues and Thurs at 8:30PM to 11:30PM EST. Monday is optional at the same times.
      You can either respond to this message or message me in game. 
      Thank you for your time,
      Xose
      Battletag: Losephos#1229
      Second in command:  Ichithekilla#1163
    • By turbo
      Överskattad är en helsvensk guild på Kazzak EU med tight teamspirit som söker  ranged dps i form av: mage/hunter/boomkin samt 1 resto druid eller holy paladin för vidare mythic progress. 
      ==RAIDTIDER==
      Vi är en semi-hardcore guild som raidar 3 dagar i veckan:
      Onsdagar 19.00-22.00
      Torsdagar 19.00-22.00
      Söndagar 19.00-22.00
      Ibland förekommer extra raids på måndagar i form av HC clear och annat skoj, utöver detta lirar vi mycket mythic+ med varandra och håller gearet i check.
      ==PROGRESS==
      För närvarande är vi 4/7M och 2/3H och siktar in på att nå 7/7M och 3/3M innan Nighthold.
      ==AMBITIONER OCH MÅL/STRÄVAN==
      Som progress guild satsar vi på att nå långt i mythic raids och uppnå achievementet "Cutting edge" i alla raids som kommer att släppas i Legion.
      Vi är ett gäng med bra laganda och vi värnar oerhört mycket om våra guildmembers. Det är viktigt att vi trivs med varandra socialt och vi lägger ner mycket vikt på att få ihop ett stabilt team som pushar framåt men samtidigt har kul och trivs tillsammans. Vi ser oss själva som en andra familj utöver "real life" när folk vill fly ett tag från verkligheten och bara ha det kul. Därför är det viktigt för oss att hålla god kvalitet under raids och vara omringade av stabilt folk som vill sträva mot samma mål.
      ==LEDNINGEN==
      I ledningen sitter officers med över 10 års erfarenhet av World of Warcraft. Ledningen lyssnar oerhört mycket på övriga members för att uppnå en så hög standard som möjligt. Det är viktigt att ha någon att vända sig till om det skulle uppstå konflikter, därför består våra officers av mogna och erfarna spelare med ålder på 25+ med många års erfarenhet i diverse guilds. Vi anser att det är viktigt att se problem från olika synvinklar och lösa dom internt istället - detta innebär att ledningen alltid är beredda på att ge folk en extrachans så länge vi ser att viljan och ambitionerna finns hos spelaren i fråga.
      ==VAD VI SÖKER==
      För oss är det viktigt att hitta spelare som främst dyker upp till raids och som kan spela sin klass, men det är också viktigt att ställa vissa krav på dig som söker sig till oss i Överskattad - dels för att hålla god kvalitet i raids, men också för att bygga upp en trivsam atmosfär och ett i särklass socialt och trevligt team. Därför ställs följande krav:
      [ul]* Du är aktiv och engagerad i din klass när det kommer till gear (via t.ex. mythic+, simcraft samt patch-changes).
      * Du dyker upp i tid och informerar minst 24h innan raiden hålls.
      * Du kommer till raids med fullt fokus och fullt förberedd, taggad på att pusha framåt(runes, flasks, pots, respecc tomes, healing pots och påläst på taktiker).
      * Du kan ta konstruktiv kritik för att kunna förbättras som spelare (vi är aldrig elaka när vi ger denna kritik - det är endast för att vi ska kunna utvecklas som team).
      * Du tål wipes och har tålamod och förståelse att det krävs för att komma framåt - ragequitting gynnar ingen.
      * Du är hängiven och pålitlig och sköter dig när du inte spelar med guilden (för att undvika att dåliga rykten om guilden sprids).
      * Du har respekt för andra spelare, andra spelares nationalitet och har förståelse över att folk inte har samma bakgrund/uppväxt.[/ul]
      Vi söker ALLTID duktiga spelare inom alla klasser och specs - så tveka inte på att slänga in en applikation på vår hemsida eller whispra oss ingame!
      ==KONTAKTA OSS==
      Kika in på vår hemsida: http://www.overskattad.se och släng in en apply, alternativt kontakta oss ingame för en intervju över discord:
      Turbs (GM), btag: turbofarfar#2932
      Dominato (Officer), btag: wizziz#2458
      Tyrena (Officer), btag: endast ingame kontakt
      Hoppas vi hörs av!
    • By turbo
      Överskattad är en helsvensk guild på Kazzak EU med tight teamspirit som söker  ranged dps i form av: mage/hunter/boomkin samt 1 resto druid eller holy paladin för vidare mythic progress. 
      ==RAIDTIDER==
      Vi är en semi-hardcore guild som raidar 3 dagar i veckan:
      Onsdagar 19.00-22.00
      Torsdagar 19.00-22.00
      Söndagar 19.00-22.00
      Ibland förekommer extra raids på måndagar i form av HC clear och annat skoj, utöver detta lirar vi mycket mythic+ med varandra och håller gearet i check.
      ==PROGRESS==
      För närvarande är vi 4/7M och 2/3H och siktar in på att nå 7/7M och 3/3M innan Nighthold.
      ==AMBITIONER OCH MÅL/STRÄVAN==
      Som progress guild satsar vi på att nå långt i mythic raids och uppnå achievementet "Cutting edge" i alla raids som kommer att släppas i Legion.
      Vi är ett gäng med bra laganda och vi värnar oerhört mycket om våra guildmembers. Det är viktigt att vi trivs med varandra socialt och vi lägger ner mycket vikt på att få ihop ett stabilt team som pushar framåt men samtidigt har kul och trivs tillsammans. Vi ser oss själva som en andra familj utöver "real life" när folk vill fly ett tag från verkligheten och bara ha det kul. Därför är det viktigt för oss att hålla god kvalitet under raids och vara omringade av stabilt folk som vill sträva mot samma mål.
      ==LEDNINGEN==
      I ledningen sitter officers med över 10 års erfarenhet av World of Warcraft. Ledningen lyssnar oerhört mycket på övriga members för att uppnå en så hög standard som möjligt. Det är viktigt att ha någon att vända sig till om det skulle uppstå konflikter, därför består våra officers av mogna och erfarna spelare med ålder på 25+ med många års erfarenhet i diverse guilds. Vi anser att det är viktigt att se problem från olika synvinklar och lösa dom internt istället - detta innebär att ledningen alltid är beredda på att ge folk en extrachans så länge vi ser att viljan och ambitionerna finns hos spelaren i fråga.
      ==VAD VI SÖKER==
      För oss är det viktigt att hitta spelare som främst dyker upp till raids och som kan spela sin klass, men det är också viktigt att ställa vissa krav på dig som söker sig till oss i Överskattad - dels för att hålla god kvalitet i raids, men också för att bygga upp en trivsam atmosfär och ett i särklass socialt och trevligt team. Därför ställs följande krav:
      [ul]* Du är aktiv och engagerad i din klass när det kommer till gear (via t.ex. mythic+, simcraft samt patch-changes).
      * Du dyker upp i tid och informerar minst 24h innan raiden hålls.
      * Du kommer till raids med fullt fokus och fullt förberedd, taggad på att pusha framåt(runes, flasks, pots, respecc tomes, healing pots och påläst på taktiker).
      * Du kan ta konstruktiv kritik för att kunna förbättras som spelare (vi är aldrig elaka när vi ger denna kritik - det är endast för att vi ska kunna utvecklas som team).
      * Du tål wipes och har tålamod och förståelse att det krävs för att komma framåt - ragequitting gynnar ingen.
      * Du är hängiven och pålitlig och sköter dig när du inte spelar med guilden (för att undvika att dåliga rykten om guilden sprids).
      * Du har respekt för andra spelare, andra spelares nationalitet och har förståelse över att folk inte har samma bakgrund/uppväxt.[/ul]
      Vi söker ALLTID duktiga spelare inom alla klasser och specs - så tveka inte på att slänga in en applikation på vår hemsida eller whispra oss ingame!
      ==KONTAKTA OSS==
      Kika in på vår hemsida: http://www.overskattad.se och släng in en apply, alternativt kontakta oss ingame för en intervju över discord:
      Turbs (GM), btag: turbofarfar#2932
      Dominato (Officer), btag: wizziz#2458
      Tyrena (Officer), btag: endast ingame kontakt
      Hoppas vi hörs av!
    • By Stan
      Patch 7.1.5 brings heavy changes to some classes and the developer team discusses with the community the latest class changes.
      The latest class changes can be found here.
      Hunter (Marksmanship)
      Sigma
      There's a lot to discuss here--some we agree with and some we don't--but I want to swing by at least on this specific observation. We agree we don't want a major breakpoint between 2 and 3 Aimed Shots after a Marked Shot (at least, not at a middling amount like 21% haste that will affect gear choice throughout the expansion). We're not decided on a fix yet; in particular, whether the standard amount should be two Aimed Shots after a Marked Shot, or three (if two, it would still be okay to have three during Bloodlust and similar situations). The ability would be tuned around whichever option. Two has some advantages like concentrating the Vulnerable burst more, requiring standing still for less time to fully utilize it, and potentially having enough leeway for an instant before one of the Aimed Shots.
      (Source)
      Monk (Windwalker)
      Ornyx
      Hey all,
      Just to reiterate here (saw it brought up in the Live Q&A chat today), but we are aware of feedback regarding both Storm, Earth, and Fire and Serenity on the 7.1.5 PTR.
      I don't have anything specific for this moment, but know that we've passed along notes on both of these skills to the development team. We will update you once we have more to share.
      Thank you for a response - any response.
      Please, though, don't let this be like what happened on the 7.1 ptr and the Demon Hunters, where we got this exact sort of message, and then silence. Last time, when that happened, I rerolled to monk. I'm so anxious it will happen yet again. Not necessarily our goal, and I'm not saying we have any changes planned for these two skills within 7.1.5's PTR cycle (I am not sure what's on the plate there for further Monk changes), but I would like to at least work to get something shared on this, whether its a bit of philosophy or otherwise.
      We have had some communication shortcomings over the past while, but we are trying something a bit new with our internal processes which should benefit us all in the long-term. :) He also mentioned that they will be taking a look at Serenity, just as a note! 
      Edit: Here's a link to the portion of the Q&A where Ion and Josh talked about Storm, Earth, and Fire and Serenity.
      (Source)
      Shaman (Enhancement)
      Lore
      Boulderfist is intended as a talent choice that creates some gaps in your rotation, by replacing your no-cooldown resource builder with something that’s overall stronger, but has charges. In 7.1, the recharge time isn’t long enough for those gaps to ever actually happen, especially with the most popular Enhancement talent build adding several more active abilities to your rotation. Its power level was also simply too high, and in this case, we’d rather let this talent have its intended effect on the pace of your rotation and buff the spec as a whole to compensate. 

      Our intent is that if you want to use an ability every GCD, you should choose one of the other options in that row. Boulderfist should result in an overall more methodical pace that is more about having a little time to plan upcoming abilities. When Boulderfist is the hands-down best option in that row, that doesn’t feel like much of a choice, and as we continue tuning for 7.1.5, we hope to address this by bringing it in line with the others.
      While I can appreciate that there was an original design intent behind Boulderfist, the spec as it currently exists on Live is as enjoyable to play as it's ever been since I rolled my Shaman back in BC.

      We've heard it reiterated over and over (and over) again by the developers that if something about a spec felt too mandatory, it would just get rolled into the spec. I play this spec as my main because it is fun; if I cared strictly about maximum overall damage output, I'd focus on my Rogue instead. Changing a mechanic like this runs counter to the design philosophy that's been so oft repeated.
      Thanks for all the feedback; this has been a consistent theme throughout the thread and elsewhere. And we don't want to disrupt the familiar playstyle of 7.1 Enhancement, if in fact the specific pacing of Boulderfist's recharge time is a major part of what makes it work so well. We will still have to address the power level in some way without diluting the feel that's been discussed here. We are currently planning the following for PTR (uncertain on timing):
      Boulderfist recharge time back to 6 seconds Boulderfist no longer gives a bonus to critical strike Rockbiter generates 20 Maelstrom (from 15) (Source)
      Warlocks
      Sigma
      That's all fine and dandy, now get to work fixing warlocks.
      Incidentally--Imp/Succubus/Voidwalker/Felhunter/Felguard all deal 20% more damage. Most of that was datamined normally, but in particular, the increase to Felguard's attack power likely was not (simply because it's something that happens server-side).

      I can think of one other thing worth calling attention to for feedback/testing that may have been missed: Mark of the Ancient Priestess and Mark of the Distant Army should do noticeably more healing/damage and be more worth using. Some of the stat-based neck enchants were also increased, but that will be clear in tooltips. Hidden Satyr scales correctly with gear now as well, and may be slightly weaker, but for the most part the other enchants were buffed to roughly its level.
      (Source)
    • By Starym
      54 traits. 65 million Artifact Power. Cerli.
      54 traits. 65 million Artifact Power. Cerli.

      Well, in the wake of Doubleagent and his 110 ding without leaving the Padaren start zone, we have another insane achievement: Cerli from The Maelstrom has maxed out his Unholy Artifact weapon, getting the final, 54th, trait unlocked after acquiring a total of 65 million artifact power. For those of you that may not be aware, after you finish up your 34 normal traits you get the bonus trait you can put another 20 points in. So that's 5 million for the normal upgrades and then another measly 60 until you're maxed. At this point that really is a VERY unholy weapon and you really could say it's devoured someone's life!

      Go here the full event, click to 21 hours in.
      As you'd imagine this took a lot of Mythic+ dungeons, 2067 completed in time, in fact, with 383 Darkheart Thicket, 818 Maw of Souls, 444 Court of Stars and then a meager number of clears for the other ones (64 VoW, 75 WoA, etc), and then there's probably a fair number of runs not completed in time to add to that! In case you were wondering, he has around 53 days played on level 110 and he actually already has 69 million AP at the moment.
      All joking aside, congratulations to Cerli on this achievement and you can check out his stream here, so hop on there and say gz!