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Protection Warrior Tank Guide (BfA 8.0.1)

Last updated on Jul 16, 2018 at 23:46 by Marok 6 comments

Table of Contents

General Information

Welcome to our Protection Warrior tank guide for World of Warcraft BfA 8.0.1. Here, you will learn everything you need to know about playing a Protection Warrior in a raid environment and in Mythic+ dungeons.

About Our Author

This guide has been written by Marok, a Protection Warrior theorycrafter, owner of the Skyhold Warrior Discord, and owner of skyhold.gg, a Warrior community website. He raids in Potent on Mal'Ganis-US. You can follow him on Twitter.

1. Class Overview

Protection Warriors excel in fights with high amounts of physical damage, or where mobility is needed. Much of the damage they take is mitigated through blocking, making their damage intake smooth and predictable. Additionally, they provide a healthy amount of utility, whether it be crowd control or raid buffs. They are a formidable tank all around, making them a worthy choice in both raids and dungeons.

Note that this guide focuses on aspects which are specific to Protection Warriors and general tanking strategies are beyond its scope. If you wish to know more about the tanking role and what you can do to improve, we recommend that you read our tanking guide.

2. Patch 8.0 Changes for Protection Warriors

Many talents have been removed or have had their place changed in the talent tree. See the talents page.

2.1. Mechanical Changes

  • Tank threat generation has been significantly reduced. In Legion, tanks received a +900% bonus to threat generation, which is now +350% in Battle for Azeroth.
  • Some abilities that were not on the global cooldown in Legion now are: Intercept Icon Intercept, Ignore Pain Icon Ignore Pain, Demoralizing Shout Icon Demoralizing Shout, and Avatar Icon Avatar.
  • Rage from Damage Taken (often referred to as RFDT) has been removed. In its place, Rage is gained when the player gets meleed, and Rage is gained when the player melees.
  • The damage reduction from blocking is no longer a flat 30% (or 60% for a critical block). It is now based on the Block stat.

Further details on Rage generation and Block are provided in the rotation page.

2.2. Ability Changes

  • Demoralizing Shout Icon Demoralizing Shout is now on a 45-second cooldown, down from 90 seconds.
  • Shield Block Icon Shield Block's recharge time is now 18 seconds, up from 13 seconds. It costs 30 Rage, up from 15 Rage. It still has 2 charges despite what the tooltip says.
  • Ignore Pain Icon Ignore Pain
    • The Attack Power ratio has been significantly nerfed, and it now removes 50% of damage instead of 90%.
    • It now has a flat Rage cost of 40, whereas in Legion it had a 20 to 60 Rage cost, with the absorb amount scaling linearly with Rage spent.
    • Its cap is now 1.3 times the on-cast absorb amount, down from 3 times.
    • Its duration is now 12 seconds, down from 15 seconds.
  • Spell Reflection Icon Spell Reflection reduces magical damage by 20%, down from 50% (with Artifact).
  • Thunder Clap Icon Thunder Clap now reduces enemy movement speed by 20%, down from 50%.
  • Intercept Icon Intercept no longer reduces enemy movement speed.

2.2.1. Removed Abilities

2.2.2. New Abilities

  • Avatar Icon Avatar is now Protection's baseline damage cooldown and it also generates 20 Rage.
  • Battle Shout Icon Battle Shout
  • Intimidating Shout Icon Intimidating Shout
  • Rallying Cry Icon Rallying Cry
  • Shockwave Icon Shockwave is now baseline. The cooldown reduction when you hit 3+ targets has been moved to a talent.
  • Vanguard Icon Vanguard is a passive ability that provides a 35% Stamina increase and causes Armor to be increased by 45% of your Strength.

3. Contents

To make it easy to navigate the guide, we have split it into 10 pages:

4. ChangeLog

  • 16 Jul. 2018 (this page): Updated for the Battle for Azeroth pre-patch.
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