Damien

Protection Warrior 7.3

219 posts in this topic

This thread is for comments about our Protection Warrior guide for Legion.

Share this post


Link to post
Share on other sites

From what i have read from people on Beta the stats go

Stam > Vers > Mast > Crit > Haste

 

But that is level 110

 

I would never put haste at the top of stats.

Share this post


Link to post
Share on other sites

Sooo is it just me or does the macro for Heroic Leap spam clicking without loosing the green target circle when no path is available not work anymore?

Share this post


Link to post
Share on other sites

So, for Stat priority, It's Haste/Mastery>Crit>Vers

Haste and Mastery are up in the air currently, as we don't have sims available yet.  Crit should end up being better than Vers, as the parry mechanic is useful, but more importantly it procs ultimatum.  Speaking of which, for raiding, Ultimatum/Vengeance is the top pick, as (with a full IP), it save 15 rage each time.  No other combo comes close to this.

In terms of STR/STM, STR should be higher.

Share this post


Link to post
Share on other sites

Hey guys. Thanks for all the comments, much appreciated.

We pushed through a series of updates last night, and I'm removing the Heroic Leap macro right now. Also changing the recommendation for Ultimatum. Going to wait for stats a bit to get a clear result, but we'll change them as soon as possible.

Share this post


Link to post
Share on other sites
13 hours ago, Guest Tsamane said:

From what i have read from people on Beta the stats go

Stam > Vers > Mast > Crit > Haste

 

But that is level 110

 

I would never put haste at the top of stats.

This is utterly wrong.

The stat prio is haste > mastery > versatility = crit.

The "versatility = crit" part might change in favor of one or the other.

Frankly, it doesn't matter if you would put haste at the top or not, unless you back it up by maths or facts. Which you don't. Until you can deliver either of the two, you should stick with what beta-testers have come up with.

 

Share this post


Link to post
Share on other sites
17 hours ago, Guest Gorgone said:

The green circle does not go away now, no need for macro.

For me it still does when the games doesn't find a path. For example in the alliance garrison if you try to jump to the second level of the fountain.

Share this post


Link to post
Share on other sites

Can someone please explain to me why haste is now the best and crit is above mastery? I just fail to see why, isn't bloodshield our main form of AM?

Share this post


Link to post
Share on other sites
1 hour ago, Guest Tyton said:

For me it still does when the games doesn't find a path. For example in the alliance garrison if you try to jump to the second level of the fountain.

It seems to never disappear for me, so I did remove the macro :)

1 hour ago, Guest Guest said:

Can someone please explain to me why haste is now the best and crit is above mastery? I just fail to see why, isn't bloodshield our main form of AM?

I believe your question refers to Blood Death Knights :)

Share this post


Link to post
Share on other sites
8 hours ago, Vlad said:

It seems to never disappear for me, so I did remove the macro :)

I believe your question refers to Blood Death Knights :)

Yes I'm sorry I play both, and coincidentely both stat priorities have shifted from mastery to haste, so that's why I accidentally posted here. But 80% of my question remains, just instead of bloodshield I mean mastery: Critical Block and all that entails. I don't see how shorter cooldowns all of the sudden are better then block chance, critical block chance, and attack power all in one stat.

Share this post


Link to post
Share on other sites
Quote

Yes I'm sorry I play both, and coincidentely both stat priorities have shifted from mastery to haste, so that's why I accidentally posted here. But 80% of my question remains, just instead of bloodshield I mean mastery: Critical Block and all that entails. I don't see how shorter cooldowns all of the sudden are better then block chance, critical block chance, and attack power all in one stat.

Hi Guest,

One major change to Shield Block in Legion is that its cooldown gets reduced by Haste. Meaning the more Haste, the more Shield Blocks you will be able to use. 
Haste also lowers your cooldown on several other Rage generating abilities, leading to more Rage. This comes really handy since Ignore Pain should be used frequently to sustain yourself, and costs alot of Rage. Also, Ignore Pain works against all kinds of Damage while Shield Block only works against physical attacks. Some attacks, such as specific encounter mechanics (Impale-style abilities), and abilities that apply bleeds cannot be blocked.

I hope this helped you out,
Cheers
Naowh

Edited by Naowh

Share this post


Link to post
Share on other sites

I might be missing something, but currently ingame with Heavy Repercussions, the Shield Slam damage buff is activated by Intercept and not Shield Block.

Share this post


Link to post
Share on other sites

The description in the guide for Warbringer (and Safeguard also mentions that) suggests that the damage/stun only applies when Intercept is used against enemy. That doesn't seem to be th case. Only tested on another players with training dummies and on  garrison bodyguard with regular mobs, but Intercepting to a friendly target actually damages and stuns enemies close to that target.

Share this post


Link to post
Share on other sites
Quote

The description in the guide for Warbringer (and Safeguard also mentions that) suggests that the damage/stun only applies when Intercept is used against enemy. That doesn't seem to be th case. Only tested on another players with training dummies and on  garrison bodyguard with regular mobs, but Intercepting to a friendly target actually damages and stuns enemies close to that target.

I must have missed that, thanks for letting me know!
I'll make sure we put that in the guide.

Cheers,
Naowh

Share this post


Link to post
Share on other sites
Quote

I might be missing something, but currently ingame with Heavy Repercussions, the Shield Slam damage buff is activated by Intercept and not Shield Block.

That's a bug and should be fixed soon!
Going to try it out myself to make sure.

Cheers,
Naowh

Share this post


Link to post
Share on other sites

To comment about earlier Warbringer comments.

If a stun is unnecessary, Intercept (with Warbringer) is actually VERY valauble for tanks. You can macro it to cast on your cotank (even giving him a slight bit of mitigation, by avoiding a hit) due to it not having a minimum range when on an ally. Then, it does free damage AND gains rage for you. While its damage isn't amazing, due to being off the global cooldown any not having any cost, it's an extra boost. Not even counting that the extra rage of course means more mitigation, which you already have listed in your guide. 

Share this post


Link to post
Share on other sites
Quote

To comment about earlier Warbringer comments.

If a stun is unnecessary, Intercept (with Warbringer) is actually VERY valauble for tanks. You can macro it to cast on your cotank (even giving him a slight bit of mitigation, by avoiding a hit) due to it not having a minimum range when on an ally. Then, it does free damage AND gains rage for you. While its damage isn't amazing, due to being off the global cooldown any not having any cost, it's an extra boost. Not even counting that the extra rage of course means more mitigation, which you already have listed in your guide. 

Everything you just mentioned is already in the guide.
But good to know we think alike!

Cheers,
Naowh

Share this post


Link to post
Share on other sites
Quote

The Warbringer ability on https://www.icy-veins.com/wow/protection-warrior-pve-tank-spec-builds-talents says it makes Intercept deal aoe damage, but in game it says it makes charge deal aoe damage. Not sure if it's an error or if the ability changes at later levels because my warrior is only level 48 right now and as such doesn't have intercept 

These guides are written for level 100 raiding purposes. 
The ingame tooltip should update once you get your Intercept I'm pretty sure.

Have a nice day,
Naowh

  • Like 1

Share this post


Link to post
Share on other sites

In our HFC Heroic raid I was first glad with the changes, but more and more I moved over to extremely disappointed. The other tank in my Guild, a Paladin, could more or less steal agro simply by auto attacking, not to mention dealing around 2-3x more DPS. Overall I feel my damage is severely down after the patch, along with decreased threat generation. I'm not claiming to be the best Warrior tank in the world, but I really hope things will be better once we get our artifact. :(

Share this post


Link to post
Share on other sites

So my question for old content and current content on farm, should I go with Into the Fray, or Vengeance? ItF get more rage from more haste, but Ven I can dump more into Focused Rage for the damage boost. 

Share this post


Link to post
Share on other sites
Quote

In our HFC Heroic raid I was first glad with the changes, but more and more I moved over to extremely disappointed. The other tank in my Guild, a Paladin, could more or less steal agro simply by auto attacking, not to mention dealing around 2-3x more DPS. Overall I feel my damage is severely down after the patch, along with decreased threat generation. I'm not claiming to be the best Warrior tank in the world, but I really hope things will be better once we get our artifact. :(

We discussed this over in the Guardian guide aswell. You can check it out here.
But yeah I totally agree with you!

Quote

So my question for old content and current content on farm, should I go with Into the Fray, or Vengeance? ItF get more rage from more haste, but Ven I can dump more into Focused Rage for the damage boost. 

If you run with Heavy Repercussions I suggest you pick up Vengeace aswell. If you can weave your Focused Rage and Ignore Pain its going to benefit you alot, both offensively and defensively.
However for trash and AoE/cleave fights I'd suggest Into the Fray!

Cheers,
Naowh

Share this post


Link to post
Share on other sites
On 7/19/2016 at 8:11 PM, Damien said:

This thread is for comments about our Protection Warrior guide for Legion.

 

14 hours ago, Guest Cincaid said:

In our HFC Heroic raid I was first glad with the changes, but more and more I moved over to extremely disappointed. The other tank in my Guild, a Paladin, could more or less steal agro simply by auto attacking, not to mention dealing around 2-3x more DPS. Overall I feel my damage is severely down after the patch, along with decreased threat generation. I'm not claiming to be the best Warrior tank in the world, but I really hope things will be better once we get our artifact. :(

Yes! Thank you..I start thinking I am the only one...everyone are talking about Ignore Pain. I ended up spamming taunt in myth HFC with pala co-tank. Sure he is 742, I'm 734 but still...Iskarr adds- after i leap/clap/shock em ,they just walk past me-amazing! Mannoroth-i was spamming taunt and i couldnt get my threat on 100%!!!

So whats the problem there? Low threat generation, if dps is not bugged OR generally low DPS? I'm watching at the artefact traits for pala and warr and generally they both have same dmg increase traits...10% here, 15% there for warr and 5% extra holy dmg on everything, +9% sotr..And I.m making 3x less dmg than other tank..i dont think artefact can even these odds.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard agrees that earning Azerite Armor in Mythic+ feels overly based on luck and in Tides of Vengeance, players will have more control over the Azerite gear they earn through Mythic+.
      Blizzard is adding a new currency in Patch 8.1, which you'll earn from your weekly Mythic+ chest and from scrapping and disenchanting epic-quality Azerite Armor. The weekly chest will no longer reward Azerite Armor. Thaumaturge Vashreen will be selling caches that reward a random dungeon Azerite Armor piece for a given slot that will be separated by item level.
      To give players even more control over Azerite Armor, Vashreen will also offer ilvl 385 versions of the specific dungeon Azerite Armor pieces for each class, sold at premium.
      Only Azerite Armor scrapped in 8.1 will yield the new currency. Vashreen's wares will increase accordingly when the second Mythic+ season starts.
      Blizzard (Source)
      Couple quick clarifications based on feedback so far: Only Azerite Armor that drops after Tides of Vengeance is released will scrap/disenchant into the new currency. Don't worry about hoarding the Azerite pieces you're earning now. When the next Mythic+ season starts, and item levels increase, the item levels of Thaumaturge Vashreen's wares will increase accordingly. We recognize that PvPers want more options and choice too. We're talking about that separately. Check out our Tides of Vengeance content hub for the latest Patch 8.1 information.
      Blizzard (Source)
      Throughout the discussions regarding Azerite Armor, there’s been a lot of talk about how you earn Azerite pieces from Mythic+ dungeons. Players have told us – and we agree – that the process of earning Azerite Armor through Mythic+ feels overly based on luck, and that there isn’t enough control in the players’ hands. Even with our bad luck protection systems in place, the sheer number of potential Azerite pieces you can get from the weekly chest means that trying to get ahold of a specific piece feels hopeless. That’s a problem we want to solve, and give you some control over the Azerite gear you earn through Mythic+. So here’s what we’re working on for Tides of Vengeance:
      First, we’re adding a new (as yet unnamed) currency, which you’ll earn from your weekly Mythic+ chest as well as from scrapping (or disenchanting) epic-quality Azerite Armor. This currency is rewarded in addition to the item in the chest (which can no longer be an Azerite piece), and the amount you earn will scale up exponentially based on the highest level Keystone you’ve completed. For example, completing a level 10 Keystone will reward you with about three times as much as clearing a level 7. Similarly, scrapping higher-item-level Azerite pieces will give you significantly higher amounts of this currency than lower-level pieces.

      To spend that currency, we’re bringing back an old friend: Thaumaturge Vashreen. He’ll have two main types of items for sale. The first are caches that reward a random dungeon Azerite Armor piece for a given slot (helm, shoulders, or chest). They’ll be separated out by item level as well (at 355, 370, and 385), with higher item level caches requiring significantly more currency to purchase. But we recognize that with six or more options per slot, this may still not be enough control for high-end players who want to be able to work towards a specific piece that perfectly complements their build. Thus, Vashreen will also offer Item Level 385 versions of the specific dungeon Azerite Armor pieces for each class, sold at a premium.
      We’re still nailing down the exact numbers, but our goal for tuning this new currency is that you’ll be able to purchase one of the Azerite caches that lines up roughly with the item level of the gear you’re getting from your Mythic+ runs every two or three weeks, with the specific 385 pieces as long-term goals for top players.
      Overall, we believe that this change will improve things in a lot of different ways:
      Mythic+ players of all skill levels will now have a clear path to upgrading their Azerite slots High-end Mythic+ players will have a way to target specific Azerite pieces to optimize their setups Duplicate or unwanted Azerite pieces from other sources (such as raiding) now have some additional value The piece of gear in your weekly chest will have a more reliable item level You should see all of this hitting the Tides of Vengeance PTR sometime in the next week or so. We really do appreciate your feedback, and believe that this, in addition to the new traits and other improvements coming to the Azerite system in Tides of Vengeance, will help ease a lot of the concerns about Azerite Armor in Mythic+ and as a whole.
    • By Chumani
      Inevitable Destiny   (H)Corrupted Destiny guild Skywall/Drak'thul US realm😎 JOIN US!
      We are currently 8/8 Normal Uldir and 2/8 Heroic Uldir  -- Kickin' ass and hell with their names!
      1st  raid - Sun/Tues/Thurs 600-830pst
      2nd raid - Fri/Mon 530-800pst
      We ARE one of Skywall's largest and oldest standing guilds! Very active with a large player base. ALWAYS something going on, mythic dungeon runs, normal runs for alts, Island Expeditions, Arathi Highlands Warfront, PVP events.... always something!!!
      Come experience the reason a guild as old as CD continues to stand and stand strong year after year after year! Come...... and get.... CORRUPTED!!!
      Chu#12466 or Deni#1743
    • By Stan
      Blizzard buffed Chain Heal and redesigned High Tide in this week's 8.1 Build 28151.
      UPDATE
      Blizzard (Source)
      Quick update: the buff will have a longer duration in the next build. It is intended to be less of a "press button when it lights up" proc, and more something you can plan to use. This also should take stress off of knowing exactly when it will trigger (which is not something we want the talent to be about micromanaging). Chain Heal
      Received a healing increase, baking in most of the value of the previous High Tide that has been redesigned. High Tide
      OLD: Chain Heal bounces to 1 additional target, and its falloff with each bounce is reduced by half. NEW: Every 150 mana you spend brings a High Tide, making your next 2 Chain Heals heal for an additional 20% and not reduce with each jump. Check out our Tides of Vengeance hub for the latest Patch 8.1 information!
      Blizzard (Source)
      Just to avoid any confusion that may be occurring due to tooltips on PTR: Chain Heal's base functionality is unchanged, other than receiving a large healing increase (roughly speaking, baking in most of the value of the previous High Tide). High Tide is redesigned, but is still a passive--the mana cost in the tooltip header is an error. Brief context: as a passive buff to every Chain Heal, High Tide was putting it in an awkward position where the base skill wasn't very prominent in the toolkit if you used other talents. The goal here is to both put Chain Heal back on the map while using Ascendance or Wellspring in any type of content, and also provide a talent option which allows for strong moments centered around very large Chain Heals.
      Usual PTR disclaimers: still under iteration, open to feedback, not necessarily tuned.
    • By Stan
      Naowh recently cleared Freehold +11 and Atal'Dazar +12 in time with a group of five Blood Death Knights.
      Both keystone runs have been completed with the following affixes active:
      Fortified Bolstering Skittish Infested Freehold Clear (Mythic +11)
      The group completed the run with 5 minutes and 14 seconds remaining (30:46 / 36:00).
      Atal'Dazar Clear (Mythic +12)
      The clear was completed in 29 minutes and 17 seconds.
    • By Stan
      New models for this week's 8.1 PTR build include baby raptors, Mekkatorque, 7th Legion riflemen & Zandalari guards.
      Check out our Tides of Vengeance hub for the latest Patch 8.1 information!
      Baby Raptors

      7th Legion Rifleman (Female)

      7th Legion Rifleman (Male)

      Mekkatorque
      The High Tinker is a boss in the upcoming Battle of Dazar'alor raid and thus received a brand new model.

      Zandari Caster (Female)

      Zandalari Guard (Male)

      Zandalari Honor Guard (Male)