Jump to content
FORUMS
Damien

Havoc Demon Hunter 7.3

Recommended Posts

Hi. Could you answer, which trinket is better in my situation?

Equipped right now:

An'she's Token of Guile (850 ilvl  1233 agi +  932 crit)

Bloodthirsty InstinctBloodthirsty Instinct (855ilvl)

 

In my bag:

Nightmare Egg ShellNightmare Egg Shell (850ilvl 1233 agi)

and another trinket form world quest - 845ilvl (1177 agi + 915 crit)

 

Right now: 45% crit, 12% haste, 13% mastery and vers 4%

My Demon hunter

Edited by Sn1k

Share this post


Link to post
Share on other sites
10 hours ago, Sn1k said:

Hi. Could you answer, which trinket is better in my situation?

Personally, I'd stick with what you currently have equipped. Bloodthirsty Instinct is one of your BiS trinkets atm.

  • Like 1

Share this post


Link to post
Share on other sites
Guest Zokknafel

Anyone have a good idea about stat weights to put into Pawn?  I know they change so maybe it'd be nice to break them down into a leveling weight and what to use while gearing from, say, 810-840.  Generalized, of course.  I am not finding any real deep discussion about what stats to go for.  The general consensus is agi > crit > vers > hast > mast.  However, when I look on simcraft I see that their 'ideal' gear setup has about 4 times more haste than versatility.  Is versatility gear hard to come by so they went for other gear?  

Share this post


Link to post
Share on other sites
Guest Deix

Actually Haste and Versa are controversed. This leads to get both stats balanced.

I have 44% crit, 9% haste, 9% versa.

Share this post


Link to post
Share on other sites
11 hours ago, Guest Zokknafel said:

Anyone have a good idea about stat weights to put into Pawn?  I know they change so maybe it'd be nice to break them down into a leveling weight and what to use while gearing from, say, 810-840.  Generalized, of course.  I am not finding any real deep discussion about what stats to go for.  The general consensus is agi > crit > vers > hast > mast.  However, when I look on simcraft I see that their 'ideal' gear setup has about 4 times more haste than versatility.  Is versatility gear hard to come by so they went for other gear?  

The best way to get weights is with Simcraft and simming your own character. We have general weights in the guide:

Quote
  • Agility: 1
  • Critical Strike: 0.79
  • Versatility: 0.73
  • Haste: 0.7
  • Mastery: 0.58

Just keep in mind that they are not perfect. They are not "correct" for your character, instead they are correct for a general Havoc DH.

Share this post


Link to post
Share on other sites
1 hour ago, Guest Deix said:

Actually Haste and Versa are controversed.

I'm not quite sure what you mean by this.

Share this post


Link to post
Share on other sites
Guest Zokknafel
20 minutes ago, Blainie said:

We have general weights in the guide:

 

Maybe I'm being dumb but...  where are these in the guide?  I see them listed as priorities but nothing with numbers.  Also, these are much closer to each other than I would've expected, so I'm glad I asked.

Share this post


Link to post
Share on other sites
4 minutes ago, Guest Zokknafel said:

Maybe I'm being dumb but...  where are these in the guide?  I see them listed as priorities but nothing with numbers.  Also, these are much closer to each other than I would've expected, so I'm glad I asked.

They're in the BiS section at the moment. You'll find them under Best in Slot > Evaluating Upgrades

Share this post


Link to post
Share on other sites
Guest Deix
4 hours ago, Blainie said:

I'm not quite sure what you mean by this.

I mean on mmo-champ official thread we put haste first. This leads to a balacing of both stats and difference between both is so marginal that you want to balance them on your gear as much as possible.

Share this post


Link to post
Share on other sites

Hey Wordup and Blainie,

Thanks for your work on the guide. It's fantastic as a primer on how to think about DH builds and a quick go-to guide for builds. It's helped me experiment with different builds and talents and feel a lot more comfortable about how to cope with the recent patch changes.

Share this post


Link to post
Share on other sites
Guest Whosblind

Hey all, with the reversal of partial nerfing, is our go to still going to be bloodlet and master of the glaive?

Share this post


Link to post
Share on other sites
12 hours ago, Guest Deix said:

Actually Haste and Versa are controversed. This leads to get both stats balanced.

I have 44% crit, 9% haste, 9% versa.

That's entirely dependant on your current situation with stats. If I flatten stats down to 4500 of each secondary, the output is the following:

ss+(2016-09-28+at+01.03.55).png

Now, with Haste there are some points were it can eek out Vers, and obviously at very high Crit, Vers can outscale even that. With how close the DH stats tend to be in gear that you actually aim for, it's actually quite difficult to put a hard number on it.

  • Like 1

Share this post


Link to post
Share on other sites

Also just noting here, since they've removed the overwhelming majority of the significant changes from the Hotfix that happened today, things are virtually unchanged, outside of the damage hit that you will be taking from the FR/Fury/BL number changes. Other than that though, it's still the same choices and playstyle.

Share this post


Link to post
Share on other sites
5 hours ago, Guest Whosblind said:

Hey all, with the reversal of partial nerfing, is our go to still going to be bloodlet and master of the glaive?

Tagging guest for an answer. Read the comment above from Wordup concerning changes.

Share this post


Link to post
Share on other sites
5 hours ago, Cedriel said:

Hey Wordup and Blainie,

Thanks for your work on the guide. It's fantastic as a primer on how to think about DH builds and a quick go-to guide for builds. It's helped me experiment with different builds and talents and feel a lot more comfortable about how to cope with the recent patch changes.

Really glad to hear so!

Thanks for using our guide and also taking the time to make a comment :)

If you have any questions for us, we're here to help! As for the actual making of the guide, all praise should be directed at Wordup!

Share this post


Link to post
Share on other sites
Guest Nariziaa

I know this is a weird question as I am blatantly not 100% focused on minmaxing my dps... BUT...

I use Fel Barrage in ST encounters - simply because I like the ability and think Chaos Blades to be quite the boring cd - and I'm sometimes using Eye Beam even in ST situations to generate more stacks of Fel Barrage. Is that a good idea or is it not worth using just for that? Is it maybe possible to sim a "rotation" like that? Would like to hear some opinions. :)

Share this post


Link to post
Share on other sites
12 minutes ago, Guest Nariziaa said:

I know this is a weird question as I am blatantly not 100% focused on minmaxing my dps... BUT...

I use Fel Barrage in ST encounters - simply because I like the ability and think Chaos Blades to be quite the boring cd - and I'm sometimes using Eye Beam even in ST situations to generate more stacks of Fel Barrage. Is that a good idea or is it not worth using just for that? Is it maybe possible to sim a "rotation" like that? Would like to hear some opinions. :)

The difference between using FB vs. CB is about 2-5% in DPS in a simulated environment. You will be using Eye Beam in ST anyway, so that's not an issue.

Share this post


Link to post
Share on other sites
Guest Nariziaa

must be an idiot then... for some reason i thought eye beam to not be viable in ST oô

so in the end it WAS a weird question, just for a different reason haha, thanks

Share this post


Link to post
Share on other sites
Guest jackiechan

can ask how u moderators perform ur opener's exactly, had alot ppl tell me different things but whats best way to perform ur opener

Share this post


Link to post
Share on other sites
Guest Mike

Is the build same for Havoc DH after the nerf or would you suggest other talents?

Share this post


Link to post
Share on other sites
11 hours ago, Guest Nariziaa said:

must be an idiot then... for some reason i thought eye beam to not be viable in ST oô

so in the end it WAS a weird question, just for a different reason haha, thanks

The entry that's in the rotation is: 

Quote
  1. Cast Eye Beam Icon Eye Beam if you have the  Icon Anguish of the Deceiver trait.

Just follow that and you should be fine. The note about not using Eye Beam in single target is if you have an opportunity to use it on multiple targets later, such as an add phase coming soon etc.

Share this post


Link to post
Share on other sites
11 hours ago, Guest jackiechan said:

can ask how u moderators perform ur opener's exactly, had alot ppl tell me different things but whats best way to perform ur opener

From the guide:

Quote

1.1. Opening Rotation

  1. Use Potion of the Old War Icon Potion of the Old War just before the pull.
  2. Cast Metamorphosis Icon Metamorphosis to engage
  3. Cast Fel Rush Icon Fel Rush to activate Momentum Icon Momentum.
  4. Cast Chaos Blades Icon Chaos Blades if taken.
  5. Immediately cast Throw Glaive Icon Throw Glaive after activating Chaos Blades Icon Chaos Blades.
  6. Cast Fel Barrage Icon Fel Barrage if taken.
  7. Cast Fury of the Illidari Icon Fury of the Illidari.
  8. Cast Vengeful Retreat Icon Vengeful Retreat to trigger Momentum Icon Momentum again.
  9. Cast Throw Glaive Icon Throw Glaive.
  10. Cast Annihilation Icon Annihilation.
  11. Continue with Single Target Rotation.

That's generally the best way of doing it.

Share this post


Link to post
Share on other sites
8 hours ago, Guest Kar said:

How much percentage of each stat should we have for Havoc?

There isn't really a meaningful %-figure that I can give you here. The best way of knowing when a stat starts falling off for your character in value is via SimCraft. You just sim your character and it gives you up-to-date weights on what stat is/is not beneficial for you at that point.

If you're looking for an exact breakpoint for each stat, it just isn't really there.

Share this post


Link to post
Share on other sites
2 hours ago, Guest Mike said:

Is the build same for Havoc DH after the nerf or would you suggest other talents?

Quoting the comment from Wordup above:

Quote

Also just noting here, since they've removed the overwhelming majority of the significant changes from the Hotfix that happened today, things are virtually unchanged, outside of the damage hit that you will be taking from the FR/Fury/BL number changes. Other than that though, it's still the same choices and playstyle.

Hope this helps!

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Savage Ebony Battle Turtle is an upcoming promotion mount coming in Patch 10.2.7.
      The mount will be available in some sort of Promotion in the future.
      "The cannons are powered by an unquenchable rage to seek out enemies and bring them to justice. Nothing can outrun a cannon."

    • By Staff
      The new War Within Allied Races was added to the Alpha today and we already have a full look at not only all their customization options, but their dances as well, courtesy of MrGM! You can check out the Earthen's racial abilities here if you missed them earlier. 
      Let's start with the more dynamic feature, with both male and female dances:
      And then there's big amount of customization options, as well as a size comparison with regular dwarves:

      So, are we liking the new Allied Race overall? More than actual dwarves?
    • By Staff
      Here's a really cool possibility for the War Within, as a very subtle and mildly mysterious comment from Executive Producer and Vice President for WoW, Holly Longdale, may be hinting at our Warband characters getting a lot more involved in our travels! 
      First spotted by UlthansWrath, Longdale came up to Taliesin & Evitel at the recent London War Within Alpha press event and had a short chat about the Warband screen, when she casually said "wouldn't it be cool if those were the characters you took as your followers in your Follower Dungeons?" After the obvious confirmation from Taliesin and Evitel that, yes, yes it would be cool, she just said "hm" and that was the end of the conversation.
      Obviously this isn't any sort of official confirmation, but considering this is a really awesome idea, it seems likely Blizzard are at the very least discussing it, if not already working on it.

      The Warband system is already great, and this would add a lot to it for players that choose to go solo into dungeons, as it would give them even more motivation to get some great characters in their Warband - even if it was just a cosmetic option.
      So, what do you think, will we be seeing this feature when the War Within launches?
    • By Starym
      We have quite a few Season 4 fixes today, with the LFR item level requirement, many item-related fixes, as well as some Season of Discovery improvements, and more!
      April 25 (Source)
      Classes
      Fixed a bug with damage dealt by Rip and Tear, Internal Combustion, and Tear Open Wounds in Awakened raids. Dungeons and Raids
      Raid Finder now required item level 463 if the raid is Awakened. Brackenhide Hollow Addressed an issue where Stinkbreath can turn while casting Stinkbreath. Addressed an issue where Wilted Oak’s Necrotic Breath visual can be out of sync with the creature’s facing. Items
      Veteran track items or items obtained from Awakened Outdoor Activities should now properly be able to be converted into Class Set items at the Revival Catalyst. Resolved multiple issues with Dragonflight Season 4 tier set items not functioning after equipping certain Season 3 set items. Dreambound gear caches from the Dreamsurge Coalesence vendor will now correctly award Season 4 Explorer 1/8 (item level 454 gear) and tokens will properly display the correct item level of its contents. Fixed an issue that prevented Tiered Medallion Setting from functioning on Season 4 necklaces. Fixed an issue preventing Season 4 crests from properly converting to their lower-tier currency. Quests
      “A Multi-Front Battle” can now be completed. Season of Discovery
      Using an Unconscious Dig Rat no longer dismisses pets. Mage Displacement no longer functions if the most recent use of Blink was on a different continent or in a different instance.
    • By Staff
      Affliction is getting plenty of changes today as well, with Blizzard detailing the reasoning behind certain choices.
      Affliction (Source)
      Greetings Warlocks,
      Today, we have various Core and Affliction tree changes hitting the Alpha. We want to take a moment to go a bit more in depth as to what certain changes were made and why. As a refresher, here are the goals for our Core and Afflictions that we posted last week along with some additional goals that we can dig into here.
      Class
      Ensure each capstone is interesting and exciting. Reduce the amount of throughput talents, to free up utility choices. Reduce the number of ranks for talents that don’t warrant multiple ranks. Affliction
      Address the tuning of Malefic Rapture in single-target and multi-target situations. Reduce complexity and the amount of active buttons that contribute to it. Erase the need to choose between a single-target or multi-target profile by adding more adaptability and flexibility. While we cannot go over every change here, we’d like to get a bit more detailed than last week’s update and explain some of the bigger changes coming in this build.
      Class Tree Throughput
      We’re removing a lot of throughput talents from the class tree to allow warlocks to pick up more utility without feeling forced to take mandatory talents to be competitive. These talents aren’t compelling options when placed against utility as they will always be the right answer to have. This allows us to move that power into the specialization trees and tailor throughput-centric talents to be specific to that specialization’s gameplay.
      Malefic Rapture
      In addition to becoming baseline for Affliction, we are introducing new talents that will help Malefic Rapture become the go-to spender for both single-target and multi-target situations. This should also shift Seed of Corruption to being a means to apply Corruption to multiple targets rather than what you spam in dungeons. In addition, we are redesigning Siphon Life to be friendlier to Affliction’s rotation and expect that its new design will make it easier to optimize Malefic Rapture.
      Affliction’s Adaptability
      While we do want Affliction warlocks to have a preferred talent setup for single- versus multi-target situations, we don’t want it to feel like they are powerless if they are in the opposite situation. By focusing on Malefic Rapture being Affliction’s main spender and removing talents that are only valuable in multi-target situations (Soul Flame, Soul Swap, Doom Blossom, etc.), we’re hoping that the Affliction tree feels less punishing to fill out.
      Is This It?
      Not at all. We expect to make changes based on feedback and our own playtesting. We want to get the ball rolling on changes we knew we want to make, so we could start the discussion early on and make adjustments before The War Within launches.
      Thank you all for the continued discussions and we look forward to your feedback!
      And here are the full changes from the development notes:
      Affliction (Source)
      Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9.
×
×
  • Create New...