Jump to content
FORUMS
Damien

Havoc Demon Hunter 7.3

Recommended Posts

I tried out Demon Blades on my DH, and like some earlier comments point out, you waste a lot of fury if you wait until 70 fury, or even 60. While it's true that one weapon attack can only proc twice, giving a maximum of 40 fury, you forget that we are dual wielding :p I very often get a double proc on one weapon, then 0.1 second late get a proc on my other weapon. I looked through my logs, and sometimes I even get 4 procs within 0.1 second. 

I would suggest spamming chaos strike at all times if you can, unless you're saving up for meta or something along those lines.

Here's the link to the log of Tyrant, where I tried out demon blades https://www.warcraftlogs.com/reports/fjX8qzrKPy21vLHF#type=resources&source=19&view=events&spell=117 
At 49.498 seconds into the fight I get a double proc, and again at 49.601 I get another double proc, just 0.1 second apart. 

Share this post


Link to post
Share on other sites
1 hour ago, Afam said:

Can u add talents to 110 lvl?

i have a little plan but i dont know its good or no

~`tier1 Fel Mastery

` tier 2 Prepared

`tier3 - Felblade

`tier 4 - Soul Rending for test but i think other ones little better

`tier 5 - Momentum

` tier 6 Master of the Glaive

`tier 7 Demonic

 

only dont know what the best choice of tier7 and tier4

 

 

The talents past level 100 will be added when the guide is updated for Legion's release, which should be sometime next week.

Share this post


Link to post
Share on other sites

Hey Wordup, thanks for the update to your guide.

I'm a little confused by the phrasing "sync with Momentum."

So for example when you say " Cast Fel Barrage IconFel Barrage at 5 charges, try to sync with Momentum IconMomentum if taken" are you saying I delay using Fel Barrage until I have the momentum buff up?

Sorry if this is a dumb question, I played a warrior in WoD so I was used to using certain abilities ONLY when I had the enrage buff up.

Share this post


Link to post
Share on other sites
6 hours ago, Sven said:

Hey Wordup, thanks for the update to your guide.

I'm a little confused by the phrasing "sync with Momentum."

So for example when you say " Cast Fel Barrage IconFel Barrage at 5 charges, try to sync with Momentum IconMomentum if taken" are you saying I delay using Fel Barrage until I have the momentum buff up?

Sorry if this is a dumb question, I played a warrior in WoD so I was used to using certain abilities ONLY when I had the enrage buff up.

It means that you should be attempting to sync it up with Momentum if possible (so generally hold for up to 3~ seconds to do so) but don't use it strictly during momentum if you start to waste uses/charges.

Share this post


Link to post
Share on other sites

What about using Fury of the Illidari on single target when you have Rage of the Illidari unlocked?

Why not use Eye Beam on single target? What about with Anguish of the Deceiver unlocked?

Edited by hsram

Share this post


Link to post
Share on other sites
5 hours ago, hsram said:

What about using Fury of the Illidari on single target when you have Rage of the Illidari unlocked?

Why not use Eye Beam on single target? What about with Anguish of the Deceiver unlocked?

These are both covered in the rotation section. Fury on single target is highest priority under momentum activators with or without Rage, and Eye Beam is listed in the rotation for ST specifically if you have Anguish unlocked, otherwise is not worth the cast.

Share this post


Link to post
Share on other sites
4 hours ago, TheFandomGuy said:

Out of curiosity, how did you get those stat weights in the gear section? Do you use some equation or another method?

They are generated via simc using flattened stats of 4.5k of each so as to not weight any higher due to synergy.

Share this post


Link to post
Share on other sites

Bloodlet increases throw glaives dmg by 200%, given that the enemy doesn't die, so in the best case scenario it's triple damage. On single target you have it higher in the rotation than Annihilation, but in multitarget rotation, throw glaive without the talent, is not even worth using according to the list. In multitarget, throw glaive hits 3 enemies, in other words, triple damage. So bloodlet in single target does the same as untalented in multitraget.

Why is throw glaive so far down the list in multitarget, when it's high in single target? 

Share this post


Link to post
Share on other sites
18 hours ago, Astrinaar said:

Bloodlet increases throw glaives dmg by 200%, given that the enemy doesn't die, so in the best case scenario it's triple damage. On single target you have it higher in the rotation than Annihilation, but in multitarget rotation, throw glaive without the talent, is not even worth using according to the list. In multitarget, throw glaive hits 3 enemies, in other words, triple damage. So bloodlet in single target does the same as untalented in multitraget.

Why is throw glaive so far down the list in multitarget, when it's high in single target? 

It's a good point and I'll look into it, there are some things in there that may have snuck in for non-standard builds so I'll try to eek them out, but I see no reason (other than trying to force inner demons) that Throw Glaive wouldn't push ahead of Chaos Strike at 3 targets. I'll look through and update as necessary, thanks for bringing it up :D

Share this post


Link to post
Share on other sites
Guest Deix

The opening rotation is not maxed. You should include Throw Glaive during VR as soon as you get momentum then chaos blade + FoTI at the SAME TIME, then Metamorphosis = 400k DPS instant (830 ilvl ~)

Share this post


Link to post
Share on other sites
Guest Gregoire

Hello all,

I would like to reverse the tought of demon blades being bad.

I have been playing with demon blades since 100 and find it very appealing. By keeping throw glaive, fel rush and retreat on a constant cooldown I rarely just sit waiting for fury to build up. Because demon blades doesn't proc while on gcd and instead stacks procs, I often find myself having a full fury bar after using trow glaive and fel rush or throw glaive and retreat combos. I might even be overcapping some fury. I also think spending fury more frequent instead of waiting for it to build up is the way to go. I find myself often outdpsing other havoc DH's with the praised vengefull retreat build.

not a boring specc at all of you ask me

I'm running with bloodlet, momentum and master of the glaive.

 

Share this post


Link to post
Share on other sites
12 hours ago, Guest Deix said:

The opening rotation is not maxed. You should include Throw Glaive during VR as soon as you get momentum then chaos blade + FoTI at the SAME TIME, then Metamorphosis = 400k DPS instant (830 ilvl ~)

Doing that would mean part of your Fury of the Illidari will be un-affected by Momentum, which is not ideal. First global of Momentum should always be Fury if you're intending to use it during that window for that reason. The opener listed is for a general catch all situation to get you started in a fight ASAP without expending tools that will be later potentially be required for AoE (such as Fury), hense why it's not listed.

Share this post


Link to post
Share on other sites
Guest Deix
13 hours ago, wordup said:

Doing that would mean part of your Fury of the Illidari will be un-affected by Momentum, which is not ideal. First global of Momentum should always be Fury if you're intending to use it during that window for that reason. The opener listed is for a general catch all situation to get you started in a fight ASAP without expending tools that will be later potentially be required for AoE (such as Fury), hense why it's not listed.

Yeah sorry that what I wanted to say. I just noticed in the opening single target section there is not even TG and Fury mentioned. FoTI + ChaosBlade then TG obv.

Share this post


Link to post
Share on other sites
Guest Keyadaridan

I was wondering something that wasn't added to the rotation. Is Eye Beam added in the single target rotation if there will be no adds? This is not counting the trait that increases its damage. I just want to know if it's worth using during a 100% single target fight. Same question goes for Fury of the Illidari.

Share this post


Link to post
Share on other sites
1 hour ago, Guest Keyadaridan said:

I was wondering something that wasn't added to the rotation. Is Eye Beam added in the single target rotation if there will be no adds? This is not counting the trait that increases its damage. I just want to know if it's worth using during a 100% single target fight. Same question goes for Fury of the Illidari.

Fury yes, Eye beam no. EB is only used ST if you have the Anguish gold trait for it, otherwise it is AoE only.

Share this post


Link to post
Share on other sites
Guest Yliche

Why is versatility prioritized over mastery or haste? Most moves are chaos damage. Don't you get a higher increase from mastery than versatility? Haste also seems better with demon blades build?

Also, I personally don't see how eye beam is worth casting ST even with deceiver. I feel like inner demons out performs it because it's a proc from your main DPS fury spender. With the chance to get fury back on crit and the cast time of EB, I don't see how that can be more useful even with deceiver.

Also, not sure why you recommend fel rushing twice right away at the opener? You can fel rush once to start the cooldown and possibly throw both glaives here, build up fury, VR and drop chaos strikes to get into rotation. 

Share this post


Link to post
Share on other sites
4 hours ago, Guest Yliche said:

Why is versatility prioritized over mastery or haste? Most moves are chaos damage. Don't you get a higher increase from mastery than versatility? Haste also seems better with demon blades build?

Also, I personally don't see how eye beam is worth casting ST even with deceiver. I feel like inner demons out performs it because it's a proc from your main DPS fury spender. With the chance to get fury back on crit and the cast time of EB, I don't see how that can be more useful even with deceiver.

Also, not sure why you recommend fel rushing twice right away at the opener? You can fel rush once to start the cooldown and possibly throw both glaives here, build up fury, VR and drop chaos strikes to get into rotation. 

Roughly 65%~ of your overall damage will be sourced from Chaos, whilst Versatility increases all damage, and is only 20%~ more expensive per percent. Haste is also noticeably less important due to Metamorphosis, and Demon Blades gains no additional benefit compared to non-Demon Blades builds, as Demon's Bite is still GCD locked and benefits as much from the GCD reduction.

Eye Beam in ST is simply more damage per cast, Inner Demons is an incredibly infrequent proc (1 RPPM to be specific, so cannot be relied on to even out damage), It's been pretty conclusively determined it's worth the cast in ST after the trait.

I recommend Fel Rushing twice in the opener (specifically without Momentum) because it's damage per global is highest to generate enough Fury to set up Metamorphosis, which when opening is extremely important. Without momentum, obviously a mistake because you are sacrificing uptime.

Share this post


Link to post
Share on other sites
Guest Wardonis

Can you please show some type of rotation that doesn't include momentum? I really don't like it and don't want to use it. Assume not using any movement for dps. What would the rotation be? Currently I took Chaos Cleave, Demonic Appitite and Fel Eruption. At 830 ilvl I pull 200k single target and average 500k-600k dps aoe. http://us.battle.net/wow/en/character/zuljin/Wardlaw/simple but I want to know if there is a way to push that furthur, without momentum.

Share this post


Link to post
Share on other sites
1 hour ago, Guest Wardonis said:

Can you please show some type of rotation that doesn't include momentum? I really don't like it and don't want to use it. Assume not using any movement for dps. What would the rotation be? Currently I took Chaos Cleave, Demonic Appitite and Fel Eruption. At 830 ilvl I pull 200k single target and average 500k-600k dps aoe. http://us.battle.net/wow/en/character/zuljin/Wardlaw/simple but I want to know if there is a way to push that furthur, without momentum.

you can simply ignore the momentum tags, anything that mentions that specifically which are only used with momentum talented is mentioned. However, if you want to push further without it, you're going to struggle, as the non movement oriented talents are significantly weaker than the alternatives, Demonic Appetite and Fel Eruption being particularly bad choices compared to both alternatives on their tier.

Share this post


Link to post
Share on other sites
Guest Wardonis
59 minutes ago, wordup said:

you can simply ignore the momentum tags, anything that mentions that specifically which are only used with momentum talented is mentioned. However, if you want to push further without it, you're going to struggle, as the non movement oriented talents are significantly weaker than the alternatives, Demonic Appetite and Fel Eruption being particularly bad choices compared to both alternatives on their tier.

Perhaps in raid. But not in 5man surly. I gain a ton of fury through demonic apitite.

Share this post


Link to post
Share on other sites
Guest Nosferaturas

Quick question:  Is the ring that drops in the Court of Stars, which gives 10% more auto attack DMG, good enough in a Demon Blades build? As long as Demon Blades is viable? Seems like a good fit, but on the other hand 10% are not that much. Cheers  I would love to hear something on that

Share this post


Link to post
Share on other sites
Guest Noxeo

Is momentum still the way to go? 

Nemesis is now a 20% damage buff instead of 15% and has a 100% uptime with your other buffs which makes it stronger than 20%. I haven't used momentum in raids till now, but in many mythics it's difficult to stay at the target after FR and VR because of the small hitbox of most bosses.

Maybe it's more easy in raids, I can't tell yet. 

I guess they are about even in a single target fight or am I wrong?

Share this post


Link to post
Share on other sites
1 hour ago, Guest Noxeo said:

Is momentum still the way to go? 

Yes it is.

1 hour ago, Guest Noxeo said:

Is momentum still the way to go? 

Nemesis is now a 20% damage buff instead of 15% and has a 100% uptime

No it doesn't. CD is 2 min, duration is 1 min.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      A lot has been covered from the War Within Alpha press event, so here's everything we have from it so far. 
      Interviews and Collector's Edition:
      The War Within Developer Group Interview Summary: April 16th A First Look at the War Within 20th Anniversary Collector's Edition New Systems and UI Previews:
      Warbands: Account-Wide Everything in The War Within War Within Warbands Feature Preview (Official) New Character Select Screen in The War Within New "All Crab" Arachnophobia Accessibility Setting in War Within Alpha Spellbook Revamp in War Within Alpha Dungeons and Raids
      New Dungeons and Loot Item Levels in The War Within Season 1 Nerub'ar Palace Raid Bosses and Item Level of Rewards War Within Season 1 Nerub'ar Palace Tier Sets Sneak Peek Nerub'ar Palace Raid Environments and Enemies (War Within Alpha) Heroic Raid Week Returns With Nerub'ar Palace in War Within Season 1! Mounts
      War Within Dynamic Flight Preview (Official) (New) The War Within Season 1 Vicious Mounts Preview Gladiator Mounts in The War Within Season 1&2: Gold/Silver Armored Fel Bat Delver's Dirigible: Customizable Mounts from the Delves Story
      Important Lore Character Dies in the War Within? The Fate of Dalaran in The War Within Pre-Patch Event New Alleria, Anduin, and Xal'atath Models in The War Within The World
      Earthen Racials in The War Within (New) War Within Zone Screenshots A Look at the Earthen Allied Race
    • By Staff
      Blizzard showcase the new Dynamic Flight system, showing off many of the 440+ newly dynamic-enabled mounts, as well as explaining the level unlocks, when it becomes available in the new content and more.
    • By Staff
      Here are the Earthen racials in The War Within expansion.
      Azerite Surge - Draw upon your inner strength. Release to invoke the power of Azerite, dealing 0 Fire damage. Empowering has the following effects: I: Deals [ 113.4% of Spell Power ] Fire damage. II: Heals allies for [ 100% of Attack Power ]. III: Deals [ 113.4% of Spell Power ] additional Fire damage to the highest health enemy. (2.5 sec cast, 2 min cooldown) Hyper Productive - Increases Finesse by 0%. Finesse increases the chance of gathering additional materials. Ingest Minerals - You are always Well Fed, but cannot consume food. Activate Ingest Minerals to consume a gem and change the benefit granted to you by Well Fed.  Amber: Stamina Emerald: Haste Onyx: Mastery Ruby: Critical Strike Sapphire: Versatility Titan-Wrought Frame - Base armor from equipped items is increased by 0%. Wide-Eyed Wonder - When you gain experience for exploring a location, gain 0% additional exploration experience. Courtesy of MrGM.
      Placeholder for tweet 1780670385370923188
    • By Staff
      We had the opportunity to attend a group interview where developers answered some interesting questions about The War Within.
      Production Director Michael Bybee and Senior Game Designer Sean McCann had a lot to say during the interview, thanks to many great questions from the many WoW community figures asking them!
      Delves:
      Delves will be cross-faction. There will be Warband-bound rewards from Delves. Levels and Gear: 11 difficulty tiers total, with tier 9 and above not offering any new loot, mainly for bragging rights. Tiers 1 and 2 immediately selectable, 3 at max level, 4-11 when season 1 starts. There might be higher tiers as well, some possibly with just a boos room. Included in the Great Vault; gear for Tiers 8-9 equivalent to Mythic+5. Most delves will have static maps, with the dynamic part being enemy spawns, treasures and similar. The rotation of these dynamic changes are currently on a daily basis, but that may change as it's still being decided. Unlimited entries, but restrictions on the number of rare and epic keys. No downscaling in higher tier Delves, they can be outgeared. Companions: Brann progresses up to level 50, advancements shared with your Warbound. Brann is the companion for Season 1, with different companions planned for future seasons.
      Warbands:
      No account-wide gold, but you will be able to deposit your gold to the Warband bank, where other members can take it out. Double click to log in Warband chars should be available, but not 100% sure yet. No plans to add more than 4 characters in Warband screen. Unclear if there will be additional poses and other options for the Warband screen, it's still being discussed. Events
      More Holiday event updates, as there is now a "Live Team" that only focuses on the ongoing events in the game, including adding new ones like Azeroth Archives. Each zone will have its own world event, and the Hallowfall one is particularly special (no details shred though). Itemization:
      Discussions about Legendaries are not ready to be disclosed. Aiming to broaden the sources for acquiring class sets in The War Within. Game Mechanics and Systems:
      Archaeology: Not included at the launch of The War Within. Dragonriding: Leaderboards considered for future updates but not confirmed. Professions:
      NPC work orders for professions, mostly for skilling up.
      Raids and Mythic+:
      Heroic week is coming back! Mythic difficulty will unlock a week after the raid releases once again. Dungeon rotations from season to season will remain, as well as adding old ones in to the rotation. Plans underway to enhance the soloability of Battle for Azeroth raids; details to be announced. Mythic system has been reset: Mythic +10 is now the starting point. Discussions ongoing for more affix combinations; no new affixes announced yet. Raid testing coming later on in the Beta. Engine and Feature Updates:
      Major updates include the Warbands system and improved ocean visuals at Isle of Dorn. Overhaul of the Group Manager to simplify group coordination. Follower Dungeons available from the start for leveling, allowing dungeons to be part of the zone story; potential expansion to include Follower Raids based on player feedback. Early Access and Launch:
      Set to start at the end of the week with a Tuesday game launch. New raid opening delayed to prevent early access advantages, ensuring no unfair benefits from the most expensive pre-order options. Customizations:
      No new glyphs for character customization at launch, with a commitment to add more customization options throughout the expansion. An idea for sharable links/codes for transmog setups was mentioned, and while they did not confirm it was being worked on, there was a seeming hint that it may be, even with the code showing where to get parts you're missing from the transmog set. Feedback and Development:
      Evaluating player feedback on Brann’s performance in Delves and overall class balance in the Alpha.
        You can check out all our War Within Alpha preview content in the hub.
    • By Staff
      Here are the bosses we'll face in the first War Within raid Nerub-ar Palace and the item level of loot!
      The raid features many Nerubian boss and has a Heart of Fear vibe.
      Ulgrax the Devourer
      Driven mad by endless hunger, Ulgrax is the ravenous protector of Queen Ansurek's court.

      The Bloodbound Horror
      In the dark pits below Nerub-ar Palace, the blood of the Old Gods congeals in foul, black pools. The Bloodbound Horror rises from this vile ooze - drawing everything in its path into The Unseeming

      Sikran, Captain of the Sureki (no model yet)
      Born into a noble family, Silkran established himself as an arrogant duelist within Queen Ansuerk's court. Never knowing the cut of an enemy's blade, Sikran dispatched his rivals one-by-one and was proclaimed Captain of the Sureki by the queen herself. This indomitable fighter now ensures that any who threaten the throne fall before its might.
      Rasha'nan
      Twisted by Queen Ansurek's experiments, Rasha'nan was transformed from a proud nerubian into a monstrous winged horror. Trapped within her new form, shattered memories of her former self drive Rasha'nan into an unquenchable rage.

      Eggtender Ovi'nax
      Deep within the bowels of the queen's palace, Eggtender Ovi'nax conducts abominable experiments with the black blood found in Azj-Kahet. This corpulent horror lumbers through the palace's cavernous depths, regurgitating inky sludge onto hatchlings to observe its gruesome effects.

      Nexus-Princess Ky'veza
      Nexus-Princess Ky'veza arrived at Nerub-ar Palace only recently, quickly establishing herself as a confidante of Queen Ansurek. However, rumors abound within the inner court that she may harbor a dark and deadly secret. If discovered, the princess is prepared to dispatch all witnesses without mercy...

      The Silken Court
      Scarab Lord Anub'arash and Skeinspinner Takazj are among Queen Ansurek's most trusted advisors. Yet, these two powerful nerubians harbor a hatred for each other even more powerful than their loyalty to the throne. While unleashing their considerable strength onto their enemies, each is also fighting to ensure their counterpart does not survive.

      Queen Ansurek
      After a revelation of traitors in her court, Queen Ansurek decides she must eradicate the palace's invaders herself. However, paranoia over whom she can trust gnaws at her psyche. With her allies dwindling Queen Ansurek may delve into dark powers to attain victory, even if that means her most loyal soldiers become her next meal...

      Item Level of Loot from Nerub-ar Palace Bosses
      Raid Finder Difficulty: Item Level 571-580 Normal Difficulty: Item Level 584-593 Heroic Difficulty: Item Level 597-606 Mythic Difficulty: Item Level 610-619 Very Rare Drops
      Raid Finder Difficulty: Item Level 580 Normal Difficulty: Item Level 593 Heroic Difficulty: Item Level 606 Mythic Difficulty: Item Level 619  
      You can check out all our War Within Alpha preview content in the hub.
×
×
  • Create New...