Jump to content
FORUMS
Damien

Havoc Demon Hunter 7.3

Recommended Posts

Hi. Could you answer, which trinket is better in my situation?

Equipped right now:

An'she's Token of Guile (850 ilvl  1233 agi +  932 crit)

Bloodthirsty InstinctBloodthirsty Instinct (855ilvl)

 

In my bag:

Nightmare Egg ShellNightmare Egg Shell (850ilvl 1233 agi)

and another trinket form world quest - 845ilvl (1177 agi + 915 crit)

 

Right now: 45% crit, 12% haste, 13% mastery and vers 4%

My Demon hunter

Edited by Sn1k

Share this post


Link to post
Share on other sites
10 hours ago, Sn1k said:

Hi. Could you answer, which trinket is better in my situation?

Personally, I'd stick with what you currently have equipped. Bloodthirsty Instinct is one of your BiS trinkets atm.

  • Like 1

Share this post


Link to post
Share on other sites
Guest Zokknafel

Anyone have a good idea about stat weights to put into Pawn?  I know they change so maybe it'd be nice to break them down into a leveling weight and what to use while gearing from, say, 810-840.  Generalized, of course.  I am not finding any real deep discussion about what stats to go for.  The general consensus is agi > crit > vers > hast > mast.  However, when I look on simcraft I see that their 'ideal' gear setup has about 4 times more haste than versatility.  Is versatility gear hard to come by so they went for other gear?  

Share this post


Link to post
Share on other sites
Guest Deix

Actually Haste and Versa are controversed. This leads to get both stats balanced.

I have 44% crit, 9% haste, 9% versa.

Share this post


Link to post
Share on other sites
11 hours ago, Guest Zokknafel said:

Anyone have a good idea about stat weights to put into Pawn?  I know they change so maybe it'd be nice to break them down into a leveling weight and what to use while gearing from, say, 810-840.  Generalized, of course.  I am not finding any real deep discussion about what stats to go for.  The general consensus is agi > crit > vers > hast > mast.  However, when I look on simcraft I see that their 'ideal' gear setup has about 4 times more haste than versatility.  Is versatility gear hard to come by so they went for other gear?  

The best way to get weights is with Simcraft and simming your own character. We have general weights in the guide:

Quote
  • Agility: 1
  • Critical Strike: 0.79
  • Versatility: 0.73
  • Haste: 0.7
  • Mastery: 0.58

Just keep in mind that they are not perfect. They are not "correct" for your character, instead they are correct for a general Havoc DH.

Share this post


Link to post
Share on other sites
1 hour ago, Guest Deix said:

Actually Haste and Versa are controversed.

I'm not quite sure what you mean by this.

Share this post


Link to post
Share on other sites
Guest Zokknafel
20 minutes ago, Blainie said:

We have general weights in the guide:

 

Maybe I'm being dumb but...  where are these in the guide?  I see them listed as priorities but nothing with numbers.  Also, these are much closer to each other than I would've expected, so I'm glad I asked.

Share this post


Link to post
Share on other sites
4 minutes ago, Guest Zokknafel said:

Maybe I'm being dumb but...  where are these in the guide?  I see them listed as priorities but nothing with numbers.  Also, these are much closer to each other than I would've expected, so I'm glad I asked.

They're in the BiS section at the moment. You'll find them under Best in Slot > Evaluating Upgrades

Share this post


Link to post
Share on other sites
Guest Deix
4 hours ago, Blainie said:

I'm not quite sure what you mean by this.

I mean on mmo-champ official thread we put haste first. This leads to a balacing of both stats and difference between both is so marginal that you want to balance them on your gear as much as possible.

Share this post


Link to post
Share on other sites

Hey Wordup and Blainie,

Thanks for your work on the guide. It's fantastic as a primer on how to think about DH builds and a quick go-to guide for builds. It's helped me experiment with different builds and talents and feel a lot more comfortable about how to cope with the recent patch changes.

Share this post


Link to post
Share on other sites
Guest Whosblind

Hey all, with the reversal of partial nerfing, is our go to still going to be bloodlet and master of the glaive?

Share this post


Link to post
Share on other sites
12 hours ago, Guest Deix said:

Actually Haste and Versa are controversed. This leads to get both stats balanced.

I have 44% crit, 9% haste, 9% versa.

That's entirely dependant on your current situation with stats. If I flatten stats down to 4500 of each secondary, the output is the following:

ss+(2016-09-28+at+01.03.55).png

Now, with Haste there are some points were it can eek out Vers, and obviously at very high Crit, Vers can outscale even that. With how close the DH stats tend to be in gear that you actually aim for, it's actually quite difficult to put a hard number on it.

  • Like 1

Share this post


Link to post
Share on other sites

Also just noting here, since they've removed the overwhelming majority of the significant changes from the Hotfix that happened today, things are virtually unchanged, outside of the damage hit that you will be taking from the FR/Fury/BL number changes. Other than that though, it's still the same choices and playstyle.

Share this post


Link to post
Share on other sites
5 hours ago, Guest Whosblind said:

Hey all, with the reversal of partial nerfing, is our go to still going to be bloodlet and master of the glaive?

Tagging guest for an answer. Read the comment above from Wordup concerning changes.

Share this post


Link to post
Share on other sites
5 hours ago, Cedriel said:

Hey Wordup and Blainie,

Thanks for your work on the guide. It's fantastic as a primer on how to think about DH builds and a quick go-to guide for builds. It's helped me experiment with different builds and talents and feel a lot more comfortable about how to cope with the recent patch changes.

Really glad to hear so!

Thanks for using our guide and also taking the time to make a comment :)

If you have any questions for us, we're here to help! As for the actual making of the guide, all praise should be directed at Wordup!

Share this post


Link to post
Share on other sites
Guest Nariziaa

I know this is a weird question as I am blatantly not 100% focused on minmaxing my dps... BUT...

I use Fel Barrage in ST encounters - simply because I like the ability and think Chaos Blades to be quite the boring cd - and I'm sometimes using Eye Beam even in ST situations to generate more stacks of Fel Barrage. Is that a good idea or is it not worth using just for that? Is it maybe possible to sim a "rotation" like that? Would like to hear some opinions. :)

Share this post


Link to post
Share on other sites
12 minutes ago, Guest Nariziaa said:

I know this is a weird question as I am blatantly not 100% focused on minmaxing my dps... BUT...

I use Fel Barrage in ST encounters - simply because I like the ability and think Chaos Blades to be quite the boring cd - and I'm sometimes using Eye Beam even in ST situations to generate more stacks of Fel Barrage. Is that a good idea or is it not worth using just for that? Is it maybe possible to sim a "rotation" like that? Would like to hear some opinions. :)

The difference between using FB vs. CB is about 2-5% in DPS in a simulated environment. You will be using Eye Beam in ST anyway, so that's not an issue.

Share this post


Link to post
Share on other sites
Guest Nariziaa

must be an idiot then... for some reason i thought eye beam to not be viable in ST oô

so in the end it WAS a weird question, just for a different reason haha, thanks

Share this post


Link to post
Share on other sites
Guest jackiechan

can ask how u moderators perform ur opener's exactly, had alot ppl tell me different things but whats best way to perform ur opener

Share this post


Link to post
Share on other sites
Guest Mike

Is the build same for Havoc DH after the nerf or would you suggest other talents?

Share this post


Link to post
Share on other sites
11 hours ago, Guest Nariziaa said:

must be an idiot then... for some reason i thought eye beam to not be viable in ST oô

so in the end it WAS a weird question, just for a different reason haha, thanks

The entry that's in the rotation is: 

Quote
  1. Cast Eye Beam Icon Eye Beam if you have the  Icon Anguish of the Deceiver trait.

Just follow that and you should be fine. The note about not using Eye Beam in single target is if you have an opportunity to use it on multiple targets later, such as an add phase coming soon etc.

Share this post


Link to post
Share on other sites
11 hours ago, Guest jackiechan said:

can ask how u moderators perform ur opener's exactly, had alot ppl tell me different things but whats best way to perform ur opener

From the guide:

Quote

1.1. Opening Rotation

  1. Use Potion of the Old War Icon Potion of the Old War just before the pull.
  2. Cast Metamorphosis Icon Metamorphosis to engage
  3. Cast Fel Rush Icon Fel Rush to activate Momentum Icon Momentum.
  4. Cast Chaos Blades Icon Chaos Blades if taken.
  5. Immediately cast Throw Glaive Icon Throw Glaive after activating Chaos Blades Icon Chaos Blades.
  6. Cast Fel Barrage Icon Fel Barrage if taken.
  7. Cast Fury of the Illidari Icon Fury of the Illidari.
  8. Cast Vengeful Retreat Icon Vengeful Retreat to trigger Momentum Icon Momentum again.
  9. Cast Throw Glaive Icon Throw Glaive.
  10. Cast Annihilation Icon Annihilation.
  11. Continue with Single Target Rotation.

That's generally the best way of doing it.

Share this post


Link to post
Share on other sites
8 hours ago, Guest Kar said:

How much percentage of each stat should we have for Havoc?

There isn't really a meaningful %-figure that I can give you here. The best way of knowing when a stat starts falling off for your character in value is via SimCraft. You just sim your character and it gives you up-to-date weights on what stat is/is not beneficial for you at that point.

If you're looking for an exact breakpoint for each stat, it just isn't really there.

Share this post


Link to post
Share on other sites
2 hours ago, Guest Mike said:

Is the build same for Havoc DH after the nerf or would you suggest other talents?

Quoting the comment from Wordup above:

Quote

Also just noting here, since they've removed the overwhelming majority of the significant changes from the Hotfix that happened today, things are virtually unchanged, outside of the damage hit that you will be taking from the FR/Fury/BL number changes. Other than that though, it's still the same choices and playstyle.

Hope this helps!

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Next, we're looking at the Priest changes that went live in the second Alpha build. We've got some updates to Discipline's Atonement, and some tweaks to Shadow Priest's Collapsing Void.
      Priest
      Shadow Embrace - Shadow Bolt applies Shadow Embrace, increasing your damage dealt to the target by 1.5% 4% for 16 sec. Stacks up to 3 2 times. Drain Soul : Drain Soul applies Shadow Embrace, increasing your damage dealt to the target by 1.5% 2% for 16 sec. Stacks up to 3 4 times. Atonement - Power Word: Shield, Flash Heal, Renew, Power Word: Radiance, and Power Word: Life apply Atonement to your target for 15 sec. Your spell damage heals all targets affected by Atonement for 40% 35% of the damage done. Healing increased by 50% 70% when not in a raid. Collapsing Void - Each time Penance damages or heals, Entropic Rift is expanded by 1 yd. After Entropic Rift ends, it collapses, rapidly dealing [ 120% of Spell Power ] Shadow damage up to 8 times to a random enemy, based on how many times it expanded. Each time Penance damages or heals, Entropic Rift is empowered, increasing its damage and size by 20%. After Entropic Rift ends, it collapses, dealing [ 500% of Spell Power ] Shadow damage split between all nearby enemies.
    • By Staff
      While the big War Within pre-patch news is certainly Dynamic Flight being added to old mounts, the system is also adding a new option for Dracthyr! 
      Since players will be able to switch between Dynamic Flight and regular "static" flying, Dracthyr will gain the ability to fly like a regular old flying mount, including properly just hovering mid-air and looking cool. Here's MrGM's short video of the feature, where we can see that the race still retains the Soar liftoff animation, even with static flying:
    • By Staff
      Alliance players will be able to obtain three new wolf mounts soon. Check them out!
      Wolves are typical for the Horde and so Blizzard decided to give Alliance players access to some as well in the near future through the Trading Post.
      [PH] Alliance Wolf Mount Purple

      [PH] Alliance Wolf Mount Red

      White

    • By Stan
      The latest Paladin changes on War Within Alpha include adjustments to the Retribution mastery and some Hero Talent tweaks.
      Paladin
      Mastery: Highlord's Judgment - Increases Holy damage done by 12.0%. Judgment has a 12.0% chance to blast the target with the Light, dealing [ 80% 120% of Attack Power ] Holy damage. Beacon of Virtue - Apply a Beacon of Light to your target and 4 injured allies within 30 yds for 8 sec. All affected allies will be healed for 15% of the amount of your other healing done. Your Flash of Light and Holy Light on these targets will also grant 1 Holy Power. Judge, Jury and Executioner - Increases the critical strike chance of Judgment 10%. Divine Storm has a 40% chance to cause your next Templar's Verdict to hit an additional 3 targets. Vanguard of Justice - Templar's Verdict and Divine Storm cost 1 additional Holy Power and deal 20% increased damage. Enemies hit by Templar's Verdict take 30% increased damage from your next Divine Storm. Hammerfall - Your Holy Powers spending abilities call Templar's Verdict and Divine Storm calls down an Empyrean Hammer on a nearby enemy. While Shake the Heavens is active, this effect calls down an additional Empyrean Hammer.
    • By Stan
      We've recapped all Monk changes that went live in the most recent War Within Alpha build in this post.
      We've seen some adjustments to the Windwalker Monk specialization aura. Spec auras are used by Blizzard to buff/nerf multiple spells at once. Among the changes are adjustments to Hero talents and more.
      Monk
      Windwalker Monk - Windwalker Monk core passive Increases damage/healing by 3%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Flying Serpent Kick, Invoke Xuen, the White Tiger, Press the Advantage, Rising Sun Kick, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Thunderfist, Tiger Palm, Whirling Dragon Punch Increases periodic damage/healing by 3%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Flying Serpent Kick, Invoke Xuen, the White Tiger, Press the Advantage, Rising Sun Kick, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Thunderfist, Tiger Palm, Whirling Dragon Punch  Increases periodic damage/healing by 150%: 22%: Eye of the Tiger Palm Increases damage/healing by 188%: Spinning Crane Kick Increases damage/healing by 26%: Fist of the White Tiger and Tiger Palm Increases damage/healing by 36%: 20%: Rising Sun Kick Increases damage/healing by 20%: Blackout Kick, Fist of the White Tiger, Tiger Palm Decreases damage/healing by 5%: Spinning Crane Kick Combat Wisdom - While out of combat, your Chi balances to 2 instead of depleting to empty. Every 15 sec, your next Tiger Palm also casts Expel Harm and deals 30% additional damage. Expel Harm Brewmaster: Expel negative chi from your body, healing for [ 120% of Spell Power ] and dealing 10% of the amount healed as Nature damage to an enemy within 20 yards. Draws in the positive chi of all your Healing Spheres to increase the healing of Expel Harm. Windwalker, Mistweaver, Initial: Expel negative chi from your body, healing for [ 120% of Spell Power ] and dealing 10% of the amount healed as Nature damage to an enemy within 20 yards. Reverse Harm : Expel negative chi from your body, healing for [ 120% of Spell Power ] and dealing 10% of the amount healed as Nature damage to an enemy within 20 yards. Generates [ 120% of Spell Power + 1 ] Chi. Whirling Dragon Punch - Performs a devastating whirling upward strike, dealing [ 375% 525% of Attack Power ] damage to all nearby enemies and an additional [ 230% 300% of Attack Power ] damage to the first target struck. Damage reduced beyond 5 targets. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown. Crane Vortex - Spinning Crane Kick damage increased by 10% 20% and its radius is increased by 15%. Jadefire Harmony - Enemies and allies hit by Jadefire Stomp are affected by Jadefire Brand, increasing your damage and healing against them by 12% 8% for 10 sec. Glory of the Dawn - Rising Sun Kick has a chance equal to 100% of your haste to trigger a second time, dealing [ 50% 135% of Attack Power ] Physical damage and restoring 1 Chi. Thunderfist - Strike of the Windlord grants you 4 stacks of Thunderfist and an additional stack for each additional enemy struck. Thunderfist discharges upon melee strikes, dealing [ 350% of Attack Power ] Nature damage. Xuen's Bond - Abilities that activate Combo Strikes reduce the cooldown of Invoke Xuen, the White Tiger by 0.2 0.1 sec, and Xuen's damage is increased by 10%. Skytouch - Tiger Palm now has a 10 yard range. Tiger Palm also applies an effect which increases your critical strike chance by 50% 15% for 6 sec on the target. This effect cannot be applied more than once every 60 30 sec per target. Heart of the Jade Serpent - Consuming causes Yu'lon to decrease the cooldown time of by 100% 75% for 8 sec.
×
×
  • Create New...