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Valhalen

Heroes of the Brainstorm

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Out of boredom during long work shifts, I came with this idea to allow players to come up with their own concepts.

In this thread you'll be free to create your own ideas of Heroes, Maps and skins. Shower thoughts are always nice, and I'd like to see your ideas. Plus, who knows, maybe we can send this to Blizzard and light some bulbs.

Allow me to start with my idea for a Hero I've been wanting to see for a long time:

Quote

 

HERO: Broll Bearmantle
ROLE: Multiclass (Warrior/Assassin/Support)

ABILITIES:

• Trait: Shadowmeld (30 sec CD)
Broll slip into the shadows, entering in stealth for 5 seconds. As soon as activated, Broll becomes invulnerable for 1 second. Players can move while in Shadowmeld, however, at 50% movement speed.

• Q Skill: Mangle (6 sec CD)
Broll mangles the target with his fist weapons, dealing increased physical damage.

• W Skill: Barkskin (15 sec CD)
Broll's skin becomes as hard as bark, reducing all damage taken by 30%. It can be cast on an ally, however the effect is reduced to 15%. Can be used while stunned or feared.

• E Skill: Rejuvenation (5 sec CD)
Broll heals a target ally over time, for 15 sec.
<This would basically function like Malfurion's Regrowth, but without the initial heal burst; however, the heal over time would be superior to Malfurion's.>

• Z Mount: Travel Form (0 sec CD)
Similarly to Rehgar, this is an instantly cast, where Broll shapeshifts into the Stag Form, increasing his movement speed by 20%. Other players can left click Broll and mount on him. Attacking while in this form causes Broll to slow opponents by 20% for 0.5 seconds, and causes him to revert to his normal form.

__________________________________

• Heroic Ability 1: Guardian Affinity
Broll shapeshifts into a Bear permanently for the rest of the match. His health is increased by 50%, however, attack speed is reduced by 20%. <Similar to Varian's Protection Heroic>
While in this form, his abilities change:

• Trait: Shadowmeld > Frenzied Regeneration (45 sec)
In addition to the stealth, also gives Broll a shield, but its CD is increased by 15 sec.

• Q Skill: Mangle > Thrash (6 sec CD)
Broll strikes all nearby enemies, dealing physical damage and slowing them for 30% and reducing their attack speed by 10%.

• W Barkskin > Ironfur (30 sec CD)
Broll's skin becomes as hard as iron, reducing all damage taken by 50%, however its CD is increased by 15 seconds. If cast on an ally, it will be default Barskin skill.

• E Skill: Rejuvenation (5 sec CD)
No changes.

• Z Mount: Travel Form (0 sec CD)
No changes.

• R Skill: Might of Ursoc (30 sec CD)
Broll invokes the spirit of Ursoc to deal damage and stun the primary opponent for 3 seconds, and nearby opponents are stunned by 1.5 seconds.

__________________________________

• Heroic Ability 2: Feral Affinity
Broll shapeshifts into a Cat permanently for the rest of the match. His movement speed is increased by 15%, and his attack speed by 75%. However, his attack damage is reduced by 20%, and his health by 25%.
While in this form, his abilities change:

• Trait: Shadowmeld > Prowl (10 sec)
It now permanently puts Broll in stealth until he attacks or is attacked. He can now move at normal speed while in stealth, but no longer becomes invulnerable as soon it is activated.

• Q Skill: Mangle > Rake (6 sec CD)
Broll rakes the opponent dealing high physical damage and causing a bleed effect that causes the opponent to take damage over 5 seconds. The damage of Rake is doubled while in stealth.

• W Barkskin
No changes.

• E Skill: Rejuvenation (5 sec CD)
No changes.

• Z Mount: Travel Form (0 sec CD)
Broll becomes a cheetah instead of a stag. The movement speed is increased to 30%, but players can longer mount on Broll.

• R Skill: Tiger Fury (60 sec CD)
Broll goes on a Frenzy, increasing all damage done by 15% for 8 seconds, and causing Rake to deal its bleed as instant damage.

__________________________________

• Heroic Ability 3: Restoration Affinity
Broll's mana regeneration is increased by 15%, however, his attack damage is reduced by
While in this form, his abilities change:

• Trait: Shadowmeld > Renewal (30 sec)
It also instantly heals Broll by 15% of his maximum health, but its cooldown is increased by 20 seconds.

• Q Skill: Mangle > Typhoon (8 sec CD)
Broll strikes the opponent with his fists, dealing small damage knocking them back. It also causes a small burst of wind that pushes all nearby enemies slightly. However, its cooldown is increased by 2 seconds.

• W Barkskin
No changes.

• E Skill: Rejuvenation > Lifebloom (7 sec CD)
Each healing tick is increased by 0.5% over 15 seconds, and after it expires, it blooms, instantly healing by a large ammount. However, its cooldown is increased by 2 seconds.

• Z Mount: Travel Form (0 sec CD)
No changes.

• R Skill: Wild Growth (60 sec CD)
Broll heals the entire party instantly for a small ammount, followed by a large ammount over 7 seconds that decays per tick. Global range.

__________________________________


This is just a brainstorm, like the title suggests. A lot could be polished or changed. I considered concepting the idea of having Rage and Energy for the Bear and Cat forms, respectively, but I think this would overcomplicate things. I am not sure if Shadowmeld should be a trait or a separate skill (assigned to the 1 key).

Maybe Broll isn't the best pick for it, since he is probably just Guardian lorewise, but I couldn't think of another remarkable Druid.

 

 

Edited by Valhalen

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To be fair i'd probably drop the healing aspect from Broll to reduce his viability having 3 roles slammed into one character makes him a little too versatile, but i do like the bear form/cat form concept and perhaps for his "Z" ability give him Stampeding Roar from WoW that increases nearby movement speed for a short duration (would allow other talents to be formed into it EX, give armor to allies while Stampeding Roar is active)

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6 hours ago, positiv2 said:

That's like saying "Why drink Coca Cola when there is Pepsi?" - it's a thing of personal preference.

pepsi is superior duh

fun fact, coke was made before refridgeration and was meant to be drank hot, while pepsi post fridge thus meant to be served cold, so if you drink pepsi hot and coke cold they actually taste identical. 

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wow val I came here to just have fun with positiv but that is some amazing work there. You really thought that out well!!!

I want to do one for Garrosh Hellscream. He is by far my favorite wow character and I'd love to see him get some love. I have some basic boring ideas for his basic abilities but I know one heroic one would have to be something to the effect of  "Empowered by Y'shaarj" I'd put surrender but thats not garroshes thing. It would make him turn big and purple ala the raid and augument his other abilities. Then he'd have a different heroic ability that would be non transforming.

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On 5/2/2017 at 2:04 PM, MarioToast said:

Isn't this what http://www.heroesfire.com/hots/concepts is for?

To be fair I didn't know you could do that in Heroes Fire. I don't visit that site much.

On 5/2/2017 at 3:29 PM, positiv2 said:

That's like saying "Why drink Coca Cola when there is Pepsi?" - it's a thing of personal preference.

But yes, it is a personal preference because I love the Icy Veins community. Everyone is respectful and polite (very different from the communities of the likes of the BNet forums).

On 5/3/2017 at 7:53 AM, demonardvark said:

wow val I came here to just have fun with positiv but that is some amazing work there. You really thought that out well!!!

Thanks! Broll is one my favorite characters in WoW lore, and I like the idea of multiclass Heroes. It has a lot of potential. 

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After going through some analysis regarding Rexxar's current state in the game, I've come with an idea to make him more relevant. I've always loved playing Hunter in WoW due the class fantasy of taming wild beasts to fight by your side and have access to different pets. This is something I feel lacking in Rexxar, as you can only control Misha, and his other lore-related pets are represented through abilities (Spirit Swoop and Unleash the Boars), meaning you can't control Spirit (his Hawk) or Huffer (his Boar).

With that in mind, I'd love to see some heavy rework as a Multiclass to help define better his roles. Because currently he sits between a Warrior and an Assassin, but doesn't really excel at any. While his first rework greatly aided him with some nice tools and simplification of controlling Misha, I feel that he has potential to do more.

So how would this Multiclass Rexxar work? Pretty much a combination of Kharazim and Varian (in terms of talent diversity), where you pick a key talent at level 1 (much like Kharazim) that will instantly affect Rexxar's stats (like Varian at level 10) and grant him control of one pet for the rest of the match.

At level 1 you pick wich pet you'll be focusing on, reflecting his role:

• Misha for tanking, with the same set she has now (and passively increases Rexxar's health).
• Haratha (Rexxar's wolf companion back when he was still in Draenor; died in the lore) for DPS, with a more offensive kit focused on burst damage and armor reduction (and passively increases Rexxar basic attack damage).
• Spirit for general utility, with a kit tailored for Specialist stuff: waveclear, assaulting structures, slows, buffs, etc. (and passively increases Rexxar's attack speed or something).

Once a pet is picked, it cannot be changed. But his level 20 talent would allow him to summon another one for a limited time (more info below).

Rexxar would have different abilities depending on which pet he has selected, except for Mend Pet, that would remain as his E ability.

Rexxar's Talents would remain roughly the same, but focusing more on improving specific aspects of Rexxar and each Pet in a general manner (as in the talents would have a different effect for the pet depending on which one was picked at level 1).

At some point (maybe level 4, or 7) Rexxar would be given access to an entire talent tier of Traps, that would work much Junkrat's Steel Trap, but in a much more limited use (like having a cast time).

______________

Now, for a more detailed concept about each pet:

MISHA
• She would have the highest health of all pets, but also the lowest damage and attack speed. She would have passive 20 armor. Picking her increases Rexxar's health by 50%.
• Her Q would be Swipe, dealing cleave damage to all nearby opponents and slowing them for 20% for 2 seconds. Cooldown: 8 seconds
• Her W would remain the same (Misha, Charge!).

HARATHA
• He would have the highest attack damage of all pets, and moderate health and attack speed. Picking him increases Rexxar's Basic Attack Damage by 25%.
• His Q would be Bite, dealing a flat amount of damage plus damage over time (bleed) and reducing the target's armor by 10 for 3 seconds. Cooldown: 6 seconds
• His W would be Furious Howl, which increases Rexxar and Haratha's damage and movement speed by 15% for 2.5 seconds. Cooldown: 16 seconds

SPIRIT
• He would have the highest attack speed and movement speed of all pets, but lowest health and moderate damage.
• His Q would remain mainly the same (Spirit Swoop), but would cover more range, and cause Spirit to return to Rexxar after diving, dealing damage when returning.
• His W would be Peck, which deals damage and blinds opponents for 3 seconds.

______________

HEROIC ABILITIES

Rexxar would be unique as he'd have 4 Heroic Abilities.

• The first one would be Unleash the Boars (unchanged).
• The second one would be Bestial Wrath, but would also increase each pet passive effects (Misha gets extra armor, Haratha's now deals bleed damage from Basic Attacks, etc.)
• The third and fourth one would be the two remaining pets, which Rexxar would be able to summon for a limited time to fight alongside him and his current permanent pet. So, for example, you pick Misha at level 1, so at level 10 you can pick either Haratha or Spirit; and at level 20 you can pick the remaining one. Summoning those pets would also grant Rexxar a very small % of their passive bonuses he'd get at level 1 (so picking Haratha at level 10 will give him a very small bonus to basic attacks)

______________

So, what do you guys think? I know it's probably a bit overtuned, but I think it's a start.

Edited by Valhalen

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HotS needs Fenix.

Each armour would have a 'respawn' timer of hundreds of seconds. Instead of Hearthing you can only replace your armour. Like Dva the armour reset would be his biggest tool. Only instead of the bomb it would be more armour with a role switch.  One a melee warrior, one a ranged assassin, and one a ranged specialist(stealth).

Talents would have three paths. Every choice adds specialization to an armour while neglecting improvement in another. This can have your talents go unused if too specialized in an armour that is not useable at the time or make your less used armour too weak to have an impact other than soaking xp until your other armour is up.

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However, this reliance makes hard to keep her trait on him all the time since he is very cooldown reliant. Orphea: in a similar fashion to Kel'Thuzad, she relies a bit too much into landing her combos to provide consistent energy, but it is still very reliable and above average. Zagara: can provide fantastic pressure with her basic attacks and abilities, with a lot of sustained damage that will rapidly fill energy for Auriel. Since she will most of the time have a Roachling or Hunter out, this translates into more damage. Zarya: her synergy with Auriel is fantastic since neither use Mana as resource, meaning less needs to visit the Healing Well. Zarya's piercing splash damage from her basic attacks also results in constant amounts of small energy that holds really well. Jaina: her potential rivals Kael'thas, with a very strong burst potential. However, this is gated by her very high cooldowns and over-reliance on the rest of the team to setup ideal situations for her damage to flow. However, if you notice your Jaina pops Icy Veins and either of her Heroic Abilities during a teamfight, swap your Bestow Hope for her.  Ragnaros: very high burst damage, although he needs to be in range to do so. However, he can be affected by Auriel's trait even while under his Molten Core. Nazeebo: I absolutely love pairing with Nazeebo for the simple fact he can make Zombie Walls every 14 secs, which is great to stun opponents with Detainment Strike. However, both his meta builds can grant a lot of energy. Malthael: provides a very large sustained damage through his trait. Not as good as Lunara's, though. Zul'jin: potentially the best energy generator for Auriel in the entire game due his Twin Cleaves (specially if talented into) and high damage from basic attacks. However, he is ranked so low because he can only be this fantastic hope bearer once he completes his "You Want Axe?" quest, which is usually late in the game. Qhira: combines damage-over-time with burst, in a similar vein to Gul'dan, being capable of giving consistent damage. The only thing that gates her from being higher is her reliance on Basic Attacks, meaning she won't always give consistent energy; but will do so in long teamfights. Azmodan: massive burst damage once he completes his quest. Ranked so low for similar reasons to Zul'jin. He is also very cooldown dependent (more than Kel'Thuzad), meaning he is unable to contribute with energy at regular basis. However, should you notice he is about to use his globe, put the trait on him. The Butcher: once he completes the Fresh Meat quest, he deals insane amounts of damage fills up the energy with two or three basic attacks. However, since a good Butcher will not engage recklessly, he will only generate energy reliably during Team Battles and skirmishes.
    • By Valhalen
      I recommend everyone checking his channel. He does tons of video guides and analysis.
       
    • By Toyhouze
      Hey guys with the newest heroes of the storm patch out, there were a ton of changes and it's easy to miss something. I go through ALL the changes this patch brought in the video below. I hope you check it out and find it helpful.
       
       
       
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