Valhalen

Heroes of the Brainstorm

9 posts in this topic

Out of boredom during long work shifts, I came with this idea to allow players to come up with their own concepts.

In this thread you'll be free to create your own ideas of Heroes, Maps and skins. Shower thoughts are always nice, and I'd like to see your ideas. Plus, who knows, maybe we can send this to Blizzard and light some bulbs.

Allow me to start with my idea for a Hero I've been wanting to see for a long time:

Quote

 

HERO: Broll Bearmantle
ROLE: Multiclass (Warrior/Assassin/Support)

ABILITIES:

• Trait: Shadowmeld (30 sec CD)
Broll slip into the shadows, entering in stealth for 5 seconds. As soon as activated, Broll becomes invulnerable for 1 second. Players can move while in Shadowmeld, however, at 50% movement speed.

• Q Skill: Mangle (6 sec CD)
Broll mangles the target with his fist weapons, dealing increased physical damage.

• W Skill: Barkskin (15 sec CD)
Broll's skin becomes as hard as bark, reducing all damage taken by 30%. It can be cast on an ally, however the effect is reduced to 15%. Can be used while stunned or feared.

• E Skill: Rejuvenation (5 sec CD)
Broll heals a target ally over time, for 15 sec.
<This would basically function like Malfurion's Regrowth, but without the initial heal burst; however, the heal over time would be superior to Malfurion's.>

• Z Mount: Travel Form (0 sec CD)
Similarly to Rehgar, this is an instantly cast, where Broll shapeshifts into the Stag Form, increasing his movement speed by 20%. Other players can left click Broll and mount on him. Attacking while in this form causes Broll to slow opponents by 20% for 0.5 seconds, and causes him to revert to his normal form.

__________________________________

• Heroic Ability 1: Guardian Affinity
Broll shapeshifts into a Bear permanently for the rest of the match. His health is increased by 50%, however, attack speed is reduced by 20%. <Similar to Varian's Protection Heroic>
While in this form, his abilities change:

• Trait: Shadowmeld > Frenzied Regeneration (45 sec)
In addition to the stealth, also gives Broll a shield, but its CD is increased by 15 sec.

• Q Skill: Mangle > Thrash (6 sec CD)
Broll strikes all nearby enemies, dealing physical damage and slowing them for 30% and reducing their attack speed by 10%.

• W Barkskin > Ironfur (30 sec CD)
Broll's skin becomes as hard as iron, reducing all damage taken by 50%, however its CD is increased by 15 seconds. If cast on an ally, it will be default Barskin skill.

• E Skill: Rejuvenation (5 sec CD)
No changes.

• Z Mount: Travel Form (0 sec CD)
No changes.

• R Skill: Might of Ursoc (30 sec CD)
Broll invokes the spirit of Ursoc to deal damage and stun the primary opponent for 3 seconds, and nearby opponents are stunned by 1.5 seconds.

__________________________________

• Heroic Ability 2: Feral Affinity
Broll shapeshifts into a Cat permanently for the rest of the match. His movement speed is increased by 15%, and his attack speed by 75%. However, his attack damage is reduced by 20%, and his health by 25%.
While in this form, his abilities change:

• Trait: Shadowmeld > Prowl (10 sec)
It now permanently puts Broll in stealth until he attacks or is attacked. He can now move at normal speed while in stealth, but no longer becomes invulnerable as soon it is activated.

• Q Skill: Mangle > Rake (6 sec CD)
Broll rakes the opponent dealing high physical damage and causing a bleed effect that causes the opponent to take damage over 5 seconds. The damage of Rake is doubled while in stealth.

• W Barkskin
No changes.

• E Skill: Rejuvenation (5 sec CD)
No changes.

• Z Mount: Travel Form (0 sec CD)
Broll becomes a cheetah instead of a stag. The movement speed is increased to 30%, but players can longer mount on Broll.

• R Skill: Tiger Fury (60 sec CD)
Broll goes on a Frenzy, increasing all damage done by 15% for 8 seconds, and causing Rake to deal its bleed as instant damage.

__________________________________

• Heroic Ability 3: Restoration Affinity
Broll's mana regeneration is increased by 15%, however, his attack damage is reduced by
While in this form, his abilities change:

• Trait: Shadowmeld > Renewal (30 sec)
It also instantly heals Broll by 15% of his maximum health, but its cooldown is increased by 20 seconds.

• Q Skill: Mangle > Typhoon (8 sec CD)
Broll strikes the opponent with his fists, dealing small damage knocking them back. It also causes a small burst of wind that pushes all nearby enemies slightly. However, its cooldown is increased by 2 seconds.

• W Barkskin
No changes.

• E Skill: Rejuvenation > Lifebloom (7 sec CD)
Each healing tick is increased by 0.5% over 15 seconds, and after it expires, it blooms, instantly healing by a large ammount. However, its cooldown is increased by 2 seconds.

• Z Mount: Travel Form (0 sec CD)
No changes.

• R Skill: Wild Growth (60 sec CD)
Broll heals the entire party instantly for a small ammount, followed by a large ammount over 7 seconds that decays per tick. Global range.

__________________________________


This is just a brainstorm, like the title suggests. A lot could be polished or changed. I considered concepting the idea of having Rage and Energy for the Bear and Cat forms, respectively, but I think this would overcomplicate things. I am not sure if Shadowmeld should be a trait or a separate skill (assigned to the 1 key).

Maybe Broll isn't the best pick for it, since he is probably just Guardian lorewise, but I couldn't think of another remarkable Druid.

 

 

Edited by Valhalen

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To be fair i'd probably drop the healing aspect from Broll to reduce his viability having 3 roles slammed into one character makes him a little too versatile, but i do like the bear form/cat form concept and perhaps for his "Z" ability give him Stampeding Roar from WoW that increases nearby movement speed for a short duration (would allow other talents to be formed into it EX, give armor to allies while Stampeding Roar is active)

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6 hours ago, positiv2 said:

That's like saying "Why drink Coca Cola when there is Pepsi?" - it's a thing of personal preference.

pepsi is superior duh

fun fact, coke was made before refridgeration and was meant to be drank hot, while pepsi post fridge thus meant to be served cold, so if you drink pepsi hot and coke cold they actually taste identical. 

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wow val I came here to just have fun with positiv but that is some amazing work there. You really thought that out well!!!

I want to do one for Garrosh Hellscream. He is by far my favorite wow character and I'd love to see him get some love. I have some basic boring ideas for his basic abilities but I know one heroic one would have to be something to the effect of  "Empowered by Y'shaarj" I'd put surrender but thats not garroshes thing. It would make him turn big and purple ala the raid and augument his other abilities. Then he'd have a different heroic ability that would be non transforming.

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On 5/2/2017 at 2:04 PM, MarioToast said:

Isn't this what http://www.heroesfire.com/hots/concepts is for?

To be fair I didn't know you could do that in Heroes Fire. I don't visit that site much.

On 5/2/2017 at 3:29 PM, positiv2 said:

That's like saying "Why drink Coca Cola when there is Pepsi?" - it's a thing of personal preference.

But yes, it is a personal preference because I love the Icy Veins community. Everyone is respectful and polite (very different from the communities of the likes of the BNet forums).

On 5/3/2017 at 7:53 AM, demonardvark said:

wow val I came here to just have fun with positiv but that is some amazing work there. You really thought that out well!!!

Thanks! Broll is one my favorite characters in WoW lore, and I like the idea of multiclass Heroes. It has a lot of potential. 

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After going through some analysis regarding Rexxar's current state in the game, I've come with an idea to make him more relevant. I've always loved playing Hunter in WoW due the class fantasy of taming wild beasts to fight by your side and have access to different pets. This is something I feel lacking in Rexxar, as you can only control Misha, and his other lore-related pets are represented through abilities (Spirit Swoop and Unleash the Boars), meaning you can't control Spirit (his Hawk) or Huffer (his Boar).

With that in mind, I'd love to see some heavy rework as a Multiclass to help define better his roles. Because currently he sits between a Warrior and an Assassin, but doesn't really excel at any. While his first rework greatly aided him with some nice tools and simplification of controlling Misha, I feel that he has potential to do more.

So how would this Multiclass Rexxar work? Pretty much a combination of Kharazim and Varian (in terms of talent diversity), where you pick a key talent at level 1 (much like Kharazim) that will instantly affect Rexxar's stats (like Varian at level 10) and grant him control of one pet for the rest of the match.

At level 1 you pick wich pet you'll be focusing on, reflecting his role:

• Misha for tanking, with the same set she has now (and passively increases Rexxar's health).
• Haratha (Rexxar's wolf companion back when he was still in Draenor; died in the lore) for DPS, with a more offensive kit focused on burst damage and armor reduction (and passively increases Rexxar basic attack damage).
• Spirit for general utility, with a kit tailored for Specialist stuff: waveclear, assaulting structures, slows, buffs, etc. (and passively increases Rexxar's attack speed or something).

Once a pet is picked, it cannot be changed. But his level 20 talent would allow him to summon another one for a limited time (more info below).

Rexxar would have different abilities depending on which pet he has selected, except for Mend Pet, that would remain as his E ability.

Rexxar's Talents would remain roughly the same, but focusing more on improving specific aspects of Rexxar and each Pet in a general manner (as in the talents would have a different effect for the pet depending on which one was picked at level 1).

At some point (maybe level 4, or 7) Rexxar would be given access to an entire talent tier of Traps, that would work much Junkrat's Steel Trap, but in a much more limited use (like having a cast time).

______________

Now, for a more detailed concept about each pet:

MISHA
• She would have the highest health of all pets, but also the lowest damage and attack speed. She would have passive 20 armor. Picking her increases Rexxar's health by 50%.
• Her Q would be Swipe, dealing cleave damage to all nearby opponents and slowing them for 20% for 2 seconds. Cooldown: 8 seconds
• Her W would remain the same (Misha, Charge!).

HARATHA
• He would have the highest attack damage of all pets, and moderate health and attack speed. Picking him increases Rexxar's Basic Attack Damage by 25%.
• His Q would be Bite, dealing a flat amount of damage plus damage over time (bleed) and reducing the target's armor by 10 for 3 seconds. Cooldown: 6 seconds
• His W would be Furious Howl, which increases Rexxar and Haratha's damage and movement speed by 15% for 2.5 seconds. Cooldown: 16 seconds

SPIRIT
• He would have the highest attack speed and movement speed of all pets, but lowest health and moderate damage.
• His Q would remain mainly the same (Spirit Swoop), but would cover more range, and cause Spirit to return to Rexxar after diving, dealing damage when returning.
• His W would be Peck, which deals damage and blinds opponents for 3 seconds.

______________

HEROIC ABILITIES

Rexxar would be unique as he'd have 4 Heroic Abilities.

• The first one would be Unleash the Boars (unchanged).
• The second one would be Bestial Wrath, but would also increase each pet passive effects (Misha gets extra armor, Haratha's now deals bleed damage from Basic Attacks, etc.)
• The third and fourth one would be the two remaining pets, which Rexxar would be able to summon for a limited time to fight alongside him and his current permanent pet. So, for example, you pick Misha at level 1, so at level 10 you can pick either Haratha or Spirit; and at level 20 you can pick the remaining one. Summoning those pets would also grant Rexxar a very small % of their passive bonuses he'd get at level 1 (so picking Haratha at level 10 will give him a very small bonus to basic attacks)

______________

So, what do you guys think? I know it's probably a bit overtuned, but I think it's a start.

Edited by Valhalen

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HotS needs Fenix.

Each armour would have a 'respawn' timer of hundreds of seconds. Instead of Hearthing you can only replace your armour. Like Dva the armour reset would be his biggest tool. Only instead of the bomb it would be more armour with a role switch.  One a melee warrior, one a ranged assassin, and one a ranged specialist(stealth).

Talents would have three paths. Every choice adds specialization to an armour while neglecting improvement in another. This can have your talents go unused if too specialized in an armour that is not useable at the time or make your less used armour too weak to have an impact other than soaking xp until your other armour is up.

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Holy Renewal can heal for quite a lot if Johanna manages to hit 3 Heroes or more. Leoric (suggested physical build; suggested ability build) Very strong self-healing through Drain Hope, specially against opponents with low movement options. This healing can be further improved through Willing Vessel (7). March of the Black King heals Leoric per Hero hit. Ossein Renewal (1) provides an Active Ability similarly to Johanna Laws of Hope, but on a higher cooldown (however this can recharge faster by picking Regeneration Globes). Consume Vitality (1) heals Leoric whenever he hits Heroes with Skeletal Swing. Fealty Unto Death (1) passively heals Leoric whenever minions die nearby him (either friendly or enemy). Spectral Leech (20) provides passive healing as long Leoric Basic Attacks an enemy Hero. This can be further improved by Mithril Mace (16), specially once completed. Mal'ganis (suggested build) Passive healing from Vampiric Touch, his trait, which grants Mal'ganis one of the best self-sustains in the entire game. Vampiric Aura (1) provides further bonus healing, as well granting nearby allies with life-leech as well. Time to Feed (1) provides an extra layer of bonus healing whenever Mal'ganis deals damage to enemy Heroes. Fueled by Torment (4) causes Mal'ganis to be healed after taking damage while Necrotic Embrace is active, and also increases the effects of Vampiric Touch. Black Claws (7) causes Mal'ganis to get extra healing from his next Basic Attack after hitting an enemy Hero with Fel Claws. Will of Tichondrius (7) causes Fel Claws (Third Strike) to heal percentage damage based on the enemy's maximum health. Carrion Swarm (10) renders Mal'ganis invulnerable, while damaging opponents and healing him. Dark Conversion (10) swaps Mal'ganis and the enemy target health percentage. Frenzied Assault (16) increases Mal'ganis attack speed whenever he Basic Attack an enemy with higher health percentage, which increases the effectiveness of Vampiric Touch. Blind as a Bat (16) temporarily removes the cooldown from Fel Claws, which increases the effectiveness of Vampiric Touch. Vanquish the Weak (20) causes Fel Claws and Basic Attacks to slow enemy Heroes, while increasing the effects of Vampiric Touch against slowed Heroes. Muradin (suggested build) Very powerful out of combat healing thanks to Second Wind. This can be further improved through Third Wind (1) and Stoneform (16), with the later allowing Muradin to activate his trait to gain healing effects in-battle. Avatar, in a sense, can be considered a healing ability as it increases Muradin maximum health for a limited time. Healing Static (13) provides a healing effect to Thunder Clap as long it hits Heroes. Rexxar (suggested build) Hungry Bear (4) provides life-leech to Misha. Hunter-Gatherer (4) provides extra passive life regeneration to Rexxar. Animal Husbandry (4) essentially allows Rexxar and Misha to reach infinite health points as long Rexxar remains alive. Spirit Bond (20) provides Bestial Wrath with a life-leeching effect where Misha's Basic Attacks heals Rexxar. Sonya (suggested physical build; suggested ability build)  Very strong self-sustain through Whirlwind. This can be further improved by Life Funnel (7) and Wrath of the Berserker (as more damage equals to more healing). Has access to the War Paint (1) talent, meaning that any additional talents or buffs that increase her Attack Speed and Basic Attack Damage will increase this talent's performance. Battle Rage (7) provides an Active Ability that heals Sonya. Stitches (suggested build) Devour is a very powerful self-sustain ability. Can be improved by Chew Your Food (1). Hungry for More increases Stitches' maximum health, therefore increasing the healing from Devour. Amplified Healing (4) increases all healing Stitches recieves, with includes Devour. Savor the Flavor (4) permanently increases Stitches health regeneration when he uses Devour on enemy Heroes. Restorative Fumes (4) causes Vile Gas to heal Stitches. Cannibalize (20) provides passive healing as long Stitches Basic Attacks an enemy Hero. This effect becomes even stronger with Hungry for More, as more health equals to more healing. Tyrael (suggested build) Ardent Restoration (1) provides Tyrael with passive healing as long he deals any form of damage to enemy Heroes. Divine Vigor (4) allows Tyrael's Basic Attacks to heal him after he hits enemies with Smite. It synergises well with Purge Evil (7), Smite the Wicked (16) and Seal of El'Druin (20), as they all improve Tyrael's Basic Attacks, therefore increasing the healing gained. Varian (suggested Protection build; suggested Arms build; suggested Fury build) Lion's Fang naturally heals Varian whenever he hits any opponent (including minions). Can be further improved by Lionheart (7). Second Wind (7) and Victory Rush (7) both provide passive healing as long Varian Basic Attacks anything, with the latter healing for a huge amount, but having a cooldown. Second Wind is improved by High King's Quest (1) and all of Varian's passive effects of his Heroic Abilities. Glory to the Alliance (20) causes banners to increase all healing effects, which includes all the aforementioned talents and abilities above that provide Varian with self-healing. Yrel Vindication deals damage and heals Yrel in return. Light of Karabor (1) increases Vindication radius, as well bonus healing per enemy Hero hit. Ardent Defender heals Yrel for half of the damage absorbed. Word of Glory (20) causes Ardent Defender to heal all nearby allies for the damage Yrel absorbed. Maraad's Insight (1) causes Yrel's next Basic Attack to heal whenever she uses a Basic Ability. Gift of the Naaru (4) causes Divine Purpose to heal an ally nearby Yrel.  
      SPECIALISTS
      Abathur (suggested build) Abathur is an exception to this list as he cannot self heal with his related talents below, since he cannot use Symbiote on himself. Regenerative Microbes (1) causes the Symbiote's Carapace to heal the host. Soma Transference (13) causes the Symbiote's Spike Burst to heal the host when hitting enemy Heroes. Azmodan (suggested build) Cydaea's Kiss (13) causes All Shall Burn to heal if it channels completely. Can be further improved by Sin's Grasp (16), as it increases its range and reduces the cooldown if fully channeled.. Gazlowe (suggested build) Goblin Repairs (1) provides extra passive life regeneration. Medivh (suggested build) Force of Will heals damage absorbed. This can be further improved by Circle of Protection (13) or Reabsorption (13). Raven's Intellect (1) provides extra passive life regeneration. Murky (suggested build) Rejuvenating Bubble (13) heals Murky whenever he uses Safety Bubble. This can be further improved by Big Tuna Kahuna as more health equals to more healing. Fish Tank (13) heals Murky whenever he deals damage with Basic Attacks and Basic Abilities. Nazeebo (suggested build) Hexed Crawlers (4) causes Corpse Spiders to heal Nazeebo. Blood Ritual (4) heal Nazeebo whenever he gains stacks of Voodoo Ritual. Both talents above scale progressively as Nazeebo gains more stacks of Voodoo Ritual. Sgt. Hammer (suggested build) Has access to the Regenerative Bio-Steel (4) talent, meaning that any additional talents or buffs that increase her Attack Speed and Basic Attack Damage will increase this talent's performance while in Siege Mode. Sylvanas (suggested build) Life Drain (13) causes Shadow Dagger to heal Sylvanas each time it spreads to an enemy. The Lost Vikings (suggested build) Has access to the Pain Don't Hurt (4) talent, meaning that any additional talents or buffs that increase Baleog Attack Speed and Basic Attack Damage will increase this talent's performance. Erik the Swift heals Erik as long he is moving. Play Again! fully heals the Vikings. Xul (suggested physical build; suggested Skeleton build) Harvest Vitality (7) causes Cursed Strikes to heal Xul whener it hits enemy Heroes. This can be further improved through Grim Scythe (4) and Rapid Harvest (13) or Executioner (13). Trag'Oul's Essence (7) causes Skeleton Warriors to heal Xul whenever they deal damage. Andariel's Visage (20) causes Poison Nova to heal Xul for half the damage dealt. Zagara (suggested build) Nydus Network heals Zagara as long she is inside it. Hydralisk Transfusion (13) heals Zagara as long Hunter Killer deals damage to enemy Heroes. This talent does NOT benefit from Corrosive Saliva (16) bonus damage or the bouncing attacks from Mutalisk (16).  
      TOP 10 BEST PUBSTOMPERS WITHOUT SUPPORT AID
      Fenix: as long his Shield doesn't drop completely, he has one of the most powerful lane presences in the game, essentially having two healthbars. And if losing his Shields he can simply retreat and let them replenish again. Just be careful with hard engages, stuns and damage-over-time (as each tick will put Shield Capacitor on cooldown). Malthael: ridiculous sustain that allows him to 1v2 or even 1v3 under the right circumstances. Make sure to hit as many opponents as possible with Basic Attacks to maximize his sustain. Dehaka: incredibly sticky and slippery, with a global presence that allows him to engage and disengage at ease. His trait combined with Adaptation makes him really hard to kill. Blaze: powerful lane presence and one of the best self-sustains in the entire game. Diablo: his recent rework made him absurdly resilient, with a self-sustain that can surpass Blaze's under the right circumstances. Sonya: still one of the strongest solo laners in the game, with reliable self-sustain, great damage overall, and strong engage potential. The Butcher: with a high risk, high reward gameplay style, he can become unkillable, but requires a really strong frontline to keep him well protected, as well at least one backline Hero that can harass enemies at long range. Medivh: a Support labelled as a Specialist. With a very versatile kit, he can provide damage, mobility, vision, crowd-control and most importantly, damage immunity and healing. ANY team without a Support greatly benefits from Medivh. Thrall: very strong on really long matches, as his most powerful quest talents require a lot of farming. At the endgame he deal eye-watering damage while healing for huge chunks of health. Illidan: with his passive healing, he is a no-brainer. He can easily harass the backline and disengage, forcing the enemy team to waste cooldowns and allow the allied team to retaliate.  
      THE TOP 5 BEST SELF-SUSTAIN TEAM COMBINATIONS
      Disclaimer: every team here will feature Medivh, as he is essentially a Support. Adding him almost feels like cheating, but everyone knows that Medivh Cheats!!!
      Stitches, Sonya, Kel'Thuzad, Kael'thas, Medivh. Garrosh, Stitches, The Butcher, Kel'Thuzad, Medivh. ETC, Blaze, Fenix, Kel'Thuzad, Medivh. Johanna, Cassia, Raynor, Fenix, Medivh. Johanna, Blaze, Sgt. Hammer, Li-Ming, Medivh.
    • By Valhalen
      I recommend everyone checking his channel. He does tons of video guides and analysis.
       
    • By Vlad
      This thread is for comments about our Fenix build guide for Heroes of the Storm.
    • By Toyhouze
      Hey guys with the newest heroes of the storm patch out, there were a ton of changes and it's easy to miss something. I go through ALL the changes this patch brought in the video below. I hope you check it out and find it helpful.
       
       
       
    • By Vlad
      This thread is for comments about our Hanzo Build Guide for Heroes of the Storm.