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Changelog:

  • November 28, 2018 - Created.
  • August 02, 2018 - Azmodan and Raynor updates following their reworks.
  • September 23, 2018 - Murky update following the changes to Fish TankFish Tank.
  • April 29, 2019 - Re-organized the Heroes based on the role rework; added Imperius and updated characters with recent reworks (Stitches and Sylvanas).
  • May 09, 2019 - Put the lists on "spoiler mode" to reduce scrolling; added Chromie following her rework.
  • August 19, 2019 - Added Qhira. Added Tassadar (forgot about him). Updated Chen following his rework.
  • December 19, 2019 - Added Deathwing.
  • Minor corrections to Deathwing and updated the "Pubstomper" and "Team" lists.
  • May 18, 2020 - Updated Cassia, Tassadar and Tracer following their reworks. Added Yrel's suggested build (which I had forgotten) and tweaked the "Pubstomper" and "Team" lists.
  • June 15, 2020 - Added Mei.

In the Deckard Cain Meta Tier List made by @Oxygen, @MagikMurlok asked if someone could compile a list of Heroes that have strong self-sustain that can be viable in matches that features no Supports. I decided to help.

I ended making a list of all non-Healer Heroes that have any form of self-healing. Took me around 6 hours to compile every single nook and cranny (with all the revisions and edits), so here it is! I hope this help. Any feedback is welcome.

I've also included a suggested build for each character to use in the event that there is no Healer in the team, aimed at maximizing survivability.

Special thanks to @ExorionAether for the help with talents and Heroes I missed, forgot or did not include originally for other reasons.

Heroes are organized in alphabetical order. Press the "reveal hidden content" button to reveal the lists.

 

MELEE ASSASSINS

Spoiler
  • Alarak (suggested build)
    • Lightning SurgeLightning Surge provides a powerful sustain, which becomes even stronger with the talent Sustaining PowerSustaining Power (1) and Lightning BarrageLightning Barrage (16), with the latter allowing Alarak to cast two Lightning SurgeLightning Surges in succession, thus doubling its effects. 
  • Gazlowe (suggested build)
    • Goblin RepairsGoblin Repairs (1) provides extra passive life regeneration.
  • Illidan (suggested physical build; suggested ability build)
    • Betrayer's ThirstBetrayer's Thirst provides mindless sustain, as you just have hit stuff to get heals.
    • Has access to talents like Thirsting BladeThirsting Blade (7) and Hunter's OnslaughtHunter's Onslaught (7) which further improves his self-healing.
      • Talents that increase the damage of Illidan's Ability Damage will increase the healing from Hunter's OnslaughtHunter's Onslaught, such as Marked for DeathMarked for Death (16)
    • Any talents or buffs that increase his Attack Speed and/or his Basic Attack Damage will improve the performance of Betrayer's ThirstBetrayer's Thirst, such as Unending HatredUnending Hatred (1).
  • Kerrigan (suggested build)
    • Siphoning ImpactSiphoning Impact (1) rewards precise RavageRavage kills with heals.
    • Assimilation MasteryAssimilation Mastery (7) provides extra passive health regeneration.
  • Murky (suggested build)
    • Rejuvenating BubbleRejuvenating Bubble (13) heals Murky whenever he uses Safety BubbleSafety Bubble.
      • This can be further improved by Big Tuna KahunaBig Tuna Kahuna as more health equals to more healing.
    • Fish TankFish Tank (13) heals Murky whenever he deals damage with Basic Attacks and Basic Abilities.
  • Qhira (suggested build)
    • Blood RageBlood Rage provides a very powerful self-sustain based on the number of stacks from the passive "bleed" effect, healing more per stack and Hero.
      • Fatal WoundsFatal Wounds (1) increases the duration of Blood Rage's damage-over-time duration once completed, which translates into more uptime to use the active effect for self-healing.
      • HealmongerHealmonger (7) increases the healing effect against enemies below half health.
  • The Butcher (suggested build)
    • Butcher's BrandButcher's Brand provides a fantastic self-sustain, as long you can hit the Basic Attacks, and its healing becomes stronger the more meat he has.
      • In addition, talents that further increase his Basic Attack and Attack Speed, such as Brutal StrikeBrutal Strike (13), Blood FrenzyBlood Frenzy (16), EnragedEnraged (16) and Nexus BladesNexus Blades (20), will result in a stronger / faster health-per-hit to branded enemies.
    • VictualsVictuals (7) provides a passive heal which is great in maps focused on waveclear, such as Tomb of the Spider Queen. It should be noted that it doesn't work with summoned minions or special minions such as the Zerg Wave from Braxis Holdout.
  • Zeratul (suggested physical build; suggested ability build)
    • Has access to the Mending StrikesMending Strikes (13) talent, meaning that any additional talents or buffs that increase his Attack Speed and Basic Attack Damage will increase this talent's performance.
    • Shadow MendingShadow Mending (20) heals Zeratul when he deals ability damage. Any additional talents or buffs that increase his Ability Damage will improve this talent's performance.

RANGED ASSASSINS

Spoiler
  • Azmodan (suggested build)
    • Cydaea's KissCydaea's Kiss (13) causes All Shall BurnAll Shall Burn to heal if it channels completely.
      • Can be further improved by Sin's GraspSin's Grasp (16), as it increases its range and reduces the cooldown if fully channeled.
  • Cassia (suggested build)
    • Plate of the WhalePlate of the Whale (4) provides extra passive life regeneration, as well increasing her maximum health once completed.
    • Ring of the LeechRing of the Leech (4) provides passive self-healing to Cassia through Basic Attacks, and if the enemy is blinded, this also affects her other Basic Abilities.
      • Any talent that increases Cassia's damage in general will increase the healing gained from this talent.
    • Inner Light (4) provides Cassia with an extra ability that provides healing over-time.
  • Chromie (suggested build)
    • Gnome Speed Ahead!Gnome Speed Ahead! (13) provides Chromie with increased health regeneration after casting Sand BlastSand Blast.
  • Falstad (suggested build)
    • Has access to the Hammer GainsHammer Gains (4) talent, meaning that any additional talents or buffs that increase his Attack Speed and Basic Attack Damage will increase this talent's performance.
  • Fenix (suggested build)
    • Fenix is an exception to this list, because while he doesn't feature any talents that replenish his life, his passive Shields from Shield CapacitorShield Capacitor pretty much adds an extra layer of sustain.
      • To avoid confusion, I will not be listing similar talents for non-Support Heroes that have access to shielding (Johanna, Zarya, etc.)
    • Rapid RechargeRapid Recharge (13) and Auxiliary ShieldsAuxiliary Shields (13) can both be counted as a form of improved sustain, as they aid in replenishing his Shields
    • Unconquered SpiritUnconquered Spirit grants him a massive boost of shields.
  • Gul'dan (suggested build)
    • Has excellent self-sustain with Drain LifeDrain Life, which is part of his core gameplay interacting with his ability to sap his life to restore mana through Life TapLife Tap.
    • Has access to talents such as Consume SoulConsume Soul (4) HealthstoneHealthstone (16) which provides extra self-sustain aside from Drain LifeDrain Life.
    • The Drain LifeDrain Life can be picked to increase its performance, but they often have compete with better talents, so I wouldn't recommend them. However they can work really well in a non-Support composition that features a solid frontline.
  • Kael'thas (suggested build)
    • Fel InfusionFel Infusion (1) heals Kael'thas when activating Verdant SpheresVerdant Spheres. Not much healing, but hey, it's something!
  • Kel'Thuzad (suggested build)
    • Phylactery of Kel'ThuzadPhylactery of Kel'Thuzad (4) provides passive heal to all his Ability Damage once it's completed. Not much, but it helps.
  • Li-Ming (suggested build)
    • DominanceDominance (4) heals Li-Ming whenever a nearby enemy Hero is killed, meaning Li-Ming doesn't have to necessarily land the killing blow to enjoy the self-healing.
  • Lunara (suggested build)
    • Siphoning ToxinSiphoning Toxin (4) provides healing as long the enemy has a stack of Nature's ToxinNature's Toxin.
  • Orphea (suggested build)
    • Overflowing ChaosOverflowing Chaos, her trait, heals Orphea through Basic Attacks based on the stacks of Chaos she acquires whenever damaging enemy Heroes with Basic Attacks.
      • Ancestral StrengthAncestral Strength (1) increases Chaos generation against opponents under crowd control effects.
      • Invasive MiasmaInvasive Miasma (13) deals area damage and grants Chaos per enemy Hero hit.
      • Dead MagicDead Magic (16) causes Chaos-infused Basic Attacks to ignore armor, therefore increasing its healing potential.
    • Ravenous HungerRavenous Hunger (7) is a repeatable quest (no cap) that increases ChompChomp's damage in addition to healing Orphea.
      • This synergizes with Lurking TerrorLurking Terror (16), which grants DreadDread a free cast of ChompChomp.
    • DeterminationDetermination (13) causes Shadow WaltzShadow Waltz's dash to grant Orphea Spell Armor, which while active increases her physical damage, therefore also increasing her healing from Overflowing ChaosOverflowing Chaos.
    • Abyssal SymbiosisAbyssal Symbiosis (13) causes ChompChomp to grant maximum stacks of Overflowing ChaosOverflowing Chaos whenever it hits enemy heroes.
    • Bond of AnguishBond of Anguish (16) causes half of the damage from Shadow WaltzShadow Waltz to heal Orphea.
    • Eldritch ConduitEldritch Conduit (20) increases Orphea's Spell Power per Chaos consumed, which in turn increases the healing from both Ravenous HungerRavenous Hunger and Bond of AnguishBond of Anguish.
  • Mephisto (suggested build)
    • Hateful MendingHateful Mending (4) causes a percentage of Skull MissileSkull Missile's damage to heal Mephisto.
      • This synergizes with Unyielding PowerUnyielding Power (1), Malicious IntentMalicious Intent (1), Abhorred SkullAbhorred Skull (13) and Lightning ReactionLightning Reaction (16).
    • SpiteSpite (4) increases the effects of Regeneration Globes.
  • Nazeebo (suggested build)
    • Hexed CrawlersHexed Crawlers (4) causes Corpse SpidersCorpse Spiders to heal Nazeebo.
    • Blood RitualBlood Ritual (4) heal Nazeebo whenever he gains stacks of Voodoo RitualVoodoo Ritual.
    • Both talents above scale progressively as Nazeebo gains more stacks of Voodoo RitualVoodoo Ritual.
  • Raynor (suggested build)
    • Adrenaline RushAdrenaline Rush provides Raynor with a reliable self-sustain, specially since its cooldown is lowered when Raynor hits anything with basic attacks.
      • This effect can be further improved by Give Me More!Give Me More! (16). 
        • Fight or FlightFight or Flight (4) and Fuel The RushFuel The Rush (7) both decrease the cooldown of Adrenaline RushAdrenaline Rush, therefore allowing Raynor to use it more often.
    • Behemoth ArmorBehemoth Armor increases Raynor's maximum health by a flat amount, and is further increased each time he hits enemies with his trait, Give 'Em Some PepperGive 'Em Some Pepper, therefore further improving his sustain.
    • Paint Them RedPaint Them Red (16) causes Penetrating RoundPenetrating Round to heal for the same damage dealt when it hits Heroes.
    • Has access to the Sustaining RoundsSustaining Rounds (4) talent, meaning that any additional talents or buffs that increase his Attack Speed will increase this talent's performance when hitting with his trait, Give 'Em Some PepperGive 'Em Some Pepper.
  • Sgt. Hammer (suggested build)
    • Has access to the Regenerative Bio-SteelRegenerative Bio-Steel (4) talent, meaning that any additional talents or buffs that increase her Attack Speed and Basic Attack Damage will increase this talent's performance while in Siege ModeSiege Mode.
  • Sylvanas (suggested build)
    • Life DrainLife Drain (13) causes Sylvanas to heal whenever she deals damage to enemies with 3 stacks of Banshee's curse.
  • Tassadar (suggested build)
    • Oracle (13) gives Tassadar increased health regeneration, as well spell armor, as long he remains stationary.
  • Tracer (suggested build)
    • Basic Attacks naturally heal Tracer for a percentage of the damage dealt, meaning that any additional talents or buffs that increase her Attack Speed and Basic Attack Damage will increase its performance.
    • Tracer Rounds (1) increases her basic attack range, thus allowing her to heal herself from safer distances.
    • Leeching RoundsLeeching Rounds (4) increase the healing Tracer gets from Basic Attacks. 
    • Is That a Health Pack?!Is That a Health Pack?! (4) increases the healing from Regeneration Globes and Healing Fountains.
    • Sleight of Hand (7) reduces Tracer's reload time, meaning she can basic attack more often, translating in more self-healing.
    • Untouchable (13) increases Tracer's Basic Attack damage as she kills enemies, and more damage translates in more self-healing.
    • Total RecallTotal Recall (20) essentially heals Tracer as it "undoes" the damage she took when using RecallRecall.
  • Tychus (suggested build)
    • Has access to the That's the Stuff!That's the Stuff! (13) talent, meaning that any additional talents or buffs that increase his Attack Speed will increase this talent's performance, such as In the RhythmIn the Rhythm (4).
  • Valla (suggested physical build; suggested ability build)
    • Has access to the Tempered by DisciplineTempered by Discipline (13) talent, meaning that any additional talents or buffs that increase her Attack Speed and Basic Attack Damage will increase this talent's performance. The downside is that she needs to be at maximum stacks of HatredHatred to gain this effect.
    • Siphoning ArrowSiphoning Arrow (13) provides a life-leech effect to Hungering ArrowHungering Arrow.
  • Zul'jin (suggested physical build; suggested ability build)
    • RegenerationRegeneration restore health, but any damage will interrupt it, unless you pick Forest MedicineForest Medicine (20).
      • Troll's BloodTroll's Blood (4) further improve its healing.
    • Amani ResilienceAmani Resilience and BuzzsawBuzzsaw, both level 20 talents, provides healing effects to Taz'dingo!Taz'dingo! and GuillotineGuillotine, respectively.
  • Zagara (suggested build)
    • Nydus NetworkNydus Network heals Zagara as long she is inside it.
    • Hydralisk TransfusionHydralisk Transfusion (13) heals Zagara as long Hunter KillerHunter Killer deals damage to enemy Heroes.
      • This talent does NOT benefit from Corrosive SalivaCorrosive Saliva (16) bonus damage or the bouncing attacks from MutaliskMutalisk (16).

BRUISERS

Spoiler
  • Chen (suggested build)
    • StaggerStagger greatly increases Chen's survivability by negating damage and slowly dealing part of it over time.
    • Storm, Earth, FireStorm, Earth, Fire essentially provides Chen with three extra healthbars that can save him when nearly dying.
    • Freshest IngredientsFreshest Ingredients (1) provides increased duration to regeneration globes.
    • Stormstout Secret RecipeStormstout Secret Recipe (1) provides heals Chen whenever he deals damage to Heroes with his Basic Abilities.
    • Brewmaster's BalanceBrewmaster's Balance (7) provides Chen with extra life-regeneration when his Brew is above half.
    • Energizing BrewEnergizing Brew (20) increases Chen's maximum health for 30 seconds after he channels Fortifying BrewFortifying Brew for its full duration.
  • Deathwing (suggested build)
    • DragonflightDragonflight is Deathwing's main source of self-healing as he cannot be affected by healing from allies.
      • SkyfallSkyfall (7) further improves this healing by providing Deathwing with an additional source while he is in flight.
    • Dragon SoulDragon Soul (1) grants self-healing capabilities to Molten FlameMolten Flame and Lava BurstLava Burst.
      • InfernusInfernus (4) and Heat WaveHeat Wave (4) both increase the damage of the aforementioned abilities, thus increasing the healing from Dragon Soul.
      • Wicked InfernoWicked Inferno (13) reduces the energy cost of Molten Flame, thus increasing the effective healing uptime of Dragon Soul.
    • Molten BloodMolten Blood (1) provides passive health-regeneration to Deathwing while he is at 3 or less armor plates.
    • Elementium PlatingElementium Plating (16) grants Deathwing an extra ability that provides him with a shield as well extra health-regeneration.
  • Dehaka (suggested build)
    • Absurdly strong self-sustain through Essence CollectionEssence Collection and AdaptationAdaptation.
      • Tissue RegenerationTissue Regeneration (1) provides more essence, which translates in more healing. It also adds passive extra life regeneration.
      • One-Who-CollectsOne-Who-Collects (4) and Hero StalkerHero Stalker (4) both provide additional means of getting essence, therefore allowing Dehaka to self-sustain himself faster.
      • Essence ClawsEssence Claws (20) provides additional essence as long Dehaka Basic Attacks Heroes.
        • Buffs that increases his Attack Speed further improve his essence gathering.
      • Change Is SurvivalChange Is Survival (20) further boosts the healing from AdaptationAdaptation.
  • Imperius (suggested build)
    • Molten ArmorMolten Armor provides Imperius with a solid self sustain.
      • Unshakable FaithUnshakable Faith (4) gives Imperius a soft-cleanse, as well healing him instantly when those negative status are removed.
      • Divine RageDivine Rage (13) reduces its cooldown when it hits an enemy Hero, allowing to increase its uptime.
      • Heat of BattleHeat of Battle (13) increases the healing of Molten Armor when Imperius is below half health.
      • Sovereign ArmorSovereign Armor (16) provides Imperius with armor, thus making his self-sustain more effective.
    • Battle HungerBattle Hunger (4) heals Imperius when he consumes Valorous BrandValorous Brand stacks.
  • Leoric (suggested physical build; suggested ability build)
    • Very strong self-healing through Drain HopeDrain Hope, specially against opponents with low movement options.
      • This healing can be further improved through Willing VesselWilling Vessel (7).
    • March of the Black KingMarch of the Black King heals Leoric per Hero hit.
    • Ossein RenewalOssein Renewal (1) provides an Active Ability similarly to Johanna Laws of HopeLaws of Hope, but on a higher cooldown (however this can recharge faster by picking Regeneration Globes).
    • Consume VitalityConsume Vitality (1) heals Leoric whenever he hits Heroes with Skeletal SwingSkeletal Swing.
    • Fealty Unto DeathFealty Unto Death (1) passively heals Leoric whenever minions die nearby him (either friendly or enemy).
    • Spectral LeechSpectral Leech (13) provides passive healing as long Leoric Basic Attacks an enemy Hero.
      • This can be further improved by Mithril MaceMithril Mace (16), specially once completed.
  • Malthael (suggested build)
    • Fantastic self-sustain through Soul RipSoul Rip as long enemies are affected by Reaper's MarkReaper's Mark (which is not hard to do since his Basic Attacks cleave to inflict opponents with this debuff)
      • Soul CollectorSoul Collector (13) further improve its healing.
    • Angel of DeathAngel of Death (20) provides a powerful healing effect to Last RitesLast Rites.
  • Ragnaros (suggested build)
    • Empower SulfurasEmpower Sulfuras is a powerful area heal as long you hit as many enemies as possible. This becomes even stronger by taking related talents, such as Sulfuras HungersSulfuras Hungers (1) and Cauterize WoundsCauterize Wounds (13).
    • Catching FireCatching Fire (4) provides extra passive life regeneration.
    • SubmergeSubmerge (20) puts Ragnaros in stasis and heals him.
  • Rexxar (suggested build)
    • Hungry BearHungry Bear (4) provides life-leech to Misha.
    • Hunter-GathererHunter-Gatherer (4) provides extra passive life regeneration to Rexxar.
    • Animal HusbandryAnimal Husbandry (4) essentially allows Rexxar and Misha to reach infinite health points as long Rexxar remains alive.
    • Spirit BondSpirit Bond (20) provides Bestial WrathBestial Wrath with a life-leeching effect where Misha's Basic Attacks heals Rexxar.
  • Sonya (suggested physical build; suggested ability build
    • Very strong self-sustain through WhirlwindWhirlwind.
      • This can be further improved by Life FunnelLife Funnel (7) and Wrath of the BerserkerWrath of the Berserker (as more damage equals to more healing).
    • Has access to the War PaintWar Paint (1) talent, meaning that any additional talents or buffs that increase her Attack Speed and Basic Attack Damage will increase this talent's performance.
    • Battle RageBattle Rage (7) provides an Active Ability that heals Sonya.
  • Thrall (suggested build)
    • Frostwolf ResilienceFrostwolf Resilience provides a strong self-sustain as long Thrall hits opponents with abilities. Just don't spam because Thrall is one of those Heroes that goes mana hungry very very fast.
      • Talents that improve his generation of Frostwolf ResilienceFrostwolf Resilience stacks include Feral ResilienceFeral Resilience (4), Grace Of AirGrace Of Air (13), Tempest FuryTempest Fury (16) and Wind RushWind Rush (20).
      • Frostwolf's GraceFrostwolf's Grace (13) provides an extra healing cooldown.
    • Rolling ThunderRolling Thunder (1) provides additional sustain by allowing Thrall to heal through Basic Attacks after using Chain LightningChain Lightning.
    • Ancestral WrathAncestral Wrath (7) is a bit of a complex talent as you have to keep track of your Frostwolf ResilienceFrostwolf Resilience stacks, but provide an instant targeted damage which heals, which is great.
  • Varian (suggested Protection build; suggested Arms build; suggested Fury build)
    • Lion's FangLion's Fang naturally heals Varian whenever he hits any opponent (including minions).
      • Can be further improved by LionheartLionheart (7).
    • Second WindSecond Wind (7) and Victory RushVictory Rush (7) both provide passive healing as long Varian Basic Attacks anything, with the latter healing for a huge amount, but having a cooldown.
      • Second WindSecond Wind is improved by High King's QuestHigh King's Quest (1) and all of Varian's passive effects of his Heroic Abilities.
    • Glory to the AllianceGlory to the Alliance (20) causes banners to increase all healing effects, which includes all the aforementioned talents and abilities above that provide Varian with self-healing.
  • Yrel (suggested build)
    • VindicationVindication deals damage and heals Yrel in return.
      • Light of KaraborLight of Karabor (1) increases VindicationVindication radius, as well bonus healing per enemy Hero hit.
    • Ardent DefenderArdent Defender heals Yrel for half of the damage absorbed.
      • Word of GloryWord of Glory (20) causes Ardent Defender to heal all nearby allies for the damage Yrel absorbed.
    • Maraad's InsightMaraad's Insight (1) causes Yrel's next Basic Attack to heal whenever she uses a Basic Ability.
    • Gift of the NaaruGift of the Naaru (4) causes Divine Purpose to heal an ally nearby Yrel.
      • Divine Favor (16) reduces the cooldown of Divine Purpose whenever Yrel uses a basic ability, thus increasing the rate she can heal other allies with Gift of the Naaru.
  • Xul (suggested physical build; suggested Skeleton build)
    • Harvest VitalityHarvest Vitality (7) causes Cursed StrikesCursed Strikes to heal Xul whener it hits enemy Heroes.
      • This can be further improved through Grim ScytheGrim Scythe (4) and Rapid HarvestRapid Harvest (13) or ExecutionerExecutioner (13).
    • Trag'Oul's EssenceTrag'Oul's Essence (7) causes Skeleton Warriors to heal Xul whenever they deal damage.
    • Andariel's VisageAndariel's Visage (20) causes Poison NovaPoison Nova to heal Xul for half the damage dealt.

TANKS

Spoiler
  • Anub'arak (suggested build; suggested scarab build)
    • Regeneration MasterRegeneration Master (1) provides extra passive life regeneration, as well increased health once completed.
    • Decent life-leech with Locust SwarmLocust Swarm, with Hive MasterHive Master (20) providing a passive life-leech effect.
    • Leeching ScarabsLeeching Scarabs (7) provides self-healing as long his Scarabs deal damage. There is an entire build dedicated to that talent, but it's pretty shitty now (used to be very OP before his rework).
  • Arthas (suggested physical build; suggested ability build)
    • Death CoilDeath Coil can be used on Arthas to heal himself.
      • Immortal CoilImmortal Coil (7) and Embrace DeathEmbrace Death further increase its self-healing performance.
    • Army of the DeadArmy of the Dead provides a reliable self-heal by sacrificing Ghouls, which becomes further stronger with Legion of NorthrendLegion of Northrend (20).
    • Rune TapRune Tap provides a passive life-leech, which can become quite strong when combined with Icy TalonsIcy Talons (4).
    • Anti-Magic ShellAnti-Magic Shell (20) heals Arthas for a small ammount of the damage absorbed.
  • Blaze (suggested build)
    • Oil SpillOil Spill + Flame StreamFlame Stream provides with one of the strongest self-sustains in the game.
    • Grill and KillGrill and Kill (7) further increase its effects by extending the duration once completed.
    • Heat TreatmentHeat Treatment (16) is surprisingly strong, specially since it PyromaniaPyromania provides armor, and the heals are gained when hitting any type of enemy (including minions).
  • Cho (suggested build; suggested Gall build)
    • Consuming BlazeConsuming Blaze provides a fantastic self-sustain, with two related talents at level 1 that provide strong effects, being Consuming FireConsuming Fire and Fuel for the FlameFuel for the Flame.
    • Surging DashSurging Dash (16) heals Cho'gall as long Surging FistSurging Fist is being channelled.
  • Diablo (suggested physical build; suggested ability build)
    • Diablo by default has a powerful self-sustain as his health progressively increases as he gathers souls for Black SoulstoneBlack Soulstone.
    • After his rework, Diablo has gained a very strong self-sustain, with Fire StompFire Stomp now being a skillshot and healing per enemy hit, with more healing when the flames come back at Diablo.
      • Souls to the FlameSouls to the Flame (4) increases the healing effect, while HellfireHellfire (13) increases spellpower per enemy hit (which translates in more healing).
      • Eternal FlamesEternal Flames (7) reset the cooldown of Fire StompFire Stomp whenever Diablo stuns a Hero with Shadow ChargeShadow Charge (meaning hitting the enemy against a wall) or OverpowerOverpower.
    • Life LeechLife Leech (4) provides passive healing as long Diablo Basic Attacks an enemy Hero.
      • This can be further improved through CrueltyCruelty (13), which increases his attack speed, translating in more heal-per-hit.
    • Feast on FearFeast on Fear (1) heals Diablo whenever he stuns opponents with Shadow ChargeShadow Charge or OverpowerOverpower. This effect stacks.
      • DominationDomination (16) resets the cooldown of Shadow ChargeShadow Charge whenever Diablo uses OverpowerOverpower, thus triggering Feast on FearFeast on Fear an additional time if Diablo hits the opponent against a wall.
      • Overpowering NightmareOverpowering Nightmare grants 2 additional charges of OverpowerOverpower, meaning more triggers of Feast on FearFeast on Fear.
    • Devil's DueDevil's Due (1) provides Diablo with one of the strongest self-healings in the game. Since Regeneration Globes become neutral after 3 seconds and can be claimed by either team, this essentially doubles his self-sustain (including mana regeneration).
    • Lord of TerrorLord of Terror siphons the life of nearby Heroes, which can heal Diablo for a lot if he is surrounded by enemies.
  • ETC (suggested physical build; suggested ability build)
    • Guitar SoloGuitar Solo is a reliable self-sustain ability on low cooldown.
      • Can be further improved by Guitar HeroGuitar Hero (1) and Prog RockProg Rock (1).
        • Hammer-onHammer-on (7) has good synergy with Guitar HeroGuitar Hero.
  • Garrosh (suggested build)
    • BloodthirstBloodthirst provides Garrosh with a very strong self-sustain, specially when combined with his natural resilience from Armor UpArmor Up.
      • In For the KillIn For the Kill (4) provides Garrosh with lots of sustain in the laning phase and while killing minions because of the resets and mana refund.
      • This can be further improved by BloodcrazeBloodcraze (13). 
  • Johanna (suggested build)
    • Laws of HopeLaws of Hope provides an Active Ability that can save Johanna from some nasty situations.
    • Holy RenewalHoly Renewal can heal for quite a lot if Johanna manages to hit 3 Heroes or more.
  • Mal'ganis (suggested build)
    • Passive healing from Vampiric TouchVampiric Touch, his trait, which grants Mal'ganis one of the best self-sustains in the entire game.
      • Vampiric AuraVampiric Aura (1) provides further bonus healing, as well granting nearby allies with life-leech as well.
      • Time to FeedTime to Feed (1) provides an extra layer of bonus healing whenever Mal'ganis deals damage to enemy Heroes.
    • Fueled by TormentFueled by Torment (4) causes Mal'ganis to be healed after taking damage while Necrotic EmbraceNecrotic Embrace is active, and also increases the effects of Vampiric TouchVampiric Touch.
    • Black ClawsBlack Claws (7) causes Mal'ganis to get extra healing from his next Basic Attack after hitting an enemy Hero with Fel ClawsFel Claws.
    • Will of TichondriusWill of Tichondrius (7) causes Fel Claws (Third Strike)Fel Claws (Third Strike) to heal percentage damage based on the enemy's maximum health.
    • Carrion SwarmCarrion Swarm (10) renders Mal'ganis invulnerable, while damaging opponents and healing him.
    • Dark ConversionDark Conversion (10) swaps Mal'ganis and the enemy target health percentage.
    • Frenzied AssaultFrenzied Assault (16) increases Mal'ganis attack speed whenever he Basic Attack an enemy with higher health percentage, which increases the effectiveness of Vampiric TouchVampiric Touch.
    • Blind as a BatBlind as a Bat (16) temporarily removes the cooldown from Fel ClawsFel Claws, which increases the effectiveness of Vampiric TouchVampiric Touch.
    • Vanquish the WeakVanquish the Weak (20) causes Fel ClawsFel Claws and Basic Attacks to slow enemy Heroes, while increasing the effects of Vampiric TouchVampiric Touch against slowed Heroes.
  • Muradin (suggested build)
    • Very powerful out of combat healing thanks to Second WindSecond Wind.
      • This can be further improved through Third WindThird Wind (1) and StoneformStoneform (16), with the later allowing Muradin to activate his trait to gain healing effects in-battle.
    • AvatarAvatar, in a sense, can be considered a healing ability as it increases Muradin maximum health for a limited time.
    • Healing StaticHealing Static (13) provides a healing effect to Thunder ClapThunder Clap as long it hits Heroes.
  • Stitches (suggested basic attack build; suggested hybrid build)
    • DevourDevour is a very powerful self-sustain ability.
      • Savor the FlavorSavor the Flavor (1) permanently increases Stitches health regeneration when he uses DevourDevour on enemy Heroes.
      • Hungry for MoreHungry for More (1) increases Stitches' maximum health as he gathers Regeneration Globes, therefore increasing the healing from DevourDevour.
      • Second HelpingSecond Helping (20) gives Stitches a second charge of Devour.
    • Patchwork CreationPatchwork Creation (1) increases all healing done to and by Stitches by 15%. In addition, it also heals Stitches whenever a minion and/or enemy Hero dies.
    • BlightBlight (7) causes Vile GasVile Gas to heal Stitches.
      • This can be further improved by LacerateLacerate, which causes SlamSlam to apply Vile Gas, thus increasing its spread, and subsequently, healing.
    • CannibalizeCannibalize (7) provides passive healing as long Stitches Basic Attacks an enemy Hero.
      • This effect becomes even stronger with Hungry for MoreHungry for More (1), as more health equals to more healing.
      • This effect becomes more efficient with Chop ChopChop Chop (4), as it increases Stitches attack speed whenever he hits an enemy Hero with SlamSlam, thus providing faster healing.
    • Meat HookMeat Hook (16) heals Stitches whenever he hits an enemy Hero with HookHook.
  • Tyrael (suggested build)
    • Ardent RestorationArdent Restoration (1) provides Tyrael with passive healing as long he deals any form of damage to enemy Heroes.
    • Divine VigorDivine Vigor (4) allows Tyrael's Basic Attacks to heal him after he hits enemies with SmiteSmite.
      • It synergises well with Purge EvilPurge Evil (7), Smite the WickedSmite the Wicked (16) and Seal of El'DruinSeal of El'Druin (20), as they all improve Tyrael's Basic Attacks, therefore increasing the healing gained.

SUPPORTS

Spoiler
  • Abathur (suggested build)
    • Abathur is an exception to this list as he cannot self heal with his related talents below, since he cannot use SymbioteSymbiote on himself.
    • Regenerative MicrobesRegenerative Microbes (1) causes the SymbioteSymbiote's CarapaceCarapace to heal the host.
    • Soma TransferenceSoma Transference (13) causes the SymbioteSymbiote's Spike BurstSpike Burst to heal the host when hitting enemy Heroes.
  • Medivh (suggested build)
    • Force of WillForce of Will heals damage absorbed.
      • This can be further improved by Circle of ProtectionCircle of Protection (13) or ReabsorptionReabsorption (13).
    • Raven's IntellectRaven's Intellect (1) provides extra passive life regeneration.
  • The Lost Vikings (suggested build)
    • Has access to the Pain Don't HurtPain Don't Hurt (4) talent, meaning that any additional talents or buffs that increase Baleog Attack Speed and Basic Attack Damage will increase this talent's performance.
    • Erik the SwiftErik the Swift heals Erik as long he is moving.
    • Play Again!Play Again! fully heals the Vikings.

TOP 10 BEST PUBSTOMPERS WITHOUT HEALER

  1. Deathwing: since he cannot be targeted by buffs and heals from his allies nor debuffs from his enemies, Deathwing is a powerful candidate for teams without healers. All his level 1 talents are aimed at self sustain, and he also has some few other defensive talents; while you'll be sacrificing damage for survivability, Deathwing will still pack a punch.
  2. Fenix: as long his Shield doesn't drop completely, he has one of the most powerful lane presences in the game, essentially having two healthbars. And if losing his Shields he can simply retreat and let them replenish again. Just be careful with hard engages, stuns and damage-over-time (as each tick will put Shield CapacitorShield Capacitor on cooldown).
  3. Malthael: ridiculous sustain that allows him to 1v2 or even 1v3 under the right circumstances. Make sure to hit as many opponents as possible with Basic Attacks to maximize his sustain.
  4. Dehaka: incredibly sticky and slippery, with a global presence that allows him to engage and disengage at ease. His trait combined with AdaptationAdaptation makes him really hard to kill.
  5. Blaze: powerful lane presence and one of the best self-sustains in the entire game.
  6. Diablo: his recent rework made him absurdly resilient, with a self-sustain that can surpass Blaze's under the right circumstances.
  7. Sonya: still one of the strongest solo laners in the game, with reliable self-sustain, great damage overall, and strong engage potential.
  8. Medivh: with a very versatile kit, he can provide damage, mobility, vision, crowd-control and most importantly, damage immunity and healing. ANY team without a Healer greatly benefits from Medivh.
  9. Yrel: the only non-Healer in the game that can directly heal other characters with Gift of the Naaru and Word of Glory, making her a powerful emergency off-healer. ANY team without a Healer greatly benefits from Yrel, assuming she picks those aforementioned talents.
  10. Thrall: very strong on really long matches, as his most powerful quest talents require a lot of farming. At the endgame he deal eye-watering damage while healing for huge chunks of health.

THE TOP 5 BEST SELF-SUSTAIN TEAM COMBINATIONS

  1. Deathwing, Medivh, Stitches, Kel'Thuzad, Kael'thas.
  2. Deathwing, Medivh, Garrosh, The Butcher, Kel'Thuzad.
  3. Deathwing, Medivh, ETC, Fenix, Kel'Thuzad.
  4. Deathwing, Medivh, Johanna, Cassia, Fenix.
  5. Deathwing, Medivh, Yrel, Raynor, Thrall.
Edited by Valhalen
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4 hours ago, MagikMurlok said:

Varian with twin swords and second wind has absolutely stupid healing.

Yeah, in QM where there is often no healer, I pretty much always go twin blades (if we don't already have another tank). It's so powerful, but counterable by hard CC like stuns.

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Uncommon Patron

Murky has fish tank as sustain now instead of armor.

Oh and Stitches has Savour the flavour.

Edited by XeaKon
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Update: re-organized Heroes based on the role rework. Added Imperius and updated characters with recent reworks (Stitches, Sylvanas).

Edited by Valhalen
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      As a Ana enthusiast (she pratically became my main over Deckard and Auriel, specially after the rework), I absolutely love trying out combos with Nano Boost. In a similar fashion to my Auriel's Best Hope Bearers topic, this list aims to rank my personal experiences with Nano Boost (as well Nano Infusion) and the best Heroes to use it with.
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Chromie: with Nano Boost, Chromie can destroy even high health tanks with her combo combining Temporal Loop and Blessing of the Bronze, allowing her the to achieve the highest cooldown-reduction rate in the entire game. Kael'thas: in a similar fashion to Jaina, he can deal nasty damage with Nano Boost, particularly with Living Bomb. Pyroblast can one-shot low health Heroes while Nano Boosted. Kel'Thuzad: can one-shot most enemies with his combo when Nano Boosted. If the conditions are right, he can use his combo up to two times before Nano Boost ends. Sonya: has a lot of potential under Wrath of the Berserker, which, combined with Nano Boost AND Nano Infusion, can make her more destructive than Malthael. However, Sonya requires to be really close to deal damage consistently, and unfortunately she can be kited easily, which is why she ranked lower than Malthael. Tassadar: following his rework, he became a powerhouse, being able to deal absurd amounts of damage with Shock Ray, and if built into it, he can use it even more consistently through Nano Boost. Sylvanas: after her rework, Sylvanas became a deadly mid-range Assassin that can deal surprisingly high burst damage with the proper build, making her a fantastic candidate for Nano Boost. Genji: even after the nerfs to this combo a long time ago, it still is a very powerful one, assuming Genji has enough crowd-control by his side to make the fullest of Dragonblade. Greymane: can deal massive damage regardless of his build. Nano Infusion also provides Greymane with very needed self-sustain, which is his greatest weakness. Gul'dan: can spam Fel Flame like crazy under the effects of Nano Boost. If the circumstances are right, he can use Corruption up to three times or more before Nano Boost ends; assuming Bound by Shadow is taken and he hits as many enemies as possible with Fel Flame. Valla: being a hybrid of basic attacker and spell damage dealer, she can deal surprisingly high damage under the effects of Nano Boost regardless of her build, although her Hungering Arrow can be relatively easy to avoid. Cassia: can make a mess with Nano Boost regardless of her build, although she is particularly more effective with the Lightning Fury build with Ball Lightning. Zeratul: absurdly high burst that becomes even more insane under the effects of Nano Boost. Not ranked as high as other Assassins because he requires a LOT of skill to make the fully use of Nano Boost. Li-Ming: innate cooldown resets upon takedowns combined with already low cooldowns makes Li-Ming a beast under the effects of Nano Boost. If the circumstances are right, she can spam her abilities like crazy. However, her skillshots are relatively easy to avoid. Mephisto: innate cooldown reduction on his abilities due to his trait, Lord Of Hatred, makes him a fantastic candidate to Nano Boost. 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Kerrigan: in a similar fashion to Greymane, can deal massive damage in seconds, and Nano Infusion makes her even more durable. However, she is ranked lower than him because her combo requires proper setup to work. Thrall: he falls in a similar category as Sonya, as he can deal a lot of damage but can be relatively easy to kite, making his usefulness under Nano Boost not the best one, but still very powerful, specially with the Chain Lightning build. Alarak: low cooldowns and obscene damage output with high stacks of Sadism makes Alarak a fantastic candidate for Nano Boost, allowing him to deal eye-watering damage. Junkrat: with the Frag Launcher build, Junkrat can deal A LOT of damage when Nano Boosted. He is ranked low, however, because his grenades are easy to avoid. On the other hand, RIP-Tire can really make a mess. Ragnaros: much like Kerrigan and Sonya, he must be really close to deal proper damage, but can deal a lot if given the chance, making him a potential candidate for Nano Boost. He cannot be Nano Boosted while on Molten Core, and will not retain its effects if he gets Nano Boost and then activates Molten Core. Zul'jin: with the Twin Cleave + Guillotine build, he can deal a LOT of damage in quickly succession. However, given the high cooldowns of both abilities, as well the condition of requiring lower health to deal maximum damage with Guillotine, he doesn't work as good under Nano Boost compared to other characters. Maiev: while she has a lot of potential under the effects of Nano Boost because of her Fan of Knives resets, she needs to hit at least two Heroes with it, making the combo more situational. Fenix: while being mostly a basic attacker, he can deal surprisingly high damage with Plasma Cutter, and both his Heroic abilities become even more dangerous with Nano Boost. 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