Statistic | Amount of Rating for 1% Gain |
---|---|

Melee Hit | 340 |

Spell Hit | 340 |

Haste | 425 |

Critical Strike | 600 |

Mastery | Spec-dependent |

Expertise | 340 |

Dodge | 885 |

Parry | 885 |

PvP Resilience | 310 (see below) |

PvP Power | 265 |

From that, we can derive interesting values:

**7.5% Melee Hit Cap**:- 2550 Hit Rating for most players
- 2210 Hit Rating for Draenei ( Heroic Presence)
- It seems that Yellow and White attacks now have the same chance to miss and it is 7.5% at 0 Hit Rating

**15% Spell Hit Cap**:- 5100 Hit Rating for most players
- 4760 Hit Rating for Draenei

**7.5% Expertise Cap**:- 2550 Expertise Rating for most players
- 2210 Expertise Rating depending on racial and weapons wielded: Dwarves have Mace Specialization, Gnomes have Shortblade Specialization, Humans have Mace Specialization and Sword Specialization, and Orcs have Axe Specialization
- As you can see, Expertise is now a percentage

## Mastery

As you can see, Mastery is now spec-dependent. Here is an example with Mage specialisations.

- The Mastery of Arcane Mages is Mastery: Mana Adept. It currently increases all spell damage done by up to 16% + 1% for every 300 Mastery Rating, based on the amount of mana the Mage has unspent.
- The Mastery of Fire Mages is Mastery: Ignite. Currently, it causes your target to burn for an additional 10% + 1% for every 480 Mastery Rating over 4 sec of the total damage caused by your Fireball, Frostfire Bolt, Inferno Blast, Scorch, and Pyroblast.
- The Mastery of Frost Mages is Mastery: Frostburn. It currently causes all your spells to deal 16% + 1% for every 300 Mastery Rating increased damage against Frozen targets. It also increases the damage done by your Water Elemental by 16% + 1% for every 300 Mastery Rating.

## The Special Case of PvP Resilience

PvP Resilience is a bit special (PvP Power is not and works like any other stat). The idea is that if you add 310 PvP Resilience, you will reduce the damage you take from other players by 1%, meaning that you will take 99% of what you should normally take.

If you add another 310 PvP Resilience, you will have 620 PvP Resilience and you will take 1% less damage than what you were taking with 310 PvP Resilience, i.e., 99% of 99%, meaning 98.01% (so a 1.99% damage reduction and not a 2%).

The more you stack PvP Resilience, the less value it has. Here are the formulas:

- If you have
**R**PvP Resilience, then you will obtain**P**damage reduction (in percentage) by using the following formula:**P**= 100 - 100 * 0.99 ^ (**R**/ 310), where a ^ b denotes a to the power of b

- If you want to attain
**P**damage reduction (in percentage), then the following formula will tell you the amount**R**of PvP Resilience that you need:**R**= 310 * log (1 -**P**/ 100) / log (0.99), where log denotes the base 10 logarithm operation

To sum it up, here is a small table that gives you the amount of PvP Resilience needed to obtain from 1% to 30% damage reduction.

Damage Reduction | PvP Resilience Needed |
---|---|

1% | 310 |

2% | 624 |

3% | 940 |

4% | 1260 |

5% | 1583 |

6% | 1909 |

7% | 2239 |

8% | 2572 |

9% | 2909 |

10% | 3250 |

11% | 3595 |

12% | 3943 |

13% | 4296 |

14% | 4653 |

15% | 5013 |

16% | 5378 |

17% | 5748 |

18% | 6122 |

19% | 6500 |

20% | 6883 |

21% | 7271 |

22% | 7664 |

23% | 8062 |

24% | 8465 |

25% | 8874 |

26% | 9288 |

27% | 9708 |

28% | 10133 |

29% | 10565 |

30% | 11002 |