Damien

Combat Ratings in Warlords of Draenor

20 posts in this topic

Level 90

Here are the level 90 combat ratings for Mists of Pandaria. The following table gives you the amount of rating you need for a certain stat to increase that stat by 1% (example: 20 Haste Rating increases your Haste by 1%).

Statistic Amount of Rating for 1% Gain
Haste 20
Critical Strike 23
Mastery Spec-dependent
Multistrike 14
Versatility 27

Level 100

Here are the level 100 combat ratings for Mists of Pandaria. The following table gives you the amount of rating you need for a certain stat to increase that stat by 1% (example: 100 Haste Rating increases your Haste by 1%).

Statistic Amount of Rating for 1% Gain
Haste 100
Critical Strike 110
Mastery Spec-dependent
Multistrike 66
Versatility 130
  • Like 2

Share this post


Link to post
Share on other sites

I find it interesting how different Mastery, Haste, and Crit are.

Haste = 500

Crit = 700

Mastery = 350

Wouldn't this make classes who favor Mastery (Demonology Warlocks, Retribution Paladins, Protection Paladins, etc) become much stronger than classes depending on high amounts of crit (Destruction Warlock, Fire Mage, Arms Warrior)? The only way I could see this difference able to be balanced would be if there wasn't a lot of gear with Mastery on it but everything had Crit rating. That doesn't seem to be the case with the gear I see in the WoW databases. I know that they could balance it by making the return on Mastery value a much smaller value, but wouldn't it be simpler to just increase the required rating to gain 1%?

Share this post


Link to post
Share on other sites

I agree that it's all a bit weird to us as well Posted Image

Not to mention that on my mage, I have spell_magearmor.jpgMage Armor, which adds 3,000 Mastery Rating, as you can see on the tooltip. So I'm running around with 7,000 Mastery Rating with just my quest reward items at level 90.

Share this post


Link to post
Share on other sites

In before this dialogue:

Raid Leader: hey tank, what's your mastery rating?

Tank: IT'S OVER 9000!!!!

Share this post


Link to post
Share on other sites

Values changed with the latest build, so I updated the values. I'm still working on the formula for PvP Resilience.

Share this post


Link to post
Share on other sites

Indeed, it is a lot but I think it will be easily accessible. Currently, I'm using PvP gear on my mage, as a whole equipment of item level 483 can be bought from a PvP vendor for free (only during the beta). So, my weapon and wand have PvP stats, whereas the rest of the equipment has PvP Power + PvP Resilience + 2 random stats (Hit, Crit, Haste, and Mastery).

Right now, I'm at 1,385 Hit Rating, 4,281 Haste Rating, 3,533 Critical Strike Rating, and 3,233 Mastery Rating. With a bit of reforging, I should be able to get to the 17% hit cap. Also, entry-level raid gear will be item level 489, so it will have higher stats than what I currently have.

Share this post


Link to post
Share on other sites

Correct me if I'm wrong, but isn't the spell hit cap now only 15%?

I've just checked and it turns out that you are right! :)

Share this post


Link to post
Share on other sites

Mastery

As you can see, Mastery is now spec-dependent. Here is an example with Mage specialisations.

  • The Mastery of Arcane Mages is spell_arcane_manatap.jpgMastery: Mana Adept. It currently increases all spell damage done by up to 16% + 1% for every 300 Mastery Rating, based on the amount of maan the Mage has unspent

here at the end stands maan that should have to be mana :)

I agree that it's all a bit weird to us as well Posted Image

Not to mention that on my mage, I have spell_magearmor.jpgMage Armor, which adds 3,500 Mastery Rating, as you can see on the tooltip. So I'm running around with 7,000 Mastery Rating with just my quest reward items at level 90.

the mastery you get following the tooltip is now only 3k mastery not 3.5k anymore

Share this post


Link to post
Share on other sites

Thank you for pointing out the errors. They have been fixed.

The mastery rating was a little out of date, beta stats changed quite a bit since the post was made.

Share this post


Link to post
Share on other sites

Thank you for pointing out the errors. They have been fixed.

The mastery rating was a little out of date, beta stats changed quite a bit since the post was made.

i have readed this post tbh a few times and it's the first time i see the mistake :) and y i heared that earlier on today aswell and that's something you can't do about hé :)

Share this post


Link to post
Share on other sites

I have the same problem with this guide as I did with the Frost Mage one in the forum section: the indentation moves te

He text so far to the right it becomes unreadable.

While I understand the many unexpected problems that can occur after a software change, it might be worthwhile for a(n) administrator(s) to check out other guides and significant stickies.

Keep up the good work,

Marley's Ghost

  • Like 1

Share this post


Link to post
Share on other sites

I have the same problem with this guide as I did with the Frost Mage one in the forum section: the indentation moves te

He text so far to the right it becomes unreadable.

While I understand the many unexpected problems that can occur after a software change, it might be worthwhile for a(n) administrator(s) to check out other guides and significant stickies.

Keep up the good work,

Marley's Ghost

 

Sorry for the late reply, but I've finally fixed it :p

Share this post


Link to post
Share on other sites

Ratings for WoD:
(at least for mages specifically)

Due to attunements the convertion ratings of several secondary stats differs by class and by spec.
 

 

This takes raid buffs and attunements into consideration:

6RNAAGb.png

Share this post


Link to post
Share on other sites

I'm in the process of updating this post, but I'm archiving this. The math in here may come in handy later on.

The Special Case of PvP Resilience

PvP Resilience is a bit special (PvP Power is not and works like any other stat). The idea is that if you add 310 PvP Resilience, you will reduce the damage you take from other players by 1%, meaning that you will take 99% of what you should normally take.

If you add another 310 PvP Resilience, you will have 620 PvP Resilience and you will take 1% less damage than what you were taking with 310 PvP Resilience, i.e., 99% of 99%, meaning 98.01% (so a 1.99% damage reduction and not a 2%).

The more you stack PvP Resilience, the less value it has. Here are the formulas:

  • If you have R PvP Resilience, then you will obtain P damage reduction (in percentage) by using the following formula:
    • P = 100 - 100 * 0.99 ^ (R / 310), where a ^ b denotes a to the power of b
  • If you want to attain P damage reduction (in percentage), then the following formula will tell you the amount R of PvP Resilience that you need:
    • R = 310 * log (1 - P / 100) / log (0.99), where log denotes the base 10 logarithm operation
Naturally, I didn't figure out all this by myself, and I read what Whitetooth at Elitist Jerks wrote on the subject for Patch 4.1

To sum it up, here is a small table that gives you the amount of PvP Resilience needed to obtain from 1% to 30% damage reduction.

Damage Reduction PvP Resilience Needed
1% 310
2% 624
3% 940
4% 1260
5% 1583
6% 1909
7% 2239
8% 2572
9% 2909
10% 3250
11% 3595
12% 3943
13% 4296
14% 4653
15% 5013
16% 5378
17% 5748
18% 6122
19% 6500
20% 6883
21% 7271
22% 7664
23% 8062
24% 8465
25% 8874
26% 9288
27% 9708
28% 10133
29% 10565
30% 11002

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Exploit
      Hi everyone,
      I, like many others, are trying to maximize DPS for their respective classes, mine in particular being ret paladin.
      In general, it seems like there are several sources of information for dps for each class.
      Icy Veins Mr Robot Raidbots (Simulation Craft) Warcraft Logs Each with its own set of criteria as to what determines high dps. And I find inconsistency when bouncing between the different sources. I want to understand what am I missing when it comes to each. I will lay out what I currently understand, and would like some feedback as to what I may not be considering in each as well as some advice as to what other options I could be exploring (resources) to further the insight into whats applicable for my current state.
      Icy Veins
      For Icy Veins, in particular, the stat weights, are mostly vaguely determined. From the ret guide:
       
      If I am reading this right, its Mastery >= Haste > Ver >= Crit = Str
      Mr Robot
      I use the addOn and I subscribe for the Best In Bags function. When I plug in my information in, the site recommends that I go with my 2pce t20 and balance around my legendaries with a focus on haste pieces (haste gems are emphasized).
      https://www.askmrrobot.com/wow/simulator/report/a42136294c7f40b2b7ee78023306d786
      Stat weights as listed in MrRobot:
      MrRobot Stat Weights
      From what I am seeing, Crit is most emphasized, and the one crit gem + ring crit enchants were originally recommended by MrRobot here. Also another notable thing here is haste being way behind crit's potential.
      RaidBots (Simc)
      For RaidBots, I use the addOn, and play around with various items I hoard, and use the stat weights functions. Generally the feedback I get here are to stick with the current gem setup and with regards to stat weights, emphasize at my current setup with crit. It also says I should drop some of my high ilvl pieces (935 head, and 960 chest) for 4pce (915 head, lfr 890 chest)
      Gear simc:
      https://www.raidbots.com/simbot/report/d3Qbkf6nqpoP4bxQ9YB2m
      Stat Weights:
      https://www.raidbots.com/simbot/report/6NkVYwEaTW26FxD4wBwey4
      Vers -> crit -> mastery -> haste -> str
      (versitality first?)
      Warcraft Logs
      I mostly use Warcraft Logs to check what the top dps players (ret pallys) are hitting and what setups are they running. I don't want to specifically link player armories in here, but upon some investigation, you'll find most are just stacking haste
      ---
      I understand stat weights are relative, however it seems like everyone has different priorities, one says mastery, another vers, another crit, another haste?
      Help me understand.
      Thanks,
      Exploit
       
       
    • By Neshama
      Hi, Im having shoulders with 925 ilevel, mastery and verstality, but also I do have shoulders 915 ilevel, haste and avoidance.

      Whats better, lower item level but with best stats (haste/avoidance), or higher item level but with mastery and versa ?? 

      In overall, is it better to aim for "best" stats or just push item level first? 

       
    • By Muffin9
      Question regarding WW stat priority - is there ever a point where I'll want to choose something like Vers or Haste over Mastery or Crit, in a single-target situation? (I understand that Haste > Crit in multi-target)
      I'm still a little new to WW in Legion, here's a link to my character if that helps at all. At the moment I'm sitting at 52% Mastery and 47% Crit, since I'm still missing 1 tier piece to complete my 4-set. Tier will definitely change up my stats, but with such high Crit I've been wondering if Legion has some sort of soft cap on stats, especially this late in the expansion, or if there are certain percentages where I'll want to start taking other stats?...
      Thanks.
    • By Tarnen
      According to Azortharion simulations, our best for Antorus will be Qapla/Soul+Dire Frenzy/OWTP , ¿what stats need this build? At this moment, we need Mastery/Haste for Dire Frenzy build and Critical/Haste for OWTP build: therefore, they are mutually exclusive, right?  Or at least I understand that.
      So, ¿what stats?
    • By Venekus
      Hello again,
      So today I looted a ring in the Mythic+ weekly chest, awful stats but great iLvl improvement (885->920). So the question is: at what point is it sane to sacrifice +4% in Haste to get ~100k more HP?
      Thanks.