I'm in the process of updating this post, but I'm archiving this. The math in here may come in handy later on.

## The Special Case of PvP Resilience

PvP Resilience is a bit special (PvP Power is not and works like any other stat). The idea is that if you add 310 PvP Resilience, you will reduce the damage you take from other players by 1%, meaning that you will take 99% of what you should normally take.

If you add another 310 PvP Resilience, you will have 620 PvP Resilience and you will take 1% less damage than what you were taking with 310 PvP Resilience, i.e., 99% of 99%, meaning 98.01% (so a 1.99% damage reduction and not a 2%).

The more you stack PvP Resilience, the less value it has. Here are the formulas:

- If you have
**R** PvP Resilience, then you will obtain **P** damage reduction (in percentage) by using the following formula:**P** = 100 - 100 * 0.99 ^ (**R** / 310), where a ^ b denotes a to the power of b

- If you want to attain
**P** damage reduction (in percentage), then the following formula will tell you the amount **R** of PvP Resilience that you need:**R** = 310 * log (1 - **P** / 100) / log (0.99), where log denotes the base 10 logarithm operation

Naturally, I didn't figure out all this by myself, and I read what

Whitetooth at Elitist Jerks wrote on the subject for Patch 4.1

To sum it up, here is a small table that gives you the amount of PvP Resilience needed to obtain from 1% to 30% damage reduction.

1% | 310 |

2% | 624 |

3% | 940 |

4% | 1260 |

5% | 1583 |

6% | 1909 |

7% | 2239 |

8% | 2572 |

9% | 2909 |

10% | 3250 |

11% | 3595 |

12% | 3943 |

13% | 4296 |

14% | 4653 |

15% | 5013 |

16% | 5378 |

17% | 5748 |

18% | 6122 |

19% | 6500 |

20% | 6883 |

21% | 7271 |

22% | 7664 |

23% | 8062 |

24% | 8465 |

25% | 8874 |

26% | 9288 |

27% | 9708 |

28% | 10133 |

29% | 10565 |

30% | 11002 |