Damien

Combat Ratings in Warlords of Draenor

20 posts in this topic

Level 90

Here are the level 90 combat ratings for Mists of Pandaria. The following table gives you the amount of rating you need for a certain stat to increase that stat by 1% (example: 20 Haste Rating increases your Haste by 1%).

Statistic Amount of Rating for 1% Gain
Haste 20
Critical Strike 23
Mastery Spec-dependent
Multistrike 14
Versatility 27

Level 100

Here are the level 100 combat ratings for Mists of Pandaria. The following table gives you the amount of rating you need for a certain stat to increase that stat by 1% (example: 100 Haste Rating increases your Haste by 1%).

Statistic Amount of Rating for 1% Gain
Haste 100
Critical Strike 110
Mastery Spec-dependent
Multistrike 66
Versatility 130
2 people like this

Share this post


Link to post
Share on other sites

Addons will be enabled in the next beta build. That should help.

source

Share this post


Link to post
Share on other sites

Finally, I was so tired of the default interface.

Share this post


Link to post
Share on other sites

I find it interesting how different Mastery, Haste, and Crit are.

Haste = 500

Crit = 700

Mastery = 350

Wouldn't this make classes who favor Mastery (Demonology Warlocks, Retribution Paladins, Protection Paladins, etc) become much stronger than classes depending on high amounts of crit (Destruction Warlock, Fire Mage, Arms Warrior)? The only way I could see this difference able to be balanced would be if there wasn't a lot of gear with Mastery on it but everything had Crit rating. That doesn't seem to be the case with the gear I see in the WoW databases. I know that they could balance it by making the return on Mastery value a much smaller value, but wouldn't it be simpler to just increase the required rating to gain 1%?

Share this post


Link to post
Share on other sites

I agree that it's all a bit weird to us as well Posted Image

Not to mention that on my mage, I have spell_magearmor.jpgMage Armor, which adds 3,000 Mastery Rating, as you can see on the tooltip. So I'm running around with 7,000 Mastery Rating with just my quest reward items at level 90.

Share this post


Link to post
Share on other sites

In before this dialogue:

Raid Leader: hey tank, what's your mastery rating?

Tank: IT'S OVER 9000!!!!

Share this post


Link to post
Share on other sites

Values changed with the latest build, so I updated the values. I'm still working on the formula for PvP Resilience.

Share this post


Link to post
Share on other sites

pfffff that's a lot of hit to get for having 17% wondering how the gear will be then :)

Share this post


Link to post
Share on other sites

Indeed, it is a lot but I think it will be easily accessible. Currently, I'm using PvP gear on my mage, as a whole equipment of item level 483 can be bought from a PvP vendor for free (only during the beta). So, my weapon and wand have PvP stats, whereas the rest of the equipment has PvP Power + PvP Resilience + 2 random stats (Hit, Crit, Haste, and Mastery).

Right now, I'm at 1,385 Hit Rating, 4,281 Haste Rating, 3,533 Critical Strike Rating, and 3,233 Mastery Rating. With a bit of reforging, I should be able to get to the 17% hit cap. Also, entry-level raid gear will be item level 489, so it will have higher stats than what I currently have.

Share this post


Link to post
Share on other sites

I updated the values for the latest beta build.

Share this post


Link to post
Share on other sites

I like this very much, thanks! :)

Share this post


Link to post
Share on other sites

Correct me if I'm wrong, but isn't the spell hit cap now only 15%?

Share this post


Link to post
Share on other sites

Correct me if I'm wrong, but isn't the spell hit cap now only 15%?

I've just checked and it turns out that you are right! :)

Share this post


Link to post
Share on other sites

Mastery

As you can see, Mastery is now spec-dependent. Here is an example with Mage specialisations.

  • The Mastery of Arcane Mages is spell_arcane_manatap.jpgMastery: Mana Adept. It currently increases all spell damage done by up to 16% + 1% for every 300 Mastery Rating, based on the amount of maan the Mage has unspent

here at the end stands maan that should have to be mana :)

I agree that it's all a bit weird to us as well Posted Image

Not to mention that on my mage, I have spell_magearmor.jpgMage Armor, which adds 3,500 Mastery Rating, as you can see on the tooltip. So I'm running around with 7,000 Mastery Rating with just my quest reward items at level 90.

the mastery you get following the tooltip is now only 3k mastery not 3.5k anymore

Share this post


Link to post
Share on other sites

Thank you for pointing out the errors. They have been fixed.

The mastery rating was a little out of date, beta stats changed quite a bit since the post was made.

Share this post


Link to post
Share on other sites

Thank you for pointing out the errors. They have been fixed.

The mastery rating was a little out of date, beta stats changed quite a bit since the post was made.

i have readed this post tbh a few times and it's the first time i see the mistake :) and y i heared that earlier on today aswell and that's something you can't do about hé :)

Share this post


Link to post
Share on other sites

I have the same problem with this guide as I did with the Frost Mage one in the forum section: the indentation moves te

He text so far to the right it becomes unreadable.

While I understand the many unexpected problems that can occur after a software change, it might be worthwhile for a(n) administrator(s) to check out other guides and significant stickies.

Keep up the good work,

Marley's Ghost

1 person likes this

Share this post


Link to post
Share on other sites

I have the same problem with this guide as I did with the Frost Mage one in the forum section: the indentation moves te

He text so far to the right it becomes unreadable.

While I understand the many unexpected problems that can occur after a software change, it might be worthwhile for a(n) administrator(s) to check out other guides and significant stickies.

Keep up the good work,

Marley's Ghost

 

Sorry for the late reply, but I've finally fixed it :p

Share this post


Link to post
Share on other sites

Ratings for WoD:
(at least for mages specifically)

Due to attunements the convertion ratings of several secondary stats differs by class and by spec.
 

 

This takes raid buffs and attunements into consideration:

6RNAAGb.png

Share this post


Link to post
Share on other sites

I'm in the process of updating this post, but I'm archiving this. The math in here may come in handy later on.

The Special Case of PvP Resilience

PvP Resilience is a bit special (PvP Power is not and works like any other stat). The idea is that if you add 310 PvP Resilience, you will reduce the damage you take from other players by 1%, meaning that you will take 99% of what you should normally take.

If you add another 310 PvP Resilience, you will have 620 PvP Resilience and you will take 1% less damage than what you were taking with 310 PvP Resilience, i.e., 99% of 99%, meaning 98.01% (so a 1.99% damage reduction and not a 2%).

The more you stack PvP Resilience, the less value it has. Here are the formulas:

  • If you have R PvP Resilience, then you will obtain P damage reduction (in percentage) by using the following formula:
    • P = 100 - 100 * 0.99 ^ (R / 310), where a ^ b denotes a to the power of b
  • If you want to attain P damage reduction (in percentage), then the following formula will tell you the amount R of PvP Resilience that you need:
    • R = 310 * log (1 - P / 100) / log (0.99), where log denotes the base 10 logarithm operation
Naturally, I didn't figure out all this by myself, and I read what Whitetooth at Elitist Jerks wrote on the subject for Patch 4.1

To sum it up, here is a small table that gives you the amount of PvP Resilience needed to obtain from 1% to 30% damage reduction.

Damage Reduction PvP Resilience Needed
1% 310
2% 624
3% 940
4% 1260
5% 1583
6% 1909
7% 2239
8% 2572
9% 2909
10% 3250
11% 3595
12% 3943
13% 4296
14% 4653
15% 5013
16% 5378
17% 5748
18% 6122
19% 6500
20% 6883
21% 7271
22% 7664
23% 8062
24% 8465
25% 8874
26% 9288
27% 9708
28% 10133
29% 10565
30% 11002

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Tigersharrk
      Ok so did they nerf the gear cause I went from 70% Mastery to 31% mastery overnight with at least a 15k dps loss down to 25-30k. I've posted this on WoW forums, facebook friends/groups and asked trade chat all with either bullshit answers or nothing. Patch notes don't say anything about gear nerfing but with 6 weeks left till expac I cant believe they would nerf your stats so soon.
      Any answers here??
      Or at least noticing the same loss??
    • By Onetroll
      [Alliance] <Scheme> - Stormrage is a Weekend Mythic 20 man guild. 
       
      Past Expansion History
      11/14H (Pre 6.0) 14/14M (Post 6.0) - SoO 2014 13/13M (Pre 7.0) - HFC 2016  
      We are a raiding guild looking for raiders that will be committed and show up to raid!
       
      Our raid schedule
      We raid Friday and Saturday 11-2am EST (Server)
      (8-11pm PST / 9-12am MST / 10-1am CST)
       
      Raids may extend an hour or so past raid call during progression.
      Our Current Needs
      Monk - MW Druid - Resto Requirements for HFC
      735+ ilvl Legendary Ring 11/13M+ HFC  
      Legion
      We are currently looking for 1-2 Healers for the rest of HFC and intoLegion.

      Requirements
      Be Raid Aware. Know your surroundings. Be able to take constructive criticism! Mumble + Discord  
      Loot System
      Loot Council (RC Loot Council Addon)  
      You can apply at our site http://schemeguild.us or contact people below.
       
      Contacts (Apply on our website first!)
      GM: Skéllz - Skellz#11314
      RL:  Serengeist - Azuregeist#1874
      RO: Brègor - Onetroll#11390
    • By Baes
      Hello fellow raiders!     Stormguard's current progress is 12/13(M) Hellfire Citadel and we are inviting more friends to join us on soon Mythic adventures! Don't forget to bring puns!   Ranged: Druid
      Warlock
      Priest
      Shaman
      Hunter     Who WE are We are Stormguard - a Mythic, semi-hardcore raiding guild that once upon a time moved from Steamwheedle Cartel to Argent Dawn in search of new friends and adventures. We have years of raiding experience and a great atmosphere in our raids that we value a lot, successfully maintain and are very proud of. We appreciate a good joke, friendly banter and even a good pun! We do not, however, tolerate insults, enraging or any display of aggression - if it will occur- it can earn you a boot from the guild.    Who YOU are You are a gentleman,a lady or a cat, who is mature, has raiding experience, polite and has a good attitude. You are not a drama queen/king/cat, whiner or a grumpy dwarf. You are researching your class's tips and tricks and are always up to date with news and changes. You come prepared, repaired and bearing a good joke for the night and are able to listen/talk using our voice communications. Patience and a good sense of humor are crucial!   Since we reside on an RP server, some of our members are RPers and some are not - which means you are not obligated to RP but you may not disturb or insult in any way others that do so. You shall always remember that you represent our guild when you are out in the wilderness or in the cities and shall behave accordingly.     What our GOALS are Stormguards ultimate goal is to clear each current content tier on mythic difficulty while maintaining a good and friendly atmosphere. We raid 3 times per week: Wednesday, Thursday and Monday evenings from 20.00 to 23.00 server time. We do not normally extend over the raid-end time, unless it is the last encounter and it is agreed with all the raid members. We require our members to attend minimum of 85% of the raids.     For SOCIAL members: We are always welcoming social members. To fulfill social member requirements you actually have to be social! Social members are the soul of the guild and we value them as much as our raiders.   How you can FIND us: Please visit and apply at our guild page: http://stormguard.openlogix.se Please register with your ingame character name for faster approval.
    • By Crodnoces
      I have played a PvE Fury Warrior for about 2-years and am only an average player.  I recently got 4-pieces of Tier-17 equipment and decided, using Baleful gear and Profession crafted gear, to get my gear stats to the soft caps of CRIT=>25% and HAST=>11%.  When those soft caps were reached, every stat improvement remaining to me went to MAST.  That included anything that WAS NOT needed to maintain the above listed CRIT and HAST stat caps:  enchants, gems, food, flasks and potions.  My total damage and dps in dungeons and raids has gone up by 15% over the course of the last 7 weeks.  Blizzard seems to have made my stats SO COMPLICATED.  And Icy Veins needs to get with the program and update its advice.  My Fury Warrior is no longer CRIT, CRIT, CRIT.
    • By Upirlupirina
      took questions out as i found the anwers