Sign in to follow this  
Followers 0
Damien

[Archived] Hearthstone Mid Budget Mage Aggro Deck

7 posts in this topic

Just curious on why Archmage Antonidas isnt used in either this deck or the legend control deck? I have been crushing ppl late game with this card since its basically unlimited fireballs until game ends. Didnt know if there was a specific reason behind not using him. Assuming you can keep him alive, the mana cost using 2 fireballs a turn (for 12 dmg) plus having 2 mana left and being able to split up between minions and hero (if need be) seems like it can be more efficient than using a pyroblast.

 

Thanks for any responses!! Loving these guides so keep up the great work!!

Share this post


Link to post
Share on other sites

Just curious on why Archmage Antonidas isnt used in either this deck or the legend control deck? I have been crushing ppl late game with this card since its basically unlimited fireballs until game ends. Didnt know if there was a specific reason behind not using him. Assuming you can keep him alive, the mana cost using 2 fireballs a turn (for 12 dmg) plus having 2 mana left and being able to split up between minions and hero (if need be) seems like it can be more efficient than using a pyroblast.

 

Thanks for any responses!! Loving these guides so keep up the great work!!

Assumption is the mother of all fuck-ups :)

I agree with you, Antonidas can be amazing finisher, however in my experience keeping it alive is extremely difficult.

Share this post


Link to post
Share on other sites

I love Antonidas, and I have never lost a game where he stayed on the board for more than one turn.  The problem is keeping him on the board.  In fact, if playing against anyone who hasn't already played out their hard removal, I generally wait to play him until I can play at least one other spell on the same turn.  Ideal situation is Antonidas - Coin - Mirror Image so he's got some protection from chargers too.  If you can't protect him or be sure to get some use out of him, he's a removal-bait-for-7; Sylvanas is much, much better removal bait.  Mad props if you drop him and Counterspell in the same turn, though.

 

The mage deck I'm running more recently is a much more aggressive build, though, and doesn't have room for him.  Turns 8 and 9 are almost always spent knocking someone into pyroblast range.

 

Getting back on topic, I'm not sure Sylvanas is the optimal choice of 2nd legendary here.  She's good, don't get me wrong, but she doesn't really fit.  Ragnaros, Ysera or even Gruul are better finishers, Tinkmaster Overspark is better removal (not that mages really need more) and Cairne is a better attacker.  Sylvanas really shines in countering midgame momentum, by encouraging crazy board-clearing shenanigans.  This style of deck certainly benefits from that, but there's a lot of good alternatives that are much easier on the dust front; Abomination is my particular favorite.

 

I'm also not sold on the use of Novice Engineers.  Bloodmage Thalnos serves the same function but is much scarier (if you've got the dust, or decided against Sylvanas), but you could also move a bit more into the finishing range with your card draw; Azure Drakes work splendidly, as they provide benefit immediately and also encourage your opponent to deal with them before you get to have fun with the +Spell Damage.  (Ogre Magi are a cheap alternative, but not as effective.)  From a purely aggro point of view, Venture Co Mercenaries would work very well since they would be the top of your minion curve.

 

If 4800 is the exact dust cap, I don't think I could do better.  This is pretty solid, and not too far from what I'm running.  With just a bit more, though, I think it can get a bit more deadly.  Then again, it all depends on the meta.  I hope some of my musing is helpful to someone.

 

Happy hearthstoning!

1 person likes this

Share this post


Link to post
Share on other sites

Realy good deck played it yesterday from rank 18 to rank 8 and continuing going forward. Trough the roughly 50-60 games i played with it I manage to find the second pyroblast completely useless as a mather of fact for 60 games i didn't use a double pyro at all. Opponents either die before i even need to use it or they end up on exactly one pyro life. Wondering what card is best to replace it with? I don't have the Archmage yet, should i get a board clearing card or something for even more draw or maybe something else. Any suggestions?

Share this post


Link to post
Share on other sites

Great deck, though if the opponent has an early game taunt your fucked.

Share this post


Link to post
Share on other sites

I also dropped sylvanas and took antonidas, i find he suits this deck better my win rate is pretty average with the deck, but i think thats just my own personal lack of experience with it

Share this post


Link to post
Share on other sites
Sign in to follow this  
Followers 0