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I'm totally ecstatic for the progression potential of mythic 5mans in Legion, and want to master the changes to prep. So I ran some Mythic dungeons tonight and would be eternally grateful for any advice from any of the experts out there :)
Here are my logs:
And Armory, definitely not fully geared, but pretty decent for mythic dungeons:
Overall, how are my numbers looking? Decent for this gear and content?
Some specific things:
Am I casting Regrowth too much? It feels much more important now with the mastery stacking, but I'm not sure if it's worth the mana especially once fights start getting longer.
I also feel like I'm replacing HoTs a little too early. Should I basically be aiming to recast Hots as late as possible, or is it more important to keep their durations high at the cost of efficiency?
And lastly, should I worry about my overhealing? If so, what can I do to try and lessen it while maintaining hps?
I read the feral guide of Pawketsz as well as the guardian guide of Noawh. Pawketsz mentioned, that it would be beneficial to use a spellpower weapon, while beeing a moonkin as a feral druid.
Naowh doesn't mentioned that in the guardian guide. So I was wondering, if it really would be beneficial to use a caster weapon.
Therefore I made some assumptions:
Guardian and Feral "Balance Affinity" Talents behave similiar (-> Test as Guardian) Spellpower weapon means caster weapon (since there is no more spellpower in the game) Only wear the staff while testing - nothing else Cast 50 times Solar Wrath, which comes with the affinity and does not have any other effects, then direct damage In fact I had only a 710 caster staff, while having multiple agi staves, but none with item level 710. So I decided to test it with a 700 agi staff and a 735 agi staff and then use linear interpolation to get an estimated value for 710.
Test results Main Value Item Level Average Damage Agility 700 5.3k Agility 735 6k Intellect 710 4.4k
In fact there was no need to linear interpolate the agility results, because the intellect's average damage was below the agility results.
So does the "Balance Affinity" Talent works different for feral druids? Did I oversee something?
I have a question regarding the stat priority in the newest assassination guide(for patch 7.03).
How is versatility stronger than crit?
you get 0.91% CRit per 100 crit rating and 0.77% versatility per 100 versatility rating. This results in a flat 0.91% dmg increase (disregarding the benefits of more combopoints, just the flat double damage bonus) for crit and 0,77% dmg bonus for versatility without further bonuses. Am I missing something? Did my testing result in wrong Percent-per-Rating-Values?
Thanks for any help.
I don't really like my class changes to my mains. I've decided that I am going to do a last minute re roll as a caster / rdps and get into the raiding scene in Legion. I initially thought about a hunter or a mage, but there are already a million of those out there, which means it may be harder to get into a guild as a hunter or a mage because most guilds likely already have a few on there raid teams. After a little bit of reading about Legion class changes and looking at a few different class/spec rotations on Icy Veins, the balance druid started to peak my interest. Which brings me to my question: Are balance druids (boomkins) good in raiding? Are they sought after (are guilds always recruiting them)? Or are there a million of them so there will never be openings for that class in most guilds. Basically are they a viable raiding spec. What is their role in a raid? Are they a pretty simple class to learn or is there a high learning curve?
Anyone who has raided around balance/boomkin druids or even has or does raid as one, could you please give me some info. Thank you!